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Blact

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Весь контент Blact

  1. как добавить? по подробнее можна?
  2. как?у меня файл залит сюда head-src\com\l2jfrozen\gameserver\model\actor\instance
  3. Попробуйте кто то скомпилировать очень прошу вот закинуть его в model/actor/instance код Скрытый текстpackage com.l2jfrozen.gameserver.model.actor.instance; import java.util.StringTokenizer; import java.util.regex.Pattern; import java.util.regex.PatternSyntaxException; import java.util.regex.Matcher; import javolution.text.TextBuilder; import com.l2jfrozen.gameserver.network.serverpackets.ActionFailed; import com.l2jfrozen.gameserver.network.serverpackets.MagicSkillUser; import com.l2jfrozen.gameserver.network.serverpackets.MyTargetSelected; import com.l2jfrozen.gameserver.network.serverpackets.NpcHtmlMessage; import com.l2jfrozen.gameserver.network.serverpackets.UserInfo; import com.l2jfrozen.gameserver.network.serverpackets.ValidateLocation; import com.l2jfrozen.gameserver.templates.L2NpcTemplate; import com.l2jfrozen.gameserver.util.Util; public class L2CharManagerInstance extends L2FolkInstance { /** * @author SeDneY */ private final String NPC_MENU = "<html><title>L2j Char Manager</title><body>" + "<a action=\"bypass -h npc_%objectId%_showwindow 1\">>Change my name</a><br>" + "<a action=\"bypass -h npc_%objectId%_showwindow 2\">Change my name color</a><br>" + "<a action=\"bypass -h npc_%objectId%_showwindow 3\">Change my title color</a><br>" + "<a action=\"bypass -h npc_%objectId%_showwindow 4\">Set me as Noble</a><br>" + "<a action=\"bypass -h npc_%objectId%_showwindow 5\">Set me as Hero</a><br>" + "<a action=\"bypass -h npc_%objectId%_showwindow 6\">Change my sex</a><br>" + "<a action=\"bypass -h npc_%objectId%_showwindow 7\">Put down my PKs</a><br>" + "</body></html>"; private final int NickNameChangeItem = 4037; private final int NickNameChangeItemCount = 200; private final String NickNameChangeItemName = "Coin of Luck"; private final String NickNamePattern = ".*"; // private final int ChangeTitleColorItem = 4037; // private final int ChangeTitleColorItemCount = 20; // private final String ChangeTitleColorItemName = "Coin of Luck"; private final int ChangeNickColorItem = 4037; private final int ChangeNickColorItemCount = 30; private final String ChangeNickColorItemName = "Coin of Luck"; private final int SetNobleItem = 4037; // private final int SetNobleItemCount = 100; // private final String SetNobleItemName = "Coin of Luck"; private final int SetHeroItem = 4037; // private final int SetHeroItemCount = 300; // private final String SetHeroItemName = "Coin of Luck"; // private final int SetSexItem = 4037; // private final int SetSexItemCount = 10; // private final String SetSexItemName = "Coin of Luck"; // private final int ChangePkKillsItem = 57; // private final int ChangePkKillsItemCount = 1; // private final String ChangePkKillsItemName = "Coin of Luck"; // public L2CharManagerInstance(int objectId, L2NpcTemplate template) { super(objectId, template); } @Override public void onBypassFeedback(L2PcInstance player, String command) { StringTokenizer st = new StringTokenizer(command, " "); String curCommand = st.nextToken(); if(curCommand.startsWith("showwindow")) { showWindow(player, Integer.parseInt(st.nextToken())); } else if(curCommand.startsWith("change_nickname")) { String name = st.nextToken(); playerSetNickName(player, name); } else if(curCommand.startsWith("change_nickcolor")) { playerSetColor(player, st.nextToken(), 1); } else if(curCommand.startsWith("change_titlecolor")) { playerSetColor(player, st.nextToken(), 2); } else if(curCommand.startsWith("change_pkcount")) { changePkCount(player, Integer.parseInt(st.nextToken())); } else if(curCommand.startsWith("setstatus")) { setStatus(player, Integer.parseInt(st.nextToken())); } } @Override public void onAction(L2PcInstance player) { player.setLastFolkNPC(this); if(!canTarget(player)) return; if(this != player.getTarget()) { player.setTarget(this); MyTargetSelected my = new MyTargetSelected(getObjectId(), 0); player.sendPacket(my); player.sendPacket(new ValidateLocation(this)); } else { if(!canInteract(player)) { } else { NpcHtmlMessage html = new NpcHtmlMessage(1); html.setHtml(NPC_MENU); sendHtmlMessage(player, html); } } player.sendPacket(ActionFailed.STATIC_PACKET); } private void sendHtmlMessage(L2PcInstance player, NpcHtmlMessage html) { html.replace("%objectId%", String.valueOf(getObjectId())); html.replace("%npcId%", String.valueOf(getNpcId())); player.sendPacket(html); } private void playerSetColor(L2PcInstance player, String color, int type) { int colorh = -1; if(color.equalsIgnoreCase("Green")) { colorh = Integer.decode("0x00FF00"); } else if(color.equalsIgnoreCase("Yellow")) { colorh = Integer.decode("0x00FFFF"); } else if(color.equalsIgnoreCase("Orange")) { colorh = Integer.decode("0x0099FF"); } else if(color.equalsIgnoreCase("Blue")) { colorh = Integer.decode("0xFF0000"); } else if(color.equalsIgnoreCase("Black")) { colorh = Integer.decode("0x000000"); } else if(color.equalsIgnoreCase("White")) { colorh = Integer.decode("0xFFFFFF"); } if(type == 1) { if(player.getInventory().getItemByItemId(ChangeNickColorItem) != null && player.getInventory().getItemByItemId(ChangeNickColorItem).getCount() >= ChangeNickColorItemCount && colorh != -1) { player.destroyItemByItemId("Consume", ChangeNickColorItem, ChangeNickColorItemCount, player, false); player.getAppearance().setNameColor(colorh); player.broadcastUserInfo(); player.sendMessage(" " + color); } else { player.sendMessage(""); } } else if(type == 2) { if(player.getInventory().getItemByItemId(ChangeTitleColorItem) != null && player.getInventory().getItemByItemId(ChangeTitleColorItem).getCount() >= ChangeTitleColorItemCount) { player.destroyItemByItemId("Consume", ChangeTitleColorItem, ChangeTitleColorItemCount, player, false); player.getAppearance().setTitleColor(colorh); player.broadcastUserInfo(); player.sendMessage(" " + color); } else { player.sendMessage(""); } } } private void playerSetNickName(L2PcInstance player, String name) { if (name.length() < 3 || name.length() > 16 || !Util.isAlphaNumeric(name) || !isValidName(name)) { player.sendMessage(""); } else { if(player.getInventory().getItemByItemId(NickNameChangeItem) != null && player.getInventory().getItemByItemId(NickNameChangeItem).getCount() >= NickNameChangeItemCount) { player.setName(name); player.destroyItemByItemId("Consume", NickNameChangeItem, NickNameChangeItemCount, player, false); player.broadcastUserInfo(); player.sendMessage(""); player.store(); } else { player.sendMessage(""); } } } private void setStatus(L2PcInstance player, int type) { if(type == 1) { if(player.isNoble()) { player.sendMessage(""); return; } else if(player.getInventory().getItemByItemId(SetNobleItem) == null || player.getInventory().getItemByItemId(SetNobleItem).getCount() < SetNobleItemCount) { player.sendMessage(""); return; } player.destroyItemByItemId("Consume", SetNobleItem, SetNobleItemCount, player, false); MagicSkillUser MSU = new MagicSkillUser(player, player, 2023, 1, 1, 0); player.sendPacket(MSU); player.broadcastPacket(MSU); player.setNoble(true); player.sendMessage(""); player.broadcastUserInfo(); player.getInventory().addItem("Noblesse Tiara",7694, 1, player, player.getTarget()); } else if(type == 2) { if(player.isHero()) { player.sendMessage(""); return; } else if(player.getInventory().getItemByItemId(SetHeroItem) == null || player.getInventory().getItemByItemId(SetHeroItem).getCount() < SetHeroItemCount) { player.sendMessage(""); return; } player.destroyItemByItemId("Consume", SetHeroItem, SetHeroItemCount, player, false); player.setHero(true); player.broadcastUserInfo(); } else if(type == 3) { if(player.getInventory().getItemByItemId(SetSexItem) == null || player.getInventory().getItemByItemId(SetSexItem).getCount() < SetSexItemCount) { player.sendMessage("Not enough item"); return; } player.destroyItemByItemId("Consume", SetSexItem, SetSexItemCount, player, false); player.getAppearance().setSex(player.getAppearance().getSex() ? false : true); player.broadcastUserInfo(); player.decayMe(); player.spawnMe(player.getX(), player.getY(), player.getZ()); player.sendMessage("You have successfully changed their sex."); } } private void showWindow(L2PcInstance player, int window) { TextBuilder tb; NpcHtmlMessage html; if(window == 0) { html = new NpcHtmlMessage(1); html.setHtml(NPC_MENU); sendHtmlMessage(player, html); } else if(window == 1) { tb = new TextBuilder(); tb.append("<html><title></title>"); tb.append("<body><center>"); tb.append("<br> <edit var=\"name\" width=120 height=15><br>"); tb.append("<a action=\"bypass -h npc_%objectId%_change_nickname $name\"></a><br>"); tb.append(" " + NickNameChangeItemCount + " <font color=\"LEVEL\">" + NickNameChangeItemName + "</font><br>"); tb.append("<a action=\"bypass -h npc_%objectId%_showwindow 0\"></a><br>"); tb.append("</center></body></html>"); html = new NpcHtmlMessage(1); html.setHtml(tb.toString()); sendHtmlMessage(player, html); } else if(window == 2) { tb = new TextBuilder(); tb.append("<html><title></title><body><center>"); tb.append("<br>"); tb.append("<br> <combobox var=\"scolor\" width=\"100\" List=\"White;Green;Yellow;Orange;Blue;Black\"><br>"); tb.append("<a action=\"bypass -h npc_%objectId%_change_nickcolor $scolor\"></a>"); tb.append("" + ChangeNickColorItemCount + " <font color=\"LEVEL\">" + ChangeNickColorItemName + "</font><br>"); tb.append("<a action=\"bypass -h npc_%objectId%_showwindow 0\"></a><br>"); tb.append("</center></body></html>"); html = new NpcHtmlMessage(1); html.setHtml(tb.toString()); sendHtmlMessage(player, html); } else if(window == 3) { tb = new TextBuilder(); tb.append("<html><title></title><body><center>"); tb.append("<br>"); tb.append("<br> <combobox var=\"scolor\" width=\"100\" List=\"White;Green;Yellow;Orange;Blue;Black\"><br>"); tb.append("<a action=\"bypass -h npc_%objectId%_change_titlecolor $scolor\"></a><br>"); tb.append(" " + ChangeTitleColorItemCount + " <font color=\"LEVEL\">" + ChangeTitleColorItemName + "</font><br>"); tb.append("<a action=\"bypass -h npc_%objectId%_showwindow 0\"></a><br>"); tb.append("</center></body></html>"); html = new NpcHtmlMessage(1); html.setHtml(tb.toString()); sendHtmlMessage(player, html); } else if(window == 4) { tb = new TextBuilder(); tb.append("<html><title></title><body><center>"); tb.append("<br>"); tb.append("<a action=\"bypass -h npc_%objectId%_setstatus 1\"></a>"); tb.append(" " + SetNobleItemCount + " <font color=\"LEVEL\">" + SetNobleItemName + "</font><br>"); tb.append("<a action=\"bypass -h npc_%objectId%_showwindow 0\"></a><br>"); tb.append("</center></body></html>"); html = new NpcHtmlMessage(1); html.setHtml(tb.toString()); sendHtmlMessage(player, html); } else if(window == 5) { tb = new TextBuilder(); tb.append("<html><title></title><body><center>"); tb.append("<br>"); tb.append("<a action=\"bypass -h npc_%objectId%_setstatus 2\"></a><br>"); tb.append(" " + SetHeroItemCount + " <font color=\"LEVEL\">" + SetHeroItemName + "</font><br>"); tb.append("<a action=\"bypass -h npc_%objectId%_showwindow 0\"></a><br>"); tb.append("</center></body></html>"); html = new NpcHtmlMessage(1); html.setHtml(tb.toString()); sendHtmlMessage(player, html); } else if(window == 6) { tb = new TextBuilder(); tb.append("<html><title>sex change</title><body><center>"); tb.append("Here you can change the gender of your character.<br>"); tb.append("<a action=\"bypass -h npc_%objectId%_setstatus 3\">Back to the floor</a><br>"); tb.append("Price: " + SetSexItemCount + " <font color=\"LEVEL\">" + SetSexItemName + "</font><br>"); tb.append("<a action=\"bypass -h npc_%objectId%_showwindow 0\">back</a><br>"); tb.append("</center></body></html>"); html = new NpcHtmlMessage(1); html.setHtml(tb.toString()); sendHtmlMessage(player, html); } else if(window == 7) { tb = new TextBuilder(); tb.append("<html><title>Wash counter pc</title>"); tb.append("<body><center>"); tb.append("<br> Enter a quantitative pc that will be deleted:<br> <edit var=\"pkcount\" width=120 height=15><br>"); tb.append("<a action=\"bypass -h npc_%objectId%_change_pkcount $pkcount\">Change</a><br>"); tb.append("1 PC = " + ChangePkKillsItemCount + " <font color=\"LEVEL\">" + ChangePkKillsItemName + "</font>"); tb.append("<a action=\"bypass -h npc_%objectId%_showwindow 0\">back</a><br>"); tb.append("</center></body></html>"); html = new NpcHtmlMessage(1); html.setHtml(tb.toString()); sendHtmlMessage(player, html); } } private void changePkCount(L2PcInstance player, int count) { if(player.getInventory().getItemByItemId(ChangePkKillsItem) != null && player.getInventory().getItemByItemId(ChangePkKillsItem).getCount() >= ChangePkKillsItemCount * count) { int inipkKills = player.getPkKills(); if(inipkKills == 0) { player.sendMessage("You have 0 PC"); return; } else if(inipkKills < count) { player.sendMessage("Not the correct number of PCs"); return; } player.destroyItemByItemId("Consume", ChangePkKillsItem, count * ChangePkKillsItemCount, player, false); player.setPkKills(inipkKills - count); player.sendPacket(new UserInfo(player)); player.sendMessage("You have removed " + count + " PK"); } else { player.sendMessage("Not enough item"); } } private boolean isValidName(String text) { Pattern pattern; boolean result = true; String test = text; try { pattern = Pattern.compile(Config.NICK_CHANGE_TEMPLATE); } catch (PatternSyntaxException e) { _log.warning("ERROR : Character name pattern of config is wrong!"); pattern = Pattern.compile(".*"); } Matcher regexp = pattern.matcher(test); if (!(regexp.matches())) { result = false; if (Config.SYMBOL_MIX_PROTECTION) { try { pattern = Pattern.compile("[0-9А-Яа-я]{1,16}"); } catch (PatternSyntaxException e) { _log.warning("ERROR : RU char name pattern is wrong!"); } regexp = pattern.matcher(test); if (regexp.matches()) { result = true; } } } return result; } }
  4. как через свн? у меня исходы на компе,проект в еклипсе создал,закинул исходы,и компилю
  5. Пробывал,все равно ошибку ту пишет [javac] Compiling 662 source files to E:\gm\server\serverfrozeh\Core\Core\build\classes [javac] E:\gm\server\serverfrozeh\Core\Core\head-src\com\l2jfrozen\gameserver\model\actor\L2CharManagerInstance.java:1: illegal character: \65279 [javac] ?package com.l2jfrozen.gameserver.model.actor.instance; [javac] ^ [javac] 1 error
  6. НУ ЧЕ ЗА КОДИРОВКА ЕМАЕ illegal character: \65279 АААААА ЧЕ ДЕЛАТЬ Я В ШОКЕ ХДД))
  7. Читайте http://seo4ski.biz/strashnyj-son-verstalsh...mvol-65279.html хД)))
  8. Скажите нормальный текстовый редактор что бы я кодировку поставил,потому что читаю сейчас на американских форумах что Нотепад параша
  9. Вот код я хотел встроить этот код,и прописать в донейт нпц байпас на смену пола и очистку пк очков,но не могу скомпилить,выше ошибка Скрытый текстpackage com.l2jfrozen.gameserver.model.actor.instance; import java.util.StringTokenizer; import java.util.regex.Pattern; import java.util.regex.PatternSyntaxException; import java.util.regex.Matcher; import javolution.text.TextBuilder; import com.l2jfrozen.gameserver.network.serverpackets.ActionFailed; import com.l2jfrozen.gameserver.network.serverpackets.MagicSkillUser; import com.l2jfrozen.gameserver.network.serverpackets.MyTargetSelected; import com.l2jfrozen.gameserver.network.serverpackets.NpcHtmlMessage; import com.l2jfrozen.gameserver.network.serverpackets.UserInfo; import com.l2jfrozen.gameserver.network.serverpackets.ValidateLocation; import com.l2jfrozen.gameserver.templates.L2NpcTemplate; import com.l2jfrozen.gameserver.util.Util; public class L2CharManagerInstance extends L2FolkInstance { /** * @author SeDneY */ private final String NPC_MENU = "<html><title>L2j Char Manager</title><body>" + "<a action=\"bypass -h npc_%objectId%_showwindow 1\">>Change my name</a><br>" + "<a action=\"bypass -h npc_%objectId%_showwindow 2\">Change my name color</a><br>" + "<a action=\"bypass -h npc_%objectId%_showwindow 3\">Change my title color</a><br>" + "<a action=\"bypass -h npc_%objectId%_showwindow 4\">Set me as Noble</a><br>" + "<a action=\"bypass -h npc_%objectId%_showwindow 5\">Set me as Hero</a><br>" + "<a action=\"bypass -h npc_%objectId%_showwindow 6\">Change my sex</a><br>" + "<a action=\"bypass -h npc_%objectId%_showwindow 7\">Put down my PKs</a><br>" + "</body></html>"; private final int NickNameChangeItem = 4037; private final int NickNameChangeItemCount = 200; private final String NickNameChangeItemName = "Coin of Luck"; private final String NickNamePattern = ".*"; // private final int ChangeTitleColorItem = 4037; // private final int ChangeTitleColorItemCount = 20; // private final String ChangeTitleColorItemName = "Coin of Luck"; private final int ChangeNickColorItem = 4037; private final int ChangeNickColorItemCount = 30; private final String ChangeNickColorItemName = "Coin of Luck"; private final int SetNobleItem = 4037; // private final int SetNobleItemCount = 100; // private final String SetNobleItemName = "Coin of Luck"; private final int SetHeroItem = 4037; // private final int SetHeroItemCount = 300; // private final String SetHeroItemName = "Coin of Luck"; // private final int SetSexItem = 4037; // private final int SetSexItemCount = 10; // private final String SetSexItemName = "Coin of Luck"; // private final int ChangePkKillsItem = 57; // private final int ChangePkKillsItemCount = 1; // private final String ChangePkKillsItemName = "Coin of Luck"; // public L2CharManagerInstance(int objectId, L2NpcTemplate template) { super(objectId, template); } @Override public void onBypassFeedback(L2PcInstance player, String command) { StringTokenizer st = new StringTokenizer(command, " "); String curCommand = st.nextToken(); if(curCommand.startsWith("showwindow")) { showWindow(player, Integer.parseInt(st.nextToken())); } else if(curCommand.startsWith("change_nickname")) { String name = st.nextToken(); playerSetNickName(player, name); } else if(curCommand.startsWith("change_nickcolor")) { playerSetColor(player, st.nextToken(), 1); } else if(curCommand.startsWith("change_titlecolor")) { playerSetColor(player, st.nextToken(), 2); } else if(curCommand.startsWith("change_pkcount")) { changePkCount(player, Integer.parseInt(st.nextToken())); } else if(curCommand.startsWith("setstatus")) { setStatus(player, Integer.parseInt(st.nextToken())); } } @Override public void onAction(L2PcInstance player) { player.setLastFolkNPC(this); if(!canTarget(player)) return; if(this != player.getTarget()) { player.setTarget(this); MyTargetSelected my = new MyTargetSelected(getObjectId(), 0); player.sendPacket(my); player.sendPacket(new ValidateLocation(this)); } else { if(!canInteract(player)) { } else { NpcHtmlMessage html = new NpcHtmlMessage(1); html.setHtml(NPC_MENU); sendHtmlMessage(player, html); } } player.sendPacket(ActionFailed.STATIC_PACKET); } private void sendHtmlMessage(L2PcInstance player, NpcHtmlMessage html) { html.replace("%objectId%", String.valueOf(getObjectId())); html.replace("%npcId%", String.valueOf(getNpcId())); player.sendPacket(html); } private void playerSetColor(L2PcInstance player, String color, int type) { int colorh = -1; if(color.equalsIgnoreCase("Green")) { colorh = Integer.decode("0x00FF00"); } else if(color.equalsIgnoreCase("Yellow")) { colorh = Integer.decode("0x00FFFF"); } else if(color.equalsIgnoreCase("Orange")) { colorh = Integer.decode("0x0099FF"); } else if(color.equalsIgnoreCase("Blue")) { colorh = Integer.decode("0xFF0000"); } else if(color.equalsIgnoreCase("Black")) { colorh = Integer.decode("0x000000"); } else if(color.equalsIgnoreCase("White")) { colorh = Integer.decode("0xFFFFFF"); } if(type == 1) { if(player.getInventory().getItemByItemId(ChangeNickColorItem) != null && player.getInventory().getItemByItemId(ChangeNickColorItem).getCount() >= ChangeNickColorItemCount && colorh != -1) { player.destroyItemByItemId("Consume", ChangeNickColorItem, ChangeNickColorItemCount, player, false); player.getAppearance().setNameColor(colorh); player.broadcastUserInfo(); player.sendMessage(" " + color); } else { player.sendMessage(""); } } else if(type == 2) { if(player.getInventory().getItemByItemId(ChangeTitleColorItem) != null && player.getInventory().getItemByItemId(ChangeTitleColorItem).getCount() >= ChangeTitleColorItemCount) { player.destroyItemByItemId("Consume", ChangeTitleColorItem, ChangeTitleColorItemCount, player, false); player.getAppearance().setTitleColor(colorh); player.broadcastUserInfo(); player.sendMessage(" " + color); } else { player.sendMessage(""); } } } private void playerSetNickName(L2PcInstance player, String name) { if (name.length() < 3 || name.length() > 16 || !Util.isAlphaNumeric(name) || !isValidName(name)) { player.sendMessage(""); } else { if(player.getInventory().getItemByItemId(NickNameChangeItem) != null && player.getInventory().getItemByItemId(NickNameChangeItem).getCount() >= NickNameChangeItemCount) { player.setName(name); player.destroyItemByItemId("Consume", NickNameChangeItem, NickNameChangeItemCount, player, false); player.broadcastUserInfo(); player.sendMessage(""); player.store(); } else { player.sendMessage(""); } } } private void setStatus(L2PcInstance player, int type) { if(type == 1) { if(player.isNoble()) { player.sendMessage(""); return; } else if(player.getInventory().getItemByItemId(SetNobleItem) == null || player.getInventory().getItemByItemId(SetNobleItem).getCount() < SetNobleItemCount) { player.sendMessage(""); return; } player.destroyItemByItemId("Consume", SetNobleItem, SetNobleItemCount, player, false); MagicSkillUser MSU = new MagicSkillUser(player, player, 2023, 1, 1, 0); player.sendPacket(MSU); player.broadcastPacket(MSU); player.setNoble(true); player.sendMessage(""); player.broadcastUserInfo(); player.getInventory().addItem("Noblesse Tiara",7694, 1, player, player.getTarget()); } else if(type == 2) { if(player.isHero()) { player.sendMessage(""); return; } else if(player.getInventory().getItemByItemId(SetHeroItem) == null || player.getInventory().getItemByItemId(SetHeroItem).getCount() < SetHeroItemCount) { player.sendMessage(""); return; } player.destroyItemByItemId("Consume", SetHeroItem, SetHeroItemCount, player, false); player.setHero(true); player.broadcastUserInfo(); } else if(type == 3) { if(player.getInventory().getItemByItemId(SetSexItem) == null || player.getInventory().getItemByItemId(SetSexItem).getCount() < SetSexItemCount) { player.sendMessage("Not enough item"); return; } player.destroyItemByItemId("Consume", SetSexItem, SetSexItemCount, player, false); player.getAppearance().setSex(player.getAppearance().getSex() ? false : true); player.broadcastUserInfo(); player.decayMe(); player.spawnMe(player.getX(), player.getY(), player.getZ()); player.sendMessage("You have successfully changed their sex."); } } private void showWindow(L2PcInstance player, int window) { TextBuilder tb; NpcHtmlMessage html; if(window == 0) { html = new NpcHtmlMessage(1); html.setHtml(NPC_MENU); sendHtmlMessage(player, html); } else if(window == 1) { tb = new TextBuilder(); tb.append("<html><title></title>"); tb.append("<body><center>"); tb.append("<br> <edit var=\"name\" width=120 height=15><br>"); tb.append("<a action=\"bypass -h npc_%objectId%_change_nickname $name\"></a><br>"); tb.append(" " + NickNameChangeItemCount + " <font color=\"LEVEL\">" + NickNameChangeItemName + "</font><br>"); tb.append("<a action=\"bypass -h npc_%objectId%_showwindow 0\"></a><br>"); tb.append("</center></body></html>"); html = new NpcHtmlMessage(1); html.setHtml(tb.toString()); sendHtmlMessage(player, html); } else if(window == 2) { tb = new TextBuilder(); tb.append("<html><title></title><body><center>"); tb.append("<br>"); tb.append("<br> <combobox var=\"scolor\" width=\"100\" List=\"White;Green;Yellow;Orange;Blue;Black\"><br>"); tb.append("<a action=\"bypass -h npc_%objectId%_change_nickcolor $scolor\"></a>"); tb.append("" + ChangeNickColorItemCount + " <font color=\"LEVEL\">" + ChangeNickColorItemName + "</font><br>"); tb.append("<a action=\"bypass -h npc_%objectId%_showwindow 0\"></a><br>"); tb.append("</center></body></html>"); html = new NpcHtmlMessage(1); html.setHtml(tb.toString()); sendHtmlMessage(player, html); } else if(window == 3) { tb = new TextBuilder(); tb.append("<html><title></title><body><center>"); tb.append("<br>"); tb.append("<br> <combobox var=\"scolor\" width=\"100\" List=\"White;Green;Yellow;Orange;Blue;Black\"><br>"); tb.append("<a action=\"bypass -h npc_%objectId%_change_titlecolor $scolor\"></a><br>"); tb.append(" " + ChangeTitleColorItemCount + " <font color=\"LEVEL\">" + ChangeTitleColorItemName + "</font><br>"); tb.append("<a action=\"bypass -h npc_%objectId%_showwindow 0\"></a><br>"); tb.append("</center></body></html>"); html = new NpcHtmlMessage(1); html.setHtml(tb.toString()); sendHtmlMessage(player, html); } else if(window == 4) { tb = new TextBuilder(); tb.append("<html><title></title><body><center>"); tb.append("<br>"); tb.append("<a action=\"bypass -h npc_%objectId%_setstatus 1\"></a>"); tb.append(" " + SetNobleItemCount + " <font color=\"LEVEL\">" + SetNobleItemName + "</font><br>"); tb.append("<a action=\"bypass -h npc_%objectId%_showwindow 0\"></a><br>"); tb.append("</center></body></html>"); html = new NpcHtmlMessage(1); html.setHtml(tb.toString()); sendHtmlMessage(player, html); } else if(window == 5) { tb = new TextBuilder(); tb.append("<html><title></title><body><center>"); tb.append("<br>"); tb.append("<a action=\"bypass -h npc_%objectId%_setstatus 2\"></a><br>"); tb.append(" " + SetHeroItemCount + " <font color=\"LEVEL\">" + SetHeroItemName + "</font><br>"); tb.append("<a action=\"bypass -h npc_%objectId%_showwindow 0\"></a><br>"); tb.append("</center></body></html>"); html = new NpcHtmlMessage(1); html.setHtml(tb.toString()); sendHtmlMessage(player, html); } else if(window == 6) { tb = new TextBuilder(); tb.append("<html><title>sex change</title><body><center>"); tb.append("Here you can change the gender of your character.<br>"); tb.append("<a action=\"bypass -h npc_%objectId%_setstatus 3\">Back to the floor</a><br>"); tb.append("Price: " + SetSexItemCount + " <font color=\"LEVEL\">" + SetSexItemName + "</font><br>"); tb.append("<a action=\"bypass -h npc_%objectId%_showwindow 0\">back</a><br>"); tb.append("</center></body></html>"); html = new NpcHtmlMessage(1); html.setHtml(tb.toString()); sendHtmlMessage(player, html); } else if(window == 7) { tb = new TextBuilder(); tb.append("<html><title>Wash counter pc</title>"); tb.append("<body><center>"); tb.append("<br> Enter a quantitative pc that will be deleted:<br> <edit var=\"pkcount\" width=120 height=15><br>"); tb.append("<a action=\"bypass -h npc_%objectId%_change_pkcount $pkcount\">Change</a><br>"); tb.append("1 PC = " + ChangePkKillsItemCount + " <font color=\"LEVEL\">" + ChangePkKillsItemName + "</font>"); tb.append("<a action=\"bypass -h npc_%objectId%_showwindow 0\">back</a><br>"); tb.append("</center></body></html>"); html = new NpcHtmlMessage(1); html.setHtml(tb.toString()); sendHtmlMessage(player, html); } } private void changePkCount(L2PcInstance player, int count) { if(player.getInventory().getItemByItemId(ChangePkKillsItem) != null && player.getInventory().getItemByItemId(ChangePkKillsItem).getCount() >= ChangePkKillsItemCount * count) { int inipkKills = player.getPkKills(); if(inipkKills == 0) { player.sendMessage("You have 0 PC"); return; } else if(inipkKills < count) { player.sendMessage("Not the correct number of PCs"); return; } player.destroyItemByItemId("Consume", ChangePkKillsItem, count * ChangePkKillsItemCount, player, false); player.setPkKills(inipkKills - count); player.sendPacket(new UserInfo(player)); player.sendMessage("You have removed " + count + " PK"); } else { player.sendMessage("Not enough item"); } } private boolean isValidName(String text) { Pattern pattern; boolean result = true; String test = text; try { pattern = Pattern.compile(Config.NICK_CHANGE_TEMPLATE); } catch (PatternSyntaxException e) { _log.warning("ERROR : Character name pattern of config is wrong!"); pattern = Pattern.compile(".*"); } Matcher regexp = pattern.matcher(test); if (!(regexp.matches())) { result = false; if (Config.SYMBOL_MIX_PROTECTION) { try { pattern = Pattern.compile("[0-9А-Яа-я]{1,16}"); } catch (PatternSyntaxException e) { _log.warning("ERROR : RU char name pattern is wrong!"); } regexp = pattern.matcher(test); if (regexp.matches()) { result = true; } } } return result; } } [javac] Compiling 662 source files to E:\gm\server\serverfrozeh\Core\Core\build\classes [javac] E:\gm\server\serverfrozeh\Core\Core\head-src\com\l2jfrozen\gameserver\model\actor\L2CharManagerInstance.java:1: illegal character: \65279 [javac] ?package com.l2jfrozen.gameserver.model.actor.instance; [javac] ^ [javac] E:\gm\server\serverfrozeh\Core\Core\head-src\com\l2jfrozen\gameserver\model\actor\instance\L2CharManagerInstance.java:1: illegal character: \65279 [javac] ?package com.l2jfrozen.gameserver.model.actor.instance; [javac] ^ [javac] 2 errors
  10. Может что-то в коде не так? прописано
  11. <javac destdir="${build.classes}" includeantruntime="false" optimize="on" debug="on" source="1.6" target="1.6" encoding="UTF-8" nowarn="off"> это?
  12. теперь пишет ошибку [javac] Compiling 662 source files to E:\gm\server\serverfrozeh\Core\Core\build\classes [javac] E:\gm\server\serverfrozeh\Core\Core\head-src\com\l2jfrozen\gameserver\model\actor\L2CharManagerInstance.java:1: illegal character: \65279 [javac] ?package com.l2jfrozen.gameserver.model.actor.instance; [javac] ^ [javac] 1 error
  13. Вот код Charmaganer не хочет компилиться пишет ошибку Buildfile: E:\gm\server\serverfrozeh\Core\Core\build.xml prepare-local: prepare-final: init: version: [echo] L2jFrozen Gameserver Revision: exported compile: [javac] Compiling 662 source files to E:\gm\server\serverfrozeh\Core\Core\build\classes [javac] E:\gm\server\serverfrozeh\Core\Core\head-src\com\l2jfrozen\gameserver\model\actor\L2CharManagerInstance.java:1(и так с 1 по 29 строчку): unmappable character for encoding utf-8 : illegal character: \0 [javac] ?? : [javac] 100 errors Кодировку меняю и тоже самое помогите решить ошибку вот собственно код чар менеджера Скрытый текстpackage com.l2jfrozen.gameserver.model.actor.instance; import java.util.StringTokenizer; import java.util.regex.Pattern; import java.util.regex.PatternSyntaxException; import java.util.regex.Matcher; import javolution.text.TextBuilder; import com.l2jfrozen.gameserver.network.serverpackets.ActionFailed; import com.l2jfrozen.gameserver.network.serverpackets.MagicSkillUser; import com.l2jfrozen.gameserver.network.serverpackets.MyTargetSelected; import com.l2jfrozen.gameserver.network.serverpackets.NpcHtmlMessage; import com.l2jfrozen.gameserver.network.serverpackets.UserInfo; import com.l2jfrozen.gameserver.network.serverpackets.ValidateLocation; import com.l2jfrozen.gameserver.templates.L2NpcTemplate; import com.l2jfrozen.gameserver.util.Util; public class L2CharManagerInstance extends L2FolkInstance { /** * @author SeDneY */ private final String NPC_MENU = "<html><title>L2j Char Manager</title><body>" + "<a action=\"bypass -h npc_%objectId%_showwindow 1\">>Change my name</a><br>" + "<a action=\"bypass -h npc_%objectId%_showwindow 2\">Change my name color</a><br>" + "<a action=\"bypass -h npc_%objectId%_showwindow 3\">Change my title color</a><br>" + "<a action=\"bypass -h npc_%objectId%_showwindow 4\">Set me as Noble</a><br>" + "<a action=\"bypass -h npc_%objectId%_showwindow 5\">Set me as Hero</a><br>" + "<a action=\"bypass -h npc_%objectId%_showwindow 6\">Change my sex</a><br>" + "<a action=\"bypass -h npc_%objectId%_showwindow 7\">Put down my PKs</a><br>" + "</body></html>"; private final int NickNameChangeItem = 4037; private final int NickNameChangeItemCount = 200; private final String NickNameChangeItemName = "Coin of Luck"; private final String NickNamePattern = ".*"; // private final int ChangeTitleColorItem = 4037; // private final int ChangeTitleColorItemCount = 20; // private final String ChangeTitleColorItemName = "Coin of Luck"; private final int ChangeNickColorItem = 4037; private final int ChangeNickColorItemCount = 30; private final String ChangeNickColorItemName = "Coin of Luck"; private final int SetNobleItem = 4037; // private final int SetNobleItemCount = 100; // private final String SetNobleItemName = "Coin of Luck"; private final int SetHeroItem = 4037; // private final int SetHeroItemCount = 300; // private final String SetHeroItemName = "Coin of Luck"; // private final int SetSexItem = 4037; // private final int SetSexItemCount = 10; // private final String SetSexItemName = "Coin of Luck"; // private final int ChangePkKillsItem = 57; // private final int ChangePkKillsItemCount = 1; // private final String ChangePkKillsItemName = "Coin of Luck"; // public L2CharManagerInstance(int objectId, L2NpcTemplate template) { super(objectId, template); } @Override public void onBypassFeedback(L2PcInstance player, String command) { StringTokenizer st = new StringTokenizer(command, " "); String curCommand = st.nextToken(); if(curCommand.startsWith("showwindow")) { showWindow(player, Integer.parseInt(st.nextToken())); } else if(curCommand.startsWith("change_nickname")) { String name = st.nextToken(); playerSetNickName(player, name); } else if(curCommand.startsWith("change_nickcolor")) { playerSetColor(player, st.nextToken(), 1); } else if(curCommand.startsWith("change_titlecolor")) { playerSetColor(player, st.nextToken(), 2); } else if(curCommand.startsWith("change_pkcount")) { changePkCount(player, Integer.parseInt(st.nextToken())); } else if(curCommand.startsWith("setstatus")) { setStatus(player, Integer.parseInt(st.nextToken())); } } @Override public void onAction(L2PcInstance player) { player.setLastFolkNPC(this); if(!canTarget(player)) return; if(this != player.getTarget()) { player.setTarget(this); MyTargetSelected my = new MyTargetSelected(getObjectId(), 0); player.sendPacket(my); player.sendPacket(new ValidateLocation(this)); } else { if(!canInteract(player)) { } else { NpcHtmlMessage html = new NpcHtmlMessage(1); html.setHtml(NPC_MENU); sendHtmlMessage(player, html); } } player.sendPacket(ActionFailed.STATIC_PACKET); } private void sendHtmlMessage(L2PcInstance player, NpcHtmlMessage html) { html.replace("%objectId%", String.valueOf(getObjectId())); html.replace("%npcId%", String.valueOf(getNpcId())); player.sendPacket(html); } private void playerSetColor(L2PcInstance player, String color, int type) { int colorh = -1; if(color.equalsIgnoreCase("Green")) { colorh = Integer.decode("0x00FF00"); } else if(color.equalsIgnoreCase("Yellow")) { colorh = Integer.decode("0x00FFFF"); } else if(color.equalsIgnoreCase("Orange")) { colorh = Integer.decode("0x0099FF"); } else if(color.equalsIgnoreCase("Blue")) { colorh = Integer.decode("0xFF0000"); } else if(color.equalsIgnoreCase("Black")) { colorh = Integer.decode("0x000000"); } else if(color.equalsIgnoreCase("White")) { colorh = Integer.decode("0xFFFFFF"); } if(type == 1) { if(player.getInventory().getItemByItemId(ChangeNickColorItem) != null && player.getInventory().getItemByItemId(ChangeNickColorItem).getCount() >= ChangeNickColorItemCount && colorh != -1) { player.destroyItemByItemId("Consume", ChangeNickColorItem, ChangeNickColorItemCount, player, false); player.getAppearance().setNameColor(colorh); player.broadcastUserInfo(); player.sendMessage(" " + color); } else { player.sendMessage(""); } } else if(type == 2) { if(player.getInventory().getItemByItemId(ChangeTitleColorItem) != null && player.getInventory().getItemByItemId(ChangeTitleColorItem).getCount() >= ChangeTitleColorItemCount) { player.destroyItemByItemId("Consume", ChangeTitleColorItem, ChangeTitleColorItemCount, player, false); player.getAppearance().setTitleColor(colorh); player.broadcastUserInfo(); player.sendMessage(" " + color); } else { player.sendMessage(""); } } } private void playerSetNickName(L2PcInstance player, String name) { if (name.length() < 3 || name.length() > 16 || !Util.isAlphaNumeric(name) || !isValidName(name)) { player.sendMessage(""); } else { if(player.getInventory().getItemByItemId(NickNameChangeItem) != null && player.getInventory().getItemByItemId(NickNameChangeItem).getCount() >= NickNameChangeItemCount) { player.setName(name); player.destroyItemByItemId("Consume", NickNameChangeItem, NickNameChangeItemCount, player, false); player.broadcastUserInfo(); player.sendMessage(""); player.store(); } else { player.sendMessage(""); } } } private void setStatus(L2PcInstance player, int type) { if(type == 1) { if(player.isNoble()) { player.sendMessage(""); return; } else if(player.getInventory().getItemByItemId(SetNobleItem) == null || player.getInventory().getItemByItemId(SetNobleItem).getCount() < SetNobleItemCount) { player.sendMessage(""); return; } player.destroyItemByItemId("Consume", SetNobleItem, SetNobleItemCount, player, false); MagicSkillUser MSU = new MagicSkillUser(player, player, 2023, 1, 1, 0); player.sendPacket(MSU); player.broadcastPacket(MSU); player.setNoble(true); player.sendMessage(""); player.broadcastUserInfo(); player.getInventory().addItem("Noblesse Tiara",7694, 1, player, player.getTarget()); } else if(type == 2) { if(player.isHero()) { player.sendMessage(""); return; } else if(player.getInventory().getItemByItemId(SetHeroItem) == null || player.getInventory().getItemByItemId(SetHeroItem).getCount() < SetHeroItemCount) { player.sendMessage(""); return; } player.destroyItemByItemId("Consume", SetHeroItem, SetHeroItemCount, player, false); player.setHero(true); player.broadcastUserInfo(); } else if(type == 3) { if(player.getInventory().getItemByItemId(SetSexItem) == null || player.getInventory().getItemByItemId(SetSexItem).getCount() < SetSexItemCount) { player.sendMessage("Not enough item"); return; } player.destroyItemByItemId("Consume", SetSexItem, SetSexItemCount, player, false); player.getAppearance().setSex(player.getAppearance().getSex() ? false : true); player.broadcastUserInfo(); player.decayMe(); player.spawnMe(player.getX(), player.getY(), player.getZ()); player.sendMessage("You have successfully changed their sex."); } } private void showWindow(L2PcInstance player, int window) { TextBuilder tb; NpcHtmlMessage html; if(window == 0) { html = new NpcHtmlMessage(1); html.setHtml(NPC_MENU); sendHtmlMessage(player, html); } else if(window == 1) { tb = new TextBuilder(); tb.append("<html><title></title>"); tb.append("<body><center>"); tb.append("<br> <edit var=\"name\" width=120 height=15><br>"); tb.append("<a action=\"bypass -h npc_%objectId%_change_nickname $name\"></a><br>"); tb.append(" " + NickNameChangeItemCount + " <font color=\"LEVEL\">" + NickNameChangeItemName + "</font><br>"); tb.append("<a action=\"bypass -h npc_%objectId%_showwindow 0\"></a><br>"); tb.append("</center></body></html>"); html = new NpcHtmlMessage(1); html.setHtml(tb.toString()); sendHtmlMessage(player, html); } else if(window == 2) { tb = new TextBuilder(); tb.append("<html><title></title><body><center>"); tb.append("<br>"); tb.append("<br> <combobox var=\"scolor\" width=\"100\" List=\"White;Green;Yellow;Orange;Blue;Black\"><br>"); tb.append("<a action=\"bypass -h npc_%objectId%_change_nickcolor $scolor\"></a>"); tb.append("" + ChangeNickColorItemCount + " <font color=\"LEVEL\">" + ChangeNickColorItemName + "</font><br>"); tb.append("<a action=\"bypass -h npc_%objectId%_showwindow 0\"></a><br>"); tb.append("</center></body></html>"); html = new NpcHtmlMessage(1); html.setHtml(tb.toString()); sendHtmlMessage(player, html); } else if(window == 3) { tb = new TextBuilder(); tb.append("<html><title></title><body><center>"); tb.append("<br>"); tb.append("<br> <combobox var=\"scolor\" width=\"100\" List=\"White;Green;Yellow;Orange;Blue;Black\"><br>"); tb.append("<a action=\"bypass -h npc_%objectId%_change_titlecolor $scolor\"></a><br>"); tb.append(" " + ChangeTitleColorItemCount + " <font color=\"LEVEL\">" + ChangeTitleColorItemName + "</font><br>"); tb.append("<a action=\"bypass -h npc_%objectId%_showwindow 0\"></a><br>"); tb.append("</center></body></html>"); html = new NpcHtmlMessage(1); html.setHtml(tb.toString()); sendHtmlMessage(player, html); } else if(window == 4) { tb = new TextBuilder(); tb.append("<html><title></title><body><center>"); tb.append("<br>"); tb.append("<a action=\"bypass -h npc_%objectId%_setstatus 1\"></a>"); tb.append(" " + SetNobleItemCount + " <font color=\"LEVEL\">" + SetNobleItemName + "</font><br>"); tb.append("<a action=\"bypass -h npc_%objectId%_showwindow 0\"></a><br>"); tb.append("</center></body></html>"); html = new NpcHtmlMessage(1); html.setHtml(tb.toString()); sendHtmlMessage(player, html); } else if(window == 5) { tb = new TextBuilder(); tb.append("<html><title></title><body><center>"); tb.append("<br>"); tb.append("<a action=\"bypass -h npc_%objectId%_setstatus 2\"></a><br>"); tb.append(" " + SetHeroItemCount + " <font color=\"LEVEL\">" + SetHeroItemName + "</font><br>"); tb.append("<a action=\"bypass -h npc_%objectId%_showwindow 0\"></a><br>"); tb.append("</center></body></html>"); html = new NpcHtmlMessage(1); html.setHtml(tb.toString()); sendHtmlMessage(player, html); } else if(window == 6) { tb = new TextBuilder(); tb.append("<html><title>sex change</title><body><center>"); tb.append("Here you can change the gender of your character.<br>"); tb.append("<a action=\"bypass -h npc_%objectId%_setstatus 3\">Back to the floor</a><br>"); tb.append("Price: " + SetSexItemCount + " <font color=\"LEVEL\">" + SetSexItemName + "</font><br>"); tb.append("<a action=\"bypass -h npc_%objectId%_showwindow 0\">back</a><br>"); tb.append("</center></body></html>"); html = new NpcHtmlMessage(1); html.setHtml(tb.toString()); sendHtmlMessage(player, html); } else if(window == 7) { tb = new TextBuilder(); tb.append("<html><title>Wash counter pc</title>"); tb.append("<body><center>"); tb.append("<br> Enter a quantitative pc that will be deleted:<br> <edit var=\"pkcount\" width=120 height=15><br>"); tb.append("<a action=\"bypass -h npc_%objectId%_change_pkcount $pkcount\">Change</a><br>"); tb.append("1 PC = " + ChangePkKillsItemCount + " <font color=\"LEVEL\">" + ChangePkKillsItemName + "</font>"); tb.append("<a action=\"bypass -h npc_%objectId%_showwindow 0\">back</a><br>"); tb.append("</center></body></html>"); html = new NpcHtmlMessage(1); html.setHtml(tb.toString()); sendHtmlMessage(player, html); } } private void changePkCount(L2PcInstance player, int count) { if(player.getInventory().getItemByItemId(ChangePkKillsItem) != null && player.getInventory().getItemByItemId(ChangePkKillsItem).getCount() >= ChangePkKillsItemCount * count) { int inipkKills = player.getPkKills(); if(inipkKills == 0) { player.sendMessage("You have 0 PC"); return; } else if(inipkKills < count) { player.sendMessage("Not the correct number of PCs"); return; } player.destroyItemByItemId("Consume", ChangePkKillsItem, count * ChangePkKillsItemCount, player, false); player.setPkKills(inipkKills - count); player.sendPacket(new UserInfo(player)); player.sendMessage("You have removed " + count + " PK"); } else { player.sendMessage("Not enough item"); } } private boolean isValidName(String text) { Pattern pattern; boolean result = true; String test = text; try { pattern = Pattern.compile(Config.NICK_CHANGE_TEMPLATE); } catch (PatternSyntaxException e) { _log.warning("ERROR : Character name pattern of config is wrong!"); pattern = Pattern.compile(".*"); } Matcher regexp = pattern.matcher(test); if (!(regexp.matches())) { result = false; if (Config.SYMBOL_MIX_PROTECTION) { try { pattern = Pattern.compile("[0-9А-Яа-я]{1,16}"); } catch (PatternSyntaxException e) { _log.warning("ERROR : RU char name pattern is wrong!"); } regexp = pattern.matcher(test); if (regexp.matches()) { result = true; } } } return result; } }
  14. Ладно все по + старались,буду пробывать вытягивать функции
  15. Хех меня обломил только что разработчик сборки Люцер,его сообщение Импорты вас не спасут. Вам еще функционал лючеры надо перенести.Я спросил можете мне помочь это сделать? Ответ - Запросто. 3.5к WMR и сборка с этой командой в вашем распоряжении. аххаахах)))
  16. нада импорты правильно написать,и убрать код про евенты,они там лишние,там импорт на стф,твт,ласт хиро и дм евенты,нада поубирать их с кода,я пробывал но у меня не оч получалось,очень прошу помогите правильно доработать код,уверен многие будут довольны менюшкой
  17. Вот html Скрытый текст<html><title>Меню настроек</title><body><center><font color="LEVEL">Личные настройки персонажа</font></center> <table bgcolor="666666"> <tr> <td width=5></td> <td width=150>Описание команд:</td> <td width=50>Сейчас</td> <td width=30>ON</td> <td width=30>OFF</td> </tr> </table> <br> <table bgcolor="666666"> <tr> <td width=5></td> <td width=150>Не показывать trader'ов:</td> <td width=30>%notraders%</td> <td width=35><button width=35 height=15 back="sek.cbui94" fore="sek.cbui94" action="bypass -h voice_disableOffKnow" value="ON"></td> <td width=35><button width=35 height=15 back="sek.cbui94" fore="sek.cbui94" action="bypass -h voice_enableOffKnow" value="OFF"></td> </tr> <tr> <td width=5></td> <td width=150>Отключить обмен:</td> <td width=30>%notrade%</td> <td width=35><button width=35 height=15 back="sek.cbui94" fore="sek.cbui94" action="bypass -h voice_disableTrade" value="ON"></td> <td width=35><button width=35 height=15 back="sek.cbui94" fore="sek.cbui94" action="bypass -h voice_enableTrade" value="OFF"></td> </tr> <tr> <td width=5></td> <td width=150>Включить авто Loot:</td> <td width=30>%autoloot%</td> <td width=35><button width=35 height=15 back="sek.cbui94" fore="sek.cbui94" action="bypass -h voice_enableAutoloot" value="ON"></td> <td width=35><button width=35 height=15 back="sek.cbui94" fore="sek.cbui94" action="bypass -h voice_disableAutoloot" value="OFF"></td> </tr> <tr> <td width=5></td> <td width=150>Отключить сообщения:</td> <td width=30>%nomsg%</td> <td width=35><button width=35 height=15 back="sek.cbui94" fore="sek.cbui94" action="bypass -h voice_disableMessage" value="ON"></td> <td width=35><button width=35 height=15 back="sek.cbui94" fore="sek.cbui94" action="bypass -h voice_enableMessage" value="OFF"></td> </tr> <tr> <td width=5></td> <td width=150>Анимировать Buff:</td> <td width=30>%buffanim%</td> <td width=35><button width=35 height=15 back="sek.cbui94" fore="sek.cbui94" action="bypass -h voice_enableBuffAnim" value="ON"></td> <td width=35><button width=35 height=15 back="sek.cbui94" fore="sek.cbui94" action="bypass -h voice_disableBuffAnim" value="OFF"></td> </tr> <tr> <td width=5></td> <td width=150>Остановить опыт:</td> <td width=30>%gainexp%</td> <td width=35><button width=35 height=15 back="sek.cbui94" fore="sek.cbui94" action="bypass -h voice_disableGainExp" value="ON"></td> <td width=35><button width=35 height=15 back="sek.cbui94" fore="sek.cbui94" action="bypass -h voice_enableGainExp" value="OFF"></td> </tr> <tr> <td width=5></td> <td width=150>Шанс прохождения скилов:</td> <td width=30>%skillchance%</td> <td width=35><button width=35 height=15 back="sek.cbui94" fore="sek.cbui94" action="bypass -h voice_showSkillSuccess" value="ON"></td> <td width=35><button width=35 height=15 back="sek.cbui94" fore="sek.cbui94" action="bypass -h voice_hideSkillSuccess" value="OFF"></td> </tr> </table bgcolor="666666"> <br><br> <center><font color="LEVEL">Список доступных сервисов</font></center> <table bgcolor="666666"> <tr> <td width=5></td> <td width=170>Описание кнопок:</td> <td width=100>Enable</td> </tr> </table> <br> <table bgcolor="666666"> <tr> <td width=5></td> <td width=160>Offline торговля:</td> <td width=100><button width=70 height=15 back="sek.cbui94" fore="sek.cbui94" action="bypass -h voice_offline" value="ENABLE"></td> </tr> <tr> <td width=5></td> <td width=160>Восстановить игрока:</td> <td width=100><button width=70 height=15 back="sek.cbui94" fore="sek.cbui94" action="bypass -h voice_repair" value="ENABLE"></td> </tr> <tr> <td width=5></td> <td width=160>Поиск маммонов:</td> <td width=100><button width=70 height=15 back="sek.cbui94" fore="sek.cbui94" action="bypass -h voice_mammon" value="ENABLE"></td> </tr> <td width=5></td> <td width=160>Статистика:</td> <td width=100><button width=70 height=15 back="sek.cbui94" fore="sek.cbui94" action="bypass -h voice_status" value="ENABLE"></td> </tr> <tr> <td width=5></td> <td width=160>Показать помощь:</td> <td width=100><button width=70 height=15 back="sek.cbui94" fore="sek.cbui94" action="bypass -h voice_help" value="ENABLE"></td> </tr> </table> </body></html>
  18. Что никому ненада такая меню?Хм странно, это скрин нашел,ну в этом меню что я дал больше функций
  19. В VoicedCommandHandler прописал после Online - вроде бы разницы нету где прописать import com.l2jfrozen.gameserver.handler.voicedcommandhandlers.Menu;
  20. Вообще нашел на одном форуме код для реализации меню но код настроен под Люцер сборку,очень классная менюшка,большой и вкусный функционал,помогите доработать под фрозен ,я буду очень признателен и с меня + Помогите настроить под фрозен,я импорты вроде бы правельно написал,а компилится не хочет вот собственно код Скрытый текстpackage handlers.voice; import ru.catssoftware.Config; import ru.catssoftware.Message; import ru.catssoftware.gameserver.cache.HtmCache; import ru.catssoftware.gameserver.handler.IVoicedCommandHandler; import ru.catssoftware.gameserver.handler.VoicedCommandHandler; import ru.catssoftware.gameserver.model.actor.instance.L2PcInstance; import ru.catssoftware.gameserver.model.entity.events.CTF.CTF; import ru.catssoftware.gameserver.model.entity.events.DeathMatch.DeathMatch; import ru.catssoftware.gameserver.model.entity.events.LastHero.LastHero; import ru.catssoftware.gameserver.model.entity.events.TvT.TvT; import ru.catssoftware.gameserver.model.zone.L2Zone; import ru.catssoftware.gameserver.network.serverpackets.NpcHtmlMessage; /** * Author: m095 * Хандлер команд для конфигурации персонажа * EmuRT DevTeam **/ public class Configurator implements IVoicedCommandHandler { private static final String[] VOICED_COMMANDS = { "menu", "events", "autoloot", "enableTrade", "disableTrade", "enableOffKnow", "disableOffKnow", "enableAutoloot", "disableAutoloot", "enableMessage", "showSkillSuccess", "disableMessage", "enableBuffAnim", "disableBuffAnim", "enableGainExp", "disableGainExp", "ignorecolors", "lang" }; public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target) { if (activeChar.isInOlympiadMode() || activeChar.isInFunEvent() || activeChar.isInCombat()) { activeChar.sendMessage(Message.getMessage(activeChar, Message.MessageId.MSG_NOT_ALLOWED_AT_THE_MOMENT)); return true; } if (command.startsWith("menu")) { showMainPage(activeChar); return true; } else if (command.startsWith("events")) { showEventPage(activeChar); return true; } else if (command.startsWith("showSkillSuccess")) { if(!Config.SHOW_SKILL_SUCCESS_CHANCE) activeChar.sendMessage(Message.getMessage(activeChar, Message.MessageId.MSG_FORBIDEN_BY_ADMIN)); else activeChar.setShowSkillChance(!activeChar.isShowSkillChance()); showMainPage(activeChar); return true; } else if(command.equals("ignorecolors")) { boolean val = true; try { val = !activeChar.getCharacterData().getBool("ignorecolors"); activeChar.getCharacterData().set("ignorecolors",val); } catch(Exception e) { activeChar.getCharacterData().set("ignorecolors",val); } activeChar.sendMessage("Ignoring system colors "+(val?"endbled":"disabled")); } else if (command.startsWith("autoloot")) { if (!Config.ALLOW_AUTO_LOOT) { activeChar.notWorking(false); return true; } if (activeChar.isAutoLootEnabled()) { activeChar.enableAutoLoot(false); activeChar.sendMessage("AutoLoot is off."); } else { activeChar.enableAutoLoot(true); activeChar.sendMessage("AutoLoot is on"); } } else if (command.startsWith("enableTrade")) { activeChar.setTradeRefusal(false); showMainPage(activeChar); return true; } else if (command.startsWith("disableTrade")) { activeChar.setTradeRefusal(true); showMainPage(activeChar); return true; } else if (command.startsWith("enableOffKnow")) { if (!activeChar.isInsideZone(L2Zone.FLAG_PEACE)) { activeChar.sendMessage(Message.getMessage(activeChar, Message.MessageId.MSG_ONLY_IN_PEACE_ZONE)); showMainPage(activeChar); return true; } activeChar.setKnowlistMode(true); showMainPage(activeChar); return true; } else if (command.startsWith("lang")) { activeChar.sendMessage(String.format(Message.getMessage(activeChar, Message.MessageId.MSG_CURRENT_LANG),HtmCache.getInstance().getLanguages().get(ac tiveChar.getLang()))); if(target!=null && target.length()>0) if(HtmCache.getInstance().getLanguages().containsKey(target)) { activeChar.setLang(target); activeChar.sendMessage(String.format(Message.getMessage(activeChar, Message.MessageId.MSG_CURRENT_LANG),HtmCache.getInstance().getLanguages().get(ac tiveChar.getLang()))); } } else if (command.startsWith("disableOffKnow")) { if (!activeChar.isInsideZone(L2Zone.FLAG_PEACE)) { activeChar.sendMessage(Message.getMessage(activeChar, Message.MessageId.MSG_ONLY_IN_PEACE_ZONE)); showMainPage(activeChar); return true; } activeChar.setKnowlistMode(false); showMainPage(activeChar); return true; } else if (command.startsWith("enableAutoloot")) { if (Config.ALLOW_AUTO_LOOT) activeChar.enableAutoLoot(true); else activeChar.notWorking(false); showMainPage(activeChar); return true; } else if (command.startsWith("disableAutoloot")) { if (Config.ALLOW_AUTO_LOOT) activeChar.enableAutoLoot(false); else activeChar.notWorking(false); showMainPage(activeChar); return true; } else if (command.startsWith("enableGainExp")) { if (Config.ALLOW_USE_EXP_SET) activeChar.canGainExp(true); else activeChar.notWorking(false); showMainPage(activeChar); return true; } else if (command.startsWith("disableGainExp")) { if (Config.ALLOW_USE_EXP_SET) activeChar.canGainExp(false); else activeChar.notWorking(false); showMainPage(activeChar); return true; } else if (command.startsWith("enableMessage")) { activeChar.setMessageRefusal(false); showMainPage(activeChar); return true; } else if (command.startsWith("disableMessage")) { activeChar.setMessageRefusal(true); showMainPage(activeChar); return true; } else if (command.startsWith("enableBuffAnim")) { activeChar.setShowBuffAnim(true); showMainPage(activeChar); return true; } else if (command.startsWith("disableBuffAnim")) { activeChar.setShowBuffAnim(false); showMainPage(activeChar); return true; } return false; } private String getGainExpMode(L2PcInstance activeChar) { String result = "ON"; if (activeChar.canGainExp()) result = "OFF"; return result; } private String getBuffAnimMode(L2PcInstance activeChar) { String result = "OFF"; if (activeChar.ShowBuffAnim()) result = "ON"; return result; } private String getKnowListMode(L2PcInstance activeChar) { String result = "ON"; if (activeChar.showTraders()) result = "OFF"; return result; } private String getTradeMode(L2PcInstance activeChar) { String result = "OFF"; if (activeChar.getTradeRefusal()) result = "ON"; return result; } private String getMessageMode(L2PcInstance activeChar) { String result = "OFF"; if (activeChar.getMessageRefusal()) result = "ON"; return result; } private String getLootMode(L2PcInstance activeChar) { String result = "OFF"; if (activeChar.isAutoLootEnabled()) result = "ON"; return result; } private void showMainPage(L2PcInstance activeChar) { if(!Config.ALLOW_MENU) return; NpcHtmlMessage html = new NpcHtmlMessage(activeChar.getObjectId()); html.setFile("data/html/menu.htm"); html.replace("%notraders%", getKnowListMode(activeChar)); html.replace("%notrade%", getTradeMode(activeChar)); html.replace("%autoloot%", getLootMode(activeChar)); html.replace("%nomsg%", getMessageMode(activeChar)); html.replace("%buffanim%", getBuffAnimMode(activeChar)); html.replace("%gainexp%", getGainExpMode(activeChar)); html.replace("%skillchance%",activeChar.isShowSkillChance()?"ON":"OFF"); activeChar.sendPacket(html); } private void showEventPage(L2PcInstance activeChar) { NpcHtmlMessage html = new NpcHtmlMessage(activeChar.getObjectId()); html.setFile("data/html/mods/event_npc.htm"); html.replace("%tvt_state%", getEventStatus(0)); html.replace("%ctf_state%", getEventStatus(1)); html.replace("%lh_state%", getEventStatus(2)); html.replace("%dm_state%", getEventStatus(2)); activeChar.sendPacket(html); } private String getEventStatus(int event) { String result = "unknown"; int state = 0; try { switch (event) { case 0: state = TvT.getInstance().getState(); break; case 1: state = CTF.getInstance().getState(); break; case 2: state = LastHero.getInstance().getState(); break; case 3: state = DeathMatch.getInstance().getState(); break; } switch (state) { case 0: result = "Inactive"; break; case 1: result = "Active"; break; case 2: result = "Running"; break; } } catch(Exception e) { } return result; } public String getDescription(String command) { if(command.equals("menu")) return "Выводит меню команд."; return "Подробно в .menu"; } public String[] getVoicedCommandList() { return VOICED_COMMANDS; } public static void main(String [] args) { VoicedCommandHandler.getInstance().registerVoicedCommandHandler(new Configurator()); } } А вот импорты я под фрозен переписал но при компиляции ошибку пишет о том что ошибка в package handlers.voice; вот импорты как я переписал Скрытый текстpackage handlers.voice; import com.l2jfrozen.Config; import com.l2jfrozen.Message; import com.l2jfrozen.gameserver.cache.HtmCache; import com.l2jfrozen.gameserver.handler.IVoicedCommandHandler; import com.l2jfrozen.gameserver.handler.VoicedCommandHandler; import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance; import com.l2jfrozen.gameserver.model.entity.event.CTF; import com.l2jfrozen.gameserver.model.entity.event.TvT; import com.l2jfrozen.gameserver.model.zone.L2Zone; import com.l2jfrozen.gameserver.network.serverpackets.NpcHtmlMessage;
  21. Blact

    Импорты Под L2jfrozen

    Подскажите как решить это html was too long Try to use DB for this action и считайте аукцион готов)
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