sqpwnz 0 Опубликовано 24 мая, 2012 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Demoncool 1110 Опубликовано 24 мая, 2012 (изменено) Нету такой бд. очень тяжело разгледеть, увеличь картинку. Оно пытается конект к l2jdbl2jdb, но такой базы нету. Как я понел Изменено 24 мая, 2012 пользователем Demoncool Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
sqpwnz 0 Опубликовано 24 мая, 2012 # ===================================## Game Server Settings # # ===================================# # This is the server configuration file. Here you can set up the connection information for your server. # This was written with the assumption that you are behind a router. # Dumbed Down Definitions... # LAN (LOCAL area network) - typically consists of computers connected to the same router as you. # WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet). # x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers. # ----------------------------------------------------------------------------------------------------------------------------------------------------------------- # Networking # ----------------------------------------------------------------------------------------------------------------------------------------------------------------- # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname # Common settings... # 127.0.0.1 - If you are playing alone on a test server # 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect # x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server. # If this IP is resolvable by the Login Server, just leave *. # ---------------------------------------------------------------------------------------- # Укажите здесь (ip) адрес вашего Игрового Сервера, Или используйте символ * GameserverHostname = la2extr1m.zapto.org GameserverPort = 7777 # Если ваш сервер опубликован с помощью NAT укажите здесь ваш ВНЕШНИЙ IP. ExternalHostname = la2extr1m.zapto.org # Если ваш сервер опубликован с помощью NAT укажите здесь ваш ВНУТРЕННИЙ IP InternalHostname = la2extr1m.zapto.org # Укажите IP и порт вашего логин-сервера LoginPort = 9014 LoginHost = la2extr1m.zapto.org # Database Pool Type # Possible Values: c3p0 or BoneCP # c3p0: more stable # BoneCP: more performance DatabasePoolType=c3p0 # Параметры Базы данных Driver = com.mysql.jdbc.Driver URL = jdbc:mysql://localhost/l2jdb # Database name GameserverDB = l2jdb LoginserverDB = l2jdb # Login - Mysql's user Login = root # Password - Mysql's Password Password = ля-ля-ля # Максимальное количество одновременно играющих игроков MaximumDbConnections = 1000 # Default: 0 MaximumDbIdleTime = 0 # The timeout before a new connection to the database (in ms) # 0 - to remove restrictions TimeOutConDb = 0 # The timeout before the single connection must be closed (in ms) # if a connection life is more then this timeout, a Runtime Exception # is rised up. Post the exception on forum (www.l2jfrozen.com) to solve # it. SingleConnectionTimeOutDb=200000 # Sets number of partitions to use.- BoneCP # In order to reduce lock contention and thus improve performance, # each incoming connection request picks off a connection from a pool that has thread-affinity, # i.e. pool[threadId % partition_count]. The higher this number, the better your performance will be for the case # when you have plenty of short-lived threads. Beyond a certain threshold, maintenance of these pools will start # to have a negative effect on performance (and only for the case when connections on a partition start running out). PartitionCount = 3 #------------------------------------------------------------- # Эмуляция Офф Ядра #------------------------------------------------------------- RemoteWhoLog = True RemoteWhoSendTrash = True RemoteWhoMaxOnline = 329 RemoteOnlineIncrement = 50 RemoteWhoForceInc = 50 RemotePrivStoreFactor = 12 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
lacosta 206 Опубликовано 24 мая, 2012 Скрытый текст# ===================================## Game Server Settings ## ===================================## This is the server configuration file. Here you can set up the connection information for your server.# This was written with the assumption that you are behind a router.# Dumbed Down Definitions...# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.# -----------------------------------------------------------------------------------------------------------------------------------------------------------------# Networking# -----------------------------------------------------------------------------------------------------------------------------------------------------------------# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname# Common settings...# 127.0.0.1 - If you are playing alone on a test server# 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect# x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server.# If this IP is resolvable by the Login Server, just leave *.# ----------------------------------------------------------------------------------------# Укажите здесь (ip) адрес вашего Игрового Сервера, Или используйте символ *GameserverHostname = la2extr1m.zapto.orgGameserverPort = 7777# Если ваш сервер опубликован с помощью NAT укажите здесь ваш ВНЕШНИЙ IP.ExternalHostname = la2extr1m.zapto.org# Если ваш сервер опубликован с помощью NAT укажите здесь ваш ВНУТРЕННИЙ IPInternalHostname = la2extr1m.zapto.org# Укажите IP и порт вашего логин-сервераLoginPort = 9014LoginHost = la2extr1m.zapto.org# Database Pool Type# Possible Values: c3p0 or BoneCP# c3p0: more stable# BoneCP: more performanceDatabasePoolType=c3p0# Параметры Базы данныхDriver = com.mysql.jdbc.DriverURL = jdbc:mysql://localhost/l2jdb# Database nameGameserverDB = l2jdbLoginserverDB = l2jdb# Login - Mysql's userLogin = root# Password - Mysql's PasswordPassword = ля-ля-ля# Максимальное количество одновременно играющих игроковMaximumDbConnections = 1000# Default: 0MaximumDbIdleTime = 0# The timeout before a new connection to the database (in ms)# 0 - to remove restrictionsTimeOutConDb = 0# The timeout before the single connection must be closed (in ms)# if a connection life is more then this timeout, a Runtime Exception# is rised up. Post the exception on forum (www.l2jfrozen.com) to solve# it.SingleConnectionTimeOutDb=200000# Sets number of partitions to use.- BoneCP# In order to reduce lock contention and thus improve performance, # each incoming connection request picks off a connection from a pool that has thread-affinity, # i.e. pool[threadId % partition_count]. The higher this number, the better your performance will be for the case # when you have plenty of short-lived threads. Beyond a certain threshold, maintenance of these pools will start # to have a negative effect on performance (and only for the case when connections on a partition start running out).PartitionCount = 3#-------------------------------------------------------------# Эмуляция Офф Ядра#-------------------------------------------------------------RemoteWhoLog = TrueRemoteWhoSendTrash = TrueRemoteWhoMaxOnline = 329RemoteOnlineIncrement = 50RemoteWhoForceInc = 50RemotePrivStoreFactor = 12 удали что выделено синим и запускай сборку Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
sqpwnz 0 Опубликовано 24 мая, 2012 О, спасибо. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты