# Written by
# questdevs Team
import sys
from java.util import Iterator
from L2J.EternityWorld.util import Rnd
from L2J.EternityWorld.gameserver.network.serverpackets import NpcSay
from L2J.EternityWorld.gameserver.model.quest import State
from L2J.EternityWorld.gameserver.model.quest import QuestState
from L2J.EternityWorld.gameserver.model.quest.jython import QuestJython as JQuest
from L2J.EternityWorld import L2DatabaseFactory
qn = "503_PursuitClanAmbition"
qd = "Pursuit Clan Ambition"
# Items
# first part
G_Let_Martien = 3866
Th_Wyrm_Eggs = 3842
Drake_Eggs = 3841
Bl_Wyrm_Eggs = 3840
Mi_Drake_Eggs = 3839
Brooch = 3843
Bl_Anvil_Coin = 3871
# second Part
G_Let_Balthazar = 3867
Spiteful_Soul_Energy = 14855
# third part
G_Let_Rodemai = 3868
Imp_Keys = 3847
Scepter_Judgement = 3869
# the final item
Proof_Aspiration = 3870
EggList = [Mi_Drake_Eggs,Bl_Wyrm_Eggs,Drake_Eggs,Th_Wyrm_Eggs]
# NPC = Martien,Athrea,Kalis,Gustaf,Fritz,Lutz,Kurtz,Kusto,Balthazar,Rodemai,Coffer,Cleo
NPC=[30645,30758,30759,30760,30761,30762,30763,30512,30764,30868,30765,30766]
STATS=["cond","Fritz","Lutz","Kurtz","ImpGraveKeeper"]
# DROPLIST = step,chance,maxcount,item
# condition,maxcount,chance,itemList = DROPLIST[npcId]
DROPLIST = {
20282: [2,10,20,[Th_Wyrm_Eggs]], # Thunder Wyrm 1
20243: [2,10,15,[Th_Wyrm_Eggs]], # Thunder Wyrm 2
20137: [2,10,20,[Drake_Eggs]], # Drake 1
20285: [2,10,25,[Drake_Eggs]], # Drake 2
27178:[2,10,100,[bl_Wyrm_Eggs]], # Blitz Wyrm
20974: [5,10,20,[spiteful_Soul_Energy]], # Spiteful Soul Leader
20668: [10,0,15,[]], # Grave Guard
27179:[10,6,80,[imp_Keys]], # GraveKeyKeeper
27181:[10,0,100,[]] # Imperial Gravekeeper
}
def suscribe_members(st) :
clan=st.getPlayer().getClan().getClanId()
con=L2DatabaseFactory.getInstance().getConnection()
offline=con.prepareStatement("SELECT charId FROM characters WHERE clanid=? AND online=0")
offline.setInt(1, clan)
rs=offline.executeQuery()
while (rs.next()) :
charId=rs.getInt("charId")
try :
insertion = con.prepareStatement("INSERT INTO character_quests (charId,name,var,value) VALUES (?,?,?,?)")
insertion.setInt(1, charId)
insertion.setString(2, qn)
insertion.setString(3, "<state>")
insertion.setString(4, "Started")
insertion.executeUpdate()
insertion.close();
except :
try : insertion.close()
except : pass
try :
con.close()
except :
pass
def offlineMemberExit(st) :
clan=st.getPlayer().getClan().getClanId()
con=L2DatabaseFactory.getInstance().getConnection()
offline=con.prepareStatement("DELETE FROM character_quests WHERE name = ? and charId IN (SELECT charId FROM characters WHERE clanId =? AND online=0")
offline.setString(1, qn)
offline.setInt(2, clan)
try :
offline.executeUpdate()
offline.close()
con.close()
except :
try : con.close()
except : pass
# returns leaders quest cond, if he is offline will read out of database
def getLeaderVar(st, var) :
try :
clan = st.getPlayer().getClan()
if clan == None:
return -1
leader=clan.getLeader().getPlayerInstance()
if leader != None :
return int(leader.getQuestState(qn).get(var))
except :
pass
leaderId=st.getPlayer().getClan().getLeaderId()
con=L2DatabaseFactory.getInstance().getConnection()
offline=con.prepareStatement("SELECT value FROM character_quests WHERE charId=? AND var=? AND name=?")
offline.setInt(1, leaderId)
offline.setString(2, var)
offline.setString(3, qn)
rs=offline.executeQuery()
if rs :
rs.next()
try :
val=rs.getInt("value")
con.close()
except :
val=-1
try : con.close()
except : pass
else :
val=-1
return int(val)
# set's leaders quest cond, if he is offline will read out of database
# for now, if the leader is not logged in, this assumes that the variable
# has already been inserted once (initialized, in some sense).
def setLeaderVar(st, var, value) :
clan = st.getPlayer().getClan()
if clan == None: return
leader=clan.getLeader().getPlayerInstance()
if leader != None :
leader.getQuestState(qn).set(var,value)
else :
leaderId=st.getPlayer().getClan().getLeaderId()
con=L2DatabaseFactory.getInstance().getConnection()
offline=con.prepareStatement("UPDATE character_quests SET value=? WHERE charId=? AND var=? AND name=?")
offline.setString(1, value)
offline.setInt(2, leaderId)
offline.setString(3, var)
offline.setString(4, qn)
try :
offline.executeUpdate()
offline.close()
con.close()
except :
try : con.close()
except : pass
return
def checkEggs(st):
count = 0
for item in EggList:
if st.getQuestItemsCount(item) > 9:
count+=1
if count > 3 :
return 1
else:
return 0
def giveItem(item,maxcount,st):
count = st.getQuestItemsCount(item)
if count < maxcount:
st.giveItems(item,1)
if count == maxcount-1:
st.playSound("ItemSound.quest_middle")
else:
st.playSound("ItemSound.quest_itemget")
return
def exit503(completed,st):
if completed:
st.giveItems(Proof_Aspiration,1)
st.addExpAndSp(0,250000)
for var in STATS:
st.unset(var)
st.exitQuest(False)
else:
st.exitQuest(1)
st.takeItems(Scepter_Judgement,-1)
try:
members = st.getPlayer().getClan().getOnlineMembers(0)[0]
for i in members:
st.getPlayer().getClan().getClanMember(i).getPlayerInstance().getQuestState(qn).
exitQuest(1)
offlineMemberExit(st)
except:
return "You dont have any members in your Clan, so you can't finish the Pursuit of Aspiration"
return "Congratulations, you have finished the Pursuit of Clan Ambition"
class Quest (JQuest) :
def __init__(self,id,name,descr):
JQuest.__init__(self,id,name,descr)
self.questItemIds = range(3839,3848)+range(3866,3870)
self.ImpGraveKepperStat = 1
def onEvent (self,event,st) :
htmltext = event
# Events Gustaf
if event == "30760-08.htm" :
st.giveItems(G_Let_Martien,1)
for var in STATS:
st.set(var,"1")
st.setState(State.STARTED)
elif event == "30760-12.htm" :
st.giveItems(G_Let_Balthazar,1)
st.set("cond","4")
elif event == "30760-16.htm" :
st.giveItems(G_Let_Rodemai,1)
st.set("cond","7")
elif event == "30760-20.htm" :
exit503(1,st)
elif event == "30760-22.htm" :
st.set("cond","13")
elif event == "30760-23.htm" :
exit503(1,st)
# Events Martien
elif event == "30645-03.htm":
st.takeItems(G_Let_Martien,-1)
st.set("cond","2")
suscribe_members(st)
try:
members = st.getPlayer().getClan().getOnlineMembers(0)[0]
for i in members:
pst = QuestManager.getInstance().getQuest(qn).newQuestState(st.getPlayer().getClan().g
etClanMember(int(i)).getPlayerInstance())
pst.setState(State.STARTED)
except:
return htmltext
# Events Kurtz
elif event == "30763-03.htm":
if st.getInt("Kurtz") == 1:
htmltext = "30763-02.htm"
st.giveItems(Mi_Drake_Eggs,6)
st.giveItems(Brooch,1)
st.set("Kurtz","2")
# Events Lutz
elif event == "30762-03.htm":
lutz = st.getInt("Lutz")
if lutz == 1:
htmltext = "30762-02.htm"
st.giveItems(Mi_Drake_Eggs,4)
st.giveItems(Bl_Wyrm_Eggs,3)
st.set("Lutz","2")
st.addSpawn(27178,112268,112761,-2770,120000)
st.addSpawn(27178,112234,112705,-2770,120000)
# Events Fritz
elif event == "30761-03.htm":
fritz = st.getInt("Fritz")
if fritz == 1:
htmltext = "30761-02.htm"
st.giveItems(Bl_Wyrm_Eggs,3)
st.set("Fritz","2")
st.addSpawn(27178,103841,116809,-3025,120000)
st.addSpawn(27178,103848,116910,-3020,120000)
# Events Kusto
elif event == "30512-03.htm":
st.takeItems(Brooch,-1)
st.giveItems(Bl_Anvil_Coin,1)
st.set("Kurtz","3")
# Events Balthazar
elif event == "30764-03.htm":
st.takeItems(G_Let_Balthazar,-1)
st.set("cond","5")
st.set("Kurtz","3")
elif event == "30764-05.htm":
st.takeItems(G_Let_Balthazar,-1)
st.set("cond","5")
elif event == "30764-06.htm":
st.takeItems(Bl_Anvil_Coin,-1)
st.set("Kurtz","4")
# Events Rodemai
elif event == "30868-04.htm":
st.takeItems(G_Let_Rodemai,-1)
st.set("cond","8")
elif event == "30868-06a.htm":
st.set("cond","10")
elif event == "30868-10.htm":
st.set("cond","12")
# Events Cleo
elif event == "30766-04.htm":
st.set("cond","9")
spawnedNpc=st.addSpawn(30766,160622,21230,-3710,90000)
spawnedNpc.broadcastPacket(NpcSay(spawnedNpc.getObjectId(),0,spawnedNpc.getNpcId
(),"Blood and Honour."))
spawnedNpc=st.addSpawn(30759,160665,21209,-3710,90000)
spawnedNpc.broadcastPacket(NpcSay(spawnedNpc.getObjectId(),0,spawnedNpc.getNpcId
(),"Ambition and Power"))
spawnedNpc=st.addSpawn(30758,160665,21291,-3710,90000)
spawnedNpc.broadcastPacket(NpcSay(spawnedNpc.getObjectId(),0,spawnedNpc.getNpcId
(),"War and Death"))
elif event == "30766-08.htm":
st.takeItems(Scepter_Judgement,-1)
exit503(0,st)
return htmltext
def onTalk (self,npc,player):
htmltext = Quest.getNoQuestMsg(player)
st = player.getQuestState(qn)
if not st : return htmltext
npcId = npc.getNpcId()
id = st.getState()
if npcId != NPC[3] and id == State.CREATED : return htmltext
Martien,Athrea,Kalis,Gustaf,Fritz,Lutz,Kurtz,Kusto,Balthazar,Rodemai,Coffer,Cleo = 30645,30758,30759,30760,30761,30762,30763,30512,30764,30868,30765,30766
isLeader = player.isClanLeader()
if id == State.CREATED and npcId == Gustaf:
for var in STATS: # adds all the vars for initialisation
st.set(var,"0")
if player.getClan(): # has Clan
if isLeader: # check if player is clan leader
clanLevel = player.getClan().getLevel()
if st.getQuestItemsCount(Proof_Aspiration): # if he has the proof already, tell him what to do now
htmltext = "30760-03.htm"
st.exitQuest(1)
elif clanLevel == 4: # if clanLevel == 4 you can take this quest, because repeatable
htmltext = "30760-04.htm"
else: # if clanLevel is too low or too high you cant take it
htmltext = "30760-02.htm"
st.exitQuest(1)
else: # player isnt a leader
htmltext = "30760-04t.htm"
st.exitQuest(1)
else: # no Clan
htmltext = "30760-01.htm"
st.exitQuest(1)
return htmltext
elif player.getClan() and player.getClan().getLevel() >= 5: # player has level 5 clan already
return Quest.getAlreadyCompletedMsg(player)
elif id == State.COMPLETED: # player has proof, and has finished quest as leader
return Quest.getAlreadyCompletedMsg(player)
else:
######## Leader Area ######
if isLeader:
cond = st.getInt("cond")
kurtz = st.getInt("Kurtz")
lutz = st.getInt("Lutz")
fritz = st.getInt("Fritz")
if npcId == Gustaf :
if cond == 1:
htmltext = "30760-09.htm"
elif cond == 2:
htmltext = "30760-10.htm"
elif cond == 3:
htmltext = "30760-11.htm"
elif cond == 4:
htmltext = "30760-13.htm"
elif cond == 5:
htmltext = "30760-14.htm"
elif cond == 6:
htmltext = "30760-15.htm"
elif cond == 7:
htmltext = "30760-17.htm"
elif cond == 12:
htmltext = "30760-19.htm"
elif cond == 13:
htmltext = "30760-24.htm"
else:
htmltext = "30760-18.htm"
elif npcId == Martien :
if cond == 1:
htmltext = "30645-02.htm"
elif cond == 2:
if checkEggs(st) and kurtz > 1 and lutz > 1 and fritz > 1:
htmltext = "30645-05.htm"
st.set("cond","3")
for item in EggList:
st.takeItems(item,-1)
else:
htmltext = "30645-04.htm"
elif cond == 3:
htmltext = "30645-07.htm"
else:
htmltext = "30645-08.htm"
elif cond == 2: # Dwarven Corpse in DV, only needed if condition is 2
if npcId == Lutz:
htmltext = "30762-01.htm"
elif npcId == Kurtz:
htmltext = "30763-01.htm"
elif npcId == Fritz:
htmltext = "30761-01.htm"
elif npcId == Kusto:
if kurtz == 1:
htmltext = "30512-01.htm"
elif kurtz == 2:
htmltext = "30512-02.htm"
else:
htmltext = "30512-04.htm"
return htmltext
elif npcId == Balthazar:
if cond == 4:
if kurtz > 2:
htmltext = "30764-04.htm"
else:
htmltext = "30764-02.htm"
elif cond == 5:
if st.getQuestItemsCount(Spiteful_Soul_Energy) >= 10 :
htmltext = "30764-08.htm"
st.takeItems(Spiteful_Soul_Energy,-1)
st.takeItems(Brooch,-1)
st.set("cond","6")
else:
htmltext = "30764-07.htm"
elif cond == 6:
htmltext = "30764-09.htm"
elif npcId == Rodemai:
if cond == 7:
htmltext = "30868-02.htm"
elif cond == 8:
htmltext = "30868-05.htm"
elif cond == 9:
htmltext = "30868-06.htm"
elif cond == 10:
htmltext = "30868-08.htm"
elif cond == 11:
htmltext = "30868-09.htm"
elif cond == 12:
htmltext = "30868-11.htm"
elif npcId == Cleo:
if cond == 8:
htmltext = "30766-02.htm"
elif cond == 9:
htmltext = "30766-05.htm"
elif cond == 10:
htmltext = "30766-06.htm"
elif cond in [11,12,13]:
htmltext = "30766-07.htm"
elif npcId == Coffer:
if st.getInt("cond") == 10:
if st.getQuestItemsCount(Imp_Keys) < 6:
htmltext = "30765-03a.htm"
elif st.getInt("ImpGraveKeeper") == 3:
htmltext = "30765-02.htm"
st.set("cond","11")
st.takeItems(Imp_Keys,6)
st.giveItems(Scepter_Judgement,1)
else:
htmltext = "<html><body>(You and your Clan didn't kill the Imperial Gravekeeper by your own, go and try again.)</body></html>"
else:
htmltext = "<html><body>(You already have the Scepter of Judgement.)</body></html>"
elif npcId == Kalis:
htmltext = "30759-01.htm"
elif npcId == Athrea:
htmltext = "30758-01.htm"
return htmltext
######## Member Area ######
else:
cond = getLeaderVar(st,"cond")
if npcId == Martien and cond in [1,2,3]:
htmltext = "30645-01.htm"
elif npcId == Rodemai :
if cond in [9,10]:
htmltext = "30868-07.htm"
elif cond == 7:
htmltext = "30868-01.htm"
elif npcId == Balthazar and cond == 4:
htmltext = "30764-01.htm"
elif npcId == Cleo and cond == 8:
htmltext = "30766-01.htm"
elif npcId == Kusto and 6 > cond > 2:
htmltext = "30512-01a.htm"
elif npcId == Coffer and cond == 10:
htmltext = "30765-01.htm"
elif npcId == Gustaf:
if cond == 3:
htmltext = "30760-11t.htm"
elif cond == 4:
htmltext = "30760-15t.htm"
elif cond == 12:
htmltext = "30760-19t.htm"
elif cond == 13:
htmltext = "30766-24t.htm"
return htmltext
def onAttack(self, npc, player, damage, isPet, skill):
npdId = npc.getNpcId()
if (npc.getMaxHp()/2) > npc.getCurrentHp():
if Rnd.get(100) < 4:
if self.ImpGraveKepperStat == 1:
for j in range(2):
for k in range(2):
self.addSpawn(27180,npc.getX()+70*pow(-1,j%2),npc.getY()+70*pow(-1,k%2),npc.getZ(),0,False,0)
self.ImpGraveKepperStat = 2
else:
players = npc.getKnownList().getKnownPlayers().values().toArray()
if len(players) :
playerToTP = players[Rnd.get(int(len(players)))]
playerToTP.teleToLocation(185462,20342,-3250)
return
def onKill(self,npc,player,isPet):
# all kill events triggered by the leader occur automatically.
# However, kill events that were triggered by members occur via the leader and
# only if the leader is online and within a certain distance!
leader_st = 0
if player.isClanLeader() :
leader_st = player.getQuestState(qn)
else :
clan = player.getClan()
if clan:
c_leader=clan.getLeader()
if c_leader:
leader=c_leader.getPlayerInstance()
if leader :
if player.isInsideRadius(leader, 1600, 1, 0) :
leader_st = leader.getQuestState(qn)
if leader_st :
if leader_st.getState() != State.STARTED : return
npcId=npc.getNpcId()
condition,maxcount,chance,itemList = DROPLIST[npcId]
random = leader_st.getRandom(100)
cond = leader_st.getInt("cond")
if cond == condition and random < chance:
if len(itemList) > 1:
stoneRandom = leader_st.getRandom(3)
if stoneRandom == 0 :
if leader_st.getInt("Kurtz") < 4:
return
else:
maxcount*=4
giveItem(itemList[stoneRandom],maxcount,leader_st)
elif len(itemList) :
giveItem(itemList[0],maxcount,leader_st)
else:
if npcId == 27181: # Imperial Gravekeeper
spawnedNpc=leader_st.addSpawn(30765,120000)
npc.broadcastPacket(NpcSay(spawnedNpc.getObjectId(),0,spawnedNpc.getNpcId(),"Curse of the gods on the one that defiles the property of the empire!"))
leader_st.set("ImpGraveKeeper","3")
self.ImpGraveKepperStat = 1
else:
leader_st.addSpawn(27179)
return
QUEST = Quest(503,qn,"Pursuit of Clan Ambition")
QUEST.addStartNpc(NPC[3])
for npcId in NPC:
QUEST.addTalkId(npcId)
for mobId in DROPLIST.keys():
QUEST.addKillId(mobId)
QUEST.addAttackId(27181)