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Сообщения, опубликованные Ping1116
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Вопрос открыт , как достать из клиента модель ландшафта и отредактировать?Готов заплатить за инфу...
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10 минут назад, Falkland сказал:Все очень плохо с гуглом?
БТВ про л2 не гуглится
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Появилось желание отредактировать ландшафт. Хроники хф. Это вообще возможно? если да , то хотелось бы на гайды посмотреть
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Во втором примере скорее всего hover в котором гифка
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Возникла проблема с клиентом. Скачал "типо" офф клиент , кидаю туда разные патчи , но везде бьет ошибку 0x0000005 и тд. Никто не знает где найти нормальный чистый клиент с чистым патчем?
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Всего 2 персонажа завожу
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После регистрации на твт не происходит телепортация.Раньше все нормально работало...
=============================================================-[ Server Status ]
TVT: Начало уведомления эвента
TVT Engine[spawnEventNpc(exception: null
AutoSaveManager: saving players data..
AutoSaveManager: players data saved..
Exception in thread "GeneralSTPool-11" java.lang.ArrayIndexOutOfBoundsException:
-1
at java.util.Vector.elementData(Unknown Source)
at java.util.Vector.get(Unknown Source)
at com.l2jfrozen.gameserver.model.entity.event.TvT.setUserData(Unknown S
ource)
at com.l2jfrozen.gameserver.model.entity.event.TvT.startTeleport(Unknown
Source)
at com.l2jfrozen.gameserver.model.entity.event.TvT.eventOnceStart(Unknow
n Source)
at com.l2jfrozen.gameserver.model.entity.event.TvT.run(Unknown Source)
at com.l2jfrozen.gameserver.thread.ThreadPoolManager$RunnableWrapper.run
(Unknown Source)
at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
at java.util.concurrent.FutureTask.run(Unknown Source)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
access$201(Unknown Source)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
run(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
AutoSaveManager: saving players data..
AutoSaveManager: players data saved..
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Ну лучший вариант, это поменять сборку.
А альтернативные есть?
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Нашел файл, а котором что-то про этот GeneralSTPool. ThreadPoolManager
Я java вообще не знаю, но как понял, какой-то массив выходит за какие-то границы. (Мб бред написал, т.к. я школьник с: )
Что с этим делать?
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Прошу прощения за первый пост. Что-то случилось со спойлером
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ошибка найдена , проблема на уровне ядра.
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Ну , а есть ответы по теме ? проблема актуальна
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Выявилась такая проблема: за один аккаунт можно логинится лишь единожды. Второй раз не пускает, стопорит на выборе сервера.
После рестарта проблема попадает.
Сборка l2jfrozen.
Кто сталкивался? Где надо копнуть?
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Ищу шлем воина и шлемы очень похожие на него.Водяные и т.д. не нужны.
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Failed writing: D0 MultiSellList
сервер не может прочитать какой-то мультиселл лист.
Где именно у тебя вылетает клиент? На каком то мультиселле?
меня больше напрягает вот это.Появилось недавно когда я учился добавлять итемы.
Item item_id=10000 not known, object_id=268480049
Item item_id=10001 not known, object_id=268478887
Item item_id=10001 not known, object_id=268478766
Item item_id=10000 not known, object_id=268478745
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уже пофиксил , это не важно. Там id от несуществующей шляпы был. Не в этом проблема...Failed writing: D0 MultiSellList
сервер не может прочитать какой-то мультиселл лист.
Где именно у тебя вылетает клиент? На каком то мультиселле?
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Я учусь верстать,так что сверстаю что то бесплатно...качество не гарантирую))
только не давайте мне сложные дизайны)
а что верстаешь то?)
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логи гс и лс скиньте
==================================================================-[ Database ]
MLog clients using java 1.4+ standard logging.
Initializing c3p0-0.9.1.2 [built 21-May-2007 15:04:56; debug? true; trace: 10]
Initializing c3p0 pool... com.mchange.v2.c3p0.ComboPooledDataSource [ acquireInc
rement -> 5, acquireRetryAttempts -> 0, acquireRetryDelay -> 500, autoCommitOnCl
ose -> true, automaticTestTable -> connection_test_table, breakAfterAcquireFailu
re -> false, checkoutTimeout -> 0, connectionCustomizerClassName -> null, connec
tionTesterClassName -> com.mchange.v2.c3p0.impl.DefaultConnectionTester, dataSou
rceName -> 1df9wte911egrcq3793d8h|114beb40, debugUnreturnedConnectionStackTraces
-> false, description -> null, driverClass -> com.mysql.jdbc.Driver, factoryCla
ssLocation -> null, forceIgnoreUnresolvedTransactions -> false, identityToken ->
1df9wte911egrcq3793d8h|114beb40, idleConnectionTestPeriod -> 3600, initialPoolS
ize -> 10, jdbcUrl -> jdbc:mysql://localhost/l2db, maxAdministrativeTaskTime ->
0, maxConnectionAge -> 0, maxIdleTime -> 0, maxIdleTimeExcessConnections -> 0, m
axPoolSize -> 50, maxStatements -> 0, maxStatementsPerConnection -> 100, minPool
Size -> 10, numHelperThreads -> 3, numThreadsAwaitingCheckoutDefaultUser -> 0, p
referredTestQuery -> null, properties -> {user=******, password=******}, propert
yCycle -> 0, testConnectionOnCheckin -> false, testConnectionOnCheckout -> false
, unreturnedConnectionTimeout -> 0, usesTraditionalReflectiveProxies -> false ]
===========================================================-[ LoginController ]
Cached 10 KeyPairs for RSA communication
Stored 20 keys for Blowfish communication
Loaded 127 server names
Loaded 1 registered Game Servers
Cached 10 RSA keys for Game Server communication.
Listening for GameServers on 178.32.225.98:9014
Login Server ready on 178.32.225.98:2106
Loaded 2 IP Bans.
Updated Gameserver [1] RiseAge IP's:
InternalIP: 178.32.225.98
ExternalIP: 178.32.225.98
==================================================================-[ Database ]
PathFinding Engine: - Loading: ./data/pathnode/23_13.pn -> region offset: 749X:
23 Y: 13
PathFinding Engine: - Loading: ./data/pathnode/23_14.pn -> region offset: 750X:
23 Y: 14
PathFinding Engine: - Loading: ./data/pathnode/23_15.pn -> region offset: 751X:
23 Y: 15
PathFinding Engine: - Loading: ./data/pathnode/23_16.pn -> region offset: 752X:
23 Y: 16
PathFinding Engine: - Loading: ./data/pathnode/23_17.pn -> region offset: 753X:
23 Y: 17
PathFinding Engine: - Loading: ./data/pathnode/23_18.pn -> region offset: 754X:
23 Y: 18
PathFinding Engine: - Loading: ./data/pathnode/23_19.pn -> region offset: 755X:
23 Y: 19
PathFinding Engine: - Loading: ./data/pathnode/23_20.pn -> region offset: 756X:
23 Y: 20
PathFinding Engine: - Loading: ./data/pathnode/23_21.pn -> region offset: 757X:
23 Y: 21
PathFinding Engine: - Loading: ./data/pathnode/23_22.pn -> region offset: 758X:
23 Y: 22
PathFinding Engine: - Loading: ./data/pathnode/23_23.pn -> region offset: 759X:
23 Y: 23
PathFinding Engine: - Loading: ./data/pathnode/23_24.pn -> region offset: 760X:
23 Y: 24
PathFinding Engine: - Loading: ./data/pathnode/23_25.pn -> region offset: 761X:
23 Y: 25
PathFinding Engine: - Loading: ./data/pathnode/23_26.pn -> region offset: 762X:
23 Y: 26
PathFinding Engine: - Loading: ./data/pathnode/24_10.pn -> region offset: 778X:
24 Y: 10
PathFinding Engine: - Loading: ./data/pathnode/24_11.pn -> region offset: 779X:
24 Y: 11
PathFinding Engine: - Loading: ./data/pathnode/24_12.pn -> region offset: 780X:
24 Y: 12
PathFinding Engine: - Loading: ./data/pathnode/24_13.pn -> region offset: 781X:
24 Y: 13
PathFinding Engine: - Loading: ./data/pathnode/24_14.pn -> region offset: 782X:
24 Y: 14
PathFinding Engine: - Loading: ./data/pathnode/24_15.pn -> region offset: 783X:
24 Y: 15
PathFinding Engine: - Loading: ./data/pathnode/24_16.pn -> region offset: 784X:
24 Y: 16
PathFinding Engine: - Loading: ./data/pathnode/24_17.pn -> region offset: 785X:
24 Y: 17
PathFinding Engine: - Loading: ./data/pathnode/24_18.pn -> region offset: 786X:
24 Y: 18
PathFinding Engine: - Loading: ./data/pathnode/24_19.pn -> region offset: 787X:
24 Y: 19
PathFinding Engine: - Loading: ./data/pathnode/24_20.pn -> region offset: 788X:
24 Y: 20
PathFinding Engine: - Loading: ./data/pathnode/24_21.pn -> region offset: 789X:
24 Y: 21
PathFinding Engine: - Loading: ./data/pathnode/24_22.pn -> region offset: 790X:
24 Y: 22
PathFinding Engine: - Loading: ./data/pathnode/24_23.pn -> region offset: 791X:
24 Y: 23
PathFinding Engine: - Loading: ./data/pathnode/24_24.pn -> region offset: 792X:
24 Y: 24
PathFinding Engine: - Loading: ./data/pathnode/24_25.pn -> region offset: 793X:
24 Y: 25
PathFinding Engine: - Loading: ./data/pathnode/24_26.pn -> region offset: 794X:
24 Y: 26
PathFinding Engine: - Loading: ./data/pathnode/25_10.pn -> region offset: 810X:
25 Y: 10
PathFinding Engine: - Loading: ./data/pathnode/25_11.pn -> region offset: 811X:
25 Y: 11
PathFinding Engine: - Loading: ./data/pathnode/25_12.pn -> region offset: 812X:
25 Y: 12
PathFinding Engine: - Loading: ./data/pathnode/25_14.pn -> region offset: 814X:
25 Y: 14
PathFinding Engine: - Loading: ./data/pathnode/25_15.pn -> region offset: 815X:
25 Y: 15
PathFinding Engine: - Loading: ./data/pathnode/25_16.pn -> region offset: 816X:
25 Y: 16
PathFinding Engine: - Loading: ./data/pathnode/25_17.pn -> region offset: 817X:
25 Y: 17
PathFinding Engine: - Loading: ./data/pathnode/25_18.pn -> region offset: 818X:
25 Y: 18
PathFinding Engine: - Loading: ./data/pathnode/25_19.pn -> region offset: 819X:
25 Y: 19
PathFinding Engine: - Loading: ./data/pathnode/25_20.pn -> region offset: 820X:
25 Y: 20
PathFinding Engine: - Loading: ./data/pathnode/25_21.pn -> region offset: 821X:
25 Y: 21
PathFinding Engine: - Loading: ./data/pathnode/26_11.pn -> region offset: 843X:
26 Y: 11
PathFinding Engine: - Loading: ./data/pathnode/26_12.pn -> region offset: 844X:
26 Y: 12
PathFinding Engine: - Loading: ./data/pathnode/26_14.pn -> region offset: 846X:
26 Y: 14
PathFinding Engine: - Loading: ./data/pathnode/26_15.pn -> region offset: 847X:
26 Y: 15
PathFinding Engine: - Loading: ./data/pathnode/26_16.pn -> region offset: 848X:
26 Y: 16
===================================================================-[ Economy ]
TradeController: Loaded 506 Buylists.
TradeController: Loaded 132 Limited Buylists.
TradeController: Loaded 0 Custom Buylists.
Multisell: loaded.
================================================================-[ Clan Halls ]
Initializing ClanHallManager
Loaded: 2 clan halls
Loaded: 42 free clan halls
Fortress of Resistanse: siege will start the 02.05.14 21:00
Devastated Castle: siege will start the 05.05.14 18:00
SiegeManager of Bandits Stronghold
Initializing AuctionManager
Loaded: 36 auction(s)
======================================================================-[ Zone ]
Loading zones...
Initializing ArenaManager
Initializing TownManager
Initializing OlympiadStadiaManager
Initializing CastleManager
Loaded: 9 castles
Initializing GrandBossManager
GrandBossManager: Loaded 15 Instances
Initializing FishingZoneManager
Initializing FortManager
Loaded: 21 fortress
GrandBossManager: Initialized 17 Grand Boss Zones
Done: loaded 565 zones.
=================================================================-[ Spawnlist ]
CustomNpcInstanceManager: loaded 0 NPC to PC polymorphs.
Siege of Dion: Sat May 10 20:00:00 MSK 2014
Siege of Oren: Sun May 11 16:00:00 MSK 2014
Siege of Gludio: Sat May 10 20:00:00 MSK 2014
Siege of Giran: Sun May 11 16:00:00 MSK 2014
Siege of Innadril: Sun May 11 16:00:00 MSK 2014
Siege of Aden: Sat May 10 20:00:00 MSK 2014
Siege of Goddard: Sun May 11 16:00:00 MSK 2014
DayNightSpawnManager: Day/Night handler initialised
Siege of Rune: Sat May 10 20:00:00 MSK 2014
Siege of Schuttgart: Sat May 10 20:00:00 MSK 2014
RaidBossSpawnManager: Loaded 180 Instances
RaidBossSpawnManager: Scheduled 1 Instances
DayNightSpawnManager: Deleted 0 night creatures
DayNightSpawnManager: Spawning 232 day creatures
==========================================================-[ Dimensional Rift ]
DimensionalRiftManager: Loaded 7 room types with 56 rooms.
DimensionalRiftManager: Loaded 462 dimensional rift spawns, 0 errors.
======================================================================-[ Misc ]
RecipeController: Loaded 871 Recipes.
Initializing AugmentationData.
AugmentationData: Loaded: 52 augmentation stats.
Initializing MercTicketManager
Loaded: 0 Mercenary Tickets
Initializing PetitionManager
Initializing CursedWeaponsManager
Loaded: 2 cursed weapon(s).
Initializing ItemsAutoDestroy.
=====================================================================-[ Manor ]
ManorManager: Loaded 256 seeds
Initializing CastleManorManager
===================================================================-[ Castles ]
Initializing SiegeManager
Initializing FortSiegeManager
======================================================================-[ Boat ]
Initializing BoatManager
=====================================================================-[ Doors ]
Searching clan halls doors:
DoorTable: Loaded 1001 Door Templates.
===========================================================-[ Four Sepulchers ]
GrandBossManager: Loaded 15 Instances
FourSepulchersManager: Beginning in Attack time
===============================================================-[ Seven Signs ]
SevenSigns: Currently in the Seal Validation period!
SevenSigns: The Lords of Dawn have won the Seal of Avarice.
SevenSigns: The Seal of Gnosis remains unclaimed.
SevenSigns: The Seal of Strife remains unclaimed.
SevenSigns: The Lords of Dawn were victorious last week.
SevenSigns: Next period begins in 4 days, 10 hours and 16 mins.
SevenSignsFestival: Initialization bypassed due to Seal Validation in effect.
===========================================================-[ Olympiad System ]
Olympiad System: Loading Olympiad System....
Olympiad System: Currently in Validation Period
Olympiad System: Period Ends....
Olympiad System: In 0 days, 4 hours and 15 mins.
Olympiad System: Loaded 0 Nobles
Hero System: Loaded 0 Heroes.
Hero System: Loaded 0 all time Heroes.
=============================================================-[ Access Levels ]
GmListTable: initalized.
==================================================================-[ Handlers ]
ItemHandler: Loaded 2044 handlers.
SkillHandler: Loaded 76 handlers.
AdminCommandHandler: Loaded 491 handlers.
UserCommandHandler: Loaded 14 handlers.
VoicedCommandHandler: Loaded 23 handlers.
AutoChatHandler : Loaded 32 handlers in total.
AutoSpawnHandler : Loaded 129 handlers in total.
====================================================================-[ Quests ]
Initializing QuestManager
Loaded: 0 quests
========================================================================-[ AI ]
AI load:
- Antharas_l2j
- Baium_l2j
- Core
- Queen Ant
- Van Halter
- Gordon
- Monastery_l2j
- Transform
- Fairy Trees
- Summon Minions
- Zombie Gatekeepers
- Ice Fairy Sirra
- Golkonda
- Hallate
- Kernon
- Varka/Ketra Ally
- Barakiel
- Orfen
- Zaken_l2j
- Frintezza_l2j
- Valakas_l2j
===================================================================-[ Scripts ]
start loading Individual AI
start loading Group template AI
Nobless Trader (66666) Enabled...
Clan Manager (66667) Enabled...
9990_buffer Buffer riseage.ru
============> Buffer Free: LOADED
Replaced: SagasSuperclass with a new version
Compiled Scripts Cache is disabled.
[FeanorScriptEngine] Loading Packages ...
[FeanorScriptEngine] Loading files ...
[FeanorScriptEngine] Loaded 0 scripts ...
===============================================================-[ Game Server ]
IdFactory: Free ObjectID's remaining: 1878988278
===============================================================-[ Custom Mods ]
Initializing CoupleManager
Loaded: 1 couples(s)
==============================================================-[ EventManager ]
DM Event is Enabled.
Loading offline traders...
Loaded: 0 offline trader(s)
======================================================================-[ Info ]
Operating System: Windows Server 2012 6.2 amd64
Available CPUs: 3
Maximum Numbers of Connected Players: 5000
GameServer Started, free memory 5842 Mb of 7424 Mb
Used memory: 1581 MB
====================================================================-[ Status ]
Server Loaded in 47 seconds
====================================================================-[ Telnet ]
Telnet server is disabled.
=====================================================================-[ Login ]
Connecting to login on 178.32.225.98:9014
Registered on login as Server 1 : RiseAge
Item item_id=10000 not known, object_id=268480049
Item item_id=10001 not known, object_id=268478887
Item item_id=10001 not known, object_id=268478766
Item item_id=10000 not known, object_id=268478745
Admin Login at 7:45. TripleForce logs in game with AccessLevel 1.
AutoSaveManager: saving players data..
AutoSaveManager: players data saved..
AutoSaveManager: saving players data..
AutoSaveManager: players data saved..
=============================================================-[ Server Status ]
Server Time: 8:14.
Players Online: 2
Threads: 13
Free Memory: 6497 MB
Used memory: 926 MB
=============================================================-[ Server Status ]
AutoSaveManager: saving players data..
AutoSaveManager: players data saved..
AutoSaveManager: saving players data..
AutoSaveManager: players data saved..
Client: [Character: KRATOS - Account: kratos - IP: 77.66.232.207] - Failed writi
ng: D0 MultiSellList
java.lang.NullPointerException
at com.l2jfrozen.gameserver.network.serverpackets.MultiSellList.writeImp
l(Unknown Source)
at com.l2jfrozen.gameserver.network.serverpackets.L2GameServerPacket.wri
te(Unknown Source)
at com.l2jfrozen.netcore.SelectorThread.putPacketIntoWriteBuffer(Unknown
Source)
at com.l2jfrozen.netcore.SelectorThread.prepareWriteBuffer(Unknown Sourc
e)
at com.l2jfrozen.netcore.SelectorThread.writePacket(Unknown Source)
at com.l2jfrozen.netcore.SelectorThread.run(Unknown Source)
AutoSaveManager: saving players data..
AutoSaveManager: players data saved..
AutoSaveManager: saving players data..
AutoSaveManager: players data saved..
=============================================================-[ Server Status ]
Server Time: 9:14.
Players Online: 1
Threads: 13
Free Memory: 6319 MB
Used memory: 1104 MB
=============================================================-[ Server Status ]
AutoSaveManager: saving players data..
AutoSaveManager: players data saved..
AutoSaveManager: saving players data..
AutoSaveManager: players data saved..
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минут 80 прожадалПосле вылета клиента сервер какое то время считает персонажа активным. Попробуй подождать минутку.
Или покажи какие ошибки пишет клиент или гс.
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При выходе/вылете с сервера , не получается попасть на него снова.
Доходим до окна выбора сервера и там все останавливается. Т.е. не получается подключиться к геймсервру.
Помогает рестарт. Как лечить?
Подскажите с софтом
в Клиент игры
Опубликовано
Задача - вытаскиваь модели из игры и импортировать в софт для 3d моделирования.
Подскажите пожалуйста.