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Весь контент Edik11
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http://lucid-team.ru/ вот вам и ответ на мой же вопрос почти все квесты реолизованы такчто очень даже хорошая сборка(это не реклама а мое личное мнение)
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ну стандартно во всех сборках есть конфиг с настройками Оли вот он:olympiad # --------------------------------------------------------------------------- # Olympiad Settings # --------------------------------------------------------------------------- # The defaults are set to be retail-like. # If you modify any of these settings your server will deviate from being retail-like. # Warning: # Please take extreme caution when changing anything. # Also please understand what you are changing before you do so on a live server. # --------------------------------------------------------------------------- # Olympiad Start Time in Military hours Default 6pm (18) # Default: 18 AltOlyStartTime = 18 # Olympiad Start Time for Min's, Default 00 so at the start of the hour. # Default: 00 AltOlyMin = 00 # Olympiad Competition Period, Default 6 hours. # (If set different, should be increment by 10mins) # Default: 21600000 AltOlyCPeriod = 21600000 # Olympiad Battle Period, Default 6 minutes. # Default: 360000 AltOlyBattle = 360000 # Olympiad Weekly Period, Default 1 week # Used for adding points to nobles # Default: 604800000 AltOlyWPeriod = 604800000 # Olympiad Validation Period, Default 24 Hours. # Default: 86400000 AltOlyVPeriod = 86400000 # Points for reaching Noblesse for the first time # Default: 10 AltOlyStartPoints = 10 # Points every week # Default: 10 AltOlyWeeklyPoints = 10 # Required number of participants for the class based games # Default: 11 AltOlyClassedParticipants = 11 # Required number of participants for the non-class based games # Default: 11 AltOlyNonClassedParticipants = 11 # Required number of participants for the 3x3 teams games # Default: 6 AltOlyTeamsParticipants = 6 # Number used for displaying amount of registered participants, messages "Fewer than ..." or "More than ...". # 0 for displaying digits instead of text phrase (old style). # Default: 100 AltOlyRegistrationDisplayNumber = 100 # Reward for the class based games # Format: itemId1,itemNum1;itemId2,itemNum2... # Default: 13722,50 AltOlyClassedReward = 13722,50 # Reward for the non-class based games # Format: itemId1,itemNum1;itemId2,itemNum2... # Default: 13722,40 AltOlyNonClassedReward = 13722,40 # Reward for the 3x3 teams games # Format: itemId1,itemNum1;itemId2,itemNum2... # Default: 13722,85 AltOlyTeamReward = 13722,85 # ItemId used for exchanging to the points. # Default: 13722 AltOlyCompRewItem = 13722 # The minimal matches you need to participate to receive point rewards # Default: 15 AltOlyMinMatchesForPoints = 15 # Rate to exchange points to reward item. # Default: 1000 AltOlyGPPerPoint = 1000 # Noblesse points awarded to Heros. # Default: 200 AltOlyHeroPoints = 200 # Noblesse points awarded to Rank 1 members. # Default: 100 AltOlyRank1Points = 100 # Noblesse points awarded to Rank 2 members. # Default: 75 AltOlyRank2Points = 75 # Noblesse points awarded to Rank 3 members. # Default: 55 AltOlyRank3Points = 55 # Noblesse points awarded to Rank 4 members. # Default: 40 AltOlyRank4Points = 40 # Noblesse points awarded to Rank 5 members. # Default: 30 AltOlyRank5Points = 30 # Maximum points that player can gain/lose on a match. # Default: 10 AltOlyMaxPoints = 10 # Hero tables show last month's winners or current status. # Default: True AltOlyShowMonthlyWinners = True # Olympiad Managers announce each start of fight. # Default: True AltOlyAnnounceGames = True # Restrict specified items in Olympiad. ItemID's need to be separated with a comma (ex. 1,200,350) # Equipped items will be moved to inventory during port. # Default: 6611,6612,6613,6614,6615,6616,6617,6618,6619,6620,6621,9388,9389,9390,17049,1705 0,17051,17052,17053,17054,17055,17056,17057,17058,17059,17060,17061,20759,20775,2 0776,20777,20778,14774 AltOlyRestrictedItems = 6611,6612,6613,6614,6615,6616,6617,6618,6619,6620,6621,9388,9389,9390,17049,1705 0,17051,17052,17053,17054,17055,17056,17057,17058,17059,17060,17061,20759,20775,2 0776,20777,20778,14774 # Enchant limit for items during Olympiad battles. Disabled = -1. # Default: -1 AltOlyEnchantLimit = -1 # Log all Olympiad fights and outcome to olympiad.csv file. # Default: False AltOlyLogFights = False # Time to wait before teleported to arena. # Default: 120 AltOlyWaitTime = 120
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да еще, желательно чтобы квесты все работали
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Подскажите сборку которая подходит для таких рейдов, буду очень благодарин.
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Чем больше моб тем больше выстота его ника, редактировать можно и в самой игре через админ панель: щелкни по мобу через шифт выбери редактировать и найди там эти знасения и редактируй наздоровя
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TARGET_AURA_CORPSE_MOB эксперементровал с этой строкой если оставеть так: TARGET_AURA то серв не гугается но при использований скила все живак мобы исчезают а мертвые как лежали так и лежат Сборка:l2jserver H5 7988
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-------------------------------------------------------------------=[ Skills ] EnchantGroupsTable: Loaded 5 groups. SkillTreeTable: Loaded 43252 skills. FishingSkillTreeTable: Loaded 109 general skills. DwarvenCraftSkillTreeTable: Loaded 8 dwarven skills. PledgeSkillTreeTable: Loaded 44 pledge skills TransformSkillTreeTable: Loaded 50 transform skills SpecialSkillTreeTable: Loaded 3 special skills Error in file C:\╤хЁтхЁр\l2jserver_H5_7988\l2jserver H5 7988\L2J_DataPack_BETA\g ameserver\data\stats\skills\00400-00499.xml java.lang.RuntimeException: java.lang.reflect.InvocationTargetException at com.l2jserver.gameserver.templates.skills.L2SkillType.makeSkill(L2Ski llType.java:221) at com.l2jserver.gameserver.skills.DocumentSkill.makeSkills(DocumentSkil l.java:779) at com.l2jserver.gameserver.skills.DocumentSkill.parseSkill(DocumentSkil l.java:398) at com.l2jserver.gameserver.skills.DocumentSkill.parseDocument(DocumentS kill.java:120) at com.l2jserver.gameserver.skills.DocumentBase.parse(DocumentBase.java: 148) at com.l2jserver.gameserver.skills.SkillsEngine.loadSkills(SkillsEngine. java:79) at com.l2jserver.gameserver.skills.SkillsEngine.loadAllSkills(SkillsEngi ne.java:88) at com.l2jserver.gameserver.datatables.SkillTable.load(SkillTable.java:6 0) at com.l2jserver.gameserver.datatables.SkillTable.<init>(SkillTable.java :45) at com.l2jserver.gameserver.datatables.SkillTable.<init>(SkillTable.java :27) at com.l2jserver.gameserver.datatables.SkillTable$SingletonHolder.<clini t>(SkillTable.java:164) at com.l2jserver.gameserver.datatables.SkillTable.getInstance(SkillTable .java:37) at com.l2jserver.gameserver.GameServer.<init>(GameServer.java:221) at com.l2jserver.gameserver.GameServer.main(GameServer.java:491) Caused by: java.lang.reflect.InvocationTargetException at sun.reflect.GeneratedConstructorAccessor10.newInstance(Unknown Source ) at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Sou rce) at java.lang.reflect.Constructor.newInstance(Unknown Source) at com.l2jserver.gameserver.templates.skills.L2SkillType.makeSkill(L2Ski llType.java:217) ... 13 more Caused by: java.lang.IllegalArgumentException: Enum value of type com.l2jserver. gameserver.model.L2Skill$SkillTargetType required, but found: TARGET_AURA_CORPSE _MOB at com.l2jserver.gameserver.templates.StatsSet.getEnum(StatsSet.java:412 ) at com.l2jserver.gameserver.model.L2Skill.<init>(L2Skill.java:461) at com.l2jserver.gameserver.skills.l2skills.L2SkillSweeper.<init>(L2Skil lSweeper.java:36) ... 17 more ResidentialSkillTable: Loaded 39 entities with associated skills. SubPledgeSkillTree: Loaded 18 SubUnit Skills PetSkillsTable: Loaded 1815 skills. --------------------------------------------------------------------=[ Items ] Сервак ругается :unknw:
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P.S. Скил работает но спойл собират только с 1 моба который в таргете
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<skill id="444" levels="1" name="Festive Sweeper"> <!-- H5 Skill --> <set name="hitTime" val="500"/> <set name="magicLvl" val="28"/> <set name="mpConsume" val="12"/> <set name="operateType" val="OP_ACTIVE"/> <set name="reuseDelay" val="3000"/> <set name="skillRadius" val="200"/> <set name="skillType" val="SWEEP"/> <set name="target" val="TARGET_CORPSE_MOB"/> </skill> хроники High-Five Гугол юзал не что ненашол
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<skill id="444" levels="1" name="Festive Sweeper"> <!-- H5 Skill --> <set name="hitTime" val="500"/> <set name="magicLvl" val="28"/> <set name="mpConsume" val="12"/> <set name="operateType" val="OP_ACTIVE"/> <set name="reuseDelay" val="3000"/> <set name="skillRadius" val="200"/> <set name="skillType" val="SWEEP"/> <set name="target" val="TARGET_CORPSE_MOB"/> </skill> та он неработает(( как будет правельно? зарание спасибо!