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Edik11

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Весь контент Edik11

  1. http://lucid-team.ru/ вот вам и ответ на мой же вопрос почти все квесты реолизованы такчто очень даже хорошая сборка(это не реклама а мое личное мнение)
  2. ну стандартно во всех сборках есть конфиг с настройками Оли вот он:olympiad # --------------------------------------------------------------------------- # Olympiad Settings # --------------------------------------------------------------------------- # The defaults are set to be retail-like. # If you modify any of these settings your server will deviate from being retail-like. # Warning: # Please take extreme caution when changing anything. # Also please understand what you are changing before you do so on a live server. # --------------------------------------------------------------------------- # Olympiad Start Time in Military hours Default 6pm (18) # Default: 18 AltOlyStartTime = 18 # Olympiad Start Time for Min's, Default 00 so at the start of the hour. # Default: 00 AltOlyMin = 00 # Olympiad Competition Period, Default 6 hours. # (If set different, should be increment by 10mins) # Default: 21600000 AltOlyCPeriod = 21600000 # Olympiad Battle Period, Default 6 minutes. # Default: 360000 AltOlyBattle = 360000 # Olympiad Weekly Period, Default 1 week # Used for adding points to nobles # Default: 604800000 AltOlyWPeriod = 604800000 # Olympiad Validation Period, Default 24 Hours. # Default: 86400000 AltOlyVPeriod = 86400000 # Points for reaching Noblesse for the first time # Default: 10 AltOlyStartPoints = 10 # Points every week # Default: 10 AltOlyWeeklyPoints = 10 # Required number of participants for the class based games # Default: 11 AltOlyClassedParticipants = 11 # Required number of participants for the non-class based games # Default: 11 AltOlyNonClassedParticipants = 11 # Required number of participants for the 3x3 teams games # Default: 6 AltOlyTeamsParticipants = 6 # Number used for displaying amount of registered participants, messages "Fewer than ..." or "More than ...". # 0 for displaying digits instead of text phrase (old style). # Default: 100 AltOlyRegistrationDisplayNumber = 100 # Reward for the class based games # Format: itemId1,itemNum1;itemId2,itemNum2... # Default: 13722,50 AltOlyClassedReward = 13722,50 # Reward for the non-class based games # Format: itemId1,itemNum1;itemId2,itemNum2... # Default: 13722,40 AltOlyNonClassedReward = 13722,40 # Reward for the 3x3 teams games # Format: itemId1,itemNum1;itemId2,itemNum2... # Default: 13722,85 AltOlyTeamReward = 13722,85 # ItemId used for exchanging to the points. # Default: 13722 AltOlyCompRewItem = 13722 # The minimal matches you need to participate to receive point rewards # Default: 15 AltOlyMinMatchesForPoints = 15 # Rate to exchange points to reward item. # Default: 1000 AltOlyGPPerPoint = 1000 # Noblesse points awarded to Heros. # Default: 200 AltOlyHeroPoints = 200 # Noblesse points awarded to Rank 1 members. # Default: 100 AltOlyRank1Points = 100 # Noblesse points awarded to Rank 2 members. # Default: 75 AltOlyRank2Points = 75 # Noblesse points awarded to Rank 3 members. # Default: 55 AltOlyRank3Points = 55 # Noblesse points awarded to Rank 4 members. # Default: 40 AltOlyRank4Points = 40 # Noblesse points awarded to Rank 5 members. # Default: 30 AltOlyRank5Points = 30 # Maximum points that player can gain/lose on a match. # Default: 10 AltOlyMaxPoints = 10 # Hero tables show last month's winners or current status. # Default: True AltOlyShowMonthlyWinners = True # Olympiad Managers announce each start of fight. # Default: True AltOlyAnnounceGames = True # Restrict specified items in Olympiad. ItemID's need to be separated with a comma (ex. 1,200,350) # Equipped items will be moved to inventory during port. # Default: 6611,6612,6613,6614,6615,6616,6617,6618,6619,6620,6621,9388,9389,9390,17049,1705 0,17051,17052,17053,17054,17055,17056,17057,17058,17059,17060,17061,20759,20775,2 0776,20777,20778,14774 AltOlyRestrictedItems = 6611,6612,6613,6614,6615,6616,6617,6618,6619,6620,6621,9388,9389,9390,17049,1705 0,17051,17052,17053,17054,17055,17056,17057,17058,17059,17060,17061,20759,20775,2 0776,20777,20778,14774 # Enchant limit for items during Olympiad battles. Disabled = -1. # Default: -1 AltOlyEnchantLimit = -1 # Log all Olympiad fights and outcome to olympiad.csv file. # Default: False AltOlyLogFights = False # Time to wait before teleported to arena. # Default: 120 AltOlyWaitTime = 120
  3. да еще, желательно чтобы квесты все работали
  4. Подскажите сборку которая подходит для таких рейдов, буду очень благодарин.
  5. Edik11

    Помогите

    Чем больше моб тем больше выстота его ника, редактировать можно и в самой игре через админ панель: щелкни по мобу через шифт выбери редактировать и найди там эти знасения и редактируй наздоровя
  6. TARGET_AURA_CORPSE_MOB эксперементровал с этой строкой если оставеть так: TARGET_AURA то серв не гугается но при использований скила все живак мобы исчезают а мертвые как лежали так и лежат Сборка:l2jserver H5 7988
  7. -------------------------------------------------------------------=[ Skills ] EnchantGroupsTable: Loaded 5 groups. SkillTreeTable: Loaded 43252 skills. FishingSkillTreeTable: Loaded 109 general skills. DwarvenCraftSkillTreeTable: Loaded 8 dwarven skills. PledgeSkillTreeTable: Loaded 44 pledge skills TransformSkillTreeTable: Loaded 50 transform skills SpecialSkillTreeTable: Loaded 3 special skills Error in file C:\╤хЁтхЁр\l2jserver_H5_7988\l2jserver H5 7988\L2J_DataPack_BETA\g ameserver\data\stats\skills\00400-00499.xml java.lang.RuntimeException: java.lang.reflect.InvocationTargetException at com.l2jserver.gameserver.templates.skills.L2SkillType.makeSkill(L2Ski llType.java:221) at com.l2jserver.gameserver.skills.DocumentSkill.makeSkills(DocumentSkil l.java:779) at com.l2jserver.gameserver.skills.DocumentSkill.parseSkill(DocumentSkil l.java:398) at com.l2jserver.gameserver.skills.DocumentSkill.parseDocument(DocumentS kill.java:120) at com.l2jserver.gameserver.skills.DocumentBase.parse(DocumentBase.java: 148) at com.l2jserver.gameserver.skills.SkillsEngine.loadSkills(SkillsEngine. java:79) at com.l2jserver.gameserver.skills.SkillsEngine.loadAllSkills(SkillsEngi ne.java:88) at com.l2jserver.gameserver.datatables.SkillTable.load(SkillTable.java:6 0) at com.l2jserver.gameserver.datatables.SkillTable.<init>(SkillTable.java :45) at com.l2jserver.gameserver.datatables.SkillTable.<init>(SkillTable.java :27) at com.l2jserver.gameserver.datatables.SkillTable$SingletonHolder.<clini t>(SkillTable.java:164) at com.l2jserver.gameserver.datatables.SkillTable.getInstance(SkillTable .java:37) at com.l2jserver.gameserver.GameServer.<init>(GameServer.java:221) at com.l2jserver.gameserver.GameServer.main(GameServer.java:491) Caused by: java.lang.reflect.InvocationTargetException at sun.reflect.GeneratedConstructorAccessor10.newInstance(Unknown Source ) at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Sou rce) at java.lang.reflect.Constructor.newInstance(Unknown Source) at com.l2jserver.gameserver.templates.skills.L2SkillType.makeSkill(L2Ski llType.java:217) ... 13 more Caused by: java.lang.IllegalArgumentException: Enum value of type com.l2jserver. gameserver.model.L2Skill$SkillTargetType required, but found: TARGET_AURA_CORPSE _MOB at com.l2jserver.gameserver.templates.StatsSet.getEnum(StatsSet.java:412 ) at com.l2jserver.gameserver.model.L2Skill.<init>(L2Skill.java:461) at com.l2jserver.gameserver.skills.l2skills.L2SkillSweeper.<init>(L2Skil lSweeper.java:36) ... 17 more ResidentialSkillTable: Loaded 39 entities with associated skills. SubPledgeSkillTree: Loaded 18 SubUnit Skills PetSkillsTable: Loaded 1815 skills. --------------------------------------------------------------------=[ Items ] Сервак ругается :unknw:
  8. P.S. Скил работает но спойл собират только с 1 моба который в таргете
  9. <skill id="444" levels="1" name="Festive Sweeper"> <!-- H5 Skill --> <set name="hitTime" val="500"/> <set name="magicLvl" val="28"/> <set name="mpConsume" val="12"/> <set name="operateType" val="OP_ACTIVE"/> <set name="reuseDelay" val="3000"/> <set name="skillRadius" val="200"/> <set name="skillType" val="SWEEP"/> <set name="target" val="TARGET_CORPSE_MOB"/> </skill> хроники High-Five Гугол юзал не что ненашол
  10. <skill id="444" levels="1" name="Festive Sweeper"> <!-- H5 Skill --> <set name="hitTime" val="500"/> <set name="magicLvl" val="28"/> <set name="mpConsume" val="12"/> <set name="operateType" val="OP_ACTIVE"/> <set name="reuseDelay" val="3000"/> <set name="skillRadius" val="200"/> <set name="skillType" val="SWEEP"/> <set name="target" val="TARGET_CORPSE_MOB"/> </skill> та он неработает(( как будет правельно? зарание спасибо!
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