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DestinyKalim

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Весь контент DestinyKalim

  1. DestinyKalim

    Люди Помогите Рипнуть !

    Помогите мне рипнуть это) у меня все фотки есть но там гл.страница только скрипты.. Скрытый текст<!DOCTYPE html> <html xml:lang="en" lang="en" xmlns="http://www.w3.org/1999/xhtml"> <head> <script type="text/javascript" src="https://ajax.googleapis.com/ajax/libs/jquery/1.6.4/jquery.min.js"></script> <script type="text/javascript" src="http://forum.la2pvp-fun.net/public/style_images/default/_cache/Platform.js"></script> <script type='text/javascript' src="http://forum.la2pvp-fun.net/public/style_images/default/js/ipbforumskins.js"></script> <meta http-equiv="content-type" content="text/html; charset=UTF-8" /> <title>Форум La2PvP-Fun.net</title> <link rel="shortcut icon" href='http://forum.la2pvp-fun.net/favicon.ico' /> <link rel="image_src" href='http://forum.la2pvp-fun.net/public/style_images/default/meta_image.png' /> <script type='text/javascript'> //<![CDATA[ jsDebug = 0; /* Must come before JS includes */ USE_RTE = 0; DISABLE_AJAX = parseInt(0); /* Disables ajax requests where text is sent to the DB; helpful for charset issues */ inACP = false; var isRTL = false; var rtlIe = ''; var rtlFull = ''; //]]> </script>
  2. ТЫК(НЕ РЕКЛАМА) мне надо вот этот стиль форума рипнуть! Помогите плз!
  3. DestinyKalim

    Квесты

    Старри ты у меня в аське есть если это ты кончен)
  4. DestinyKalim

    Квесты

    Люди немогу найти квест на кольцо власти дайте плз у кого есть и функция пароля на чара в игре
  5. DestinyKalim

    Shop!

    скрин я взял с сервера ... в шаре я ненашел такого
  6. DestinyKalim

    Shop!

    Люди не могу найти донат шоп под l2jfrozen и магазин простенький под pvp/l2top/event shop Скиньте ссылку З.Ы. Вот типо такого донат шопа :
  7. Советую! Человек замечательно работает!
  8. DestinyKalim

    Help!

    Вот еще вопрос! Правдо не в тему ну да ладно! Хочу убрать копирайт frozen Все нашел ...\gameserver\lib\l2jfrozen-core.jar Открыл этот файл EnterWorld.class но при сохранении не получается обратно в .class перегнать...( Использовал DJ Java Decompiler 3.10
  9. DestinyKalim

    Help!

    Где на сайте написано в чем ошибка в init py????
  10. DestinyKalim

    Help!

    P.S. Есть у кого квесты для фрозен ... например на шмот или чето типо такого???
  11. DestinyKalim

    Help!

    А если этот доработать... вот ошибка кстати из _init_.ру Скрытый текстError on: D:\Shareman\сервер классик\frozen 936\gameserver\data\scripts\custom\912_buffer\__init__.py.error.logLine: -1 - Column: -1 Traceback (innermost last): File "__init__.py", line 2, in ? ImportError: no module named net А вот и сам инит Скрытый текстimport sysfrom net.sf.l2j.gameserver.model.actor.instance import L2PcInstance from java.util import Iterator from net.sf.l2j.gameserver.datatables import SkillTable from net.sf.l2j import L2DatabaseFactory from net.sf.l2j.gameserver.model.quest import State from net.sf.l2j.gameserver.model.quest import QuestState from net.sf.l2j.gameserver.model.quest.jython import QuestJython as JQuest qn = "912_buffer" #Включение\выключение разделов. Для выключения замените ON на OFF attack = "ON" defence = "ON" resist = "ON" support = "ON" warcryer = "ON" overlord = "ON" song = "ON" dance = "ON" noble = "ON" summon = "ON" cubic = "ON" NPC = [40001] prise_ID = 57 #Выставление цен на бафы min_level = 1 max_level = 90 min_prise = 25000 buff_prise = 25000 Chant_prise = 25000 song_prise = 25000 Dance_prise = 25000 Hero_prise = 25000 Noble_prise = 25000 Summon_prise = 25000 Prophecy_prise = 25000 cubic_prise = 50000 Full_buff_f1_prise = 200000 Full_buff_f2_prise = 400000 Full_buff_f3_prise = 600000 Full_buff_m1_prise = 200000 Full_buff_m2_prise = 400000 Full_buff_m3_prise = 600000 all_song_prise = 100000 all_dance_prise = 100000 print "importing custom: 912_buffer OK" class Quest (JQuest) : def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr) def onEvent(self,event,st): htmltext = event count=st.getQuestItemsCount(prise_ID) if count < min_prise : htmltext = "<html><body>You have not enought adena.</body></html>" if st.getPlayer().getLevel() < min_level : htmltext = "<html><body>Your level is too low. Min level is "+str(min_level)+"</body></html>" if st.getPlayer().getLevel() < max_level : htmltext = "<html><body>Your level is too hight. Max level is "+str(max_level)+"</body></html>" else: st.getPlayer().setTarget(st.getPlayer()) #Full buff fighter 3p if event == "124": st.takeItems(prise_ID,Full_buff_f3_prise) SkillTable.getInstance().getInfo(1068,3).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1086,2).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1077,3).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1242,2).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1268,4).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1035,4).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1036,2).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1045,6).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1388,3).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1363,1).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(271,1).getEffects(st.getPlayer(),st.getPlayer() ) SkillTable.getInstance().getInfo(275,1).getEffects(st.getPlayer(),st.getPlayer() ) SkillTable.getInstance().getInfo(274,1).getEffects(st.getPlayer(),st.getPlayer() ) SkillTable.getInstance().getInfo(269,1).getEffects(st.getPlayer(),st.getPlayer() ) SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer() ) SkillTable.getInstance().getInfo(304,1).getEffects(st.getPlayer(),st.getPlayer() ) SkillTable.getInstance().getInfo(364,1).getEffects(st.getPlayer(),st.getPlayer() ) SkillTable.getInstance().getInfo(4699,13).getEffects(st.getPlayer(),st.getPlayer ()) st.getPlayer().setCurrentHpMp(st.getPlayer().getMaxHp(), st.getPlayer().getMaxMp()) return "buff.htm" st.setState(State.COMPLETED) #Full buff fighter 2p if event == "125": st.takeItems(prise_ID,Full_buff_f2_prise) SkillTable.getInstance().getInfo(1068,3).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1086,2).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1077,3).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1242,2).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1268,4).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1035,4).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1036,2).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(271,1).getEffects(st.getPlayer(),st.getPlayer() ) SkillTable.getInstance().getInfo(275,1).getEffects(st.getPlayer(),st.getPlayer() ) SkillTable.getInstance().getInfo(274,1).getEffects(st.getPlayer(),st.getPlayer() ) SkillTable.getInstance().getInfo(269,1).getEffects(st.getPlayer(),st.getPlayer() ) SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer() ) st.getPlayer().setCurrentHpMp(st.getPlayer().getMaxHp(), st.getPlayer().getMaxMp()) return "buff.htm" st.setState(State.COMPLETED) #Full buff fighter 1p if event == "126": st.takeItems(prise_ID,Full_buff_f1_prise) SkillTable.getInstance().getInfo(1068,3).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1086,2).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1077,3).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1242,2).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1268,4).getEffects(st.getPlayer(),st.getPlayer( )) st.getPlayer().setCurrentHpMp(st.getPlayer().getMaxHp(), st.getPlayer().getMaxMp()) return "buff.htm" st.setState(State.COMPLETED) #Full buff mage 3p if event == "120": st.takeItems(prise_ID,Full_buff_m3_prise) SkillTable.getInstance().getInfo(1085,3).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1059,3).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1078,6).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1048,6).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1397,3).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1303,2).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1035,4).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1062,2).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(273,1).getEffects(st.getPlayer(),st.getPlayer() ) SkillTable.getInstance().getInfo(276,1).getEffects(st.getPlayer(),st.getPlayer() ) SkillTable.getInstance().getInfo(4703,13).getEffects(st.getPlayer(),st.getPlayer ()) SkillTable.getInstance().getInfo(349,1).getEffects(st.getPlayer(),st.getPlayer() ) SkillTable.getInstance().getInfo(363,1).getEffects(st.getPlayer(),st.getPlayer() ) SkillTable.getInstance().getInfo(365,1).getEffects(st.getPlayer(),st.getPlayer() ) SkillTable.getInstance().getInfo(1413,1).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1036,2).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1389,3).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(396,1).getEffects(st.getPlayer(),st.getPlayer() ) st.getPlayer().setCurrentHpMp(st.getPlayer().getMaxHp(), st.getPlayer().getMaxMp()) return "buff.htm" st.setState(State.COMPLETED) #Full buff mage 2p if event == "121": st.takeItems(prise_ID,Full_buff_m2_prise) SkillTable.getInstance().getInfo(1085,3).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1059,3).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1078,6).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1048,6).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1397,3).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1303,2).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1035,4).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1062,2).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(273,1).getEffects(st.getPlayer(),st.getPlayer() ) SkillTable.getInstance().getInfo(276,1).getEffects(st.getPlayer(),st.getPlayer() ) SkillTable.getInstance().getInfo(4703,13).getEffects(st.getPlayer(),st.getPlayer ()) SkillTable.getInstance().getInfo(349,1).getEffects(st.getPlayer(),st.getPlayer() ) st.getPlayer().setCurrentHpMp(st.getPlayer().getMaxHp(), st.getPlayer().getMaxMp()) return "buff.htm" st.setState(State.COMPLETED) #Full buff mage 1p if event == "122": st.takeItems(prise_ID,Full_buff_m1_prise) SkillTable.getInstance().getInfo(1085,3).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1059,3).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1078,6).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1048,6).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1397,3).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1303,2).getEffects(st.getPlayer(),st.getPlayer( )) SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer( )) st.getPlayer().setCurrentHpMp(st.getPlayer().getMaxHp(), st.getPlayer().getMaxMp()) return "buff.htm" st.setState(State.COMPLETED) #All Song if event == "130": st.takeItems(prise_ID,all_song_prise) SkillTable.getInstance().getInfo(267,1).getEffects(st.getPlayer(),st.getPlayer() ) SkillTable.getInstance().getInfo(270,1).getEffects(st.getPlayer(),st.getPlayer() ) SkillTable.getInstance().getInfo(268,1).getEffects(st.getPlayer(),st.getPlayer() ) SkillTable.getInstance().getInfo(269,1).getEffects(st.getPlayer(),st.getPlayer() ) SkillTable.getInstance().getInfo(265,1).getEffects(st.getPlayer(),st.getPlayer() ) SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer() ) SkillTable.getInstance().getInfo(266,1).getEffects(st.getPlayer(),st.getPlayer() ) SkillTable.getInstance().getInfo(306,1).getEffects(st.getPlayer(),st.getPlayer() ) SkillTable.getInstance().getInfo(304,1).getEffects(st.getPlayer(),st.getPlayer() ) SkillTable.getInstance().getInfo(308,1).getEffects(st.getPlayer(),st.getPlayer() ) SkillTable.getInstance().getInfo(305,1).getEffects(st.getPlayer(),st.getPlayer() ) SkillTable.getInstance().getInfo(363,1).getEffects(st.getPlayer(),st.getPlayer() ) SkillTable.getInstance().getInfo(349,1).getEffects(st.getPlayer(),st.getPlayer() ) SkillTable.getInstance().getInfo(364,1).getEffects(st.getPlayer(),st.getPlayer() ) st.getPlayer().setCurrentHpMp(st.getPlayer().getMaxHp(), st.getPlayer().getMaxMp()) return "all_song.htm" st.setState(State.COMPLETED) #All dance if event == "131": st.takeItems(prise_ID,all_dance_prise) SkillTable.getInstance().getInfo(274,1).getEffects(st.getPlayer(),st.getPlayer() ) SkillTable.getInstance().getInfo(277,1).getEffects(st.getPlayer(),st.getPlayer() ) SkillTable.getInstance().getInfo(272,1).getEffects(st.getPlayer(),st.getPlayer() ) SkillTable.getInstance().getInfo(273,1).getEffects(st.getPlayer(),st.getPlayer() ) SkillTable.getInstance().getInfo(276,1).getEffects(st.getPlayer(),st.getPlayer() ) SkillTable.getInstance().getInfo(271,1).getEffects(st.getPlayer(),st.getPlayer() ) SkillTable.getInstance().getInfo(275,1).getEffects(st.getPlayer(),st.getPlayer() ) SkillTable.getInstance().getInfo(309,1).getEffects(st.getPlayer(),st.getPlayer() ) SkillTable.getInstance().getInfo(311,1).getEffects(st.getPlayer(),st.getPlayer() ) SkillTable.getInstance().getInfo(307,1).getEffects(st.getPlayer(),st.getPlayer() ) SkillTable.getInstance().getInfo(310,1).getEffects(st.getPlayer(),st.getPlayer() ) SkillTable.getInstance().getInfo(365,1).getEffects(st.getPlayer(),st.getPlayer() ) st.getPlayer().setCurrentHpMp(st.getPlayer().getMaxHp(), st.getPlayer().getMaxMp()) return "all_song.htm" st.setState(State.COMPLETED) #Cancel if event == "666": st.getPlayer().stopAllEffects() return "cancel.htm" st.setState(State.COMPLETED) #Restore if event == "665": st.getPlayer().setCurrentHpMp(st.getPlayer().getMaxHp(), st.getPlayer().getMaxMp()) st.getPlayer().setCurrentCp(st.getPlayer().getMaxCp()) return "cancel.htm" st.setState(State.COMPLETED) if event == "2": if attack == "ON": st.takeItems(prise_ID,buff_prise) SkillTable.getInstance().getInfo(1068,3).getEffects(st.getPlayer(),st.getPlayer( )) return "buff_attack.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "3": if defence == "ON": st.takeItems(prise_ID,buff_prise) SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer( )) return "buff_defence.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "4": if attack == "ON": st.takeItems(prise_ID,buff_prise) SkillTable.getInstance().getInfo(1085,3).getEffects(st.getPlayer(),st.getPlayer( )) return "buff_attack2.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "5": if defence == "ON": st.takeItems(prise_ID,buff_prise) SkillTable.getInstance().getInfo(1078,6).getEffects(st.getPlayer(),st.getPlayer( )) return "buff_defence.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "6": if support == "ON": st.takeItems(prise_ID,buff_prise) SkillTable.getInstance().getInfo(1073,2).getEffects(st.getPlayer(),st.getPlayer( )) return "buff_support.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "7": if support == "ON": st.takeItems(prise_ID,buff_prise) SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer( )) return "buff_support.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "8": if attack == "ON": st.takeItems(prise_ID,buff_prise) SkillTable.getInstance().getInfo(1077,3).getEffects(st.getPlayer(),st.getPlayer( )) return "buff_attack.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "9": if attack == "ON": st.takeItems(prise_ID,buff_prise) SkillTable.getInstance().getInfo(1043,1).getEffects(st.getPlayer(),st.getPlayer( )) return "buff_attack2.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "10": if defence == "ON": st.takeItems(prise_ID,buff_prise) SkillTable.getInstance().getInfo(1035,4).getEffects(st.getPlayer(),st.getPlayer( )) return "buff_defence.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "11": if resist == "ON": st.takeItems(prise_ID,buff_prise) SkillTable.getInstance().getInfo(1191,3).getEffects(st.getPlayer(),st.getPlayer( )) return "buff_resist2.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "12": if attack == "ON": st.takeItems(prise_ID,buff_prise) SkillTable.getInstance().getInfo(1062,2).getEffects(st.getPlayer(),st.getPlayer( )) return "buff_attack.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "13": if support == "ON": st.takeItems(prise_ID,buff_prise) SkillTable.getInstance().getInfo(1044,3).getEffects(st.getPlayer(),st.getPlayer( )) return "buff_support.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "14": if defence == "ON": st.takeItems(prise_ID,buff_prise) SkillTable.getInstance().getInfo(1243,6).getEffects(st.getPlayer(),st.getPlayer( )) return "buff_defence.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "15": if attack == "ON": st.takeItems(prise_ID,buff_prise) SkillTable.getInstance().getInfo(1242,2).getEffects(st.getPlayer(),st.getPlayer( )) return "buff_attack.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "16": if attack == "ON": st.takeItems(prise_ID,buff_prise) SkillTable.getInstance().getInfo(1240,3).getEffects(st.getPlayer(),st.getPlayer( )) return "buff_attack.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "17": if resist == "ON": st.takeItems(prise_ID,buff_prise) SkillTable.getInstance().getInfo(1032,3).getEffects(st.getPlayer(),st.getPlayer( )) return "buff_resist.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "18": if support == "ON": st.takeItems(prise_ID,buff_prise) SkillTable.getInstance().getInfo(1045,6).getEffects(st.getPlayer(),st.getPlayer( )) return "buff_support.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "19": if support == "ON": st.takeItems(prise_ID,buff_prise) SkillTable.getInstance().getInfo(1048,6).getEffects(st.getPlayer(),st.getPlayer( )) return "buff_support.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "20": if attack == "ON": st.takeItems(prise_ID,buff_prise) SkillTable.getInstance().getInfo(1086,2).getEffects(st.getPlayer(),st.getPlayer( )) return "buff_attack.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "21": if defence == "ON": st.takeItems(prise_ID,buff_prise) SkillTable.getInstance().getInfo(1036,2).getEffects(st.getPlayer(),st.getPlayer( )) return "buff_defence.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "22": if attack == "ON": st.takeItems(prise_ID,buff_prise) SkillTable.getInstance().getInfo(1388,3).getEffects(st.getPlayer(),st.getPlayer( )) return "buff_attack.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "23": if defence == "ON": st.takeItems(prise_ID,buff_prise) SkillTable.getInstance().getInfo(1389,3).getEffects(st.getPlayer(),st.getPlayer( )) return "buff_defence.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "24": if resist == "ON": st.takeItems(prise_ID,buff_prise) SkillTable.getInstance().getInfo(1392,3).getEffects(st.getPlayer(),st.getPlayer( )) return "buff_resist.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "25": if resist == "ON": st.takeItems(prise_ID,buff_prise) SkillTable.getInstance().getInfo(1182,3).getEffects(st.getPlayer(),st.getPlayer( )) return "buff_resist2.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "26": if resist == "ON": st.takeItems(prise_ID,buff_prise) SkillTable.getInstance().getInfo(1189,3).getEffects(st.getPlayer(),st.getPlayer( )) return "buff_resist2.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "27": if resist == "ON": st.takeItems(prise_ID,buff_prise) SkillTable.getInstance().getInfo(1393,3).getEffects(st.getPlayer(),st.getPlayer( )) return "buff_resist.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "28": if resist == "ON": st.takeItems(prise_ID,buff_prise) SkillTable.getInstance().getInfo(1033,3).getEffects(st.getPlayer(),st.getPlayer( )) return "buff_resist2.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "29": if resist == "ON": st.takeItems(prise_ID,buff_prise) SkillTable.getInstance().getInfo(1352,1).getEffects(st.getPlayer(),st.getPlayer( )) return "buff_resist.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "30": if attack == "ON": st.takeItems(prise_ID,Prophecy_prise) SkillTable.getInstance().getInfo(1356,1).getEffects(st.getPlayer(),st.getPlayer( )) return "buff_attack2.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "31": if defence == "ON": st.takeItems(prise_ID,buff_prise) SkillTable.getInstance().getInfo(1087,3).getEffects(st.getPlayer(),st.getPlayer( )) return "buff_defence.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "32": if support == "ON": st.takeItems(prise_ID,buff_prise) SkillTable.getInstance().getInfo(1257,3).getEffects(st.getPlayer(),st.getPlayer( )) return "buff_support.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "33": if resist == "ON": st.takeItems(prise_ID,buff_prise) SkillTable.getInstance().getInfo(1259,4).getEffects(st.getPlayer(),st.getPlayer( )) return "buff_resist.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "34": if defence == "ON": st.takeItems(prise_ID,buff_prise) SkillTable.getInstance().getInfo(1304,3).getEffects(st.getPlayer(),st.getPlayer( )) return "buff_defence.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "35": if support == "ON": st.takeItems(prise_ID,buff_prise) SkillTable.getInstance().getInfo(1397,3).getEffects(st.getPlayer(),st.getPlayer( )) return "buff_support.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "36": if attack == "ON": st.takeItems(prise_ID,buff_prise) SkillTable.getInstance().getInfo(1303,2).getEffects(st.getPlayer(),st.getPlayer( )) return "buff_attack2.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "37": if resist == "ON": st.takeItems(prise_ID,buff_prise) SkillTable.getInstance().getInfo(1354,1).getEffects(st.getPlayer(),st.getPlayer( )) return "buff_resist.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "38": if resist == "ON": st.takeItems(prise_ID,buff_prise) SkillTable.getInstance().getInfo(1353,1).getEffects(st.getPlayer(),st.getPlayer( )) return "buff_resist.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "39": if attack == "ON": st.takeItems(prise_ID,Prophecy_prise) SkillTable.getInstance().getInfo(1355,1).getEffects(st.getPlayer(),st.getPlayer( )) return "buff_attack2.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "40": if attack == "ON": st.takeItems(prise_ID,buff_prise) SkillTable.getInstance().getInfo(1059,3).getEffects(st.getPlayer(),st.getPlayer( )) return "buff_attack2.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "41": if support == "ON": st.takeItems(prise_ID,buff_prise) SkillTable.getInstance().getInfo(1268,4).getEffects(st.getPlayer(),st.getPlayer( )) return "buff_support.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "42": if attack == "ON": st.takeItems(prise_ID,Prophecy_prise) SkillTable.getInstance().getInfo(1357,1).getEffects(st.getPlayer(),st.getPlayer( )) return "buff_attack2.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" #CHANTS if event == "43": if warcryer == "ON": st.takeItems(prise_ID,Chant_prise) SkillTable.getInstance().getInfo(1006,3).getEffects(st.getPlayer(),st.getPlayer( )) return "chant_warcryer.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "44": if warcryer == "ON": st.takeItems(prise_ID,Chant_prise) SkillTable.getInstance().getInfo(1009,3).getEffects(st.getPlayer(),st.getPlayer( )) return "chant_warcryer.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "45": if warcryer == "ON": st.takeItems(prise_ID,Chant_prise) SkillTable.getInstance().getInfo(1007,3).getEffects(st.getPlayer(),st.getPlayer( )) return "chant_warcryer.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "47": if warcryer == "ON": st.takeItems(prise_ID,Chant_prise) SkillTable.getInstance().getInfo(1002,3).getEffects(st.getPlayer(),st.getPlayer( )) return "chant_warcryer.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "60": if warcryer == "ON": st.takeItems(prise_ID,Chant_prise) SkillTable.getInstance().getInfo(1252,3).getEffects(st.getPlayer(),st.getPlayer( )) return "chant_warcryer.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "61": if warcryer == "ON": st.takeItems(prise_ID,Chant_prise) SkillTable.getInstance().getInfo(1253,3).getEffects(st.getPlayer(),st.getPlayer( )) return "chant_warcryer.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "62": if warcryer == "ON": st.takeItems(prise_ID,Chant_prise) SkillTable.getInstance().getInfo(1309,3).getEffects(st.getPlayer(),st.getPlayer( )) return "chant_warcryer.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "63": if warcryer == "ON": st.takeItems(prise_ID,Chant_prise) SkillTable.getInstance().getInfo(1251,2).getEffects(st.getPlayer(),st.getPlayer( )) return "chant_warcryer2.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "64": if warcryer == "ON": st.takeItems(prise_ID,Chant_prise) SkillTable.getInstance().getInfo(1308,3).getEffects(st.getPlayer(),st.getPlayer( )) return "chant_warcryer2.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "65": if warcryer == "ON": st.takeItems(prise_ID,Chant_prise) SkillTable.getInstance().getInfo(1391,3).getEffects(st.getPlayer(),st.getPlayer( )) return "chant_warcryer2.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "66": if warcryer == "ON": st.takeItems(prise_ID,Chant_prise) SkillTable.getInstance().getInfo(1310,4).getEffects(st.getPlayer(),st.getPlayer( )) return "chant_warcryer2.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "67": if warcryer == "ON": st.takeItems(prise_ID,Chant_prise) SkillTable.getInstance().getInfo(1390,3).getEffects(st.getPlayer(),st.getPlayer( )) return "chant_warcryer2.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "68": if warcryer == "ON": st.takeItems(prise_ID,Chant_prise) SkillTable.getInstance().getInfo(1284,3).getEffects(st.getPlayer(),st.getPlayer( )) return "chant_warcryer2.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "69": if warcryer == "ON": st.takeItems(prise_ID,Chant_prise) SkillTable.getInstance().getInfo(1362,1).getEffects(st.getPlayer(),st.getPlayer( )) return "chant_warcryer2.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "70": if warcryer == "ON": st.takeItems(prise_ID,Prophecy_prise) SkillTable.getInstance().getInfo(1363,1).getEffects(st.getPlayer(),st.getPlayer( )) return "chant_warcryer3.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "71": if warcryer == "ON": st.takeItems(prise_ID,Prophecy_prise) SkillTable.getInstance().getInfo(1413,1).getEffects(st.getPlayer(),st.getPlayer( )) return "chant_warcryer3.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" #Overlord if event == "48": if overlord == "ON": st.takeItems(prise_ID,Chant_prise) SkillTable.getInstance().getInfo(1003,3).getEffects(st.getPlayer(),st.getPlayer( )) return "chant_overlord.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "49": if overlord == "ON": st.takeItems(prise_ID,Chant_prise) SkillTable.getInstance().getInfo(1005,3).getEffects(st.getPlayer(),st.getPlayer( )) return "chant_overlord.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "50": if overlord == "ON": st.takeItems(prise_ID,Chant_prise) SkillTable.getInstance().getInfo(1008,3).getEffects(st.getPlayer(),st.getPlayer( )) return "chant_overlord.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "51": if overlord == "ON": st.takeItems(prise_ID,Chant_prise) SkillTable.getInstance().getInfo(1260,3).getEffects(st.getPlayer(),st.getPlayer( )) return "chant_overlord.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "52": if overlord == "ON": st.takeItems(prise_ID,Chant_prise) SkillTable.getInstance().getInfo(1004,3).getEffects(st.getPlayer(),st.getPlayer( )) return "chant_overlord.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "53": if overlord == "ON": st.takeItems(prise_ID,Chant_prise) SkillTable.getInstance().getInfo(1250,3).getEffects(st.getPlayer(),st.getPlayer( )) return "chant_overlord.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "54": if overlord == "ON": st.takeItems(prise_ID,Chant_prise) SkillTable.getInstance().getInfo(1261,2).getEffects(st.getPlayer(),st.getPlayer( )) return "chant_overlord.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "55": if overlord == "ON": st.takeItems(prise_ID,Chant_prise) SkillTable.getInstance().getInfo(1249,3).getEffects(st.getPlayer(),st.getPlayer( )) return "chant_overlord2.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "56": if overlord == "ON": st.takeItems(prise_ID,Chant_prise) SkillTable.getInstance().getInfo(1282,2).getEffects(st.getPlayer(),st.getPlayer( )) return "chant_overlord2.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "57": if overlord == "ON": st.takeItems(prise_ID,Chant_prise) SkillTable.getInstance().getInfo(1364,1).getEffects(st.getPlayer(),st.getPlayer( )) return "chant_overlord2.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "58": if overlord == "ON": st.takeItems(prise_ID,Chant_prise) SkillTable.getInstance().getInfo(1365,1).getEffects(st.getPlayer(),st.getPlayer( )) return "chant_overlord2.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "59": if overlord == "ON": st.takeItems(prise_ID,Prophecy_prise) SkillTable.getInstance().getInfo(1414,1).getEffects(st.getPlayer(),st.getPlayer( )) return "chant_overlord2.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" #Songs if event == "72": if song == "ON": st.takeItems(prise_ID,song_prise) SkillTable.getInstance().getInfo(267,1).getEffects(st.getPlayer(),st.getPlayer() ) return "song_song.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "73": if song == "ON": st.takeItems(prise_ID,song_prise) SkillTable.getInstance().getInfo(270,1).getEffects(st.getPlayer(),st.getPlayer() ) return "song_song.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "74": if song == "ON": st.takeItems(prise_ID,song_prise) SkillTable.getInstance().getInfo(268,1).getEffects(st.getPlayer(),st.getPlayer() ) return "song_song.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "75": if song == "ON": st.takeItems(prise_ID,song_prise) SkillTable.getInstance().getInfo(269,1).getEffects(st.getPlayer(),st.getPlayer() ) return "song_song.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "76": if song == "ON": st.takeItems(prise_ID,song_prise) SkillTable.getInstance().getInfo(265,1).getEffects(st.getPlayer(),st.getPlayer() ) return "song_song.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "77": if song == "ON": st.takeItems(prise_ID,song_prise) SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer() ) return "song_song.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "78": if song == "ON": st.takeItems(prise_ID,song_prise) SkillTable.getInstance().getInfo(266,1).getEffects(st.getPlayer(),st.getPlayer() ) return "song_song.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "79": if song == "ON": st.takeItems(prise_ID,song_prise) SkillTable.getInstance().getInfo(306,1).getEffects(st.getPlayer(),st.getPlayer() ) return "song_song2.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "80": if song == "ON": st.takeItems(prise_ID,song_prise) SkillTable.getInstance().getInfo(304,1).getEffects(st.getPlayer(),st.getPlayer() ) return "song_song2.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "81": if song == "ON": st.takeItems(prise_ID,song_prise) SkillTable.getInstance().getInfo(308,1).getEffects(st.getPlayer(),st.getPlayer() ) return "song_song2.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "82": if song == "ON": st.takeItems(prise_ID,song_prise) SkillTable.getInstance().getInfo(305,1).getEffects(st.getPlayer(),st.getPlayer() ) return "song_song2.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "83": if song == "ON": st.takeItems(prise_ID,song_prise) SkillTable.getInstance().getInfo(363,1).getEffects(st.getPlayer(),st.getPlayer() ) return "song_song2.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "84": if song == "ON": st.takeItems(prise_ID,song_prise) SkillTable.getInstance().getInfo(349,1).getEffects(st.getPlayer(),st.getPlayer() ) return "song_song2.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "85": if song == "ON": st.takeItems(prise_ID,song_prise) SkillTable.getInstance().getInfo(364,1).getEffects(st.getPlayer(),st.getPlayer() ) return "song_song2.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" #Dance if event == "86": if dance == "ON": st.takeItems(prise_ID,Dance_prise) SkillTable.getInstance().getInfo(274,1).getEffects(st.getPlayer(),st.getPlayer() ) return "song_dance.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "87": if dance == "ON": st.takeItems(prise_ID,Dance_prise) SkillTable.getInstance().getInfo(277,1).getEffects(st.getPlayer(),st.getPlayer() ) return "song_dance.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "88": if dance == "ON": st.takeItems(prise_ID,Dance_prise) SkillTable.getInstance().getInfo(272,1).getEffects(st.getPlayer(),st.getPlayer() ) return "song_dance.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "89": if dance == "ON": st.takeItems(prise_ID,Dance_prise) SkillTable.getInstance().getInfo(273,1).getEffects(st.getPlayer(),st.getPlayer() ) return "song_dance.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "90": if dance == "ON": st.takeItems(prise_ID,Dance_prise) SkillTable.getInstance().getInfo(276,1).getEffects(st.getPlayer(),st.getPlayer() ) return "song_dance.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "91": if dance == "ON": st.takeItems(prise_ID,Dance_prise) SkillTable.getInstance().getInfo(271,1).getEffects(st.getPlayer(),st.getPlayer() ) return "song_dance.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "92": if dance == "ON": st.takeItems(prise_ID,Dance_prise) SkillTable.getInstance().getInfo(275,1).getEffects(st.getPlayer(),st.getPlayer() ) return "song_dance.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "93": if dance == "ON": st.takeItems(prise_ID,Dance_prise) SkillTable.getInstance().getInfo(309,1).getEffects(st.getPlayer(),st.getPlayer() ) return "song_dance2.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "94": if dance == "ON": st.takeItems(prise_ID,Dance_prise) SkillTable.getInstance().getInfo(311,1).getEffects(st.getPlayer(),st.getPlayer() ) return "song_dance2.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "95": if dance == "ON": st.takeItems(prise_ID,Dance_prise) SkillTable.getInstance().getInfo(307,1).getEffects(st.getPlayer(),st.getPlayer() ) return "song_dance2.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "96": if dance == "ON": st.takeItems(prise_ID,Dance_prise) SkillTable.getInstance().getInfo(310,1).getEffects(st.getPlayer(),st.getPlayer() ) return "song_dance2.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "97": if dance == "ON": st.takeItems(prise_ID,Dance_prise) SkillTable.getInstance().getInfo(365,1).getEffects(st.getPlayer(),st.getPlayer() ) return "song_dance2.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" #Noble if event == "98": if noble == "ON": st.takeItems(prise_ID,Noble_prise) SkillTable.getInstance().getInfo(396,1).getEffects(st.getPlayer(),st.getPlayer() ) return "song_noble.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "99": if noble == "ON": st.takeItems(prise_ID,Noble_prise) SkillTable.getInstance().getInfo(395,1).getEffects(st.getPlayer(),st.getPlayer() ) return "song_noble.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "101": if noble == "ON": st.takeItems(prise_ID,Noble_prise) SkillTable.getInstance().getInfo(1325,1).getEffects(st.getPlayer(),st.getPlayer( )) return "song_noble.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "102": if noble == "ON": st.takeItems(prise_ID,Noble_prise) SkillTable.getInstance().getInfo(1323,1).getEffects(st.getPlayer(),st.getPlayer( )) return "song_noble.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "103": if summon == "ON": st.takeItems(prise_ID,Summon_prise) SkillTable.getInstance().getInfo(4702,13).getEffects(st.getPlayer(),st.getPlayer ()) return "song_summon.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "104": if summon == "ON": st.takeItems(prise_ID,Summon_prise) SkillTable.getInstance().getInfo(4703,13).getEffects(st.getPlayer(),st.getPlayer ()) return "song_summon.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "105": if summon == "ON": st.takeItems(prise_ID,Summon_prise) SkillTable.getInstance().getInfo(4699,13).getEffects(st.getPlayer(),st.getPlayer ()) return "song_summon.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "106": if summon == "ON": st.takeItems(prise_ID,Summon_prise) SkillTable.getInstance().getInfo(4700,13).getEffects(st.getPlayer(),st.getPlayer ()) return "song_summon.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" #Cubic if event == "107": if cubic == "ON": st.takeItems(prise_ID,cubic_prise) st.getPlayer().sendMessage("You used crystals for the call of cubic") st.getPlayer().doCast(SkillTable.getInstance().getInfo(10,) return "cubic.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "108": if cubic == "ON": st.takeItems(prise_ID,cubic_prise) st.getPlayer().doCast(SkillTable.getInstance().getInfo(22,7)) return "cubic.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "109": if cubic == "ON": st.takeItems(prise_ID,cubic_prise) st.getPlayer().doCast(SkillTable.getInstance().getInfo(33,) return "cubic.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "110": if cubic == "ON": st.takeItems(prise_ID,cubic_prise) st.getPlayer().doCast(SkillTable.getInstance().getInfo(67,7)) return "cubic.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "111": if cubic == "ON": st.takeItems(prise_ID,cubic_prise) st.getPlayer().doCast(SkillTable.getInstance().getInfo(278,6)) return "cubic.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "112": if cubic == "ON": st.takeItems(prise_ID,cubic_prise) st.getPlayer().doCast(SkillTable.getInstance().getInfo(449,4)) return "cubic.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "113": if cubic == "ON": st.takeItems(prise_ID,cubic_prise) st.getPlayer().doCast(SkillTable.getInstance().getInfo(1279,9)) return "cubic.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "114": if cubic == "ON": st.takeItems(prise_ID,cubic_prise) st.getPlayer().doCast(SkillTable.getInstance().getInfo(1280,9)) return "cubic2.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if event == "115": if cubic == "ON": st.takeItems(prise_ID,cubic_prise) st.getPlayer().doCast(SkillTable.getInstance().getInfo(1281,9)) return "cubic2.htm" st.setState(State.COMPLETED) else: htmltext = "<html><body>This section is turn-off by admin.</body></html>" if htmltext != event: st.setState(State.COMPLETED) st.exitQuest(1) return htmltext def onTalk (self,npc,player): st = player.getQuestState(qn) htmltext = "<html><head><body>I have nothing to say to you</body></html>" st.setState(State.STARTED) return "buff.htm" QUEST = Quest(912,qn,"Custom") for npcId in NPC: QUEST.addStartNpc(npcId) QUEST.addTalkId(npcId)
  12. DestinyKalim

    Help!

    Я установил в сборку баффер. Настроил что надо. В скрипт файл добавил путь. Заспаунил и когда хочу бафнуться у меня пишет что не все для квеста выполнено. Сборка Frozen 936 рева Помогите решить проблему или киньте ссылку на красивый и рабочий баффер, там уже сам разберусь... Сборка Frozen 936 рева
  13. DestinyKalim

    Подсказка!

    Тааакк я запутался.... 1. Frozen 2. jLink 3.SoftWare 4.Evermore Подскажите проффесионаллы!! ЧТо лучше? под дополения??? И плз ссылку на рабочую , стабильную и лучше последнюю реву... Help!
  14. DestinyKalim

    Подсказка!

    Вот при регистре пишет Скрытый текстException in thread "main" java.lang.NoClassDefFoundError: com/l2jfrozen/gsregistering/GameServerRegister Caused by: java.lang.ClassNotFoundException: com.l2jfrozen.gsregistering.GameSer verRegister at java.net.URLClassLoader$1.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) Could not find the main class: com.l2jfrozen.gsregistering.GameServerRegister. Program will exit. Для продолжения нажмите любую клавишу . . . Что делать?? Файл на месте
  15. DestinyKalim

    Подсказка!

    Подскажите самую лучшую сборку на данный момент для сервера с дополнениями + исходники? И лучшую для классики! Прошу помочь как можно скорее! З.Ы. INTERLUDE!
  16. DestinyKalim

    Пухи

    Люди внимательней будте... Он написал armorgrp конечно не будет спавн если у него армор грп)
  17. DestinyKalim

    Инет

    ТОЧНО ТЫЖЕ ПОРТЫ НЕ ОТКРЫЛ) У меня стоит роутер все настроил и робит. Так что давай мануалы почитай про порты
  18. DestinyKalim

    Инет

    Я ТЕ ГОВОРЮ ЧУВАК) МЕНЯЙ СБОРКУ!
  19. DestinyKalim

    Инет

    Не лучше тогда ко мне приходите)
  20. DestinyKalim

    Инет

    Слух ты Internal и External поставь адрес no-ip не знаю как другие но я так делаю и все ок
  21. DestinyKalim

    Проблемка

    Чувак... Видимо сборка лаганутая.. Или че хз я. Но у тебя похоже не запоминает что произошло.. или откат идет. у меня также было с 1 сервом...
  22. DestinyKalim

    Инет

    1. Это нету IP в л2.ini 2. Ты запустил no-ip? 3. Ммм.. проблема в сервере
  23. DestinyKalim

    Инет

    А гейм то запустил?
  24. Надо l2.ini отредактировать... Там будет такая сторчка в середине где-то,ну найдеш кароче... [Core.System] PurgeCacheDays=30 SavePath=../Save CachePath=../Cache CacheExt=.uxx Paths=../System/*.u ЕСЛИ ХОЧЕШ ЧТОБ ЗАПУСКАЛОСЬ ЧЕРЕЗ ПАПКУ SYSTEM ЕСЛИ ХОЧЕШ ДРУГУЮ НАПИШИ ПОСЛЕ SYSTEM СВОЕ Paths=../StaticMeshes/*.usx Paths=../Textures/*.utx Paths=../Sounds/*.uax Paths=../Voice/*.uax Paths=../Maps/*.unr ;Paths=../Music/*.umx Paths=../Animations/*.ukx Paths=../SysTextures/*.utx Paths=../Animations/*.usk Paths=../Saves/*.uvx Suppress=DevLoad Suppress=DevSave Suppress=DevNetTraffic Suppress=DevGarbage Suppress=DevKill Suppress=DevReplace Suppress=DevCompile Suppress=DevBind Suppress=DevBsp
  25. DestinyKalim

    Нид Глобал Гд

    taste напиши в асю или skype есть предложение помоч) а то я с телефона лень писать в скайп только завтра отвечу) так что лучше асю СРОЧНО ICQ 558911972 Skype i-fajikohe-i
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