vans 0 Опубликовано 12 сентября, 2011 Доброго времени суток уважаемые форумчане! Прошу вашей помощи переписать скрипт под Interlude хроны. Скрипт написан под Gracia Final хроники. Собственными силами ничего хорошего не вышло. Заранее спасибо. import sys from java.lang import System from java.util import Iterator from net.sf.l2j import L2DatabaseFactory from net.sf.l2j.gameserver.model.quest import State from net.sf.l2j.gameserver.model.quest import QuestState from net.sf.l2j.gameserver.model.quest.jython import QuestJython as JQuest from net.sf.l2j.gameserver.network.serverpackets import CharInfo from net.sf.l2j.gameserver.network.serverpackets import UserInfo from net.sf.l2j.gameserver.network.serverpackets import SetupGauge from net.sf.l2j.gameserver.model.base import ClassId from net.sf.l2j.gameserver.model.base import Experience from net.sf.l2j.gameserver.instancemanager import QuestManager from net.sf.l2j.gameserver.model.actor.instance import L2PcInstance from net.sf.l2j.gameserver.datatables import SkillTable from net.sf.l2j.gameserver.datatables import SkillTreeTable from net.sf.l2j.gameserver.model import L2Skill NPC = [8000] QuestId = 855 QuestName = "SubclassNpc" QuestDesc = "custom" QUEST_INFO = str(QuestId)+"_"+QuestName print "INFO Loaded ClassMaster NPC" #------------------------------------------------------------------------------------------------------------------------------------- # SETTINGS #------------------------------------------------------------------------------------------------------------------------------------- #For more than 3 subclasses, you must increase the variable number into the SQL and add to the database. #inside the sql you will find some variables named SubclassidX. Just change the "X" increasing the number. #This value shouldn't be changed if you don't want to increase the subclasses number beyond 3. #Increase or decrease the "maxsubsindb" value without make these changes, will cause errors. Be carefull!. maxsubsindb = 3 #True, allows reloading the configuration script from the game, without restarting the server (for GMs only). False, disables it. ShowReloadScriptPanel = True # Subclasses number that can be added. Must be less than or equal to "maxsubsindb". SubsNumber = 3 # True, allows add stackable subclasses in every original game subclass (Mainclass and every retails). # False, allows add stackable subclasses in only one original game subclass AllowMultiSubs = False # True, allows any stackable subclass. False, allows add your own race's subclasses only. AllowAllSubs = True #This option work if "AllowAllSubs = False", Also you need to be using a original game subclass (Retail) to get available this. #True, allow add a subclass with the same main class's race. False, allow add a subclass with the same Retail's race. AllowMutantRetail = False #The next two options work if "AllowAllSubs = True" only. #True, allows everybody add Kamael subclass. False otherwise. AllowKamaelSubs = False #True, allows Kamaels add any subclass. False, allows Kamaels to add their own race only. AllowAllSubsToKamael = False #True, allows delete the main class or any subclass added. False, allow to delete added subclasses only. Default: False AllowDelMainClass = False # Minimum Level to add a subclass. Default: 76 MinLevel = 76 #True, allows add subsclasses if the character is a Noblesse only. False, otherwise. Default: False AllowOnlyNobles = False #True, allow to add subclass or any other actions if you have the required items only. False, otherwise ReqItems = True #Required Item to switch between the subclasses. Default: 57 (Adena) #Required items number. Item1_Req = 57 Item1_Num = 1000000 #Required Item to add a subclass. #Required items number. Item2_Req = 3481 Item2_Num = 100 #Required Item to delete subclasses. #Required items number. Item3_Req = 3481 Item3_Num = 10 # True: Change level after add a subclass # False: Not to change level after add a subclass. Default: True DecLevel= True # True: HTML will show 3rd Class trasfer to choose, also it disallow add subclasses if the characters haven't added 3rd job. # False: HTML Will show 2nd Class trasfer to choose, also it disallow add subclasses if the characters haven't added 2nd or 3rd job. AllowThirdJob = False #Level at which the character will be changed after add a subclass. Default: 40 NewLevel= 40 # True: The user must wait a while before take any action. Default: True # False: The user can do any action without time constraints. Not recommended Block = True #Blocking time in seconds before take any action. BlockTime = 20 #------------------------------------------------------------------------------------------------------------------------------------- def MainHtml(st) : xsubsamount=getsubsammount(st) if xsubsamount >= 0 : HTML_MESSAGE = "<html><head><title>Subclass Master</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br><br>" HTML_MESSAGE += "<font color=\"303030\">"+getmaster(st)+"</font>" HTML_MESSAGE += "<img src=\"L2UI.SquareGray\" width=250 height=1><br>" HTML_MESSAGE += "<table width=250 border=0 bgcolor=444444>" HTML_MESSAGE += "<tr><td></td></tr>" HTML_MESSAGE += "<tr><td align=\"left\"><font color=\"0088EE\"> Before taking any action, make sure you</font></td></tr>" HTML_MESSAGE += "<tr><td align=\"left\"><font color=\"0088EE\"> are using the Main Class or the proper</font></td></tr>" HTML_MESSAGE += "<tr><td align=\"left\"><font color=\"0088EE\"> Subclass, which requested the changes.</font></td></tr>" if ReqItems == True: HTML_MESSAGE += "<tr><td align=\"left\"><font color=\"0088EE\"> Besides you need the required items.</font></td></tr>" HTML_MESSAGE += "<tr><td><br></td></tr>" if xsubsamount < SubsNumber and Item2_Num >= 1: HTML_MESSAGE += "<tr><td align=\"left\"><font color=\"0088EE\"> Choose Sub: <font color=\"FFFF00\">"+str(Item2_Num)+" "+str(getitemname(st,Item2_Req))+"</font></font></td></tr>" if Item3_Num >= 1: HTML_MESSAGE += "<tr><td align=\"left\"><font color=\"0088EE\"> Delete Sub: <font color=\"FFFF00\">"+str(Item3_Num)+" "+str(getitemname(st,Item3_Req))+"</font></font></td></tr>" if Item1_Num >= 1: HTML_MESSAGE += "<tr><td align=\"left\"><font color=\"0088EE\"> Switch Sub: <font color=\"FFFF00\">"+str(Item1_Num)+" "+str(getitemname(st,Item1_Req))+"</font></font></td></tr>" HTML_MESSAGE += "<tr><td></td></tr></table><br>" HTML_MESSAGE += "<img src=\"L2UI.SquareGray\" width=250 height=1><br>" HTML_MESSAGE += "<tr><td width=90 align=\"center\"><table width=90 border=0 bgcolor=444444><tr><td width=90 align=\"center\"><table width=85 border=0 bgcolor=444444>" if xsubsamount < SubsNumber : HTML_MESSAGE += "<tr><td><button value=\"Choose Sub\" action=\"bypass -h Quest " +QUEST_INFO + " gethtml 1\" width=80 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td></tr><br1>" HTML_MESSAGE += "<tr><td><button value=\"Delete Sub\" action=\"bypass -h Quest " +QUEST_INFO + " gethtml 3\" width=80 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td></tr><br1>" HTML_MESSAGE += "<tr><td><button value=\"Switch Sub\" action=\"bypass -h Quest " +QUEST_INFO + " gethtml 2\" width=80 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td></tr><br1>" HTML_MESSAGE += "</table></td></tr></table></td></tr>" HTML_MESSAGE += "</center></body></html>" return HTML_MESSAGE else: if st.getQuestItemsCount(Item2_Req) < Item2_Num and ReqItems == True: return comunerrors(st,"0") if getVarcharacters(st,"race") == "5" and AllowAllSubsToKamael == False : return MainHtmlIV(st,"5") if AllowAllSubs == False : if AllowMutantRetail == False and st.player.isSubClassActive(): return MainHtmlIV(st,getclassname(st,str(st.player.getClassId().getId()),"RaceId")) else: return MainHtmlIV(st,getVarcharacters(st,"race")) else: return MainHtmlI(st) def MainHtmlI(st) : HTML_MESSAGE = "<html><head><title>Subclass Master</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br><br>" HTML_MESSAGE += "<font color=\"303030\">"+getmaster(st)+"</font>" HTML_MESSAGE += "<img src=\"L2UI.SquareGray\" width=250 height=1><br>" HTML_MESSAGE += "<table width=250 border=0 bgcolor=444444>" HTML_MESSAGE += "<tr><td></td></tr>" HTML_MESSAGE += "<tr><td align=\"center\"><font color=\"0088EE\">Choose a Race</font></td></tr>" HTML_MESSAGE += "<tr><td></td></tr></table><br>" HTML_MESSAGE += "<img src=\"L2UI.SquareGray\" width=250 height=1><br><br>" HTML_MESSAGE += "<tr><td width=110 align=\"center\"><table width=110 border=0 bgcolor=444444><tr><td width=110 align=\"center\"><table width=105 border=0 bgcolor=444444>" HTML_MESSAGE += "<tr><td><button value=\"Human\" action=\"bypass -h Quest " +QUEST_INFO + " escraza 0\" width=100 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td></tr><br>" HTML_MESSAGE += "<tr><td><button value=\"Elf\" action=\"bypass -h Quest " +QUEST_INFO + " escraza 1\" width=100 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td></tr><br>" HTML_MESSAGE += "<tr><td><button value=\"Dark Elf\" action=\"bypass -h Quest " +QUEST_INFO + " escraza 2\" width=100 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td></tr><br>" HTML_MESSAGE += "<tr><td><button value=\"Orc\" action=\"bypass -h Quest " +QUEST_INFO + " escraza 3\" width=100 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td></tr><br>" HTML_MESSAGE += "<tr><td><button value=\"Dwarf\" action=\"bypass -h Quest " +QUEST_INFO + " escraza 4\" width=100 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td></tr><br>" if AllowKamaelSubs == True or getVarcharacters(st,"race") == "5": HTML_MESSAGE += "<tr><td><button value=\"Kamael\" action=\"bypass -h Quest " +QUEST_INFO + " escraza 5\" width=100 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td></tr><br>" HTML_MESSAGE += "</table></td></tr></table></td></tr>" HTML_MESSAGE += "</center></body></html>" return HTML_MESSAGE def MainHtmlII(st) : HTML_MESSAGE = "<html><head><title>Subclass Master</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br><br>" HTML_MESSAGE += "<font color=\"303030\">"+getmaster(st)+"</font>" HTML_MESSAGE += "<img src=\"L2UI.SquareGray\" width=250 height=1><br>" HTML_MESSAGE += "<table width=250 border=0 bgcolor=444444>" HTML_MESSAGE += "<tr><td></td></tr>" HTML_MESSAGE += "<tr><td align=\"center\"><font color=\"0088EE\">Choose a subclass to Switch</font></td></tr>" HTML_MESSAGE += "<tr><td></td></tr></table><br>" HTML_MESSAGE += "<img src=\"L2UI.SquareGray\" width=250 height=1><br><br>" HTML_MESSAGE += "<tr><td width=140 align=\"center\"><table width=140 border=0 bgcolor=444444><tr><td width=140 align=\"center\"><table width=135 border=0 bgcolor=444444>" temp = getVar(st,"currentsub"); j=-1 for i in range(maxsubsindb + 1): var = getVar(st,"subclassid"+str(i)) if int(var) >= 0 and int(var) <= 136: j+=1 if temp != str(i) and SubsNumber >= j: HTML_MESSAGE += "<tr><td><button value=\""+getclassname(st,var,"ClassName")+"\" action=\"bypass -h Quest " +QUEST_INFO + " camb "+str(i)+"\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td></tr><br>" HTML_MESSAGE += "</table></td></tr></table></td></tr>" HTML_MESSAGE += "</center></body></html>" return HTML_MESSAGE def MainHtmlIII(st) : HTML_MESSAGE = "<html><head><title>Subclass Master</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br><br>" HTML_MESSAGE += "<font color=\"303030\">"+getmaster(st)+"</font>" HTML_MESSAGE += "<img src=\"L2UI.SquareGray\" width=250 height=1><br>" HTML_MESSAGE += "<table width=250 border=0 bgcolor=444444>" HTML_MESSAGE += "<tr><td></td></tr>" HTML_MESSAGE += "<tr><td align=\"center\"><font color=\"0088EE\">Choose the class you want to delete</font></td></tr>" HTML_MESSAGE += "<tr><td></td></tr></table><br>" HTML_MESSAGE += "<img src=\"L2UI.SquareGray\" width=250 height=1><br><br>" HTML_MESSAGE += "<tr><td width=140 align=\"center\"><table width=140 border=0 bgcolor=444444><tr><td width=130 align=\"center\"><table width=135 border=0 bgcolor=444444>" j=-1 for i in range(maxsubsindb + 1): var = getVar(st,"subclassid"+str(i)) if int(var) >= 0 and int(var) <= 136: if i == 0 and AllowDelMainClass == False: pass else: j+=1 if SubsNumber >= j: HTML_MESSAGE += "<tr><td><button value=\""+getclassname(st,var,"ClassName")+"\" action=\"bypass -h Quest " +QUEST_INFO + " confirm "+str(i)+"\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td></tr><br>" HTML_MESSAGE += "</table></td></tr></table></td></tr>" HTML_MESSAGE += "</center></body></html>" return HTML_MESSAGE def MainHtmlIV(st,case) : HTML_MESSAGE = "<html><head><title>Subclass Master</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br><br>" HTML_MESSAGE += "<font color=\"303030\">"+getmaster(st)+"</font>" HTML_MESSAGE += "<img src=\"L2UI.SquareGray\" width=250 height=1><br>" HTML_MESSAGE += "<table width=250 border=0 bgcolor=444444>" HTML_MESSAGE += "<tr><td></td></tr>" HTML_MESSAGE += generateRace(st,case) HTML_MESSAGE += "</center></body></html>" return HTML_MESSAGE def MainHtmlV(st) : HTML_MESSAGE = "<html><head><title>Subclass Master</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br><br>" HTML_MESSAGE += "<font color=\"303030\">"+getmaster(st)+"</font><br>" HTML_MESSAGE += "<table width=260 border=0 bgcolor=444444>" HTML_MESSAGE += "<tr><td align=\"center\"><font color=\"LEVEL\">Confirmation</font></td></tr></table><br>" HTML_MESSAGE += "<img src=\"L2UI.SquareGray\" width=250 height=1><br>" HTML_MESSAGE += "<table width=260 border=0 bgcolor=444444>" HTML_MESSAGE += "<tr><td><br></td></tr>" HTML_MESSAGE += "<tr><td align=\"center\"><font color=\"FF0000\">This option can be seen by GMs only and it<br1>allow to update any changes made in the<br1>script. You can disable this option in<br1>the settings section within the Script.<br><font color=\"LEVEL\">Do you want to update the SCRIPT?</font></font></td></tr>" HTML_MESSAGE += "<tr><td></td></tr></table><br>" HTML_MESSAGE += "<img src=\"L2UI.SquareGray\" width=250 height=1><br><br>" HTML_MESSAGE += "<button value=\"Yes\" action=\"bypass -h Quest "+QUEST_INFO+" reloadscript 1\" width=50 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" HTML_MESSAGE += "<button value=\"No\" action=\"bypass -h Quest "+QUEST_INFO+" reloadscript 0\" width=50 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" HTML_MESSAGE += "</center></body></html>" return HTML_MESSAGE def generateRace(st,raceclass) : if raceclass == "0": HTML = "<tr><td align=\"center\"><font color=\"0088EE\">HUMAN</font></td></tr>" if raceclass == "1": HTML = "<tr><td align=\"center\"><font color=\"0088EE\">ELF</font></td></tr>" if raceclass == "2": HTML = "<tr><td align=\"center\"><font color=\"0088EE\">DARK ELF</font></td></tr>" if raceclass == "3": HTML = "<tr><td align=\"center\"><font color=\"0088EE\">ORC</font></td></tr>" if raceclass == "4": HTML = "<tr><td align=\"center\"><font color=\"0088EE\">DWARF</font></td></tr>" if raceclass == "5": HTML = "<tr><td align=\"center\"><font color=\"0088EE\">KAMAEL</font></td></tr>" HTML += "<tr><td></td></tr></table><br><img src=\"L2UI.SquareGray\" width=250 height=1><br>" if raceclass == "5": HTML += "<tr><td align=\"center\"><font color=\"0088EE\">Man Woman</font></td></tr>" elif raceclass == "4": HTML += "<tr><td align=\"center\"><font color=\"0088EE\">Figther</font></td></tr>" else: HTML += "<tr><td align=\"center\"><font color=\"0088EE\">Figther Mage</font></td></tr>" HTML += "<tr><td width=250 align=\"center\"><table width=240 border=0 bgcolor=444444><tr><td width=240 align=\"center\"><table width=235 border=0 bgcolor=444444><tr>" if raceclass == "0": HTML += "<tr><td align=\"center\"><button value=\""+getclassname(st,getparentclass(st,"92"),"ClassName")+"\" action=\"bypass -h Quest " + QUEST_INFO + " confirm 92\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td>" HTML += "<td align=\"center\"><button value=\""+getclassname(st,getparentclass(st,"98"),"ClassName")+"\" action=\"bypass -h Quest " + QUEST_INFO + " confirm 98\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td></tr>" HTML += "<tr><td align=\"center\"><button value=\""+getclassname(st,getparentclass(st,"93"),"ClassName")+"\" action=\"bypass -h Quest " + QUEST_INFO + " confirm 93\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td>" HTML += "<td align=\"center\"><button value=\""+getclassname(st,getparentclass(st,"97"),"ClassName")+"\" action=\"bypass -h Quest " + QUEST_INFO + " confirm 97\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td></tr>" HTML += "<tr><td align=\"center\"><button value=\""+getclassname(st,getparentclass(st,"88"),"ClassName")+"\" action=\"bypass -h Quest " + QUEST_INFO + " confirm 88\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td>" HTML += "<td align=\"center\"><button value=\""+getclassname(st,getparentclass(st,"96"),"ClassName")+"\" action=\"bypass -h Quest " + QUEST_INFO + " confirm 96\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td></tr>" HTML += "<tr><td align=\"center\"><button value=\""+getclassname(st,getparentclass(st,"89"),"ClassName")+"\" action=\"bypass -h Quest " + QUEST_INFO + " confirm 89\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td>" HTML += "<td align=\"center\"><button value=\""+getclassname(st,getparentclass(st,"95"),"ClassName")+"\" action=\"bypass -h Quest " + QUEST_INFO + " confirm 95\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td></tr>" HTML += "<tr><td align=\"center\"><button value=\""+getclassname(st,getparentclass(st,"90"),"ClassName")+"\" action=\"bypass -h Quest " + QUEST_INFO + " confirm 90\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td>" HTML += "<td align=\"center\"><button value=\""+getclassname(st,getparentclass(st,"94"),"ClassName")+"\" action=\"bypass -h Quest " + QUEST_INFO + " confirm 94\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td></tr>" HTML += "<tr><td align=\"center\"><button value=\""+getclassname(st,getparentclass(st,"91"),"ClassName")+"\" action=\"bypass -h Quest " + QUEST_INFO + " confirm 91\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td></tr>" if raceclass == "1": HTML += "<tr><td align=\"center\"><button value=\""+getclassname(st,getparentclass(st,"102"),"ClassName")+"\" action=\"bypass -h Quest " + QUEST_INFO + " confirm 102\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td>" HTML += "<td align=\"center\"><button value=\""+getclassname(st,getparentclass(st,"105"),"ClassName")+"\" action=\"bypass -h Quest " + QUEST_INFO + " confirm 105\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td></tr>" HTML += "<tr><td align=\"center\"><button value=\""+getclassname(st,getparentclass(st,"101"),"ClassName")+"\" action=\"bypass -h Quest " + QUEST_INFO + " confirm 101\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td>" HTML += "<td align=\"center\"><button value=\""+getclassname(st,getparentclass(st,"103"),"ClassName")+"\" action=\"bypass -h Quest " + QUEST_INFO + " confirm 103\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td></tr>" HTML += "<tr><td align=\"center\"><button value=\""+getclassname(st,getparentclass(st,"100"),"ClassName")+"\" action=\"bypass -h Quest " + QUEST_INFO + " confirm 100\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td>" HTML += "<td align=\"center\"><button value=\""+getclassname(st,getparentclass(st,"104"),"ClassName")+"\" action=\"bypass -h Quest " + QUEST_INFO + " confirm 104\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td></tr>" HTML += "<tr><td align=\"center\"><button value=\""+getclassname(st,getparentclass(st,"99"),"ClassName")+"\" action=\"bypass -h Quest " + QUEST_INFO + " confirm 99\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td></tr>" if raceclass == "2": HTML += "<tr><td align=\"center\"><button value=\""+getclassname(st,getparentclass(st,"109"),"ClassName")+"\" action=\"bypass -h Quest " + QUEST_INFO + " confirm 109\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td>" HTML += "<td align=\"center\"><button value=\""+getclassname(st,getparentclass(st,"112"),"ClassName")+"\" action=\"bypass -h Quest " + QUEST_INFO + " confirm 112\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td></tr>" HTML += "<tr><td align=\"center\"><button value=\""+getclassname(st,getparentclass(st,"108"),"ClassName")+"\" action=\"bypass -h Quest " + QUEST_INFO + " confirm 108\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td>" HTML += "<td align=\"center\"><button value=\""+getclassname(st,getparentclass(st,"110"),"ClassName")+"\" action=\"bypass -h Quest " + QUEST_INFO + " confirm 110\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td></tr>" HTML += "<tr><td align=\"center\"><button value=\""+getclassname(st,getparentclass(st,"107"),"ClassName")+"\" action=\"bypass -h Quest " + QUEST_INFO + " confirm 107\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td>" HTML += "<td align=\"center\"><button value=\""+getclassname(st,getparentclass(st,"111"),"ClassName")+"\" action=\"bypass -h Quest " + QUEST_INFO + " confirm 111\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td></tr>" HTML += "<tr><td align=\"center\"><button value=\""+getclassname(st,getparentclass(st,"106"),"ClassName")+"\" action=\"bypass -h Quest " + QUEST_INFO + " confirm 106\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td></tr>" if raceclass == "3": HTML += "<tr><td align=\"center\"><button value=\""+getclassname(st,getparentclass(st,"114"),"ClassName")+"\" action=\"bypass -h Quest " + QUEST_INFO + " confirm 114\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td>" HTML += "<td align=\"center\"><button value=\""+getclassname(st,getparentclass(st,"116"),"ClassName")+"\" action=\"bypass -h Quest " + QUEST_INFO + " confirm 116\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td></tr>" HTML += "<tr><td align=\"center\"><button value=\""+getclassname(st,getparentclass(st,"113"),"ClassName")+"\" action=\"bypass -h Quest " + QUEST_INFO + " confirm 113\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td>" HTML += "<td align=\"center\"><button value=\""+getclassname(st,getparentclass(st,"115"),"ClassName")+"\" action=\"bypass -h Quest " + QUEST_INFO + " confirm 115\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td></tr>" if raceclass == "4": HTML += "<tr><td align=\"center\"><button value=\""+getclassname(st,getparentclass(st,"118"),"ClassName")+"\" action=\"bypass -h Quest " + QUEST_INFO + " confirm 118\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td>" HTML += "<td align=\"center\"><button value=\""+getclassname(st,getparentclass(st,"117"),"ClassName")+"\" action=\"bypass -h Quest " + QUEST_INFO + " confirm 117\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td></tr>" if raceclass == "5": HTML += "<tr><td align=\"center\"><button value=\""+getclassname(st,getparentclass(st,"131"),"ClassName")+"\" action=\"bypass -h Quest " + QUEST_INFO + " confirm 131\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td>" HTML += "<td align=\"center\"><button value=\""+getclassname(st,getparentclass(st,"134"),"ClassName")+"\" action=\"bypass -h Quest " + QUEST_INFO + " confirm 134\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td></tr>" HTML += "<tr><td align=\"center\"><button value=\""+getclassname(st,getparentclass(st,"132"),"ClassName")+"\" action=\"bypass -h Quest " + QUEST_INFO + " confirm 132\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td>" HTML += "<td align=\"center\"><button value=\""+getclassname(st,getparentclass(st,"133"),"ClassName")+"\" action=\"bypass -h Quest " + QUEST_INFO + " confirm 133\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td></tr>" HTML += "<tr><td align=\"center\"><button value=\""+getclassname(st,getparentclass(st,"136"),"ClassName")+"\" action=\"bypass -h Quest " + QUEST_INFO + " confirm 136\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td></tr>" HTML += "</table></td></tr></table></td></tr>" return HTML def Confirmation(st,case,case1,case2): HTML_MESSAGE = "<html><head><title>Subclass Master</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br><br>" HTML_MESSAGE += "<font color=\"303030\">"+getmaster(st)+"</font><br>" HTML_MESSAGE += "<table width=260 border=0 bgcolor=444444>" HTML_MESSAGE += "<tr><td align=\"center\"><font color=\"LEVEL\">Confirmation</font></td></tr></table><br>" HTML_MESSAGE += "<img src=\"L2UI.SquareGray\" width=250 height=1><br>" HTML_MESSAGE += "<table width=260 border=0 bgcolor=444444>" HTML_MESSAGE += "<tr><td><br><br></td></tr>" if int(case) == 1 : HTML_MESSAGE += "<tr><td align=\"center\"><font color=\"0088EE\">Do you really want to add the<br1><font color=\"FFFF00\">"+getclassname(st,case1,"ClassName")+"</font> subclass?</td></tr>" if int(case) == 3 : HTML_MESSAGE += "<tr><td align=\"center\"><font color=\"0088EE\">Do you really want to delete the<br1><font color=\"FFFF00\">"+getclassname(st,getVar(st,"subclassid"+case2),"ClassName")+"</font> subclass?</td></tr>" HTML_MESSAGE += "<tr><td></td></tr></table><br>" HTML_MESSAGE += "<img src=\"L2UI.SquareGray\" width=250 height=1><br><br>" HTML_MESSAGE += "<button value=\"Yes\" action=\"bypass -h Quest "+QUEST_INFO+" "+case1+" "+case2+"\" width=50 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" HTML_MESSAGE += "<button value=\"No\" action=\"bypass -h Quest "+QUEST_INFO+" gethtml "+case+"\" width=50 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" HTML_MESSAGE += "</center></body></html>" return HTML_MESSAGE def complete(st) : HTML_MESSAGE = "<html><head><title>Subclass Master</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br><br>" HTML_MESSAGE += "<font color=\"303030\">"+getmaster(st)+"</font>" HTML_MESSAGE += "<img src=\"L2UI.SquareGray\" width=250 height=1><br>" HTML_MESSAGE += "<table width=250 border=0 bgcolor=444444>" HTML_MESSAGE += "<tr><td><br><br></td></tr>" HTML_MESSAGE += "<tr><td align=\"center\"><font color=\"0088EE\">Congratulations</font></td></tr>" HTML_MESSAGE += "<tr><td></td></tr>" HTML_MESSAGE += "<tr><td align=\"center\"><font color=\"0088EE\">Class changed successfully</font></td></tr>" HTML_MESSAGE += "<tr><td><br><br></td></tr></table><br>" HTML_MESSAGE += "<table width=250 border=0 bgcolor=444444>" HTML_MESSAGE += "<tr><td align=\"center\"><font color=\"00FF00\">To complete the change<br1>you must restart the game.</font></td></tr></table><br>" HTML_MESSAGE += "<img src=\"L2UI.SquareGray\" width=250 height=1>" HTML_MESSAGE += "</center></body></html>" if getblocktime(st) == True : pass return HTML_MESSAGE def errasecomplete(st) : HTML_MESSAGE = "<html><head><title>Subclass Master</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br><br>" HTML_MESSAGE += "<font color=\"303030\">"+getmaster(st)+"</font>" HTML_MESSAGE += "<img src=\"L2UI.SquareGray\" width=250 height=1><br>" HTML_MESSAGE += "<table width=250 border=0 bgcolor=444444>" HTML_MESSAGE += "<tr><td><br><br></td></tr>" HTML_MESSAGE += "<tr><td align=\"center\"><font color=\"0088EE\">The class that you chose has been deleted</font></td></tr>" HTML_MESSAGE += "<tr><td><br><br></td></tr></table><br>" HTML_MESSAGE += "<table width=250 border=0 bgcolor=444444>" HTML_MESSAGE += "<tr><td align=\"center\"><font color=\"00FF00\">Is advisable to restart the game</font></td></tr></table><br>" HTML_MESSAGE += "<img src=\"L2UI.SquareGray\" width=250 height=1>" HTML_MESSAGE += "</center></body></html>" if getblocktime(st) == True : pass return HTML_MESSAGE def errordeclasse(st,case,case2) : HTML_MESSAGE = "<html><head><title>Subclass Master</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br><br>" HTML_MESSAGE += "<font color=\"303030\">"+getmaster(st)+"</font><br>" HTML_MESSAGE += "<table width=260 border=0 bgcolor=444444>" HTML_MESSAGE += "<tr><td align=\"center\"><font color=\"FF5500\">Error</font></td></tr></table><br>" HTML_MESSAGE += "<img src=\"L2UI.SquareGray\" width=250 height=1><br>" HTML_MESSAGE += "<table width=260 border=0 bgcolor=444444>" HTML_MESSAGE += "<tr><td><br><br></td></tr>" if int(case) >= 88 : HTML_MESSAGE += "<tr><td align=\"center\"><font color=\"FF7700\">You can't add <font color=\"FFFF00\">"+getclassname(st,case2,"ClassName")+"</font> subclass.<br1>Talk to a Grand Master and switch<br1>to the proper class first.</td></tr>" else: HTML_MESSAGE += "<tr><td align=\"center\"><font color=\"FF7700\">You can't "+case2+" <font color=\"FFFF00\">"+getclassname(st,getVar(st,"subclassid"+case),"ClassName")+"</font><br1>subclass. Talk to a Grand Master and<br1>switch to the proper class first.</td></tr>" HTML_MESSAGE += "<tr><td><br><br></td></tr></table><br>" HTML_MESSAGE += "<img src=\"L2UI.SquareGray\" width=250 height=1>" HTML_MESSAGE += "</center></body></html>" if getblocktime(st) == True : pass return HTML_MESSAGE def errordeduplicado(st,numero) : HTML_MESSAGE = "<html><head><title>Subclass Master</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br><br>" HTML_MESSAGE += "<font color=\"303030\">"+getmaster(st)+"</font><br>" HTML_MESSAGE += "<table width=260 border=0 bgcolor=444444>" HTML_MESSAGE += "<tr><td align=\"center\"><font color=\"FF5500\">Error</font></td></tr></table><br>" HTML_MESSAGE += "<img src=\"L2UI.SquareGray\" width=250 height=1><br>" HTML_MESSAGE += "<table width=260 border=0 bgcolor=444444>" HTML_MESSAGE += "<tr><td><br><br></td></tr>" HTML_MESSAGE += "<tr><td align=\"center\"><font color=\"FF7700\">You can't add <font color=\"FFFF00\">"+getclassname(st,numero,"ClassName")+"</font><br1>subclass. You already have this class.</td></tr>" HTML_MESSAGE += "<tr><td><br><br></td></tr></table><br>" HTML_MESSAGE += "<img src=\"L2UI.SquareGray\" width=250 height=1>" HTML_MESSAGE += "</center></body></html>" if getblocktime(st) == True : pass return HTML_MESSAGE def comunerrors(st,case) : HTML_MESSAGE = "<html><head><title>Subclass Master</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br><br>" HTML_MESSAGE += "<font color=\"303030\">"+getmaster(st)+"</font><br>" HTML_MESSAGE += "<table width=260 border=0 bgcolor=444444>" HTML_MESSAGE += "<tr><td align=\"center\"><font color=\"FF5500\">Error</font></td></tr></table><br>" HTML_MESSAGE += "<img src=\"L2UI.SquareGray\" width=220 height=1><br>" HTML_MESSAGE += "<table width=220 border=0 bgcolor=444444>" HTML_MESSAGE += "<tr><td><br><br></td></tr>" if case == "0": HTML_MESSAGE += "<tr><td align=\"center\"><font color=\"FF7700\">You don't meet this NPC's minimum<br1>required items. Come back when you<br1>get <font color=\"FFFF00\">"+str(Item2_Num)+" "+str(getitemname(st,Item2_Req))+".</font></td></tr>" if case == "1": HTML_MESSAGE += "<tr><td align=\"center\"><font color=\"FF7700\">You don't have the required items.<br1>You need <font color=\"FFFF00\">"+str(Item1_Num)+" "+str(getitemname(st,Item1_Req))+"</font></td></tr>" if case == "2": HTML_MESSAGE += "<tr><td align=\"center\"><font color=\"FF7700\">You don't have the required items.<br1>You need <font color=\"FFFF00\">"+str(Item2_Num)+" "+str(getitemname(st,Item2_Req))+"</font></td></tr>" if case == "3": HTML_MESSAGE += "<tr><td align=\"center\"><font color=\"FF7700\">You don't have the required items.<br1>You need <font color=\"FFFF00\">"+str(Item3_Num)+" "+str(getitemname(st,Item3_Req))+"</font></td></tr>" if case == "4": HTML_MESSAGE += "<tr><td align=\"center\"><font color=\"FF7700\">You aren't eligible to add a<br1>subclass at this time.<br1>Your level must have <font color=\"FFFF00\">"+str(MinLevel)+" or above.</font></td></tr>" if case == "5": if AllowThirdJob == True: HTML_MESSAGE += "<tr><td align=\"center\"><font color=\"FF7700\">You aren't eligible to do any action<br1>at this time. Your current ocupation<br1>must have <font color=\"FFFF00\">3rd Job</font></td></tr>" else: HTML_MESSAGE += "<tr><td align=\"center\"><font color=\"FF7700\">You aren't eligible to do any action<br1>at this time. Your current ocupation<br1>must be <font color=\"FFFF00\">2nd or 3rd Job</font></td></tr>" if case == "6": HTML_MESSAGE += "<tr><td align=\"center\"><font color=\"FF7700\">You aren't eligible to add a<br1>subclass at this time.<br1>You must be a <font color=\"FFFF00\">Noblesse</font></td></tr>" HTML_MESSAGE += "<tr><td><br><br></td></tr></table><br>" HTML_MESSAGE += "<img src=\"L2UI.SquareGray\" width=220 height=1>" HTML_MESSAGE += "</center></body></html>" if getblocktime(st) == True : pass return HTML_MESSAGE def ReloadConfig(st) : try: if QuestManager.getInstance().reload(QuestId): st.player.sendMessage("The script and settings have been reloaded successfully.") else: st.player.sendMessage("Script Reloaded Failed. you edited something wrong! :P, fix it and restart the server") except: st.player.sendMessage("Script Reloaded Failed. you edited something wrong! :P, fix it and restart the server") return MainHtml(st) def getblocktime(st): if Block == True and not st.player.isGM() : endtime = int(System.currentTimeMillis()/1000) + BlockTime st.set("blockUntilTime",str(endtime)) st.getPlayer().sendPacket(SetupGauge(3, BlockTime * 1000 + 300)) val = True return val def getVar(st,const): conn=L2DatabaseFactory.getInstance().getConnection() act = conn.prepareStatement("SELECT * FROM subclass_list WHERE player_id="+getmultisubs(st)) rs=act.executeQuery() val = "-1" if rs : rs.next() try : val = rs.getString(const) conn.close() except : try : conn.close() except: pass return val def getsubsammount(st): j=-1 for i in range(maxsubsindb + 1): var = getVar(st,"subclassid"+str(i)) if int(var) >= 0 and int(var) <= 136: j+=1 return j def getVarcharacters(st,const): conn=L2DatabaseFactory.getInstance().getConnection() act = conn.prepareStatement("SELECT * FROM characters WHERE charId="+str(st.getPlayer().getObjectId())) rs=act.executeQuery() val = "0" if rs : rs.next() try : val = rs.getString(const) conn.close() except : try : conn.close() except: pass return val def getVarcharactersubs(st): conn=L2DatabaseFactory.getInstance().getConnection() act = conn.prepareStatement("SELECT * FROM subclass_list WHERE player_id="+getmultisubs(st)) rs=act.executeQuery() val = "" if rs : rs.next() for i in range(maxsubsindb + 1): try : val += rs.getString("subclassid"+str(i)) + " " except : val += str(st.player.getClassId().getId()) + " " try : conn.close() except: pass val+= "-1" return val def getclassname(st,case1,case2): conn=L2DatabaseFactory.getInstance().getConnection() act = conn.prepareStatement("SELECT * FROM char_templates WHERE ClassId="+case1) rs=act.executeQuery() if rs : rs.next() try : val = rs.getString(case2) conn.close() except : val = "0" try : conn.close() except: pass else : val = "0" return val def getitemname(st,itemval): conn=L2DatabaseFactory.getInstance().getConnection() itemidList = conn.prepareStatement("SELECT * FROM etcitem WHERE item_id="+str(itemval)) il=itemidList.executeQuery() if il : il.next() try : val = il.getString("name") conn.close() except : val = "0" try : conn.close() except: pass else : val = "0" return val def getparentclass(st,case): val=case if AllowThirdJob == False: conn=L2DatabaseFactory.getInstance().getConnection() parentid = conn.prepareStatement("SELECT * FROM class_list WHERE id = \""+case+"\"") pi=parentid.executeQuery() if pi : pi.next() try : val = pi.getString("parent_id") except : pass try : conn.close() except: pass return val def getmaxskilllevel(st,case): val= 0 com=L2DatabaseFactory.getInstance().getConnection() lvlskillid = com.prepareStatement("SELECT * FROM skill_trees WHERE skill_id = \""+case+"\" AND min_level <= \"85\" ORDER BY level DESC LIMIT 1") lvl=lvlskillid.executeQuery() if lvl : lvl.next() try : val = lvl.getInt("level") com.close() except : try : com.close() except: pass return val def getmultisubs(st): val= str(st.getPlayer().getObjectId()) + " LIMIT 1" if AllowMultiSubs == True: val= str(st.getPlayer().getObjectId()) +" AND sub_index=" + str(st.player.getClassIndex()) +" LIMIT 1" return val def getmaster(st): xi="class";xe="l";xf="e";xg="n";xa="B";xb="y";xc=" ";xd="A";xk="ter";xh="Sub";xj="Mas";val=xh+xi+xc+xj+xk+xc+xa+xb+xc+xd+xe+xe+xf+xg #val="Change Title here :P" return val def resetskills(st): parametros = "\"-1\""; j=-1 subs=getVarcharactersubs(st) SubSplit = subs.split(" ") for k in range(maxsubsindb + 1): conn=L2DatabaseFactory.getInstance().getConnection() if int(SubSplit[int(k)]) >= 0 and int(SubSplit[int(k)]) <= 136: j+=1 if int(SubSplit[int(k)]) >= 0 and int(SubSplit[int(k)]) <= 136 and SubsNumber >= j: xclassid = int(SubSplit[int(k)]) skillidList = conn.prepareStatement("SELECT * FROM class_list WHERE id = \""+str(xclassid)+"\"") sil=skillidList.executeQuery() while (sil.next()) : try : parametros+=",\"" +str(xclassid)+ "\"" xclassid = sil.getInt("parent_id") skillidList = conn.prepareStatement("SELECT * FROM class_list WHERE id = \""+str(xclassid)+"\"") sil=skillidList.executeQuery() except : pass try : conn.close() except : pass conn=L2DatabaseFactory.getInstance().getConnection() listskillid = conn.prepareStatement("SELECT * FROM skill_trees WHERE class_id IN ("+parametros+") AND min_level <= \"85\" ORDER BY skill_id DESC, level DESC") lis=listskillid.executeQuery() xskill = 0; cskill = 0; i=0 availableSkillsB = "" while (lis.next()) : try : xskill = lis.getInt("skill_id") if xskill != cskill : xlevel = lis.getInt("level") cskill = xskill i=i+1 availableSkillsB += str(xskill)+"_"+str(xlevel)+" " except : pass skills_exceptions = conn.prepareStatement("SELECT * FROM subclass_skill_exceptions WHERE class_id IN ("+parametros+") ORDER BY skill_id DESC, level DESC") se=skills_exceptions.executeQuery() while (se.next()) : try : xskill = se.getInt("skill_id") if xskill != cskill : xlevel = se.getInt("level") cskill = xskill i=i+1 availableSkillsB += str(xskill)+"_"+str(xlevel)+" " except : pass availableSkillsB+= "0_0" xvar="AND skill_id NOT BETWEEN \"1312\" AND \"1315\" AND skill_id NOT BETWEEN \"1368\" AND \"1372\"" if st.player.isGM(): xvar+=" AND skill_id NOT BETWEEN \"7029\" AND \"7064\"" listallskill = conn.prepareStatement("SELECT * FROM character_skills WHERE charId =\""+str(st.player.getObjectId())+"\" AND class_index =\""+str(st.player.getClassIndex())+"\" "+xvar+"") las=listallskill.executeQuery() availableSkillsA = [] while (las.next()) : try : xskill = las.getInt("skill_id") xlevel = las.getInt("skill_level") availableSkillsA += [str(xskill)+"_"+str(xlevel)] except : pass try : conn.close() except : pass try: skillSplit = availableSkillsB.split(" ") for avSkillsA in availableSkillsA : j=0; temp=0 while j <= i: j=j+1 parametro = skillSplit[j-1].replace("_"," ") skillSplitB = parametro.split(" ") avSkillsA = avSkillsA.replace("_"," ") skillSplitA = avSkillsA.split(" ") if int(skillSplitB[0]) == int(skillSplitA[0]): temp=1 if int(skillSplitA[1]) < 100 : if int(skillSplitB[1]) < int(skillSplitA[1]): re = SkillTable.getInstance().getInfo(int(skillSplitA[0]), int(skillSplitA[1])) st.player.removeSkill(re) sk = SkillTable.getInstance().getInfo(int(skillSplitB[0]), int(skillSplitB[1])) st.player.addSkill(sk, True) st.player.sendMessage("You got fixed "+sk.getName()+" Skill.") else: if int(skillSplitB[1]) < getmaxskilllevel(st,skillSplitB[0]): re = SkillTable.getInstance().getInfo(int(skillSplitA[0]), int(skillSplitA[1])) st.player.removeSkill(re) sk = SkillTable.getInstance().getInfo(int(skillSplitB[0]), int(skillSplitB[1])) st.player.addSkill(sk, True) st.player.sendMessage("You got fixed "+sk.getName()+" Skill.") if temp == 0 : sk = SkillTable.getInstance().getInfo(int(skillSplitA[0]), int(skillSplitA[1])) st.player.removeSkill(sk) st.player.sendMessage("You got removed "+sk.getName()+" Skill.") except : st.player.sendMessage("You dont have skills to remove") st.player.sendSkillList() if st.player.isNoble(): st.player.setNoble(True) if st.player.isHero(): st.player.setHero(True) val=0 return val class Quest (JQuest) : def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr) def onEvent(self,event,st): st.player.getStat().addExp(0) eventSplit = event.split(" ") event = eventSplit[0] eventParam1 = eventSplit[1] if event == "reloadscript": if eventParam1 == "1": return ReloadConfig(st) if eventParam1 == "0": return MainHtml(st) if event == "escraza": return MainHtmlIV(st,eventParam1) if event == "confirm": if int(eventParam1) >= 88: return Confirmation(st,"1",getparentclass(st,eventParam1),eventParam1) else: return Confirmation(st,"3","deletesub",eventParam1) if event == "gethtml": if eventParam1 == "1": if getVarcharacters(st,"race") == "5" and AllowAllSubsToKamael == False : return MainHtmlIV(st,"5") if AllowAllSubs == False : if AllowMutantRetail == False and st.player.isSubClassActive(): return MainHtmlIV(st,getclassname(st,str(st.player.getClassId().getId()),"RaceId")) else: return MainHtmlIV(st,getVarcharacters(st,"race")) else: return MainHtmlI(st) if eventParam1 == "2": return MainHtmlII(st) if eventParam1 == "3": return MainHtmlIII(st) return temp = getVar(st,"currentsub") temp2 = getVar(st,"sub_index") temp3 = str(st.player.getClassIndex()) temp4 = str(st.player.getClassId().getId()) if event == "camb": if temp2!=temp3: return errordeclasse(st,eventParam1,"switch to") elif st.getPlayer().getClassId().level() < 2 and AllowThirdJob == False or st.getPlayer().getClassId().level() < 3 and AllowThirdJob == True : return comunerrors(st,"5") elif st.getQuestItemsCount(Item1_Req) < Item1_Num and ReqItems == True: return comunerrors(st,"1") else: conn=L2DatabaseFactory.getInstance().getConnection() upd=conn.prepareStatement("UPDATE subclass_list SET subclassid"+temp+"="+temp4+", currentsub="+eventParam1+" WHERE player_id="+getmultisubs(st)) try : upd.executeUpdate() upd.close() conn.close() except : try : conn.close() except : pass if resetskills(st) == 1: pass st.player.setClassId(int(getVar(st,"subclassid"+eventParam1))) if not st.player.isSubClassActive(): st.player.setBaseClass(int(getVar(st,"subclassid"+eventParam1))) if ReqItems == True and not st.player.isGM(): st.takeItems(Item1_Req,Item1_Num) st.player.store() st.player.broadcastUserInfo() return complete(st) st.exitQuest(1) if event == "deletesub": if temp2!=temp3: return errordeclasse(st,eventParam1,"delete the") elif st.getPlayer().getClassId().level() < 2 and AllowThirdJob == False or st.getPlayer().getClassId().level() < 3 and AllowThirdJob == True : return comunerrors(st,"5") elif st.getQuestItemsCount(Item3_Req) < Item3_Num and ReqItems == True and not st.player.isGM() : return comunerrors(st,"3") else: conn=L2DatabaseFactory.getInstance().getConnection() upd=conn.prepareStatement("UPDATE subclass_list SET subclassid"+temp+"="+temp4+", currentsub="+temp+" WHERE player_id="+getmultisubs(st)) try : upd.executeUpdate() upd.close() conn.close() except : try : conn.close() except : pass if eventParam1 == temp and getsubsammount(st) > 0: j=0 for i in range(maxsubsindb + 1): var = getVar(st,"subclassid"+str(i)) if int(var) >= 0 and int(var) <= 136 and j == 0 and str(i) != temp: j+=1; idsubclass = var; temp=str(i) st.player.setClassId(int(idsubclass)) if not st.player.isSubClassActive(): st.player.setBaseClass(int(idsubclass)) con=L2DatabaseFactory.getInstance().getConnection() if getsubsammount(st) <= 1: rem=con.prepareStatement("DELETE FROM subclass_list WHERE player_id="+getmultisubs(st)) else: rem = con.prepareStatement("UPDATE subclass_list SET subclassid"+eventParam1+"=-1 ,currentsub="+temp+" WHERE player_id="+getmultisubs(st)) try : rem.executeUpdate() except : pass try : con.close() except : pass if resetskills(st) == 1: pass if ReqItems == True and not st.player.isGM(): st.takeItems(Item3_Req,Item3_Num) st.player.store() st.player.broadcastUserInfo() return errasecomplete(st) st.exitQuest(1) else: if temp2!=temp3 and getsubsammount(st) >= 0 : return errordeclasse(st,eventParam1,event) elif AllowOnlyNobles == True and not st.player.isGM() : if not st.player.isNoble() : return comunerrors(st,"6") elif st.getQuestItemsCount(Item2_Req) < Item2_Num and ReqItems == True and not st.player.isGM() : return comunerrors(st,"2") elif st.getPlayer().getLevel() < MinLevel and not st.player.isGM() : return comunerrors(st,"4") elif st.getPlayer().getClassId().level() < 2 and AllowThirdJob == False or st.getPlayer().getClassId().level() < 3 and AllowThirdJob == True : return comunerrors(st,"5") else: if temp4 == eventParam1 or temp4 == event: return errordeduplicado(st,event) else: con=L2DatabaseFactory.getInstance().getConnection() if getsubsammount(st) == -1 : ins = con.prepareStatement("INSERT INTO subclass_list (player_id,currentsub,sub_index,subclassid0,subclassid1) VALUES (?,?,?,?,?)") ins.setString(1, str(st.player.getObjectId())) ins.setString(2, "1") ins.setString(3, str(st.player.getClassIndex())) ins.setString(4, temp4) ins.setString(5, event) else: temp6 = "-1"; j=0 for i in range(maxsubsindb + 1): var = getVar(st,"subclassid"+str(i)) if var == eventParam1 or var == event: return errordeduplicado(st,event) if int(var) < 0 or int(var) > 136: if temp6 == "-1" and j==0: j+=1 temp6 = str(i) ins = con.prepareStatement("UPDATE subclass_list SET subclassid"+temp6+"="+event+", subclassid"+temp+"="+temp4+", currentsub="+temp6+" WHERE player_id="+getmultisubs(st)) try : ins.executeUpdate() ins.close() con.close() except : pass if resetskills(st) == 1: pass if ReqItems == True and not st.player.isGM() : st.takeItems(Item2_Req,Item2_Num) if DecLevel == True and not st.player.isGM() : pXp = st.player.getExp() tXp = Experience.LEVEL[NewLevel] if pXp > tXp: st.player.removeExpAndSp(pXp - tXp, 0) st.player.setClassId(int(event)) if not st.player.isSubClassActive(): st.player.setBaseClass(int(event)) st.player.store() st.player.broadcastUserInfo() return complete(st) st.exitQuest(1) def onFirstTalk (self,npc,player): st = player.getQuestState(QUEST_INFO) if not st : st = self.newQuestState(player) if player.isGM(): if ShowReloadScriptPanel == True: return MainHtmlV(st) else: return MainHtml(st) elif int(System.currentTimeMillis()/1000) > st.getInt("blockUntilTime"):return MainHtml(st) else: return QUEST = Quest(QuestId,QUEST_INFO,QuestDesc) for npcId in NPC: QUEST.addStartNpc(npcId) QUEST.addFirstTalkId(npcId) QUEST.addTalkId(npcId) Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
vans 0 Опубликовано 13 сентября, 2011 Актуально.(дам на пивко) Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
igorbruma 4 Опубликовано 13 сентября, 2011 Сборка какая ? Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
vans 0 Опубликовано 13 сентября, 2011 Сборка какая ? В принципе не важно, под любую сборку Interlude. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
vans 0 Опубликовано 13 сентября, 2011 Актуально.(дам на пивко) Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
vans 0 Опубликовано 14 сентября, 2011 Актуально.(дам на пивко) Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
vans 0 Опубликовано 14 сентября, 2011 Может кто-то видел данный скрипт в шаре.. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
KFan 7 Опубликовано 15 сентября, 2011 дай мне выше указанный код в файле, ибо копируя может быть много синтаксических ошибок во 2 скрипт на 2 профу я могу написать (отпиши в аську) Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Admiralio 0 Опубликовано 20 сентября, 2011 В принципе не важно, под любую сборку Interlude. тут дело не в хрониках, а в импортах. именно по этому и справшивали какая сборка, имея ввиду команду разработчиков, а не хроники. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
vans 0 Опубликовано 20 сентября, 2011 тут дело не в хрониках, а в импортах.именно по этому и справшивали какая сборка, имея ввиду команду разработчиков, а не хроники. Неужели нужно так много ума поправить импорты? Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты