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Evangelion

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Информация о Evangelion

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  1. Evangelion

    Импорты L2jfrozen

    Изначально был вот такой Sql: INSERT INTO `npc` VALUES ('7802', '22129', '[->NameColor<-]', '1', '[->Creditos ByDragonLord<-]', '1', 'Monster.death_knight', '20.00', '28.00', '90', 'male', 'L2Npc', '99999', '99999', '99999', '99999.00', '100.00', '99999', '99999', '99999', '99999', '99999', '99999', '99999', '99999', '99999', '99999', '99999', '99999', '900', null, '900', '8211', '8210', null, '250', '250', null, null, '0', '0', 'LAST_HIT');
  2. Evangelion

    Импорты L2jfrozen

    А да чуть не забыл, был l2Npc я поменял на 'L2Merchant токо не втом трабла была а в Str,con и тд было по 99999 я поменял на 15.
  3. Evangelion

    Импорты L2jfrozen

    Вот запиленый уже Sql: INSERT INTO `npc` VALUES ('7802', '22129', '[->NameColor<-]', '1', '[--]', '1', 'Monster.death_knight', '20.00', '28.00', '90', 'male', 'L2Merchant', '99', '99', '99', '99.00', '100.00', '15', '15', '15', '15', '15', '15', '15', '15', '15', '15', '15', '15', '90', null, '90', '8211', '8210', null, '250', '250', null, null, '0', '0', 'LAST_HIT'); lacosta <------- Я тебе ставил +
  4. Evangelion

    Импорты L2jfrozen

    Всё розобрался, косяк был в Str,Con и т.д было по 99999 выставлено) Отдельное спасибо dev.man за точто роздуплил как и где искать пути к импортам.
  5. Evangelion

    Импорты L2jfrozen

    Так с винраром и ядром я разобрался, а вот насшет инстанта ну вот L2Npc поменя на L2Merchant например?
  6. Evangelion

    Импорты L2jfrozen

    Теперь на Нпц какого ругается х3 что с ним делать((( -----------> http://rghost.ru/7357881
  7. Evangelion

    Импорты L2jfrozen

    А где иммено в ядре найти пути к импорту, да и спасибо что розказал что можно вин раром окрывать ядро.
  8. Evangelion

    Импорты L2jfrozen

    Неподскажешь де тут подправить надо: import sys from java.util import Iterator from com.l2jfrozen.gameserver.model.quest import State from com.l2jfrozen.gameserver.model.quest import QuestState from com.l2jfrozen.gameserver.model.quest.jython import QuestJython as JQuest from com.l2jfrozen.util.database import L2DatabaseFactory from java.lang import System import time
  9. Evangelion

    Импорты L2jfrozen

    Теперь пытаюсь 2 инпорт подправить.
  10. Evangelion

    Импорты L2jfrozen

    СПАСИБОО большое мужык.
  11. Evangelion

    Импорты L2jfrozen

    Вот 1: import sys from com.l2jfree import Config from com.l2jfree import L2DatabaseFactory from com.l2jfree.gameserver import Olympiad from com.l2jfree.gameserver import SevenSigns from com.l2jfree.gameserver.datatables import CharNameTable from com.l2jfree.gameserver.datatables import CharTemplateTable from com.l2jfree.gameserver.datatables import SkillTable from com.l2jfree.gameserver.communitybbs.Manager import RegionBBSManager from com.l2jfree.gameserver.model import L2World from com.l2jfree.gameserver.model.quest import State from com.l2jfree.gameserver.model.quest import QuestState from com.l2jfree.gameserver.model.quest.jython import QuestJython as JQuest from com.l2jfree.gameserver.network.serverpackets import EtcStatusUpdate from com.l2jfree.gameserver.network.serverpackets import PledgeShowInfoUpdate from com.l2jfree.tools.random import Rnd qn = "8707_Services" NPC = 8705 ITEM = 5588 CHANGENAMEITEMCOUNT = 100 TRANSFERCHARITEMCOUNT = 200 NAMECHARS = { "name_A" : "A", "name_B" : "B", "name_C" : "C", "name_D" : "D", "name_E" : "E", "name_F" : "F", "name_G" : "G", "name_H" : "H", "name_I" : "I", "name_J" : "J", "name_K" : "K", "name_L" : "L", "name_M" : "M", "name_N" : "N", "name_O" : "O", "name_P" : "P", "name_Q" : "Q", "name_R" : "R", "name_S" : "S", "name_T" : "T", "name_U" : "U", "name_V" : "V", "name_W" : "W", "name_X" : "X", "name_Y" : "Y", "name_Z" : "Z", "name_a" : "a", "name_b" : "b", "name_c" : "c", "name_d" : "d", "name_e" : "e", "name_f" : "f", "name_g" : "g", "name_h" : "h", "name_i" : "i", "name_j" : "j", "name_k" : "k", "name_l" : "l", "name_m" : "m", "name_n" : "n", "name_o" : "o", "name_p" : "p", "name_q" : "q", "name_r" : "r", "name_s" : "s", "name_t" : "t", "name_u" : "u", "name_v" : "v", "name_w" : "w", "name_x" : "x", "name_y" : "y", "name_z" : "z", "name_0" : "0", "name_1" : "1", "name_2" : "2", "name_3" : "3", "name_4" : "4", "name_5" : "5", "name_6" : "6", "name_7" : "7", "name_8" : "8", "name_9" : "9" } ACCOUNTCHARS = { "transfer_A" : "A", "transfer_B" : "B", "transfer_C" : "C", "transfer_D" : "D", "transfer_E" : "E", "transfer_F" : "F", "transfer_G" : "G", "transfer_H" : "H", "transfer_I" : "I", "transfer_J" : "J", "transfer_K" : "K", "transfer_L" : "L", "transfer_M" : "M", "transfer_N" : "N", "transfer_O" : "O", "transfer_P" : "P", "transfer_Q" : "Q", "transfer_R" : "R", "transfer_S" : "S", "transfer_T" : "T", "transfer_U" : "U", "transfer_V" : "V", "transfer_W" : "W", "transfer_X" : "X", "transfer_Y" : "Y", "transfer_Z" : "Z", "transfer_a" : "a", "transfer_b" : "b", "transfer_c" : "c", "transfer_d" : "d", "transfer_e" : "e", "transfer_f" : "f", "transfer_g" : "g", "transfer_h" : "h", "transfer_i" : "i", "transfer_j" : "j", "transfer_k" : "k", "transfer_l" : "l", "transfer_m" : "m", "transfer_n" : "n", "transfer_o" : "o", "transfer_p" : "p", "transfer_q" : "q", "transfer_r" : "r", "transfer_s" : "s", "transfer_t" : "t", "transfer_u" : "u", "transfer_v" : "v", "transfer_w" : "w", "transfer_x" : "x", "transfer_y" : "y", "transfer_z" : "z", "transfer_0" : "0", "transfer_1" : "1", "transfer_2" : "2", "transfer_3" : "3", "transfer_4" : "4", "transfer_5" : "5", "transfer_6" : "6", "transfer_7" : "7", "transfer_8" : "8", "transfer_9" : "9" } def findAccount(newAccount) : con = L2DatabaseFactory.getInstance().getConnection() offline = con.prepareStatement("SELECT account_name FROM characters WHERE account_name = ?") offline.setString(1, str(newAccount)) rs = offline.executeQuery() if rs : rs.next() try : newAccount = rs.getString("account_name") newAccount = True con.close() except : newAccount = None try : con.close() except : pass else : newAccount = None return newAccount class Quest (JQuest) : def __init__(self, id, name, descr) : JQuest.__init__(self, id, name, descr) def onAdvEvent(self, event, npc, player) : st = player.getQuestState(qn) htmltext = event if event == "changeName.htm" : st.set("newName","") htmltext = st.showHtmlFile("changeName.htm").replace("%newName%", " ") elif event in NAMECHARS.keys() : newName = NAMECHARS[event] st.set("newName", st.get("newName") + str(newName)) newName = st.get("newName") htmltext = st.showHtmlFile("changeName.htm").replace("%newName%", str(newName)) elif event == "changeMyName" : if st.getQuestItemsCount(ITEM) < CHANGENAMEITEMCOUNT : htmltext = "<html><head><body> You dont Have Enought item to use this Action!</body></html>" else : newName = st.get("newName") if newName : if player.isHero() : htmltext = "<html><head><body>Hero Players Can't Change Name!</body></html>" elif player.isCursedWeaponEquipped() : htmltext = "<html><head><body> You Can't Change Name, Cursed Weapon!</body></html>" elif player.isTransformed() : htmltext = "<html><head><body> You Can't use This Action in Transformation!</body></html>" elif Olympiad.getInstance().isRegisteredInComp(player) : htmltext = "<html><head><body> You Can't when Practice in Olympiad!</body></html>" else : if Config.CNAME_PATTERN.matcher(newName).matches() : if CharNameTable.getInstance().doesCharNameExist(newName) : st.unset("newName") htmltext = "<html><head><body> This Name Already Exist!</body></html>" else : if player.isInParty() : htmltext = "You Must Remove From Party!" else : L2World.getInstance().removeFromAllPlayers(player) player.setName(newName) player.store() L2World.getInstance().addToAllPlayers(player) player.broadcastUserInfo() if player.getClan() : player.getClan().broadcastClanStatus() RegionBBSManager.getInstance().changeCommunityBoard() con = L2DatabaseFactory.getInstance().getConnection(None) offline = con.prepareStatement("UPDATE auction_bid SET bidderName = ? WHERE bidderId = ?") offline.setString(1, newName) offline.setInt(2, player.getObjectId()) try : offline.executeUpdate() offline.close() con.close() except : try : con.close() except : pass con = L2DatabaseFactory.getInstance().getConnection(None) offline = con.prepareStatement("UPDATE characters_custom_data SET char_name = ? WHERE charId = ?") offline.setString(1, newName) offline.setInt(2, player.getObjectId()) try : offline.executeUpdate() offline.close() con.close() except : try : con.close() except : pass con = L2DatabaseFactory.getInstance().getConnection(None) offline = con.prepareStatement("UPDATE character_friends SET friend_name = ? WHERE friendId = ?") offline.setString(1, newName) offline.setInt(2, player.getObjectId()) try : offline.executeUpdate() offline.close() con.close() except : try : con.close() except : pass con = L2DatabaseFactory.getInstance().getConnection(None) offline = con.prepareStatement("UPDATE heroes SET char_name = ? WHERE charId = ?") offline.setString(1, newName) offline.setInt(2, player.getObjectId()) try : offline.executeUpdate() offline.close() con.close() except : try : con.close() except : pass con = L2DatabaseFactory.getInstance().getConnection(None) offline = con.prepareStatement("UPDATE olympiad_nobles SET char_name = ? WHERE charId = ?") offline.setString(1, newName) offline.setInt(2, player.getObjectId()) try : offline.executeUpdate() offline.close() con.close() except : try : con.close() except : pass con = L2DatabaseFactory.getInstance().getConnection(None) offline = con.prepareStatement("UPDATE posts SET post_owner_name = ? WHERE post_ownerid = ?") offline.setString(1, newName) offline.setInt(2, player.getObjectId()) try : offline.executeUpdate() offline.close() con.close() except : try : con.close() except : pass con = L2DatabaseFactory.getInstance().getConnection(None) offline = con.prepareStatement("UPDATE topic SET topic_ownername = ? WHERE topic_ownerid = ?") offline.setString(1, newName) offline.setInt(2, player.getObjectId()) try : offline.executeUpdate() offline.close() con.close() except : try : con.close() except : pass st.takeItems(ITEM, CHANGENAMEITEMCOUNT) htmltext = "<html><head><body>Congratulation, Your Name Changed.</body></html>" st.playSound("ItemSound.quest_finish") st.unset("newName") st.exitQuest(1) else : htmltext = "<html><head><body> Something went wrong, Try Again!</body></html>" else : htmltext = "<html><head><body> Something went wrong, Try Again!</body></html>" elif event == "transferChar.htm" : st.set("newAccount","") htmltext = st.showHtmlFile("transferChar.htm").replace("%newAccount%", " ") elif event in ACCOUNTCHARS.keys() : newAccount = ACCOUNTCHARS[event] st.set("newAccount", st.get("newAccount") + str(newAccount)) newAccount = st.get("newAccount") htmltext = st.showHtmlFile("transferChar.htm").replace("%newAccount%", str(newAccount)) elif event == "transferChar" : if st.getQuestItemsCount(ITEM) < TRANSFERCHARITEMCOUNT : htmltext = "cant.htm" else : if player.isCursedWeaponEquipped() : htmltext = "<html><head><body> You Can't Make This Action, Cursed Weapon!</body></html>" elif player.isTransformed() : htmltext = "<html><head><body> You Can't use This Action in Transformation!</body></html>" elif Olympiad.getInstance().isRegisteredInComp(player) : htmltext = "<html><head><body> You Can't when Practice in Olympiad!</body></html>" else : newAccount = st.get("newAccount") if newAccount : if Config.CNAME_PATTERN.matcher(newAccount).matches() : if findAccount(newAccount) == None : htmltext = "<html><head><body> Sorry, This Account Don't Exist or dont have Any Character!</body></html>" elif str(newAccount) == player.getAccountName() : htmltext = "<html><head><body> This is your Curent Account, You Cant use this Action!</body></html>" else : con = L2DatabaseFactory.getInstance().getConnection(None) offline = con.prepareStatement("UPDATE characters SET account_name = ? WHERE charId = ?") offline.setString(1, newAccount) offline.setInt(2, player.getObjectId()) try : offline.executeUpdate() offline.close() con.close() except : try : con.close() except : pass AutoChat(npc, "Congratulation "+player.getName()+". You performed the function successfully. In order to complete the function you need to re-login.") st.unset("newAccount") st.takeItems(ITEM, TRANSFERCHARITEMCOUNT) htmltext = "<html><head><body> Your Character Transfered in other Account!</body></html>" st.playSound("ItemSound.quest_finish") st.exitQuest(1) player.closeNetConnection() else : htmltext = "<html><head><body> Something went wrong. Try Again!</body></html>" else : htmltext = "<html><head><body> Something went wrong. Try Again!</body></html>" return htmltext def onTalk(self, npc, player) : htmltext = "" st = player.getQuestState(qn) if not st : st = self.newQuestState(player) htmltext = "home.htm" st.playSound("ItemSound.quest_accept") return htmltext QUEST = Quest(8707,qn,"custom") QUEST.addStartNpc(NPC) QUEST.addTalkId(NPC) ________________________________________________________________________________ __________________________ вот 2: import sys from com.it.br.gameserver.model.actor.instance import L2PcInstance from com.it.br.gameserver.model.actor.appearance import PcAppearance from com.it.br.gameserver.model.quest import State from com.it.br.gameserver.model.quest import QuestState from com.it.br.gameserver.model.quest.jython import QuestJython as JQuest qn = "7800_Namecolor" NPC=[7802] QuestId = 7800 QuestName = "Namecolor" QuestDesc = "custom" InitialHtml = "1.htm" print "Loaded Custom: 7001 Namecolor" class Quest (JQuest) : def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr) def onEvent(self,event,st) : htmltext = event if event == "1": if st.getQuestItemsCount(57) > 250000: st.takeItems(57,250000) st.getPlayer().getAppearance().setNameColor(0x009900) st.getPlayer().broadcastUserInfo(); return "1.htm" if st.getQuestItemsCount(57) <= 250000: return "Announcements: No Enought Adena To Select Color!" st.exitQuest(0) if event == "2": if st.getQuestItemsCount(57) > 250000: st.takeItems(57,250000) st.getPlayer().getAppearance().setNameColor(0xff7f00) st.getPlayer().broadcastUserInfo(); return "1.htm" if st.getQuestItemsCount(57) <= 250000: return "Announcements: No Enought Adena To Select Color!" if event == "3": if st.getQuestItemsCount(57) > 250000: st.takeItems(57,250000) st.getPlayer().getAppearance().setNameColor(0xff00ff) st.getPlayer().broadcastUserInfo(); return "1.htm" if st.getQuestItemsCount(57) <= 250000: return "Announcements: No Enought Adena To Select Color!" if event == "4": if st.getQuestItemsCount(57) > 250000: st.takeItems(57,250000) st.getPlayer().getAppearance().setNameColor(0x00ffff) st.getPlayer().broadcastUserInfo(); return "1.htm" if st.getQuestItemsCount(57) <= 250000: return "Announcements: No Enought Adena To Select Color!" if event == "5": if st.getQuestItemsCount(57) > 250000: st.takeItems(57,250000) st.getPlayer().getAppearance().setNameColor(0x0000ff) st.getPlayer().broadcastUserInfo(); return "1.htm" if st.getQuestItemsCount(57) <= 250000: return "Announcements: No Enought Adena To Select Color!" if event == "6": if st.getQuestItemsCount(57) > 250000: st.takeItems(57,250000) st.getPlayer().getAppearance().setNameColor(0x0099ff) st.getPlayer().broadcastUserInfo(); return "1.htm" if st.getQuestItemsCount(57) <= 250000: return "Announcements: No Enought Adena To Select Color!" if event == "7": if st.getQuestItemsCount(57) > 250000: st.takeItems(57,250000) st.getPlayer().getAppearance().setNameColor(0x70db93) st.getPlayer().broadcastUserInfo(); return "1.htm" if st.getQuestItemsCount(57) <= 250000: return "Announcements: No Enought Adena To Select Color!" if event == "8": if st.getQuestItemsCount(57) > 250000: st.takeItems(57,250000) st.getPlayer().getAppearance().setNameColor(0x9f9f9f) st.getPlayer().broadcastUserInfo(); return "1.htm" if st.getQuestItemsCount(57) <= 250000: return "Announcements: No Enought Adena To Select Color!" if event == "9": if st.getQuestItemsCount(57) > 250000: st.takeItems(57,250000) st.getPlayer().getAppearance().setNameColor(0xffff00) st.getPlayer().broadcastUserInfo(); return "1.htm" if st.getQuestItemsCount(57) <= 250000: return "Announcements: No Enought Adena To Select Color!" def onTalk (self,npc,player): st = player.getQuestState(qn) htmltext = "<html><head><body><center>Nao tenho nada para dizer agora.</center></body></html>" st.setState(STARTED) return InitialHtml QUEST = Quest(QuestId,str(QuestId) + "_" + QuestName,QuestDesc) CREATED=State('Start',QUEST) STARTED=State('Started',QUEST) COMPLETED=State('Completed',QUEST) QUEST.setInitialState(CREATED) for npcId in NPC: QUEST.addStartNpc(npcId) QUEST.addTalkId(npcId) ________________________________________________________________________________ __________________________ -Помогите зделать импорты под l2jfrozen-
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