Circalover 23 Опубликовано 28 августа, 2012 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Demoncool 1110 Опубликовано 28 августа, 2012 Altsettings тут ошибка. С класс мастером вроде связана. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Circalover 23 Опубликовано 28 августа, 2012 Altsettings тут ошибка. С класс мастером вроде связана. #==============================================================# # AltSettings Properties # #==============================================================# # Pack: l2jfrozen Site: www.l2jfrozen.com # #==============================================================# # ------------------------ # Server Config - # ------------------------ # AutoLoot enable. True to enable, False to disable AutoLoot = False # If False herbs will drop on ground even if AutoLoot is enabled AutoLootHerbs = False # Auto loot from Raid Boss's drop AutoLootBoss = False # AutoLearnSkills: True to enable, False to disable AutoLearnSkills = True # AutoLearn DivineInspiration: True to enable, False to disable AutoLearnDivineInspiration = True # Party range for l2attackable (default 1600) AltPartyRange = 1600 # Party range for l2party (default 1400) AltPartyRange2 = 1400 # Weight Limit multiplier - default 1 # If >1 - Weight Limit Double AltWeightLimit = 10 # If XP loss (and deleveling) is enabled, default is 'true' Delevel = True # If disabled, magic dmg has always 100% chance of success, default is 'true' MagicFailures = True # Alternative cancel of attack (bow, cast, all) AltGameCancelByHit = cast # Alternative rules for shields - if they block, the damage is powerAtk-shieldDef, # otherwise it's powerAttack / (shieldDef + powerDef) AltShieldBlocks = False # Alternative Rate Value for Perfect Shield Block Rate. AltPerfectShieldBlockRate = 5 # Alternative AltGameMobAttackAI, like C1 AltGameMobAttackAI = False # Alternative mob behavior in peace zones # Default = True; Set to False to prevent mobs from auto-agro against players in peace zones AltMobAgroInPeaceZone = True # Alternative Freight mode. If true, freights can be withdrawed from any place. # Also, possibility to change Freight price (in adena) for each item slot in freight. # NOTE: AltGameFreightPrice WILL NOT change the value shown to the player, but the # player will actually get charged for the value set in here. AltGameFreights = True AltGameFreightPrice = 1000 # Alternative Xp/Sp rewards, if not 0, then calculated as 2^((mob.level-player.level) / coef), # A few examples for "AltGameExponentXp = 5." and "AltGameExponentSp = 3." # diff = 0 (player and mob has the same level), XP bonus rate = 1, SP bonus rate = 1 # diff = 3 (mob is 3 levels above), XP bonus rate = 1.52, SP bonus rate = 2 # diff = 5 (mob is 5 levels above), XP bonus rate = 2, SP bonus rate = 3.17 # diff = -8 (mob is 8 levels below), XP bonus rate = 0.4, SP bonus rate = 0.16 AltGameExponentXp = 0 AltGameExponentSp = 0 # Use tiredness (instead of combat points) AltGameTiredness = False # Allow free teleportation around the world. AltFreeTeleporting = False # Set true for disallow recommend character twice or more a day AltRecommend = False # Alternative Max Recommendation Number AltMaxRecommendationNumber = 255 # ----------------------- # Class Master - # ----------------------- # Allow Change Class with ClassMaster AllowClassMasters = False # Allow Upgrade Strider with ClassMaster AllowClassMastersStriderUpdate = False # Allow to define which class is allowed to be assigned through class master AllowClassMastersFirstClass=true AllowClassMastersSecondClass=true AllowClassMastersThirdClass=true # Config for special Class Master npc that can change players occupation # If you need change occupation only use quest then set this to False (Default) # Syntax: occupation number;[required item id(count)],[],...;[reward item id(count)],[],...;occupation number... # Examples: # # ConfigClassMaster=1;[57(100000)];[];2;[57(1000000)];[];3;[57(10000000)],[5575(1000000)];[6622(1)] # 1st occupation change for 100.000 Adena (item id 57) # 2nd occupation change for 1.000.0000 Adena (item id 57) # 3rd occupation change for 10.000.0000 Adena (item id 57) and 1.000.000 Ancient Adena (item id 5575) # On 3rd occupation change player will be rewarded with 1 Book of Giants (item id 6622) # # ConfigClassMaster=1;[57];[100000];2;[57];[1000000];3;[57];[50000000] # 1st, 2nd, 3rd occupation change for free, without rewards ConfigClassMaster = 1;[];[];2;[];[];3;[6622];[1] # Class Manager Handled Remotely at Level 20/40/76 AllowRemoteClassMasters = False # Life crystal needed to learn clan skills LifeCrystalNeeded = True # Spell Books needed to learn skills SpBookNeeded = True # Books needed to enchant skills EnchantSkillSpBookNeeded = True # Books needed to Divine Inspiration DivineInspirationSpBookNeeded = True # Alternative skill learn rules: # - all classes can learn all skills # - skills of another class costs x2 SP # - skills of another race costs x2 SP # - skills of fighters/mages costs x3 SP AltGameSkillLearn = False # Allow player sub-class addition without checking for unique quest items. AltSubClassWithoutQuests = True # Restore Buffs On Subclass Change. # IMPORTANT: It's better put it False to avoid exploit AltRestoreEffectOnSub = False # ---------------------- # Buffs Config - # ---------------------- # Maximum number of buffs (default = 20 + 4 Divine Inspiration in C5) MaxBuffAmount = 32 # Maximum number of debuffs MaxDebuffAmount = 6 # ----------------------- # Clans Config - # ----------------------- # Number of days you have to wait before : # - joining another clan DaysBeforeJoinAClan = 1 # - creating a new clan DaysBeforeCreateAClan = 10 # Number of days it takes to dissolve a clan DaysToPassToDissolveAClan = 7 # Number of days before joining a new alliance when clan voluntarily leave an alliance DaysBeforeJoinAllyWhenLeaved = 1 # Number of days before joining a new alliance when clan was dismissed from an alliance DaysBeforeJoinAllyWhenDismissed = 1 # Number of days before accepting a new clan for alliance when clan was dismissed from an alliance DaysBeforeAcceptNewClanWhenDismissed = 1 # Number of days before creating a new alliance when dissolved an alliance DaysBeforeCreateNewAllyWhenDissolved = 10 # Maximum number of clans in ally AltMaxNumOfClansInAlly = 3 # Number of members needed to request a clan war AltClanMembersForWar = 15 # All new characters of the same account are newbies, not only first one AltNewCharAlwaysIsNewbie = True # Privilege browse warehouse enables at the same time also withdraw from warehouse! AltMembersCanWithdrawFromClanWH = False # Remove Castle circlets after a clan lose its castle or a player leaves a clan? - default true RemoveCastleCirclets = True # Reputation score gained per clan member listed as top raid killers. 1stRaidRankingPoints = 1250 2ndRaidRankingPoints = 900 3rdRaidRankingPoints = 700 4thRaidRankingPoints = 600 5thRaidRankingPoints = 450 6thRaidRankingPoints = 350 7thRaidRankingPoints = 300 8thRaidRankingPoints = 200 9thRaidRankingPoints = 150 10thRaidRankingPoints = 100 UpTo50thRaidRankingPoints = 25 UpTo100thRaidRankingPoints = 12 # ------------------------ # Manor Config - # ------------------------ # Manor Refresh Time in Military hours Default 8pm (20) AltManorRefreshTime = 20 # Manor Refresh Time for Min's, Default 00 so at the start of the hour. AltManorRefreshMin = 00 # Manor Next Period Approve Time in Military hours Default 6am AltManorApproveTime = 6 # Manor Next Period Approve Time for Min's, Default 00 so at the start of the hour. AltManorApproveMin = 00 # Manor Maintenance time, Default 6 minutes. AltManorMaintenancePeriod = 360000 # Manor Save Type. 1-Save data into db after every action; # Default false AltManorSaveAllActions = True # Manor Save Period (used only if AltManorSaveAllActions=false) Default very 2 hours AltManorSavePeriodRate = 2 # ------------------------- # Lottery Config - # ------------------------- # Initial Lottery prize AltLotteryPrize = 50000 # Lottery Ticket Price AltLotteryTicketPrice = 2000 # What part of Jackpot amount should receive characters who pick 5 wining numbers AltLottery5NumberRate = 0.6 # What part of Jackpot amount should receive characters who pick 4 wining numbers AltLottery4NumberRate = 0.2 # What part of Jackpot amount should receive characters who pick 3 wining numbers AltLottery3NumberRate = 0.2 # How much adena receive characters who pick two or less of the winning number AltLottery2and1NumberPrize = 200 # ------------------------------------- # Dimension Rift Config - # ------------------------------------- # Minimal party size to enter rift. Min = 2, Max = 9. # If in rift party will become smaller all members will be teleported back RiftMinPartySize = 5 # Number of maximum jumps between rooms allowed, after this time party will be teleported back MaxRiftJumps = 4 # Time in ms the party has to wait until the mobs spawn when entering a room. C4 retail: 10s RiftSpawnDelay = 10000 # Time between automatic jumps in seconds AutoJumpsDelayMin = 480 AutoJumpsDelayMax = 600 # Time Multiplier for stay in the boss room BossRoomTimeMultiply = 1.5 # Cost in dimension fragments to enter the rift, each party member must own this amount RecruitCost = 18 SoldierCost = 21 OfficerCost = 24 CaptainCost = 27 CommanderCost = 30 HeroCost = 33 # On / off infinite nipples (SS/BSS) DontDestroySS = False # Maximum level players who can not be attacked MaxLevelNewbie = 20 # When char lost newbie status >= value MaxLevelNewbieStatus = 40 # NPC respawn time (default 180 seconds) StandardRespawnDelay = 180 # ExpertisePenality, to disable grade penalty # False: Players can use equip S grade at level 1. # True: Players can't use equip S grade at level 1. ExpertisePenality= True # MasteryPenality, to disable Heavy expertise. # True: Players like dagger or archer can't use Heavy armor. MasteryPenality= False # MasteryPenality starting level. # Default from 20 LevelToGetPenalty= 20 # MasteryWeaponPenality, to disable weapons expertise. # True: Players that have not weapon mastery cannot use that weapon type. MasteryWeaponPenality= False # MasteryWeaponPenality starting level. # Default from 20 LevelToGetWeaponPenalty= 20 #Augmentation Active skills start time: time in seconds that the #players need to wait until an active augment skill is available #once the augmented weapon is equipped. After the first time wait, #the players will be able to use the skill with correct reuse time #xml defined. AugmStartReuseTime=0 # ---------------------------------------------- # # Npc # # ---------------------------------------------- # # Npc Attackable NpcAttackable=True # Npc List Invul eg. 51,90,... InvulNpcList=93000 # If True ActiveChar will not be able to Attack the Listed Npc Types. DisableAttackToNpcs = False # List of NPC's that allow casting skills on them # Any other type will not allow casting AllowedNPCTypes = L2GrandBoss,L2Chest,L2FestivalMonster,L2Minion,L2Monster,L2Pet,L2RaidBoss,L2SiegeGuard,L2SiegeNpc,L2ControlTower,L2Artefact,L2PenaltyMonster,L2FeedableBeast,L2SiegeFlag,L2RiftInvader,L2Guard,L2GuardNoHTML # Allows Players to Shift-click Mobs and view their Stats and Droplist AltGameViewNpc = False # Custom Private store SELL/BUY # For example you can use private store with Event Medal or Gold Bar # Default: False (Adena) SellByItem=false # Custom Item ID SellItem=6392 # Number of allowed Subclasses AllowedSubclass = 5 # Starting level for subclasses. # Default: 40 BaseSubclassLevel = 40 # Maximum level for subclasses. # Default: 80 MaxSubclassLevel = 81 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Demoncool 1110 Опубликовано 28 августа, 2012 (изменено) ConfigClassMaster = 1;[];[];2;[];[];3;[];[6622(1)] Изменено 28 августа, 2012 пользователем Demoncool 1 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Circalover 23 Опубликовано 28 августа, 2012 ConfigClassMaster = 1;[];[];2;[];[];3;[];[6622(1)] спасибо огромное) нада было поставить: 1;[57(100000)];[];2;[57(1000000)];[];3;[57(10000000)],[5575(1000000)];[6622(1)] спасиб) Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Demoncool 1110 Опубликовано 28 августа, 2012 Для спасибо есть: Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Circalover 23 Опубликовано 28 августа, 2012 (изменено) Для спасибо есть: дал) В чём может быть проблема большого пинга на сервере 2.9к пинга. Очень долго тыкал ENTER чтобы войти.Очень большие лаги на сервере. Первый раз с этим связался, может дело быть в клиенте?Или настройке какой-нибудь в сборке данной. Изменено 28 августа, 2012 пользователем Circalover Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
aWeTon 11 Опубликовано 28 августа, 2012 Для спасибо есть: Вимагать Спасибки не харашо )) Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты