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GoGLiKK

Помогите Реализовать .меню

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помогите если можете реализовать скрипт .меню . или если у кого нибудь есть скрипт дайте пожалуйста ,

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помогите если можете реализовать скрипт .меню . или если у кого нибудь есть скрипт дайте пожалуйста ,

включи в конфигах :) и все

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включи в конфигах :) и все

О_о как я до этого не додумался . если бы было я не писал бы на форуме . в сборке не реализовано вообще .мену сборка l2jserver

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Ядро чувак это ядро нужен сурс и руки ну и капля мозга )

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Гугл не отменяли, где вы только беретесь такие криворукие и ленивые!!!

 

 

### Eclipse Workspace Patch 1.0

#P L2jFrozen_GameServer

Index: head-src/com/l2jfrozen/gameserver/handler/itemhandlers/BeastSoulShot.java

===================================================================

--- head-src/com/l2jfrozen/gameserver/handler/itemhandlers/BeastSoulShot.java (revision 986)

+++ head-src/com/l2jfrozen/gameserver/handler/itemhandlers/BeastSoulShot.java (working copy)

@@ -156,7 +156,8 @@

 

// Pet uses the power of spirit.

activeOwner.sendPacket(new SystemMessage(SystemMessageId.PET_USE_THE_POWER_OF_SPIRIT));

- Broadcast.toSelfAndKnownPlayersInRadius(activeOwner, new MagicSkillUser(activePet, activePet, 2033, 1, 0, 0), 360000/*600*/);

+ if (!activeOwner.isSSDisabled())

+ Broadcast.toSelfAndKnownPlayersInRadius(activeOwner, new MagicSkillUser(activePet, activePet, 2033, 1, 0, 0), 360000/*600*/);

 

activeOwner = null;

activePet = null;

Index: head-src/com/l2jfrozen/gameserver/handler/itemhandlers/FishShots.java

===================================================================

--- head-src/com/l2jfrozen/gameserver/handler/itemhandlers/FishShots.java (revision 986)

+++ head-src/com/l2jfrozen/gameserver/handler/itemhandlers/FishShots.java (working copy)

@@ -92,7 +92,8 @@

//activeChar.sendPacket(new SystemMessage(SystemMessage.ENABLED_SPIRITSHOT));

 

MagicSkillUser MSU = new MagicSkillUser(activeChar, SKILL_IDS[grade], 1, 0, 0);

- Broadcast.toSelfAndKnownPlayers(activeChar, MSU);

+ if (!activeChar.isSSDisabled())

+ Broadcast.toSelfAndKnownPlayers(activeChar, MSU);

MSU = null;

activeChar.setTarget(oldTarget);

 

Index: head-src/com/l2jfrozen/gameserver/model/actor/instance/L2PcInstance.java

===================================================================

--- head-src/com/l2jfrozen/gameserver/model/actor/instance/L2PcInstance.java (revision 986)

+++ head-src/com/l2jfrozen/gameserver/model/actor/instance/L2PcInstance.java (working copy)

@@ -20222,4 +20222,60 @@

}

sendSkillList();

}

+

+ private boolean _cantGainXP = false;

+ private boolean _isPartyInvProt = false;

+ private boolean _isInTradeProt = false;

+ private boolean _isSSDisabled = false;

+ private boolean _isInRefusal = false;

+

+ public boolean isInTradeProt()

+ {

+ return _isInTradeProt;

+ }

+

+ public void setIsInTradeProt(boolean value)

+ {

+ _isInTradeProt = value;

+ }

+

+ public boolean isSSDisabled()

+ {

+ return _isSSDisabled;

+ }

+

+ public void setIsSSDisabled(boolean value)

+ {

+ _isSSDisabled = value;

+ }

+

+ public boolean isPartyInvProt()

+ {

+ return _isPartyInvProt;

+ }

+

+ public void setIsPartyInvProt(boolean value)

+ {

+ _isPartyInvProt = value;

+ }

+

+ public void cantGainXP(boolean B)

+ {

+ _cantGainXP = b;

+ }

+

+ public boolean cantGainXP()

+ {

+ return _cantGainXP;

+ }

+

+ public void setInRefusalMode(boolean B)

+ {

+ _isInRefusal = b;

+ }

+

+ public boolean isInRefusalMode()

+ {

+ return _isInRefusal;

+ }

}

\ No newline at end of file

Index: head-src/com/l2jfrozen/gameserver/network/clientpackets/RequestJoinParty.java

===================================================================

--- head-src/com/l2jfrozen/gameserver/network/clientpackets/RequestJoinParty.java (revision 986)

+++ head-src/com/l2jfrozen/gameserver/network/clientpackets/RequestJoinParty.java (working copy)

@@ -78,6 +78,12 @@

return;

}

 

+ if (target.isPartyInvProt())

+ {

+ requestor.sendMessage("You can't invite that player because he is in party protection.");

+ return;

+ }

+

if (target.isInParty())

{

SystemMessage msg = new SystemMessage(SystemMessageId.S1_IS_ALREADY_IN_PARTY);

Index: head-src/com/l2jfrozen/gameserver/handler/itemhandlers/BlessedSpiritShot.java

===================================================================

--- head-src/com/l2jfrozen/gameserver/handler/itemhandlers/BlessedSpiritShot.java (revision 986)

+++ head-src/com/l2jfrozen/gameserver/handler/itemhandlers/BlessedSpiritShot.java (working copy)

@@ -137,7 +137,8 @@

 

// Send message to client

activeChar.sendPacket(new SystemMessage(SystemMessageId.ENABLED_SPIRITSHOT));

- Broadcast.toSelfAndKnownPlayersInRadius(activeChar, new MagicSkillUser(activeChar, activeChar, SKILL_IDS[weaponGrade], 1, 0, 0), 360000/*600*/);

+ if (!activeChar.isSSDisabled())

+ Broadcast.toSelfAndKnownPlayersInRadius(activeChar, new MagicSkillUser(activeChar, activeChar, SKILL_IDS[weaponGrade], 1, 0, 0), 360000/*600*/);

 

activeChar = null;

weaponInst = null;

Index: head-src/com/l2jfrozen/gameserver/handler/UserCommandHandler.java

===================================================================

--- head-src/com/l2jfrozen/gameserver/handler/UserCommandHandler.java (revision 986)

+++ head-src/com/l2jfrozen/gameserver/handler/UserCommandHandler.java (working copy)

@@ -33,6 +33,7 @@

import com.l2jfrozen.gameserver.handler.usercommandhandlers.DisMount;

import com.l2jfrozen.gameserver.handler.usercommandhandlers.Escape;

import com.l2jfrozen.gameserver.handler.usercommandhandlers.Loc;

+import com.l2jfrozen.gameserver.handler.usercommandhandlers.Menu;

import com.l2jfrozen.gameserver.handler.usercommandhandlers.Mount;

import com.l2jfrozen.gameserver.handler.usercommandhandlers.OfflineShop;

import com.l2jfrozen.gameserver.handler.usercommandhandlers.OlympiadStat;

@@ -76,6 +77,7 @@

registerUserCommandHandler(new Loc());

registerUserCommandHandler(new Mount());

registerUserCommandHandler(new PartyInfo());

+ registerUserCommandHandler(new Menu());

if (Config.OFFLINE_TRADE_ENABLE && Config.OFFLINE_COMMAND1)

registerUserCommandHandler(new OfflineShop());

_log.config("UserCommandHandler: Loaded " + _datatable.size() + " handlers.");

Index: head-src/com/l2jfrozen/gameserver/handler/usercommandhandlers/Menu.java

===================================================================

--- head-src/com/l2jfrozen/gameserver/handler/usercommandhandlers/Menu.java (revision 0)

+++ head-src/com/l2jfrozen/gameserver/handler/usercommandhandlers/Menu.java (revision 0)

@@ -0,0 +1,173 @@

+/*

+ * This program is free software: you can redistribute it and/or modify it under

+ * the terms of the GNU General Public License as published by the Free Software

+ * Foundation, either version 3 of the License, or (at your option) any later

+ * version.

+ *

+ * This program is distributed in the hope that it will be useful, but WITHOUT

+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS

+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more

+ * details.

+ *

+ * You should have received a copy of the GNU General Public License along with

+ * this program. If not, see <http://www.gnu.org/licenses/>.

+ */

+package com.l2jfrozen.gameserver.handler.usercommandhandlers;

+

+import javolution.text.TextBuilder;

+

+import com.l2jfrozen.gameserver.handler.IUserCommandHandler;

+import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;

+import com.l2jfrozen.gameserver.network.serverpackets.NpcHtmlMessage;

+

+public class Menu implements IUserCommandHandler

+{

+ private static final int[] COMMAND_IDS =

+ {

+ 114

+ };

+

+ @Override

+ public boolean useUserCommand(int id, L2PcInstance activeChar)

+ {

+ mainHtml(activeChar);

+ return true;

+ }

+

+ public static void mainHtml(L2PcInstance activeChar)

+ {

+ NpcHtmlMessage nhm = new NpcHtmlMessage(5);

+ TextBuilder tb = new TextBuilder("");

+

+ tb.append("<html><head><title>Personal Menu</title></head><body>");

+ tb.append("<center>");

+ tb.append("<table width=\"250\" cellpadding=\"5\" bgcolor=\"000000\">");

+ tb.append("<tr>");

+ tb.append("<td width=\"45\" valign=\"top\" align=\"center\"><img src=\"L2ui_ch3.menubutton4\" width=\"38\" height=\"38\"></td>");

+ tb.append("<td valign=\"top\"><font color=\"FF6600\">Personal Menu</font>");

+ tb.append("<br1><font color=\"00FF00\">"+activeChar.getName()+"</font>, use this menu for everything related to your gameplay.<br1></td>");

+ tb.append("</tr>");

+ tb.append("</table>");

+ tb.append("</center>");

+ tb.append("<center>");

+ tb.append("<table border=\"1\" width=\"100\" height=\"12\" bgcolor=\"000000\">");

+ tb.append("<tr>");

+ tb.append("<td width=\"52\">ON</td>");

+ tb.append("<td width=\"16\"><button width=16 height=12 back=\"L2UI_CH3.br_bar1_hp\" fore=\"L2UI_CH3.br_bar1_hp\"></td>");

+ tb.append("<td><button width=32 height=12 back=\"L2UI_CH3.tutorial_pointer1\" fore=\"L2UI_CH3.tutorial_pointer1\"></td>");

+ tb.append("</tr>");

+ tb.append("<tr>");

+ tb.append("<td width=\"52\">OFF</td>");

+ tb.append("<td width=\"16\"><button width=16 height=12 back=\"L2UI_CH3.br_bar1_mp\" fore=\"L2UI_CH3.br_bar1_mp\"></td>");

+ tb.append("<td><button width=32 height=12 back=\"L2UI_CH3.tutorial_pointer1\" fore=\"L2UI_CH3.tutorial_pointer1\"></td>");

+ tb.append("</tr>");

+ tb.append("</table><br>");

+ tb.append("<table border=\"1\" width=\"250\" height=\"12\" bgcolor=\"000000\">");

+ tb.append("<tr>");

+ tb.append("<td align=\"center\" width=\"52\">Buff Protection</td>");

+ if(activeChar.isBuffProtected())

+ tb.append("<td width=\"16\"><button action=\"bypass -h buffprot\" width=24 height=12 back=\"L2UI_CH3.br_bar1_hp\" fore=\"L2UI_CH3.br_bar1_hp\"></td>");

+ if(!activeChar.isBuffProtected())

+ tb.append("<td width=\"16\"><button action=\"bypass -h buffprot\" width=24 height=12 back=\"L2UI_CH3.br_bar1_mp\" fore=\"L2UI_CH3.br_bar1_mp\"></td>");

+ tb.append("</tr>");

+ tb.append("<tr><td width=\"250\"><font color=\"00FF00\">By enabling that you won't be able to recieve ANY buff from another character.</font></td></tr>");

+ tb.append("</table>");

+ tb.append("<table border=\"1\" width=\"250\" height=\"12\" bgcolor=\"000000\">");

+ tb.append("<tr>");

+ tb.append("<td align=\"center\" width=\"52\">Personal Message Refusal</td>");

+ if(activeChar.isInRefusalMode())

+ tb.append("<td width=\"16\"><button action=\"bypass -h pmref\" width=24 height=12 back=\"L2UI_CH3.br_bar1_hp\" fore=\"L2UI_CH3.br_bar1_hp\"></td>");

+ if(!activeChar.isInRefusalMode())

+ tb.append("<td width=\"16\"><button action=\"bypass -h pmref\" width=24 height=12 back=\"L2UI_CH3.br_bar1_mp\" fore=\"L2UI_CH3.br_bar1_mp\"></td>");

+ tb.append("</tr>");

+ tb.append("<tr><td width=\"250\"><font color=\"00FF00\">By enabling that you won't be able to recieve ANY pm from another character.</font></td></tr>");

+ tb.append("</table>");

+ tb.append("<table border=\"1\" width=\"250\" height=\"12\" bgcolor=\"000000\">");

+ tb.append("<tr>");

+ tb.append("<td align=\"center\" width=\"52\">Trade Request Protection</td>");

+ if(activeChar.isInTradeProt())

+ tb.append("<td width=\"16\"><button action=\"bypass -h tradeprot\" width=24 height=12 back=\"L2UI_CH3.br_bar1_hp\" fore=\"L2UI_CH3.br_bar1_hp\"></td>");

+ if(!activeChar.isInTradeProt())

+ tb.append("<td width=\"16\"><button action=\"bypass -h tradeprot\" width=24 height=12 back=\"L2UI_CH3.br_bar1_mp\" fore=\"L2UI_CH3.br_bar1_mp\"></td>");

+ tb.append("</tr>");

+ tb.append("<tr><td width=\"250\"><font color=\"00FF00\">By enabling that you won't be able to recieve ANY trade request from another character.</font></td></tr>");

+ tb.append("</table>");

+ tb.append("<table border=\"1\" width=\"250\" height=\"12\" bgcolor=\"000000\">");

+ tb.append("<tr>");

+ tb.append("<td align=\"center\" width=\"52\">Soulshot/Spiritshot Effect</td>");

+ if(activeChar.isSSDisabled())

+ tb.append("<td width=\"16\"><button action=\"bypass -h ssprot\" width=24 height=12 back=\"L2UI_CH3.br_bar1_hp\" fore=\"L2UI_CH3.br_bar1_hp\"></td>");

+ if(!activeChar.isSSDisabled())

+ tb.append("<td width=\"16\"><button action=\"bypass -h ssprot\" width=24 height=12 back=\"L2UI_CH3.br_bar1_mp\" fore=\"L2UI_CH3.br_bar1_mp\"></td>");

+ tb.append("</tr>");

+ tb.append("<tr><td width=\"250\"><font color=\"00FF00\">By enabling that you will enchance your pc's performance by disabling your ss effects.</font></td><td align=\"center\" valign=\"middle\"><button action=\"bypass -h page2\" width=16 height=16 back=\"L2UI_CH3.next1\" fore=\"L2UI_CH3.next1\"></td></tr>");

+ tb.append("</table>");

+

+ tb.append("</center>");

+ tb.append("</body></html>");

+

+ nhm.setHtml(tb.toString());

+ activeChar.sendPacket(nhm);

+ }

+

+ public static void mainHtml2(L2PcInstance activeChar)

+ {

+ NpcHtmlMessage nhm = new NpcHtmlMessage(5);

+ TextBuilder tb = new TextBuilder("");

+

+ tb.append("<html><head><title>Personal Menu</title></head><body>");

+ tb.append("<center>");

+ tb.append("<table width=\"250\" cellpadding=\"5\" bgcolor=\"000000\">");

+ tb.append("<tr>");

+ tb.append("<td width=\"45\" valign=\"top\" align=\"center\"><img src=\"L2ui_ch3.menubutton4\" width=\"38\" height=\"38\"></td>");

+ tb.append("<td valign=\"top\"><font color=\"FF6600\">Personal Menu</font>");

+ tb.append("<br1><font color=\"00FF00\">"+activeChar.getName()+"</font>, use this menu for everything related to your gameplay.<br1></td>");

+ tb.append("</tr>");

+ tb.append("</table>");

+ tb.append("</center>");

+ tb.append("<center>");

+ tb.append("<table border=\"1\" width=\"100\" height=\"12\" bgcolor=\"000000\">");

+ tb.append("<tr>");

+ tb.append("<td width=\"52\">ON</td>");

+ tb.append("<td width=\"16\"><button width=16 height=12 back=\"L2UI_CH3.br_bar1_hp\" fore=\"L2UI_CH3.br_bar1_hp\"></td>");

+ tb.append("<td><button width=32 height=12 back=\"L2UI_CH3.tutorial_pointer1\" fore=\"L2UI_CH3.tutorial_pointer1\"></td>");

+ tb.append("</tr>");

+ tb.append("<tr>");

+ tb.append("<td width=\"52\">OFF</td>");

+ tb.append("<td width=\"16\"><button width=16 height=12 back=\"L2UI_CH3.br_bar1_mp\" fore=\"L2UI_CH3.br_bar1_mp\"></td>");

+ tb.append("<td><button width=32 height=12 back=\"L2UI_CH3.tutorial_pointer1\" fore=\"L2UI_CH3.tutorial_pointer1\"></td>");

+ tb.append("</tr>");

+ tb.append("</table><br>");

+ tb.append("<table border=\"1\" width=\"250\" height=\"12\" bgcolor=\"000000\">");

+ tb.append("<tr>");

+ tb.append("<td align=\"center\" width=\"52\">Party Invite Protection</td>");

+ if(activeChar.isPartyInvProt())

+ tb.append("<td width=\"16\"><button action=\"bypass -h partyin\" width=24 height=12 back=\"L2UI_CH3.br_bar1_hp\" fore=\"L2UI_CH3.br_bar1_hp\"></td>");

+ if(!activeChar.isPartyInvProt())

+ tb.append("<td width=\"16\"><button action=\"bypass -h partyin\" width=24 height=12 back=\"L2UI_CH3.br_bar1_mp\" fore=\"L2UI_CH3.br_bar1_mp\"></td>");

+ tb.append("</tr>");

+ tb.append("<tr><td width=\"250\"><font color=\"00FF00\">By enabling that you won't be able to recieve ANY party invite from another character.</font></td></tr>");

+ tb.append("</table>");

+ tb.append("<table border=\"1\" width=\"250\" height=\"12\" bgcolor=\"000000\">");

+ tb.append("<tr>");

+ tb.append("<td align=\"center\" width=\"52\">Exp Gain Protection</td>");

+ if(activeChar.cantGainXP())

+ tb.append("<td width=\"16\"><button action=\"bypass -h xpnot\" width=24 height=12 back=\"L2UI_CH3.br_bar1_hp\" fore=\"L2UI_CH3.br_bar1_hp\"></td>");

+ if(!activeChar.cantGainXP())

+ tb.append("<td width=\"16\"><button action=\"bypass -h xpnot\" width=24 height=12 back=\"L2UI_CH3.br_bar1_mp\" fore=\"L2UI_CH3.br_bar1_mp\"></td>");

+ tb.append("</tr>");

+ tb.append("<tr><td width=\"250\"><font color=\"00FF00\">By enabling that you won't be able to recieve expirience from killing monsters.</font></td><td align=\"center\" valign=\"middle\"><button action=\"bypass -h page1\" width=16 height=16 back=\"L2UI_CH3.back1\" fore=\"L2UI_CH3.next1\"></td></tr>");

+ tb.append("</table>");

+ tb.append("</center>");

+ tb.append("</body></html>");

+

+ nhm.setHtml(tb.toString());

+ activeChar.sendPacket(nhm);

+ }

+

+ @Override

+ public int[] getUserCommandList()

+ {

+ return COMMAND_IDS;

+ }

+}

\ No newline at end of file

Index: head-src/com/l2jfrozen/gameserver/handler/itemhandlers/SpiritShot.java

===================================================================

--- head-src/com/l2jfrozen/gameserver/handler/itemhandlers/SpiritShot.java (revision 986)

+++ head-src/com/l2jfrozen/gameserver/handler/itemhandlers/SpiritShot.java (working copy)

@@ -128,7 +128,8 @@

 

// Send message to client

activeChar.sendPacket(new SystemMessage(SystemMessageId.ENABLED_SPIRITSHOT));

- Broadcast.toSelfAndKnownPlayersInRadius(activeChar, new MagicSkillUser(activeChar, activeChar, SKILL_IDS[weaponGrade], 1, 0, 0), 360000/*600*/);

+ if (!activeChar.isSSDisabled())

+ Broadcast.toSelfAndKnownPlayersInRadius(activeChar, new MagicSkillUser(activeChar, activeChar, SKILL_IDS[weaponGrade], 1, 0, 0), 360000/*600*/);

 

activeChar = null;

}

Index: head-src/com/l2jfrozen/gameserver/network/clientpackets/TradeRequest.java

===================================================================

--- head-src/com/l2jfrozen/gameserver/network/clientpackets/TradeRequest.java (revision 986)

+++ head-src/com/l2jfrozen/gameserver/network/clientpackets/TradeRequest.java (working copy)

@@ -202,7 +202,13 @@

player.sendPacket(new SystemMessage(SystemMessageId.TARGET_TOO_FAR));

return;

}

-

+

+ if (partner.isInTradeProt())

+ {

+ player.sendMessage(partner.getName() + " is in Trade Protection Mode");

+ return;

+ }

+

// Alt game - Karma punishment

if(!Config.ALT_GAME_KARMA_PLAYER_CAN_TRADE && (player.getKarma() > 0 || partner.getKarma() > 0))

{

Index: head-src/com/l2jfrozen/gameserver/handler/itemhandlers/SoulShots.java

===================================================================

--- head-src/com/l2jfrozen/gameserver/handler/itemhandlers/SoulShots.java (revision 986)

+++ head-src/com/l2jfrozen/gameserver/handler/itemhandlers/SoulShots.java (working copy)

@@ -142,7 +142,8 @@

 

// Send message to client

activeChar.sendPacket(new SystemMessage(SystemMessageId.ENABLED_SOULSHOT));

- Broadcast.toSelfAndKnownPlayersInRadius(activeChar, new MagicSkillUser(activeChar, activeChar, SKILL_IDS[weaponGrade], 1, 0, 0), 360000/*600*/);

+ if (!activeChar.isSSDisabled())

+ Broadcast.toSelfAndKnownPlayersInRadius(activeChar, new MagicSkillUser(activeChar, activeChar, SKILL_IDS[weaponGrade], 1, 0, 0), 360000/*600*/);

 

activeChar = null;

}

Index: head-src/com/l2jfrozen/gameserver/model/actor/stat/PcStat.java

===================================================================

--- head-src/com/l2jfrozen/gameserver/model/actor/stat/PcStat.java (revision 986)

+++ head-src/com/l2jfrozen/gameserver/model/actor/stat/PcStat.java (working copy)

@@ -58,6 +58,9 @@

//Player is Gm and access level is below or equal to canGainExp and is in party, don't give Xp

if(!getActiveChar().getAccessLevel().canGainExp() && getActiveChar().isInParty())

return false;

+

+ if (activeChar.cantGainXP())

+ return false;

 

if(!super.addExp(value))

return false;

@@ -111,6 +114,9 @@

L2PcInstance activeChar = getActiveChar();

if(!activeChar.getAccessLevel().canGainExp() && activeChar.isInParty())

return false;

+

+ if (activeChar.cantGainXP())

+ return false;

 

// if this player has a pet that takes from the owner's Exp, give the pet Exp now

 

Index: head-src/com/l2jfrozen/gameserver/network/clientpackets/RequestBypassToServer.java

===================================================================

--- head-src/com/l2jfrozen/gameserver/network/clientpackets/RequestBypassToServer.java (revision 986)

+++ head-src/com/l2jfrozen/gameserver/network/clientpackets/RequestBypassToServer.java (working copy)

@@ -28,6 +28,7 @@

import com.l2jfrozen.gameserver.handler.AdminCommandHandler;

import com.l2jfrozen.gameserver.handler.IAdminCommandHandler;

import com.l2jfrozen.gameserver.handler.custom.CustomBypassHandler;

+import com.l2jfrozen.gameserver.handler.usercommandhandlers.Menu;

import com.l2jfrozen.gameserver.model.L2Object;

import com.l2jfrozen.gameserver.model.L2World;

import com.l2jfrozen.gameserver.model.actor.instance.L2ClassMasterInstance;

@@ -41,8 +42,10 @@

import com.l2jfrozen.gameserver.model.entity.event.TvT;

import com.l2jfrozen.gameserver.model.entity.event.VIP;

import com.l2jfrozen.gameserver.model.entity.olympiad.Olympiad;

+import com.l2jfrozen.gameserver.network.SystemMessageId;

import com.l2jfrozen.gameserver.network.serverpackets.ActionFailed;

import com.l2jfrozen.gameserver.network.serverpackets.NpcHtmlMessage;

+import com.l2jfrozen.gameserver.network.serverpackets.SystemMessage;

import com.l2jfrozen.gameserver.util.GMAudit;

 

public final class RequestBypassToServer extends L2GameClientPacket

@@ -308,7 +311,90 @@

player.processQuestEvent(p.substring(0, idx), p.substring(idx).trim());

}

}

-

+ else if (_command.startsWith("page1"))

+ Menu.mainHtml(activeChar);

+ else if (_command.startsWith("buffprot"))

+ {

+ if (activeChar.isBuffProtected())

+ {

+ activeChar.setIsBuffProtected(false);

+ Menu.mainHtml(activeChar);

+ }

+ else

+ {

+ activeChar.setIsBuffProtected(true);

+ Menu.mainHtml(activeChar);

+ }

+ }

+ else if (_command.startsWith("tradeprot"))

+ {

+ if (activeChar.isInTradeProt())

+ {

+ activeChar.setIsInTradeProt(false);

+ Menu.mainHtml(activeChar);

+ }

+ else

+ {

+ activeChar.setIsInTradeProt(true);

+ Menu.mainHtml(activeChar);

+ }

+ }

+ else if (_command.startsWith("ssprot"))

+ {

+ if (activeChar.isSSDisabled())

+ {

+ activeChar.setIsSSDisabled(false);

+ Menu.mainHtml(activeChar);

+ }

+ else

+ {

+ activeChar.setIsSSDisabled(true);

+ Menu.mainHtml(activeChar);

+ }

+ }

+ else if (_command.startsWith("pmref"))

+ {

+ if (activeChar.isInRefusalMode())

+ {

+ activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.MESSAGE_ACCEPTANCE_MODE));

+ activeChar.getBlockList().setBlockAll(false);

+ Menu.mainHtml(activeChar);

+ }

+ else

+ {

+ activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.MESSAGE_REFUSAL_MODE));

+ activeChar.getBlockList().setBlockAll(true);

+ Menu.mainHtml(activeChar);

+ }

+ }

+ else if (_command.startsWith("xpnot"))

+ {

+ if (activeChar.cantGainXP())

+ {

+ activeChar.cantGainXP(false);

+ Menu.mainHtml2(activeChar);

+ }

+ else

+ {

+ activeChar.cantGainXP(true);

+ Menu.mainHtml2(activeChar);

+ }

+ }

+ else if (_command.startsWith("partyin"))

+ {

+ if (activeChar.isPartyInvProt())

+ {

+ activeChar.setIsPartyInvProt(false);

+ Menu.mainHtml2(activeChar);

+ }

+ else

+ {

+ activeChar.setIsPartyInvProt(true);

+ Menu.mainHtml2(activeChar);

+ }

+ }

+ else if (_command.startsWith("page2"))

+ Menu.mainHtml2(activeChar);

// Jstar's Custom Bypass Caller!

else if(_command.startsWith("custom_"))

{

Index: head-src/com/l2jfrozen/gameserver/handler/itemhandlers/BeastSpiritShot.java

===================================================================

--- head-src/com/l2jfrozen/gameserver/handler/itemhandlers/BeastSpiritShot.java (revision 986)

+++ head-src/com/l2jfrozen/gameserver/handler/itemhandlers/BeastSpiritShot.java (working copy)

@@ -169,7 +169,8 @@

 

// Pet uses the power of spirit.

activeOwner.sendPacket(new SystemMessage(SystemMessageId.PET_USE_THE_POWER_OF_SPIRIT));

- Broadcast.toSelfAndKnownPlayersInRadius(activeOwner, new MagicSkillUser(activePet, activePet, isBlessed ? 2009 : 2008, 1, 0, 0), 360000/*600*/);

+ if (!activeOwner.isSSDisabled())

+ Broadcast.toSelfAndKnownPlayersInRadius(activeOwner, new MagicSkillUser(activePet, activePet, isBlessed ? 2009 : 2008, 1, 0, 0), 360000/*600*/);

 

activeOwner = null;

activePet = null;

Index: head-src/com/l2jfrozen/gameserver/handler/skillhandlers/Continuous.java

===================================================================

--- head-src/com/l2jfrozen/gameserver/handler/skillhandlers/Continuous.java (revision 986)

+++ head-src/com/l2jfrozen/gameserver/handler/skillhandlers/Continuous.java (working copy)

@@ -143,7 +143,16 @@

|| skill.getSkillType() == L2Skill.SkillType.MANAHEAL_PERCENT

|| skill.getSkillType() == L2Skill.SkillType.COMBATPOINTHEAL

|| skill.getSkillType() == L2Skill.SkillType.REFLECT))

- continue;

+ continue;

+

+ if (activeChar instanceof L2PcInstance && target != activeChar && target.isBuffProtected() && !skill.isHeroSkill()

+ && (skill.getSkillType() == L2Skill.SkillType.BUFF

+ || skill.getSkillType() == L2Skill.SkillType.HEAL_PERCENT

+ || skill.getSkillType() == L2Skill.SkillType.FORCE_BUFF

+ || skill.getSkillType() == L2Skill.SkillType.MANAHEAL_PERCENT

+ || skill.getSkillType() == L2Skill.SkillType.COMBATPOINTHEAL

+ || skill.getSkillType() == L2Skill.SkillType.REFLECT))

+ continue;

 

// Player holding a cursed weapon can't be buffed and can't buff

if(skill.getSkillType() == L2Skill.SkillType.BUFF)

 

 

 

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### Eclipse Workspace Patch 1.0

#P L2jFrozen_GameServer

Index: head-src/com/l2jfrozen/gameserver/handler/itemhandlers/BeastSoulShot.java

===================================================================

--- head-src/com/l2jfrozen/gameserver/handler/itemhandlers/BeastSoulShot.java (revision 986)

+++ head-src/com/l2jfrozen/gameserver/handler/itemhandlers/BeastSoulShot.java (working copy)

@@ -156,7 +156,8 @@

 

// Pet uses the power of spirit.

activeOwner.sendPacket(new SystemMessage(SystemMessageId.PET_USE_THE_POWER_OF_SPIRIT));

- Broadcast.toSelfAndKnownPlayersInRadius(activeOwner, new MagicSkillUser(activePet, activePet, 2033, 1, 0, 0), 360000/*600*/);

+ if (!activeOwner.isSSDisabled())

+ Broadcast.toSelfAndKnownPlayersInRadius(activeOwner, new MagicSkillUser(activePet, activePet, 2033, 1, 0, 0), 360000/*600*/);

 

activeOwner = null;

activePet = null;

Index: head-src/com/l2jfrozen/gameserver/handler/itemhandlers/FishShots.java

===================================================================

--- head-src/com/l2jfrozen/gameserver/handler/itemhandlers/FishShots.java (revision 986)

+++ head-src/com/l2jfrozen/gameserver/handler/itemhandlers/FishShots.java (working copy)

@@ -92,7 +92,8 @@

//activeChar.sendPacket(new SystemMessage(SystemMessage.ENABLED_SPIRITSHOT));

 

MagicSkillUser MSU = new MagicSkillUser(activeChar, SKILL_IDS[grade], 1, 0, 0);

- Broadcast.toSelfAndKnownPlayers(activeChar, MSU);

+ if (!activeChar.isSSDisabled())

+ Broadcast.toSelfAndKnownPlayers(activeChar, MSU);

MSU = null;

activeChar.setTarget(oldTarget);

 

Index: head-src/com/l2jfrozen/gameserver/model/actor/instance/L2PcInstance.java

===================================================================

--- head-src/com/l2jfrozen/gameserver/model/actor/instance/L2PcInstance.java (revision 986)

+++ head-src/com/l2jfrozen/gameserver/model/actor/instance/L2PcInstance.java (working copy)

@@ -20222,4 +20222,60 @@

}

sendSkillList();

}

+

+ private boolean _cantGainXP = false;

+ private boolean _isPartyInvProt = false;

+ private boolean _isInTradeProt = false;

+ private boolean _isSSDisabled = false;

+ private boolean _isInRefusal = false;

+

+ public boolean isInTradeProt()

+ {

+ return _isInTradeProt;

+ }

+

+ public void setIsInTradeProt(boolean value)

+ {

+ _isInTradeProt = value;

+ }

+

+ public boolean isSSDisabled()

+ {

+ return _isSSDisabled;

+ }

+

+ public void setIsSSDisabled(boolean value)

+ {

+ _isSSDisabled = value;

+ }

+

+ public boolean isPartyInvProt()

+ {

+ return _isPartyInvProt;

+ }

+

+ public void setIsPartyInvProt(boolean value)

+ {

+ _isPartyInvProt = value;

+ }

+

+ public void cantGainXP(boolean B)

+ {

+ _cantGainXP = b;

+ }

+

+ public boolean cantGainXP()

+ {

+ return _cantGainXP;

+ }

+

+ public void setInRefusalMode(boolean B)

+ {

+ _isInRefusal = b;

+ }

+

+ public boolean isInRefusalMode()

+ {

+ return _isInRefusal;

+ }

}

\ No newline at end of file

Index: head-src/com/l2jfrozen/gameserver/network/clientpackets/RequestJoinParty.java

===================================================================

--- head-src/com/l2jfrozen/gameserver/network/clientpackets/RequestJoinParty.java (revision 986)

+++ head-src/com/l2jfrozen/gameserver/network/clientpackets/RequestJoinParty.java (working copy)

@@ -78,6 +78,12 @@

return;

}

 

+ if (target.isPartyInvProt())

+ {

+ requestor.sendMessage("You can't invite that player because he is in party protection.");

+ return;

+ }

+

if (target.isInParty())

{

SystemMessage msg = new SystemMessage(SystemMessageId.S1_IS_ALREADY_IN_PARTY);

Index: head-src/com/l2jfrozen/gameserver/handler/itemhandlers/BlessedSpiritShot.java

===================================================================

--- head-src/com/l2jfrozen/gameserver/handler/itemhandlers/BlessedSpiritShot.java (revision 986)

+++ head-src/com/l2jfrozen/gameserver/handler/itemhandlers/BlessedSpiritShot.java (working copy)

@@ -137,7 +137,8 @@

 

// Send message to client

activeChar.sendPacket(new SystemMessage(SystemMessageId.ENABLED_SPIRITSHOT));

- Broadcast.toSelfAndKnownPlayersInRadius(activeChar, new MagicSkillUser(activeChar, activeChar, SKILL_IDS[weaponGrade], 1, 0, 0), 360000/*600*/);

+ if (!activeChar.isSSDisabled())

+ Broadcast.toSelfAndKnownPlayersInRadius(activeChar, new MagicSkillUser(activeChar, activeChar, SKILL_IDS[weaponGrade], 1, 0, 0), 360000/*600*/);

 

activeChar = null;

weaponInst = null;

Index: head-src/com/l2jfrozen/gameserver/handler/UserCommandHandler.java

===================================================================

--- head-src/com/l2jfrozen/gameserver/handler/UserCommandHandler.java (revision 986)

+++ head-src/com/l2jfrozen/gameserver/handler/UserCommandHandler.java (working copy)

@@ -33,6 +33,7 @@

import com.l2jfrozen.gameserver.handler.usercommandhandlers.DisMount;

import com.l2jfrozen.gameserver.handler.usercommandhandlers.Escape;

import com.l2jfrozen.gameserver.handler.usercommandhandlers.Loc;

+import com.l2jfrozen.gameserver.handler.usercommandhandlers.Menu;

import com.l2jfrozen.gameserver.handler.usercommandhandlers.Mount;

import com.l2jfrozen.gameserver.handler.usercommandhandlers.OfflineShop;

import com.l2jfrozen.gameserver.handler.usercommandhandlers.OlympiadStat;

@@ -76,6 +77,7 @@

registerUserCommandHandler(new Loc());

registerUserCommandHandler(new Mount());

registerUserCommandHandler(new PartyInfo());

+ registerUserCommandHandler(new Menu());

if (Config.OFFLINE_TRADE_ENABLE && Config.OFFLINE_COMMAND1)

registerUserCommandHandler(new OfflineShop());

_log.config("UserCommandHandler: Loaded " + _datatable.size() + " handlers.");

Index: head-src/com/l2jfrozen/gameserver/handler/usercommandhandlers/Menu.java

===================================================================

--- head-src/com/l2jfrozen/gameserver/handler/usercommandhandlers/Menu.java (revision 0)

+++ head-src/com/l2jfrozen/gameserver/handler/usercommandhandlers/Menu.java (revision 0)

@@ -0,0 +1,173 @@

+/*

+ * This program is free software: you can redistribute it and/or modify it under

+ * the terms of the GNU General Public License as published by the Free Software

+ * Foundation, either version 3 of the License, or (at your option) any later

+ * version.

+ *

+ * This program is distributed in the hope that it will be useful, but WITHOUT

+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS

+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more

+ * details.

+ *

+ * You should have received a copy of the GNU General Public License along with

+ * this program. If not, see <http://www.gnu.org/licenses/>.

+ */

+package com.l2jfrozen.gameserver.handler.usercommandhandlers;

+

+import javolution.text.TextBuilder;

+

+import com.l2jfrozen.gameserver.handler.IUserCommandHandler;

+import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;

+import com.l2jfrozen.gameserver.network.serverpackets.NpcHtmlMessage;

+

+public class Menu implements IUserCommandHandler

+{

+ private static final int[] COMMAND_IDS =

+ {

+ 114

+ };

+

+ @Override

+ public boolean useUserCommand(int id, L2PcInstance activeChar)

+ {

+ mainHtml(activeChar);

+ return true;

+ }

+

+ public static void mainHtml(L2PcInstance activeChar)

+ {

+ NpcHtmlMessage nhm = new NpcHtmlMessage(5);

+ TextBuilder tb = new TextBuilder("");

+

+ tb.append("<html><head><title>Personal Menu</title></head><body>");

+ tb.append("<center>");

+ tb.append("<table width=\"250\" cellpadding=\"5\" bgcolor=\"000000\">");

+ tb.append("<tr>");

+ tb.append("<td width=\"45\" valign=\"top\" align=\"center\"><img src=\"L2ui_ch3.menubutton4\" width=\"38\" height=\"38\"></td>");

+ tb.append("<td valign=\"top\"><font color=\"FF6600\">Personal Menu</font>");

+ tb.append("<br1><font color=\"00FF00\">"+activeChar.getName()+"</font>, use this menu for everything related to your gameplay.<br1></td>");

+ tb.append("</tr>");

+ tb.append("</table>");

+ tb.append("</center>");

+ tb.append("<center>");

+ tb.append("<table border=\"1\" width=\"100\" height=\"12\" bgcolor=\"000000\">");

+ tb.append("<tr>");

+ tb.append("<td width=\"52\">ON</td>");

+ tb.append("<td width=\"16\"><button width=16 height=12 back=\"L2UI_CH3.br_bar1_hp\" fore=\"L2UI_CH3.br_bar1_hp\"></td>");

+ tb.append("<td><button width=32 height=12 back=\"L2UI_CH3.tutorial_pointer1\" fore=\"L2UI_CH3.tutorial_pointer1\"></td>");

+ tb.append("</tr>");

+ tb.append("<tr>");

+ tb.append("<td width=\"52\">OFF</td>");

+ tb.append("<td width=\"16\"><button width=16 height=12 back=\"L2UI_CH3.br_bar1_mp\" fore=\"L2UI_CH3.br_bar1_mp\"></td>");

+ tb.append("<td><button width=32 height=12 back=\"L2UI_CH3.tutorial_pointer1\" fore=\"L2UI_CH3.tutorial_pointer1\"></td>");

+ tb.append("</tr>");

+ tb.append("</table><br>");

+ tb.append("<table border=\"1\" width=\"250\" height=\"12\" bgcolor=\"000000\">");

+ tb.append("<tr>");

+ tb.append("<td align=\"center\" width=\"52\">Buff Protection</td>");

+ if(activeChar.isBuffProtected())

+ tb.append("<td width=\"16\"><button action=\"bypass -h buffprot\" width=24 height=12 back=\"L2UI_CH3.br_bar1_hp\" fore=\"L2UI_CH3.br_bar1_hp\"></td>");

+ if(!activeChar.isBuffProtected())

+ tb.append("<td width=\"16\"><button action=\"bypass -h buffprot\" width=24 height=12 back=\"L2UI_CH3.br_bar1_mp\" fore=\"L2UI_CH3.br_bar1_mp\"></td>");

+ tb.append("</tr>");

+ tb.append("<tr><td width=\"250\"><font color=\"00FF00\">By enabling that you won't be able to recieve ANY buff from another character.</font></td></tr>");

+ tb.append("</table>");

+ tb.append("<table border=\"1\" width=\"250\" height=\"12\" bgcolor=\"000000\">");

+ tb.append("<tr>");

+ tb.append("<td align=\"center\" width=\"52\">Personal Message Refusal</td>");

+ if(activeChar.isInRefusalMode())

+ tb.append("<td width=\"16\"><button action=\"bypass -h pmref\" width=24 height=12 back=\"L2UI_CH3.br_bar1_hp\" fore=\"L2UI_CH3.br_bar1_hp\"></td>");

+ if(!activeChar.isInRefusalMode())

+ tb.append("<td width=\"16\"><button action=\"bypass -h pmref\" width=24 height=12 back=\"L2UI_CH3.br_bar1_mp\" fore=\"L2UI_CH3.br_bar1_mp\"></td>");

+ tb.append("</tr>");

+ tb.append("<tr><td width=\"250\"><font color=\"00FF00\">By enabling that you won't be able to recieve ANY pm from another character.</font></td></tr>");

+ tb.append("</table>");

+ tb.append("<table border=\"1\" width=\"250\" height=\"12\" bgcolor=\"000000\">");

+ tb.append("<tr>");

+ tb.append("<td align=\"center\" width=\"52\">Trade Request Protection</td>");

+ if(activeChar.isInTradeProt())

+ tb.append("<td width=\"16\"><button action=\"bypass -h tradeprot\" width=24 height=12 back=\"L2UI_CH3.br_bar1_hp\" fore=\"L2UI_CH3.br_bar1_hp\"></td>");

+ if(!activeChar.isInTradeProt())

+ tb.append("<td width=\"16\"><button action=\"bypass -h tradeprot\" width=24 height=12 back=\"L2UI_CH3.br_bar1_mp\" fore=\"L2UI_CH3.br_bar1_mp\"></td>");

+ tb.append("</tr>");

+ tb.append("<tr><td width=\"250\"><font color=\"00FF00\">By enabling that you won't be able to recieve ANY trade request from another character.</font></td></tr>");

+ tb.append("</table>");

+ tb.append("<table border=\"1\" width=\"250\" height=\"12\" bgcolor=\"000000\">");

+ tb.append("<tr>");

+ tb.append("<td align=\"center\" width=\"52\">Soulshot/Spiritshot Effect</td>");

+ if(activeChar.isSSDisabled())

+ tb.append("<td width=\"16\"><button action=\"bypass -h ssprot\" width=24 height=12 back=\"L2UI_CH3.br_bar1_hp\" fore=\"L2UI_CH3.br_bar1_hp\"></td>");

+ if(!activeChar.isSSDisabled())

+ tb.append("<td width=\"16\"><button action=\"bypass -h ssprot\" width=24 height=12 back=\"L2UI_CH3.br_bar1_mp\" fore=\"L2UI_CH3.br_bar1_mp\"></td>");

+ tb.append("</tr>");

+ tb.append("<tr><td width=\"250\"><font color=\"00FF00\">By enabling that you will enchance your pc's performance by disabling your ss effects.</font></td><td align=\"center\" valign=\"middle\"><button action=\"bypass -h page2\" width=16 height=16 back=\"L2UI_CH3.next1\" fore=\"L2UI_CH3.next1\"></td></tr>");

+ tb.append("</table>");

+

+ tb.append("</center>");

+ tb.append("</body></html>");

+

+ nhm.setHtml(tb.toString());

+ activeChar.sendPacket(nhm);

+ }

+

+ public static void mainHtml2(L2PcInstance activeChar)

+ {

+ NpcHtmlMessage nhm = new NpcHtmlMessage(5);

+ TextBuilder tb = new TextBuilder("");

+

+ tb.append("<html><head><title>Personal Menu</title></head><body>");

+ tb.append("<center>");

+ tb.append("<table width=\"250\" cellpadding=\"5\" bgcolor=\"000000\">");

+ tb.append("<tr>");

+ tb.append("<td width=\"45\" valign=\"top\" align=\"center\"><img src=\"L2ui_ch3.menubutton4\" width=\"38\" height=\"38\"></td>");

+ tb.append("<td valign=\"top\"><font color=\"FF6600\">Personal Menu</font>");

+ tb.append("<br1><font color=\"00FF00\">"+activeChar.getName()+"</font>, use this menu for everything related to your gameplay.<br1></td>");

+ tb.append("</tr>");

+ tb.append("</table>");

+ tb.append("</center>");

+ tb.append("<center>");

+ tb.append("<table border=\"1\" width=\"100\" height=\"12\" bgcolor=\"000000\">");

+ tb.append("<tr>");

+ tb.append("<td width=\"52\">ON</td>");

+ tb.append("<td width=\"16\"><button width=16 height=12 back=\"L2UI_CH3.br_bar1_hp\" fore=\"L2UI_CH3.br_bar1_hp\"></td>");

+ tb.append("<td><button width=32 height=12 back=\"L2UI_CH3.tutorial_pointer1\" fore=\"L2UI_CH3.tutorial_pointer1\"></td>");

+ tb.append("</tr>");

+ tb.append("<tr>");

+ tb.append("<td width=\"52\">OFF</td>");

+ tb.append("<td width=\"16\"><button width=16 height=12 back=\"L2UI_CH3.br_bar1_mp\" fore=\"L2UI_CH3.br_bar1_mp\"></td>");

+ tb.append("<td><button width=32 height=12 back=\"L2UI_CH3.tutorial_pointer1\" fore=\"L2UI_CH3.tutorial_pointer1\"></td>");

+ tb.append("</tr>");

+ tb.append("</table><br>");

+ tb.append("<table border=\"1\" width=\"250\" height=\"12\" bgcolor=\"000000\">");

+ tb.append("<tr>");

+ tb.append("<td align=\"center\" width=\"52\">Party Invite Protection</td>");

+ if(activeChar.isPartyInvProt())

+ tb.append("<td width=\"16\"><button action=\"bypass -h partyin\" width=24 height=12 back=\"L2UI_CH3.br_bar1_hp\" fore=\"L2UI_CH3.br_bar1_hp\"></td>");

+ if(!activeChar.isPartyInvProt())

+ tb.append("<td width=\"16\"><button action=\"bypass -h partyin\" width=24 height=12 back=\"L2UI_CH3.br_bar1_mp\" fore=\"L2UI_CH3.br_bar1_mp\"></td>");

+ tb.append("</tr>");

+ tb.append("<tr><td width=\"250\"><font color=\"00FF00\">By enabling that you won't be able to recieve ANY party invite from another character.</font></td></tr>");

+ tb.append("</table>");

+ tb.append("<table border=\"1\" width=\"250\" height=\"12\" bgcolor=\"000000\">");

+ tb.append("<tr>");

+ tb.append("<td align=\"center\" width=\"52\">Exp Gain Protection</td>");

+ if(activeChar.cantGainXP())

+ tb.append("<td width=\"16\"><button action=\"bypass -h xpnot\" width=24 height=12 back=\"L2UI_CH3.br_bar1_hp\" fore=\"L2UI_CH3.br_bar1_hp\"></td>");

+ if(!activeChar.cantGainXP())

+ tb.append("<td width=\"16\"><button action=\"bypass -h xpnot\" width=24 height=12 back=\"L2UI_CH3.br_bar1_mp\" fore=\"L2UI_CH3.br_bar1_mp\"></td>");

+ tb.append("</tr>");

+ tb.append("<tr><td width=\"250\"><font color=\"00FF00\">By enabling that you won't be able to recieve expirience from killing monsters.</font></td><td align=\"center\" valign=\"middle\"><button action=\"bypass -h page1\" width=16 height=16 back=\"L2UI_CH3.back1\" fore=\"L2UI_CH3.next1\"></td></tr>");

+ tb.append("</table>");

+ tb.append("</center>");

+ tb.append("</body></html>");

+

+ nhm.setHtml(tb.toString());

+ activeChar.sendPacket(nhm);

+ }

+

+ @Override

+ public int[] getUserCommandList()

+ {

+ return COMMAND_IDS;

+ }

+}

\ No newline at end of file

Index: head-src/com/l2jfrozen/gameserver/handler/itemhandlers/SpiritShot.java

===================================================================

--- head-src/com/l2jfrozen/gameserver/handler/itemhandlers/SpiritShot.java (revision 986)

+++ head-src/com/l2jfrozen/gameserver/handler/itemhandlers/SpiritShot.java (working copy)

@@ -128,7 +128,8 @@

 

// Send message to client

activeChar.sendPacket(new SystemMessage(SystemMessageId.ENABLED_SPIRITSHOT));

- Broadcast.toSelfAndKnownPlayersInRadius(activeChar, new MagicSkillUser(activeChar, activeChar, SKILL_IDS[weaponGrade], 1, 0, 0), 360000/*600*/);

+ if (!activeChar.isSSDisabled())

+ Broadcast.toSelfAndKnownPlayersInRadius(activeChar, new MagicSkillUser(activeChar, activeChar, SKILL_IDS[weaponGrade], 1, 0, 0), 360000/*600*/);

 

activeChar = null;

}

Index: head-src/com/l2jfrozen/gameserver/network/clientpackets/TradeRequest.java

===================================================================

--- head-src/com/l2jfrozen/gameserver/network/clientpackets/TradeRequest.java (revision 986)

+++ head-src/com/l2jfrozen/gameserver/network/clientpackets/TradeRequest.java (working copy)

@@ -202,7 +202,13 @@

player.sendPacket(new SystemMessage(SystemMessageId.TARGET_TOO_FAR));

return;

}

-

+

+ if (partner.isInTradeProt())

+ {

+ player.sendMessage(partner.getName() + " is in Trade Protection Mode");

+ return;

+ }

+

// Alt game - Karma punishment

if(!Config.ALT_GAME_KARMA_PLAYER_CAN_TRADE && (player.getKarma() > 0 || partner.getKarma() > 0))

{

Index: head-src/com/l2jfrozen/gameserver/handler/itemhandlers/SoulShots.java

===================================================================

--- head-src/com/l2jfrozen/gameserver/handler/itemhandlers/SoulShots.java (revision 986)

+++ head-src/com/l2jfrozen/gameserver/handler/itemhandlers/SoulShots.java (working copy)

@@ -142,7 +142,8 @@

 

// Send message to client

activeChar.sendPacket(new SystemMessage(SystemMessageId.ENABLED_SOULSHOT));

- Broadcast.toSelfAndKnownPlayersInRadius(activeChar, new MagicSkillUser(activeChar, activeChar, SKILL_IDS[weaponGrade], 1, 0, 0), 360000/*600*/);

+ if (!activeChar.isSSDisabled())

+ Broadcast.toSelfAndKnownPlayersInRadius(activeChar, new MagicSkillUser(activeChar, activeChar, SKILL_IDS[weaponGrade], 1, 0, 0), 360000/*600*/);

 

activeChar = null;

}

Index: head-src/com/l2jfrozen/gameserver/model/actor/stat/PcStat.java

===================================================================

--- head-src/com/l2jfrozen/gameserver/model/actor/stat/PcStat.java (revision 986)

+++ head-src/com/l2jfrozen/gameserver/model/actor/stat/PcStat.java (working copy)

@@ -58,6 +58,9 @@

//Player is Gm and access level is below or equal to canGainExp and is in party, don't give Xp

if(!getActiveChar().getAccessLevel().canGainExp() && getActiveChar().isInParty())

return false;

+

+ if (activeChar.cantGainXP())

+ return false;

 

if(!super.addExp(value))

return false;

@@ -111,6 +114,9 @@

L2PcInstance activeChar = getActiveChar();

if(!activeChar.getAccessLevel().canGainExp() && activeChar.isInParty())

return false;

+

+ if (activeChar.cantGainXP())

+ return false;

 

// if this player has a pet that takes from the owner's Exp, give the pet Exp now

 

Index: head-src/com/l2jfrozen/gameserver/network/clientpackets/RequestBypassToServer.java

===================================================================

--- head-src/com/l2jfrozen/gameserver/network/clientpackets/RequestBypassToServer.java (revision 986)

+++ head-src/com/l2jfrozen/gameserver/network/clientpackets/RequestBypassToServer.java (working copy)

@@ -28,6 +28,7 @@

import com.l2jfrozen.gameserver.handler.AdminCommandHandler;

import com.l2jfrozen.gameserver.handler.IAdminCommandHandler;

import com.l2jfrozen.gameserver.handler.custom.CustomBypassHandler;

+import com.l2jfrozen.gameserver.handler.usercommandhandlers.Menu;

import com.l2jfrozen.gameserver.model.L2Object;

import com.l2jfrozen.gameserver.model.L2World;

import com.l2jfrozen.gameserver.model.actor.instance.L2ClassMasterInstance;

@@ -41,8 +42,10 @@

import com.l2jfrozen.gameserver.model.entity.event.TvT;

import com.l2jfrozen.gameserver.model.entity.event.VIP;

import com.l2jfrozen.gameserver.model.entity.olympiad.Olympiad;

+import com.l2jfrozen.gameserver.network.SystemMessageId;

import com.l2jfrozen.gameserver.network.serverpackets.ActionFailed;

import com.l2jfrozen.gameserver.network.serverpackets.NpcHtmlMessage;

+import com.l2jfrozen.gameserver.network.serverpackets.SystemMessage;

import com.l2jfrozen.gameserver.util.GMAudit;

 

public final class RequestBypassToServer extends L2GameClientPacket

@@ -308,7 +311,90 @@

player.processQuestEvent(p.substring(0, idx), p.substring(idx).trim());

}

}

-

+ else if (_command.startsWith("page1"))

+ Menu.mainHtml(activeChar);

+ else if (_command.startsWith("buffprot"))

+ {

+ if (activeChar.isBuffProtected())

+ {

+ activeChar.setIsBuffProtected(false);

+ Menu.mainHtml(activeChar);

+ }

+ else

+ {

+ activeChar.setIsBuffProtected(true);

+ Menu.mainHtml(activeChar);

+ }

+ }

+ else if (_command.startsWith("tradeprot"))

+ {

+ if (activeChar.isInTradeProt())

+ {

+ activeChar.setIsInTradeProt(false);

+ Menu.mainHtml(activeChar);

+ }

+ else

+ {

+ activeChar.setIsInTradeProt(true);

+ Menu.mainHtml(activeChar);

+ }

+ }

+ else if (_command.startsWith("ssprot"))

+ {

+ if (activeChar.isSSDisabled())

+ {

+ activeChar.setIsSSDisabled(false);

+ Menu.mainHtml(activeChar);

+ }

+ else

+ {

+ activeChar.setIsSSDisabled(true);

+ Menu.mainHtml(activeChar);

+ }

+ }

+ else if (_command.startsWith("pmref"))

+ {

+ if (activeChar.isInRefusalMode())

+ {

+ activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.MESSAGE_ACCEPTANCE_MODE));

+ activeChar.getBlockList().setBlockAll(false);

+ Menu.mainHtml(activeChar);

+ }

+ else

+ {

+ activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.MESSAGE_REFUSAL_MODE));

+ activeChar.getBlockList().setBlockAll(true);

+ Menu.mainHtml(activeChar);

+ }

+ }

+ else if (_command.startsWith("xpnot"))

+ {

+ if (activeChar.cantGainXP())

+ {

+ activeChar.cantGainXP(false);

+ Menu.mainHtml2(activeChar);

+ }

+ else

+ {

+ activeChar.cantGainXP(true);

+ Menu.mainHtml2(activeChar);

+ }

+ }

+ else if (_command.startsWith("partyin"))

+ {

+ if (activeChar.isPartyInvProt())

+ {

+ activeChar.setIsPartyInvProt(false);

+ Menu.mainHtml2(activeChar);

+ }

+ else

+ {

+ activeChar.setIsPartyInvProt(true);

+ Menu.mainHtml2(activeChar);

+ }

+ }

+ else if (_command.startsWith("page2"))

+ Menu.mainHtml2(activeChar);

// Jstar's Custom Bypass Caller!

else if(_command.startsWith("custom_"))

{

Index: head-src/com/l2jfrozen/gameserver/handler/itemhandlers/BeastSpiritShot.java

===================================================================

--- head-src/com/l2jfrozen/gameserver/handler/itemhandlers/BeastSpiritShot.java (revision 986)

+++ head-src/com/l2jfrozen/gameserver/handler/itemhandlers/BeastSpiritShot.java (working copy)

@@ -169,7 +169,8 @@

 

// Pet uses the power of spirit.

activeOwner.sendPacket(new SystemMessage(SystemMessageId.PET_USE_THE_POWER_OF_SPIRIT));

- Broadcast.toSelfAndKnownPlayersInRadius(activeOwner, new MagicSkillUser(activePet, activePet, isBlessed ? 2009 : 2008, 1, 0, 0), 360000/*600*/);

+ if (!activeOwner.isSSDisabled())

+ Broadcast.toSelfAndKnownPlayersInRadius(activeOwner, new MagicSkillUser(activePet, activePet, isBlessed ? 2009 : 2008, 1, 0, 0), 360000/*600*/);

 

activeOwner = null;

activePet = null;

Index: head-src/com/l2jfrozen/gameserver/handler/skillhandlers/Continuous.java

===================================================================

--- head-src/com/l2jfrozen/gameserver/handler/skillhandlers/Continuous.java (revision 986)

+++ head-src/com/l2jfrozen/gameserver/handler/skillhandlers/Continuous.java (working copy)

@@ -143,7 +143,16 @@

|| skill.getSkillType() == L2Skill.SkillType.MANAHEAL_PERCENT

|| skill.getSkillType() == L2Skill.SkillType.COMBATPOINTHEAL

|| skill.getSkillType() == L2Skill.SkillType.REFLECT))

- continue;

+ continue;

+

+ if (activeChar instanceof L2PcInstance && target != activeChar && target.isBuffProtected() && !skill.isHeroSkill()

+ && (skill.getSkillType() == L2Skill.SkillType.BUFF

+ || skill.getSkillType() == L2Skill.SkillType.HEAL_PERCENT

+ || skill.getSkillType() == L2Skill.SkillType.FORCE_BUFF

+ || skill.getSkillType() == L2Skill.SkillType.MANAHEAL_PERCENT

+ || skill.getSkillType() == L2Skill.SkillType.COMBATPOINTHEAL

+ || skill.getSkillType() == L2Skill.SkillType.REFLECT))

+ continue;

 

// Player holding a cursed weapon can't be buffed and can't buff

if(skill.getSkillType() == L2Skill.SkillType.BUFF)

 

 

 

убогая реализация менюшки. Кто такое ставить будет?

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Не нравится не юзай, умник *мат*.

И не юзаю, и другим не советую.

Изменено пользователем AwakenDev

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И не юзаю, и другим не советую.

Правильно!

Согласен с Сайком.

Изменено пользователем Boolean

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Если руки не кривые и голова на месте можно переписать. Работы на час максимум.

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