1megalord1 26 Опубликовано 27 февраля, 2013 в сборке PW есть аукцион. Так когда в аукционе много предметов нельзя перейти на 2 страницу (она даже не отображается), и паказивает только 10 первых предметов. Как исправить чтоб были страницы? Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
inFA 19 Опубликовано 27 февраля, 2013 ну для начала желательно купить исходы пв у фокса Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
1megalord1 26 Опубликовано 27 февраля, 2013 аукцион: # -*- coding: utf-8 -*- import sys from javolution.text import TextBuilder from net.sf.l2j import L2DatabaseFactory from net.sf.l2j.gameserver.datatables import AugmentationData from net.sf.l2j.gameserver.datatables import ItemTable from net.sf.l2j.gameserver.datatables import SkillTable from net.sf.l2j.gameserver.model import L2Augmentation from net.sf.l2j.gameserver.model import L2ItemInstance from net.sf.l2j.gameserver.model import L2Skill from net.sf.l2j.gameserver.model import L2World from net.sf.l2j.gameserver.model.quest import State from net.sf.l2j.gameserver.model.quest import QuestState from net.sf.l2j.gameserver.model.quest.jython import QuestJython as JQuest from net.sf.l2j.gameserver.network import SystemMessageId from net.sf.l2j.gameserver.network.serverpackets import ExMailArrived from net.sf.l2j.gameserver.network.serverpackets import ItemList from net.sf.l2j.gameserver.network.serverpackets import SystemMessage from net.sf.l2j.gameserver.templates import L2Item from net.sf.l2j.util import Rnd from net.sf.l2j.gameserver.util import Util from time import gmtime, strftime qn = "purchase" MARKET = 999111 PAGE_LIMIT = 10 SORT_LIMIT = 8 MAX_ADENA = 2147000000 FORBIDDEN = [6611,6612,6613,6614,6615,6616,6617,6618,6619,6620,6621] # CENCH = "CCCC33" CPRICE = "669966" CITEM = "993366" CAUG1 = "333366" CAUG2 = "006699" moneys = {4037: "Coin Of Luck", 4355: "Blue Eva", 5962: "Gold Golem"} sorts = {0: "РћСЂСѓР¶РёРµ", 1: "Броня", 2: "Бижутерия"} class Quest (JQuest) : def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr) def init_LoadGlobalData(self) : print "purchase: ok" def closeStat(self,st): if st != None: st.close() return def closeRes(self,rs): if rs != None: rs.close() return def closeCon(self,con): if con != None: con.close() return def getIcon(self,con,iid): icon = "Icon.NOIMAGE" ext = False try: if con == None: ext = True con=L2DatabaseFactory.getInstance().getConnection() st = con.prepareStatement("SELECT itemIcon FROM `z_market_icons` WHERE `itemId`=? LIMIT 1"); st.setInt(1, iid); rs = st.executeQuery(); if rs.next(): icon = rs.getString("itemIcon") except: pass finally: self.closeRes(rs) self.closeStat(st) if ext: self.closeCon(con) return icon def getMoneyCall(self,money): return moneys.get(money, str("Adena")) def getSellerName(self,con,charId): name = "???" try: st = con.prepareStatement("SELECT char_name FROM `characters` WHERE `Obj_Id`=? LIMIT 1"); st.setInt(1, charId); rs = st.executeQuery(); if rs.next(): name = rs.getString("char_name") except: pass finally: self.closeRes(rs) self.closeStat(st) return name def getAugmentSkill(self, aid, lvl): augment = SkillTable.getInstance().getInfo(aid, 1) if augment == None: return "" augName = augment.getName(); stype = "Шанс"; if augment.isActive(): stype = "Актив" elif augment.isPassive(): stype = "Пассив" augName = augName.replace("Item Skill: ", ""); return "<font color="+CAUG1+">Аугмент:</font> <font color="+CAUG2+">" + augName + " (" + stype + ":" + str(lvl) + "lvl)</font>"; def getPageCount(self, con, me, itemId, augment, type2, charId): rowCount = 0 pages = 0 try: con=L2DatabaseFactory.getInstance().getConnection() if type2 >= 0: st=con.prepareStatement("SELECT COUNT(`id`) FROM `z_stock_items` WHERE `type` = ?") st.setInt(1, type2) elif itemId > 0: st=con.prepareStatement("SELECT COUNT(`id`) FROM `z_stock_items` WHERE `itemId` = ?") st.setInt(1, itemId) elif augment > 0: st=con.prepareStatement("SELECT COUNT(`id`) FROM `z_stock_items` WHERE `augment` = ?") st.setInt(1, augment) elif me == 1: st=con.prepareStatement("SELECT COUNT(`id`) FROM `z_stock_items` WHERE `ownerId` = ?") st.setInt(1, charId) else: st=con.prepareStatement("SELECT COUNT(`id`) FROM `z_stock_items` WHERE `id` > 0") rs=st.executeQuery() if (rs.next()): rowCount = rs.getInt(1) except : pass finally: self.closeRes(rs) self.closeStat(st) if rowCount == 0: return "0" pages = (rowCount / PAGE_LIMIT) + 1 return str(pages) def error(self,action, text): return "<html><body> " + action + ": <br> " + text + "</body></html>" def transferPay(self,con,charId,itemId,enchant,augment,auhLevel,price,money): item = ItemTable.getInstance().getTemplate(itemId) if item == None: return False data = str(strftime("%Y-%m-%d", gmtime())) time = str(strftime("%H:%M:%S", gmtime())) text = TextBuilder() text.append("Ртем: <font color=FF3399>" + item.getName() + " +" + str(enchant) + " " + self.getAugmentSkill(augment, auhLevel) +"</font><br1> был успешно продан.<br1>") text.append("Благодарим Р·Р° сотрудничество.") try: sName = self.getSellerName(con,charId) st = con.prepareStatement("INSERT INTO `z_post_pos` (`id`,`tema`,`text`,`from`,`to`,`type`,`date`,`time`,`itemName`,`itemId`,`itemCount`,`itemEnch`,`augData`,`augSkill`,`augLvl`) VALUES (NULL,?,?,?,?,?,?,?,?,?,?,?,?,?,?)") st.setString(1, "Шмотка продана") st.setString(2, text.toString()) st.setString(3, "~zzAuction#.") st.setString(4, sName) st.setInt(5, 0) st.setString(6, data) st.setString(7, time) st.setString(8, item.getName()) st.setInt(9, money) st.setInt(10, price) st.setInt(11, 0) st.setInt(12, 0) st.setInt(13, 0) st.setInt(14, 0) st.execute() alarm = L2World.getInstance().getPlayer(sName) if alarm: alarm.sendMessage("Уведомление СЃ аукциона: проверь почту") alarm.sendPacket(ExMailArrived()) return True except: return False finally: text.clear() self.closeStat(st) return False def showSellItems(self,player, page, me, last, itemId, augment, type2): text = TextBuilder("<br><table width=300><tr><td width=36></td><td width=264>") if last == 1: text.append("Последние " + str(PAGE_LIMIT) + ":</td></tr>") else: text.append("Страница " + str(page) + ":</td></tr>") limit1 = (page-1) * PAGE_LIMIT limit2 = PAGE_LIMIT con = None try: con=L2DatabaseFactory.getInstance().getConnection() if type2 >= 0: st=con.prepareStatement("SELECT id, itemId, enchant, augment, augLvl, price, money, ownerId, shadow FROM `z_stock_items` WHERE `type` = ? ORDER BY `id` DESC LIMIT ?, ?") st.setInt(1, type2) st.setInt(2, limit1) st.setInt(3, limit2) elif itemId > 0: st=con.prepareStatement("SELECT id, itemId, enchant, augment, augLvl, price, money, ownerId, shadow FROM `z_stock_items` WHERE `itemId` = ? ORDER BY `id` DESC LIMIT ?, ?") st.setInt(1, itemId) st.setInt(2, limit1) st.setInt(3, limit2) elif augment > 0: st=con.prepareStatement("SELECT id, itemId, enchant, augment, augLvl, price, money, ownerId, shadow FROM `z_stock_items` WHERE `augment` = ? ORDER BY `id` DESC LIMIT ?, ?") st.setInt(1, augment) st.setInt(2, limit1) st.setInt(3, limit2) elif me == 1: st=con.prepareStatement("SELECT id, itemId, enchant, augment, augLvl, price, money, ownerId, shadow FROM `z_stock_items` WHERE `ownerId` = ? ORDER BY `id` DESC LIMIT ?, ?") st.setInt(1, player.getObjectId()) st.setInt(2, limit1) st.setInt(3, limit2) else: st=con.prepareStatement("SELECT id, itemId, enchant, augment, augLvl, price, money, ownerId, shadow FROM `z_stock_items` ORDER BY `id` DESC LIMIT ?, ?") st.setInt(1, limit1) st.setInt(2, limit2) rs=st.executeQuery() while (rs.next()): sId = rs.getInt("id") itmId = rs.getInt("itemId") ownerId = rs.getInt("ownerId") brokeItem = ItemTable.getInstance().getTemplate(itmId) if brokeItem == None: continue priceB = "<font color="+CPRICE+">" + str(Util.formatAdena(rs.getInt("price"))) + " " + self.getMoneyCall(rs.getInt("money")) + "; \"" + self.getSellerName(con,ownerId) + "</font>" if player.getObjectId() == ownerId: priceB = "<table width=240><tr><td width=160><font color=666699>" + str(Util.formatAdena(rs.getInt("price"))) + " " + self.getMoneyCall(rs.getInt("money")) + ";</font></td><td align=right><button value=\"X\" action=\"bypass -h Quest purchase StockBuyItem_" + str(sId) + "\" width=25 height=15 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td></tr></table><br1>" text.append("<tr><td><img src=\"Icon." + brokeItem.getIcon() + "\" width=32 height=32></td><td><a action=\"bypass -h Quest purchase StockShowItem_" + str(sId) + "\"> <font color="+CITEM+">" + brokeItem.getName() + "</font></a><font color="+CENCH+">+" + str(rs.getInt("enchant")) + "</font> <br1> " +priceB+ " <br1>" + self.getAugmentSkill(rs.getInt("augment"), rs.getInt("augLvl")) + "</td></tr>"); except: pass finally: self.closeRes(rs) self.closeStat(st) text.append("</table><br>"); if last == 1: text.append("<br>"); else: pages = int(self.getPageCount(con, me, itemId, augment, type2,player.getObjectId())) if pages >= 2: text.append(self.sortPages(page,pages,me,itemId,augment,type2)) self.closeCon(con) htmltext = text.toString() text.clear() return htmltext def sortPages(self,page,pages,me,itemId,augment,type2): text = TextBuilder("<br>Страницы:<br1><table width=300><tr>") step = 1 s = page - 3 f = page + 3 if page < SORT_LIMIT and s < SORT_LIMIT: s = 1 if page >= SORT_LIMIT: text.append("<td><a action=\"bypass -h Quest purchase StockShowPage_" + str(s) + "_" + str(me) + "_" + str(itemId) + "_" + str(augment) + "_" + str(type2) + "\"> ... </a></td>") for i in range(s,(pages+1)): al = i + 1 if i == page: text.append("<td>" + str(i) + "</td>") else: if al <= pages: text.append("<td><a action=\"bypass -h Quest purchase StockShowPage_" + str(i) + "_" + str(me) + "_" + str(itemId) + "_" + str(augment) + "_" + str(type2) + "\">" + str(i) + "</a></td>") if step == SORT_LIMIT and f < pages: if al < pages: text.append("<td><a action=\"bypass -h Quest purchase StockShowPage_" + str(al) + "_" + str(me) + "_" + str(itemId) + "_" + str(augment) + "_" + str(type2) + "\"> ... </a></td>") break step+=1 text.append("</tr></table><br>") htmltext = text.toString() text.clear() return htmltext def clearVars(self,player): quest = player.getQuestState(qn) quest.unset("objId") quest.unset("augment") quest.unset("enchant") return def onAdvEvent (self,event,npc,player): quest = player.getQuestState(qn) if event == "list": htmltext = "<html><body><table width=280><tr><td>Аукцион</td><td align=right><button value=\"Офис\" action=\"bypass -h Quest purchase office\" width=70 height=17 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td><td align=right><button value=\"Добавить\" action=\"bypass -h Quest purchase add\" width=70 height=17 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td><td align=right><button value=\"РџРѕРёСЃРє\" action=\"bypass -h Quest purchase search\" width=40 height=17 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td></tr></table><br>" htmltext += self.showSellItems(player, 1, 0, 0, 0, 0, -1) htmltext += "<br></body></html>" return htmltext elif event.startswith("StockShowPage_"): search = str(event.replace("StockShowPage_", "")) page,me,itemId,augment,type2=search.split("_") if page == "" or me == "" or augment == "" or itemId == "" or type2 == "": return self.error("Листание страниц","Ошибка запроса") page,me,itemId,augment,type2=int(page),int(me),int(itemId),int(augment),int(type2) if me == 1: stype = "РњРѕРё шмотки" htmltext = "<html><body><table width=280><tr><td>Аукцион</td><td align=right><button value=\"Офис\" action=\"bypass -h Quest purchase office\" width=70 height=17 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td><td align=right><button value=\"Добавить\" action=\"bypass -h Quest purchase add\" width=70 height=17 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td><td align=right><button value=\"РџРѕРёСЃРє\" action=\"bypass -h Quest purchase search\" width=40 height=17 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td></tr></table><br><br1>" htmltext += self.showSellItems(player, page, me, 0, itemId, augment, type2) htmltext += "<br></body></html>" return htmltext elif event.startswith("StockShowItem_"): sellId = event.replace("StockShowItem_", "") if sellId == "": return self.error("Просмотр шмотки","Ошибка запроса") sellId=int(sellId) text = TextBuilder("<html><body>") try: con = L2DatabaseFactory.getInstance().getConnection(); st = con.prepareStatement("SELECT itemId, enchant, augment, augLvl, price, money, ownerId, shadow FROM `z_stock_items` WHERE `id`=? LIMIT 1"); st.setInt(1, sellId); rs = st.executeQuery(); if rs.next(): itemId = rs.getInt("itemId"); brokeItem = ItemTable.getInstance().getTemplate(itemId); if brokeItem == None: return self.error("Просмотр шмотки","Ошибка запроса") text.append("<font color=666666>ID шмотки: " + str(itemId) + "</font> <button value=\"Найти еще\" action=\"bypass -h Quest purchase find_ 777 _ " + str(itemId) + " _ Id шмотки\" width=70 height=15 back=\"sek.cbui94\" fore=\"sek.cbui92\">") enchant = rs.getInt("enchant"); augment = rs.getInt("augment"); auhLevel = rs.getInt("augLvl"); price = rs.getInt("price"); money = rs.getInt("money"); charId = rs.getInt("ownerId"); shadow = rs.getInt("shadow"); valute = self.getMoneyCall(money); #< text.append("<table width=300><tr><td><img src=\"" + brokeItem.getIcon() + "\" width=32 height=32></td><td><font color=LEVEL>" + brokeItem.getName() + " +" + str(enchant) + "</font><br></td></tr></table><br><br>") text.append("Продавец: " + self.getSellerName(con,charId) + "<br><br>") text.append(self.getAugmentSkill(augment, auhLevel) + "<br1>") if augment > 0: text.append("<button value=\"Найти еще\" action=\"bypass -h Quest purchase find_ 777 _ " + str(augment) + " _ Id аугмента\" width=70 height=15 back=\"sek.cbui94\" fore=\"sek.cbui92\"><br><br>") if player.getObjectId() == charId: text.append("<button value=\"Забрать\" action=\"bypass -h Quest purchase StockBuyItem_" + str(sellId) + "\" width=60 height=15 back=\"sek.cbui94\" fore=\"sek.cbui92\"><br>") else: payment = player.getInventory().getItemByItemId(money); fprice = str(Util.formatAdena(price)) if payment != None and payment.getCount() >= price: text.append("<font color=33CC00>Стоимость: " + fprice+ " " + str(valute) + "</font><br>"); text.append("<button value=\"Купить\" action=\"bypass -h Quest purchase StockBuyItem_" + str(sellId) + "\" width=60 height=15 back=\"sek.cbui94\" fore=\"sek.cbui92\"><br>") else: text.append("<font color=CC3333>Стоимость: " + fprice + " " + str(valute) + "</font><br>"); text.append("<font color=999999>[Купить]</font>"); else: return self.error("Просмотр шмотки","РќРё найдена или СѓР¶Рµ купили") except: pass finally: self.closeRes(rs) self.closeStat(st) self.closeCon(con) text.append("<br><br><a action=\"bypass -h Quest purchase list\">Вернуться</a><br>"); text.append("</body></html>"); htmltext = text.toString() text.clear() return htmltext elif event.startswith("StockBuyItem_"): sellId = event.replace("StockBuyItem_", "") if sellId == "": return self.error("РџРѕРєСѓРїРєР° шмотки","Ошибка запроса") sellId=int(sellId) try: con = L2DatabaseFactory.getInstance().getConnection(); st = con.prepareStatement("SELECT itemId, itemName, enchant, augment, augAttr, augLvl, price, money, ownerId, shadow FROM `z_stock_items` WHERE `id`=? LIMIT 1"); st.setInt(1, sellId); rs = st.executeQuery(); if rs.next(): itemId = rs.getInt("itemId"); bItem = ItemTable.getInstance().getTemplate(itemId); if bItem == None: return self.error("РџРѕРєСѓРїРєР° шмотки","Ошибка запроса") itemName = rs.getString("itemName"); enchant = rs.getInt("enchant"); augment = rs.getInt("augment"); augAttr = rs.getInt("augAttr"); auhLevel = rs.getInt("augLvl"); price = rs.getInt("price"); money = rs.getInt("money"); charId = rs.getInt("ownerId"); shadow = rs.getInt("shadow"); valute = self.getMoneyCall(money); #< if player.getObjectId() == charId: price = 0 if price > 0: payment = player.getInventory().getItemByItemId(money); if payment != None and payment.getCount() >= price: quest.takeItems(money,price) else: return self.error("РџРѕРєСѓРїРєР° шмотки","Проверьте стоимость") #> try: zabiraem=con.prepareStatement("DELETE FROM `z_stock_items` WHERE `id`=?") zabiraem.setInt(1, sellId) zabiraem.executeUpdate() except: return self.error("РџРѕРєСѓРїРєР° шмотки","Ошибка запроса") finally: self.closeStat(zabiraem) #> if price > 0 and not self.transferPay(con,charId,itemId,enchant,augment,auhLevel,price,money): return self.error("РџРѕРєСѓРїРєР° шмотки","Ошибка запроса") #> item = player.getInventory().addItem("zzAuction", itemId, 1, player, player.getTarget()) if enchant != 0: item.setEnchantLevel(enchant) if augAttr != 0: item.setAugmentation(L2Augmentation(item, augAttr, augment, auhLevel, True)) smsg = SystemMessage(SystemMessageId.EARNED_S2_S1_S) smsg.addItemName(itemId) smsg.addNumber(1) player.sendPacket(smsg) player.sendPacket(ItemList(player, True)) action,payment = "Снято","" if price > 0: action,payment = "Куплено","Стоимость: <font color="+CPRICE+">" + str(Util.formatAdena(price)) + " " + str(valute) + "</font>" alarm = L2World.getInstance().getPlayer(self.getSellerName(con,charId)) if alarm: alarm.sendMessage("Уведомление СЃ аукциона:" + bItem.getName() + " (+" + str(enchant) + ") купили!") htmltext = "<html><body><table><tr><td width=260>Аукцион</td><td align=right width=70><a action=\"bypass -h Quest purchase list\">Назад|<-</a></td></tr></table><br>" htmltext += action + "<br1> <font color="+CITEM+">" + bItem.getName() + "</font><font color="+CENCH+"> +" + str(enchant) + "</font><br> " + self.getAugmentSkill(augment, auhLevel) + " <br> " + payment + "</body></html>" else: return self.error("РџРѕРєСѓРїРєР° шмотки","РќРё найдена или СѓР¶Рµ купили") except: pass finally: self.closeRes(rs) self.closeStat(st) self.closeCon(con) return htmltext elif event == "search": htmltext = "<html><body><table><tr><td width=260>Аукцион</td><td align=right width=70><a action=\"bypass -h Quest purchase list\">Назад|<-</a></td></tr></table><br>" htmltext += "<table width=260><tr>" step = 0 for i in sorts: htmltext += "<td><button value=\"" + sorts[i] + "\" action=\"bypass -h Quest purchase find_ " + str(i) + " _ no _ no\" width=50 height=21 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td>" step+=1 if step == 4: step = 0 htmltext += "</tr><tr>" htmltext += "</tr></table><br><table width=220 border=0><tr><td align=right><edit var=\"value\" width=150 length=\"16\"></td><td align=right><combobox width=71 var=keyword list=\"Id шмотки;Id аугмента\"></td><td><button value=\"РџРѕРёСЃРє\" action=\"bypass -h Quest purchase find_ 777 _ $value _ $keyword\" width=50 height=21 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td></tr></table>" htmltext += "<br></body></html>" return htmltext elif event.startswith("find_ "): search = str(event.replace("find_ ", "")) type2,value,ptype=search.split("_") type2,value,ptype=str(type2),str(value),str(ptype) value = str(value.replace(" ", "")) type2 = int(type2.replace(" ", "")) if value == "" or ptype == "": htmltext = "<html><body>Задан пустой поисковый запрос<br><br><a action=\"bypass -h Quest purchase list\">Вернуться.</a></body></html>" return htmltext if type2 != 777 and type2 >= 0: ptype = "РўРёРї шмотки" psort = self.showSellItems(player, 1, 0, 0, 0, 0, type2) value = sorts.get(type2, "") if value == "": return self.error("Сортировка","Ошибка запроса") else: if not value.isdigit(): return self.error("Сортировка","Ошибка запроса") if ptype == " Id шмотки": psort = self.showSellItems(player, 1, 0, 0, int(value), 0, -1) else: psort = self.showSellItems(player, 1, 0, 0, 0, int(value), -1) htmltext = "<html><body><table><tr><td width=260>Аукцион</td><td align=right width=70><a action=\"bypass -h Quest purchase search\">Назад|<-</a></td></tr></table><br>" htmltext += "<table><tr><td width=260><font color=336699>РџРѕРёСЃРє РїРѕ:</font> <font color=CC66CC>"+ptype+":</font><font color=CC33CC>"+value+"</font></td><td align=right width=70></td></tr></table><br1>" htmltext += psort htmltext += "<br><a action=\"bypass -h Quest purchase list\">Вернуться</a><br></body></html>" return htmltext elif event == "add": htmltext = "<html><body><table><tr><td width=260>Аукцион</td><td align=right width=70><a action=\"bypass -h Quest purchase list\">Назад|<-</a></td></tr></table><br1>" htmltext += "<font color=LEVEL>Что хотите выставить РЅР° продажу?</font><br1>" htmltext += "РћСЂСѓР¶РёРµ:<br1>" htmltext += "<table width=240><tr><td><button value=\"Заточенное\" action=\"bypass -h Quest purchase enchanted_0\" width=90 height=15 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td>" htmltext += "<td><button value=\"Аугментированное.\" action=\"bypass -h Quest purchase augment_1\" width=90 height=15 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td>" htmltext += "</tr></table><br>--------<br1>" htmltext += "<button value=\"Броня (+)\" action=\"bypass -h Quest purchase enchanted_1\" width=90 height=15 back=\"sek.cbui94\" fore=\"sek.cbui92\"><br>" htmltext += "<button value=\"Бижутерия (+)\" action=\"bypass -h Quest purchase enchanted_2\" width=90 height=15 back=\"sek.cbui94\" fore=\"sek.cbui92\"><br>" htmltext += "</body></html>" return htmltext elif event.startswith("enchanted_"): chType = int(event.replace("enchanted_", "")) htmltext = "<html><body><table><tr><td width=260>Аукцион</td><td align=right width=70><a action=\"bypass -h Quest purchase add\">Назад|<-</a></td></tr></table><br1>" htmltext += "Шаг 1.<br>Выберите шмотку:<br><br><table width=300>" self.clearVars(player) if chType > 3: # каг? return self.error("Добавление шмоток","Ошибка запроса") for item in player.getInventory().getItems(): itemTemplate = item.getItem() itemId = itemTemplate.getItemId() itemType = itemTemplate.getType2() itemGrade = itemTemplate.getCrystalType() preench = item.getEnchantLevel() if item.canBeEnchanted() and preench > 0 and itemType == chType and itemId not in FORBIDDEN and itemTemplate.getDuration() == -1 and itemGrade > 3 and not item.isEquipped(): augment = "" if chType == 0: augment = "<font color=333366>Нет аугмента</font>" if item.isAugmented() and item.getAugmentation().getAugmentSkill() != None: augment = item.getAugmentation().getAugmentSkill() augment,level = str(augment.getId()),str(augment.getLevel()) augment = self.getAugmentSkill(int(augment), int(level)) htmltext += "<tr><td><img src=\"Icon."+itemTemplate.getIcon()+"\" width=32 height=32><br></td><td><a action=\"bypass -h Quest purchase step2_" + str(item.getObjectId()) +"_1\">" + itemTemplate.getName() + "</a> <font color="+CENCH+">+" + str(preench) + "</font><br1>" + augment + "</td></tr>" htmltext += "</table><br></body></html>" return htmltext elif event.startswith("augment_"): chType = int(event.replace("augment_", "")) htmltext = "<html><body><table><tr><td width=260>Аукцион</td><td align=right width=70><a action=\"bypass -h Quest purchase add\">Назад|<-</a></td></tr></table><br1>" htmltext += "Шаг 1.<br>Выберите шмотку:<br><br><table width=300>" self.clearVars(player) if chType != 1: # каг? return self.error("Добавление шмоток","Ошибка запроса") for item in player.getInventory().getItems(): itemTemplate = item.getItem() itemId = itemTemplate.getItemId() itemType = itemTemplate.getType2() itemGrade = itemTemplate.getCrystalType() preench = item.getEnchantLevel() if item.canBeEnchanted() and item.isAugmented() and item.getAugmentation().getAugmentSkill() != None and itemType == 0 and itemId not in FORBIDDEN and itemTemplate.getDuration() == -1 and itemGrade > 3 and not item.isEquipped(): augment = "" if chType == 0: augment = "<font color=333366>Нет аугмента</font>" if item.isAugmented() and item.getAugmentation().getAugmentSkill() != None: augment = item.getAugmentation().getAugmentSkill() augment,level = str(augment.getId()),str(augment.getLevel()) augment = self.getAugmentSkill(int(augment), int(level)) htmltext += "<tr><td><img src=\""+itemTemplate.getIcon()+"\" width=32 height=32><br></td><td><a action=\"bypass -h Quest purchase step2_" + str(item.getObjectId()) +"_2\">" + itemTemplate.getName() + "</a> <font color="+CENCH+">+" + str(preench) + "</font><br1>" + augment + "</td></tr>" htmltext += "</table><br></body></html>" return htmltext elif event.startswith("step2_"): search = str(event.replace("step2_", "")) itemObjId,chType=search.split("_") itemObjId,chType=int(itemObjId),int(chType) item = player.getInventory().getItemByObjectId(itemObjId) if item.canBeEnchanted() and item and not item.isEquipped(): itemId = item.getItemId() itemTemplate = item.getItem() itemType = itemTemplate.getType2() preench = item.getEnchantLevel() if chType == 1 and preench == 0: return self.error("Подробная инфа Рѕ шмотке","Ошибка запроса") augment = "" if chType == 2: augment = "<font color=333366>Нет аугмента</font>" augSkill = 0 if item.isAugmented() and item.getAugmentation().getAugmentSkill() != None: augment = item.getAugmentation().getAugmentSkill() #if chType == 2 and augment == None: #return self.error("Подробная инфа Рѕ шмотке","Ошибка запроса") augment,level = str(augment.getId()),str(augment.getLevel()) augSkill = int(augment) augment = self.getAugmentSkill(int(augment), int(level)) quest.set("augment",str(augSkill)) quest.set("objId",str(itemObjId)) quest.set("enchant",str(preench)) htmltext = "<html><body>Шаг 2.<br>Подтверждаете?<br>" htmltext += "<table width=300><tr><td><img src=\""+itemTemplate.getIcon()+"\" width=32 height=32></td><td><font color="+CITEM+">" + itemTemplate.getName() + "</font><font color="+CENCH+">+" + str(preench) + "</font><br>"+ augment + "</td></tr></table><br><br>" htmltext += "Введите желаемую цену Рё выберите валюту:<br>" mvars = "Adena;" for i in moneys: mvars+=moneys[i]+";" htmltext += "<table width=300><tr><td><edit var=\"price\" width=70 length=\"16\"></td><td><combobox width=100 var=type list=\"" + mvars + "\"></td></tr></table><br>" htmltext += "<button value=\"Продолжить\" action=\"bypass -h Quest purchase step3_ $price _ $type\" width=70 height=15 back=\"sek.cbui94\" fore=\"sek.cbui92\"><br>" htmltext += "<br><a action=\"bypass -h Quest purchase add\">Вернуться.</a></body></html>" else : htmltext = "<html><body>Ошибка!<br><a action=\"bypass -h Quest purchase step1\">Вернуться.</a></body></html>" return htmltext elif event.startswith("step3_ "): search = str(event.replace("step3_ ", "")) price,mvar=search.split("_") price,mvar=str(price),str(mvar) price = str(price.replace(" ", "")) if price == "" or mvar == "": return self.error("Шаг 3","Ошибка запроса") if not price.isdigit(): return self.error("Шаг 3","Ошибка запроса") price = int(price) if price == 0: return self.error("Шаг 3","Ошибка запроса") mvarId = 57 for i in moneys: if " "+moneys[i] == mvar: mvarId = i break if mvarId == 57 and price > MAX_ADENA: self.clearVars(player) return self.error("Шаг 3","Максимальная цена " + str(Util.formatAdena(MAX_ADENA)) + " Adena.") myItem = quest.getInt("objId") item = player.getInventory().getItemByObjectId(myItem) if item: if item.isEquipped(): return self.error("Шаг 3","Ошибка запроса") if not item.canBeEnchanted(): return self.error("Шаг 3","Ошибка запроса") myEnch = quest.getInt("enchant") myAugm = quest.getInt("augment") itemId = item.getItemId() itemTemplate = item.getItem() itemType = itemTemplate.getType2() preench = item.getEnchantLevel() if preench != myEnch: self.clearVars(player) return self.error("Шаг 3","Ошибка запроса") augment = "нет." augEffId = 0 augSkId = 0 augSkLvl = 0 if item.isAugmented() and item.getAugmentation().getAugmentSkill() != None: augment = item.getAugmentation().getAugmentSkill() augEffId = item.getAugmentation().getAugmentationId() augSkId,augSkLvl = str(augment.getId()),str(augment.getLevel()) if myAugm != int(augSkId): self.clearVars(player) return self.error("Шаг 3","Ошибка запроса") #< try: con2=L2DatabaseFactory.getInstance().getConnection() storeitem=con2.prepareStatement("INSERT INTO `z_stock_items` (`id`,`itemId`,`itemName`,`enchant`,`augment`,`augAttr`,`augLvl`,`price`,`money`,`type`,`ownerId`,`shadow`) VALUES (NULL,?,?,?,?,?,?,?,?,?,?,?);") storeitem.setInt(1,itemId) storeitem.setString(2, itemTemplate.getName()) storeitem.setInt(3, preench) storeitem.setInt(4, int(augSkId)) storeitem.setInt(5, int(augEffId)) storeitem.setInt(6, int(augSkLvl)) storeitem.setInt(7, price) storeitem.setInt(8, mvarId) storeitem.setInt(9, itemType) storeitem.setInt(10, player.getObjectId()) storeitem.setInt(11, 0) storeitem.executeUpdate() except: self.clearVars(player) return self.error("Шаг 3","Ошибка базы данных") finally: self.closeStat(storeitem) self.closeCon(con2) player.destroyItem("zzAuction",myItem, 1, player, 1) #< self.clearVars(player) htmltext = "<html><body><table><tr><td width=260>Аукцион</td><td align=right width=70><a action=\"bypass -h Quest purchase add\">Назад|<-</a></td></tr></table><br1>" htmltext += "<font color="+CITEM+">" + itemTemplate.getName() + "</font><font color="+CENCH+">+" + str(preench) + "</font><br1> " + self.getAugmentSkill(int(augSkId), int(augSkLvl)) + " <br1>выставлена РЅР° продажу!</body></html>" else: self.clearVars(player) return self.error("Шаг 3","Ошибка запроса") return htmltext elif event == "office": #data = str(strftime("%Y-%m-%d", gmtime())) #time = str(strftime("%H:%M:%S", gmtime())) htmltext = "<html><body><table><tr><td width=260>Аукцион</td><td align=right width=70><a action=\"bypass -h Quest purchase list\">Назад|<-</a></td></tr></table><br1>" htmltext += "Привет, " + player.getName() + ".<br>" #htmltext += "Привет, " + player.getName() + ".<br>Сейчас " + data + " " + time + "<br>" htmltext += "<button value=\"РњРѕРё шмотки\" action=\"bypass -h Quest purchase StockShowPage_1_1_0_0_-1\" width=70 height=15 back=\"sek.cbui94\" fore=\"sek.cbui92\"><br>" htmltext += "</body></html>" return htmltext return def onTalk (self,npc,player): st = player.getQuestState(qn) npcId = npc.getNpcId() if npcId == MARKET: return "<html><body>РќР° аукционе РІС‹ можете торговать заточенными Рё аугментированными шмотками.<br><a action=\"bypass -h Quest purchase list\">Просмотр</a><br><br>Если шмотку купили, оплата придет РЅР° почту.</body></html>" return QUEST = Quest(-1,qn,"custom") CREATED = State('Start', QUEST) QUEST.setInitialState(CREATED) QUEST.addStartNpc(MARKET) QUEST.addTalkId(MARKET) Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
taste 501 Опубликовано 27 февраля, 2013 и?аукцион не только на питоне, он еще и в ядре 1 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
1megalord1 26 Опубликовано 27 февраля, 2013 нет исходов + в сборке нет *.jar файлов + я не думаю что проблема в ядре, аукцион не в alt+b Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
1megalord1 26 Опубликовано 27 февраля, 2013 так что? можно исправить? Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
1megalord1 26 Опубликовано 27 февраля, 2013 да я уже сам сделал. поменял в коде s = page - 3 f = page + 3 на s = page - 10 f = page + 10 мда... Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты