lacosta 206 Опубликовано 9 января, 2013 (изменено) Люди что тут может быть не так что режит статы mDef =( <?xml version='1.0' encoding='utf-8'?> <list> <skill id="8000" levels="1" name="Necklace of Valakas"> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_PASSIVE"/> <for> <mul val='2.0' order='0x30' stat='mCritRate'/> <mul val='0.85' order='0x30' stat='fireVuln'/> <mul val='0.2' order='0x30' stat='sleepVuln'/> <mul val='0.90' order='0x30' stat='mReuse'/> <mul val='0.90' order='0x30' stat='pReuse'/> <add val='5' order='0x40' stat="reflectDam"/> <mul order="0x30" stat="pDef" val="1.10" /> <mul order="0x30" stat="mDef" val="1.10" /> <add val='10' order="0x10" stat="runSpd"/> </for> </skill> <skill id="8001" levels="1" name="Earring of Antharas"> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_PASSIVE"/> <for> <mul val='0.2' order='0x30' stat='bleedVuln'/> <mul val='1.10' order='0x30' stat='gainHp'/> <add val='4' order='0x40' stat='absorbDam'/> <mul val='0.4' order='0x30' stat='stunVuln'/> <mul val='0.4' order='0x30' stat='derangementVuln'/> <mul val='0.95' order='0x30' stat='MpConsumeRate'/> <mul val='0.85' order='0x30' stat='earthVuln'/> <mul order="0x30" stat="pAtk" val="1.15" /> <mul order="0x30" stat="mAtk" val="1.15" /> <add val='10' order="0x10" stat="runSpd"/> </for> </skill> <skill id="8002" levels="1" name="Earring of Zaken"> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_PASSIVE"/> <for> <mul val='0.4' order='0x30' stat='bleedVuln'/> <mul val='1.10' order='0x30' stat='gainHp'/> <add val='4' order='0x40' stat='absorbDam'/> <mul val='0.6' order='0x30' stat='stunVuln'/> <mul val='0.6' order='0x40' stat='derangementVuln'/> <mul order="0x30" stat="pAtk" val="1.10" /> <mul order="0x30" stat="mAtk" val="1.10" /> <add val='10' order="0x10" stat="runSpd"/> </for> </skill> <skill id="8003" levels="1" name="Ring of Baium"> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_PASSIVE"/> <for> <mul val='0.2' order='0x30' stat='poisonVuln'/> <add val='2' order='0x40' stat='accCombat'/> <mul val='1.15' order='0x30' stat='cAtk'/> <mul val='0.4' order='0x30' stat='rootVuln'/> <mul val='1.04' order='0x30' stat='pAtkSpd'/> <mul val='1.04' order='0x30' stat='mAtkSpd'/> <mul order="0x30" stat="pAtkSpd" val="1.10" /> <mul order="0x30" stat="mAtkSpd" val="1.10" /> <add val='10' order="0x10" stat="runSpd"/> </for> </skill> <skill id="8004" levels="1" name="Ring of Ant Queen"> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_PASSIVE"/> <for> <mul val='0.4' order='0x30' stat='poisonVuln'/> <add val='2' order='0x10' stat='accCombat'/> <mul val='1.15' order='0x30' stat='cAtk'/> <mul val='0.6' order='0x30' stat='rootVuln'/> <mul order="0x30" stat="pAtkSpd" val="1.10" /> <mul order="0x30" stat="mAtkSpd" val="1.10" /> <add val='10' order="0x10" stat="runSpd"/> </for> </skill> <skill id="8005" levels="1" name="Necklace of Valakas"> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_PASSIVE"/> <for> <mul order="0x30" stat="pDef" val="1.15" /> <mul order="0x30" stat="mDef" val="1.15" /> <add val='25' order="0x10" stat="runSpd"/> <mul val='2.0' order='0x30' stat='mCritRate'/> <mul val='0.85' order='0x30' stat='fireVuln'/> <mul val='0.2' order='0x30' stat='sleepVuln'/> <mul val='0.90' order='0x30' stat='mReuse'/> <mul val='0.90' order='0x30' stat='pReuse'/> <add val='5' order='0x40' stat="reflectDam"/> </for> </skill> <skill id="8006" levels="1" name="Earring of Antharas"> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_PASSIVE"/> <for> <mul order="0x30" stat="pAtk" val="1.15" /> <mul order="0x30" stat="mAtk" val="1.15" /> <mul order="0x30" stat="maxHp" val="1.15" /> <add val='10' order="0x10" stat="runSpd"/> <mul val='0.2' order='0x30' stat='bleedVuln'/> <mul val='1.10' order='0x30' stat='gainHp'/> <add val='4' order='0x40' stat='absorbDam'/> <mul val='0.4' order='0x30' stat='stunVuln'/> <mul val='0.4' order='0x30' stat='derangementVuln'/> <mul val='0.95' order='0x30' stat='MpConsumeRate'/> <mul val='0.85' order='0x30' stat='earthVuln'/> </for> </skill> <skill id="8007" levels="1" name="Earring of Zaken"> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_PASSIVE"/> <for> <mul order="0x30" stat="pAtk" val="1.15" /> <mul order="0x30" stat="mAtk" val="1.15" /> <add val='10' order="0x10" stat="runSpd" /> <mul val='0.4' order='0x30' stat='bleedVuln'/> <mul val='1.10' order='0x30' stat='gainHp'/> <add val='4' order='0x40' stat='absorbDam'/> <mul val='0.6' order='0x30' stat='stunVuln'/> <mul val='0.6' order='0x40' stat='derangementVuln'/> </for> </skill> <skill id="8008" levels="1" name="Ring of Baium"> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_PASSIVE"/> <for> <mul order="0x30" stat="pAtkSpd" val="1.15" /> <mul order="0x30" stat="mAtkSpd" val="1.15" /> <add val='10' order="0x10" stat="runSpd"/> <mul val='0.2' order='0x30' stat='poisonVuln'/> <add val='2' order='0x40' stat='accCombat'/> <mul val='1.15' order='0x30' stat='cAtk'/> <mul val='0.4' order='0x30' stat='rootVuln'/> <mul val='1.04' order='0x30' stat='pAtkSpd'/> <mul val='1.04' order='0x30' stat='mAtkSpd'/> </for> </skill> <skill id="8009" levels="1" name="Ring of Ant Queen"> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_PASSIVE"/> <for> <mul order="0x30" stat="pAtk" val="1.15" /> <mul order="0x30" stat="mAtk" val="1.15" /> <add val='10' order="0x10" stat="runSpd"/> <mul val='0.4' order='0x30' stat='poisonVuln'/> <add val='2' order='0x10' stat='accCombat'/> <mul val='1.15' order='0x30' stat='cAtk'/> <mul val='0.6' order='0x30' stat='rootVuln'/> </for> </skill> <skill id="8010" levels="1" name="Ring of Baium"> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_PASSIVE"/> <for> <mul order="0x30" stat="pAtkSpd" val="1.16" /> <mul order="0x30" stat="mAtkSpd" val="1.16" /> <mul order="0x30" stat="pDef" val="1.25" /> <mul order="0x30" stat="mDef" val="1.25" /> <mul order="0x30" stat="pAtk" val="1.25" /> <mul order="0x30" stat="mAtk" val="1.25" /> <mul val='0.2' order='0x30' stat='poisonVuln'/> <add val='2' order='0x40' stat='accCombat'/> <mul val='1.15' order='0x30' stat='cAtk'/> <mul val='0.4' order='0x30' stat='rootVuln'/> <mul val='1.04' order='0x30' stat='pAtkSpd'/> <mul val='1.04' order='0x30' stat='mAtkSpd'/> </for> </skill> <skill id="8011" levels="1" name="Ring of Ant Queen"> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_PASSIVE"/> <for> <mul order="0x30" stat="pAtkSpd" val="1.16" /> <mul order="0x30" stat="mAtkSpd" val="1.16" /> <mul order="0x30" stat="pDef" val="1.25" /> <mul order="0x30" stat="mDef" val="1.25" /> <mul order="0x30" stat="pAtk" val="1.25" /> <mul order="0x30" stat="mAtk" val="1.25" /> <mul val='0.4' order='0x30' stat='poisonVuln'/> <add val='2' order='0x10' stat='accCombat'/> <mul val='1.15' order='0x30' stat='cAtk'/> <mul val='0.6' order='0x30' stat='rootVuln'/> </for> </skill> <skill id="8012" levels="1" name="Ring of Baium"> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_PASSIVE"/> <for> <mul order="0x30" stat="pAtkSpd" val="1.18" /> <mul order="0x30" stat="mAtkSpd" val="1.18" /> <mul order="0x30" stat="pDef" val="1.45" /> <mul order="0x30" stat="mDef" val="1.45" /> <mul order="0x30" stat="pAtk" val="1.45" /> <mul order="0x30" stat="mAtk" val="1.45" /> <mul val='0.2' order='0x30' stat='poisonVuln'/> <add val='2' order='0x40' stat='accCombat'/> <mul val='1.15' order='0x30' stat='cAtk'/> <mul val='0.4' order='0x30' stat='rootVuln'/> <mul val='1.04' order='0x30' stat='pAtkSpd'/> <mul val='1.04' order='0x30' stat='mAtkSpd'/> </for> </skill> <skill id="8013" levels="1" name="Ring of Ant Queen"> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_PASSIVE"/> <for> <mul order="0x30" stat="pAtkSpd" val="1.18" /> <mul order="0x30" stat="mAtkSpd" val="1.18" /> <mul order="0x30" stat="pDef" val="1.45" /> <mul order="0x30" stat="mDef" val="1.45" /> <mul order="0x30" stat="pAtk" val="1.45" /> <mul order="0x30" stat="mAtk" val="1.45" /> <mul val='0.4' order='0x30' stat='poisonVuln'/> <add val='2' order='0x10' stat='accCombat'/> <mul val='1.15' order='0x30' stat='cAtk'/> <mul val='0.6' order='0x30' stat='rootVuln'/> </for> </skill> <skill id="8014" levels="1" name="Ring of Baium"> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_PASSIVE"/> <for> <mul order="0x30" stat="pAtkSpd" val="1.20" /> <mul order="0x30" stat="mAtkSpd" val="1.20" /> <mul order="0x30" stat="pDef" val="1.85" /> <mul order="0x30" stat="mDef" val="1.85" /> <mul order="0x30" stat="pAtk" val="1.85" /> <mul order="0x30" stat="mAtk" val="1.85" /> <mul val='0.2' order='0x30' stat='poisonVuln'/> <add val='2' order='0x40' stat='accCombat'/> <mul val='1.15' order='0x30' stat='cAtk'/> <mul val='0.4' order='0x30' stat='rootVuln'/> <mul val='1.04' order='0x30' stat='pAtkSpd'/> <mul val='1.04' order='0x30' stat='mAtkSpd'/> </for> </skill> <skill id="8015" levels="1" name="Ring of Ant Queen"> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_PASSIVE"/> <for> <mul order="0x30" stat="pAtkSpd" val="1.20" /> <mul order="0x30" stat="mAtkSpd" val="1.20" /> <mul order="0x30" stat="pDef" val="1.85" /> <mul order="0x30" stat="mDef" val="1.85" /> <mul order="0x30" stat="pAtk" val="1.85" /> <mul order="0x30" stat="mAtk" val="1.85" /> <mul val='0.4' order='0x30' stat='poisonVuln'/> <add val='2' order='0x10' stat='accCombat'/> <mul val='1.15' order='0x30' stat='cAtk'/> <mul val='0.6' order='0x30' stat='rootVuln'/> </for> </skill> </list> Изменено 9 января, 2013 пользователем lacosta Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Tr@velL 41 Опубликовано 9 января, 2013 Нету кода.... Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
lacosta 206 Опубликовано 9 января, 2013 скритый текст не работает =( Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Tr@velL 41 Опубликовано 9 января, 2013 скритый текст не работает =( Хм, все норм со статами, попробуй так - <mul order="0x40" stat="mDef" val="85" /> или <mul order="0x30" stat="mDef" val="0.85" /> Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
lacosta 206 Опубликовано 9 января, 2013 Хм, все норм со статами, попробуй так - <mul order="0x40" stat="mDef" val="85" /> или <mul order="0x30" stat="mDef" val="0.85" /> да не так точно работать не будет Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты