По квесту на соски The Guard is Busy в деревне людей ПНЦ Gilbert не дает соски а дает адену.
Вот инит ру :
import sys from com.l2jcore.Game.model.quest import State from com.l2jcore.Game.model.quest import QuestState from com.l2jcore.Game.model.quest.jython import QuestJython as JQuest qn = "257_GuardIsBusy1" GLUDIO_LORDS_MARK = 1084 ORC_AMULET = 752 ORC_NECKLACE = 1085 WEREWOLF_FANG = 1086 ADENA = 57 class Quest (JQuest) : def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr) def onEvent (self,event,st) : htmltext = event if event == "30039-03.htm" : st.set("cond","1") st.setState(STARTED) st.playSound("ItemSound.quest_accept") st.giveItems(GLUDIO_LORDS_MARK,1) elif event == "30039-05.htm" : st.takeItems(GLUDIO_LORDS_MARK,1) st.exitQuest(1) st.playSound("ItemSound.quest_finish") return htmltext def onTalk (self,npc,player): htmltext = "<html><body>You are either not carrying out your quest or don't meet the criteria.</body></html>" st = player.getQuestState(qn) if not st : return htmltext npcId = npc.getNpcId() id = st.getState() if id == CREATED : st.set("cond","0") if st.getInt("cond")==0 : if player.getLevel() >= 6 : htmltext = "30039-02.htm" else: htmltext = "30039-01.htm" st.exitQuest(1) else : orc_a=st.getQuestItemsCount(ORC_AMULET) orc_n=st.getQuestItemsCount(ORC_NECKLACE) wer_f=st.getQuestItemsCount(WEREWOLF_FANG) if orc_a==orc_n==wer_f==0 : htmltext = "30039-04.htm" else : st.giveItems(ADENA,5*orc_a+15*orc_n+10*wer_f) st.takeItems(ORC_AMULET,-1) st.takeItems(ORC_NECKLACE,-1) st.takeItems(WEREWOLF_FANG,-1) htmltext = "30039-07.htm" return htmltext def onKill(self,npc,player,isPet): st = player.getQuestState(qn) if not st : return if st.getState() != STARTED : return npcId = npc.getNpcId() chance=5 if npcId in [20130,20131,20006] : item = ORC_AMULET elif npcId in [20093,20096,20098] : item = ORC_NECKLACE else : item = WEREWOLF_FANG if npcId == 20343 : chance = 4 elif npcId == 20342 : chance = 2 if st.getQuestItemsCount(GLUDIO_LORDS_MARK) : if st.getRandom(10)<chance : st.giveItems(item,1) st.playSound("ItemSound.quest_itemget") return QUEST = Quest(257,qn,"Guard Is Busy1") CREATED = State('Start', QUEST) STARTING = State('Starting', QUEST) STARTED = State('Started', QUEST) COMPLETED = State('Completed', QUEST) QUEST.setInitialState(CREATED) QUEST.addStartNpc(30039) QUEST.addTalkId(30039) QUEST.addKillId(20130) QUEST.addKillId(20131) QUEST.addKillId(20132) QUEST.addKillId(20342) QUEST.addKillId(20343) QUEST.addKillId(20006) QUEST.addKillId(20093) QUEST.addKillId(20096) QUEST.addKillId(20098) STARTED.addQuestDrop(20130,ORC_AMULET,1) STARTED.addQuestDrop(20093,ORC_NECKLACE,1) STARTED.addQuestDrop(20132,WEREWOLF_FANG,1) STARTED.addQuestDrop(30039,GLUDIO_LORDS_MARK,1)
Что нужно поправить что бы давал соски как положено?
Скрин тут: