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Как создать своего баффера


Описание

Урок по созданию своего баффера.

HTML


Мы открываем файл html, и редактируем таким образом:
<html><title>Buffer by me</title><body></body></html>


 

 


2ой шаг]Теперь у нас есть Три типа бафа
-Classbuff
-Normal buff
-Midrate buffer(только выбранные бафы)

Сначала мы делаем normal buffer, таким образом продолжаем HTML:

<html><title>Buffer by me</title><body><button value="Buffs" action="bypass -h npc_%objectId%_Chat 1" width=100 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><button value="Dances" action="bypass -h npc_%objectId%_Chat 2" width=100 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><button value="Songs" action="bypass -h npc_%objectId%_Chat 3" width=100 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><button value="Customs" action="bypass -h npc_%objectId%_Chat 4" width=100 height=26 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></body></html>


 

 


Теперь мы должны сделать другие HTML для других чатов.
NPCID-1
пример:
424242-1 (чат 1),
424242-2 (чат 2),

Теперь мы открываем 1. чат и редактируем так:

<html><title>Buffers title</title><body><center>Buffs<br><button action="bypass -h npc_%objectId%_Buff write here the buff's ID" value="Buff name" width=250 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><button action="bypass -h npc_%objectId%_Buff write here the buff's ID" value="Buff name" width=250 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><button action="bypass -h npc_%objectId%_Buff write here the buff's ID" value="Buff name" width=250 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><button action="bypass -h npc_%objectId%_Buff write here the buff's ID" value="Buff name" width=250 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></body></html>


 

 


Теперь class buffs.
Сначала мы открываем HTML.

<html><title>Buffer's title</title><body></body></html>


 

 


И помещаем бафы.

<html><title>Buffer's title</title><body>___Dances&Songs___<br><button action="bypass -h npc_%objectId%_Buff 271 272 273 274 275 276 277 307 309 310 311 365" value="Dances" width=250 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br><button action="bypass -h npc_%objectId%_Buff 264 265 266 267 268 269 270 304 305 308 349 363 364" value="Songs" width=250 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">___Buffs___<br><button action="bypass -h npc_%objectId%_Buff 1323 1040 1035 1043 1044 1073 1078 1085 1204 1032 1036 1045 1048 1240 1059 1189 1303 1392 1354 1460 1087 1413 830" value="Mage" width=250 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br><button action="bypass -h npc_%objectId%_Buff 1323 1363 1068 1035 1043 1044 1073 1077 1204 1032 1036 1045 1048 1240 1242 1243 1059 1189 1268 1392 1354 1460 1087 1086 828" value="Fighter" width=250 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">___Customs___<br><button action="bypass -h npc_%objectId%_Buff 1062 " value="Berserker Spirit" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br><button action="bypass -h npc_%objectId%_Buff 1388" value="Greater Might" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br><button action="bypass -h npc_%objectId%_Buff 1389" value="Greater Shield" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br><br><button action="bypass -h npc_%objectId%_Buff 1357" value="Prophecy of Wind" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br><button action="bypass -h npc_%objectId%_Buff 1356" value="Prophecy Of Fire" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br><button action="bypass -h npc_%objectId%_Buff 1323" value="Noblesse Blessing" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br><button action="bypass -h npc_%objectId%_Buff 1363" value="Victory Chant" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br><button action="bypass -h npc_%objectId%_Buff 1413" value="Magnus Chant" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br><button action="bypass -h npc_%objectId%_Buff 1414" value="Pa'agrio Victory" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br><button action="bypass -h npc_%objectId%_Buff 825" value="Sharp Edge(Sword)" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br><button action="bypass -h npc_%objectId%_Buff 826" value="Spike(Blunt)" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br><button action="bypass -h npc_%objectId%_Buff 827" value="Restring(Bow)" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br><button action="bypass -h npc_%objectId%_Buff 828" value="Case Harden(Heavy)" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br><button action="bypass -h npc_%objectId%_Buff 829" value="Hard Tanning(Light)" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br><button action="bypass -h npc_%objectId%_Buff 830" value="Embrioder" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></body></html>


 

 




Он прост после того как вы сделали всё выше перечисленное.
HMTL:

<html><title>buffer</title><body><table><tr><td><a action="bypass -h npc_%objectId%_Chat 1">Buffs</td></tr><tr><td><a action="bypass -h npc_%objectId%_Chat 1">Dances</td></tr><tr><td><a action="bypass -h npc_%objectId%_Chat 1">Songs</td></tr><br>------------------------------------<br><a action="bypass -h npc_%objectId%_Buff 1030">Buff</a><a action="bypass -h npc_%objectId%_Buff 1030">Buff</a><a action="bypass -h npc_%objectId%_Buff 1030">Buff</a><a action="bypass -h npc_%objectId%_Buff 1030">Buff</a><a action="bypass -h npc_%objectId%_Buff 1030">Buff</a><a action="bypass -h npc_%objectId%_Buff 1030">Buff</a><a action="bypass -h npc_%objectId%_Buff 1030">Buff</a></body></html>


 

 


Тут тублица не нужна, но я использовал.
Как вы можете видеть, нам нужны все 3 HTML. Мы делаем их, и копируем текст, но мы редактируем их.

Второй шаг: SQL

Так мы здесь
Сначала мы делаем таблицу, в которой будут содержаться ID бафов.
Вот так:

INSERT INTO `npc_buffer` VALUES ('36402', '4356', '3', '0', '0', '4356');INSERT INTO `npc_buffer` VALUES ('36402', '4352', '2', '0', '0', '4352');INSERT INTO `npc_buffer` VALUES ('36402', '4345', '3', '0', '0', '4345');INSERT INTO `npc_buffer` VALUES ('36402', '4359', '3', '0', '0', '4359');INSERT INTO `npc_buffer` VALUES ('36402', '4351', '6', '0', '0', '4351');INSERT INTO `npc_buffer` VALUES ('36402', '4355', '3', '0', '0', '4355');INSERT INTO `npc_buffer` VALUES ('36402', '4357', '2', '0', '0', '4357');INSERT INTO `npc_buffer` VALUES ('36402', '4342', '2', '0', '0', '4342');INSERT INTO `npc_buffer` VALUES ('36402', '4358', '3', '0', '0', '4358');INSERT INTO `npc_buffer` VALUES ('36402', '4360', '3', '0', '0', '4360');INSERT INTO `npc_buffer` VALUES ('50016', '264', '1', '0', '0', '264');INSERT INTO `npc_buffer` VALUES ('50016', '265', '1', '0', '0', '265');INSERT INTO `npc_buffer` VALUES ('50016', '266', '1', '0', '0', '266');INSERT INTO `npc_buffer` VALUES ('50016', '267', '1', '0', '0', '267');INSERT INTO `npc_buffer` VALUES ('50016', '268', '1', '0', '0', '268');INSERT INTO `npc_buffer` VALUES ('50016', '269', '1', '0', '0', '269');INSERT INTO `npc_buffer` VALUES ('50016', '270', '1', '0', '0', '270');INSERT INTO `npc_buffer` VALUES ('50016', '271', '1', '0', '0', '271');INSERT INTO `npc_buffer` VALUES ('50016', '272', '1', '0', '0', '272');INSERT INTO `npc_buffer` VALUES ('50016', '273', '1', '0', '0', '273');INSERT INTO `npc_buffer` VALUES ('50016', '274', '1', '0', '0', '274');INSERT INTO `npc_buffer` VALUES ('50016', '275', '1', '0', '0', '275');INSERT INTO `npc_buffer` VALUES ('50016', '276', '1', '0', '0', '276');INSERT INTO `npc_buffer` VALUES ('50016', '277', '1', '0', '0', '277');INSERT INTO `npc_buffer` VALUES ('50016', '304', '1', '0', '0', '304');INSERT INTO `npc_buffer` VALUES ('50016', '305', '1', '0', '0', '305');INSERT INTO `npc_buffer` VALUES ('50016', '306', '1', '0', '0', '306');INSERT INTO `npc_buffer` VALUES ('50016', '307', '1', '0', '0', '307');INSERT INTO `npc_buffer` VALUES ('50016', '308', '1', '0', '0', '308');INSERT INTO `npc_buffer` VALUES ('50016', '309', '1', '0', '0', '309');INSERT INTO `npc_buffer` VALUES ('50016', '310', '1', '0', '0', '310');INSERT INTO `npc_buffer` VALUES ('50016', '311', '1', '0', '0', '311');INSERT INTO `npc_buffer` VALUES ('50016', '349', '1', '0', '0', '349');INSERT INTO `npc_buffer` VALUES ('50016', '363', '1', '0', '0', '363');INSERT INTO `npc_buffer` VALUES ('50016', '364', '1', '0', '0', '364');INSERT INTO `npc_buffer` VALUES ('50016', '365', '1', '0', '0', '365');INSERT INTO `npc_buffer` VALUES ('50016', '366', '1', '0', '0', '366');INSERT INTO `npc_buffer` VALUES ('50016', '367', '1', '0', '0', '367');INSERT INTO `npc_buffer` VALUES ('50016', '529', '1', '0', '0', '529');INSERT INTO `npc_buffer` VALUES ('50016', '530', '1', '0', '0', '530');INSERT INTO `npc_buffer` VALUES ('50016', '825', '1', '0', '0', '825');INSERT INTO `npc_buffer` VALUES ('50016', '826', '1', '0', '0', '826');INSERT INTO `npc_buffer` VALUES ('50016', '827', '1', '0', '0', '827');INSERT INTO `npc_buffer` VALUES ('50016', '828', '1', '0', '0', '828');INSERT INTO `npc_buffer` VALUES ('50016', '829', '1', '0', '0', '829');INSERT INTO `npc_buffer` VALUES ('50016', '830', '1', '0', '0', '830');INSERT INTO `npc_buffer` VALUES ('50016', '1002', '3', '0', '0', '1002');INSERT INTO `npc_buffer` VALUES ('50016', '1003', '3', '0', '0', '1003');INSERT INTO `npc_buffer` VALUES ('50016', '1004', '3', '0', '0', '1004');INSERT INTO `npc_buffer` VALUES ('50016', '1005', '3', '0', '0', '1005');INSERT INTO `npc_buffer` VALUES ('50016', '1006', '3', '0', '0', '1006');INSERT INTO `npc_buffer` VALUES ('50016', '1007', '3', '0', '0', '1007');INSERT INTO `npc_buffer` VALUES ('50016', '1008', '3', '0', '0', '1008');INSERT INTO `npc_buffer` VALUES ('50016', '1009', '3', '0', '0', '1009');INSERT INTO `npc_buffer` VALUES ('50016', '1010', '3', '0', '0', '1010');INSERT INTO `npc_buffer` VALUES ('50016', '1032', '3', '0', '0', '1032');INSERT INTO `npc_buffer` VALUES ('50016', '1033', '3', '0', '0', '1033');INSERT INTO `npc_buffer` VALUES ('50016', '1035', '4', '0', '0', '1035');INSERT INTO `npc_buffer` VALUES ('50016', '1036', '2', '0', '0', '1036');INSERT INTO `npc_buffer` VALUES ('50016', '1040', '3', '0', '0', '1040');INSERT INTO `npc_buffer` VALUES ('50016', '1043', '1', '0', '0', '1043');INSERT INTO `npc_buffer` VALUES ('50016', '1044', '3', '0', '0', '1044');INSERT INTO `npc_buffer` VALUES ('50016', '1045', '6', '0', '0', '1045');INSERT INTO `npc_buffer` VALUES ('50016', '1048', '6', '0', '0', '1048');INSERT INTO `npc_buffer` VALUES ('50016', '1059', '3', '0', '0', '1059');INSERT INTO `npc_buffer` VALUES ('50016', '1062', '1', '0', '0', '1062');INSERT INTO `npc_buffer` VALUES ('50016', '1068', '3', '0', '0', '1068');INSERT INTO `npc_buffer` VALUES ('50016', '1073', '2', '0', '0', '1073');INSERT INTO `npc_buffer` VALUES ('50016', '1077', '3', '0', '0', '1077');INSERT INTO `npc_buffer` VALUES ('50016', '1078', '6', '0', '0', '1078');INSERT INTO `npc_buffer` VALUES ('50016', '1085', '3', '0', '0', '1085');INSERT INTO `npc_buffer` VALUES ('50016', '1086', '2', '0', '0', '1086');INSERT INTO `npc_buffer` VALUES ('50016', '1087', '3', '0', '0', '1087');INSERT INTO `npc_buffer` VALUES ('50016', '1182', '3', '0', '0', '1182');INSERT INTO `npc_buffer` VALUES ('50016', '1189', '3', '0', '0', '1189');INSERT INTO `npc_buffer` VALUES ('50016', '1191', '3', '0', '0', '1191');INSERT INTO `npc_buffer` VALUES ('50016', '1204', '2', '0', '0', '1204');INSERT INTO `npc_buffer` VALUES ('50016', '1240', '3', '0', '0', '1240');INSERT INTO `npc_buffer` VALUES ('50016', '1242', '3', '0', '0', '1242');INSERT INTO `npc_buffer` VALUES ('50016', '1243', '3', '0', '0', '1243');INSERT INTO `npc_buffer` VALUES ('50016', '1249', '3', '0', '0', '1249');INSERT INTO `npc_buffer` VALUES ('50016', '1250', '3', '0', '0', '1250');INSERT INTO `npc_buffer` VALUES ('50016', '1251', '2', '0', '0', '1251');INSERT INTO `npc_buffer` VALUES ('50016', '1252', '3', '0', '0', '1252');INSERT INTO `npc_buffer` VALUES ('50016', '1253', '3', '0', '0', '1253');INSERT INTO `npc_buffer` VALUES ('50016', '1257', '3', '0', '0', '1257');INSERT INTO `npc_buffer` VALUES ('50016', '1259', '4', '0', '0', '1259');INSERT INTO `npc_buffer` VALUES ('50016', '1260', '3', '0', '0', '1260');INSERT INTO `npc_buffer` VALUES ('50016', '1261', '2', '0', '0', '1261');INSERT INTO `npc_buffer` VALUES ('50016', '1268', '4', '0', '0', '1268');INSERT INTO `npc_buffer` VALUES ('50016', '1282', '2', '0', '0', '1282');INSERT INTO `npc_buffer` VALUES ('50016', '1284', '3', '0', '0', '1284');INSERT INTO `npc_buffer` VALUES ('50016', '1303', '2', '0', '0', '1303');INSERT INTO `npc_buffer` VALUES ('50016', '1304', '3', '0', '0', '1304');INSERT INTO `npc_buffer` VALUES ('50016', '1308', '3', '0', '0', '1308');INSERT INTO `npc_buffer` VALUES ('50016', '1309', '3', '0', '0', '1309');INSERT INTO `npc_buffer` VALUES ('50016', '1310', '4', '0', '0', '1310');INSERT INTO `npc_buffer` VALUES ('50016', '1323', '1', '0', '0', '1323');INSERT INTO `npc_buffer` VALUES ('50016', '1352', '1', '0', '0', '1352');INSERT INTO `npc_buffer` VALUES ('50016', '1353', '1', '0', '0', '1353');INSERT INTO `npc_buffer` VALUES ('50016', '1354', '1', '0', '0', '1354');INSERT INTO `npc_buffer` VALUES ('50016', '1355', '1', '0', '0', '1355');INSERT INTO `npc_buffer` VALUES ('50016', '1356', '1', '0', '0', '1356');INSERT INTO `npc_buffer` VALUES ('50016', '1357', '1', '0', '0', '1357');INSERT INTO `npc_buffer` VALUES ('50016', '1362', '1', '0', '0', '1362');INSERT INTO `npc_buffer` VALUES ('50016', '1363', '1', '0', '0', '1363');INSERT INTO `npc_buffer` VALUES ('50016', '1364', '1', '0', '0', '1364');INSERT INTO `npc_buffer` VALUES ('50016', '1365', '1', '0', '0', '1365');INSERT INTO `npc_buffer` VALUES ('50016', '1388', '3', '0', '0', '1388');INSERT INTO `npc_buffer` VALUES ('50016', '1389', '3', '0', '0', '1389');INSERT INTO `npc_buffer` VALUES ('50016', '1390', '3', '0', '0', '1390');INSERT INTO `npc_buffer` VALUES ('50016', '1391', '3', '0', '0', '1391');INSERT INTO `npc_buffer` VALUES ('50016', '1392', '3', '0', '0', '1392');INSERT INTO `npc_buffer` VALUES ('50016', '1393', '3', '0', '0', '1393');INSERT INTO `npc_buffer` VALUES ('50016', '1397', '3', '0', '0', '1397');INSERT INTO `npc_buffer` VALUES ('50016', '1413', '1', '0', '0', '1413');INSERT INTO `npc_buffer` VALUES ('50016', '1414', '1', '0', '0', '1414');INSERT INTO `npc_buffer` VALUES ('50016', '1415', '1', '0', '0', '1415');INSERT INTO `npc_buffer` VALUES ('50016', '1416', '1', '0', '0', '1416');INSERT INTO `npc_buffer` VALUES ('50016', '1460', '1', '0', '0', '1460');INSERT INTO `npc_buffer` VALUES ('50016', '1461', '1', '0', '0', '1461');INSERT INTO `npc_buffer` VALUES ('50016', '21046', '1', '0', '0', '21046');


 

 


'50016' ID NPC. Вы можете его менять.

И NPC sql:

INSERT INTO `custom_npc` VALUES ('50016', '4', 'L2MaxiBuffer', '1', 'L2maxi.ru', '1', 'Monster2.baby_tiger', '13.00', '21.00', '80', 'male', 'L2NpcBuffer', '80', '3862', '1493', '0.00', '0.00', '10', '10', '10', '10', '10', '10', '0', '0', '500', '500', '500', '500', '282', '0', '2000', '0', '0', '0', '60', '80', 'NULL', '0', '0', '0', 'LAST_HIT', '0', '0', '0', 'balanced', 'false');


Удачи в Ваших достижениях!
С уважением, портал L2Maxi.ru



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