melounn

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About melounn

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  1. melounn

    [ Free ] L2jWoD

    izivinaius rebata esli postavlu etu sborka na malenki proeqt gdeta chelavek 100 - 120 problemi s licenze ne budet ?
  2. melounn

    L2jNetwork rev 28 - Source + Compile

    pomogite nastorit chtobi drugie ludi ia smog bi zaiti na server
  3. melounn

    L2jNetwork rev 28 - Source + Compile

    #============================================================= # Loginserver #============================================================= # This is transmitted to the clients, so it has to be an IP or resolvable hostname Hostname = l2pvpteam.ddns.net # Bind ip of the LoginServer, use * to bind on all available IPs LoginserverHostname = 192.168.100.110 LoginserverPort = 2106 # The Loginserver host and port. LoginHostname = 192.168.100.110 LoginPort = 9014 # How many times you can provide an invalid account/pass before the IP gets banned LoginTryBeforeBan = 3 # Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600) LoginBlockAfterBan = 600 # If set to true, any GameServer can register on your login's free slots AcceptNewGameServer = true # If false, the licence (after the login) will not be shown. Default : true. ShowLicence = True #============================================================= # Database informations #============================================================= URL = jdbc:mysql://localhost/l2jnetwork #URL = jdbc:hsqldb:hsql://localhost/l2jnetwork #URL = jdbc:sqlserver://localhost/database=acis/user=sa/password= Login = root Password = 01108065768 MaximumDbConnections = 100 # Usable values: "true" - "false", use this option to choose whether accounts will be created automatically or not. AutoCreateAccounts = True #============================================================= # Security #============================================================= # Log all events from loginserver (account creation, failed/success login, etc) LogLoginController = false # FloodProtection. time in ms EnableFloodProtection = True FastConnectionLimit = 15 NormalConnectionTime = 700 FastConnectionTime = 350 MaxConnectionPerIP = 50 #============================================================= # Test server, shoudnt be touched in live server #============================================================= Debug = False Developer = False PacketHandlerDebug = False
  4. melounn

    L2jNetwork rev 28 - Source + Compile

    # ================================================================ # Gameserver setting # ================================================================ # This is transmitted to the clients, so it has to be an IP or resolvable hostname. If this ip is resolvable by Login just leave * Hostname = l2pvpteam.ddns.net # Bind ip of the gameserver, use * to bind on all available IPs. GameserverHostname = 192.168.100.110 GameserverPort = 7777 # The Loginserver host and port. LoginHost = 192.168.100.110 LoginPort = 9014 # This is the server id that the gameserver will request. RequestServerID = 1 # If set to true, the login will give an other id to the server (if the requested id is already reserved). AcceptAlternateID = True # ================================================================ # Database informations # ================================================================ URL = jdbc:mysql://localhost/l2jnetwork #URL = jdbc:hsqldb:hsql://localhost/l2jnetwork #URL = jdbc:sqlserver://localhost/database=acis/user=sa/password= Login = root Password = 01108065768 # Maximum database connections (minimum 2, basically 10 if number under 10, default 100). MaximumDbConnections = 10000 # ================================================================ # serverList # ================================================================ # Displays [] in front of server name. ServerListBrackets = False # Displays a clock next to the server name. ServerListClock = False # List server according age. ServerListAgeLimit = 0 # If True, the server will be set as GM only. ServerGMOnly = False # If True, the server will be a test server (listed by testserver clients only). TestServer = False # If True, the server will be listed as a regular PvP server. PvpServer = True # ================================================================ # Clients related options # ================================================================ # Allow delete chars after D days, 0 = feature disabled. DeleteCharAfterDays = 7 # Define how many players are allowed to play simultaneously on your server. MaximumOnlineUsers = 5000 # Minimum and maximum protocol revision that server allow to connect. # You must keep MinProtocolRevision <= MaxProtocolRevision. # Default: 730 MinProtocolRevision = 730 # Default: 746 MaxProtocolRevision = 746 # ================================================================ # Automatic options # ================================================================ # AutoLoot, don't lead herbs behavior. False by default. AutoLoot = True # AutoLoot from raid boss. False by default. AutoLootRaid = False # If False, herbs will drop on ground even if AutoLoot is enabled. False by default. AutoLootHerbs = False # ================================================================= # Items Management # ================================================================= # Allows players to drop items on the ground, default True. AllowDiscardItem = True # Allows the creation of multiple non-stackable items at one time, default True. MultipleItemDrop = True # Destroys dropped herbs after X seconds, set 0 to disable, default 15. AutoDestroyHerbTime = 15 # Destroys dropped items after X seconds, set 0 to disable, default 600. AutoDestroyItemTime = 600 # Destroys dropped equipable items (armor, weapon, jewelry) after X seconds, set 0 to disable, default 0. AutoDestroyEquipableItemTime = 0 # Destroys dropped items after specified time. Ignores rules above, default 57-0,5575-0,6673-0. # 57-0: Item id 57 will never be destroyed. # 57-600: Item id 57 will be destroyed after 600 seconds/10 minutes. AutoDestroySpecialItemTime = 57-0,5575-0,6673-0 # Items dropped by players will have destroy time multiplied by X, default 1. # 0: Items dropped by players will never be destroyed. PlayerDroppedItemMultiplier = 1 # ================================================================= # RATES # ================================================================= # Rate control, float values. RateXp = 5000. RateSp = 5000. RatePartyXp = 5000. RatePartySp = 5000. RateDropAdena = 500. RateConsumableCost = 1. RateDropItems = 1. RateRaidDropItems = 1. RateDropSpoil = 1. RateDropManor = 1 # Quest configuration settings. RateQuestDrop = 1. RateQuestReward = 1. RateQuestRewardXP = 1. RateQuestRewardSP = 1. RateQuestRewardAdena = 1. RateKarmaExpLost = 1 RateSiegeGuardsPrice = 1 # Player Drop Rate control, percent (%) values. PlayerDropLimit = 0 PlayerRateDrop = 0 PlayerRateDropItem = 0 PlayerRateDropEquip = 0 PlayerRateDropEquipWeapon = 0 # Karma Drop Rate control, percent (%) values. KarmaDropLimit = 10 KarmaRateDrop = 40 KarmaRateDropItem = 50 KarmaRateDropEquip = 40 KarmaRateDropEquipWeapon = 10 # Pet rate control (float values except for "PetFoodRate", default 1./1/1.). PetXpRate = 1. PetFoodRate = 1 SinEaterXpRate = 1. # Common herbs (default). RateCommonHerbs = 1. # Herb of Life (categorie 1). RateHpHerbs = 1. # Herb of Mana (categorie 2). RateMpHerbs = 1. # Special herbs (categorie 3). RateSpecialHerbs = 1. # ================================================================= # Allowed features # ================================================================= AllowFreight = True AllowWarehouse = True # If True, player can try on weapon and armor in shops. # Each item tried cost WearPrice adena. AllowWear = True WearDelay = 5 WearPrice = 10 # "Allow" types - Read variable name for info about ;p. AllowLottery = True AllowWater = True AllowCursedWeapons = True AllowManor = True AllowBoat = True # Allow characters to receive damage from falling. EnableFallingDamage = True # ================================================================ # Debug, Dev & Test config # ================================================================ # Don't load spawns. NoSpawns = False # Debug messages (by default False, easily "flood" your GS logs). Debug = False Developer = False PacketHandlerDebug = False # ================================================================ # Dead Lock Detector (thread detecting deadlocks) # ================================================================ # Activate the feature (by default: False). DeadLockDetector = False # Check interval in seconds (by default: 20). DeadLockCheckInterval = 20 # Automatic restart if deadlock case is found (by default: False). RestartOnDeadlock = False # ================================================================= # Logging features # ================================================================= # Logging ChatWindow. LogChat = False # Logging Item handling NOTE: This can be very space consuming. LogItems = False # Log GM actions. GMAudit = False # ================================================================= # Community board configuration # ================================================================= # Activate or no the community board. EnableCommunityBoard = True # Show this community board section when you open it. BBSDefault = _bbshome # ================================================================= # Flood Protectors # ================================================================= # The values are shown on ms. They can be setted to 0 to be disabled. RollDiceTime = 4200 HeroVoiceTime = 5000 SubclassTime = 2000 DropItemTime = 1000 ServerBypassTime = 500 MultisellTime = 100 ManufactureTime = 300 ManorTime = 3000 SendMailTime = 10000 CharacterSelectTime = 3000 GlobalChatTime = 0 TradeChatTime = 0 SocialTime = 2000 # ================================================================= # Threadpool # ================================================================= # Determines the amount of scheduled thread pools. If set to -1, the server will decide the amount depending on the available processors. ScheduledThreadPoolCount = -1 # Specifies how many threads will be in a single scheduled pool. ThreadsPerScheduledThreadPool = 4 # Determines the amount of instant thread pools. If set to -1, the server will decide the amount depending on the available processors. InstantThreadPoolCount = -1 # Specifies how many threads will be in a single instant pool. ThreadsPerInstantThreadPool = 2 # ================================================================= # Misc # ================================================================= # Basic protection against L2Walker. L2WalkerProtection = False # Zone setting. # 0 = Peace All the Time # 1 = PVP During Siege for siege participants # 2 = PVP All the Time ZoneTown = 0 # Show "data/html/servnews.htm" when a character logins. ShowServerNews = False # Disable tutorial on new player game entrance. Default: False. DisableTutorial = False
  5. melounn

    L2jNetwork rev 28 - Source + Compile

    zdarstuite rebata pojalusta pomogite dobavit buffer malariu i flu ne kak ne poluchaetsa zaranie spasibo
  6. melounn

    [ Free ] L2jWoD

    l2jwodR3S
  7. melounn

    [ Free ] L2jWoD

    l2jwodR3S
  8. melounn

    [ Free ] L2jWoD

    novuiu sborku skachal l2jwodR3S.7z nu vso ravno vidaet etu oshibku :X
  9. melounn

    [ Free ] L2jWoD

    free sborka vasha chto skachal forummaxi... a vi ne mojete dat fixom ?
  10. melounn

    [ Free ] L2jWoD

    umena seravno viskakivaet eto oshibka vot sam posmotri
  11. melounn

    [ Free ] L2jWoD

    a nashot banka vot postavil npc cherez nevo toje ne magu vzat veshi toje samuiu oshibku vikidivaet
  12. melounn

    [ Free ] L2jWoD

    <td align=center><button value="sell" action="bypass _bbssell" width=94 height=21 back="orm.but" fore="orm.but"></td> байпас
  13. melounn

    [ Free ] L2jWoD

    a eti failiki ne mojete skinut
  14. melounn

    [ Free ] L2jWoD

    A sell funcia kabuta vabshe vikluchena ne pradaiot nechevo ne gm shope ne comunity