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lacosta

Проблема Со Статами

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Люди что тут может быть не так что режит статы mDef =(

 

 

<?xml version='1.0' encoding='utf-8'?>

<list>

<skill id="8000" levels="1" name="Necklace of Valakas">

<set name="target" val="TARGET_SELF"/>

<set name="skillType" val="BUFF"/>

<set name="operateType" val="OP_PASSIVE"/>

<for>

<mul val='2.0' order='0x30' stat='mCritRate'/>

<mul val='0.85' order='0x30' stat='fireVuln'/>

<mul val='0.2' order='0x30' stat='sleepVuln'/>

<mul val='0.90' order='0x30' stat='mReuse'/>

<mul val='0.90' order='0x30' stat='pReuse'/>

<add val='5' order='0x40' stat="reflectDam"/>

<mul order="0x30" stat="pDef" val="1.10" />

<mul order="0x30" stat="mDef" val="1.10" />

<add val='10' order="0x10" stat="runSpd"/>

</for>

</skill>

<skill id="8001" levels="1" name="Earring of Antharas">

<set name="target" val="TARGET_SELF"/>

<set name="skillType" val="BUFF"/>

<set name="operateType" val="OP_PASSIVE"/>

<for>

<mul val='0.2' order='0x30' stat='bleedVuln'/>

<mul val='1.10' order='0x30' stat='gainHp'/>

<add val='4' order='0x40' stat='absorbDam'/>

<mul val='0.4' order='0x30' stat='stunVuln'/>

<mul val='0.4' order='0x30' stat='derangementVuln'/>

<mul val='0.95' order='0x30' stat='MpConsumeRate'/>

<mul val='0.85' order='0x30' stat='earthVuln'/>

<mul order="0x30" stat="pAtk" val="1.15" />

<mul order="0x30" stat="mAtk" val="1.15" />

<add val='10' order="0x10" stat="runSpd"/>

</for>

</skill>

<skill id="8002" levels="1" name="Earring of Zaken">

<set name="target" val="TARGET_SELF"/>

<set name="skillType" val="BUFF"/>

<set name="operateType" val="OP_PASSIVE"/>

<for>

<mul val='0.4' order='0x30' stat='bleedVuln'/>

<mul val='1.10' order='0x30' stat='gainHp'/>

<add val='4' order='0x40' stat='absorbDam'/>

<mul val='0.6' order='0x30' stat='stunVuln'/>

<mul val='0.6' order='0x40' stat='derangementVuln'/>

<mul order="0x30" stat="pAtk" val="1.10" />

<mul order="0x30" stat="mAtk" val="1.10" />

<add val='10' order="0x10" stat="runSpd"/>

</for>

</skill>

<skill id="8003" levels="1" name="Ring of Baium">

<set name="target" val="TARGET_SELF"/>

<set name="skillType" val="BUFF"/>

<set name="operateType" val="OP_PASSIVE"/>

<for>

<mul val='0.2' order='0x30' stat='poisonVuln'/>

<add val='2' order='0x40' stat='accCombat'/>

<mul val='1.15' order='0x30' stat='cAtk'/>

<mul val='0.4' order='0x30' stat='rootVuln'/>

<mul val='1.04' order='0x30' stat='pAtkSpd'/>

<mul val='1.04' order='0x30' stat='mAtkSpd'/>

<mul order="0x30" stat="pAtkSpd" val="1.10" />

<mul order="0x30" stat="mAtkSpd" val="1.10" />

<add val='10' order="0x10" stat="runSpd"/>

</for>

</skill>

<skill id="8004" levels="1" name="Ring of Ant Queen">

<set name="target" val="TARGET_SELF"/>

<set name="skillType" val="BUFF"/>

<set name="operateType" val="OP_PASSIVE"/>

<for>

<mul val='0.4' order='0x30' stat='poisonVuln'/>

<add val='2' order='0x10' stat='accCombat'/>

<mul val='1.15' order='0x30' stat='cAtk'/>

<mul val='0.6' order='0x30' stat='rootVuln'/>

<mul order="0x30" stat="pAtkSpd" val="1.10" />

<mul order="0x30" stat="mAtkSpd" val="1.10" />

<add val='10' order="0x10" stat="runSpd"/>

</for>

</skill>

 

<skill id="8005" levels="1" name="Necklace of Valakas">

<set name="target" val="TARGET_SELF"/>

<set name="skillType" val="BUFF"/>

<set name="operateType" val="OP_PASSIVE"/>

<for>

<mul order="0x30" stat="pDef" val="1.15" />

<mul order="0x30" stat="mDef" val="1.15" />

<add val='25' order="0x10" stat="runSpd"/>

<mul val='2.0' order='0x30' stat='mCritRate'/>

<mul val='0.85' order='0x30' stat='fireVuln'/>

<mul val='0.2' order='0x30' stat='sleepVuln'/>

<mul val='0.90' order='0x30' stat='mReuse'/>

<mul val='0.90' order='0x30' stat='pReuse'/>

<add val='5' order='0x40' stat="reflectDam"/>

</for>

</skill>

<skill id="8006" levels="1" name="Earring of Antharas">

<set name="target" val="TARGET_SELF"/>

<set name="skillType" val="BUFF"/>

<set name="operateType" val="OP_PASSIVE"/>

<for>

<mul order="0x30" stat="pAtk" val="1.15" />

<mul order="0x30" stat="mAtk" val="1.15" />

<mul order="0x30" stat="maxHp" val="1.15" />

<add val='10' order="0x10" stat="runSpd"/>

<mul val='0.2' order='0x30' stat='bleedVuln'/>

<mul val='1.10' order='0x30' stat='gainHp'/>

<add val='4' order='0x40' stat='absorbDam'/>

<mul val='0.4' order='0x30' stat='stunVuln'/>

<mul val='0.4' order='0x30' stat='derangementVuln'/>

<mul val='0.95' order='0x30' stat='MpConsumeRate'/>

<mul val='0.85' order='0x30' stat='earthVuln'/>

</for>

</skill>

<skill id="8007" levels="1" name="Earring of Zaken">

<set name="target" val="TARGET_SELF"/>

<set name="skillType" val="BUFF"/>

<set name="operateType" val="OP_PASSIVE"/>

<for>

<mul order="0x30" stat="pAtk" val="1.15" />

<mul order="0x30" stat="mAtk" val="1.15" />

<add val='10' order="0x10" stat="runSpd" />

<mul val='0.4' order='0x30' stat='bleedVuln'/>

<mul val='1.10' order='0x30' stat='gainHp'/>

<add val='4' order='0x40' stat='absorbDam'/>

<mul val='0.6' order='0x30' stat='stunVuln'/>

<mul val='0.6' order='0x40' stat='derangementVuln'/>

</for>

</skill>

<skill id="8008" levels="1" name="Ring of Baium">

<set name="target" val="TARGET_SELF"/>

<set name="skillType" val="BUFF"/>

<set name="operateType" val="OP_PASSIVE"/>

<for>

<mul order="0x30" stat="pAtkSpd" val="1.15" />

<mul order="0x30" stat="mAtkSpd" val="1.15" />

<add val='10' order="0x10" stat="runSpd"/>

<mul val='0.2' order='0x30' stat='poisonVuln'/>

<add val='2' order='0x40' stat='accCombat'/>

<mul val='1.15' order='0x30' stat='cAtk'/>

<mul val='0.4' order='0x30' stat='rootVuln'/>

<mul val='1.04' order='0x30' stat='pAtkSpd'/>

<mul val='1.04' order='0x30' stat='mAtkSpd'/>

</for>

</skill>

<skill id="8009" levels="1" name="Ring of Ant Queen">

<set name="target" val="TARGET_SELF"/>

<set name="skillType" val="BUFF"/>

<set name="operateType" val="OP_PASSIVE"/>

<for>

<mul order="0x30" stat="pAtk" val="1.15" />

<mul order="0x30" stat="mAtk" val="1.15" />

<add val='10' order="0x10" stat="runSpd"/>

<mul val='0.4' order='0x30' stat='poisonVuln'/>

<add val='2' order='0x10' stat='accCombat'/>

<mul val='1.15' order='0x30' stat='cAtk'/>

<mul val='0.6' order='0x30' stat='rootVuln'/>

</for>

</skill>

 

<skill id="8010" levels="1" name="Ring of Baium">

<set name="target" val="TARGET_SELF"/>

<set name="skillType" val="BUFF"/>

<set name="operateType" val="OP_PASSIVE"/>

<for>

<mul order="0x30" stat="pAtkSpd" val="1.16" />

<mul order="0x30" stat="mAtkSpd" val="1.16" />

<mul order="0x30" stat="pDef" val="1.25" />

<mul order="0x30" stat="mDef" val="1.25" />

<mul order="0x30" stat="pAtk" val="1.25" />

<mul order="0x30" stat="mAtk" val="1.25" />

<mul val='0.2' order='0x30' stat='poisonVuln'/>

<add val='2' order='0x40' stat='accCombat'/>

<mul val='1.15' order='0x30' stat='cAtk'/>

<mul val='0.4' order='0x30' stat='rootVuln'/>

<mul val='1.04' order='0x30' stat='pAtkSpd'/>

<mul val='1.04' order='0x30' stat='mAtkSpd'/>

</for>

</skill>

<skill id="8011" levels="1" name="Ring of Ant Queen">

<set name="target" val="TARGET_SELF"/>

<set name="skillType" val="BUFF"/>

<set name="operateType" val="OP_PASSIVE"/>

<for>

<mul order="0x30" stat="pAtkSpd" val="1.16" />

<mul order="0x30" stat="mAtkSpd" val="1.16" />

<mul order="0x30" stat="pDef" val="1.25" />

<mul order="0x30" stat="mDef" val="1.25" />

<mul order="0x30" stat="pAtk" val="1.25" />

<mul order="0x30" stat="mAtk" val="1.25" />

<mul val='0.4' order='0x30' stat='poisonVuln'/>

<add val='2' order='0x10' stat='accCombat'/>

<mul val='1.15' order='0x30' stat='cAtk'/>

<mul val='0.6' order='0x30' stat='rootVuln'/>

</for>

</skill>

 

<skill id="8012" levels="1" name="Ring of Baium">

<set name="target" val="TARGET_SELF"/>

<set name="skillType" val="BUFF"/>

<set name="operateType" val="OP_PASSIVE"/>

<for>

<mul order="0x30" stat="pAtkSpd" val="1.18" />

<mul order="0x30" stat="mAtkSpd" val="1.18" />

<mul order="0x30" stat="pDef" val="1.45" />

<mul order="0x30" stat="mDef" val="1.45" />

<mul order="0x30" stat="pAtk" val="1.45" />

<mul order="0x30" stat="mAtk" val="1.45" />

<mul val='0.2' order='0x30' stat='poisonVuln'/>

<add val='2' order='0x40' stat='accCombat'/>

<mul val='1.15' order='0x30' stat='cAtk'/>

<mul val='0.4' order='0x30' stat='rootVuln'/>

<mul val='1.04' order='0x30' stat='pAtkSpd'/>

<mul val='1.04' order='0x30' stat='mAtkSpd'/>

</for>

</skill>

<skill id="8013" levels="1" name="Ring of Ant Queen">

<set name="target" val="TARGET_SELF"/>

<set name="skillType" val="BUFF"/>

<set name="operateType" val="OP_PASSIVE"/>

<for>

<mul order="0x30" stat="pAtkSpd" val="1.18" />

<mul order="0x30" stat="mAtkSpd" val="1.18" />

<mul order="0x30" stat="pDef" val="1.45" />

<mul order="0x30" stat="mDef" val="1.45" />

<mul order="0x30" stat="pAtk" val="1.45" />

<mul order="0x30" stat="mAtk" val="1.45" />

<mul val='0.4' order='0x30' stat='poisonVuln'/>

<add val='2' order='0x10' stat='accCombat'/>

<mul val='1.15' order='0x30' stat='cAtk'/>

<mul val='0.6' order='0x30' stat='rootVuln'/>

</for>

</skill>

 

<skill id="8014" levels="1" name="Ring of Baium">

<set name="target" val="TARGET_SELF"/>

<set name="skillType" val="BUFF"/>

<set name="operateType" val="OP_PASSIVE"/>

<for>

<mul order="0x30" stat="pAtkSpd" val="1.20" />

<mul order="0x30" stat="mAtkSpd" val="1.20" />

<mul order="0x30" stat="pDef" val="1.85" />

<mul order="0x30" stat="mDef" val="1.85" />

<mul order="0x30" stat="pAtk" val="1.85" />

<mul order="0x30" stat="mAtk" val="1.85" />

<mul val='0.2' order='0x30' stat='poisonVuln'/>

<add val='2' order='0x40' stat='accCombat'/>

<mul val='1.15' order='0x30' stat='cAtk'/>

<mul val='0.4' order='0x30' stat='rootVuln'/>

<mul val='1.04' order='0x30' stat='pAtkSpd'/>

<mul val='1.04' order='0x30' stat='mAtkSpd'/>

</for>

</skill>

<skill id="8015" levels="1" name="Ring of Ant Queen">

<set name="target" val="TARGET_SELF"/>

<set name="skillType" val="BUFF"/>

<set name="operateType" val="OP_PASSIVE"/>

<for>

<mul order="0x30" stat="pAtkSpd" val="1.20" />

<mul order="0x30" stat="mAtkSpd" val="1.20" />

<mul order="0x30" stat="pDef" val="1.85" />

<mul order="0x30" stat="mDef" val="1.85" />

<mul order="0x30" stat="pAtk" val="1.85" />

<mul order="0x30" stat="mAtk" val="1.85" />

<mul val='0.4' order='0x30' stat='poisonVuln'/>

<add val='2' order='0x10' stat='accCombat'/>

<mul val='1.15' order='0x30' stat='cAtk'/>

<mul val='0.6' order='0x30' stat='rootVuln'/>

</for>

</skill>

</list>

Изменено пользователем lacosta

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скритый текст не работает =(

Хм, все норм со статами, попробуй так - <mul order="0x40" stat="mDef" val="85" /> или <mul order="0x30" stat="mDef" val="0.85" />

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Хм, все норм со статами, попробуй так - <mul order="0x40" stat="mDef" val="85" /> или <mul order="0x30" stat="mDef" val="0.85" />

да не так точно работать не будет

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