Blact 1 Опубликовано 29 октября, 2011 Вот код Charmaganer не хочет компилиться пишет ошибку Buildfile: E:\gm\server\serverfrozeh\Core\Core\build.xml prepare-local: prepare-final: init: version: [echo] L2jFrozen Gameserver Revision: exported compile: [javac] Compiling 662 source files to E:\gm\server\serverfrozeh\Core\Core\build\classes [javac] E:\gm\server\serverfrozeh\Core\Core\head-src\com\l2jfrozen\gameserver\model\actor\L2CharManagerInstance.java:1(и так с 1 по 29 строчку): unmappable character for encoding utf-8 : illegal character: \0 [javac] ?? : [javac] 100 errors Кодировку меняю и тоже самое помогите решить ошибку вот собственно код чар менеджера Скрытый текстpackage com.l2jfrozen.gameserver.model.actor.instance; import java.util.StringTokenizer; import java.util.regex.Pattern; import java.util.regex.PatternSyntaxException; import java.util.regex.Matcher; import javolution.text.TextBuilder; import com.l2jfrozen.gameserver.network.serverpackets.ActionFailed; import com.l2jfrozen.gameserver.network.serverpackets.MagicSkillUser; import com.l2jfrozen.gameserver.network.serverpackets.MyTargetSelected; import com.l2jfrozen.gameserver.network.serverpackets.NpcHtmlMessage; import com.l2jfrozen.gameserver.network.serverpackets.UserInfo; import com.l2jfrozen.gameserver.network.serverpackets.ValidateLocation; import com.l2jfrozen.gameserver.templates.L2NpcTemplate; import com.l2jfrozen.gameserver.util.Util; public class L2CharManagerInstance extends L2FolkInstance { /** * @author SeDneY */ private final String NPC_MENU = "<html><title>L2j Char Manager</title><body>" + "<a action=\"bypass -h npc_%objectId%_showwindow 1\">>Change my name</a><br>" + "<a action=\"bypass -h npc_%objectId%_showwindow 2\">Change my name color</a><br>" + "<a action=\"bypass -h npc_%objectId%_showwindow 3\">Change my title color</a><br>" + "<a action=\"bypass -h npc_%objectId%_showwindow 4\">Set me as Noble</a><br>" + "<a action=\"bypass -h npc_%objectId%_showwindow 5\">Set me as Hero</a><br>" + "<a action=\"bypass -h npc_%objectId%_showwindow 6\">Change my sex</a><br>" + "<a action=\"bypass -h npc_%objectId%_showwindow 7\">Put down my PKs</a><br>" + "</body></html>"; private final int NickNameChangeItem = 4037; private final int NickNameChangeItemCount = 200; private final String NickNameChangeItemName = "Coin of Luck"; private final String NickNamePattern = ".*"; // private final int ChangeTitleColorItem = 4037; // private final int ChangeTitleColorItemCount = 20; // private final String ChangeTitleColorItemName = "Coin of Luck"; private final int ChangeNickColorItem = 4037; private final int ChangeNickColorItemCount = 30; private final String ChangeNickColorItemName = "Coin of Luck"; private final int SetNobleItem = 4037; // private final int SetNobleItemCount = 100; // private final String SetNobleItemName = "Coin of Luck"; private final int SetHeroItem = 4037; // private final int SetHeroItemCount = 300; // private final String SetHeroItemName = "Coin of Luck"; // private final int SetSexItem = 4037; // private final int SetSexItemCount = 10; // private final String SetSexItemName = "Coin of Luck"; // private final int ChangePkKillsItem = 57; // private final int ChangePkKillsItemCount = 1; // private final String ChangePkKillsItemName = "Coin of Luck"; // public L2CharManagerInstance(int objectId, L2NpcTemplate template) { super(objectId, template); } @Override public void onBypassFeedback(L2PcInstance player, String command) { StringTokenizer st = new StringTokenizer(command, " "); String curCommand = st.nextToken(); if(curCommand.startsWith("showwindow")) { showWindow(player, Integer.parseInt(st.nextToken())); } else if(curCommand.startsWith("change_nickname")) { String name = st.nextToken(); playerSetNickName(player, name); } else if(curCommand.startsWith("change_nickcolor")) { playerSetColor(player, st.nextToken(), 1); } else if(curCommand.startsWith("change_titlecolor")) { playerSetColor(player, st.nextToken(), 2); } else if(curCommand.startsWith("change_pkcount")) { changePkCount(player, Integer.parseInt(st.nextToken())); } else if(curCommand.startsWith("setstatus")) { setStatus(player, Integer.parseInt(st.nextToken())); } } @Override public void onAction(L2PcInstance player) { player.setLastFolkNPC(this); if(!canTarget(player)) return; if(this != player.getTarget()) { player.setTarget(this); MyTargetSelected my = new MyTargetSelected(getObjectId(), 0); player.sendPacket(my); player.sendPacket(new ValidateLocation(this)); } else { if(!canInteract(player)) { } else { NpcHtmlMessage html = new NpcHtmlMessage(1); html.setHtml(NPC_MENU); sendHtmlMessage(player, html); } } player.sendPacket(ActionFailed.STATIC_PACKET); } private void sendHtmlMessage(L2PcInstance player, NpcHtmlMessage html) { html.replace("%objectId%", String.valueOf(getObjectId())); html.replace("%npcId%", String.valueOf(getNpcId())); player.sendPacket(html); } private void playerSetColor(L2PcInstance player, String color, int type) { int colorh = -1; if(color.equalsIgnoreCase("Green")) { colorh = Integer.decode("0x00FF00"); } else if(color.equalsIgnoreCase("Yellow")) { colorh = Integer.decode("0x00FFFF"); } else if(color.equalsIgnoreCase("Orange")) { colorh = Integer.decode("0x0099FF"); } else if(color.equalsIgnoreCase("Blue")) { colorh = Integer.decode("0xFF0000"); } else if(color.equalsIgnoreCase("Black")) { colorh = Integer.decode("0x000000"); } else if(color.equalsIgnoreCase("White")) { colorh = Integer.decode("0xFFFFFF"); } if(type == 1) { if(player.getInventory().getItemByItemId(ChangeNickColorItem) != null && player.getInventory().getItemByItemId(ChangeNickColorItem).getCount() >= ChangeNickColorItemCount && colorh != -1) { player.destroyItemByItemId("Consume", ChangeNickColorItem, ChangeNickColorItemCount, player, false); player.getAppearance().setNameColor(colorh); player.broadcastUserInfo(); player.sendMessage(" " + color); } else { player.sendMessage(""); } } else if(type == 2) { if(player.getInventory().getItemByItemId(ChangeTitleColorItem) != null && player.getInventory().getItemByItemId(ChangeTitleColorItem).getCount() >= ChangeTitleColorItemCount) { player.destroyItemByItemId("Consume", ChangeTitleColorItem, ChangeTitleColorItemCount, player, false); player.getAppearance().setTitleColor(colorh); player.broadcastUserInfo(); player.sendMessage(" " + color); } else { player.sendMessage(""); } } } private void playerSetNickName(L2PcInstance player, String name) { if (name.length() < 3 || name.length() > 16 || !Util.isAlphaNumeric(name) || !isValidName(name)) { player.sendMessage(""); } else { if(player.getInventory().getItemByItemId(NickNameChangeItem) != null && player.getInventory().getItemByItemId(NickNameChangeItem).getCount() >= NickNameChangeItemCount) { player.setName(name); player.destroyItemByItemId("Consume", NickNameChangeItem, NickNameChangeItemCount, player, false); player.broadcastUserInfo(); player.sendMessage(""); player.store(); } else { player.sendMessage(""); } } } private void setStatus(L2PcInstance player, int type) { if(type == 1) { if(player.isNoble()) { player.sendMessage(""); return; } else if(player.getInventory().getItemByItemId(SetNobleItem) == null || player.getInventory().getItemByItemId(SetNobleItem).getCount() < SetNobleItemCount) { player.sendMessage(""); return; } player.destroyItemByItemId("Consume", SetNobleItem, SetNobleItemCount, player, false); MagicSkillUser MSU = new MagicSkillUser(player, player, 2023, 1, 1, 0); player.sendPacket(MSU); player.broadcastPacket(MSU); player.setNoble(true); player.sendMessage(""); player.broadcastUserInfo(); player.getInventory().addItem("Noblesse Tiara",7694, 1, player, player.getTarget()); } else if(type == 2) { if(player.isHero()) { player.sendMessage(""); return; } else if(player.getInventory().getItemByItemId(SetHeroItem) == null || player.getInventory().getItemByItemId(SetHeroItem).getCount() < SetHeroItemCount) { player.sendMessage(""); return; } player.destroyItemByItemId("Consume", SetHeroItem, SetHeroItemCount, player, false); player.setHero(true); player.broadcastUserInfo(); } else if(type == 3) { if(player.getInventory().getItemByItemId(SetSexItem) == null || player.getInventory().getItemByItemId(SetSexItem).getCount() < SetSexItemCount) { player.sendMessage("Not enough item"); return; } player.destroyItemByItemId("Consume", SetSexItem, SetSexItemCount, player, false); player.getAppearance().setSex(player.getAppearance().getSex() ? false : true); player.broadcastUserInfo(); player.decayMe(); player.spawnMe(player.getX(), player.getY(), player.getZ()); player.sendMessage("You have successfully changed their sex."); } } private void showWindow(L2PcInstance player, int window) { TextBuilder tb; NpcHtmlMessage html; if(window == 0) { html = new NpcHtmlMessage(1); html.setHtml(NPC_MENU); sendHtmlMessage(player, html); } else if(window == 1) { tb = new TextBuilder(); tb.append("<html><title></title>"); tb.append("<body><center>"); tb.append("<br> <edit var=\"name\" width=120 height=15><br>"); tb.append("<a action=\"bypass -h npc_%objectId%_change_nickname $name\"></a><br>"); tb.append(" " + NickNameChangeItemCount + " <font color=\"LEVEL\">" + NickNameChangeItemName + "</font><br>"); tb.append("<a action=\"bypass -h npc_%objectId%_showwindow 0\"></a><br>"); tb.append("</center></body></html>"); html = new NpcHtmlMessage(1); html.setHtml(tb.toString()); sendHtmlMessage(player, html); } else if(window == 2) { tb = new TextBuilder(); tb.append("<html><title></title><body><center>"); tb.append("<br>"); tb.append("<br> <combobox var=\"scolor\" width=\"100\" List=\"White;Green;Yellow;Orange;Blue;Black\"><br>"); tb.append("<a action=\"bypass -h npc_%objectId%_change_nickcolor $scolor\"></a>"); tb.append("" + ChangeNickColorItemCount + " <font color=\"LEVEL\">" + ChangeNickColorItemName + "</font><br>"); tb.append("<a action=\"bypass -h npc_%objectId%_showwindow 0\"></a><br>"); tb.append("</center></body></html>"); html = new NpcHtmlMessage(1); html.setHtml(tb.toString()); sendHtmlMessage(player, html); } else if(window == 3) { tb = new TextBuilder(); tb.append("<html><title></title><body><center>"); tb.append("<br>"); tb.append("<br> <combobox var=\"scolor\" width=\"100\" List=\"White;Green;Yellow;Orange;Blue;Black\"><br>"); tb.append("<a action=\"bypass -h npc_%objectId%_change_titlecolor $scolor\"></a><br>"); tb.append(" " + ChangeTitleColorItemCount + " <font color=\"LEVEL\">" + ChangeTitleColorItemName + "</font><br>"); tb.append("<a action=\"bypass -h npc_%objectId%_showwindow 0\"></a><br>"); tb.append("</center></body></html>"); html = new NpcHtmlMessage(1); html.setHtml(tb.toString()); sendHtmlMessage(player, html); } else if(window == 4) { tb = new TextBuilder(); tb.append("<html><title></title><body><center>"); tb.append("<br>"); tb.append("<a action=\"bypass -h npc_%objectId%_setstatus 1\"></a>"); tb.append(" " + SetNobleItemCount + " <font color=\"LEVEL\">" + SetNobleItemName + "</font><br>"); tb.append("<a action=\"bypass -h npc_%objectId%_showwindow 0\"></a><br>"); tb.append("</center></body></html>"); html = new NpcHtmlMessage(1); html.setHtml(tb.toString()); sendHtmlMessage(player, html); } else if(window == 5) { tb = new TextBuilder(); tb.append("<html><title></title><body><center>"); tb.append("<br>"); tb.append("<a action=\"bypass -h npc_%objectId%_setstatus 2\"></a><br>"); tb.append(" " + SetHeroItemCount + " <font color=\"LEVEL\">" + SetHeroItemName + "</font><br>"); tb.append("<a action=\"bypass -h npc_%objectId%_showwindow 0\"></a><br>"); tb.append("</center></body></html>"); html = new NpcHtmlMessage(1); html.setHtml(tb.toString()); sendHtmlMessage(player, html); } else if(window == 6) { tb = new TextBuilder(); tb.append("<html><title>sex change</title><body><center>"); tb.append("Here you can change the gender of your character.<br>"); tb.append("<a action=\"bypass -h npc_%objectId%_setstatus 3\">Back to the floor</a><br>"); tb.append("Price: " + SetSexItemCount + " <font color=\"LEVEL\">" + SetSexItemName + "</font><br>"); tb.append("<a action=\"bypass -h npc_%objectId%_showwindow 0\">back</a><br>"); tb.append("</center></body></html>"); html = new NpcHtmlMessage(1); html.setHtml(tb.toString()); sendHtmlMessage(player, html); } else if(window == 7) { tb = new TextBuilder(); tb.append("<html><title>Wash counter pc</title>"); tb.append("<body><center>"); tb.append("<br> Enter a quantitative pc that will be deleted:<br> <edit var=\"pkcount\" width=120 height=15><br>"); tb.append("<a action=\"bypass -h npc_%objectId%_change_pkcount $pkcount\">Change</a><br>"); tb.append("1 PC = " + ChangePkKillsItemCount + " <font color=\"LEVEL\">" + ChangePkKillsItemName + "</font>"); tb.append("<a action=\"bypass -h npc_%objectId%_showwindow 0\">back</a><br>"); tb.append("</center></body></html>"); html = new NpcHtmlMessage(1); html.setHtml(tb.toString()); sendHtmlMessage(player, html); } } private void changePkCount(L2PcInstance player, int count) { if(player.getInventory().getItemByItemId(ChangePkKillsItem) != null && player.getInventory().getItemByItemId(ChangePkKillsItem).getCount() >= ChangePkKillsItemCount * count) { int inipkKills = player.getPkKills(); if(inipkKills == 0) { player.sendMessage("You have 0 PC"); return; } else if(inipkKills < count) { player.sendMessage("Not the correct number of PCs"); return; } player.destroyItemByItemId("Consume", ChangePkKillsItem, count * ChangePkKillsItemCount, player, false); player.setPkKills(inipkKills - count); player.sendPacket(new UserInfo(player)); player.sendMessage("You have removed " + count + " PK"); } else { player.sendMessage("Not enough item"); } } private boolean isValidName(String text) { Pattern pattern; boolean result = true; String test = text; try { pattern = Pattern.compile(Config.NICK_CHANGE_TEMPLATE); } catch (PatternSyntaxException e) { _log.warning("ERROR : Character name pattern of config is wrong!"); pattern = Pattern.compile(".*"); } Matcher regexp = pattern.matcher(test); if (!(regexp.matches())) { result = false; if (Config.SYMBOL_MIX_PROTECTION) { try { pattern = Pattern.compile("[0-9А-Яа-я]{1,16}"); } catch (PatternSyntaxException e) { _log.warning("ERROR : RU char name pattern is wrong!"); } regexp = pattern.matcher(test); if (regexp.matches()) { result = true; } } } return result; } } Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Blact 1 Опубликовано 29 октября, 2011 Помогите очень прошу с меня + Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
DivFree 0 Опубликовано 29 октября, 2011 Открой блокнотом сохрани под утф-8 либо воспользуйся нотепадом и утф-8 без бом Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Blact 1 Опубликовано 29 октября, 2011 теперь пишет ошибку [javac] Compiling 662 source files to E:\gm\server\serverfrozeh\Core\Core\build\classes [javac] E:\gm\server\serverfrozeh\Core\Core\head-src\com\l2jfrozen\gameserver\model\actor\L2CharManagerInstance.java:1: illegal character: \65279 [javac] ?package com.l2jfrozen.gameserver.model.actor.instance; [javac] ^ [javac] 1 error Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
DivFree 0 Опубликовано 29 октября, 2011 Вобще, что вы пытаетесь сделать? и есть ли в файле build.xml типо nowarn="off" encoding="utf-8"> как то так) Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Blact 1 Опубликовано 29 октября, 2011 <javac destdir="${build.classes}" includeantruntime="false" optimize="on" debug="on" source="1.6" target="1.6" encoding="UTF-8" nowarn="off"> это? Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
DivFree 0 Опубликовано 29 октября, 2011 Да всё есть, тогда я в замешательстве)) не могу помочь ищи тру кодеров)) Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Blact 1 Опубликовано 29 октября, 2011 Может что-то в коде не так? прописано Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
DivFree 0 Опубликовано 29 октября, 2011 Напиши и скажи что ты хотел там сделать) Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
FairyTale 0 Опубликовано 29 октября, 2011 Возможно в коде ошибка? Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Blact 1 Опубликовано 29 октября, 2011 Вот код я хотел встроить этот код,и прописать в донейт нпц байпас на смену пола и очистку пк очков,но не могу скомпилить,выше ошибка Скрытый текстpackage com.l2jfrozen.gameserver.model.actor.instance; import java.util.StringTokenizer; import java.util.regex.Pattern; import java.util.regex.PatternSyntaxException; import java.util.regex.Matcher; import javolution.text.TextBuilder; import com.l2jfrozen.gameserver.network.serverpackets.ActionFailed; import com.l2jfrozen.gameserver.network.serverpackets.MagicSkillUser; import com.l2jfrozen.gameserver.network.serverpackets.MyTargetSelected; import com.l2jfrozen.gameserver.network.serverpackets.NpcHtmlMessage; import com.l2jfrozen.gameserver.network.serverpackets.UserInfo; import com.l2jfrozen.gameserver.network.serverpackets.ValidateLocation; import com.l2jfrozen.gameserver.templates.L2NpcTemplate; import com.l2jfrozen.gameserver.util.Util; public class L2CharManagerInstance extends L2FolkInstance { /** * @author SeDneY */ private final String NPC_MENU = "<html><title>L2j Char Manager</title><body>" + "<a action=\"bypass -h npc_%objectId%_showwindow 1\">>Change my name</a><br>" + "<a action=\"bypass -h npc_%objectId%_showwindow 2\">Change my name color</a><br>" + "<a action=\"bypass -h npc_%objectId%_showwindow 3\">Change my title color</a><br>" + "<a action=\"bypass -h npc_%objectId%_showwindow 4\">Set me as Noble</a><br>" + "<a action=\"bypass -h npc_%objectId%_showwindow 5\">Set me as Hero</a><br>" + "<a action=\"bypass -h npc_%objectId%_showwindow 6\">Change my sex</a><br>" + "<a action=\"bypass -h npc_%objectId%_showwindow 7\">Put down my PKs</a><br>" + "</body></html>"; private final int NickNameChangeItem = 4037; private final int NickNameChangeItemCount = 200; private final String NickNameChangeItemName = "Coin of Luck"; private final String NickNamePattern = ".*"; // private final int ChangeTitleColorItem = 4037; // private final int ChangeTitleColorItemCount = 20; // private final String ChangeTitleColorItemName = "Coin of Luck"; private final int ChangeNickColorItem = 4037; private final int ChangeNickColorItemCount = 30; private final String ChangeNickColorItemName = "Coin of Luck"; private final int SetNobleItem = 4037; // private final int SetNobleItemCount = 100; // private final String SetNobleItemName = "Coin of Luck"; private final int SetHeroItem = 4037; // private final int SetHeroItemCount = 300; // private final String SetHeroItemName = "Coin of Luck"; // private final int SetSexItem = 4037; // private final int SetSexItemCount = 10; // private final String SetSexItemName = "Coin of Luck"; // private final int ChangePkKillsItem = 57; // private final int ChangePkKillsItemCount = 1; // private final String ChangePkKillsItemName = "Coin of Luck"; // public L2CharManagerInstance(int objectId, L2NpcTemplate template) { super(objectId, template); } @Override public void onBypassFeedback(L2PcInstance player, String command) { StringTokenizer st = new StringTokenizer(command, " "); String curCommand = st.nextToken(); if(curCommand.startsWith("showwindow")) { showWindow(player, Integer.parseInt(st.nextToken())); } else if(curCommand.startsWith("change_nickname")) { String name = st.nextToken(); playerSetNickName(player, name); } else if(curCommand.startsWith("change_nickcolor")) { playerSetColor(player, st.nextToken(), 1); } else if(curCommand.startsWith("change_titlecolor")) { playerSetColor(player, st.nextToken(), 2); } else if(curCommand.startsWith("change_pkcount")) { changePkCount(player, Integer.parseInt(st.nextToken())); } else if(curCommand.startsWith("setstatus")) { setStatus(player, Integer.parseInt(st.nextToken())); } } @Override public void onAction(L2PcInstance player) { player.setLastFolkNPC(this); if(!canTarget(player)) return; if(this != player.getTarget()) { player.setTarget(this); MyTargetSelected my = new MyTargetSelected(getObjectId(), 0); player.sendPacket(my); player.sendPacket(new ValidateLocation(this)); } else { if(!canInteract(player)) { } else { NpcHtmlMessage html = new NpcHtmlMessage(1); html.setHtml(NPC_MENU); sendHtmlMessage(player, html); } } player.sendPacket(ActionFailed.STATIC_PACKET); } private void sendHtmlMessage(L2PcInstance player, NpcHtmlMessage html) { html.replace("%objectId%", String.valueOf(getObjectId())); html.replace("%npcId%", String.valueOf(getNpcId())); player.sendPacket(html); } private void playerSetColor(L2PcInstance player, String color, int type) { int colorh = -1; if(color.equalsIgnoreCase("Green")) { colorh = Integer.decode("0x00FF00"); } else if(color.equalsIgnoreCase("Yellow")) { colorh = Integer.decode("0x00FFFF"); } else if(color.equalsIgnoreCase("Orange")) { colorh = Integer.decode("0x0099FF"); } else if(color.equalsIgnoreCase("Blue")) { colorh = Integer.decode("0xFF0000"); } else if(color.equalsIgnoreCase("Black")) { colorh = Integer.decode("0x000000"); } else if(color.equalsIgnoreCase("White")) { colorh = Integer.decode("0xFFFFFF"); } if(type == 1) { if(player.getInventory().getItemByItemId(ChangeNickColorItem) != null && player.getInventory().getItemByItemId(ChangeNickColorItem).getCount() >= ChangeNickColorItemCount && colorh != -1) { player.destroyItemByItemId("Consume", ChangeNickColorItem, ChangeNickColorItemCount, player, false); player.getAppearance().setNameColor(colorh); player.broadcastUserInfo(); player.sendMessage(" " + color); } else { player.sendMessage(""); } } else if(type == 2) { if(player.getInventory().getItemByItemId(ChangeTitleColorItem) != null && player.getInventory().getItemByItemId(ChangeTitleColorItem).getCount() >= ChangeTitleColorItemCount) { player.destroyItemByItemId("Consume", ChangeTitleColorItem, ChangeTitleColorItemCount, player, false); player.getAppearance().setTitleColor(colorh); player.broadcastUserInfo(); player.sendMessage(" " + color); } else { player.sendMessage(""); } } } private void playerSetNickName(L2PcInstance player, String name) { if (name.length() < 3 || name.length() > 16 || !Util.isAlphaNumeric(name) || !isValidName(name)) { player.sendMessage(""); } else { if(player.getInventory().getItemByItemId(NickNameChangeItem) != null && player.getInventory().getItemByItemId(NickNameChangeItem).getCount() >= NickNameChangeItemCount) { player.setName(name); player.destroyItemByItemId("Consume", NickNameChangeItem, NickNameChangeItemCount, player, false); player.broadcastUserInfo(); player.sendMessage(""); player.store(); } else { player.sendMessage(""); } } } private void setStatus(L2PcInstance player, int type) { if(type == 1) { if(player.isNoble()) { player.sendMessage(""); return; } else if(player.getInventory().getItemByItemId(SetNobleItem) == null || player.getInventory().getItemByItemId(SetNobleItem).getCount() < SetNobleItemCount) { player.sendMessage(""); return; } player.destroyItemByItemId("Consume", SetNobleItem, SetNobleItemCount, player, false); MagicSkillUser MSU = new MagicSkillUser(player, player, 2023, 1, 1, 0); player.sendPacket(MSU); player.broadcastPacket(MSU); player.setNoble(true); player.sendMessage(""); player.broadcastUserInfo(); player.getInventory().addItem("Noblesse Tiara",7694, 1, player, player.getTarget()); } else if(type == 2) { if(player.isHero()) { player.sendMessage(""); return; } else if(player.getInventory().getItemByItemId(SetHeroItem) == null || player.getInventory().getItemByItemId(SetHeroItem).getCount() < SetHeroItemCount) { player.sendMessage(""); return; } player.destroyItemByItemId("Consume", SetHeroItem, SetHeroItemCount, player, false); player.setHero(true); player.broadcastUserInfo(); } else if(type == 3) { if(player.getInventory().getItemByItemId(SetSexItem) == null || player.getInventory().getItemByItemId(SetSexItem).getCount() < SetSexItemCount) { player.sendMessage("Not enough item"); return; } player.destroyItemByItemId("Consume", SetSexItem, SetSexItemCount, player, false); player.getAppearance().setSex(player.getAppearance().getSex() ? false : true); player.broadcastUserInfo(); player.decayMe(); player.spawnMe(player.getX(), player.getY(), player.getZ()); player.sendMessage("You have successfully changed their sex."); } } private void showWindow(L2PcInstance player, int window) { TextBuilder tb; NpcHtmlMessage html; if(window == 0) { html = new NpcHtmlMessage(1); html.setHtml(NPC_MENU); sendHtmlMessage(player, html); } else if(window == 1) { tb = new TextBuilder(); tb.append("<html><title></title>"); tb.append("<body><center>"); tb.append("<br> <edit var=\"name\" width=120 height=15><br>"); tb.append("<a action=\"bypass -h npc_%objectId%_change_nickname $name\"></a><br>"); tb.append(" " + NickNameChangeItemCount + " <font color=\"LEVEL\">" + NickNameChangeItemName + "</font><br>"); tb.append("<a action=\"bypass -h npc_%objectId%_showwindow 0\"></a><br>"); tb.append("</center></body></html>"); html = new NpcHtmlMessage(1); html.setHtml(tb.toString()); sendHtmlMessage(player, html); } else if(window == 2) { tb = new TextBuilder(); tb.append("<html><title></title><body><center>"); tb.append("<br>"); tb.append("<br> <combobox var=\"scolor\" width=\"100\" List=\"White;Green;Yellow;Orange;Blue;Black\"><br>"); tb.append("<a action=\"bypass -h npc_%objectId%_change_nickcolor $scolor\"></a>"); tb.append("" + ChangeNickColorItemCount + " <font color=\"LEVEL\">" + ChangeNickColorItemName + "</font><br>"); tb.append("<a action=\"bypass -h npc_%objectId%_showwindow 0\"></a><br>"); tb.append("</center></body></html>"); html = new NpcHtmlMessage(1); html.setHtml(tb.toString()); sendHtmlMessage(player, html); } else if(window == 3) { tb = new TextBuilder(); tb.append("<html><title></title><body><center>"); tb.append("<br>"); tb.append("<br> <combobox var=\"scolor\" width=\"100\" List=\"White;Green;Yellow;Orange;Blue;Black\"><br>"); tb.append("<a action=\"bypass -h npc_%objectId%_change_titlecolor $scolor\"></a><br>"); tb.append(" " + ChangeTitleColorItemCount + " <font color=\"LEVEL\">" + ChangeTitleColorItemName + "</font><br>"); tb.append("<a action=\"bypass -h npc_%objectId%_showwindow 0\"></a><br>"); tb.append("</center></body></html>"); html = new NpcHtmlMessage(1); html.setHtml(tb.toString()); sendHtmlMessage(player, html); } else if(window == 4) { tb = new TextBuilder(); tb.append("<html><title></title><body><center>"); tb.append("<br>"); tb.append("<a action=\"bypass -h npc_%objectId%_setstatus 1\"></a>"); tb.append(" " + SetNobleItemCount + " <font color=\"LEVEL\">" + SetNobleItemName + "</font><br>"); tb.append("<a action=\"bypass -h npc_%objectId%_showwindow 0\"></a><br>"); tb.append("</center></body></html>"); html = new NpcHtmlMessage(1); html.setHtml(tb.toString()); sendHtmlMessage(player, html); } else if(window == 5) { tb = new TextBuilder(); tb.append("<html><title></title><body><center>"); tb.append("<br>"); tb.append("<a action=\"bypass -h npc_%objectId%_setstatus 2\"></a><br>"); tb.append(" " + SetHeroItemCount + " <font color=\"LEVEL\">" + SetHeroItemName + "</font><br>"); tb.append("<a action=\"bypass -h npc_%objectId%_showwindow 0\"></a><br>"); tb.append("</center></body></html>"); html = new NpcHtmlMessage(1); html.setHtml(tb.toString()); sendHtmlMessage(player, html); } else if(window == 6) { tb = new TextBuilder(); tb.append("<html><title>sex change</title><body><center>"); tb.append("Here you can change the gender of your character.<br>"); tb.append("<a action=\"bypass -h npc_%objectId%_setstatus 3\">Back to the floor</a><br>"); tb.append("Price: " + SetSexItemCount + " <font color=\"LEVEL\">" + SetSexItemName + "</font><br>"); tb.append("<a action=\"bypass -h npc_%objectId%_showwindow 0\">back</a><br>"); tb.append("</center></body></html>"); html = new NpcHtmlMessage(1); html.setHtml(tb.toString()); sendHtmlMessage(player, html); } else if(window == 7) { tb = new TextBuilder(); tb.append("<html><title>Wash counter pc</title>"); tb.append("<body><center>"); tb.append("<br> Enter a quantitative pc that will be deleted:<br> <edit var=\"pkcount\" width=120 height=15><br>"); tb.append("<a action=\"bypass -h npc_%objectId%_change_pkcount $pkcount\">Change</a><br>"); tb.append("1 PC = " + ChangePkKillsItemCount + " <font color=\"LEVEL\">" + ChangePkKillsItemName + "</font>"); tb.append("<a action=\"bypass -h npc_%objectId%_showwindow 0\">back</a><br>"); tb.append("</center></body></html>"); html = new NpcHtmlMessage(1); html.setHtml(tb.toString()); sendHtmlMessage(player, html); } } private void changePkCount(L2PcInstance player, int count) { if(player.getInventory().getItemByItemId(ChangePkKillsItem) != null && player.getInventory().getItemByItemId(ChangePkKillsItem).getCount() >= ChangePkKillsItemCount * count) { int inipkKills = player.getPkKills(); if(inipkKills == 0) { player.sendMessage("You have 0 PC"); return; } else if(inipkKills < count) { player.sendMessage("Not the correct number of PCs"); return; } player.destroyItemByItemId("Consume", ChangePkKillsItem, count * ChangePkKillsItemCount, player, false); player.setPkKills(inipkKills - count); player.sendPacket(new UserInfo(player)); player.sendMessage("You have removed " + count + " PK"); } else { player.sendMessage("Not enough item"); } } private boolean isValidName(String text) { Pattern pattern; boolean result = true; String test = text; try { pattern = Pattern.compile(Config.NICK_CHANGE_TEMPLATE); } catch (PatternSyntaxException e) { _log.warning("ERROR : Character name pattern of config is wrong!"); pattern = Pattern.compile(".*"); } Matcher regexp = pattern.matcher(test); if (!(regexp.matches())) { result = false; if (Config.SYMBOL_MIX_PROTECTION) { try { pattern = Pattern.compile("[0-9А-Яа-я]{1,16}"); } catch (PatternSyntaxException e) { _log.warning("ERROR : RU char name pattern is wrong!"); } regexp = pattern.matcher(test); if (regexp.matches()) { result = true; } } } return result; } } [javac] Compiling 662 source files to E:\gm\server\serverfrozeh\Core\Core\build\classes [javac] E:\gm\server\serverfrozeh\Core\Core\head-src\com\l2jfrozen\gameserver\model\actor\L2CharManagerInstance.java:1: illegal character: \65279 [javac] ?package com.l2jfrozen.gameserver.model.actor.instance; [javac] ^ [javac] E:\gm\server\serverfrozeh\Core\Core\head-src\com\l2jfrozen\gameserver\model\actor\instance\L2CharManagerInstance.java:1: illegal character: \65279 [javac] ?package com.l2jfrozen.gameserver.model.actor.instance; [javac] ^ [javac] 2 errors Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Blact 1 Опубликовано 29 октября, 2011 Скажите нормальный текстовый редактор что бы я кодировку поставил,потому что читаю сейчас на американских форумах что Нотепад параша Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
DivFree 0 Опубликовано 29 октября, 2011 Нотепад удобен. Слушай только Русские форумы Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Blact 1 Опубликовано 29 октября, 2011 Читайте http://seo4ski.biz/strashnyj-son-verstalsh...mvol-65279.html хД))) Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Blact 1 Опубликовано 29 октября, 2011 НУ ЧЕ ЗА КОДИРОВКА ЕМАЕ illegal character: \65279 АААААА ЧЕ ДЕЛАТЬ Я В ШОКЕ ХДД)) Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Kain 1 Опубликовано 29 октября, 2011 _http://notepad-plus-plus.org/ Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Blact 1 Опубликовано 29 октября, 2011 Пробывал,все равно ошибку ту пишет [javac] Compiling 662 source files to E:\gm\server\serverfrozeh\Core\Core\build\classes [javac] E:\gm\server\serverfrozeh\Core\Core\head-src\com\l2jfrozen\gameserver\model\actor\L2CharManagerInstance.java:1: illegal character: \65279 [javac] ?package com.l2jfrozen.gameserver.model.actor.instance; [javac] ^ [javac] 1 error Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
DivFree 0 Опубликовано 29 октября, 2011 Удали файл этот залей снова через свн, пробуй всё снова и снова) и вобще читай Герберд Шилд какая то там книга по яве)) Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Blact 1 Опубликовано 29 октября, 2011 как через свн? у меня исходы на компе,проект в еклипсе создал,закинул исходы,и компилю Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Blact 1 Опубликовано 29 октября, 2011 Попробуйте кто то скомпилировать очень прошу вот закинуть его в model/actor/instance код Скрытый текстpackage com.l2jfrozen.gameserver.model.actor.instance; import java.util.StringTokenizer; import java.util.regex.Pattern; import java.util.regex.PatternSyntaxException; import java.util.regex.Matcher; import javolution.text.TextBuilder; import com.l2jfrozen.gameserver.network.serverpackets.ActionFailed; import com.l2jfrozen.gameserver.network.serverpackets.MagicSkillUser; import com.l2jfrozen.gameserver.network.serverpackets.MyTargetSelected; import com.l2jfrozen.gameserver.network.serverpackets.NpcHtmlMessage; import com.l2jfrozen.gameserver.network.serverpackets.UserInfo; import com.l2jfrozen.gameserver.network.serverpackets.ValidateLocation; import com.l2jfrozen.gameserver.templates.L2NpcTemplate; import com.l2jfrozen.gameserver.util.Util; public class L2CharManagerInstance extends L2FolkInstance { /** * @author SeDneY */ private final String NPC_MENU = "<html><title>L2j Char Manager</title><body>" + "<a action=\"bypass -h npc_%objectId%_showwindow 1\">>Change my name</a><br>" + "<a action=\"bypass -h npc_%objectId%_showwindow 2\">Change my name color</a><br>" + "<a action=\"bypass -h npc_%objectId%_showwindow 3\">Change my title color</a><br>" + "<a action=\"bypass -h npc_%objectId%_showwindow 4\">Set me as Noble</a><br>" + "<a action=\"bypass -h npc_%objectId%_showwindow 5\">Set me as Hero</a><br>" + "<a action=\"bypass -h npc_%objectId%_showwindow 6\">Change my sex</a><br>" + "<a action=\"bypass -h npc_%objectId%_showwindow 7\">Put down my PKs</a><br>" + "</body></html>"; private final int NickNameChangeItem = 4037; private final int NickNameChangeItemCount = 200; private final String NickNameChangeItemName = "Coin of Luck"; private final String NickNamePattern = ".*"; // private final int ChangeTitleColorItem = 4037; // private final int ChangeTitleColorItemCount = 20; // private final String ChangeTitleColorItemName = "Coin of Luck"; private final int ChangeNickColorItem = 4037; private final int ChangeNickColorItemCount = 30; private final String ChangeNickColorItemName = "Coin of Luck"; private final int SetNobleItem = 4037; // private final int SetNobleItemCount = 100; // private final String SetNobleItemName = "Coin of Luck"; private final int SetHeroItem = 4037; // private final int SetHeroItemCount = 300; // private final String SetHeroItemName = "Coin of Luck"; // private final int SetSexItem = 4037; // private final int SetSexItemCount = 10; // private final String SetSexItemName = "Coin of Luck"; // private final int ChangePkKillsItem = 57; // private final int ChangePkKillsItemCount = 1; // private final String ChangePkKillsItemName = "Coin of Luck"; // public L2CharManagerInstance(int objectId, L2NpcTemplate template) { super(objectId, template); } @Override public void onBypassFeedback(L2PcInstance player, String command) { StringTokenizer st = new StringTokenizer(command, " "); String curCommand = st.nextToken(); if(curCommand.startsWith("showwindow")) { showWindow(player, Integer.parseInt(st.nextToken())); } else if(curCommand.startsWith("change_nickname")) { String name = st.nextToken(); playerSetNickName(player, name); } else if(curCommand.startsWith("change_nickcolor")) { playerSetColor(player, st.nextToken(), 1); } else if(curCommand.startsWith("change_titlecolor")) { playerSetColor(player, st.nextToken(), 2); } else if(curCommand.startsWith("change_pkcount")) { changePkCount(player, Integer.parseInt(st.nextToken())); } else if(curCommand.startsWith("setstatus")) { setStatus(player, Integer.parseInt(st.nextToken())); } } @Override public void onAction(L2PcInstance player) { player.setLastFolkNPC(this); if(!canTarget(player)) return; if(this != player.getTarget()) { player.setTarget(this); MyTargetSelected my = new MyTargetSelected(getObjectId(), 0); player.sendPacket(my); player.sendPacket(new ValidateLocation(this)); } else { if(!canInteract(player)) { } else { NpcHtmlMessage html = new NpcHtmlMessage(1); html.setHtml(NPC_MENU); sendHtmlMessage(player, html); } } player.sendPacket(ActionFailed.STATIC_PACKET); } private void sendHtmlMessage(L2PcInstance player, NpcHtmlMessage html) { html.replace("%objectId%", String.valueOf(getObjectId())); html.replace("%npcId%", String.valueOf(getNpcId())); player.sendPacket(html); } private void playerSetColor(L2PcInstance player, String color, int type) { int colorh = -1; if(color.equalsIgnoreCase("Green")) { colorh = Integer.decode("0x00FF00"); } else if(color.equalsIgnoreCase("Yellow")) { colorh = Integer.decode("0x00FFFF"); } else if(color.equalsIgnoreCase("Orange")) { colorh = Integer.decode("0x0099FF"); } else if(color.equalsIgnoreCase("Blue")) { colorh = Integer.decode("0xFF0000"); } else if(color.equalsIgnoreCase("Black")) { colorh = Integer.decode("0x000000"); } else if(color.equalsIgnoreCase("White")) { colorh = Integer.decode("0xFFFFFF"); } if(type == 1) { if(player.getInventory().getItemByItemId(ChangeNickColorItem) != null && player.getInventory().getItemByItemId(ChangeNickColorItem).getCount() >= ChangeNickColorItemCount && colorh != -1) { player.destroyItemByItemId("Consume", ChangeNickColorItem, ChangeNickColorItemCount, player, false); player.getAppearance().setNameColor(colorh); player.broadcastUserInfo(); player.sendMessage(" " + color); } else { player.sendMessage(""); } } else if(type == 2) { if(player.getInventory().getItemByItemId(ChangeTitleColorItem) != null && player.getInventory().getItemByItemId(ChangeTitleColorItem).getCount() >= ChangeTitleColorItemCount) { player.destroyItemByItemId("Consume", ChangeTitleColorItem, ChangeTitleColorItemCount, player, false); player.getAppearance().setTitleColor(colorh); player.broadcastUserInfo(); player.sendMessage(" " + color); } else { player.sendMessage(""); } } } private void playerSetNickName(L2PcInstance player, String name) { if (name.length() < 3 || name.length() > 16 || !Util.isAlphaNumeric(name) || !isValidName(name)) { player.sendMessage(""); } else { if(player.getInventory().getItemByItemId(NickNameChangeItem) != null && player.getInventory().getItemByItemId(NickNameChangeItem).getCount() >= NickNameChangeItemCount) { player.setName(name); player.destroyItemByItemId("Consume", NickNameChangeItem, NickNameChangeItemCount, player, false); player.broadcastUserInfo(); player.sendMessage(""); player.store(); } else { player.sendMessage(""); } } } private void setStatus(L2PcInstance player, int type) { if(type == 1) { if(player.isNoble()) { player.sendMessage(""); return; } else if(player.getInventory().getItemByItemId(SetNobleItem) == null || player.getInventory().getItemByItemId(SetNobleItem).getCount() < SetNobleItemCount) { player.sendMessage(""); return; } player.destroyItemByItemId("Consume", SetNobleItem, SetNobleItemCount, player, false); MagicSkillUser MSU = new MagicSkillUser(player, player, 2023, 1, 1, 0); player.sendPacket(MSU); player.broadcastPacket(MSU); player.setNoble(true); player.sendMessage(""); player.broadcastUserInfo(); player.getInventory().addItem("Noblesse Tiara",7694, 1, player, player.getTarget()); } else if(type == 2) { if(player.isHero()) { player.sendMessage(""); return; } else if(player.getInventory().getItemByItemId(SetHeroItem) == null || player.getInventory().getItemByItemId(SetHeroItem).getCount() < SetHeroItemCount) { player.sendMessage(""); return; } player.destroyItemByItemId("Consume", SetHeroItem, SetHeroItemCount, player, false); player.setHero(true); player.broadcastUserInfo(); } else if(type == 3) { if(player.getInventory().getItemByItemId(SetSexItem) == null || player.getInventory().getItemByItemId(SetSexItem).getCount() < SetSexItemCount) { player.sendMessage("Not enough item"); return; } player.destroyItemByItemId("Consume", SetSexItem, SetSexItemCount, player, false); player.getAppearance().setSex(player.getAppearance().getSex() ? false : true); player.broadcastUserInfo(); player.decayMe(); player.spawnMe(player.getX(), player.getY(), player.getZ()); player.sendMessage("You have successfully changed their sex."); } } private void showWindow(L2PcInstance player, int window) { TextBuilder tb; NpcHtmlMessage html; if(window == 0) { html = new NpcHtmlMessage(1); html.setHtml(NPC_MENU); sendHtmlMessage(player, html); } else if(window == 1) { tb = new TextBuilder(); tb.append("<html><title></title>"); tb.append("<body><center>"); tb.append("<br> <edit var=\"name\" width=120 height=15><br>"); tb.append("<a action=\"bypass -h npc_%objectId%_change_nickname $name\"></a><br>"); tb.append(" " + NickNameChangeItemCount + " <font color=\"LEVEL\">" + NickNameChangeItemName + "</font><br>"); tb.append("<a action=\"bypass -h npc_%objectId%_showwindow 0\"></a><br>"); tb.append("</center></body></html>"); html = new NpcHtmlMessage(1); html.setHtml(tb.toString()); sendHtmlMessage(player, html); } else if(window == 2) { tb = new TextBuilder(); tb.append("<html><title></title><body><center>"); tb.append("<br>"); tb.append("<br> <combobox var=\"scolor\" width=\"100\" List=\"White;Green;Yellow;Orange;Blue;Black\"><br>"); tb.append("<a action=\"bypass -h npc_%objectId%_change_nickcolor $scolor\"></a>"); tb.append("" + ChangeNickColorItemCount + " <font color=\"LEVEL\">" + ChangeNickColorItemName + "</font><br>"); tb.append("<a action=\"bypass -h npc_%objectId%_showwindow 0\"></a><br>"); tb.append("</center></body></html>"); html = new NpcHtmlMessage(1); html.setHtml(tb.toString()); sendHtmlMessage(player, html); } else if(window == 3) { tb = new TextBuilder(); tb.append("<html><title></title><body><center>"); tb.append("<br>"); tb.append("<br> <combobox var=\"scolor\" width=\"100\" List=\"White;Green;Yellow;Orange;Blue;Black\"><br>"); tb.append("<a action=\"bypass -h npc_%objectId%_change_titlecolor $scolor\"></a><br>"); tb.append(" " + ChangeTitleColorItemCount + " <font color=\"LEVEL\">" + ChangeTitleColorItemName + "</font><br>"); tb.append("<a action=\"bypass -h npc_%objectId%_showwindow 0\"></a><br>"); tb.append("</center></body></html>"); html = new NpcHtmlMessage(1); html.setHtml(tb.toString()); sendHtmlMessage(player, html); } else if(window == 4) { tb = new TextBuilder(); tb.append("<html><title></title><body><center>"); tb.append("<br>"); tb.append("<a action=\"bypass -h npc_%objectId%_setstatus 1\"></a>"); tb.append(" " + SetNobleItemCount + " <font color=\"LEVEL\">" + SetNobleItemName + "</font><br>"); tb.append("<a action=\"bypass -h npc_%objectId%_showwindow 0\"></a><br>"); tb.append("</center></body></html>"); html = new NpcHtmlMessage(1); html.setHtml(tb.toString()); sendHtmlMessage(player, html); } else if(window == 5) { tb = new TextBuilder(); tb.append("<html><title></title><body><center>"); tb.append("<br>"); tb.append("<a action=\"bypass -h npc_%objectId%_setstatus 2\"></a><br>"); tb.append(" " + SetHeroItemCount + " <font color=\"LEVEL\">" + SetHeroItemName + "</font><br>"); tb.append("<a action=\"bypass -h npc_%objectId%_showwindow 0\"></a><br>"); tb.append("</center></body></html>"); html = new NpcHtmlMessage(1); html.setHtml(tb.toString()); sendHtmlMessage(player, html); } else if(window == 6) { tb = new TextBuilder(); tb.append("<html><title>sex change</title><body><center>"); tb.append("Here you can change the gender of your character.<br>"); tb.append("<a action=\"bypass -h npc_%objectId%_setstatus 3\">Back to the floor</a><br>"); tb.append("Price: " + SetSexItemCount + " <font color=\"LEVEL\">" + SetSexItemName + "</font><br>"); tb.append("<a action=\"bypass -h npc_%objectId%_showwindow 0\">back</a><br>"); tb.append("</center></body></html>"); html = new NpcHtmlMessage(1); html.setHtml(tb.toString()); sendHtmlMessage(player, html); } else if(window == 7) { tb = new TextBuilder(); tb.append("<html><title>Wash counter pc</title>"); tb.append("<body><center>"); tb.append("<br> Enter a quantitative pc that will be deleted:<br> <edit var=\"pkcount\" width=120 height=15><br>"); tb.append("<a action=\"bypass -h npc_%objectId%_change_pkcount $pkcount\">Change</a><br>"); tb.append("1 PC = " + ChangePkKillsItemCount + " <font color=\"LEVEL\">" + ChangePkKillsItemName + "</font>"); tb.append("<a action=\"bypass -h npc_%objectId%_showwindow 0\">back</a><br>"); tb.append("</center></body></html>"); html = new NpcHtmlMessage(1); html.setHtml(tb.toString()); sendHtmlMessage(player, html); } } private void changePkCount(L2PcInstance player, int count) { if(player.getInventory().getItemByItemId(ChangePkKillsItem) != null && player.getInventory().getItemByItemId(ChangePkKillsItem).getCount() >= ChangePkKillsItemCount * count) { int inipkKills = player.getPkKills(); if(inipkKills == 0) { player.sendMessage("You have 0 PC"); return; } else if(inipkKills < count) { player.sendMessage("Not the correct number of PCs"); return; } player.destroyItemByItemId("Consume", ChangePkKillsItem, count * ChangePkKillsItemCount, player, false); player.setPkKills(inipkKills - count); player.sendPacket(new UserInfo(player)); player.sendMessage("You have removed " + count + " PK"); } else { player.sendMessage("Not enough item"); } } private boolean isValidName(String text) { Pattern pattern; boolean result = true; String test = text; try { pattern = Pattern.compile(Config.NICK_CHANGE_TEMPLATE); } catch (PatternSyntaxException e) { _log.warning("ERROR : Character name pattern of config is wrong!"); pattern = Pattern.compile(".*"); } Matcher regexp = pattern.matcher(test); if (!(regexp.matches())) { result = false; if (Config.SYMBOL_MIX_PROTECTION) { try { pattern = Pattern.compile("[0-9А-Яа-я]{1,16}"); } catch (PatternSyntaxException e) { _log.warning("ERROR : RU char name pattern is wrong!"); } regexp = pattern.matcher(test); if (regexp.matches()) { result = true; } } } return result; } } Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
DivFree 0 Опубликовано 29 октября, 2011 (изменено) Может в геймсервер надо дабавить)? типо Название.getInstance(); Изменено 29 октября, 2011 пользователем DivFree Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Blact 1 Опубликовано 29 октября, 2011 как?у меня файл залит сюда head-src\com\l2jfrozen\gameserver\model\actor\instance Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Blact 1 Опубликовано 29 октября, 2011 как добавить? по подробнее можна? Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
DivFree 0 Опубликовано 29 октября, 2011 Как вот называется L2CharManagerInstance. Открываешь gameserver.java вписываешь где пути до файлов свой импорт а ниже где указано допустим QuestManager.getInstance(); ниже пишешь L2CharManagerInstance.getInstnce(); в общем должно быть две строки это 1) import com.l2jfrozen.gameserver.model.actor.instance.L2CharManagerInstance; 2) L2CharManagerInstance.getInstnce(); Не умею обьяснять конечно и очень тупо выглядет)) Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Blact 1 Опубликовано 29 октября, 2011 та же ошибка Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты