По квесту на соски The Guard is Busy в деревне людей ПНЦ Gilbert не дает соски а дает адену.
Вот инит ру :
import sys from com.l2jcore.Game.model.quest import State from com.l2jcore.Game.model.quest import QuestState from com.l2jcore.Game.model.quest.jython import QuestJython as JQuest
def onTalk (self,npc,player): htmltext = "<html><body>You are either not carrying out your quest or don't meet the criteria.</body></html>" st = player.getQuestState(qn) if not st : return htmltext
npcId = npc.getNpcId() id = st.getState() if id == CREATED : st.set("cond","0") if st.getInt("cond")==0 : if player.getLevel() >= 6 : htmltext = "30039-02.htm" else: htmltext = "30039-01.htm" st.exitQuest(1) else : orc_a=st.getQuestItemsCount(ORC_AMULET) orc_n=st.getQuestItemsCount(ORC_NECKLACE) wer_f=st.getQuestItemsCount(WEREWOLF_FANG) if orc_a==orc_n==wer_f==0 : htmltext = "30039-04.htm" else : st.giveItems(ADENA,5*orc_a+15*orc_n+10*wer_f) st.takeItems(ORC_AMULET,-1) st.takeItems(ORC_NECKLACE,-1) st.takeItems(WEREWOLF_FANG,-1) htmltext = "30039-07.htm" return htmltext
def onKill(self,npc,player,isPet): st = player.getQuestState(qn) if not st : return if st.getState() != STARTED : return
npcId = npc.getNpcId() chance=5 if npcId in [20130,20131,20006] : item = ORC_AMULET elif npcId in [20093,20096,20098] : item = ORC_NECKLACE else : item = WEREWOLF_FANG if npcId == 20343 : chance = 4 elif npcId == 20342 : chance = 2 if st.getQuestItemsCount(GLUDIO_LORDS_MARK) : if st.getRandom(10)<chance : st.giveItems(item,1) st.playSound("ItemSound.quest_itemget") return
QUEST = Quest(257,qn,"Guard Is Busy1") CREATED = State('Start', QUEST) STARTING = State('Starting', QUEST) STARTED = State('Started', QUEST) COMPLETED = State('Completed', QUEST)
Бегал возле деревни людей и в деревне. Начал захлёбываться от воды. Это кривая гео или же что то другое? Может ли стать решением проблемы каким то образом отключить урон от воды по всему миру ла2?
Квест на соски в деревне людей
в Датапак
Опубликовано
По квесту на соски The Guard is Busy в деревне людей ПНЦ Gilbert не дает соски а дает адену.
Вот инит ру :
import sys
from com.l2jcore.Game.model.quest import State
from com.l2jcore.Game.model.quest import QuestState
from com.l2jcore.Game.model.quest.jython import QuestJython as JQuest
qn = "257_GuardIsBusy1"
GLUDIO_LORDS_MARK = 1084
ORC_AMULET = 752
ORC_NECKLACE = 1085
WEREWOLF_FANG = 1086
ADENA = 57
class Quest (JQuest) :
def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)
def onEvent (self,event,st) :
htmltext = event
if event == "30039-03.htm" :
st.set("cond","1")
st.setState(STARTED)
st.playSound("ItemSound.quest_accept")
st.giveItems(GLUDIO_LORDS_MARK,1)
elif event == "30039-05.htm" :
st.takeItems(GLUDIO_LORDS_MARK,1)
st.exitQuest(1)
st.playSound("ItemSound.quest_finish")
return htmltext
def onTalk (self,npc,player):
htmltext = "<html><body>You are either not carrying out your quest or don't meet the criteria.</body></html>"
st = player.getQuestState(qn)
if not st : return htmltext
npcId = npc.getNpcId()
id = st.getState()
if id == CREATED :
st.set("cond","0")
if st.getInt("cond")==0 :
if player.getLevel() >= 6 :
htmltext = "30039-02.htm"
else:
htmltext = "30039-01.htm"
st.exitQuest(1)
else :
orc_a=st.getQuestItemsCount(ORC_AMULET)
orc_n=st.getQuestItemsCount(ORC_NECKLACE)
wer_f=st.getQuestItemsCount(WEREWOLF_FANG)
if orc_a==orc_n==wer_f==0 :
htmltext = "30039-04.htm"
else :
st.giveItems(ADENA,5*orc_a+15*orc_n+10*wer_f)
st.takeItems(ORC_AMULET,-1)
st.takeItems(ORC_NECKLACE,-1)
st.takeItems(WEREWOLF_FANG,-1)
htmltext = "30039-07.htm"
return htmltext
def onKill(self,npc,player,isPet):
st = player.getQuestState(qn)
if not st : return
if st.getState() != STARTED : return
npcId = npc.getNpcId()
chance=5
if npcId in [20130,20131,20006] :
item = ORC_AMULET
elif npcId in [20093,20096,20098] :
item = ORC_NECKLACE
else :
item = WEREWOLF_FANG
if npcId == 20343 : chance = 4
elif npcId == 20342 : chance = 2
if st.getQuestItemsCount(GLUDIO_LORDS_MARK) :
if st.getRandom(10)<chance :
st.giveItems(item,1)
st.playSound("ItemSound.quest_itemget")
return
QUEST = Quest(257,qn,"Guard Is Busy1")
CREATED = State('Start', QUEST)
STARTING = State('Starting', QUEST)
STARTED = State('Started', QUEST)
COMPLETED = State('Completed', QUEST)
QUEST.setInitialState(CREATED)
QUEST.addStartNpc(30039)
QUEST.addTalkId(30039)
QUEST.addKillId(20130)
QUEST.addKillId(20131)
QUEST.addKillId(20132)
QUEST.addKillId(20342)
QUEST.addKillId(20343)
QUEST.addKillId(20006)
QUEST.addKillId(20093)
QUEST.addKillId(20096)
QUEST.addKillId(20098)
STARTED.addQuestDrop(20130,ORC_AMULET,1)
STARTED.addQuestDrop(20093,ORC_NECKLACE,1)
STARTED.addQuestDrop(20132,WEREWOLF_FANG,1)
STARTED.addQuestDrop(30039,GLUDIO_LORDS_MARK,1)
Что нужно поправить что бы давал соски как положено?
Скрин тут: