Саня 0 Опубликовано 3 мая, 2011 Всем привет. Такая проблема, игроки нее могут пользоваться баффером, он им не отвечает, а администратор может. Что сделать чтобы все могли, подскажите плз Cборка La2Base Interlude Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Kinnect 0 Опубликовано 3 мая, 2011 Сборка не вариант. Там куча багов. Бери фрозенов. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Саня 0 Опубликовано 3 мая, 2011 Хорошо, а по теме на счёт баффера? Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Давид 0 Опубликовано 3 мая, 2011 Покажи самого баффера ссылку в студиу! Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Саня 0 Опубликовано 3 мая, 2011 вот import sys from net.sf.l2j.gameserver.model.actor.instance import L2PcInstance from java.util import Iterator from net.sf.l2j.gameserver.datatables import SkillTable from net.sf.l2j import L2DatabaseFactory from net.sf.l2j.gameserver.model.quest import State from net.sf.l2j.gameserver.model.quest import QuestState from net.sf.l2j.gameserver.model.quest.jython import QuestJython as JQuest qn = "912_buffer" #Включение\выключение разделов. Для выключения замените ON на OFF attack = "ON" defence = "ON" resist = "ON" support = "ON" warcryer = "ON" overlord = "OFF" song = "ON" dance = "ON" noble = "ON" summon = "OFF" cubic = "OFF" NPC = [40001] prise_ID = 57 #Выставление цен на бафы min_level = 1 max_level = 80 min_prise = 0 buff_prise = 0 Chant_prise = 0 song_prise = 0 Dance_prise = 0 Hero_prise = 0 Noble_prise = 0 Summon_prise = 0 Prophecy_prise = 0 cubic_prise = 0 Full_buff_f1_prise = 0 Full_buff_f2_prise = 0 Full_buff_f3_prise = 0 Full_buff_m1_prise = 0 Full_buff_m2_prise = 0 Full_buff_m3_prise = 0 all_song_prise = 0 all_dance_prise = 0 print "importing custom: 912_buffer OK" class Quest (JQuest) : def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr) def onEvent(self,event,st): htmltext = event count=st.getQuestItemsCount(prise_ID) if count < min_prise : htmltext = "<html><body>У вас не хватает денег.</body></html>" if st.getPlayer().getLevel() < min_level : htmltext = "<html><body>Ваш уровень слишком велик. Минимальный уровень для бафа "+str(min_level)+"</body></html>" if st.getPlayer().getLevel() < max_level : htmltext = "<html><body>Ваш уровень слишком велик. Maксимальный уровень для бафа "+str(max_level)+"</body></html>" else: st.getPlayer().setTarget(st.getPlayer()) #Full buff fighter 3p if event == "124": st.takeItems(prise_ID,Full_buff_f3_prise) SkillTable.getInstance().getInfo(4359,3).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(4360,3).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(4357,2).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(4358,3).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(4347,6).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(4348,6).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1087,3).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(4355,3).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1257,3).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(4345,3).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(4344,3).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(4346,4).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(4354,4).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(4356,3).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(4342,2).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1062,2).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1389,3).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1303,1).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1047,4).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1352,1).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(4351,6).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(4350,4).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(4353,6).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(4349,2).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1304,3).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1363,1).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1323,1).getEffects(st.getPlayer(),st.getPlayer( )) st.getPlayer().setCurrentHpMp(st.getPlayer().getMaxHp(), st.getPlayer().getMaxMp()) return "main.htm" st.setState(State.COMPLETED) #Full buff fighter 2p if event == "125": st.takeItems(prise_ID,Full_buff_f2_prise) SkillTable.getInstance().getInfo(1068,3).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1086,2).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1077,3).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1242,2).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1268,4).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1035,4).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1036,2).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(271,1).getEffects(st.getPlayer(),st.getPlayer() ) SkillTable.getInstance().getInfo(275,1).getEffects(st.getPlayer(),st.getPlayer() ) SkillTable.getInstance().getInfo(274,1).getEffects(st.getPlayer(),st.getPlayer() ) SkillTable.getInstance().getInfo(269,1).getEffects(st.getPlayer(),st.getPlayer() ) SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer() ) st.getPlayer().setCurrentHpMp(st.getPlayer().getMaxHp(), st.getPlayer().getMaxMp()) return "buff.htm" st.setState(State.COMPLETED) #Full buff fighter 1p if event == "126": st.takeItems(prise_ID,Full_buff_f1_prise) SkillTable.getInstance().getInfo(1068,3).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1086,2).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1077,3).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1242,2).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1268,4).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1323,1).getEffects(st.getPlayer(),st.getPlayer( )) st.getPlayer().setCurrentHpMp(st.getPlayer().getMaxHp(), st.getPlayer().getMaxMp()) return "buff.htm" st.setState(State.COMPLETED) #Full buff mage 3p if event == "120": st.takeItems(prise_ID,Full_buff_m3_prise) SkillTable.getInstance().getInfo(1085,3).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1059,3).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1078,6).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1048,6).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1397,3).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1303,2).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1035,4).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1062,2).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(273,1).getEffects(st.getPlayer(),st.getPlayer() ) SkillTable.getInstance().getInfo(276,1).getEffects(st.getPlayer(),st.getPlayer() ) SkillTable.getInstance().getInfo(4703,13).getEffects(st.getPlayer(),st.getPlayer ()) SkillTable.getInstance().getInfo(349,1).getEffects(st.getPlayer(),st.getPlayer() ) SkillTable.getInstance().getInfo(363,1).getEffects(st.getPlayer(),st.getPlayer() ) SkillTable.getInstance().getInfo(365,1).getEffects(st.getPlayer(),st.getPlayer() ) SkillTable.getInstance().getInfo(1413,1).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1036,2).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1389,3).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1323,1).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(4554,4).getEffects(st.getPlayer(),st.getPlayer( )) st.getPlayer().setCurrentHpMp(st.getPlayer().getMaxHp(), st.getPlayer().getMaxMp()) return "buff.htm" st.setState(State.COMPLETED) #Full buff mage 2p if event == "121": st.takeItems(prise_ID,Full_buff_m2_prise) SkillTable.getInstance().getInfo(1085,3).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1059,3).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1078,6).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1048,6).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1397,3).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1303,2).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1035,4).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1062,2).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(273,1).getEffects(st.getPlayer(),st.getPlayer() ) SkillTable.getInstance().getInfo(276,1).getEffects(st.getPlayer(),st.getPlayer() ) SkillTable.getInstance().getInfo(4703,13).getEffects(st.getPlayer(),st.getPlayer ()) SkillTable.getInstance().getInfo(349,1).getEffects(st.getPlayer(),st.getPlayer() ) SkillTable.getInstance().getInfo(1323,1).getEffects(st.getPlayer(),st.getPlayer( )) st.getPlayer().setCurrentHpMp(st.getPlayer().getMaxHp(), st.getPlayer().getMaxMp()) return "buff.htm" st.setState(State.COMPLETED) #Full buff mage 1p if event == "122": st.takeItems(prise_ID,Full_buff_m1_prise) SkillTable.getInstance().getInfo(1085,3).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1059,3).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1078,6).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1048,6).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1397,3).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1303,2).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1323,1).getEffects(st.getPlayer(),st.getPlayer( )) st.getPlayer().setCurrentHpMp(st.getPlayer().getMaxHp(), st.getPlayer().getMaxMp()) return "buff.htm" st.setState(State.COMPLETED) #All Song if event == "130": st.takeItems(prise_ID,all_song_prise) SkillTable.getInstance().getInfo(267,1).getEffects(st.getPlayer(),st.getPlayer() ) SkillTable.getInstance().getInfo(270,1).getEffects(st.getPlayer(),st.getPlayer() ) SkillTable.getInstance().getInfo(268,1).getEffects(st.getPlayer(),st.getPlayer() ) SkillTable.getInstance().getInfo(269,1).getEffects(st.getPlayer(),st.getPlayer() ) SkillTable.getInstance().getInfo(265,1).getEffects(st.getPlayer(),st.getPlayer() ) SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer() ) SkillTable.getInstance().getInfo(266,1).getEffects(st.getPlayer(),st.getPlayer() ) SkillTable.getInstance().getInfo(306,1).getEffects(st.getPlayer(),st.getPlayer() ) SkillTable.getInstance().getInfo(304,1).getEffects(st.getPlayer(),st.getPlayer() ) SkillTable.getInstance().getInfo(308,1).getEffects(st.getPlayer(),st.getPlayer() ) SkillTable.getInstance().getInfo(305,1).getEffects(st.getPlayer(),st.getPlayer() ) SkillTable.getInstance().getInfo(363,1).getEffects(st.getPlayer(),st.getPlayer() ) SkillTable.getInstance().getInfo(349,1).getEffects(st.getPlayer(),st.getPlayer() ) SkillTable.getInstance().getInfo(364,1).getEffects(st.getPlayer(),st.getPlayer() ) st.getPlayer().setCurrentHpMp(st.getPlayer().getMaxHp(), st.getPlayer().getMaxMp()) return "main.htm" st.setState(State.COMPLETED) #All dance if event == "131": st.takeItems(prise_ID,all_dance_prise) SkillTable.getInstance().getInfo(274,1).getEffects(st.getPlayer(),st.getPlayer() ) SkillTable.getInstance().getInfo(277,1).getEffects(st.getPlayer(),st.getPlayer() ) SkillTable.getInstance().getInfo(272,1).getEffects(st.getPlayer(),st.getPlayer() ) SkillTable.getInstance().getInfo(273,1).getEffects(st.getPlayer(),st.getPlayer() ) SkillTable.getInstance().getInfo(276,1).getEffects(st.getPlayer(),st.getPlayer() ) SkillTable.getInstance().getInfo(271,1).getEffects(st.getPlayer(),st.getPlayer() ) SkillTable.getInstance().getInfo(275,1).getEffects(st.getPlayer(),st.getPlayer() ) SkillTable.getInstance().getInfo(309,1).getEffects(st.getPlayer(),st.getPlayer() ) SkillTable.getInstance().getInfo(311,1).getEffects(st.getPlayer(),st.getPlayer() ) SkillTable.getInstance().getInfo(307,1).getEffects(st.getPlayer(),st.getPlayer() ) SkillTable.getInstance().getInfo(310,1).getEffects(st.getPlayer(),st.getPlayer() ) SkillTable.getInstance().getInfo(365,1).getEffects(st.getPlayer(),st.getPlayer() ) st.getPlayer().setCurrentHpMp(st.getPlayer().getMaxHp(), st.getPlayer().getMaxMp()) return "main.htm" st.setState(State.COMPLETED) #Cancel if event == "666": st.getPlayer().stopAllEffects() return "main.htm" st.setState(State.COMPLETED) #Restore if event == "665": st.getPlayer().setCurrentHpMp(st.getPlayer().getMaxHp(), st.getPlayer().getMaxMp()) st.getPlayer().setCurrentCp(st.getPlayer().getMaxCp()) return "main.htm" st.setState(State.COMPLETED) if event == "2": if attack == "ON": st.takeItems(prise_ID,buff_prise) SkillTable.getInstance().getInfo(1068,3).getEffects(st.getPlayer(),st.getPlayer( )) return "main-buff.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "3": if defence == "ON": st.takeItems(prise_ID,buff_prise) SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer( )) return "main-buff.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "4": if attack == "ON": st.takeItems(prise_ID,buff_prise) SkillTable.getInstance().getInfo(1085,3).getEffects(st.getPlayer(),st.getPlayer( )) return "main-buff.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "5": if defence == "ON": st.takeItems(prise_ID,buff_prise) SkillTable.getInstance().getInfo(1078,6).getEffects(st.getPlayer(),st.getPlayer( )) return "main-buff.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "6": if support == "ON": st.takeItems(prise_ID,buff_prise) SkillTable.getInstance().getInfo(1073,2).getEffects(st.getPlayer(),st.getPlayer( )) return "main-buff.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "7": if support == "ON": st.takeItems(prise_ID,buff_prise) SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer( )) return "main-buff.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "8": if attack == "ON": st.takeItems(prise_ID,buff_prise) SkillTable.getInstance().getInfo(1077,3).getEffects(st.getPlayer(),st.getPlayer( )) return "main-buff.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "9": if attack == "ON": st.takeItems(prise_ID,buff_prise) SkillTable.getInstance().getInfo(1043,1).getEffects(st.getPlayer(),st.getPlayer( )) return "main-buff.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "10": if defence == "ON": st.takeItems(prise_ID,buff_prise) SkillTable.getInstance().getInfo(1035,4).getEffects(st.getPlayer(),st.getPlayer( )) return "main-buff.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "11": if resist == "ON": st.takeItems(prise_ID,buff_prise) SkillTable.getInstance().getInfo(1191,3).getEffects(st.getPlayer(),st.getPlayer( )) return "main-buff.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "12": if attack == "ON": st.takeItems(prise_ID,buff_prise) SkillTable.getInstance().getInfo(1062,2).getEffects(st.getPlayer(),st.getPlayer( )) return "main-buff.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "13": if support == "ON": st.takeItems(prise_ID,buff_prise) SkillTable.getInstance().getInfo(1044,3).getEffects(st.getPlayer(),st.getPlayer( )) return "main-buff.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "14": if defence == "ON": st.takeItems(prise_ID,buff_prise) SkillTable.getInstance().getInfo(1243,6).getEffects(st.getPlayer(),st.getPlayer( )) return "main-buff.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "15": if attack == "ON": st.takeItems(prise_ID,buff_prise) SkillTable.getInstance().getInfo(1242,2).getEffects(st.getPlayer(),st.getPlayer( )) return "main-buff.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "16": if attack == "ON": st.takeItems(prise_ID,buff_prise) SkillTable.getInstance().getInfo(1240,3).getEffects(st.getPlayer(),st.getPlayer( )) return "main-buff.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "17": if resist == "ON": st.takeItems(prise_ID,buff_prise) SkillTable.getInstance().getInfo(1032,3).getEffects(st.getPlayer(),st.getPlayer( )) return "main-buff.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "18": if support == "ON": st.takeItems(prise_ID,buff_prise) SkillTable.getInstance().getInfo(1045,6).getEffects(st.getPlayer(),st.getPlayer( )) return "main-buff.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "19": if support == "ON": st.takeItems(prise_ID,buff_prise) SkillTable.getInstance().getInfo(1048,6).getEffects(st.getPlayer(),st.getPlayer( )) return "main-buff.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "20": if attack == "ON": st.takeItems(prise_ID,buff_prise) SkillTable.getInstance().getInfo(1086,2).getEffects(st.getPlayer(),st.getPlayer( )) return "main-buff.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "21": if defence == "ON": st.takeItems(prise_ID,buff_prise) SkillTable.getInstance().getInfo(1036,2).getEffects(st.getPlayer(),st.getPlayer( )) return "main-buff.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "22": if attack == "ON": st.takeItems(prise_ID,buff_prise) SkillTable.getInstance().getInfo(1388,3).getEffects(st.getPlayer(),st.getPlayer( )) return "main-buff.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "23": if defence == "ON": st.takeItems(prise_ID,buff_prise) SkillTable.getInstance().getInfo(1389,3).getEffects(st.getPlayer(),st.getPlayer( )) return "main-buff.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "24": if resist == "ON": st.takeItems(prise_ID,buff_prise) SkillTable.getInstance().getInfo(1392,3).getEffects(st.getPlayer(),st.getPlayer( )) return "main-buff.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "25": if resist == "ON": st.takeItems(prise_ID,buff_prise) SkillTable.getInstance().getInfo(1182,3).getEffects(st.getPlayer(),st.getPlayer( )) return "main-buff.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "26": if resist == "ON": st.takeItems(prise_ID,buff_prise) SkillTable.getInstance().getInfo(1189,3).getEffects(st.getPlayer(),st.getPlayer( )) return "main-buff.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "27": if resist == "ON": st.takeItems(prise_ID,buff_prise) SkillTable.getInstance().getInfo(1393,3).getEffects(st.getPlayer(),st.getPlayer( )) return "main-buff.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "28": if resist == "ON": st.takeItems(prise_ID,buff_prise) SkillTable.getInstance().getInfo(1033,3).getEffects(st.getPlayer(),st.getPlayer( )) return "main-buff.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "29": if resist == "ON": st.takeItems(prise_ID,buff_prise) SkillTable.getInstance().getInfo(1352,1).getEffects(st.getPlayer(),st.getPlayer( )) return "main-buff.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "30": if attack == "ON": st.takeItems(prise_ID,Prophecy_prise) SkillTable.getInstance().getInfo(1356,1).getEffects(st.getPlayer(),st.getPlayer( )) return "main-buff.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "31": if defence == "ON": st.takeItems(prise_ID,buff_prise) SkillTable.getInstance().getInfo(1087,3).getEffects(st.getPlayer(),st.getPlayer( )) return "main-buff.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "32": if support == "ON": st.takeItems(prise_ID,buff_prise) SkillTable.getInstance().getInfo(1257,3).getEffects(st.getPlayer(),st.getPlayer( )) return "main-buff.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "33": if resist == "ON": st.takeItems(prise_ID,buff_prise) SkillTable.getInstance().getInfo(1259,4).getEffects(st.getPlayer(),st.getPlayer( )) return "main-buff.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "34": if defence == "ON": st.takeItems(prise_ID,buff_prise) SkillTable.getInstance().getInfo(1304,3).getEffects(st.getPlayer(),st.getPlayer( )) return "main-buff.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "35": if support == "ON": st.takeItems(prise_ID,buff_prise) SkillTable.getInstance().getInfo(1397,3).getEffects(st.getPlayer(),st.getPlayer( )) return "main-buff.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "36": if attack == "ON": st.takeItems(prise_ID,buff_prise) SkillTable.getInstance().getInfo(1303,2).getEffects(st.getPlayer(),st.getPlayer( )) return "main-buff.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "37": if resist == "ON": st.takeItems(prise_ID,buff_prise) SkillTable.getInstance().getInfo(1354,1).getEffects(st.getPlayer(),st.getPlayer( )) return "main-buff.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "38": if resist == "ON": st.takeItems(prise_ID,buff_prise) SkillTable.getInstance().getInfo(1353,1).getEffects(st.getPlayer(),st.getPlayer( )) return "main-buff.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "39": if attack == "ON": st.takeItems(prise_ID,Prophecy_prise) SkillTable.getInstance().getInfo(1355,1).getEffects(st.getPlayer(),st.getPlayer( )) return "main-buff.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "40": if attack == "ON": st.takeItems(prise_ID,buff_prise) SkillTable.getInstance().getInfo(1059,3).getEffects(st.getPlayer(),st.getPlayer( )) return "main-buff.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "41": if support == "ON": st.takeItems(prise_ID,buff_prise) SkillTable.getInstance().getInfo(1268,4).getEffects(st.getPlayer(),st.getPlayer( )) return "main-buff.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "42": if attack == "ON": st.takeItems(prise_ID,Prophecy_prise) SkillTable.getInstance().getInfo(1357,1).getEffects(st.getPlayer(),st.getPlayer( )) return "main-buff.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" #CHANTS if event == "43": if warcryer == "ON": st.takeItems(prise_ID,Chant_prise) SkillTable.getInstance().getInfo(1006,3).getEffects(st.getPlayer(),st.getPlayer( )) return "main-buff.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "44": if warcryer == "ON": st.takeItems(prise_ID,Chant_prise) SkillTable.getInstance().getInfo(1009,3).getEffects(st.getPlayer(),st.getPlayer( )) return "main-buff.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "45": if warcryer == "ON": st.takeItems(prise_ID,Chant_prise) SkillTable.getInstance().getInfo(1007,3).getEffects(st.getPlayer(),st.getPlayer( )) return "main-buff.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "47": if warcryer == "ON": st.takeItems(prise_ID,Chant_prise) SkillTable.getInstance().getInfo(1002,3).getEffects(st.getPlayer(),st.getPlayer( )) return "main-buff.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "60": if warcryer == "ON": st.takeItems(prise_ID,Chant_prise) SkillTable.getInstance().getInfo(1252,3).getEffects(st.getPlayer(),st.getPlayer( )) return "main-buff.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "61": if warcryer == "ON": st.takeItems(prise_ID,Chant_prise) SkillTable.getInstance().getInfo(1253,3).getEffects(st.getPlayer(),st.getPlayer( )) return "main-buff.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "62": if warcryer == "ON": st.takeItems(prise_ID,Chant_prise) SkillTable.getInstance().getInfo(1309,3).getEffects(st.getPlayer(),st.getPlayer( )) return "main-buff.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "63": if warcryer == "ON": st.takeItems(prise_ID,Chant_prise) SkillTable.getInstance().getInfo(1251,2).getEffects(st.getPlayer(),st.getPlayer( )) return "main-buff.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "64": if warcryer == "ON": st.takeItems(prise_ID,Chant_prise) SkillTable.getInstance().getInfo(1308,3).getEffects(st.getPlayer(),st.getPlayer( )) return "main-buff.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "65": if warcryer == "ON": st.takeItems(prise_ID,Chant_prise) SkillTable.getInstance().getInfo(1391,3).getEffects(st.getPlayer(),st.getPlayer( )) return "main-buff.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "66": if warcryer == "ON": st.takeItems(prise_ID,Chant_prise) SkillTable.getInstance().getInfo(1310,4).getEffects(st.getPlayer(),st.getPlayer( )) return "main-buff.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "67": if warcryer == "ON": st.takeItems(prise_ID,Chant_prise) SkillTable.getInstance().getInfo(1390,3).getEffects(st.getPlayer(),st.getPlayer( )) return "main-buff.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "68": if warcryer == "ON": st.takeItems(prise_ID,Chant_prise) SkillTable.getInstance().getInfo(1284,3).getEffects(st.getPlayer(),st.getPlayer( )) return "main-buff.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "69": if warcryer == "ON": st.takeItems(prise_ID,Chant_prise) SkillTable.getInstance().getInfo(1362,1).getEffects(st.getPlayer(),st.getPlayer( )) return "main-buff.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "70": if warcryer == "ON": st.takeItems(prise_ID,Prophecy_prise) SkillTable.getInstance().getInfo(1363,1).getEffects(st.getPlayer(),st.getPlayer( )) return "main-buff.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "71": if warcryer == "ON": st.takeItems(prise_ID,Prophecy_prise) SkillTable.getInstance().getInfo(1413,1).getEffects(st.getPlayer(),st.getPlayer( )) return "main-buff.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" #Overlord if event == "48": if overlord == "ON": st.takeItems(prise_ID,Chant_prise) SkillTable.getInstance().getInfo(1003,3).getEffects(st.getPlayer(),st.getPlayer( )) return "main-buff.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "49": if overlord == "ON": st.takeItems(prise_ID,Chant_prise) SkillTable.getInstance().getInfo(1005,3).getEffects(st.getPlayer(),st.getPlayer( )) return "main-buff.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "50": if overlord == "ON": st.takeItems(prise_ID,Chant_prise) SkillTable.getInstance().getInfo(1008,3).getEffects(st.getPlayer(),st.getPlayer( )) return "main-buff.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "51": if overlord == "ON": st.takeItems(prise_ID,Chant_prise) SkillTable.getInstance().getInfo(1260,3).getEffects(st.getPlayer(),st.getPlayer( )) return "main-buff.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "52": if overlord == "ON": st.takeItems(prise_ID,Chant_prise) SkillTable.getInstance().getInfo(1004,3).getEffects(st.getPlayer(),st.getPlayer( )) return "main-buff.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "53": if overlord == "ON": st.takeItems(prise_ID,Chant_prise) SkillTable.getInstance().getInfo(1250,3).getEffects(st.getPlayer(),st.getPlayer( )) return "main-buff.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "54": if overlord == "ON": st.takeItems(prise_ID,Chant_prise) SkillTable.getInstance().getInfo(1261,2).getEffects(st.getPlayer(),st.getPlayer( )) return "chant_overlord.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "55": if overlord == "ON": st.takeItems(prise_ID,Chant_prise) SkillTable.getInstance().getInfo(1249,3).getEffects(st.getPlayer(),st.getPlayer( )) return "chant_overlord2.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "56": if overlord == "ON": st.takeItems(prise_ID,Chant_prise) SkillTable.getInstance().getInfo(1282,2).getEffects(st.getPlayer(),st.getPlayer( )) return "chant_overlord2.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "57": if overlord == "ON": st.takeItems(prise_ID,Chant_prise) SkillTable.getInstance().getInfo(1364,1).getEffects(st.getPlayer(),st.getPlayer( )) return "chant_overlord2.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "58": if overlord == "ON": st.takeItems(prise_ID,Chant_prise) SkillTable.getInstance().getInfo(1365,1).getEffects(st.getPlayer(),st.getPlayer( )) return "chant_overlord2.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "59": if overlord == "ON": st.takeItems(prise_ID,Prophecy_prise) SkillTable.getInstance().getInfo(1414,1).getEffects(st.getPlayer(),st.getPlayer( )) return "chant_overlord2.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" #Songs if event == "72": if song == "ON": st.takeItems(prise_ID,song_prise) SkillTable.getInstance().getInfo(267,1).getEffects(st.getPlayer(),st.getPlayer() ) return "main-song.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "73": if song == "ON": st.takeItems(prise_ID,song_prise) SkillTable.getInstance().getInfo(270,1).getEffects(st.getPlayer(),st.getPlayer() ) return "main-song.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "74": if song == "ON": st.takeItems(prise_ID,song_prise) SkillTable.getInstance().getInfo(268,1).getEffects(st.getPlayer(),st.getPlayer() ) return "main-song.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "75": if song == "ON": st.takeItems(prise_ID,song_prise) SkillTable.getInstance().getInfo(269,1).getEffects(st.getPlayer(),st.getPlayer() ) return "main-song.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "76": if song == "ON": st.takeItems(prise_ID,song_prise) SkillTable.getInstance().getInfo(265,1).getEffects(st.getPlayer(),st.getPlayer() ) return "main-song.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "77": if song == "ON": st.takeItems(prise_ID,song_prise) SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer() ) return "main-song.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "78": if song == "ON": st.takeItems(prise_ID,song_prise) SkillTable.getInstance().getInfo(266,1).getEffects(st.getPlayer(),st.getPlayer() ) return "main-song.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "79": if song == "ON": st.takeItems(prise_ID,song_prise) SkillTable.getInstance().getInfo(306,1).getEffects(st.getPlayer(),st.getPlayer() ) return "main-song.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "80": if song == "ON": st.takeItems(prise_ID,song_prise) SkillTable.getInstance().getInfo(304,1).getEffects(st.getPlayer(),st.getPlayer() ) return "main-song.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "81": if song == "ON": st.takeItems(prise_ID,song_prise) SkillTable.getInstance().getInfo(308,1).getEffects(st.getPlayer(),st.getPlayer() ) return "main-song.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "82": if song == "ON": st.takeItems(prise_ID,song_prise) SkillTable.getInstance().getInfo(305,1).getEffects(st.getPlayer(),st.getPlayer() ) return "main-song.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "83": if song == "ON": st.takeItems(prise_ID,song_prise) SkillTable.getInstance().getInfo(363,1).getEffects(st.getPlayer(),st.getPlayer() ) return "main-song.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "84": if song == "ON": st.takeItems(prise_ID,song_prise) SkillTable.getInstance().getInfo(349,1).getEffects(st.getPlayer(),st.getPlayer() ) return "main-song.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "85": if song == "ON": st.takeItems(prise_ID,song_prise) SkillTable.getInstance().getInfo(364,1).getEffects(st.getPlayer(),st.getPlayer() ) return "main-song.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" #Dance if event == "86": if dance == "ON": st.takeItems(prise_ID,Dance_prise) SkillTable.getInstance().getInfo(274,1).getEffects(st.getPlayer(),st.getPlayer() ) return "main-dance.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "87": if dance == "ON": st.takeItems(prise_ID,Dance_prise) SkillTable.getInstance().getInfo(277,1).getEffects(st.getPlayer(),st.getPlayer() ) return "main-dance.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "88": if dance == "ON": st.takeItems(prise_ID,Dance_prise) SkillTable.getInstance().getInfo(272,1).getEffects(st.getPlayer(),st.getPlayer() ) return "main-dance.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "89": if dance == "ON": st.takeItems(prise_ID,Dance_prise) SkillTable.getInstance().getInfo(273,1).getEffects(st.getPlayer(),st.getPlayer() ) return "main-dance.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "90": if dance == "ON": st.takeItems(prise_ID,Dance_prise) SkillTable.getInstance().getInfo(276,1).getEffects(st.getPlayer(),st.getPlayer() ) return "main-dance.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "91": if dance == "ON": st.takeItems(prise_ID,Dance_prise) SkillTable.getInstance().getInfo(271,1).getEffects(st.getPlayer(),st.getPlayer() ) return "main-dance.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "92": if dance == "ON": st.takeItems(prise_ID,Dance_prise) SkillTable.getInstance().getInfo(275,1).getEffects(st.getPlayer(),st.getPlayer() ) return "main-dance.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "93": if dance == "ON": st.takeItems(prise_ID,Dance_prise) SkillTable.getInstance().getInfo(309,1).getEffects(st.getPlayer(),st.getPlayer() ) return "main-dance.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "94": if dance == "ON": st.takeItems(prise_ID,Dance_prise) SkillTable.getInstance().getInfo(311,1).getEffects(st.getPlayer(),st.getPlayer() ) return "main-dance.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "95": if dance == "ON": st.takeItems(prise_ID,Dance_prise) SkillTable.getInstance().getInfo(307,1).getEffects(st.getPlayer(),st.getPlayer() ) return "main-dance.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "96": if dance == "ON": st.takeItems(prise_ID,Dance_prise) SkillTable.getInstance().getInfo(310,1).getEffects(st.getPlayer(),st.getPlayer() ) return "main-dance.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "97": if dance == "ON": st.takeItems(prise_ID,Dance_prise) SkillTable.getInstance().getInfo(365,1).getEffects(st.getPlayer(),st.getPlayer() ) return "main-dance.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "477": if dance == "ON": st.takeItems(prise_ID,Dance_prise) SkillTable.getInstance().getInfo(366,1).getEffects(st.getPlayer(),st.getPlayer() ) return "main-dance.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" #Noble if event == "98": if noble == "ON": st.takeItems(prise_ID,Noble_prise) SkillTable.getInstance().getInfo(396,1).getEffects(st.getPlayer(),st.getPlayer() ) return "main-dance.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "99": if noble == "ON": st.takeItems(prise_ID,Noble_prise) SkillTable.getInstance().getInfo(395,1).getEffects(st.getPlayer(),st.getPlayer() ) return "main-dance.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "101": if noble == "ON": st.takeItems(prise_ID,Noble_prise) SkillTable.getInstance().getInfo(1325,1).getEffects(st.getPlayer(),st.getPlayer( )) return "main-dance.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "102": if noble == "ON": st.takeItems(prise_ID,Noble_prise) SkillTable.getInstance().getInfo(1323,1).getEffects(st.getPlayer(),st.getPlayer( )) return "main.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "103": if summon == "ON": st.takeItems(prise_ID,Summon_prise) SkillTable.getInstance().getInfo(4702,13).getEffects(st.getPlayer(),st.getPlayer ()) return "song_summon.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "104": if summon == "ON": st.takeItems(prise_ID,Summon_prise) SkillTable.getInstance().getInfo(4703,13).getEffects(st.getPlayer(),st.getPlayer ()) return "song_summon.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "105": if summon == "ON": st.takeItems(prise_ID,Summon_prise) SkillTable.getInstance().getInfo(4699,13).getEffects(st.getPlayer(),st.getPlayer ()) return "song_summon.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "106": if summon == "ON": st.takeItems(prise_ID,Summon_prise) SkillTable.getInstance().getInfo(4700,13).getEffects(st.getPlayer(),st.getPlayer ()) return "song_summon.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" #Cubic if event == "107": if cubic == "ON": st.takeItems(prise_ID,cubic_prise) st.getPlayer().sendMessage("You used crystals for the call of cubic") st.getPlayer().doCast(SkillTable.getInstance().getInfo(10,) return "cubic.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "108": if cubic == "ON": st.takeItems(prise_ID,cubic_prise) st.getPlayer().doCast(SkillTable.getInstance().getInfo(22,7)) return "cubic.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "109": if cubic == "ON": st.takeItems(prise_ID,cubic_prise) st.getPlayer().doCast(SkillTable.getInstance().getInfo(33,) return "cubic.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "110": if cubic == "ON": st.takeItems(prise_ID,cubic_prise) st.getPlayer().doCast(SkillTable.getInstance().getInfo(67,7)) return "cubic.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "111": if cubic == "ON": st.takeItems(prise_ID,cubic_prise) st.getPlayer().doCast(SkillTable.getInstance().getInfo(278,6)) return "cubic.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "112": if cubic == "ON": st.takeItems(prise_ID,cubic_prise) st.getPlayer().doCast(SkillTable.getInstance().getInfo(449,4)) return "cubic.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "113": if cubic == "ON": st.takeItems(prise_ID,cubic_prise) st.getPlayer().doCast(SkillTable.getInstance().getInfo(1279,9)) return "cubic.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "114": if cubic == "ON": st.takeItems(prise_ID,cubic_prise) st.getPlayer().doCast(SkillTable.getInstance().getInfo(1280,9)) return "cubic2.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "115": if cubic == "ON": st.takeItems(prise_ID,cubic_prise) st.getPlayer().doCast(SkillTable.getInstance().getInfo(1281,9)) return "cubic2.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "116": if defence == "ON": st.takeItems(prise_ID,buff_prise) SkillTable.getInstance().getInfo(4554,4).getEffects(st.getPlayer(),st.getPlayer( )) return "main-buff.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "117": if defence == "ON": st.takeItems(prise_ID,buff_prise) SkillTable.getInstance().getInfo(4553,4).getEffects(st.getPlayer(),st.getPlayer( )) return "main-buff.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if htmltext != event: st.setState(State.COMPLETED) st.exitQuest(1) return htmltext def onTalk (self,npc,player): st = player.getQuestState(qn) htmltext = "<html><head><body>I have nothing to say to you</body></html>" st.setState(State.STARTED) return "main.htm" QUEST = Quest(912,qn,"Custom") for npcId in NPC: QUEST.addStartNpc(npcId) QUEST.addTalkId(npcId) Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Давид 0 Опубликовано 3 мая, 2011 Скорее всего импорты не катят. import sys from net.sf.l2j.gameserver.model.actor.instance import L2PcInstance from java.util import Iterator from net.sf.l2j.gameserver.datatables import SkillTable from net.sf.l2j import L2DatabaseFactory from net.sf.l2j.gameserver.model.quest import State from net.sf.l2j.gameserver.model.quest import QuestState from net.sf.l2j.gameserver.model.quest.jython import QuestJython as JQuest Или в script.ini не занёс путь к квесту баффера самая расспространённая проблема с баффером. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Саня 0 Опубликовано 4 мая, 2011 в script.ini не занёс путь - детская ошибка. по поводу импортов, админ то может получать бафф, а игроки нет Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Kinnect 0 Опубликовано 4 мая, 2011 Правь конфиги на счет баферов, или ищи ошибку в скриптах. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты