TOMAS 0 Опубликовано 18 августа, 2012 Добрый ночи. Хочу, сделать такое: допустим, есть некая локация на этой локации стоит нпс с бафом. Как сделать так чтобы баф от нпс бал только на этой локации? если игрок покидает определленую локацию то баф слетает. И еще вопрос тока уже с пвп зоной, я прочитал много мануалов, по поводу организаци пвп зоны, но у меня ни чего не вышло. Как это можно все организовать? Разжуйте все по порядку) Хроники сервера Freya. Буду благодарен за помощь + Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
ioioioii 549 Опубликовано 18 августа, 2012 Баф с зоной это 100% исходники пилить надо а про 2 не знаю так как не люблю хроники выше Interlude Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Тень 45 Опубликовано 18 августа, 2012 1. Бежим в какую либо местность. 2. Выбираем необходимую нам область в форме квадрата. Далее на примере площади в центре Гирана. 3. Встаем в один угол воображаемого квадрата. Пишем /loc Получаем 3 координаты x,y,z 81150 147910 -3469 4. Бежим в противоположный угол воображаемого квадрата. Пишем /loc Получаем 3 координаты x,y,z 82710 149313 -3469 5. Создаем скул. Т.к. существует основных 4 батл зоны то новая ID будет иметь цифру 5. Ну и так далее. Содержимое добавляемого zone.sql INSERT INTO `zone` VALUES (5,'Arena','Giran Castle Arena',81150,147910,82710,149313,-3469,0,0); !Замечание!!! координаты надо выстраивать таким образом чтобы сначала шли x и y меньшие потом большие 81150<82710, 147910<149313 Координата респауна. Берется откуда нибудь рядом все той же командой. INSERT INTO `zone` VALUES (5,'Arena Spawn','Giran Castle Arena',83320,148400,0,0,-3330,0,0); Второй скул zone_vertices.sql строится на основе первого. Из gameserver\data\zones\zone.xml узнаем какой Id для арен используется последним. 11013. Значит наш будет 11014. Координаты берем из первой строки предыдущего скула. INSERT INTO `zone_vertices` VALUES (11014,0,81150,147910);INSERT INTO `zone_vertices` VALUES (11014,1,82710,149313) !!Заметте!!! что также соблюдается рост координат от меньших к большим. Правка для gameserver\data\zones\zone.xml <zone id='11014' type='Arena' shape='Cuboid' minZ='-3300' maxZ='-3500'><stat name='name' val='Giran Castle Arena'/> <stat name='spawnX' val='83320'/> <stat name='spawnY' val='148400'/> <stat name='spawnZ' val='-3330'/> </zone> Координаты соответствуют координатам респауна. Вот и все. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
TOMAS 0 Опубликовано 18 августа, 2012 Баф с зоной это 100% исходники пилить надо а про 2 не знаю так как не люблю хроники выше Interlude Это очень плохо, увы исходников от сервера у меня нету. Декампелировать нету толку. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
TOMAS 0 Опубликовано 18 августа, 2012 1. Бежим в какую либо местность.2. Выбираем необходимую нам область в форме квадрата. Далее на примере площади в центре Гирана. 3. Встаем в один угол воображаемого квадрата. Пишем /loc Получаем 3 координаты x,y,z 81150 147910 -3469 4. Бежим в противоположный угол воображаемого квадрата. Пишем /loc Получаем 3 координаты x,y,z 82710 149313 -3469 5. Создаем скул. Т.к. существует основных 4 батл зоны то новая ID будет иметь цифру 5. Ну и так далее. Содержимое добавляемого zone.sql !Замечание!!! координаты надо выстраивать таким образом чтобы сначала шли x и y меньшие потом большие 81150<82710, 147910<149313 Координата респауна. Берется откуда нибудь рядом все той же командой. Второй скул zone_vertices.sql строится на основе первого. Из gameserver\data\zones\zone.xml узнаем какой Id для арен используется последним. 11013. Значит наш будет 11014. Координаты берем из первой строки предыдущего скула. !!Заметте!!! что также соблюдается рост координат от меньших к большим. Правка для gameserver\data\zones\zone.xml Координаты соответствуют координатам респауна. Вот и все. Я читал это. У меня не получилось. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Тень 45 Опубликовано 18 августа, 2012 Я читал это. У меня не получилось. Напишите в лс скайп помогу через тв,как освобожусь. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
TOMAS 0 Опубликовано 18 августа, 2012 (изменено) Будь кто добор) http://s001.radikal.ru/i195/1208/8d/5d0a1c801ec7.jpg Красным обведено тот участок который нужен для пвп) Кроме города (Деревни орков) Файлик zone.xml <?xml version="1.0" encoding="UTF-8"?> <list enabled="true" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="zones.xsd"> <!-- Arenas --> <!-- Monster Race Track --> <zone id="10000" type="DerbyTrackZone" shape="NPoly" minZ="-3652" maxZ="-3452" /> <!-- [20_23] dion_monster_race1 --> <zone id="10001" type="DerbyTrackZone" shape="NPoly" minZ="-3610" maxZ="-3410" /> <!-- [20_23] dion_monster_race2 --> <zone id="10002" type="DerbyTrackZone" shape="NPoly" minZ="-3608" maxZ="-3408" /> <!-- [20_23] dion_monster_race3 --> <zone id="10003" type="DerbyTrackZone" shape="NPoly" minZ="-3612" maxZ="-3412" /> <!-- [20_23] dion_monster_race4 --> <zone id="10004" type="DerbyTrackZone" shape="NPoly" minZ="-3624" maxZ="-3424" /> <!-- [20_23] dion_monster_race5 --> <zone id="10005" type="DerbyTrackZone" shape="NPoly" minZ="-3616" maxZ="-3416" /> <!-- [20_23] dion_monster_race6 --> <zone id="10006" type="DerbyTrackZone" shape="NPoly" minZ="-3620" maxZ="-3420" /> <!-- [20_23] dion_monster_race7 --> <zone id="10007" type="DerbyTrackZone" shape="NPoly" minZ="-3624" maxZ="-3424" /> <!-- [20_23] dion_monster_race8 --> <!-- GM Prision --> <zone id="10025" type="JailZone" shape="NPoly" minZ="-3050" maxZ="-2850" /> <!-- [16_10] gm_room --> <zone id="10026" type="JailZone" shape="NPoly" minZ="-3049" maxZ="-2849" /> <!-- [16_10] gm_room_solo1 --> <zone id="10027" type="JailZone" shape="NPoly" minZ="-3053" maxZ="-2853" /> <!-- [16_10] gm_room_solo2 --> <!-- Town Zones --> <zone id="11020" type="TownZone" shape="NPoly" minZ="-3800" maxZ="-3300"> <!-- Giran Castle Town --> <stat name="townId" val="9" /> <stat name="taxById" val="3" /> <spawn X="82480" Y="149087" Z="-3350" /> <spawn X="81440" Y="149119" Z="-3350" /> <spawn X="81376" Y="148095" Z="-3350" /> <spawn X="82496" Y="148095" Z="-3350" /> <spawn X="83473" Y="149223" Z="-3300" /> <spawn X="83426" Y="148835" Z="-3300" /> <spawn X="83409" Y="148578" Z="-3300" /> <spawn X="83415" Y="148235" Z="-3300" /> <spawn X="82272" Y="147801" Z="-3350" /> <spawn X="81562" Y="147782" Z="-3350" /> <spawn X="81062" Y="148144" Z="-3350" /> <spawn X="81033" Y="148883" Z="-3350" /> <spawn X="81637" Y="149427" Z="-3350" /> <spawn X="82292" Y="149450" Z="-3350" /> <spawn X="74450" Y="144238" Z="-3730" isChaotic="true" /> <spawn X="74209" Y="142395" Z="-3730" isChaotic="true" /> <spawn X="77279" Y="145045" Z="-3630" isChaotic="true" /> <spawn X="74809" Y="146119" Z="-3600" isChaotic="true" /> <spawn X="75006" Y="143520" Z="-3700" isChaotic="true" /> <spawn X="81347" Y="140579" Z="-3520" isChaotic="true" /> <spawn X="79543" Y="142050" Z="-3500" isChaotic="true" /> <spawn X="86223" Y="140993" Z="-3400" isChaotic="true" /> <spawn X="78692" Y="154573" Z="-3450" isChaotic="true" /> <spawn X="77870" Y="156209" Z="-3430" isChaotic="true" /> <spawn X="79832" Y="154009" Z="-3500" isChaotic="true" /> <spawn X="75501" Y="147178" Z="-3530" isChaotic="true" /> </zone> <zone id="11021" type="TownZone" shape="NPoly" minZ="-4700" maxZ="-3600"> <!-- DE Village --> <stat name="townId" val="1" /> <stat name="taxById" val="4" /> <spawn X="11632" Y="16812" Z="-4500" /> <spawn X="11217" Y="16837" Z="-4500" /> <spawn X="11498" Y="16979" Z="-4500" /> <spawn X="11404" Y="16699" Z="-4500" /> <spawn X="12501" Y="16768" Z="-4500" /> <spawn X="12104" Y="17385" Z="-4500" /> <spawn X="11603" Y="17770" Z="-4500" /> <spawn X="12519" Y="16376" Z="-4500" /> <spawn X="10355" Y="17270" Z="-4500" /> <spawn X="10146" Y="16965" Z="-4500" /> <spawn X="10691" Y="16343" Z="-4500" /> <spawn X="11193" Y="15963" Z="-4500" /> <spawn X="3040" Y="24240" Z="-3700" isChaotic="true" /> <spawn X="1184" Y="21856" Z="-3240" isChaotic="true" /> <spawn X="3760" Y="25136" Z="-3700" isChaotic="true" /> <spawn X="672" Y="20096" Z="-3350" isChaotic="true" /> <spawn X="1248" Y="14512" Z="-3180" isChaotic="true" /> <spawn X="-8176" Y="23120" Z="-3450" isChaotic="true" /> <spawn X="-10208" Y="25408" Z="-3560" isChaotic="true" /> <spawn X="-11456" Y="23936" Z="-3700" isChaotic="true" /> <spawn X="-9632" Y="22624" Z="-3650" isChaotic="true" /> <spawn X="-5776" Y="22080" Z="-3510" isChaotic="true" /> <spawn X="2224" Y="11936" Z="-3050" isChaotic="true" /> <spawn X="1744" Y="8640" Z="-3250" isChaotic="true" /> <spawn X="2784" Y="7872" Z="-3110" isChaotic="true" /> <spawn X="3216" Y="10128" Z="-2980" isChaotic="true" /> <spawn X="3584" Y="6976" Z="-3020" isChaotic="true" /> <spawn X="-10768" Y="21952" Z="-3600" isChaotic="true" /> <spawn X="-11360" Y="22688" Z="-3600" isChaotic="true" /> <spawn X="-12784" Y="23232" Z="-3630" isChaotic="true" /> <spawn X="-13632" Y="21872" Z="-3620" isChaotic="true" /> <spawn X="-11984" Y="21232" Z="-3600" isChaotic="true" /> </zone> <zone id="11022" type="TownZone" shape="NPoly" minZ="-3800" maxZ="-3700"> <!-- Talking Island --> <stat name="townId" val="2" /> <stat name="taxById" val="1" /> <spawn X="-83990" Y="243336" Z="-3700" /> <spawn X="-83964" Y="242680" Z="-3700" /> <spawn X="-84512" Y="242679" Z="-3700" /> <spawn X="-84623" Y="243193" Z="-3700" /> <spawn X="-83742" Y="242214" Z="-3700" /> <spawn X="-83537" Y="242537" Z="-3700" /> <spawn X="-83700" Y="242896" Z="-3700" /> <spawn X="-83646" Y="243397" Z="-3700" /> <spawn X="-83808" Y="243637" Z="-3700" /> <spawn X="-84903" Y="243489" Z="-3700" /> <spawn X="-84852" Y="243174" Z="-3700" /> <spawn X="-84892" Y="242479" Z="-3700" /> <spawn X="-84756" Y="242155" Z="-3700" /> <spawn X="-83761" Y="243620" Z="-3700" /> <spawn X="-79411" Y="240677" Z="-3450" isChaotic="true" /> <spawn X="-80480" Y="242640" Z="-3690" isChaotic="true" /> <spawn X="-80336" Y="244656" Z="-3680" isChaotic="true" /> <spawn X="-82464" Y="247248" Z="-3570" isChaotic="true" /> <spawn X="-89522" Y="241696" Z="-3530" isChaotic="true" /> <spawn X="-87056" Y="237952" Z="-3580" isChaotic="true" /> <spawn X="-89536" Y="240336" Z="-3560" isChaotic="true" /> <spawn X="-88208" Y="241360" Z="-3560" isChaotic="true" /> <spawn X="-85328" Y="238080" Z="-3660" isChaotic="true" /> <spawn X="-89760" Y="237408" Z="-3660" isChaotic="true" /> <spawn X="-92976" Y="240560" Z="-3380" isChaotic="true" /> <spawn X="-94448" Y="240944" Z="-3300" isChaotic="true" /> <spawn X="-93552" Y="245296" Z="-3530" isChaotic="true" /> <spawn X="-91584" Y="238480" Z="-3650" isChaotic="true" /> <spawn X="-88720" Y="238976" Z="-3650" isChaotic="true" /> <spawn X="-91760" Y="243664" Z="-3440" isChaotic="true" /> <spawn X="-81680" Y="249696" Z="-3630" isChaotic="true" /> <spawn X="-83808" Y="251264" Z="-3630" isChaotic="true" /> <spawn X="-83328" Y="238304" Z="-3700" isChaotic="true" /> <spawn X="-91296" Y="236272" Z="-3690" isChaotic="true" /> </zone> <zone id="11023" type="TownZone" shape="NPoly" minZ="-3600" maxZ="-2750"> <!-- Elven Village --> <stat name="townId" val="3" /> <stat name="taxById" val="4" /> <spawn X="45487" Y="49767" Z="-2950" /> <spawn X="45080" Y="49614" Z="-2950" /> <spawn X="45284" Y="49309" Z="-2950" /> <spawn X="45576" Y="49412" Z="-2950" /> <spawn X="45896" Y="49831" Z="-2950" /> <spawn X="45463" Y="50097" Z="-2950" /> <spawn X="44935" Y="49798" Z="-2950" /> <spawn X="44798" Y="49475" Z="-2950" /> <spawn X="45100" Y="49025" Z="-2950" /> <spawn X="45912" Y="49363" Z="-2950" /> <spawn X="45788" Y="49861" Z="-2950" /> <spawn X="45325" Y="50067" Z="-2950" /> <spawn X="40720" Y="56064" Z="-3580" isChaotic="true" /> <spawn X="39760" Y="55040" Z="-3410" isChaotic="true" /> <spawn X="43152" Y="55920" Z="-3620" isChaotic="true" /> <spawn X="44192" Y="56960" Z="-3580" isChaotic="true" /> <spawn X="39328" Y="56256" Z="-3580" isChaotic="true" /> <spawn X="40448" Y="57744" Z="-3600" isChaotic="true" /> <spawn X="38080" Y="52048" Z="-3500" isChaotic="true" /> <spawn X="38784" Y="51824" Z="-3470" isChaotic="true" /> <spawn X="37088" Y="51248" Z="-3400" isChaotic="true" /> <spawn X="37952" Y="49680" Z="-3480" isChaotic="true" /> <spawn X="38848" Y="47072" Z="-3580" isChaotic="true" /> <spawn X="36688" Y="49856" Z="-3440" isChaotic="true" /> <spawn X="36096" Y="46544" Z="-3680" isChaotic="true" /> <spawn X="37200" Y="45232" Z="-3600" isChaotic="true" /> <spawn X="50128" Y="55472" Z="-3410" isChaotic="true" /> <spawn X="51856" Y="54432" Z="-3320" isChaotic="true" /> <spawn X="53136" Y="54592" Z="-3420" isChaotic="true" /> <spawn X="51824" Y="58624" Z="-3400" isChaotic="true" /> <spawn X="51232" Y="59216" Z="-3320" isChaotic="true" /> <spawn X="49808" Y="56240" Z="-3430" isChaotic="true" /> </zone> <zone id="11024" type="Arena" shape="NPoly" minZ="-400" maxZ="-200"> <!-- Orc Village --> <stat name="townId" val="4" /> <stat name="taxById" val="9" /> <spawn X="-44316" Y="-113136" Z="-80" /> <spawn X="-44296" Y="-114048" Z="-80" /> <spawn X="-44704" Y="-112896" Z="-80" /> <spawn X="-44720" Y="-114304" Z="-80" /> <spawn X="-44206" Y="-113392" Z="-80" /> <spawn X="-43970" Y="-114150" Z="-80" /> <spawn X="-44328" Y="-114625" Z="-80" /> <spawn X="-44884" Y="-115063" Z="-80" /> <spawn X="-44923" Y="-114659" Z="-80" /> <spawn X="-44232" Y="-113701" Z="-80" /> <spawn X="-44596" Y="-112956" Z="-80" /> <spawn X="-44987" Y="-112394" Z="-80" /> <spawn X="-45498" Y="-111800" Z="-80" /> <spawn X="-44637" Y="-112373" Z="-80" /> <spawn X="-44189" Y="-113065" Z="-80" /> <spawn X="-44048" Y="-113463" Z="-80" /> <spawn X="-43552" Y="-121488" Z="-233" isChaotic="true" /> <spawn X="-42560" Y="-121344" Z="-188" isChaotic="true" /> <spawn X="-41536" Y="-122960" Z="-308" isChaotic="true" /> <spawn X="-40464" Y="-122752" Z="-364" isChaotic="true" /> <spawn X="-45568" Y="-107296" Z="-516" isChaotic="true" /> <spawn X="-46512" Y="-106032" Z="-700" isChaotic="true" /> <spawn X="-44304" Y="-105888" Z="-1156" isChaotic="true" /> <spawn X="-43728" Y="-106688" Z="-1304" isChaotic="true" /> <spawn X="-40000" Y="-109200" Z="-1736" isChaotic="true" /> <spawn X="-39792" Y="-110832" Z="-1860" isChaotic="true" /> <spawn X="-39136" Y="-112688" Z="-1844" isChaotic="true" /> <spawn X="-37888" Y="-112608" Z="-1772" isChaotic="true" /> </zone> <zone id="11025" type="TownZone" shape="NPoly" minZ="-3300" maxZ="-3000"> <!-- Gludin Village --> <stat name="townId" val="5" /> <stat name="taxById" val="1" /> <spawn X="-83520" Y="150560" Z="-3000" /> <spawn X="-82464" Y="150848" Z="-3000" /> <spawn X="-84064" Y="150864" Z="-3000" /> <spawn X="-83408" Y="151376" Z="-3000" /> <spawn X="-82195" Y="150489" Z="-3000" /> <spawn X="-81787" Y="150780" Z="-3000" /> <spawn X="-81721" Y="151202" Z="-3000" /> <spawn X="-82241" Y="151163" Z="-3000" /> <spawn X="-82575" Y="151025" Z="-3000" /> <spawn X="-82909" Y="150357" Z="-3000" /> <spawn X="-83584" Y="150512" Z="-3000" /> <spawn X="-83529" Y="151205" Z="-3000" /> <spawn X="-82035" Y="152647" Z="-3000" /> <spawn X="-80053" Y="154348" Z="-3000" /> <spawn X="-81616" Y="157104" Z="-3150" isChaotic="true" /> <spawn X="-80688" Y="157216" Z="-3150" isChaotic="true" /> <spawn X="-79568" Y="156960" Z="-3150" isChaotic="true" /> <spawn X="-78800" Y="157744" Z="-3150" isChaotic="true" /> <spawn X="-80448" Y="157968" Z="-3130" isChaotic="true" /> <spawn X="-81712" Y="159536" Z="-3230" isChaotic="true" /> <spawn X="-79744" Y="160592" Z="-3330" isChaotic="true" /> <spawn X="-79584" Y="159408" Z="-3180" isChaotic="true" /> <spawn X="-74016" Y="150656" Z="-2800" isChaotic="true" /> <spawn X="-72720" Y="149632" Z="-2780" isChaotic="true" /> <spawn X="-75904" Y="162000" Z="-3300" isChaotic="true" /> <spawn X="-75488" Y="161472" Z="-3250" isChaotic="true" /> <spawn X="-74688" Y="160736" Z="-3200" isChaotic="true" /> <spawn X="-74352" Y="161488" Z="-3250" isChaotic="true" /> <spawn X="-76656" Y="160768" Z="-3280" isChaotic="true" /> <spawn X="-77472" Y="160960" Z="-3470" isChaotic="true" /> <spawn X="-77776" Y="158752" Z="-3270" isChaotic="true" /> <spawn X="-80448" Y="161488" Z="-3420" isChaotic="true" /> <spawn X="-75440" Y="162672" Z="-3350" isChaotic="true" /> <spawn X="-81760" Y="161248" Z="-3200" isChaotic="true" /> </zone> <zone id="11026" type="TownZone" shape="NPoly" minZ="-1600" maxZ="-800"> <!-- Dwarven Village --> <stat name="townId" val="6" /> <stat name="taxById" val="9" /> <spawn X="116176" Y="-182448" Z="-1400" /> <spawn X="116476" Y="-182904" Z="-1500" /> <spawn X="115248" Y="-178816" Z="-850" /> <spawn X="116352" Y="-179264" Z="-1000" /> <spawn X="115271" Y="-178561" Z="-820" /> <spawn X="115249" Y="-177859" Z="-820" /> <spawn X="115485" Y="-178077" Z="-820" /> <spawn X="115790" Y="-179146" Z="-890" /> <spawn X="116507" Y="-179597" Z="-1000" /> <spawn X="116725" Y="-180147" Z="-1000" /> <spawn X="116738" Y="-181494" Z="-1300" /> <spawn X="116775" Y="-182367" Z="-1400" /> <spawn X="116587" Y="-183032" Z="-1400" /> <spawn X="116321" Y="-182734" Z="-1400" /> <spawn X="118160" Y="-179328" Z="-1578" isChaotic="true" /> <spawn X="119024" Y="-180208" Z="-2180" isChaotic="true" /> <spawn X="119728" Y="-180912" Z="-2649" isChaotic="true" /> <spawn X="119776" Y="-181968" Z="-2948" isChaotic="true" /> <spawn X="119392" Y="-183968" Z="-3125" isChaotic="true" /> <spawn X="119520" Y="-184928" Z="-3196" isChaotic="true" /> <spawn X="119568" Y="-186016" Z="-3220" isChaotic="true" /> <spawn X="119984" Y="-187312" Z="-3260" isChaotic="true" /> <spawn X="119632" Y="-188352" Z="-3260" isChaotic="true" /> <spawn X="119264" Y="-188736" Z="-3203" isChaotic="true" /> <spawn X="118656" Y="-187760" Z="-2828" isChaotic="true" /> </zone> <zone id="11027" type="TownZone" shape="NPoly" minZ="-3200" maxZ="-2900"> <!-- Gludio Castle Town --> <stat name="townId" val="7" /> <stat name="taxById" val="1" /> <spawn X="-14288" Y="122752" Z="-3000" /> <spawn X="-14592" Y="123232" Z="-3000" /> <spawn X="-14704" Y="122032" Z="-3000" /> <spawn X="-13904" Y="123456" Z="-3000" /> <spawn X="-15314" Y="124131" Z="-3000" /> <spawn X="-15564" Y="123896" Z="-3000" /> <spawn X="-14279" Y="124446" Z="-3000" /> <spawn X="-14465" Y="124434" Z="-3000" /> <spawn X="-13709" Y="123563" Z="-3000" /> <spawn X="-13513" Y="123752" Z="-3000" /> <spawn X="-14683" Y="121945" Z="-3000" /> <spawn X="-14491" Y="121915" Z="-3000" /> <spawn X="-17280" Y="125392" Z="-3120" isChaotic="true" /> <spawn X="-16128" Y="126944" Z="-3120" isChaotic="true" /> <spawn X="-14464" Y="128288" Z="-3250" isChaotic="true" /> <spawn X="-13040" Y="128768" Z="-3350" isChaotic="true" /> <spawn X="-15600" Y="127904" Z="-3150" isChaotic="true" /> <spawn X="-16128" Y="128592" Z="-3230" isChaotic="true" /> <spawn X="-15632" Y="129456" Z="-3400" isChaotic="true" /> <spawn X="-16960" Y="127696" Z="-3200" isChaotic="true" /> <spawn X="-17632" Y="126320" Z="-3150" isChaotic="true" /> <spawn X="-18704" Y="124960" Z="-3100" isChaotic="true" /> <spawn X="-17760" Y="121888" Z="-3140" isChaotic="true" /> <spawn X="-17472" Y="122752" Z="-3100" isChaotic="true" /> <spawn X="-18720" Y="124080" Z="-3130" isChaotic="true" /> <spawn X="-19008" Y="122432" Z="-3200" isChaotic="true" /> <spawn X="-20048" Y="122432" Z="-3280" isChaotic="true" /> <spawn X="-19008" Y="126160" Z="-3250" isChaotic="true" /> <spawn X="-18480" Y="127184" Z="-3300" isChaotic="true" /> <spawn X="-19664" Y="125440" Z="-3180" isChaotic="true" /> <spawn X="-20176" Y="124512" Z="-3350" isChaotic="true" /> <spawn X="-19040" Y="121632" Z="-3200" isChaotic="true" /> </zone> <zone id="11028" type="TownZone" shape="NPoly" minZ="-3250" maxZ="-2600"> <!-- Dion Castle Town --> <stat name="townId" val="8" /> <stat name="taxById" val="2" /> <spawn X="19025" Y="145245" Z="-3107" /> <spawn X="18576" Y="145136" Z="-3104" /> <spawn X="18717" Y="145711" Z="-3097" /> <spawn X="18512" Y="145536" Z="-3100" /> <spawn X="18954" Y="144428" Z="-3000" /> <spawn X="19150" Y="143941" Z="-3020" /> <spawn X="19134" Y="144847" Z="-3020" /> <spawn X="19613" Y="145607" Z="-3020" /> <spawn X="18078" Y="145925" Z="-3020" /> <spawn X="17398" Y="145456" Z="-3000" /> <spawn X="17144" Y="145055" Z="-3000" /> <spawn X="19012" Y="145140" Z="-3020" /> <spawn X="17555" Y="170393" Z="-3400" isChaotic="true" /> <spawn X="17699" Y="170153" Z="-3400" isChaotic="true" /> <spawn X="17315" Y="170041" Z="-3400" isChaotic="true" /> <spawn X="17283" Y="170329" Z="-3400" isChaotic="true" /> <spawn X="17536" Y="170505" Z="-3400" isChaotic="true" /> <spawn X="17299" Y="170341" Z="-3400" isChaotic="true" /> <spawn X="17085" Y="170170" Z="-3400" isChaotic="true" /> <spawn X="17421" Y="169993" Z="-3400" isChaotic="true" /> <spawn X="17820" Y="170054" Z="-3400" isChaotic="true" /> <spawn X="18054" Y="170263" Z="-3400" isChaotic="true" /> <spawn X="17931" Y="170381" Z="-3400" isChaotic="true" /> </zone> <zone id="11029" type="TownZone" shape="NPoly" minZ="-2250" maxZ="-1400"> <!-- Town of Oren --> <stat name="townId" val="10" /> <stat name="taxById" val="4" /> <spawn X="80304" Y="56241" Z="-1500" /> <spawn X="80594" Y="55837" Z="-1500" /> <spawn X="79933" Y="55752" Z="-1500" /> <spawn X="80267" Y="55497" Z="-1500" /> <spawn X="80334" Y="54400" Z="-1500" /> <spawn X="82445" Y="56012" Z="-1480" /> <spawn X="82323" Y="55466" Z="-1480" /> <spawn X="82880" Y="55390" Z="-1480" /> <spawn X="82638" Y="53885" Z="-1440" /> <spawn X="82552" Y="53447" Z="-1440" /> <spawn X="82213" Y="53964" Z="-1440" /> <spawn X="80054" Y="53209" Z="-1500" /> <spawn X="79706" Y="52986" Z="-1500" /> <spawn X="82123" Y="53535" Z="-1440" /> <spawn X="76576" Y="50151" Z="-3200" isChaotic="true" /> <spawn X="77310" Y="50317" Z="-3160" isChaotic="true" /> <spawn X="77250" Y="51285" Z="-3160" isChaotic="true" /> <spawn X="78811" Y="51106" Z="-3160" isChaotic="true" /> <spawn X="75755" Y="51372" Z="-3250" isChaotic="true" /> <spawn X="75613" Y="52504" Z="-3200" isChaotic="true" /> <spawn X="74459" Y="52441" Z="-3260" isChaotic="true" /> <spawn X="74467" Y="53354" Z="-3200" isChaotic="true" /> <spawn X="73600" Y="53918" Z="-3170" isChaotic="true" /> <spawn X="71102" Y="57875" Z="-3330" isChaotic="true" /> <spawn X="70052" Y="59300" Z="-3580" isChaotic="true" /> <spawn X="70420" Y="57480" Z="-3480" isChaotic="true" /> <spawn X="75474" Y="60125" Z="-2730" isChaotic="true" /> <spawn X="74880" Y="60818" Z="-2820" isChaotic="true" /> <spawn X="88011" Y="56589" Z="-3560" isChaotic="true" /> <spawn X="91239" Y="53120" Z="-3430" isChaotic="true" /> <spawn X="81785" Y="46306" Z="-3160" isChaotic="true" /> <spawn X="80708" Y="44609" Z="-3120" isChaotic="true" /> <spawn X="70139" Y="55885" Z="-3550" isChaotic="true" /> <spawn X="80236" Y="45675" Z="-3150" isChaotic="true" /> </zone> <zone id="11030" type="TownZone" shape="NPoly" minZ="-2800" maxZ="-1500"> <!-- Hunter Village --> <stat name="townId" val="11" /> <stat name="taxById" val="5" /> <spawn X="116127" Y="76015" Z="-2729" /> <spawn X="115683" Y="77610" Z="-2650" /> <spawn X="117304" Y="76318" Z="-2670" /> <spawn X="119862" Y="76603" Z="-2220" /> <spawn X="117671" Y="78998" Z="-2210" /> <spawn X="117189" Y="78952" Z="-2210" /> <spawn X="115861" Y="75200" Z="-2550" /> <spawn X="118275" Y="74859" Z="-2557" /> <spawn X="118229" Y="74677" Z="-2450" /> <spawn X="115685" Y="75072" Z="-2550" /> <spawn X="116704" Y="75695" Z="-2680" /> <spawn X="116737" Y="76738" Z="-2650" /> <spawn X="115193" Y="77594" Z="-2670" /> <spawn X="116158" Y="77443" Z="-2660" /> <spawn X="122098" Y="70373" Z="-2864" isChaotic="true" /> <spawn X="118674" Y="71218" Z="-2743" isChaotic="true" /> <spawn X="118040" Y="67175" Z="-2905" isChaotic="true" /> <spawn X="119300" Y="70660" Z="-2850" isChaotic="true" /> <spawn X="118851" Y="70566" Z="-2800" isChaotic="true" /> <spawn X="112655" Y="70976" Z="-3122" isChaotic="true" /> <spawn X="119712" Y="66376" Z="-2960" isChaotic="true" /> <spawn X="107511" Y="82890" Z="-2515" isChaotic="true" /> <spawn X="105702" Y="82773" Z="-2803" isChaotic="true" /> <spawn X="104257" Y="82194" Z="-2581" isChaotic="true" /> <spawn X="104474" Y="81109" Z="-2651" isChaotic="true" /> </zone> <zone id="11031" type="TownZone" shape="NPoly" minZ="-2700" maxZ="-1900"> <!-- Town of Aden --> <stat name="townId" val="12" /> <stat name="taxById" val="5" /> <spawn X="146494" Y="30584" Z="-2420" /> <spawn X="146038" Y="30519" Z="-2420" /> <spawn X="148112" Y="30439" Z="-2420" /> <spawn X="148565" Y="30463" Z="-2420" /> <spawn X="150227" Y="29104" Z="-2420" /> <spawn X="144626" Y="29145" Z="-2420" /> <spawn X="144635" Y="26664" Z="-2220" /> <spawn X="144526" Y="24661" Z="-2100" /> <spawn X="144559" Y="22835" Z="-2100" /> <spawn X="145686" Y="21114" Z="-2100" /> <spawn X="148946" Y="21121" Z="-2070" /> <spawn X="148010" Y="27996" Z="-2256" /> <spawn X="147970" Y="27040" Z="-2191" /> <spawn X="146814" Y="27108" Z="-2189" /> <spawn X="146819" Y="28063" Z="-2252" /> <spawn X="136398" Y="28901" Z="-3582" isChaotic="true" /> <spawn X="137292" Y="28485" Z="-3290" isChaotic="true" /> <spawn X="155925" Y="28554" Z="-3164" isChaotic="true" /> <spawn X="157608" Y="23866" Z="-3760" isChaotic="true" /> <spawn X="157463" Y="28770" Z="-3371" isChaotic="true" /> <spawn X="159348" Y="28561" Z="-3400" isChaotic="true" /> <spawn X="160236" Y="14119" Z="-3892" isChaotic="true" /> <spawn X="156764" Y="13774" Z="-3960" isChaotic="true" /> <spawn X="161426" Y="23055" Z="-3670" isChaotic="true" /> <spawn X="136380" Y="21899" Z="-3647" isChaotic="true" /> <spawn X="137708" Y="15640" Z="-3800" isChaotic="true" /> <spawn X="136629" Y="28127" Z="-3258" isChaotic="true" /> </zone> <zone id="11032" type="TownZone" shape="NPoly" minZ="-3550" maxZ="-2600"> <!-- Goddard --> <stat name="townId" val="13" /> <stat name="taxById" val="7" /> <spawn X="148560" Y="-55904" Z="-2779" /> <spawn X="150704" Y="-55744" Z="-2979" /> <spawn X="150400" Y="-56752" Z="-2979" /> <spawn X="149872" Y="-57424" Z="-2979" /> <spawn X="149088" Y="-56256" Z="-2779" /> <spawn X="147664" Y="-56464" Z="-2779" /> <spawn X="147680" Y="-56928" Z="-2779" /> <spawn X="146832" Y="-55904" Z="-2779" /> <spawn X="146368" Y="-56256" Z="-2779" /> <spawn X="149120" Y="-58064" Z="-2979" /> <spawn X="148288" Y="-58304" Z="-2979" /> <spawn X="147680" Y="-58208" Z="-2979" /> <spawn X="147232" Y="-58480" Z="-2979" /> <spawn X="146272" Y="-58176" Z="-2979" /> <spawn X="145696" Y="-57696" Z="-2979" /> <spawn X="145264" Y="-57680" Z="-2979" /> <spawn X="145392" Y="-56960" Z="-2979" /> <spawn X="144752" Y="-56752" Z="-2979" /> <spawn X="144960" Y="-56224" Z="-2979" /> <spawn X="144944" Y="-55392" Z="-2979" /> <spawn X="144496" Y="-55088" Z="-2979" /> <spawn X="142656" Y="-55008" Z="-3024" isChaotic="true" /> <spawn X="142832" Y="-55680" Z="-3462" isChaotic="true" /> <spawn X="143152" Y="-56368" Z="-3456" isChaotic="true" /> <spawn X="145344" Y="-59472" Z="-3344" isChaotic="true" /> <spawn X="145872" Y="-59744" Z="-3328" isChaotic="true" /> <spawn X="150304" Y="-59800" Z="-3504" isChaotic="true" /> <spawn X="152080" Y="-56576" Z="-3415" isChaotic="true" /> <spawn X="142880" Y="-56992" Z="-3418" isChaotic="true" /> <spawn X="144544" Y="-58976" Z="-3440" isChaotic="true" /> <spawn X="146688" Y="-60048" Z="-3447" isChaotic="true" /> <spawn X="146000" Y="-60704" Z="-3450" isChaotic="true" /> <spawn X="145248" Y="-60064" Z="-3440" isChaotic="true" /> <spawn X="144368" Y="-59616" Z="-3512" isChaotic="true" /> <spawn X="143536" Y="-57456" Z="-3424" isChaotic="true" /> <spawn X="150576" Y="-59024" Z="-3488" isChaotic="true" /> <spawn X="149680" Y="-59600" Z="-3440" isChaotic="true" /> <spawn X="149360" Y="-60576" Z="-3520" isChaotic="true" /> </zone> <zone id="11033" type="TownZone" shape="Cuboid" minZ="-1200" maxZ="3000"> <!-- Rune Castle Town --> <stat name="townId" val="14" /> <stat name="taxById" val="8" /> <spawn X="38096" Y="-46976" Z="899" /> <spawn X="38608" Y="-47168" Z="899" /> <spawn X="38752" Y="-47792" Z="899" /> <spawn X="38848" Y="-48640" Z="899" /> <spawn X="38272" Y="-49008" Z="899" /> <spawn X="38112" Y="-49792" Z="899" /> <spawn X="43408" Y="-51120" Z="-800" /> <spawn X="43536" Y="-50416" Z="-800" /> <spawn X="44368" Y="-50592" Z="-800" /> <spawn X="44000" Y="-49952" Z="-800" /> <spawn X="45072" Y="-49936" Z="-800" /> <spawn X="45824" Y="-49056" Z="-800" /> <spawn X="45632" Y="-47968" Z="-800" /> <spawn X="44864" Y="-47824" Z="-800" /> <spawn X="43744" Y="-47920" Z="-800" /> <spawn X="43792" Y="-48928" Z="-800" /> <spawn X="42640" Y="-54496" Z="-2310" isChaotic="true" /> <spawn X="38304" Y="-55440" Z="-1136" isChaotic="true" /> <spawn X="40192" Y="-57600" Z="-2343" isChaotic="true" /> <spawn X="38400" Y="-56832" Z="-992" isChaotic="true" /> <spawn X="35632" Y="-54800" Z="-1744" isChaotic="true" /> <spawn X="37152" Y="-56272" Z="-272" isChaotic="true" /> <spawn X="43936" Y="-56480" Z="-3627" isChaotic="true" /> <spawn X="39440" Y="-60080" Z="-2870" isChaotic="true" /> <spawn X="41376" Y="-55376" Z="-1488" isChaotic="true" /> <spawn X="41920" Y="-57760" Z="-2392" isChaotic="true" /> <spawn X="42496" Y="-58192" Z="-3264" isChaotic="true" /> <spawn X="40784" Y="-59888" Z="-2600" isChaotic="true" /> </zone> <zone id="11034" type="TownZone" shape="NPoly" minZ="-3800" maxZ="-3400"> <!-- Heine --> <stat name="townId" val="15" /> <stat name="taxById" val="6" /> <spawn X="107568" Y="218256" Z="-3624" /> <spawn X="107920" Y="218240" Z="-3624" /> <spawn X="107808" Y="217856" Z="-3624" /> <spawn X="108032" Y="218048" Z="-3624" /> <spawn X="107552" Y="218000" Z="-3624" /> <spawn X="110912" Y="219584" Z="-3624" /> <spawn X="110768" Y="219824" Z="-3624" /> <spawn X="110688" Y="220576" Z="-3624" /> <spawn X="110896" Y="220768" Z="-3624" /> <spawn X="111856" Y="220752" Z="-3624" /> <spawn X="112112" Y="220576" Z="-3624" /> <spawn X="112064" Y="219792" Z="-3624" /> <spawn X="111888" Y="219584" Z="-3624" /> <spawn X="117872" Y="225536" Z="-3200" isChaotic="true" /> <spawn X="118064" Y="225648" Z="-3200" isChaotic="true" /> <spawn X="101696" Y="221808" Z="-3520" isChaotic="true" /> <spawn X="101552" Y="221568" Z="-3520" isChaotic="true" /> <spawn X="100784" Y="218272" Z="-3420" isChaotic="true" /> <spawn X="100928" Y="218560" Z="-3420" isChaotic="true" /> </zone> <zone id="11035" type="TownZone" shape="NPoly" minZ="-2350" maxZ="-1200"> <!-- Schuttgart --> <stat name="townId" val="17" /> <stat name="taxById" val="9" /> <spawn X="87609" Y="-140199" Z="-1536" /> <spawn X="87171" Y="-140174" Z="-1536" /> <spawn X="87295" Y="-139915" Z="-1536" /> <spawn X="86540" Y="-140337" Z="-1536" /> <spawn X="85475" Y="-140821" Z="-1536" /> <spawn X="84960" Y="-141293" Z="-1536" /> <spawn X="84580" Y="-142140" Z="-1536" /> <spawn X="84472" Y="-143168" Z="-1536" /> <spawn X="86206" Y="-142594" Z="-1336" /> <spawn X="86818" Y="-142510" Z="-1336" /> <spawn X="87741" Y="-142567" Z="-1336" /> <spawn X="88256" Y="-143192" Z="-1336" /> <spawn X="89624" Y="-141193" Z="-1536" /> <spawn X="89857" Y="-141698" Z="-1536" /> <spawn X="90272" Y="-142619" Z="-1536" /> <spawn X="90306" Y="-143788" Z="-1536" /> <spawn X="42640" Y="-54496" Z="-2310" isChaotic="true" /> <spawn X="38304" Y="-55440" Z="-1136" isChaotic="true" /> <spawn X="40192" Y="-57600" Z="-2343" isChaotic="true" /> <spawn X="38400" Y="-56832" Z="-992" isChaotic="true" /> <spawn X="35632" Y="-54800" Z="-1744" isChaotic="true" /> <spawn X="37152" Y="-56272" Z="-272" isChaotic="true" /> <spawn X="43936" Y="-56480" Z="-3627" isChaotic="true" /> <spawn X="39440" Y="-60080" Z="-2870" isChaotic="true" /> <spawn X="41376" Y="-55376" Z="-1488" isChaotic="true" /> <spawn X="41920" Y="-57760" Z="-2392" isChaotic="true" /> <spawn X="42496" Y="-58192" Z="-3264" isChaotic="true" /> <spawn X="40784" Y="-59888" Z="-2600" isChaotic="true" /> </zone> <zone id="11036" type="TownZone" shape="NPoly" minZ="-3600" maxZ="-3400"> <!-- Floran Village --> <stat name="townId" val="16" /> <stat name="taxById" val="2" /> <spawn X="19025" Y="145245" Z="-3107" /> <spawn X="18576" Y="145136" Z="-3104" /> <spawn X="18717" Y="145711" Z="-3097" /> <spawn X="18512" Y="145536" Z="-3100" /> <spawn X="18954" Y="144428" Z="-3000" /> <spawn X="19150" Y="143941" Z="-3020" /> <spawn X="19134" Y="144847" Z="-3020" /> <spawn X="19613" Y="145607" Z="-3020" /> <spawn X="18078" Y="145925" Z="-3020" /> <spawn X="17398" Y="145456" Z="-3000" /> <spawn X="17144" Y="145055" Z="-3000" /> <spawn X="19012" Y="145140" Z="-3020" /> <spawn X="17555" Y="170393" Z="-3451" isChaotic="true" /> <spawn X="17699" Y="170153" Z="-3451" isChaotic="true" /> <spawn X="17315" Y="170041" Z="-3451" isChaotic="true" /> <spawn X="17283" Y="170329" Z="-3451" isChaotic="true" /> <spawn X="17536" Y="170505" Z="-3451" isChaotic="true" /> <spawn X="17299" Y="170341" Z="-3451" isChaotic="true" /> <spawn X="17085" Y="170170" Z="-3451" isChaotic="true" /> <spawn X="17421" Y="169993" Z="-3451" isChaotic="true" /> <spawn X="17820" Y="170054" Z="-3451" isChaotic="true" /> <spawn X="18054" Y="170263" Z="-3451" isChaotic="true" /> <spawn X="17931" Y="170381" Z="-3451" isChaotic="true" /> </zone> <zone id="11038" type="TownZone" shape="NPoly" minZ="250" maxZ="2250"> <!-- Kamael Village --> <stat name="townId" val="20" /> <stat name="taxById" val="5" /> <spawn X="-115604" Y="45773" Z="466" /> <spawn X="-116749" Y="46618" Z="331" /> <spawn X="-118995" Y="46661" Z="331" /> <spawn X="-119098" Y="44161" Z="507" /> <spawn X="-117081" Y="44171" Z="507" /> <spawn X="-117729" Y="45552" Z="368" /> <spawn X="-115997" Y="41736" Z="1241" /> <spawn X="-121425" Y="59778" Z="-2264" isChaotic="true" /> <!-- Guess --> </zone> <zone id="11039" type="TownZone" shape="Cuboid" minZ="-4324" maxZ="3097"> <!-- Fantasy Isle --> <stat name="townId" val="22" /> <stat name="taxById" val="14" /> <spawn X="-60012" Y="-57445" Z="-2032" /> <spawn X="-59078" Y="-56898" Z="-2032" /> <spawn X="-60009" Y="-56328" Z="-2032" /> </zone> <zone id="11040" type="TownZone" shape="Cuboid" minZ="1080" maxZ="3210"> <!-- Keucereus --> <stat name="townId" val="33" /> <spawn X="-184719" Y="243083" Z="1576" /> <spawn X="-184241" Y="243390" Z="1576" /> <spawn X="-184072" Y="242773" Z="1576" /> <spawn X="-184588" Y="242604" Z="1576" /> <spawn X="-184629" Y="242752" Z="1576" /> <spawn X="-184319" Y="242837" Z="1576" /> <spawn X="-184793" Y="243268" Z="1576" /> </zone> <!-- Castle Teleport Zones --> <zone id="11209" type="CastleTeleportZone" shape="Cuboid" minZ="-1827" maxZ="-1682"> <stat name="castleId" val="1" /> <stat name="spawnMinX" val="-17727" /> <stat name="spawnMaxX" val="-18482" /> <stat name="spawnMinY" val="109041" /> <stat name="spawnMaxY" val="109383" /> <stat name="spawnZ" val="-2496" /> </zone> <zone id="11210" type="CastleTeleportZone" shape="Cuboid" minZ="-2021" maxZ="-1877"> <stat name="castleId" val="2" /> <stat name="spawnMinX" val="21709" /> <stat name="spawnMaxX" val="22456" /> <stat name="spawnMinY" val="160392" /> <stat name="spawnMaxY" val="160706" /> <stat name="spawnZ" val="-2690" /> </zone> <zone id="11211" type="CastleTeleportZone" shape="Cuboid" minZ="-1891" maxZ="-1750"> <stat name="castleId" val="3" /> <stat name="spawnMinX" val="116555" /> <stat name="spawnMaxX" val="116894" /> <stat name="spawnMinY" val="144729" /> <stat name="spawnMaxY" val="145470" /> <stat name="spawnZ" val="-2566" /> </zone> <zone id="11212" type="CastleTeleportZone" shape="Cuboid" minZ="-1621" maxZ="-1477"> <stat name="castleId" val="4" /> <stat name="spawnMinX" val="82633" /> <stat name="spawnMaxX" val="82957" /> <stat name="spawnMinY" val="36787" /> <stat name="spawnMaxY" val="37599" /> <stat name="spawnZ" val="-2288" /> </zone> <zone id="11213" type="CastleTeleportZone" shape="Cuboid" minZ="-2811" maxZ="-2641"> <stat name="castleId" val="5" /> <stat name="spawnMinX" val="147208" /> <stat name="spawnMaxX" val="147718" /> <stat name="spawnMinY" val="4359" /> <stat name="spawnMaxY" val="4806" /> <stat name="spawnZ" val="-343" /> </zone> <zone id="11214" type="CastleTeleportZone" shape="Cuboid" minZ="-117" maxZ="26"> <stat name="castleId" val="6" /> <stat name="spawnMinX" val="115666" /> <stat name="spawnMaxX" val="116390" /> <stat name="spawnMinY" val="249161" /> <stat name="spawnMaxY" val="249488" /> <stat name="spawnZ" val="-786" /> </zone> <zone id="11215" type="CastleTeleportZone" shape="Cuboid" minZ="-989" maxZ="-573"> <stat name="castleId" val="7" /> <stat name="spawnMinX" val="147061" /> <stat name="spawnMaxX" val="147809" /> <stat name="spawnMinY" val="-48198" /> <stat name="spawnMaxY" val="-48779" /> <stat name="spawnZ" val="-2276" /> </zone> <zone id="11216" type="CastleTeleportZone" shape="NPoly" minZ="3800" maxZ="4250"> <stat name="castleId" val="8" /> <stat name="spawnMinX" val="10985" /> <stat name="spawnMaxX" val="11997" /> <stat name="spawnMinY" val="-48780" /> <stat name="spawnMaxY" val="-49498" /> <stat name="spawnZ" val="-546" /> </zone> <zone id="11217" type="CastleTeleportZone" shape="Cuboid" minZ="746" maxZ="1136"> <stat name="castleId" val="9" /> <stat name="spawnMinX" val="77144" /> <stat name="spawnMaxX" val="77927" /> <stat name="spawnMinY" val="-152272" /> <stat name="spawnMaxY" val="-152843" /> <stat name="spawnZ" val="-544" /> </zone> <!-- Curse Zones --> <!-- Zaken --> <zone id="12020" type="EffectZone" shape="NPoly" minZ="-4815" maxZ="-315"> <stat name="skillIdLvl" val="4515-1;" /> <stat name="chance" val="100" /> <stat name="initialDelay" val="2000" /> <stat name="reuse" val="6000" /> <stat name="affectedLvlMin" val="70" /> </zone> <!-- Boss Zones (No Restart Zones) --> <zone id="12000" type="BossZone" shape="NPoly" minZ="-4815" maxZ="-315"> <!-- [21_24] zaken_no_restart --> <stat name="EnabledByDefault" val="false" /> <stat name="InvadeTime" val="1800000" /> </zone> <zone id="12001" type="BossZone" shape="NPoly" minZ="-8380" maxZ="-4880"> <!-- [25_21] antaras_no_restart --> <stat name="InvadeTime" val="1800000" /> </zone> <zone id="12002" type="BossZone" shape="NPoly" minZ="10061" maxZ="11061"> <!-- [23_18] baium_no_restart --> <stat name="InvadeTime" val="1800000" /> </zone> <zone id="12003" type="BossZone" shape="NPoly" minZ="-5504" maxZ="-5104"> <!-- [25_17] anakimNlilith --> <stat name="EnabledByDefault" val="false" /> <stat name="InvadeTime" val="1800000" /> </zone> <!-- Forge of the Gods/Hall of Flames --> <zone id="12004" type="BossZone" shape="NPoly" minZ="-3326" maxZ="-1326"> <!-- [25_14] fire_no_restart1 --> <stat name="EnabledByDefault" val="false" /> <stat name="InvadeTime" val="1800000" /> </zone> <zone id="12005" type="BossZone" shape="NPoly" minZ="-2208" maxZ="792"> <!-- [25_14] fire_no_restart2 --> <stat name="EnabledByDefault" val="false" /> <stat name="InvadeTime" val="1800000" /> </zone> <!-- Imperial Tomb/4 Sepulchers --> <zone id="12006" name="Four Sepulcher 1" type="BossZone" shape="NPoly" minZ="-7263" maxZ="-7063"> <!-- [25_15] royal_rush_no_restart1 --> <!-- TEMP FIX Until Four Sepulcher Town zone is done --> <stat name="oustX" val="170122" /> <stat name="oustY" val="-88274" /> <stat name="oustZ" val="-2921" /> </zone> <zone id="12007" name="Four Sepulcher 2" type="BossZone" shape="NPoly" minZ="-7263" maxZ="-7063"> <!-- [25_15] royal_rush_no_restart2 --> <!-- TEMP FIX Until Four Sepulcher Town zone is done --> <stat name="oustX" val="170122" /> <stat name="oustY" val="-88274" /> <stat name="oustZ" val="-2921" /> </zone> <zone id="12008" name="Four Sepulcher 3" type="BossZone" shape="NPoly" minZ="-7263" maxZ="-7063"> <!-- [25_15] royal_rush_no_restart3 --> <!-- TEMP FIX Until Four Sepulcher Town zone is done --> <stat name="oustX" val="170122" /> <stat name="oustY" val="-88274" /> <stat name="oustZ" val="-2921" /> </zone> <zone id="12009" name="Four Sepulcher 4" type="BossZone" shape="NPoly" minZ="-7263" maxZ="-7063"> <!-- [25_15] royal_rush_no_restart4 --> <!-- TEMP FIX Until Four Sepulcher Town zone is done --> <stat name="oustX" val="170122" /> <stat name="oustY" val="-88274" /> <stat name="oustZ" val="-2921" /> </zone> <zone id="12010" name="Lair of Valakas" type="BossZone" shape="NPoly" minZ="-2572" maxZ="5428"> <!-- [26_14] balakas_no_restart --> <stat name="InvadeTime" val="1800000" /> </zone> <zone id="12011" name="Lair of Frintezza" type="BossZone" shape="Cuboid" minZ="-9205" maxZ="-8065"> <!-- Not Verified --> <stat name="InvadeTime" val="1800000" /> </zone> <zone id="12012" name="Lair of Ant Queen" type="BossZone" shape="NPoly" minZ="-5947" maxZ="-5547"> <!-- Not Verified --> <stat name="EnabledByDefault" val="false" /> </zone> <zone id="12013" name="Lair of Orfen" type="BossZone" shape="NPoly" minZ="-5796" maxZ="-3796"> <!-- Not Verified --> <stat name="EnabledByDefault" val="false" /> </zone> <zone id="12014" name="Altar of Sacrifice" type="BossZone" shape="Cuboid" minZ="-10730" maxZ="-10290"> <!-- Not Verified --> <stat name="EnabledByDefault" val="false" /> <stat name="InvadeTime" val="1800000" /> </zone> <zone id="12015" name="Ice Queen Castle" type="BossZone" shape="NPoly" minZ="-4000" maxZ="-500"> <!-- Not Verified --> <stat name="oustX" val="115844" /> <stat name="oustY" val="-125602" /> <stat name="oustZ" val="-3352" /> </zone> <!-- Emerald Square zone --> <zone id="20105" type="ScriptZone" shape="Cuboid" minZ="-11900" maxZ="-11800" /> <zone id="20106" type="ScriptZone" shape="Cuboid" minZ="-12250" maxZ="-12150" /> <zone id="20107" type="ScriptZone" shape="Cuboid" minZ="-12150" maxZ="-12000" /> <!-- Pailaka (Forgotten Temple) --> <zone id="20108" type="ScriptZone" shape="NPoly" minZ="-5050" maxZ="-3900" /> <!-- Pailaka (Devil's Isle) --> <zone id="20109" type="ScriptZone" shape="NPoly" minZ="-3770" maxZ="-3700" /> <!-- Nornil's Garden --> <!-- Warrior's Gate zone --> <zone id="20110" type="ScriptZone" shape="Cuboid" minZ="-12650" maxZ="-12600"> <node X="-109864" Y="76184" /> <node X="-109544" Y="76392" /> </zone> <!-- Midway gate zone --> <zone id="20111" type="ScriptZone" shape="Cuboid" minZ="-12930" maxZ="-12900"> <node X="-107560" Y="80488" /> <node X="-107240" Y="80808" /> </zone> <!-- Gate zone --> <zone id="20112" type="ScriptZone" shape="Cuboid" minZ="-12990" maxZ="-12960"> <node X="-111016" Y="83944" /> <node X="-110696" Y="84264" /> </zone> <!-- Pagans mark --> <zone id="30100" type="ScriptZone" shape="NPoly" minZ="-10735" maxZ="-10720" /> <!-- Primeval Isle Zones (vertices, min Z & Max Z are estimated) --> <!-- Primeval Isle (Town Zone) --> <zone id="40001" type="TownZone" shape="Cuboid" minZ="-4300" maxZ="2700"> <stat name="townId" val="19" /> <spawn X="10468" Y="-24569" Z="-3645" /> </zone> <!-- Hellbound Zones (vertices, min Z & Max Z are estimated) --> <!-- Hellbound (Town Zone) --> <zone id="40102" type="TownZone" shape="NPoly" minZ="-30000" maxZ="30000"> <stat name="townId" val="21" /> <spawn X="-16341" Y="209285" Z="-3665" /> </zone> <!-- SSQ Main Event --> <!-- Oracle of Dusk (Mp Regen Zones) --> <zone id="50000" type="MotherTreeZone" shape="NPoly" minZ="-5168" maxZ="-4968"> <!-- [17_20] ssq_main_event_17_20_01 --> <stat name="MpRegenBonus" val="2" /> <stat name="enterMsgId" val="1054" /> <stat name="leaveMsgId" val="1055" /> </zone> <zone id="50001" type="MotherTreeZone" shape="NPoly" minZ="-5164" maxZ="-4964"> <!-- [17_20] ssq_main_event_17_20_04 --> <stat name="MpRegenBonus" val="2" /> <stat name="enterMsgId" val="1054" /> <stat name="leaveMsgId" val="1055" /> </zone> <zone id="50002" type="MotherTreeZone" shape="NPoly" minZ="-5164" maxZ="-4964"> <!-- [17_20] ssq_main_event_17_20_05 --> <stat name="MpRegenBonus" val="3" /> <stat name="enterMsgId" val="1054" /> <stat name="leaveMsgId" val="1055" /> </zone> <zone id="50003" type="MotherTreeZone" shape="NPoly" minZ="-5176" maxZ="-4976"> <!-- [17_20] ssq_main_event_17_20_03 --> <stat name="MpRegenBonus" val="3" /> <stat name="enterMsgId" val="1054" /> <stat name="leaveMsgId" val="1055" /> </zone> <zone id="50004" type="MotherTreeZone" shape="NPoly" minZ="-5172" maxZ="-4972"> <!-- [17_20] ssq_main_event_17_20_02 --> <stat name="MpRegenBonus" val="4" /> <stat name="enterMsgId" val="1054" /> <stat name="leaveMsgId" val="1055" /> </zone> <!-- Oracle of Dawn (Mp Regen Zones) --> <zone id="50005" type="MotherTreeZone" shape="NPoly" minZ="-4916" maxZ="-4716"> <!-- [17_21] ssq_main_event_17_21_01 --> <stat name="MpRegenBonus" val="2" /> <stat name="enterMsgId" val="1054" /> <stat name="leaveMsgId" val="1055" /> </zone> <zone id="50006" type="MotherTreeZone" shape="NPoly" minZ="-4908" maxZ="-4708"> <!-- [17_21] ssq_main_event_17_21_02 --> <stat name="MpRegenBonus" val="2" /> <stat name="enterMsgId" val="1054" /> <stat name="leaveMsgId" val="1055" /> </zone> <zone id="50007" type="MotherTreeZone" shape="NPoly" minZ="-4916" maxZ="-4716"> <!-- [17_21] ssq_main_event_17_21_05 --> <stat name="MpRegenBonus" val="3" /> <stat name="enterMsgId" val="1054" /> <stat name="leaveMsgId" val="1055" /> </zone> <zone id="50008" type="MotherTreeZone" shape="NPoly" minZ="-4912" maxZ="-4712"> <!-- [17_21] ssq_main_event_17_21_03 --> <stat name="MpRegenBonus" val="3" /> <stat name="enterMsgId" val="1054" /> <stat name="leaveMsgId" val="1055" /> </zone> <zone id="50009" type="MotherTreeZone" shape="NPoly" minZ="-4908" maxZ="-4708"> <!-- [17_21] ssq_main_event_17_21_04 --> <stat name="MpRegenBonus" val="4" /> <stat name="enterMsgId" val="1054" /> <stat name="leaveMsgId" val="1055" /> </zone> <!-- Oracle of Dusk (No Store Zones) --> <zone id="50016" type="NoStoreZone" shape="NPoly" minZ="-5208" maxZ="-5008" /> <!-- [17_20] ssq_peace_1720_01 --> <zone id="50017" type="NoStoreZone" shape="NPoly" minZ="-5200" maxZ="-5000" /> <!-- [17_20] ssq_peace_1720_02 --> <zone id="50018" type="NoStoreZone" shape="NPoly" minZ="-5200" maxZ="-5000" /> <!-- [17_20] ssq_peace_1720_03 --> <!-- Oracle of Dawn (No Store Zones) --> <zone id="50019" type="NoStoreZone" shape="NPoly" minZ="-4952" maxZ="-4752" /> <!-- [17_21] ssq_peace_1721_01 --> <zone id="50020" type="NoStoreZone" shape="NPoly" minZ="-4956" maxZ="-4756" /> <!-- [17_21] ssq_peace_1721_02 --> <zone id="50021" type="NoStoreZone" shape="NPoly" minZ="-4944" maxZ="-4744" /> <!-- [17_21] ssq_peace_1721_03 --> <!-- AirShips docks --> <zone id="50600" type="ScriptZone" shape="Cylinder" minZ="-1000" maxZ="6200" rad="2900" /> <!-- Seed of Infinity --> <zone id="50601" type="ScriptZone" shape="Cylinder" minZ="-1000" maxZ="6200" rad="4300" /> <!-- Seed of Destruction --> <zone id="50602" type="ScriptZone" shape="NPoly" minZ="-1000" maxZ="6200" /> <!-- Keucereus Base North --> <zone id="50603" type="ScriptZone" shape="NPoly" minZ="-1000" maxZ="6200" /> <!-- Keucereus Base South --> <!-- Seed of Annihilation zone --> <zone id="60002" type="ScriptZone" shape="Cylinder" minZ="-10600" maxZ="-10500" rad="260" /> <zone id="60003" type="ScriptZone" shape="Cylinder" minZ="-11050" maxZ="-10950" rad="260" /> <zone id="60004" type="ScriptZone" shape="Cylinder" minZ="-10800" maxZ="-10700" rad="360" /> <zone id="60005" type="ScriptZone" shape="Cylinder" minZ="-15250" maxZ="-15100" rad="360" /> <zone id="60006" type="EffectZone" shape="NPoly" minZ="-10700" maxZ="-10100"> <stat name="maxDynamicSkillCount" val="1" /> <stat name="showDangerIcon" val="false" /> <stat name="initialDelay" val="1000" /> <stat name="reuse" val="3000" /> </zone> <zone id="60007" type="EffectZone" shape="NPoly" minZ="-15900" maxZ="-14950"> <stat name="maxDynamicSkillCount" val="1" /> <stat name="showDangerIcon" val="false" /> <stat name="initialDelay" val="1000" /> <stat name="reuse" val="3000" /> </zone> <zone id="60008" type="EffectZone" shape="NPoly" minZ="-12850" maxZ="-10800"> <stat name="maxDynamicSkillCount" val="1" /> <stat name="showDangerIcon" val="false" /> <stat name="initialDelay" val="1000" /> <stat name="reuse" val="3000" /> </zone> <!-- Seed of Destruction zone --> <zone id="60009" type="ScriptZone" shape="Cuboid" minZ="-14065" maxZ="-6500"> <node X="-237600" Y="221168" /> <node X="-253900" Y="204849" /> </zone> <!-- Den of Evil Zones (vertices, min Z & Max Z are estimated) --> <zone id="70000" type="EffectZone" shape="Cylinder" minZ="-2300" maxZ="-2100" rad="750"> <!-- Den of Evil 1 --> <stat name="reuse" val="9000" /> <stat name="targetClass" val="L2Character" /> </zone> <zone id="70001" type="EffectZone" shape="Cylinder" minZ="-2400" maxZ="-2200" rad="850"> <!-- Den of Evil 2 --> <stat name="reuse" val="9000" /> <stat name="targetClass" val="L2Character" /> </zone> <zone id="70002" type="EffectZone" shape="Cylinder" minZ="-1200" maxZ="-1000" rad="1200"> <!-- Den of Evil 3 --> <stat name="reuse" val="9000" /> <stat name="targetClass" val="L2Character" /> </zone> <zone id="70003" type="EffectZone" shape="Cylinder" minZ="-3100" maxZ="-2900" rad="1200"> <!-- Den of Evil 4 --> <stat name="reuse" val="9000" /> <stat name="targetClass" val="L2Character" /> </zone> <zone id="70004" type="EffectZone" shape="Cylinder" minZ="-2200" maxZ="-2000" rad="1200"> <!-- Den of Evil 5 --> <stat name="reuse" val="9000" /> <stat name="targetClass" val="L2Character" /> </zone> <zone id="70005" type="EffectZone" shape="Cylinder" minZ="-2600" maxZ="-2400" rad="1200"> <!-- Den of Evil 6 --> <stat name="reuse" val="9000" /> <stat name="targetClass" val="L2Character" /> </zone> <zone id="70006" type="EffectZone" shape="Cylinder" minZ="-3000" maxZ="-2800" rad="1200"> <!-- Den of Evil 7 --> <stat name="reuse" val="9000" /> <stat name="targetClass" val="L2Character" /> </zone> <zone id="70007" type="EffectZone" shape="Cylinder" minZ="-3100" maxZ="-2900" rad="1500"> <!-- Den of Evil 8 --> <stat name="reuse" val="9000" /> <stat name="targetClass" val="L2Character" /> </zone> <zone id="70008" type="EffectZone" shape="Cylinder" minZ="-3100" maxZ="-2850" rad="1200"> <!-- Den of Evil 9 --> <stat name="reuse" val="9000" /> <stat name="targetClass" val="L2Character" /> </zone> <zone id="70009" type="EffectZone" shape="Cylinder" minZ="-3200" maxZ="-3000" rad="1200"> <!-- Den of Evil 10 --> <stat name="reuse" val="9000" /> <stat name="targetClass" val="L2Character" /> </zone> <zone id="70010" type="EffectZone" shape="Cylinder" minZ="-3400" maxZ="-3200" rad="750"> <!-- Den of Evil 11 --> <stat name="reuse" val="9000" /> <stat name="targetClass" val="L2Character" /> </zone> <!-- Castle No HQ Zones --> <zone id="112000" type="NoHqZone" shape="NPoly" minZ="-4448" maxZ="30000" /> <zone id="112010" type="NoHqZone" shape="NPoly" minZ="-4642" maxZ="30000" /> <zone id="112020" type="NoHqZone" shape="NPoly" minZ="-4515" maxZ="30000" /> <zone id="112030" type="NoHqZone" shape="NPoly" minZ="-4242" maxZ="30000" /> <zone id="112040" type="NoHqZone" shape="NPoly" minZ="-3184" maxZ="30000" /> <zone id="112050" type="NoHqZone" shape="NPoly" minZ="-2738" maxZ="30000" /> <zone id="112060" type="NoHqZone" shape="NPoly" minZ="-3397" maxZ="30000" /> <zone id="112070" type="NoHqZone" shape="NPoly" minZ="-3000" maxZ="30000" /> <zone id="112080" type="NoHqZone" shape="NPoly" minZ="-3800" maxZ="30000" /> </list> Изменено 19 августа, 2012 пользователем †DeMoN†™ Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
TOMAS 0 Опубликовано 19 августа, 2012 теме ап Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты