А если этот доработать...
вот ошибка кстати из _init_.ру
Скрытый текстError on: D:\Shareman\сервер классик\frozen 936\gameserver\data\scripts\custom\912_buffer\__init__.py.error.logLine: -1 - Column: -1
Traceback (innermost last):
File "__init__.py", line 2, in ?
ImportError: no module named net
А вот и сам инит
Скрытый текстimport sysfrom net.sf.l2j.gameserver.model.actor.instance import L2PcInstance
from java.util import Iterator
from net.sf.l2j.gameserver.datatables import SkillTable
from net.sf.l2j import L2DatabaseFactory
from net.sf.l2j.gameserver.model.quest import State
from net.sf.l2j.gameserver.model.quest import QuestState
from net.sf.l2j.gameserver.model.quest.jython import QuestJython as JQuest
qn = "912_buffer"
#Включение\выключение разделов. Для выключения замените ON на OFF
attack = "ON"
defence = "ON"
resist = "ON"
support = "ON"
warcryer = "ON"
overlord = "ON"
song = "ON"
dance = "ON"
noble = "ON"
summon = "ON"
cubic = "ON"
NPC = [40001]
prise_ID = 57
#Выставление цен на бафы
min_level = 1
max_level = 90
min_prise = 25000
buff_prise = 25000
Chant_prise = 25000
song_prise = 25000
Dance_prise = 25000
Hero_prise = 25000
Noble_prise = 25000
Summon_prise = 25000
Prophecy_prise = 25000
cubic_prise = 50000
Full_buff_f1_prise = 200000
Full_buff_f2_prise = 400000
Full_buff_f3_prise = 600000
Full_buff_m1_prise = 200000
Full_buff_m2_prise = 400000
Full_buff_m3_prise = 600000
all_song_prise = 100000
all_dance_prise = 100000
print "importing custom: 912_buffer OK"
class Quest (JQuest) :
def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)
def onEvent(self,event,st):
htmltext = event
count=st.getQuestItemsCount(prise_ID)
if count < min_prise :
htmltext = "<html><body>You have not enought adena.</body></html>"
if st.getPlayer().getLevel() < min_level :
htmltext = "<html><body>Your level is too low. Min level is "+str(min_level)+"</body></html>"
if st.getPlayer().getLevel() < max_level :
htmltext = "<html><body>Your level is too hight. Max level is "+str(max_level)+"</body></html>"
else:
st.getPlayer().setTarget(st.getPlayer())
#Full buff fighter 3p
if event == "124":
st.takeItems(prise_ID,Full_buff_f3_prise)
SkillTable.getInstance().getInfo(1068,3).getEffects(st.getPlayer(),st.getPlayer(
))
SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer(
))
SkillTable.getInstance().getInfo(1086,2).getEffects(st.getPlayer(),st.getPlayer(
))
SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer(
))
SkillTable.getInstance().getInfo(1077,3).getEffects(st.getPlayer(),st.getPlayer(
))
SkillTable.getInstance().getInfo(1242,2).getEffects(st.getPlayer(),st.getPlayer(
))
SkillTable.getInstance().getInfo(1268,4).getEffects(st.getPlayer(),st.getPlayer(
))
SkillTable.getInstance().getInfo(1035,4).getEffects(st.getPlayer(),st.getPlayer(
))
SkillTable.getInstance().getInfo(1036,2).getEffects(st.getPlayer(),st.getPlayer(
))
SkillTable.getInstance().getInfo(1045,6).getEffects(st.getPlayer(),st.getPlayer(
))
SkillTable.getInstance().getInfo(1388,3).getEffects(st.getPlayer(),st.getPlayer(
))
SkillTable.getInstance().getInfo(1363,1).getEffects(st.getPlayer(),st.getPlayer(
))
SkillTable.getInstance().getInfo(271,1).getEffects(st.getPlayer(),st.getPlayer()
)
SkillTable.getInstance().getInfo(275,1).getEffects(st.getPlayer(),st.getPlayer()
)
SkillTable.getInstance().getInfo(274,1).getEffects(st.getPlayer(),st.getPlayer()
)
SkillTable.getInstance().getInfo(269,1).getEffects(st.getPlayer(),st.getPlayer()
)
SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer()
)
SkillTable.getInstance().getInfo(304,1).getEffects(st.getPlayer(),st.getPlayer()
)
SkillTable.getInstance().getInfo(364,1).getEffects(st.getPlayer(),st.getPlayer()
)
SkillTable.getInstance().getInfo(4699,13).getEffects(st.getPlayer(),st.getPlayer
())
st.getPlayer().setCurrentHpMp(st.getPlayer().getMaxHp(), st.getPlayer().getMaxMp())
return "buff.htm"
st.setState(State.COMPLETED)
#Full buff fighter 2p
if event == "125":
st.takeItems(prise_ID,Full_buff_f2_prise)
SkillTable.getInstance().getInfo(1068,3).getEffects(st.getPlayer(),st.getPlayer(
))
SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer(
))
SkillTable.getInstance().getInfo(1086,2).getEffects(st.getPlayer(),st.getPlayer(
))
SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer(
))
SkillTable.getInstance().getInfo(1077,3).getEffects(st.getPlayer(),st.getPlayer(
))
SkillTable.getInstance().getInfo(1242,2).getEffects(st.getPlayer(),st.getPlayer(
))
SkillTable.getInstance().getInfo(1268,4).getEffects(st.getPlayer(),st.getPlayer(
))
SkillTable.getInstance().getInfo(1035,4).getEffects(st.getPlayer(),st.getPlayer(
))
SkillTable.getInstance().getInfo(1036,2).getEffects(st.getPlayer(),st.getPlayer(
))
SkillTable.getInstance().getInfo(271,1).getEffects(st.getPlayer(),st.getPlayer()
)
SkillTable.getInstance().getInfo(275,1).getEffects(st.getPlayer(),st.getPlayer()
)
SkillTable.getInstance().getInfo(274,1).getEffects(st.getPlayer(),st.getPlayer()
)
SkillTable.getInstance().getInfo(269,1).getEffects(st.getPlayer(),st.getPlayer()
)
SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer()
)
st.getPlayer().setCurrentHpMp(st.getPlayer().getMaxHp(), st.getPlayer().getMaxMp())
return "buff.htm"
st.setState(State.COMPLETED)
#Full buff fighter 1p
if event == "126":
st.takeItems(prise_ID,Full_buff_f1_prise)
SkillTable.getInstance().getInfo(1068,3).getEffects(st.getPlayer(),st.getPlayer(
))
SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer(
))
SkillTable.getInstance().getInfo(1086,2).getEffects(st.getPlayer(),st.getPlayer(
))
SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer(
))
SkillTable.getInstance().getInfo(1077,3).getEffects(st.getPlayer(),st.getPlayer(
))
SkillTable.getInstance().getInfo(1242,2).getEffects(st.getPlayer(),st.getPlayer(
))
SkillTable.getInstance().getInfo(1268,4).getEffects(st.getPlayer(),st.getPlayer(
))
st.getPlayer().setCurrentHpMp(st.getPlayer().getMaxHp(), st.getPlayer().getMaxMp())
return "buff.htm"
st.setState(State.COMPLETED)
#Full buff mage 3p
if event == "120":
st.takeItems(prise_ID,Full_buff_m3_prise)
SkillTable.getInstance().getInfo(1085,3).getEffects(st.getPlayer(),st.getPlayer(
))
SkillTable.getInstance().getInfo(1059,3).getEffects(st.getPlayer(),st.getPlayer(
))
SkillTable.getInstance().getInfo(1078,6).getEffects(st.getPlayer(),st.getPlayer(
))
SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer(
))
SkillTable.getInstance().getInfo(1048,6).getEffects(st.getPlayer(),st.getPlayer(
))
SkillTable.getInstance().getInfo(1397,3).getEffects(st.getPlayer(),st.getPlayer(
))
SkillTable.getInstance().getInfo(1303,2).getEffects(st.getPlayer(),st.getPlayer(
))
SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer(
))
SkillTable.getInstance().getInfo(1035,4).getEffects(st.getPlayer(),st.getPlayer(
))
SkillTable.getInstance().getInfo(1062,2).getEffects(st.getPlayer(),st.getPlayer(
))
SkillTable.getInstance().getInfo(273,1).getEffects(st.getPlayer(),st.getPlayer()
)
SkillTable.getInstance().getInfo(276,1).getEffects(st.getPlayer(),st.getPlayer()
)
SkillTable.getInstance().getInfo(4703,13).getEffects(st.getPlayer(),st.getPlayer
())
SkillTable.getInstance().getInfo(349,1).getEffects(st.getPlayer(),st.getPlayer()
)
SkillTable.getInstance().getInfo(363,1).getEffects(st.getPlayer(),st.getPlayer()
)
SkillTable.getInstance().getInfo(365,1).getEffects(st.getPlayer(),st.getPlayer()
)
SkillTable.getInstance().getInfo(1413,1).getEffects(st.getPlayer(),st.getPlayer(
))
SkillTable.getInstance().getInfo(1036,2).getEffects(st.getPlayer(),st.getPlayer(
))
SkillTable.getInstance().getInfo(1389,3).getEffects(st.getPlayer(),st.getPlayer(
))
SkillTable.getInstance().getInfo(396,1).getEffects(st.getPlayer(),st.getPlayer()
)
st.getPlayer().setCurrentHpMp(st.getPlayer().getMaxHp(), st.getPlayer().getMaxMp())
return "buff.htm"
st.setState(State.COMPLETED)
#Full buff mage 2p
if event == "121":
st.takeItems(prise_ID,Full_buff_m2_prise)
SkillTable.getInstance().getInfo(1085,3).getEffects(st.getPlayer(),st.getPlayer(
))
SkillTable.getInstance().getInfo(1059,3).getEffects(st.getPlayer(),st.getPlayer(
))
SkillTable.getInstance().getInfo(1078,6).getEffects(st.getPlayer(),st.getPlayer(
))
SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer(
))
SkillTable.getInstance().getInfo(1048,6).getEffects(st.getPlayer(),st.getPlayer(
))
SkillTable.getInstance().getInfo(1397,3).getEffects(st.getPlayer(),st.getPlayer(
))
SkillTable.getInstance().getInfo(1303,2).getEffects(st.getPlayer(),st.getPlayer(
))
SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer(
))
SkillTable.getInstance().getInfo(1035,4).getEffects(st.getPlayer(),st.getPlayer(
))
SkillTable.getInstance().getInfo(1062,2).getEffects(st.getPlayer(),st.getPlayer(
))
SkillTable.getInstance().getInfo(273,1).getEffects(st.getPlayer(),st.getPlayer()
)
SkillTable.getInstance().getInfo(276,1).getEffects(st.getPlayer(),st.getPlayer()
)
SkillTable.getInstance().getInfo(4703,13).getEffects(st.getPlayer(),st.getPlayer
())
SkillTable.getInstance().getInfo(349,1).getEffects(st.getPlayer(),st.getPlayer()
)
st.getPlayer().setCurrentHpMp(st.getPlayer().getMaxHp(), st.getPlayer().getMaxMp())
return "buff.htm"
st.setState(State.COMPLETED)
#Full buff mage 1p
if event == "122":
st.takeItems(prise_ID,Full_buff_m1_prise)
SkillTable.getInstance().getInfo(1085,3).getEffects(st.getPlayer(),st.getPlayer(
))
SkillTable.getInstance().getInfo(1059,3).getEffects(st.getPlayer(),st.getPlayer(
))
SkillTable.getInstance().getInfo(1078,6).getEffects(st.getPlayer(),st.getPlayer(
))
SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer(
))
SkillTable.getInstance().getInfo(1048,6).getEffects(st.getPlayer(),st.getPlayer(
))
SkillTable.getInstance().getInfo(1397,3).getEffects(st.getPlayer(),st.getPlayer(
))
SkillTable.getInstance().getInfo(1303,2).getEffects(st.getPlayer(),st.getPlayer(
))
SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer(
))
st.getPlayer().setCurrentHpMp(st.getPlayer().getMaxHp(), st.getPlayer().getMaxMp())
return "buff.htm"
st.setState(State.COMPLETED)
#All Song
if event == "130":
st.takeItems(prise_ID,all_song_prise)
SkillTable.getInstance().getInfo(267,1).getEffects(st.getPlayer(),st.getPlayer()
)
SkillTable.getInstance().getInfo(270,1).getEffects(st.getPlayer(),st.getPlayer()
)
SkillTable.getInstance().getInfo(268,1).getEffects(st.getPlayer(),st.getPlayer()
)
SkillTable.getInstance().getInfo(269,1).getEffects(st.getPlayer(),st.getPlayer()
)
SkillTable.getInstance().getInfo(265,1).getEffects(st.getPlayer(),st.getPlayer()
)
SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer()
)
SkillTable.getInstance().getInfo(266,1).getEffects(st.getPlayer(),st.getPlayer()
)
SkillTable.getInstance().getInfo(306,1).getEffects(st.getPlayer(),st.getPlayer()
)
SkillTable.getInstance().getInfo(304,1).getEffects(st.getPlayer(),st.getPlayer()
)
SkillTable.getInstance().getInfo(308,1).getEffects(st.getPlayer(),st.getPlayer()
)
SkillTable.getInstance().getInfo(305,1).getEffects(st.getPlayer(),st.getPlayer()
)
SkillTable.getInstance().getInfo(363,1).getEffects(st.getPlayer(),st.getPlayer()
)
SkillTable.getInstance().getInfo(349,1).getEffects(st.getPlayer(),st.getPlayer()
)
SkillTable.getInstance().getInfo(364,1).getEffects(st.getPlayer(),st.getPlayer()
)
st.getPlayer().setCurrentHpMp(st.getPlayer().getMaxHp(), st.getPlayer().getMaxMp())
return "all_song.htm"
st.setState(State.COMPLETED)
#All dance
if event == "131":
st.takeItems(prise_ID,all_dance_prise)
SkillTable.getInstance().getInfo(274,1).getEffects(st.getPlayer(),st.getPlayer()
)
SkillTable.getInstance().getInfo(277,1).getEffects(st.getPlayer(),st.getPlayer()
)
SkillTable.getInstance().getInfo(272,1).getEffects(st.getPlayer(),st.getPlayer()
)
SkillTable.getInstance().getInfo(273,1).getEffects(st.getPlayer(),st.getPlayer()
)
SkillTable.getInstance().getInfo(276,1).getEffects(st.getPlayer(),st.getPlayer()
)
SkillTable.getInstance().getInfo(271,1).getEffects(st.getPlayer(),st.getPlayer()
)
SkillTable.getInstance().getInfo(275,1).getEffects(st.getPlayer(),st.getPlayer()
)
SkillTable.getInstance().getInfo(309,1).getEffects(st.getPlayer(),st.getPlayer()
)
SkillTable.getInstance().getInfo(311,1).getEffects(st.getPlayer(),st.getPlayer()
)
SkillTable.getInstance().getInfo(307,1).getEffects(st.getPlayer(),st.getPlayer()
)
SkillTable.getInstance().getInfo(310,1).getEffects(st.getPlayer(),st.getPlayer()
)
SkillTable.getInstance().getInfo(365,1).getEffects(st.getPlayer(),st.getPlayer()
)
st.getPlayer().setCurrentHpMp(st.getPlayer().getMaxHp(), st.getPlayer().getMaxMp())
return "all_song.htm"
st.setState(State.COMPLETED)
#Cancel
if event == "666":
st.getPlayer().stopAllEffects()
return "cancel.htm"
st.setState(State.COMPLETED)
#Restore
if event == "665":
st.getPlayer().setCurrentHpMp(st.getPlayer().getMaxHp(), st.getPlayer().getMaxMp())
st.getPlayer().setCurrentCp(st.getPlayer().getMaxCp())
return "cancel.htm"
st.setState(State.COMPLETED)
if event == "2":
if attack == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1068,3).getEffects(st.getPlayer(),st.getPlayer(
))
return "buff_attack.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "3":
if defence == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer(
))
return "buff_defence.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "4":
if attack == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1085,3).getEffects(st.getPlayer(),st.getPlayer(
))
return "buff_attack2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "5":
if defence == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1078,6).getEffects(st.getPlayer(),st.getPlayer(
))
return "buff_defence.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "6":
if support == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1073,2).getEffects(st.getPlayer(),st.getPlayer(
))
return "buff_support.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "7":
if support == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer(
))
return "buff_support.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "8":
if attack == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1077,3).getEffects(st.getPlayer(),st.getPlayer(
))
return "buff_attack.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "9":
if attack == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1043,1).getEffects(st.getPlayer(),st.getPlayer(
))
return "buff_attack2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "10":
if defence == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1035,4).getEffects(st.getPlayer(),st.getPlayer(
))
return "buff_defence.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "11":
if resist == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1191,3).getEffects(st.getPlayer(),st.getPlayer(
))
return "buff_resist2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "12":
if attack == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1062,2).getEffects(st.getPlayer(),st.getPlayer(
))
return "buff_attack.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "13":
if support == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1044,3).getEffects(st.getPlayer(),st.getPlayer(
))
return "buff_support.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "14":
if defence == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1243,6).getEffects(st.getPlayer(),st.getPlayer(
))
return "buff_defence.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "15":
if attack == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1242,2).getEffects(st.getPlayer(),st.getPlayer(
))
return "buff_attack.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "16":
if attack == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1240,3).getEffects(st.getPlayer(),st.getPlayer(
))
return "buff_attack.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "17":
if resist == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1032,3).getEffects(st.getPlayer(),st.getPlayer(
))
return "buff_resist.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "18":
if support == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1045,6).getEffects(st.getPlayer(),st.getPlayer(
))
return "buff_support.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "19":
if support == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1048,6).getEffects(st.getPlayer(),st.getPlayer(
))
return "buff_support.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "20":
if attack == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1086,2).getEffects(st.getPlayer(),st.getPlayer(
))
return "buff_attack.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "21":
if defence == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1036,2).getEffects(st.getPlayer(),st.getPlayer(
))
return "buff_defence.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "22":
if attack == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1388,3).getEffects(st.getPlayer(),st.getPlayer(
))
return "buff_attack.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "23":
if defence == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1389,3).getEffects(st.getPlayer(),st.getPlayer(
))
return "buff_defence.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "24":
if resist == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1392,3).getEffects(st.getPlayer(),st.getPlayer(
))
return "buff_resist.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "25":
if resist == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1182,3).getEffects(st.getPlayer(),st.getPlayer(
))
return "buff_resist2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "26":
if resist == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1189,3).getEffects(st.getPlayer(),st.getPlayer(
))
return "buff_resist2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "27":
if resist == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1393,3).getEffects(st.getPlayer(),st.getPlayer(
))
return "buff_resist.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "28":
if resist == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1033,3).getEffects(st.getPlayer(),st.getPlayer(
))
return "buff_resist2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "29":
if resist == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1352,1).getEffects(st.getPlayer(),st.getPlayer(
))
return "buff_resist.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "30":
if attack == "ON":
st.takeItems(prise_ID,Prophecy_prise)
SkillTable.getInstance().getInfo(1356,1).getEffects(st.getPlayer(),st.getPlayer(
))
return "buff_attack2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "31":
if defence == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1087,3).getEffects(st.getPlayer(),st.getPlayer(
))
return "buff_defence.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "32":
if support == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1257,3).getEffects(st.getPlayer(),st.getPlayer(
))
return "buff_support.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "33":
if resist == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1259,4).getEffects(st.getPlayer(),st.getPlayer(
))
return "buff_resist.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "34":
if defence == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1304,3).getEffects(st.getPlayer(),st.getPlayer(
))
return "buff_defence.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "35":
if support == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1397,3).getEffects(st.getPlayer(),st.getPlayer(
))
return "buff_support.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "36":
if attack == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1303,2).getEffects(st.getPlayer(),st.getPlayer(
))
return "buff_attack2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "37":
if resist == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1354,1).getEffects(st.getPlayer(),st.getPlayer(
))
return "buff_resist.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "38":
if resist == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1353,1).getEffects(st.getPlayer(),st.getPlayer(
))
return "buff_resist.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "39":
if attack == "ON":
st.takeItems(prise_ID,Prophecy_prise)
SkillTable.getInstance().getInfo(1355,1).getEffects(st.getPlayer(),st.getPlayer(
))
return "buff_attack2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "40":
if attack == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1059,3).getEffects(st.getPlayer(),st.getPlayer(
))
return "buff_attack2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "41":
if support == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1268,4).getEffects(st.getPlayer(),st.getPlayer(
))
return "buff_support.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "42":
if attack == "ON":
st.takeItems(prise_ID,Prophecy_prise)
SkillTable.getInstance().getInfo(1357,1).getEffects(st.getPlayer(),st.getPlayer(
))
return "buff_attack2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
#CHANTS
if event == "43":
if warcryer == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1006,3).getEffects(st.getPlayer(),st.getPlayer(
))
return "chant_warcryer.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "44":
if warcryer == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1009,3).getEffects(st.getPlayer(),st.getPlayer(
))
return "chant_warcryer.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "45":
if warcryer == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1007,3).getEffects(st.getPlayer(),st.getPlayer(
))
return "chant_warcryer.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "47":
if warcryer == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1002,3).getEffects(st.getPlayer(),st.getPlayer(
))
return "chant_warcryer.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "60":
if warcryer == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1252,3).getEffects(st.getPlayer(),st.getPlayer(
))
return "chant_warcryer.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "61":
if warcryer == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1253,3).getEffects(st.getPlayer(),st.getPlayer(
))
return "chant_warcryer.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "62":
if warcryer == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1309,3).getEffects(st.getPlayer(),st.getPlayer(
))
return "chant_warcryer.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "63":
if warcryer == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1251,2).getEffects(st.getPlayer(),st.getPlayer(
))
return "chant_warcryer2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "64":
if warcryer == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1308,3).getEffects(st.getPlayer(),st.getPlayer(
))
return "chant_warcryer2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "65":
if warcryer == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1391,3).getEffects(st.getPlayer(),st.getPlayer(
))
return "chant_warcryer2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "66":
if warcryer == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1310,4).getEffects(st.getPlayer(),st.getPlayer(
))
return "chant_warcryer2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "67":
if warcryer == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1390,3).getEffects(st.getPlayer(),st.getPlayer(
))
return "chant_warcryer2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "68":
if warcryer == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1284,3).getEffects(st.getPlayer(),st.getPlayer(
))
return "chant_warcryer2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "69":
if warcryer == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1362,1).getEffects(st.getPlayer(),st.getPlayer(
))
return "chant_warcryer2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "70":
if warcryer == "ON":
st.takeItems(prise_ID,Prophecy_prise)
SkillTable.getInstance().getInfo(1363,1).getEffects(st.getPlayer(),st.getPlayer(
))
return "chant_warcryer3.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "71":
if warcryer == "ON":
st.takeItems(prise_ID,Prophecy_prise)
SkillTable.getInstance().getInfo(1413,1).getEffects(st.getPlayer(),st.getPlayer(
))
return "chant_warcryer3.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
#Overlord
if event == "48":
if overlord == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1003,3).getEffects(st.getPlayer(),st.getPlayer(
))
return "chant_overlord.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "49":
if overlord == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1005,3).getEffects(st.getPlayer(),st.getPlayer(
))
return "chant_overlord.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "50":
if overlord == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1008,3).getEffects(st.getPlayer(),st.getPlayer(
))
return "chant_overlord.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "51":
if overlord == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1260,3).getEffects(st.getPlayer(),st.getPlayer(
))
return "chant_overlord.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "52":
if overlord == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1004,3).getEffects(st.getPlayer(),st.getPlayer(
))
return "chant_overlord.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "53":
if overlord == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1250,3).getEffects(st.getPlayer(),st.getPlayer(
))
return "chant_overlord.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "54":
if overlord == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1261,2).getEffects(st.getPlayer(),st.getPlayer(
))
return "chant_overlord.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "55":
if overlord == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1249,3).getEffects(st.getPlayer(),st.getPlayer(
))
return "chant_overlord2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "56":
if overlord == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1282,2).getEffects(st.getPlayer(),st.getPlayer(
))
return "chant_overlord2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "57":
if overlord == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1364,1).getEffects(st.getPlayer(),st.getPlayer(
))
return "chant_overlord2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "58":
if overlord == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1365,1).getEffects(st.getPlayer(),st.getPlayer(
))
return "chant_overlord2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "59":
if overlord == "ON":
st.takeItems(prise_ID,Prophecy_prise)
SkillTable.getInstance().getInfo(1414,1).getEffects(st.getPlayer(),st.getPlayer(
))
return "chant_overlord2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
#Songs
if event == "72":
if song == "ON":
st.takeItems(prise_ID,song_prise)
SkillTable.getInstance().getInfo(267,1).getEffects(st.getPlayer(),st.getPlayer()
)
return "song_song.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "73":
if song == "ON":
st.takeItems(prise_ID,song_prise)
SkillTable.getInstance().getInfo(270,1).getEffects(st.getPlayer(),st.getPlayer()
)
return "song_song.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "74":
if song == "ON":
st.takeItems(prise_ID,song_prise)
SkillTable.getInstance().getInfo(268,1).getEffects(st.getPlayer(),st.getPlayer()
)
return "song_song.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "75":
if song == "ON":
st.takeItems(prise_ID,song_prise)
SkillTable.getInstance().getInfo(269,1).getEffects(st.getPlayer(),st.getPlayer()
)
return "song_song.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "76":
if song == "ON":
st.takeItems(prise_ID,song_prise)
SkillTable.getInstance().getInfo(265,1).getEffects(st.getPlayer(),st.getPlayer()
)
return "song_song.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "77":
if song == "ON":
st.takeItems(prise_ID,song_prise)
SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer()
)
return "song_song.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "78":
if song == "ON":
st.takeItems(prise_ID,song_prise)
SkillTable.getInstance().getInfo(266,1).getEffects(st.getPlayer(),st.getPlayer()
)
return "song_song.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "79":
if song == "ON":
st.takeItems(prise_ID,song_prise)
SkillTable.getInstance().getInfo(306,1).getEffects(st.getPlayer(),st.getPlayer()
)
return "song_song2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "80":
if song == "ON":
st.takeItems(prise_ID,song_prise)
SkillTable.getInstance().getInfo(304,1).getEffects(st.getPlayer(),st.getPlayer()
)
return "song_song2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "81":
if song == "ON":
st.takeItems(prise_ID,song_prise)
SkillTable.getInstance().getInfo(308,1).getEffects(st.getPlayer(),st.getPlayer()
)
return "song_song2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "82":
if song == "ON":
st.takeItems(prise_ID,song_prise)
SkillTable.getInstance().getInfo(305,1).getEffects(st.getPlayer(),st.getPlayer()
)
return "song_song2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "83":
if song == "ON":
st.takeItems(prise_ID,song_prise)
SkillTable.getInstance().getInfo(363,1).getEffects(st.getPlayer(),st.getPlayer()
)
return "song_song2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "84":
if song == "ON":
st.takeItems(prise_ID,song_prise)
SkillTable.getInstance().getInfo(349,1).getEffects(st.getPlayer(),st.getPlayer()
)
return "song_song2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "85":
if song == "ON":
st.takeItems(prise_ID,song_prise)
SkillTable.getInstance().getInfo(364,1).getEffects(st.getPlayer(),st.getPlayer()
)
return "song_song2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
#Dance
if event == "86":
if dance == "ON":
st.takeItems(prise_ID,Dance_prise)
SkillTable.getInstance().getInfo(274,1).getEffects(st.getPlayer(),st.getPlayer()
)
return "song_dance.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "87":
if dance == "ON":
st.takeItems(prise_ID,Dance_prise)
SkillTable.getInstance().getInfo(277,1).getEffects(st.getPlayer(),st.getPlayer()
)
return "song_dance.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "88":
if dance == "ON":
st.takeItems(prise_ID,Dance_prise)
SkillTable.getInstance().getInfo(272,1).getEffects(st.getPlayer(),st.getPlayer()
)
return "song_dance.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "89":
if dance == "ON":
st.takeItems(prise_ID,Dance_prise)
SkillTable.getInstance().getInfo(273,1).getEffects(st.getPlayer(),st.getPlayer()
)
return "song_dance.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "90":
if dance == "ON":
st.takeItems(prise_ID,Dance_prise)
SkillTable.getInstance().getInfo(276,1).getEffects(st.getPlayer(),st.getPlayer()
)
return "song_dance.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "91":
if dance == "ON":
st.takeItems(prise_ID,Dance_prise)
SkillTable.getInstance().getInfo(271,1).getEffects(st.getPlayer(),st.getPlayer()
)
return "song_dance.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "92":
if dance == "ON":
st.takeItems(prise_ID,Dance_prise)
SkillTable.getInstance().getInfo(275,1).getEffects(st.getPlayer(),st.getPlayer()
)
return "song_dance.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "93":
if dance == "ON":
st.takeItems(prise_ID,Dance_prise)
SkillTable.getInstance().getInfo(309,1).getEffects(st.getPlayer(),st.getPlayer()
)
return "song_dance2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "94":
if dance == "ON":
st.takeItems(prise_ID,Dance_prise)
SkillTable.getInstance().getInfo(311,1).getEffects(st.getPlayer(),st.getPlayer()
)
return "song_dance2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "95":
if dance == "ON":
st.takeItems(prise_ID,Dance_prise)
SkillTable.getInstance().getInfo(307,1).getEffects(st.getPlayer(),st.getPlayer()
)
return "song_dance2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "96":
if dance == "ON":
st.takeItems(prise_ID,Dance_prise)
SkillTable.getInstance().getInfo(310,1).getEffects(st.getPlayer(),st.getPlayer()
)
return "song_dance2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "97":
if dance == "ON":
st.takeItems(prise_ID,Dance_prise)
SkillTable.getInstance().getInfo(365,1).getEffects(st.getPlayer(),st.getPlayer()
)
return "song_dance2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
#Noble
if event == "98":
if noble == "ON":
st.takeItems(prise_ID,Noble_prise)
SkillTable.getInstance().getInfo(396,1).getEffects(st.getPlayer(),st.getPlayer()
)
return "song_noble.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "99":
if noble == "ON":
st.takeItems(prise_ID,Noble_prise)
SkillTable.getInstance().getInfo(395,1).getEffects(st.getPlayer(),st.getPlayer()
)
return "song_noble.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "101":
if noble == "ON":
st.takeItems(prise_ID,Noble_prise)
SkillTable.getInstance().getInfo(1325,1).getEffects(st.getPlayer(),st.getPlayer(
))
return "song_noble.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "102":
if noble == "ON":
st.takeItems(prise_ID,Noble_prise)
SkillTable.getInstance().getInfo(1323,1).getEffects(st.getPlayer(),st.getPlayer(
))
return "song_noble.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "103":
if summon == "ON":
st.takeItems(prise_ID,Summon_prise)
SkillTable.getInstance().getInfo(4702,13).getEffects(st.getPlayer(),st.getPlayer
())
return "song_summon.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "104":
if summon == "ON":
st.takeItems(prise_ID,Summon_prise)
SkillTable.getInstance().getInfo(4703,13).getEffects(st.getPlayer(),st.getPlayer
())
return "song_summon.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "105":
if summon == "ON":
st.takeItems(prise_ID,Summon_prise)
SkillTable.getInstance().getInfo(4699,13).getEffects(st.getPlayer(),st.getPlayer
())
return "song_summon.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "106":
if summon == "ON":
st.takeItems(prise_ID,Summon_prise)
SkillTable.getInstance().getInfo(4700,13).getEffects(st.getPlayer(),st.getPlayer
())
return "song_summon.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
#Cubic
if event == "107":
if cubic == "ON":
st.takeItems(prise_ID,cubic_prise)
st.getPlayer().sendMessage("You used crystals for the call of cubic")
st.getPlayer().doCast(SkillTable.getInstance().getInfo(10,)
return "cubic.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "108":
if cubic == "ON":
st.takeItems(prise_ID,cubic_prise)
st.getPlayer().doCast(SkillTable.getInstance().getInfo(22,7))
return "cubic.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "109":
if cubic == "ON":
st.takeItems(prise_ID,cubic_prise)
st.getPlayer().doCast(SkillTable.getInstance().getInfo(33,)
return "cubic.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "110":
if cubic == "ON":
st.takeItems(prise_ID,cubic_prise)
st.getPlayer().doCast(SkillTable.getInstance().getInfo(67,7))
return "cubic.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "111":
if cubic == "ON":
st.takeItems(prise_ID,cubic_prise)
st.getPlayer().doCast(SkillTable.getInstance().getInfo(278,6))
return "cubic.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "112":
if cubic == "ON":
st.takeItems(prise_ID,cubic_prise)
st.getPlayer().doCast(SkillTable.getInstance().getInfo(449,4))
return "cubic.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "113":
if cubic == "ON":
st.takeItems(prise_ID,cubic_prise)
st.getPlayer().doCast(SkillTable.getInstance().getInfo(1279,9))
return "cubic.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "114":
if cubic == "ON":
st.takeItems(prise_ID,cubic_prise)
st.getPlayer().doCast(SkillTable.getInstance().getInfo(1280,9))
return "cubic2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "115":
if cubic == "ON":
st.takeItems(prise_ID,cubic_prise)
st.getPlayer().doCast(SkillTable.getInstance().getInfo(1281,9))
return "cubic2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if htmltext != event:
st.setState(State.COMPLETED)
st.exitQuest(1)
return htmltext
def onTalk (self,npc,player):
st = player.getQuestState(qn)
htmltext = "<html><head><body>I have nothing to say to you</body></html>"
st.setState(State.STARTED)
return "buff.htm"
QUEST = Quest(912,qn,"Custom")
for npcId in NPC:
QUEST.addStartNpc(npcId)
QUEST.addTalkId(npcId)