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  1. ADM_Name)

    Weapon.xml

    вот кароче я уже с 5 часов ночи мучусь....помогите что в хмл неверно подскажите.... Скрытый текст<?xml version='1.0' encoding='utf-8'?><list> <item id='9518' name="stia goldE stia-3 sA"> <for> <set order='0x08' stat='pAtk' val='396'/> <set order='0x08' stat='mAtk' val='183'/> <set order='0x08' stat='rCrit' val='8'/> <set order='0x08' stat='pAtkspd' val='379'/> <enchant val='0' order='0x0C' stat='pAtk'/> <enchant val='0' order='0x0C' stat='mAtk'/> <mul order='0x30' stat='pAtkspd' val='1.07'/> <mul val='1.25' order='0x30' stat='maxHp'/> <add val='67' order='0x40' stat='rCrit'/> <mul val='1.10' order='0x30' stat='pvpPhysDmg'/> <mul val='1.10' order='0x30' stat='pvpMagicalDmg'/> <mul val='1.05' order='0x30' stat='pAtk'/> <mul val='1.05' order='0x30' stat='pAtkspd'/> <mul val='1.05' order='0x30' stat='mAtkspd'/> <mul val='1.05' order='0x30' stat='mAtk'/> <mul val='1.05' order='0x30' stat='pAtk'/> <mul val='1.02' order='0x30' stat='pDef'/> <mul val='1.02' order='0x30' stat='mDef'/> </for> </item> <item id='9519' name="stia goldImero se-3 sA"> <for> <set order='0x08' stat='pAtk' val='396'/> <set order='0x08' stat='mAtk' val='183'/> <set order='0x08' stat='rCrit' val='8'/> <set order='0x08' stat='pAtkspd' val='379'/> <enchant val='0' order='0x0C' stat='pAtk'/> <enchant val='0' order='0x0C' stat='mAtk'/> <mul order='0x30' stat='pAtkspd' val='1.07'/> <mul val='1.25' order='0x30' stat='maxHp'/> <add val='67' order='0x40' stat='rCrit'/> <mul val='1.10' order='0x30' stat='pvpPhysDmg'/> <mul val='1.10' order='0x30' stat='pvpMagicalDmg'/> <mul val='1.05' order='0x30' stat='pAtk'/> <mul val='1.05' order='0x30' stat='pAtkspd'/> <mul val='1.05' order='0x30' stat='mAtkspd'/> <mul val='1.05' order='0x30' stat='mAtk'/> <mul val='1.05' order='0x30' stat='pAtk'/> <mul val='1.02' order='0x30' stat='pDef'/> <mul val='1.02' order='0x30' stat='mDef'/> </for> </item> <item id='9508' name="stia gold spinaD or siBow-3 sA"> <for> <set order='0x08' stat='pAtk' val='724'/> <set order='0x08' stat='mAtk' val='183'/> <set order='0x08' stat='rCrit' val='12'/> <add order='0x10' stat='accCombat' val='-3.75'/> <set order='0x08' stat='pAtkspd' val='293'/> <enchant val='0' order='0x0C' stat='pAtk'/> <enchant val='0' order='0x0C' stat='mAtk'/> <add val='70' order='0x40' stat='rCrit'/> <add val='3.4' order='0x40' stat='accCombat'/> <mul val='1.10' order='0x30' stat='pvpPhysDmg'/> <mul val='1.10' order='0x30' stat='pvpMagicalDmg'/> <mul val='1.05' order='0x30' stat='pAtk'/> <mul val='1.05' order='0x30' stat='pAtkspd'/> <mul val='1.05' order='0x30' stat='mAtkspd'/> <mul val='1.05' order='0x30' stat='mAtk'/> <mul val='1.05' order='0x30' stat='pAtk'/> <mul val='1.02' order='0x30' stat='pDef'/> <mul val='1.02' order='0x30' stat='mDef'/> </for> </item> <item id='9505' name="stia goldGrabathu sBow-3 sA"> <for> <set order='0x08' stat='pAtk' val='724'/> <set order='0x08' stat='mAtk' val='183'/> <set order='0x08' stat='rCrit' val='12'/> <add order='0x10' stat='accCombat' val='-3.75'/> <set order='0x08' stat='pAtkspd' val='293'/> <enchant val='0' order='0x0C' stat='pAtk'/> <enchant val='0' order='0x0C' stat='mAtk'/> <add val='70' order='0x40' stat='rCrit'/> <add val='3.4' order='0x40' stat='accCombat'/> <mul val='1.10' order='0x30' stat='pvpPhysDmg'/> <mul val='1.10' order='0x30' stat='pvpMagicalDmg'/> <mul val='1.05' order='0x30' stat='pAtk'/> <mul val='1.05' order='0x30' stat='pAtkspd'/> <mul val='1.05' order='0x30' stat='mAtkspd'/> <mul val='1.05' order='0x30' stat='mAtk'/> <mul val='1.05' order='0x30' stat='pAtk'/> <mul val='1.02' order='0x30' stat='pDef'/> <mul val='1.02' order='0x30' stat='mDef'/> </for> </item> <item id='9506' name="stia goldLapi sCro s sbow-3 sA"> <for> <set order='0x08' stat='pAtk' val='724'/> <set order='0x08' stat='mAtk' val='183'/> <set order='0x08' stat='rCrit' val='12'/> <add order='0x10' stat='accCombat' val='3.75'/> <set order='0x08' stat='pAtkspd' val='293'/> <enchant val='0' order='0x0C' stat='pAtk'/> <enchant val='0' order='0x0C' stat='mAtk'/> <add val='70' order='0x40' stat='rCrit'/> <add val='3.4' order='0x40' stat='accCombat'/> <mul val='1.10' order='0x30' stat='pvpPhysDmg'/> <mul val='1.10' order='0x30' stat='pvpMagicalDmg'/> <mul val='1.05' order='0x30' stat='pAtk'/> <mul val='1.05' order='0x30' stat='pAtkspd'/> <mul val='1.05' order='0x30' stat='mAtkspd'/> <mul val='1.05' order='0x30' stat='mAtk'/> <mul val='1.05' order='0x30' stat='pAtk'/> <mul val='1.02' order='0x30' stat='pDef'/> <mul val='1.02' order='0x30' stat='mDef'/> </for> </item> <item id='9507' name="stia gold shayakaCro s sbow-3 sA"> <for> <set order='0x08' stat='pAtk' val='724'/> <set order='0x08' stat='mAtk' val='183'/> <set order='0x08' stat='rCrit' val='12'/> <add order='0x10' stat='accCombat' val='-3.75'/> <set order='0x08' stat='pAtkspd' val='293'/> <add val='70' order='0x40' stat='rCrit'/> <add val='3.4' order='0x40' stat='accCombat'/> <mul val='1.10' order='0x30' stat='pvpPhysDmg'/> <mul val='1.10' order='0x30' stat='pvpMagicalDmg'/> <mul val='1.05' order='0x30' stat='pAtk'/> <mul val='1.05' order='0x30' stat='pAtkspd'/> <mul val='1.05' order='0x30' stat='mAtkspd'/> <mul val='1.05' order='0x30' stat='mAtk'/> <mul val='1.05' order='0x30' stat='pAtk'/> <mul val='1.02' order='0x30' stat='pDef'/> <mul val='1.02' order='0x30' stat='mDef'/> </for> </item> <item id='9516' name="stia goldA spedaDagger-3 sA"> <for> <set order='0x08' stat='pAtk' val='346'/> <set order='0x08' stat='mAtk' val='183'/> <set order='0x08' stat='rCrit' val='12'/> <add order='0x10' stat='accCombat' val='3.75'/> <set order='0x08' stat='pAtkspd' val='433'/> <add val='924' order='0x40' stat='cAtk'/> <add val='3.4' order='0x40' stat='rEvas'/> <add val='70' order='0x40' stat='rCrit'/> <mul val='1.10' order='0x30' stat='pvpPhysDmg'/> <mul val='1.10' order='0x30' stat='pvpMagicalDmg'/> <mul val='1.05' order='0x30' stat='pAtk'/> <mul val='1.05' order='0x30' stat='pAtkspd'/> <mul val='1.05' order='0x30' stat='mAtkspd'/> <mul val='1.05' order='0x30' stat='mAtk'/> <mul val='1.05' order='0x30' stat='pAtk'/> <mul val='1.02' order='0x30' stat='pDef'/> <mul val='1.02' order='0x30' stat='mDef'/> </for> </item> <item id='9517' name="stia goldPha sianDagger-3 sA"> <for> <set order='0x08' stat='pAtk' val='346'/> <set order='0x08' stat='mAtk' val='183'/> <set order='0x08' stat='rCrit' val='12'/> <add order='0x10' stat='accCombat' val='3.75'/> <set order='0x08' stat='pAtkspd' val='433'/> <enchant val='0' order='0x0C' stat='pAtk'/> <enchant val='0' order='0x0C' stat='mAtk'/> <add val='924' order='0x40' stat='cAtk'/> <add val='3.4' order='0x40' stat='rEvas'/> <add val='70' order='0x40' stat='rCrit'/> <mul val='1.10' order='0x30' stat='pvpPhysDmg'/> <mul val='1.10' order='0x30' stat='pvpMagicalDmg'/> <mul val='1.05' order='0x30' stat='pAtk'/> <mul val='1.05' order='0x30' stat='pAtkspd'/> <mul val='1.05' order='0x30' stat='mAtkspd'/> <mul val='1.05' order='0x30' stat='mAtk'/> <mul val='1.05' order='0x30' stat='pAtk'/> <mul val='1.02' order='0x30' stat='pDef'/> <mul val='1.02' order='0x30' stat='mDef'/> </for> </item> <item id='9522' name="stia goldBati stahammer-3 sA"> <for> <set order='0x08' stat='pAtk' val='396'/> <set order='0x08' stat='mAtk' val='183'/> <set order='0x08' stat='rCrit' val='4'/> <add order='0x10' stat='accCombat' val='4.75'/> <set order='0x08' stat='pAtkspd' val='379'/> <enchant val='0' order='0x0C' stat='pAtk'/> <enchant val='0' order='0x0C' stat='mAtk'/> <add order='0x40' stat='rCrit' val='130'/> <mul val='1.25' order='0x30' stat='maxHp'/> <add val='43' order='0x40' stat='pAtk'/> <mul val='0.85' order='0x30' stat='maxHp'/> <mul val='1.10' order='0x30' stat='pvpPhysDmg'/> <mul val='1.10' order='0x30' stat='pvpMagicalDmg'/> <mul val='1.05' order='0x30' stat='pAtk'/> <mul val='1.05' order='0x30' stat='pAtkspd'/> <mul val='1.05' order='0x30' stat='mAtkspd'/> <mul val='1.05' order='0x30' stat='mAtk'/> <mul val='1.05' order='0x30' stat='pAtk'/> <mul val='1.02' order='0x30' stat='pDef'/> <mul val='1.02' order='0x30' stat='mDef'/> </for> </item> <item id='9523' name="stia goldRak silionhammer-3 sA"> <for> <set order='0x08' stat='pAtk' val='396'/> <set order='0x08' stat='mAtk' val='183'/> <set order='0x08' stat='rCrit' val='4'/> <add order='0x10' stat='accCombat' val='4.75'/> <set order='0x08' stat='pAtkspd' val='379'/> <enchant val='0' order='0x0C' stat='pAtk'/> <enchant val='0' order='0x0C' stat='mAtk'/> <add order='0x40' stat='rCrit' val='130'/> <mul val='1.25' order='0x30' stat='maxHp'/> <add val='43' order='0x40' stat='pAtk'/> <mul val='0.85' order='0x30' stat='maxHp'/> <mul val='1.10' order='0x30' stat='pvpPhysDmg'/> <mul val='1.10' order='0x30' stat='pvpMagicalDmg'/> <mul val='1.05' order='0x30' stat='pAtk'/> <mul val='1.05' order='0x30' stat='pAtkspd'/> <mul val='1.05' order='0x30' stat='mAtkspd'/> <mul val='1.05' order='0x30' stat='mAtk'/> <mul val='1.05' order='0x30' stat='pAtk'/> <mul val='1.02' order='0x30' stat='pDef'/> <mul val='1.02' order='0x30' stat='mDef'/> </for> </item> <item id='9504' name="stia goldKircheFi st-3 sA"> <for> <set order='0x08' stat='pAtk' val='482'/> <set order='0x08' stat='mAtk' val='183'/> <set order='0x08' stat='rCrit' val='4'/> <add order='0x10' stat='accCombat' val='4.75'/> <set order='0x08' stat='pAtkspd' val='325'/> <enchant val='0' order='0x0C' stat='pAtk'/> <enchant val='0' order='0x0C' stat='mAtk'/> <add val='500' order='0x40' stat='cAtk'/> <mul order='0x30' stat='pAtkspd' val='1.09'/> <add order='0x40' stat='rEvas' val='9.9'/> <mul val='1.10' order='0x30' stat='pvpPhysDmg'/> <mul val='1.10' order='0x30' stat='pvpMagicalDmg'/> <mul val='1.05' order='0x30' stat='pAtk'/> <mul val='1.05' order='0x30' stat='pAtkspd'/> <mul val='1.05' order='0x30' stat='mAtkspd'/> <mul val='1.05' order='0x30' stat='mAtk'/> <mul val='1.05' order='0x30' stat='pAtk'/> <mul val='1.02' order='0x30' stat='pDef'/> <mul val='1.02' order='0x30' stat='mDef'/> </for> </item> <item id='9520' name="stia goldKaynonmagic sW-3 sA"> <for> <set order='0x08' stat='pAtk' val='317'/> <set order='0x08' stat='mAtk' val='244'/> <set order='0x08' stat='rCrit' val='8'/> <set order='0x08' stat='pAtkspd' val='379'/> <enchant val='0' order='0x0C' stat='pAtk'/> <enchant val='0' order='0x0C' stat='mAtk'/> <mul val='1.15' order='0x30' stat='mAtkspd'/> <mul val='1.60' order='0x30' stat='maxMp'/> <mul val='1.06' order='0x30' stat='maxHp'/> <mul val='1.30' order='0x30' stat='maxMp'/> <mul val='1.10' order='0x30' stat='pvpPhysDmg'/> <mul val='1.10' order='0x30' stat='pvpMagicalDmg'/> <mul val='1.05' order='0x30' stat='pAtk'/> <mul val='1.05' order='0x30' stat='pAtkspd'/> <mul val='1.05' order='0x30' stat='mAtkspd'/> <mul val='1.05' order='0x30' stat='mAtk'/> <mul val='1.05' order='0x30' stat='pAtk'/> <mul val='1.02' order='0x30' stat='pDef'/> <mul val='1.02' order='0x30' stat='mDef'/> </for> </item> <item id='9521' name="stia goldPa si smagic sw ord-3 sA"> <for> <set order='0x08' stat='pAtk' val='317'/> <set order='0x08' stat='mAtk' val='244'/> <set order='0x08' stat='rCrit' val='8'/> <set order='0x08' stat='pAtkspd' val='379'/> <enchant val='0' order='0x0C' stat='pAtk'/> <enchant val='0' order='0x0C' stat='mAtk'/> <mul val='1.15' order='0x30' stat='mAtkspd'/> <mul val='1.60' order='0x30' stat='maxMp'/> <mul val='1.06' order='0x30' stat='maxHp'/> <mul val='1.30' order='0x30' stat='maxMp'/> <mul val='1.10' order='0x30' stat='pvpPhysDmg'/> <mul val='1.10' order='0x30' stat='pvpMagicalDmg'/> <mul val='1.05' order='0x30' stat='pAtk'/> <mul val='1.05' order='0x30' stat='pAtkspd'/> <mul val='1.05' order='0x30' stat='mAtkspd'/> <mul val='1.05' order='0x30' stat='mAtk'/> <mul val='1.05' order='0x30' stat='pAtk'/> <mul val='1.02' order='0x30' stat='pDef'/> <mul val='1.02' order='0x30' stat='mDef'/> </for> </item> <item id='9524' name="stia goldKiabeMace-3 sA"> <for> <set order='0x08' stat='pAtk' val='317'/> <set order='0x08' stat='mAtk' val='244'/> <set order='0x08' stat='rCrit' val='8'/> <set order='0x08' stat='pAtkspd' val='379'/> <enchant val='0' order='0x0C' stat='pAtk'/> <enchant val='0' order='0x0C' stat='mAtk'/> <mul val='1.15' order='0x30' stat='mAtkspd'/> <mul val='1.60' order='0x30' stat='maxMp'/> <mul val='1.06' order='0x30' stat='maxHp'/> <mul val='1.30' order='0x30' stat='maxMp'/> <mul val='1.10' order='0x30' stat='pvpPhysDmg'/> <mul val='1.10' order='0x30' stat='pvpMagicalDmg'/> <mul val='1.05' order='0x30' stat='pAtk'/> <mul val='1.05' order='0x30' stat='pAtkspd'/> <mul val='1.05' order='0x30' stat='mAtkspd'/> <mul val='1.05' order='0x30' stat='mAtk'/> <mul val='1.05' order='0x30' stat='pAtk'/> <mul val='1.02' order='0x30' stat='pDef'/> <mul val='1.02' order='0x30' stat='mDef'/> </for> </item> <item id='9525' name="stia goldPiliaMace-3 sA"> <for> <set order='0x08' stat='pAtk' val='317'/> <set order='0x08' stat='mAtk' val='244'/> <set order='0x08' stat='rCrit' val='8'/> <set order='0x08' stat='pAtkspd' val='379'/> <enchant val='0' order='0x0C' stat='pAtk'/> <enchant val='0' order='0x0C' stat='mAtk'/> <mul val='1.15' order='0x30' stat='mAtkspd'/> <mul val='1.60' order='0x30' stat='maxMp'/> <mul val='1.06' order='0x30' stat='maxHp'/> <mul val='1.30' order='0x30' stat='maxMp'/> <mul val='1.10' order='0x30' stat='pvpPhysDmg'/> <mul val='1.10' order='0x30' stat='pvpMagicalDmg'/> <mul val='1.05' order='0x30' stat='pAtk'/> <mul val='1.05' order='0x30' stat='pAtkspd'/> <mul val='1.05' order='0x30' stat='mAtkspd'/> <mul val='1.05' order='0x30' stat='mAtk'/> <mul val='1.05' order='0x30' stat='pAtk'/> <mul val='1.02' order='0x30' stat='pDef'/> <mul val='1.02' order='0x30' stat='mDef'/> </for> </item> <item id='9510' name="stia goldGra ve spear-3 sA"> <for> <set order='0x08' stat='pAtk' val='396'/> <set order='0x08' stat='mAtk' val='183'/> <set order='0x08' stat='rCrit' val='8'/> <add order='0x10' stat='accCombat' val='-3.75'/> <set order='0x08' stat='pAtkspd' val='325'/> <enchant val='0' order='0x0C' stat='pAtk'/> <enchant val='0' order='0x0C' stat='mAtk'/> <mul order='0x30' stat='pAtkspd' val='1.04'/> < skillonCrit='1'id='3070'l vl='1'chance='25'/> <add val='143' order='0x40' stat='pAtk'/> <mul val='1.05' order='0x30' stat='maxHp'/> <mul val='1.10' order='0x30' stat='pvpPhysDmg'/> <mul val='1.10' order='0x30' stat='pvpMagicalDmg'/> <mul val='1.05' order='0x30' stat='pAtk'/> <mul val='1.05' order='0x30' stat='pAtkspd'/> <mul val='1.05' order='0x30' stat='mAtkspd'/> <mul val='1.05' order='0x30' stat='mAtk'/> <mul val='1.05' order='0x30' stat='pAtk'/> <mul val='1.02' order='0x30' stat='pDef'/> <mul val='1.02' order='0x30' stat='mDef'/> </for> </item> <item id='9513' name="stia goldFuegoHammerBigblunt-3 sA"> <for> <set order='0x08' stat='pAtk' val='429'/> <set order='0x08' stat='mAtk' val='183'/> <set order='0x08' stat='rCrit' val='8'/> <add order='0x10' stat='accCombat' val='2'/> <set order='0x08' stat='pAtkspd' val='350'/> <enchant val='0' order='0x0C' stat='pAtk'/> <enchant val='0' order='0x0C' stat='mAtk'/> <mul val='1.15' order='0x30' stat='cAtk'/> <mul val='1.25' order='0x30' stat='maxHp'/> <mul order='0x30' stat='pAtkspd' val='1.03'/> <add val='67' order='0x40' stat='rCrit'/> <mul val='1.10' order='0x30' stat='pvpPhysDmg'/> <mul val='1.10' order='0x30' stat='pvpMagicalDmg'/> <mul val='1.05' order='0x30' stat='pAtk'/> <mul val='1.05' order='0x30' stat='pAtkspd'/> <mul val='1.05' order='0x30' stat='mAtkspd'/> <mul val='1.05' order='0x30' stat='mAtk'/> <mul val='1.05' order='0x30' stat='pAtk'/> <mul val='1.02' order='0x30' stat='pDef'/> <mul val='1.02' order='0x30' stat='mDef'/> </for> </item> <item id='9514' name="stia goldPolion sw ordbi s sw ord-3 sA"> <for> <set order='0x08' stat='pAtk' val='482'/> <set order='0x08' stat='mAtk' val='183'/> <set order='0x08' stat='rCrit' val='8'/> <set order='0x08' stat='pAtkspd' val='325'/> <enchant val='0' order='0x0C' stat='pAtk'/> <enchant val='0' order='0x0C' stat='mAtk'/> <mul val='1.05' order='0x30' stat='pAtkspd'/> <mul val='1.25' order='0x30' stat='maxHp'/> <add val='97' order='0x40' stat='rCrit'/> <mul val='1.10' order='0x30' stat='pvpPhysDmg'/> <mul val='1.10' order='0x30' stat='pvpMagicalDmg'/> <mul val='1.05' order='0x30' stat='pAtk'/> <mul val='1.05' order='0x30' stat='pAtkspd'/> <mul val='1.05' order='0x30' stat='mAtkspd'/> <mul val='1.05' order='0x30' stat='mAtk'/> <mul val='1.05' order='0x30' stat='pAtk'/> <mul val='1.02' order='0x30' stat='pDef'/> <mul val='1.02' order='0x30' stat='mDef'/> </for> </item> <item id='9515' name="stia gold vol ver sw ordbigg sw ord-3 sA"> <for> <set order='0x08' stat='pAtk' val='482'/> <set order='0x08' stat='mAtk' val='183'/> <set order='0x08' stat='rCrit' val='8'/> <set order='0x08' stat='pAtkspd' val='325'/> <enchant val='0' order='0x0C' stat='pAtk'/> <enchant val='0' order='0x0C' stat='mAtk'/> <mul val='1.05' order='0x30' stat='pAtkspd'/> <mul val='1.25' order='0x30' stat='maxHp'/> <add val='67' order='0x40' stat='rCrit'/> <mul val='1.10' order='0x30' stat='pvpPhysDmg'/> <mul val='1.10' order='0x30' stat='pvpMagicalDmg'/> <mul val='1.05' order='0x30' stat='pAtk'/> <mul val='1.05' order='0x30' stat='pAtkspd'/> <mul val='1.05' order='0x30' stat='mAtkspd'/> <mul val='1.05' order='0x30' stat='mAtk'/> <mul val='1.05' order='0x30' stat='pAtk'/> <mul val='1.02' order='0x30' stat='pDef'/> <mul val='1.02' order='0x30' stat='mDef'/> </for> </item> <item id='98032' name="stia goldBladeDual sw ord-3 sA"> <for> <set val='510' order='0x08' stat='pAtk'/> <set val='161' order='0x08' stat='mAtk'/> <set val='4' order='0x08' stat='rCrit'/> <add val='4' order='0x10' stat='accCombat'/> <set val='325' order='0x08' stat='pAtkspd'/> <enchant val='0' order='0x0C' stat='pAtk'/> <enchant val='0' order='0x0C' stat='mAtk'/> <mul val='1.15' order='0x30' stat='maxHp'/> <mul val='1.08' order='0x30' stat='cAtk'/> <mul val='1.05' order='0x30' stat='pAtkspd'/> <mul val='1.2' order='0x30' stat='maxMp'/> <mul val='1.3' order='0x30' stat='maxCp'/> <mul val='1.08' order='0x30' stat='rCrit'/> <mul val='1.10' order='0x30' stat='pvpPhysDmg'/> <mul val='1.10' order='0x30' stat='pvpMagicalDmg'/> </for> </item> </list> вот срузу ругательство от гс...помогите ато я неверно сойду сума...
  2. ADM_Name)

    Продам Дизайн

    мне нравилось пока гномка непрогрузилась=)она лишняя=)хД
  3. ADM_Name)

    Хербы

    там разьве нету конфигов по дропе хербов ?если нет..удали тупо с таблицы=)
  4. ADM_Name)

    Event Instance

    Error on: D:\serverL2\Server\gameserver\data\scripts\instances\Bloodshed\__init__.py.error.log Line: -1 - Column: -1 No engine registered for extension (py) вот ето лог
  5. ADM_Name)

    Event Instance

    from net.sf.l2j.gameserver.instancemanager import InstanceManager кароче пишет что ошибка вначале...выше строка со скаченого... import net.sf.l2j.gameserver.model.actor.instance.L2NpcInstance; ето с моего....как должно быть ??может надо просто ето поменять ??
  6. ADM_Name)

    Event Instance

    ...ага значит кв непашет.....................................................................
  7. ADM_Name)

    Event Instance

    скачал вот етот евент ТЫц как мне ево запустить???я все файлы загрузил....как сделать что б он в игре роботал? вот он... Скрытый текст#Instance Event by Bloodshedfrom net.sf.l2j.gameserver.instancemanager import InstanceManager from net.sf.l2j.gameserver.model import L2ItemInstance from net.sf.l2j.gameserver.model.actor import L2Summon from net.sf.l2j.gameserver.model.entity import Instance from net.sf.l2j.gameserver.model.itemcontainer import PcInventory from net.sf.l2j.gameserver.model.quest import State from net.sf.l2j.gameserver.model.quest import QuestState from net.sf.l2j.gameserver.model.quest.jython import QuestJython as JQuest from net.sf.l2j.gameserver.network.serverpackets import CreatureSay from net.sf.l2j.gameserver.network.serverpackets import InventoryUpdate from net.sf.l2j.gameserver.network.serverpackets import MagicSkillUse from net.sf.l2j.gameserver.network.serverpackets import SystemMessage from net.sf.l2j.gameserver.network.serverpackets import ExShowScreenMessage from net.sf.l2j.gameserver.network.serverpackets import Earthquake from net.sf.l2j.gameserver.network import SystemMessageId from net.sf.l2j.gameserver.util import Util from net.sf.l2j.util import Rnd qn = "Bloodshed" #Items E_APIGA = 14720 ADENA = 57 STONE = 9576 SCROLL = 960 #NPCs ROSE = 2009001 CHEST = 2009002 #Monsters NAGLFAR = 2009010 SENTRY1 = 2009011 SENTRY2 = 2009012 HOUND = 2009013 #Doors DOOR1 = 12240001 DOOR2 = 12240002 class PyObject: pass def openDoor(doorId,instanceId): for door in InstanceManager.getInstance().getInstance(instanceId).getDoors(): if door.getDoorId() == doorId: door.openMe() def closeDoor(doorId,instanceId): for door in InstanceManager.getInstance().getInstance(instanceId).getDoors(): if door.getDoorId() == doorId: door.closeMe() def checkConditions(player, new): party = player.getParty() if party: player.sendPacket(SystemMessage.sendString("You may not enter with a party.")) return False if not player.getLevel() >= 78: player.sendPacket(SystemMessage.sendString("You must be level 78 or higher to enter.")) return False if not party: return True return False def teleportplayer(self,player,teleto): player.setInstanceId(teleto.instanceId) player.teleToLocation(teleto.x, teleto.y, teleto.z) pet = player.getPet() if pet != None : pet.setInstanceId(teleto.instanceId) pet.teleToLocation(teleto.x, teleto.y, teleto.z) return def enterInstance(self,player,template,teleto): instanceId = 0 party = player.getParty() if party : for partyMember in party.getPartyMembers().toArray(): st = partyMember.getQuestState(qn) if not st : st = self.newQuestState(partyMember) if partyMember.getInstanceId()!=0: instanceId = partyMember.getInstanceId() else : if player.getInstanceId()!=0: instanceId = player.getInstanceId() if instanceId != 0: if not checkConditions(player,False): return 0 foundworld = False for worldid in self.world_ids: if worldid == instanceId: foundworld = True if not foundworld: player.sendPacket(SystemMessage.sendString("You have entered another zone, therefore you cannot enter this one.")) return 0 teleto.instanceId = instanceId teleportplayer(self,player,teleto) return instanceId else: if not checkConditions(player,True): return 0 instanceId = InstanceManager.getInstance().createDynamicInstance(template) if not instanceId in self.world_ids: world = PyObject() world.rewarded=[] world.instanceId = instanceId self.worlds[instanceId]=world self.world_ids.append(instanceId) print "Instance: Started " + template + " Instance: " +str(instanceId) + " created by " + str(player.getName()) teleto.instanceId = instanceId teleportplayer(self,player,teleto) return instanceId return instanceId def exitInstance(player,tele): player.setInstanceId(0) player.teleToLocation(tele.x, tele.y, tele.z) pet = player.getPet() if pet != None : pet.setInstanceId(0) pet.teleToLocation(tele.x, tele.y, tele.z) class Bloodshed(JQuest): def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr) self.worlds = {} self.world_ids = [] def onTalk (self,npc,player): st = player.getQuestState(qn) npcId = npc.getNpcId() if npcId == ROSE : tele = PyObject() tele.x = -238599 tele.y = 219983 tele.z = -10144 enterInstance(self, player, "Bloodshed.xml", tele) st.playSound("ItemSound.quest_middle") elif npcId == CHEST : npc.decayMe() tele = PyObject() tele.x = 82200 tele.y = 148347 tele.z = -3467 exitInstance(player,tele) st.giveItems(ADENA,2750000) st.giveItems(STONE,1) st.giveItems(SCROLL,1) st.playSound("ItemSound.quest_finish") player.sendPacket(ExShowScreenMessage("Solo Instance Event (78+): Completed", 8000)) return def onKill(self,npc,player,isPet): st = player.getQuestState(qn) npcId = npc.getNpcId() if npcId == SENTRY1 : if npc.getInstanceId() in self.worlds: world = self.worlds[npc.getInstanceId()] st.playSound("ItemSound.quest_middle") player.sendPacket(CreatureSay(npc.getObjectId(), 0, npc.getName(), "Master, Forgive Me!")) st.giveItems(E_APIGA,1) openDoor(DOOR1,npc.instanceId) elif npcId == SENTRY2 : if npc.getInstanceId() in self.worlds: world = self.worlds[npc.getInstanceId()] st.playSound("ItemSound.quest_middle") player.sendPacket(CreatureSay(npc.getObjectId(), 0, npc.getName(), "Master, Forgive Me!")) st.giveItems(E_APIGA,1) openDoor(DOOR2,npc.instanceId) elif npcId == HOUND : if npc.getInstanceId() in self.worlds: world = self.worlds[npc.getInstanceId()] st.playSound("ItemSound.quest_middle") st.giveItems(E_APIGA,2) player.sendPacket(ExShowScreenMessage("Demonic Lord Naglfar Has Appeared!", 8000)) newNpc = self.addSpawn(NAGLFAR,-242754,219982,-9985,306,False,0,False,npc.instanceId) player.sendPacket(Earthquake(240826,219982,-9985,20,10)) elif npcId == NAGLFAR : if npc.getInstanceId() in self.worlds: world = self.worlds[npc.getInstanceId()] player.sendPacket(CreatureSay(npc.getObjectId(), 0, npc.getName(), "Ugh.... Defeated.. How!?")) player.sendPacket(ExShowScreenMessage("Congratulations! You Have Defeated Demonic Lord Naglfar.", 12000)) st.playSound("ItemSound.quest_fanfare_2") st.giveItems(E_APIGA,4) newNpc = self.addSpawn(CHEST,-242754,219982,-9985,306,False,0,False,npc.instanceId) return QUEST = Bloodshed(-1, qn, "Bloodshed") QUEST.addStartNpc(ROSE) QUEST.addTalkId(ROSE) QUEST.addTalkId(CHEST) QUEST.addKillId(NAGLFAR) QUEST.addKillId(HOUND) QUEST.addKillId(SENTRY1) QUEST.addKillId(SENTRY2)
  8. ADM_Name)

    Как Изменить Дроп Рб

    ну да ...а кто может сказать что за поле 4 сверху 2 снизу при добавления дропа..непомню как назваетсо ...група или как... там какие значения надо вписывать и что они значят ??
  9. ADM_Name)

    Статы Скилы

    а теперь прочти и найди мне то о чём я попросил!,DEGERATO
  10. ADM_Name)

    Статы Скилы

    вот меня интересуюють статы...я например нашол такие параметры regHP regMP regCp они увеличивают значение которое регенирируетсо....а как увеличить быстроту регенирацыи ???
  11. ADM_Name)

    Народ Помогите

    но всеже в конфигах сделай через no-ip.net
  12. ADM_Name)

    Народ Помогите

    такое бывает .....тебе надо нормально конфиги проверить...или яву переустановить...или посмотри у тебя может быть ДИНАМО ИП =)
  13. ADM_Name)

    Desert

    даж незнать какой ты сет скачал....попробуй скачать нормальный сет =)
  14. ADM_Name)

    Npcgrp

    а как чистить инвентарь с навикета???какая таблица??
  15. ADM_Name)

    Npcgrp

    такой сразу вопрос...как мне узнать точные координаты..там где я стою...ето для телепортера...
  16. ADM_Name)

    Npcgrp

    а может у ковто есть ешо сылки на таких рб...особо от волонда...=) ах и ешо ..ктото у ковото алфинепредатор пошол без крита..?
  17. ADM_Name)

    Npcgrp

    кто мжет сказать что в етом коде неверно =) 50000 LineageMonster.death_lord LineageMonsters172.tauti_pre_m00 3 LineageMonstersTex172.Tauti_t00 LineageMonstersTex172.Tauti_t01 LineageMonstersTex172.Tauti_t02 0 4 4416 16 20002 31134 1.200000 0 3 ItemSound.fist_1 ItemSound.fist_2 ItemSound.fist_3 5 ItemSound.armor_leather_1 ItemSound.armor_leather_3 ItemSound.armor_leather_6 ItemSound.armor_metal_weak_5 ItemSound.armor_metal_weak_9 3 ChrSound.FNpc_Fighter_Dmg_1 ChrSound.FNpc_Fighter_Dmg_2 ChrSound.FNpc_Fighter_Dmg_3 0 1 0 LineageEffect.p_u002_a 0 50.000000 250.000000 70.000000 1 0
  18. ADM_Name)

    Сумон

    а может я неверный ид страйдера нашол...=)дайте ид =)
  19. ADM_Name)

    Сумон

    не=)мне продали как обокновеного моба..но он идеально под страйдера подходит
  20. ADM_Name)

    Сумон

    я ето знал...просто там много страйдеров...и когда я меняю оть 1 то меня критует...я иммею ввиду больше никак да?
  21. ADM_Name)

    Сумон

    как изменить сумона...ево текстуры...пример...я купил уникального страйдера....как мне старого заменить на мою купленого....???
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