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XML Статы

XML Статы

 

 

 

HP & MP"[/color]]


HP & MP
Maximum HP - maxHp
Maximum CP - maxCp
Maximum MP - maxMp
HP Regeneration - regHp
CP Regeneration - regCp
MP Regeneration - regMp
Heal Effectivness - gainHp
Heal Proficiency - giveHp
Heal Bonus - bonusHp

 

 


Attack & Defence[/color]"]
Attack & Defence
Power Defence - pDef
Magic Defence - mDef
Power Attack - pAtk
Magic Attack - mAtk
(Power) Attack Speed - pAtkSpd
(Magic) Attack Speed - mAtkSpd
Magic Reuse - mReuse (how fast spells becomes ready to reuse)
Shield Defence - sDef
Shield Defence Angle - shieldDefAngle
Critical Damage - cAtk
Critical Damage(add) - cAtkAdd ( in a critical attack give you +patk,,,,, example mods:crit power,crit damage SA )

 

 


PvP Bonus[/color]"]
PvP Bonus
Physical Damage - pvpPhysDmg
Magical Damage - pvpMagicalDmg
Physical Skill Dmg. - pvpPhysSkillsDmg

 

 


Atk. & Def. rates[/color]"]
Atk. & Def. rates
Evasion - rEvas
Power Skill Evasion - pSkillEvas
Shield Rate - rShld
Critical Rate - rCrit
Blow Rate - blowRate
Lethal Rate - lethalRate
Magic Critical Rate - mCritRate (mCrit doesn't work!!)
EXP,SP Rate - rExp
Cancel attacks - cancel

 

 


Accuracy and Range[/color]]
Accuracy and Range
Accuracy - accCombat
Attack Range - pAtkRange (for fighters)
Attack Range - mAtkRange (for mages)
Attack Angle - pAtkAngle (for fighters)
Attack Count Max - atkCountMax (example:if you use pole you can attack more monster than normal)
Attack Reuse - atkReuse (make bows hit simple hits way slower and will not affect skills)

 

 

 

 


Speed[/color]"]
Speed
Run Speed - runSpd
Walk Speed - walkSpd

 

 

 

 


PLAYER-ONLY Stats[/color]"]
PLAYER-ONLY Stats
STR - STR (Physical power,physical skill's crit rate)
DEX - DEX (Atk. spd., physical skill spd, accuracy, evasion, critical hit rate, dagger skill'z success (such as deadly dlow), shield block rate and run spd)
WIT - WIT (Magic critical rate, casting spd, resistance to hold, curses (such as HP regeneration,decreased HP recovery rate, skill re-use time, and decreased effect of heals).
INT - INT (magic dmg)
MEN - MEN (magic defense,max Mp, mp recovery speed, poison resistance, poison resist., concentration)

 

 


Resistances, vulnerability[/color]"]
Resistances, vulnerability
Aggression - aggressionVuln
Bleed - bleedVuln
Poison - poisonVuln
Stun - stunVuln
Paralyze - paralyzeVuln
Hold,Root,ETC. - rootVuln
Sleep - sleepVuln
Confusion -confusionVuln
Movement - movementVuln
fire - fireVuln
wind - windVuln
water - waterVuln
earth - earthVuln
holy - holyVuln
dark - darkVuln
cancel - cancelVuln (resist. for cancel skills)
debuff - debuffVuln
Critical - critVuln (resistence to Crit dmg.)

 

 


Weapon resist[/color]"]
Weapon resist
noneWpnVuln - Shields
swordWpnVuln
bluntWpnVuln
daggerWpnVuln
bowWpnVuln
crossbowWpnVuln
poleWpnVuln
etcWpnVuln
fistWpnVuln
dualWpnVuln
dualFistWpnVuln
bigSwordWpnVuln

 

 


Reflects[/color]"]
Reflects
Reflect Damage Percent - reflectDam (pay attention! not reflectDmg!! reflectDam)
Absorbs Damage Percent - absorbDam
Transfer Damage Percent - transDam
Reflect Skill Magic - reflectSkillMagic
Reflect Skill Physical - reflectSkillPhysic

 

 


Patk/Pdef against monster types[/color]"]
Patk/Pdef against monster types
Examples:
More patk to giants - pAtk-giants
More patk to undead - pAtk-undead
More pdef against animals - pDef-animals
More pdef against monsters - pDef-monsters

 

 


ExSkillz[/color]"]
Inv. Limit - inventoryLimit
WH. Limit - whLimit
Freight L. - FreightLimit
Private Sell L. - PrivateSellLimit
Private Buy L. - PrivateBuyLimit
Rec. Dwarf L. - DwarfRecipeLimit
Rec. Common L. - CommonRecipeLimit

 

 


Consume Rates[/color]"]
Consume Rates
Phys. Mp. Consume Rate - PhysicalMpConsumeRate
Magical Mp. Consume Rate - MagicalMpConsumeRate
Dance Mp. Consume Rate - DanceMpConsumeRate
Hp. Consume Rate - HpConsumeRate
Mp. Consume - MpConsume
Soulshot count - soulShotCount

 

 

Skill mastery[/color]"]
Skill mastery
Skill mastery - skillMastery

 

 


ORDERS[/color]"]
ORDERS
0x08 - to set
0x10 - to add/sub (weapon, armor, jewelery) & (STR, CON, DEX, INT, WIT ,MEN)
0x20 - don't use it (used by hard coded formulas)
0x30 - to mul/div (masteries, buffs, debuffs, SA's, Armors_bonus)
0x40 - to add/sub (masteries, buffs, debuffs, SA's)
0x50,0x60 - not need.

 

 


Other[/color]"]
Other
Breath - breath (more time you can swim in water)

 


Skill Multipliers, "addontionals"
Can be used with: mul order, mul val ...

 

2.0 100%
1.90 90%
1.80 80%
1.70 70%
...
...
...
...
...
1.10 10%
1.0 0%
0.90 -10%
0.80 -20%
0.70 -30%
...
...
...
...
...
0.10 -90%
0.0 -100%

 

 

 

 


Пример статов:[/color]"]
<mul order="0x30" stat="mAtk" val="1.40"/> <!-- M atk +40% -->
<mul order="0x30" stat="pDef" val="1.40"/> <!-- P. Def. +40% -->
<mul order="0x30" stat="mDef" val="1.40"/> <!-- M. Def. +40% -->
<mul order="0x30" stat="mAtkSpd" val="1.40"/> <!-- Casting Spd. +40% -->
<mul order="0x30" stat="mCritRate" val="3.00"/> <!-- Magic Crit. Rate +300% -->
<mul order="0x30" stat="gainHp" val="1.20"/> <!-- Heal +20% -->
<mul order="0x30" stat="rShld" val="1.60"/> <!-- Shield Defense +60% -->
<mul order="0x30" stat="regMp" val="2.00"/> <!-- MP Regeneration +200% -->
<mul order="0x30" stat="regHp" val="2.00"/> <!-- HP Regeneration +200% -->
<mul order="0x30" stat="regCp" val="2.00"/> <!-- CP Regeneration +200% -->

 

<add order="0x40" stat="runSpd" val="50"/> <!-- Speed +50 -->
<add order="0x40" stat="rEvas" val="10"/> <!-- Evasion +10 -->
<add order="0x40" stat="accCombat" val="10"/> <!-- Accuracy +10 -->
<add order="0x40" stat="reflectDam" val="30"/> <!-- Reflect damage by enemy +30% -->
<add order="0x40" stat="maxMp" val="10000"/> <!-- Max MP +10000 -->
<add order="0x40" stat="maxHp" val="10000"/> <!-- Max HP +10000 -->
<add order="0x40" stat="maxCp" val="10000"/> <!-- Max CP +10000 -->
<add order="0x40" stat="WIT" val="7"/> <!-- WIT +7 -->
<add order="0x40" stat="CON" val="7"/> <!-- CON +7 -->
<add order="0x40" stat="STR" val="7"/> <!-- STR +7 -->
<add order="0x40" stat="MEN" val="7"/> <!-- MEN +7 -->
<add order="0x40" stat="INT" val="7"/> <!-- INT +7 -->
<add order="0x40" stat="DEX" val="7"/> <!-- DEX +7 -->
<add order="0x40" stat="rootRes" val="200"/> <!-- Root Resistance +200% -->
<add order="0x40" stat="earthRes" val="200"/> <!-- Earth Resistance +200% -->
<add order="0x40" stat="derangementRes" val="200"/> <!-- Mental Reistance +200% -->
<add order="0x40" stat="fireRes" val="200"/> <!-- Fire Resistance +200% -->
<add order="0x40" stat="paralyzeRes" val="200"/> <!-- Paralysis Resistance +200% -->
<add order="0x40" stat="sleepRes" val="200"/> <!-- Sleep Resistance +200% -->
<add order="0x40" stat="rootRes" val="200"/> <!-- Hold Resistance +200% -->
<add order="0x40" stat="poisonRes" val="200"/> <!-- Poision Resistance +200% -->
<add order="0x40" stat="stunRes" val="200"/> <!-- Stun Resistance +200% -->
<add order="0x40" stat="bleedRes" val="200"/> <!-- Bleed Resistance +200% -->
<add order="0x40" stat="maxLoad" val="99999"/> <!-- Point at which a weight penalty is applied +99999 -->

 


<mul order="0x30" stat="mAtk" val="0.90"/> <!-- M atk -10% -->
<mul order="0x30" stat="pDef" val="0.60"/> <!-- P. Def. -40% -->
<mul order="0x30" stat="mDef" val="0.30"/> <!-- M. Def. -70% -->
<mul order="0x30" stat="mAtkSpd" val="0.80"/> <!-- Casting Spd. -20% -->

 


<mul order="0x30" stat="cancelVuln" val="0.7"/> <!-- Cancel resist +30% -->
<mul order="0x30" stat="paralyzeVuln" val="0.7"/> <!-- Paralyze resist +30% -->

 

<mul order="0x30" stat="cancelVuln" val="1.7"/> <!-- Cancel resist -70% -->
<mul order="0x30" stat="paralyzeVuln" val="4.1"/> <!-- Paralyze resist -310% -->
<mul order="0x30" stat="paralyzeVuln" val="3"/> <!-- Paralyze resist -300% -->

 



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