KLY15 5 Опубликовано 27 сентября, 2015 (изменено) Почему он не работает? # -*- coding: utf-8 -*- import sys from javolution.text import TextBuilder from ru.catssoftware import L2DatabaseFactory from ru.catssoftware.gameserver.datatables.xml import AugmentationData from ru.catssoftware.gameserver.datatables import ItemTable from ru.catssoftware.gameserver.datatables import SkillTable from ru.catssoftware.gameserver.model import L2Augmentation from ru.catssoftware.gameserver.model import L2ItemInstance from ru.catssoftware.gameserver.model import L2Skill from ru.catssoftware.gameserver.model import L2World from ru.catssoftware.gameserver.model.quest import State from ru.catssoftware.gameserver.model.quest import QuestState from ru.catssoftware.gameserver.model.quest.jython import QuestJython as JQuest from ru.catssoftware.gameserver.network import SystemMessageId from ru.catssoftware.gameserver.network.serverpackets import ExMailArrived from ru.catssoftware.gameserver.network.serverpackets import ItemList from ru.catssoftware.gameserver.network.serverpackets import SystemMessage from ru.catssoftware.gameserver.templates.item import L2Item from ru.catssoftware.tools.random import Rnd from ru.catssoftware.gameserver.util import Util from ru.catssoftware.gameserver.util import GiveItem from time import gmtime, strftime qn = "purchase" #ИД нпц MARKET = 50075 #Куда добавлять оплату, если чар оффлайн PAYMENT_LOC = "INVENTORY" #Запрещенные шмотки FORBIDDEN = [151] PAGE_LIMIT = 10 SORT_LIMIT = 8 MAX_ADENA = 2147000000 # CENCH = "CCCC33" CPRICE = "669966" CITEM = "993366" CAUG1 = "333366" CAUG2 = "006699" moneys = {57: "Adena", 5575: "Actient Adena", 6673: "Festuval Adena", } sorts = {0: "Оружие", 1: "Броня", 2: "Бижутерия"} class Quest (JQuest) : def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr) def init_LoadGlobalData(self) : print "purchase: ok" def closeStat(self,st): if st != None: st.close() return def closeRes(self,rs): if rs != None: rs.close() return def closeCon(self,con): if con != None: con.close() return def getIcon(self,con,iid): icon = "Icon.NOIMAGE" ext = False rs = None st = None try: if con == None: ext = True con=L2DatabaseFactory.getInstance().getConnection() st = con.prepareStatement("SELECT icon FROM `item_icons` WHERE `itemId`=? LIMIT 1"); st.setInt(1, iid); rs = st.executeQuery(); if rs.next(): icon = rs.getString("icon") except: pass if rs != None: self.closeRes(rs) if st != None: self.closeStat(st) if ext: if con != None: self.closeCon(con) return icon def getMoneyCall(self,money): return moneys.get(money, str("Adena")) def canBeEnchanted(self,item): if item.isHeroItem(): return False if item.isShadowItem(): return False if item.getItemId() == 8190 or item.getItemId() == 8689: return False return True def getSellerName(self,con,charId): name = "???" try: st = con.prepareStatement("SELECT char_name FROM `characters` WHERE `charId`=? LIMIT 1"); st.setInt(1, charId); rs = st.executeQuery(); if rs.next(): name = rs.getString("char_name") except: pass self.closeRes(rs) self.closeStat(st) return name def getAugmentSkill(self, aid, lvl): augment = SkillTable.getInstance().getInfo(aid, 1) if augment == None: return "" augName = augment.getName(); stype = "Шанс"; if augment.isActive(): stype = "Актив" elif augment.isPassive(): stype = "Пассив" augName = augName.replace("Item Skill: ", ""); return "<font color="+CAUG1+">Аугмент:</font> <font color="+CAUG2+">" + augName + " (" + stype + ":" + str(lvl) + "lvl)</font>"; def getPageCount(self, con, me, itemId, augment, type2, charId): rowCount = 0 pages = 0 try: con=L2DatabaseFactory.getInstance().getConnection() if type2 >= 0: st=con.prepareStatement("SELECT COUNT(`id`) FROM `z_stock_items` WHERE `type` = ?") st.setInt(1, type2) elif itemId > 0: st=con.prepareStatement("SELECT COUNT(`id`) FROM `z_stock_items` WHERE `itemId` = ?") st.setInt(1, itemId) elif augment > 0: st=con.prepareStatement("SELECT COUNT(`id`) FROM `z_stock_items` WHERE `augment` = ?") st.setInt(1, augment) elif me == 1: st=con.prepareStatement("SELECT COUNT(`id`) FROM `z_stock_items` WHERE `ownerId` = ?") st.setInt(1, charId) else: st=con.prepareStatement("SELECT COUNT(`id`) FROM `z_stock_items` WHERE `id` > 0") rs=st.executeQuery() if (rs.next()): rowCount = rs.getInt(1) except : pass self.closeRes(rs) self.closeStat(st) if rowCount == 0: return "0" pages = (rowCount / PAGE_LIMIT) + 1 return str(pages) def error(self,action, text): return "<html><body> " + action + ": <br> " + text + "</body></html>" def transferPay(self,con,charId,itemId,enchant,augattr,augment,auhLevel,price,money,owner): item = ItemTable.getInstance().getTemplate(money) if item == None: return False return GiveItem.insertItem(con, charId, money, price, 0, 0, 0, 0, PAYMENT_LOC, owner) def showSellItems(self,player, page, me, last, itemId, augment, type2): text = TextBuilder("<br><table width=300><tr><td width=36></td><td width=264>") if last == 1: text.append("Последние " + str(PAGE_LIMIT) + ":</td></tr>") else: text.append("Страница " + str(page) + ":</td></tr>") limit1 = (page-1) * PAGE_LIMIT limit2 = PAGE_LIMIT con = None try: con=L2DatabaseFactory.getInstance().getConnection() if type2 >= 0: st=con.prepareStatement("SELECT id, itemId, enchant, augment, augLvl, price, money, ownerId, shadow FROM `z_stock_items` WHERE `type` = ? ORDER BY `id` DESC LIMIT ?, ?") st.setInt(1, type2) st.setInt(2, limit1) st.setInt(3, limit2) elif itemId > 0: st=con.prepareStatement("SELECT id, itemId, enchant, augment, augLvl, price, money, ownerId, shadow FROM `z_stock_items` WHERE `itemId` = ? ORDER BY `id` DESC LIMIT ?, ?") st.setInt(1, itemId) st.setInt(2, limit1) st.setInt(3, limit2) elif augment > 0: st=con.prepareStatement("SELECT id, itemId, enchant, augment, augLvl, price, money, ownerId, shadow FROM `z_stock_items` WHERE `augment` = ? ORDER BY `id` DESC LIMIT ?, ?") st.setInt(1, augment) st.setInt(2, limit1) st.setInt(3, limit2) elif me == 1: st=con.prepareStatement("SELECT id, itemId, enchant, augment, augLvl, price, money, ownerId, shadow FROM `z_stock_items` WHERE `ownerId` = ? ORDER BY `id` DESC LIMIT ?, ?") st.setInt(1, player.getObjectId()) st.setInt(2, limit1) st.setInt(3, limit2) else: st=con.prepareStatement("SELECT id, itemId, enchant, augment, augLvl, price, money, ownerId, shadow FROM `z_stock_items` ORDER BY `id` DESC LIMIT ?, ?") st.setInt(1, limit1) st.setInt(2, limit2) rs=st.executeQuery() while (rs.next()): sId = rs.getInt("id") itmId = rs.getInt("itemId") ownerId = rs.getInt("ownerId") brokeItem = ItemTable.getInstance().getTemplate(itmId) if brokeItem == None: continue priceB = "<font color="+CPRICE+">" + str(Util.formatNumber(rs.getInt("price"))) + " " + self.getMoneyCall(rs.getInt("money")) + "; \"" + self.getSellerName(con,ownerId) + "</font>" if player.getObjectId() == ownerId: priceB = "<table width=240><tr><td width=160><font color=666699>" + str(Util.formatNumber(rs.getInt("price"))) + " " + self.getMoneyCall(rs.getInt("money")) + ";</font></td><td align=right><button value=\"X\" action=\"bypass -h Quest purchase StockBuyItem_" + str(sId) + "\" width=25 height=15 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td></tr></table><br1>" text.append("<tr><td><img src=\"" + self.getIcon(con, itmId) + "\" width=32 height=32></td><td><a action=\"bypass -h Quest purchase StockShowItem_" + str(sId) + "\"> <font color="+CITEM+">" + brokeItem.getName() + "</font></a><font color="+CENCH+">+" + str(rs.getInt("enchant")) + "</font> <br1> " +priceB+ " <br1>" + self.getAugmentSkill(rs.getInt("augment"), rs.getInt("augLvl")) + "</td></tr>"); except: pass self.closeRes(rs) self.closeStat(st) text.append("</table><br>"); if last == 1: text.append("<br>"); else: pages = int(self.getPageCount(con, me, itemId, augment, type2,player.getObjectId())) if pages >= 2: text.append(self.sortPages(page,pages,me,itemId,augment,type2)) self.closeCon(con) return text.toString() def sortPages(self,page,pages,me,itemId,augment,type2): text = TextBuilder("<br>Страницы:<br1><table width=300><tr>") step = 1 s = page - 3 f = page + 3 if page < SORT_LIMIT and s < SORT_LIMIT: s = 1 if page >= SORT_LIMIT: text.append("<td><a action=\"bypass -h Quest purchase StockShowPage_" + str(s) + "_" + str(me) + "_" + str(itemId) + "_" + str(augment) + "_" + str(type2) + "\"> ... </a></td>") for i in range(s,(pages+1)): al = i + 1 if i == page: text.append("<td>" + str(i) + "</td>") else: if al <= pages: text.append("<td><a action=\"bypass -h Quest purchase StockShowPage_" + str(i) + "_" + str(me) + "_" + str(itemId) + "_" + str(augment) + "_" + str(type2) + "\">" + str(i) + "</a></td>") if step == SORT_LIMIT and f < pages: if al < pages: text.append("<td><a action=\"bypass -h Quest purchase StockShowPage_" + str(al) + "_" + str(me) + "_" + str(itemId) + "_" + str(augment) + "_" + str(type2) + "\"> ... </a></td>") break step+=1 text.append("</tr></table><br>") htmltext = text.toString() text.clear() return htmltext def clearVars(self,player): quest = player.getQuestState(qn) quest.unset("objId") quest.unset("augment") quest.unset("enchant") return def onAdvEvent (self,event,npc,player): quest = player.getQuestState(qn) if event == "list": htmltext = "<html><body><table width=280><tr><td>Аукцион</td><td align=right><button value=\"Офис\" action=\"bypass -h Quest purchase office\" width=70 height=17 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td><td align=right><button value=\"Добавить\" action=\"bypass -h Quest purchase add\" width=70 height=17 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td><td align=right><button value=\"Поиск\" action=\"bypass -h Quest purchase search\" width=40 height=17 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td></tr></table><br>" htmltext += self.showSellItems(player, 1, 0, 0, 0, 0, -1) htmltext += "<br></body></html>" return htmltext elif event.startswith("StockShowPage_"): search = str(event.replace("StockShowPage_", "")) page,me,itemId,augment,type2=search.split("_") if page == "" or me == "" or augment == "" or itemId == "" or type2 == "": return self.error("Листание страниц","Ошибка запроса") page,me,itemId,augment,type2=int(page),int(me),int(itemId),int(augment),int(type2) if me == 1: stype = "Мои шмотки" htmltext = "<html><body><table width=280><tr><td>Аукцион</td><td align=right><button value=\"Офис\" action=\"bypass -h Quest purchase office\" width=70 height=17 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td><td align=right><button value=\"Добавить\" action=\"bypass -h Quest purchase add\" width=70 height=17 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td><td align=right><button value=\"Поиск\" action=\"bypass -h Quest purchase search\" width=40 height=17 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td></tr></table><br><br1>" htmltext += self.showSellItems(player, page, me, 0, itemId, augment, type2) htmltext += "<br></body></html>" return htmltext elif event.startswith("StockShowItem_"): sellId = event.replace("StockShowItem_", "") if sellId == "": return self.error("Просмотр шмотки","Ошибка запроса") sellId=int(sellId) text = TextBuilder("<html><body>") try: con = L2DatabaseFactory.getInstance().getConnection(); st = con.prepareStatement("SELECT itemId, enchant, augment, augLvl, price, money, ownerId, shadow FROM `z_stock_items` WHERE `id`=? LIMIT 1"); st.setInt(1, sellId); rs = st.executeQuery(); if rs.next(): itemId = rs.getInt("itemId"); brokeItem = ItemTable.getInstance().getTemplate(itemId); if brokeItem == None: return self.error("Просмотр шмотки","Ошибка запроса") text.append("<font color=666666>ID шмотки: " + str(itemId) + "</font> <button value=\"Найти еще\" action=\"bypass -h Quest purchase find_ 777 _ " + str(itemId) + " _ Id шмотки\" width=70 height=15 back=\"sek.cbui94\" fore=\"sek.cbui92\">") enchant = rs.getInt("enchant"); augment = rs.getInt("augment"); auhLevel = rs.getInt("augLvl"); price = rs.getInt("price"); money = rs.getInt("money"); charId = rs.getInt("ownerId"); shadow = rs.getInt("shadow"); valute = self.getMoneyCall(money); #< text.append("<table width=300><tr><td><img src=\"" + self.getIcon(con, itemId) + "\" width=32 height=32></td><td><font color=LEVEL>" + brokeItem.getName() + " +" + str(enchant) + "</font><br></td></tr></table><br><br>") text.append("Продавец: " + self.getSellerName(con,charId) + "<br><br>") text.append(self.getAugmentSkill(augment, auhLevel) + "<br1>") if augment > 0: text.append("<button value=\"Найти еще\" action=\"bypass -h Quest purchase find_ 777 _ " + str(augment) + " _ Id аугмента\" width=70 height=15 back=\"sek.cbui94\" fore=\"sek.cbui92\"><br><br>") if player.getObjectId() == charId: text.append("<button value=\"Забрать\" action=\"bypass -h Quest purchase StockBuyItem_" + str(sellId) + "\" width=60 height=15 back=\"sek.cbui94\" fore=\"sek.cbui92\"><br>") else: payment = player.getInventory().getItemByItemId(money); fprice = str(Util.formatNumber(price)) if payment != None and payment.getCount() >= price: text.append("<font color=33CC00>Стоимость: " + fprice+ " " + str(valute) + "</font><br>"); text.append("<button value=\"Купить\" action=\"bypass -h Quest purchase StockBuyItem_" + str(sellId) + "\" width=60 height=15 back=\"sek.cbui94\" fore=\"sek.cbui92\"><br>") else: text.append("<font color=CC3333>Стоимость: " + fprice + " " + str(valute) + "</font><br>"); text.append("<font color=999999>[Купить]</font>"); else: return self.error("Просмотр шмотки","Ни найдена или уже купили") except: pass self.closeRes(rs) self.closeStat(st) self.closeCon(con) text.append("<br><br><a action=\"bypass -h Quest purchase list\">Вернуться</a><br>"); text.append("</body></html>"); htmltext = text.toString() text.clear() return htmltext elif event.startswith("StockBuyItem_"): sellId = event.replace("StockBuyItem_", "") if sellId == "": return self.error("Покупка шмотки","Ошибка запроса") sellId=int(sellId) try: con = L2DatabaseFactory.getInstance().getConnection(); st = con.prepareStatement("SELECT itemId, itemName, enchant, augment, augAttr, augLvl, price, money, ownerId, shadow FROM `z_stock_items` WHERE `id`=? LIMIT 1"); st.setInt(1, sellId); rs = st.executeQuery(); if rs.next(): itemId = rs.getInt("itemId"); bItem = ItemTable.getInstance().getTemplate(itemId); if bItem == None: return self.error("Покупка шмотки","Ошибка запроса") itemName = rs.getString("itemName"); enchant = rs.getInt("enchant"); augment = rs.getInt("augment"); augAttr = rs.getInt("augAttr"); auhLevel = rs.getInt("augLvl"); price = rs.getInt("price"); money = rs.getInt("money"); charId = rs.getInt("ownerId"); shadow = rs.getInt("shadow"); valute = self.getMoneyCall(money); #< if player.getObjectId() == charId: price = 0 if price > 0: payment = player.getInventory().getItemByItemId(money); if payment != None and payment.getCount() >= price: quest.takeItems(money,price) else: return self.error("Покупка шмотки","Проверьте стоимость") #> try: zabiraem=con.prepareStatement("DELETE FROM `z_stock_items` WHERE `id`=?") zabiraem.setInt(1, sellId) zabiraem.executeUpdate() except: return self.error("Покупка шмотки","Ошибка запроса") self.closeStat(zabiraem) #> if price > 0 and not self.transferPay(con,charId,0,0,0,0,0,price,money,player.getObjectId()): return self.error("Покупка шмотки","Ошибка запроса") #> GiveItem.insertItem(con, player.getObjectId(), itemId, 1, enchant, augAttr, augment, auhLevel, PAYMENT_LOC, charId) action,payment = "Снято","" if price > 0: action,payment = "Куплено","Стоимость: <font color="+CPRICE+">" + str(Util.formatNumber(price)) + " " + str(valute) + "</font>" alarm = L2World.getInstance().getPlayer(self.getSellerName(con,charId)) if alarm: alarm.sendMessage("Уведомление с аукциона:" + bItem.getName() + " (+" + str(enchant) + ") купили!") htmltext = "<html><body><table><tr><td width=260>Аукцион</td><td align=right width=70><a action=\"bypass -h Quest purchase list\">Назад|<-</a></td></tr></table><br>" htmltext += action + "<br1> <font color="+CITEM+">" + bItem.getName() + "</font><font color="+CENCH+"> +" + str(enchant) + "</font><br> " + self.getAugmentSkill(augment, auhLevel) + " <br> " + payment + "</body></html>" else: return self.error("Покупка шмотки","Ни найдена или уже купили") except: pass self.closeRes(rs) self.closeStat(st) self.closeCon(con) return htmltext elif event == "search": htmltext = "<html><body><table><tr><td width=260>Аукцион</td><td align=right width=70><a action=\"bypass -h Quest purchase list\">Назад|<-</a></td></tr></table><br>" htmltext += "<table width=260><tr>" step = 0 for i in sorts: htmltext += "<td><button value=\"" + sorts[i] + "\" action=\"bypass -h Quest purchase find_ " + str(i) + " _ no _ no\" width=50 height=21 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td>" step+=1 if step == 4: step = 0 htmltext += "</tr><tr>" htmltext += "</tr></table><br><table width=220 border=0><tr><td align=right><edit var=\"value\" width=150 length=\"16\"></td><td align=right><combobox width=71 var=keyword list=\"Id шмотки;Id аугмента\"></td><td><button value=\"Поиск\" action=\"bypass -h Quest purchase find_ 777 _ $value _ $keyword\" width=50 height=21 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td></tr></table>" htmltext += "<br></body></html>" return htmltext elif event.startswith("find_ "): search = str(event.replace("find_ ", "")) type2,value,ptype=search.split("_") type2,value,ptype=str(type2),str(value),str(ptype) value = str(value.replace(" ", "")) type2 = int(type2.replace(" ", "")) if value == "" or ptype == "": htmltext = "<html><body>Задан пустой поисковый запрос<br><br><a action=\"bypass -h Quest purchase list\">Вернуться.</a></body></html>" return htmltext if type2 != 777 and type2 >= 0: ptype = "Тип шмотки" psort = self.showSellItems(player, 1, 0, 0, 0, 0, type2) value = sorts.get(type2, "") if value == "": return self.error("Сортировка","Ошибка запроса") else: if not value.isdigit(): return self.error("Сортировка","Ошибка запроса") if ptype == " Id шмотки": psort = self.showSellItems(player, 1, 0, 0, int(value), 0, -1) else: psort = self.showSellItems(player, 1, 0, 0, 0, int(value), -1) htmltext = "<html><body><table><tr><td width=260>Аукцион</td><td align=right width=70><a action=\"bypass -h Quest purchase search\">Назад|<-</a></td></tr></table><br>" htmltext += "<table><tr><td width=260><font color=336699>Поиск по:</font> <font color=CC66CC>"+ptype+":</font><font color=CC33CC>"+value+"</font></td><td align=right width=70></td></tr></table><br1>" htmltext += psort htmltext += "<br><a action=\"bypass -h Quest purchase list\">Вернуться</a><br></body></html>" return htmltext elif event == "add": htmltext = "<html><body><table><tr><td width=260>Аукцион</td><td align=right width=70><a action=\"bypass -h Quest purchase list\">Назад|<-</a></td></tr></table><br1>" htmltext += "<font color=LEVEL>Что хотите выставить на продажу?</font><br1>" htmltext += "Оружие:<br1>" htmltext += "<table width=240><tr><td><button value=\"Заточенное\" action=\"bypass -h Quest purchase enchanted_0\" width=90 height=15 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td>" htmltext += "<td><button value=\"Аугментированное.\" action=\"bypass -h Quest purchase augment_1\" width=90 height=15 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td>" htmltext += "</tr></table><br>--------<br1>" htmltext += "<button value=\"Броня (+)\" action=\"bypass -h Quest purchase enchanted_1\" width=90 height=15 back=\"sek.cbui94\" fore=\"sek.cbui92\"><br>" htmltext += "<button value=\"Бижутерия (+)\" action=\"bypass -h Quest purchase enchanted_2\" width=90 height=15 back=\"sek.cbui94\" fore=\"sek.cbui92\"><br>" htmltext += "</body></html>" return htmltext elif event.startswith("enchanted_"): chType = int(event.replace("enchanted_", "")) htmltext = "<html><body><table><tr><td width=260>Аукцион</td><td align=right width=70><a action=\"bypass -h Quest purchase add\">Назад|<-</a></td></tr></table><br1>" htmltext += "Шаг 1.<br>Выберите шмотку:<br><br><table width=300>" self.clearVars(player) if chType > 3: # каг? return self.error("Добавление шмоток","Ошибка запроса") for item in player.getInventory().getItems(): itemTemplate = item.getItem() itemId = itemTemplate.getItemId() itemType = itemTemplate.getType2() itemGrade = itemTemplate.getCrystalType() preench = item.getEnchantLevel() if self.canBeEnchanted(item) and preench > 0 and itemType == chType and itemId not in FORBIDDEN and itemTemplate.getDuration() == -1 and itemGrade > 3 and not item.isEquipped(): augment = "" if chType == 0: augment = "<font color=333366>Нет аугмента</font>" if item.isAugmented() and item.getAugmentation().getSkill() != None: augment = item.getAugmentation().getSkill() augment,level = str(augment.getId()),str(augment.getLevel()) augment = self.getAugmentSkill(int(augment), int(level)) htmltext += "<tr><td><img src=\"" + self.getIcon(None, itemId) + "\" width=32 height=32><br></td><td><a action=\"bypass -h Quest purchase step2_" + str(item.getObjectId()) +"_1\">" + itemTemplate.getName() + "</a> <font color="+CENCH+">+" + str(preench) + "</font><br1>" + augment + "</td></tr>" htmltext += "</table><br></body></html>" return htmltext elif event.startswith("augment_"): chType = int(event.replace("augment_", "")) htmltext = "<html><body><table><tr><td width=260>Аукцион</td><td align=right width=70><a action=\"bypass -h Quest purchase add\">Назад|<-</a></td></tr></table><br1>" htmltext += "Шаг 1.<br>Выберите шмотку:<br><br><table width=300>" self.clearVars(player) if chType != 1: # каг? return self.error("Добавление шмоток","Ошибка запроса") for item in player.getInventory().getItems(): itemTemplate = item.getItem() itemId = itemTemplate.getItemId() itemType = itemTemplate.getType2() itemGrade = itemTemplate.getCrystalType() preench = item.getEnchantLevel() if self.canBeEnchanted(item) and item.isAugmented() and item.getAugmentation().getSkill() != None and itemType == 0 and itemId not in FORBIDDEN and itemTemplate.getDuration() == -1 and itemGrade > 3 and not item.isEquipped(): augment = "" if chType == 0: augment = "<font color=333366>Нет аугмента</font>" if item.isAugmented() and item.getAugmentation().getSkill() != None: augment = item.getAugmentation().getSkill() augment,level = str(augment.getId()),str(augment.getLevel()) augment = self.getAugmentSkill(int(augment), int(level)) htmltext += "<tr><td><img src=\"" + self.getIcon(None, itemId) + "\" width=32 height=32><br></td><td><a action=\"bypass -h Quest purchase step2_" + str(item.getObjectId()) +"_2\">" + itemTemplate.getName() + "</a> <font color="+CENCH+">+" + str(preench) + "</font><br1>" + augment + "</td></tr>" htmltext += "</table><br></body></html>" return htmltext elif event.startswith("step2_"): search = str(event.replace("step2_", "")) itemObjId,chType=search.split("_") itemObjId,chType=int(itemObjId),int(chType) item = player.getInventory().getItemByObjectId(itemObjId) if self.canBeEnchanted(item) and item and not item.isEquipped(): itemId = item.getItemId() itemTemplate = item.getItem() itemType = itemTemplate.getType2() preench = item.getEnchantLevel() if chType == 1 and preench == 0: return self.error("Подробная инфа о шмотке","Ошибка запроса") augment = "" if chType == 2: augment = "<font color=333366>Нет аугмента</font>" augSkill = 0 if item.isAugmented() and item.getAugmentation().getSkill() != None: augment = item.getAugmentation().getSkill() #if chType == 2 and augment == None: #return self.error("Подробная инфа о шмотке","Ошибка запроса") augment,level = str(augment.getId()),str(augment.getLevel()) augSkill = int(augment) augment = self.getAugmentSkill(int(augment), int(level)) quest.set("augment",str(augSkill)) quest.set("objId",str(itemObjId)) quest.set("enchant",str(preench)) htmltext = "<html><body>Шаг 2.<br>Подтверждаете?<br>" htmltext += "<table width=300><tr><td><img src=\"" + self.getIcon(None, itemId) + "\" width=32 height=32></td><td><font color="+CITEM+">" + itemTemplate.getName() + "</font><font color="+CENCH+">+" + str(preench) + "</font><br>"+ augment + "</td></tr></table><br><br>" htmltext += "Введите желаемую цену и выберите валюту:<br>" mvars = "Adena;" for i in moneys: mvars+=moneys[i]+";" htmltext += "<table width=300><tr><td><edit var=\"price\" width=70 length=\"16\"></td><td><combobox width=100 var=type list=\"" + mvars + "\"></td></tr></table><br>" htmltext += "<button value=\"Продолжить\" action=\"bypass -h Quest purchase step3_ $price _ $type\" width=70 height=15 back=\"sek.cbui94\" fore=\"sek.cbui92\"><br>" htmltext += "<br><a action=\"bypass -h Quest purchase add\">Вернуться.</a></body></html>" else : htmltext = "<html><body>Ошибка!<br><a action=\"bypass -h Quest purchase step1\">Вернуться.</a></body></html>" return htmltext elif event.startswith("step3_ "): search = str(event.replace("step3_ ", "")) price,mvar=search.split("_") price,mvar=str(price),str(mvar) price = str(price.replace(" ", "")) if price == "" or mvar == "": return self.error("Шаг 3","Ошибка запроса") if not price.isdigit(): return self.error("Шаг 3","Ошибка запроса") price = int(price) if price == 0: return self.error("Шаг 3","Ошибка запроса") mvarId = 57 for i in moneys: if " "+moneys[i] == mvar: mvarId = i break if mvarId == 57 and price > MAX_ADENA: self.clearVars(player) return self.error("Шаг 3","Максимальная цена " + str(Util.formatNumber(MAX_ADENA)) + " Adena.") myItem = quest.getInt("objId") item = player.getInventory().getItemByObjectId(myItem) if item: if item.isEquipped(): return self.error("Шаг 3","Ошибка запроса") if not self.canBeEnchanted(item): return self.error("Шаг 3","Ошибка запроса") myEnch = quest.getInt("enchant") myAugm = quest.getInt("augment") itemId = item.getItemId() itemTemplate = item.getItem() itemType = itemTemplate.getType2() preench = item.getEnchantLevel() if preench != myEnch: self.clearVars(player) return self.error("Шаг 3","Ошибка запроса") augment = "нет." augEffId = 0 augSkId = 0 augSkLvl = 0 if item.isAugmented() and item.getAugmentation().getSkill() != None: augment = item.getAugmentation().getSkill() augEffId = item.getAugmentation().getAugmentationId() augSkId,augSkLvl = str(augment.getId()),str(augment.getLevel()) if myAugm != int(augSkId): self.clearVars(player) return self.error("Шаг 3","Ошибка запроса") #< try: con2=L2DatabaseFactory.getInstance().getConnection() storeitem=con2.prepareStatement("INSERT INTO `z_stock_items` (`id`,`itemId`,`itemName`,`enchant`,`augment`,`augAttr`,`augLvl`,`price`,`money`,`type`,`ownerId`,`shadow`) VALUES (NULL,?,?,?,?,?,?,?,?,?,?,?);") storeitem.setInt(1,itemId) storeitem.setString(2, itemTemplate.getName()) storeitem.setInt(3, preench) storeitem.setInt(4, int(augSkId)) storeitem.setInt(5, int(augEffId)) storeitem.setInt(6, int(augSkLvl)) storeitem.setInt(7, price) storeitem.setInt(8, mvarId) storeitem.setInt(9, itemType) storeitem.setInt(10, player.getObjectId()) storeitem.setInt(11, 0) storeitem.executeUpdate() except: self.clearVars(player) return self.error("Шаг 3","Ошибка базы данных") self.closeStat(storeitem) self.closeCon(con2) player.destroyItem("zzAuction",myItem, 1, player, 1) #< self.clearVars(player) htmltext = "<html><body><table><tr><td width=260>Аукцион</td><td align=right width=70><a action=\"bypass -h Quest purchase add\">Назад|<-</a></td></tr></table><br1>" htmltext += "<font color="+CITEM+">" + itemTemplate.getName() + "</font><font color="+CENCH+">+" + str(preench) + "</font><br1> " + self.getAugmentSkill(int(augSkId), int(augSkLvl)) + " <br1>выставлена на продажу!</body></html>" else: self.clearVars(player) return self.error("Шаг 3","Ошибка запроса") return htmltext elif event == "office": #data = str(strftime("%Y-%m-%d", gmtime())) #time = str(strftime("%H:%M:%S", gmtime())) htmltext = "<html><body><table><tr><td width=260>Аукцион</td><td align=right width=70><a action=\"bypass -h Quest purchase list\">Назад|<-</a></td></tr></table><br1>" htmltext += "Привет, " + player.getName() + ".<br>" #htmltext += "Привет, " + player.getName() + ".<br>Сейчас " + data + " " + time + "<br>" htmltext += "<button value=\"Мои шмотки\" action=\"bypass -h Quest purchase StockShowPage_1_1_0_0_-1\" width=70 height=15 back=\"sek.cbui94\" fore=\"sek.cbui92\"><br>" htmltext += "</body></html>" return htmltext return def onTalk (self,npc,player): st = player.getQuestState(qn) npcId = npc.getNpcId() if npcId == MARKET: return "<html><body>На аукционе вы можете торговать заточенными и аугментированными шмотками.<br><a action=\"bypass -h Quest purchase list\">Просмотр</a><br><br>Если шмотку купили, оплата придет на почту.</body></html>" return QUEST = Quest(-1,qn,"custom") QUEST.addStartNpc(MARKET) QUEST.addTalkId(MARKET) Изменено 27 сентября, 2015 пользователем KLY15 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
KLY15 5 Опубликовано 27 сентября, 2015 Прошу прощения что без спойлера но такой большой текст спойлер не открывает(( Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
KLY15 5 Опубликовано 27 сентября, 2015 Вот выдает такую ошибку лог Error on: L:\server\game\data\scripts\custom\__init__.py.error.log Line: -1 - Column: -1 Traceback (innermost last): (no code object) at line 0 SyntaxError: ('Lexical error at line 1, column 1. Encountered: "\\ufeff" (65279), after : ""', ('__init__.py', 1, 1, u'\uFEFF# -*- coding: utf-8 -*-')) Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
KLY15 5 Опубликовано 28 сентября, 2015 UP Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
KAZAR 178 Опубликовано 28 сентября, 2015 сборка как я понял либо грот либо люцера либо ловели? Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
KAZAR 178 Опубликовано 28 сентября, 2015 пробуй ... это с ловели но в нем дюп. http://rghost.ru/6JkRns27p Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
KLY15 5 Опубликовано 28 сентября, 2015 В чем заключается его дюп? Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
KAZAR 178 Опубликовано 28 сентября, 2015 вроде как покупаешь итем, .... у перса который оффлайн ...ему не приходит не чего Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты