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baern9528

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Весь контент baern9528

  1. Делаю видео с обзором сервера. Заинтересовало пиши в л/с....
  2. baern9528

    L2Jlink

    Может защита критует или логин сервер настроен не правильно
  3. baern9528

    Помогите

    Пиши в ICQ 470525467 помогу
  4. baern9528

    Привязка К Ip

    я просто хочу узнать как это делается что бы отвязать сборку
  5. baern9528

    .menu

    кто ни будь напишите мануал или дифф скиньте!!!!
  6. baern9528

    Не Респится Валик

    Сборка какая
  7. baern9528

    Бафер L2j-frozen Rev.918

    Вы в инвисе бафаете ! Попробуйте простым чаром не ГМ(ом)
  8. player.sendPacket(new SystemMessage(SystemMessageId.OVER_HIT)); exp += calculateOverhitExp(exp); } if (player.getPremiumService() == 1) { exp = ()((float)exp * Config.PREMIUM_XP_RATE); sp = (int)(sp * Config.PREMIUM_SP_RATE); } player = null;
  9. Как то так #include <stdio.h> #include <stdlib.h> #include <math.h> #define ROWS 4 #define COLS 4 int main() { int matrix[ROWS][COLS]; int i = 0; int j = 0; int k = 0; int min = 0; int sum = 0; for(i = 0; i < ROWS; ++i) for(j = 0; j < COLS; ++j) matrix[i][j] = rand() % 9; for(i = 0; i < ROWS; ++i) { for(j = 0; j < COLS; ++j) printf("%d ", matrix[i][j]); printf("\n"); } for(k = 0; k < ROWS - 1 && k < COLS - 1; ++k) { sum = 0; for(i = 0, j = 0; i < ROWS && j < COLS - 1 - k; ++i, ++j) { sum += abs(matrix[i][COLS - 2 - j - k]); } if(sum < min || min == 0) min = sum; } for(k = 0; k < ROWS - 1 && k < COLS - 1; ++k) { sum = 0; for(i = ROWS - 1, j = COLS - k - 1; i >= 0 && j < ROWS; --i, ++j) { sum += abs(matrix[i][j]); } if(sum < min || min == 0) min = sum; } printf("min: %d\n", min); return 0; }
  10. baern9528

    Вопрос

    Все сделал ))) player.broadcastPacket(new MagicSkillUser(player, player, 5103, 1, 1000, 0)); добавил R и все. Спасибо большое что ражувал мне
  11. baern9528

    Вопрос

    * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA * 02111-1307, USA. * * http://www.gnu.org/copyleft/gpl.html */ package com.l2jfrozen.gameserver.network.serverpackets; import com.l2jfrozen.gameserver.model.L2Character; /** * sample 0000: 5a d8 a8 10 48 d8 a8 10 48 10 04 00 00 01 00 00 Z...H...H....... 0010: 00 f0 1a 00 00 68 28 00 00 * .....h(.. format dddddd dddh (h) * * @version $Revision: 1.4.2.1.2.4 $ $Date: 2005/03/27 15:29:39 $ */ public class MagicSkillUser extends L2GameServerPacket { private static final String _S__5A_MAGICSKILLUSER = "[S] 5A MagicSkillUser"; private int _targetId; private int _skillId; private int _skillLevel; private int _hitTime; private int _reuseDelay; private int _charObjId, _x, _y, _z; public MagicSkillUser(L2Character cha, L2Character target, int skillId, int skillLevel, int hitTime, int reuseDelay) { _charObjId = cha.getObjectId(); if(target != null){ _targetId = target.getObjectId(); }else{ _targetId = cha.getTargetId(); } _skillId = skillId; _skillLevel = skillLevel; _hitTime = hitTime; _reuseDelay = reuseDelay; _x = cha.getX(); _y = cha.getY(); _z = cha.getZ(); } public MagicSkillUser(L2Character cha, int skillId, int skillLevel, int hitTime, int reuseDelay) { _charObjId = cha.getObjectId(); _targetId = cha.getTargetId(); _skillId = skillId; _skillLevel = skillLevel; _hitTime = hitTime; _reuseDelay = reuseDelay; _x = cha.getX(); _y = cha.getY(); _z = cha.getZ(); } @Override protected final void writeImpl() { writeC(0x48); writeD(_charObjId); writeD(_targetId); writeD(_skillId); writeD(_skillLevel); writeD(_hitTime); writeD(_reuseDelay); writeD(_x); writeD(_y); writeD(_z); writeH(0x00); // unknown loop but not AoE //for() //{ writeH(0x00); writeH(0x00); writeH(0x00); //} } /* (non-Javadoc) * @see com.l2jfrozen.gameserver.serverpackets.ServerBasePacket#getType() */ @Override public String getType() { return _S__5A_MAGICSKILLUSER; } }
  12. baern9528

    Вопрос

    Ни как ошибка таже
  13. baern9528

    Вопрос

    prepare-local: prepare-final: init: version: [echo] L2jFrozen Gameserver Revision: exported compile: [javac] Compiling 1151 source files to C:\sare\l2jFrozen\gameserver\build\classes [javac] warning: [options] bootstrap class path not set in conjunction with -source 1.6 [javac] C:\sare\l2jFrozen\gameserver\head-src\com\l2jfrozen\gameserver\datatables\sql\ClanTable.java:242: error: cannot find symbol [javac] player.broadcastPacket(new MagicSkillUse(player, player, 5103, 1, 1000, 0)); [javac] ^ [javac] symbol: class MagicSkillUse [javac] location: class ClanTable [javac] 1 error [javac] 1 warning BUILD FAILED C:\sare\l2jFrozen\gameserver\build.xml:65: Compile failed; see the compiler error output for details. Total time: 6 seconds
  14. baern9528

    Вопрос

    добавлен import com.l2jfrozen.gameserver.network.serverpackets.MagicSkillUser;
  15. baern9528

    Вопрос

    prepare-local: prepare-final: init: version: [echo] L2jFrozen Gameserver Revision: exported compile: [javac] Compiling 1156 source files to C:\sare\l2jFrozen\gameserver\build\classes [javac] warning: [options] bootstrap class path not set in conjunction with -source 1.6 [javac] C:\sare\l2jFrozen\gameserver\head-src\com\l2jfrozen\gameserver\datatables\sql\ClanTable.java:241: error: cannot find symbol [javac] player.broadcastPacket(new MagicSkillUse(player, player, 5103, 1, 1000, 0)); [javac] ^ [javac] symbol: class MagicSkillUse [javac] location: class ClanTable [javac] 1 error [javac] 1 warning BUILD FAILED C:\sare\l2jFrozen\gameserver\build.xml:65: Compile failed; see the compiler error output for details. Total time: 6 seconds
  16. baern9528

    Вопрос

    prepare-local: prepare-final: init: version: [echo] L2jFrozen Gameserver Revision: exported compile: [javac] Compiling 1146 source files to C:\sare\l2jFrozen\gameserver\build\classes [javac] warning: [options] bootstrap class path not set in conjunction with -source 1.6 [javac] C:\sare\l2jFrozen\gameserver\head-src\com\l2jfrozen\gameserver\datatables\sql\ClanTable.java:241: error: cannot find symbol [javac] player.getTarget().broadcastPacket(new MagicSkillUse(player, player, 5103, 1, 1000, 0)); [javac] ^ [javac] symbol: class MagicSkillUse [javac] location: class ClanTable [javac] 1 error [javac] 1 warning BUILD FAILED C:\sare\l2jFrozen\gameserver\build.xml:65: Compile failed; see the compiler error output for details. Total time: 6 seconds
  17. baern9528

    Вопрос

    prepare-local: prepare-final: init: version: [echo] L2jFrozen Gameserver Revision: exported compile: [javac] Compiling 1146 source files to C:\sare\l2jFrozen\gameserver\build\classes [javac] warning: [options] bootstrap class path not set in conjunction with -source 1.6 [javac] C:\sare\l2jFrozen\gameserver\head-src\com\l2jfrozen\gameserver\datatables\sql\ClanTable.java:241: error: cannot find symbol [javac] npc.broadcastPacket(new MagicSkillUse(player, player, 5103, 1, 1000, 0)); [javac] ^ [javac] symbol: class MagicSkillUse [javac] location: class ClanTable [javac] C:\sare\l2jFrozen\gameserver\head-src\com\l2jfrozen\gameserver\datatables\sql\ClanTable.java:241: error: cannot find symbol [javac] npc.broadcastPacket(new MagicSkillUse(player, player, 5103, 1, 1000, 0)); [javac] ^ [javac] symbol: variable npc [javac] location: class ClanTable [javac] 2 errors [javac] 1 warning BUILD FAILED C:\sare\l2jFrozen\gameserver\build.xml:65: Compile failed; see the compiler error output for details. Total time: 6 seconds
  18. baern9528

    Вопрос

    public L2Clan createClan(L2PcInstance player, String clanName) { if(null == player) return null; _log.finest( "{}({}) requested a clan creation."+" "+ player.getObjectId()+" "+ player.getName()); if(10 > player.getLevel()) { player.sendPacket(new SystemMessage(SystemMessageId.YOU_DO_NOT_MEET_CRITERIA_IN_ORDER_TO_CREATE_A_CLAN)); return null; } if(0 != player.getClanId()) { player.sendPacket(new SystemMessage(SystemMessageId.FAILED_TO_CREATE_CLAN)); return null; } if(System.currentTimeMillis() < player.getClanCreateExpiryTime()) { player.sendPacket(new SystemMessage(SystemMessageId.YOU_MUST_WAIT_XX_DAYS_BEFORE_CREATING_A_NEW_CLAN)); return null; } if(!isValidCalnName(player, clanName)) return null; L2Clan clan = new L2Clan(IdFactory.getInstance().getNextId(), clanName); L2ClanMember leader = new L2ClanMember(clan, player.getName(), player.getLevel(), player.getClassId().getId(), player.getObjectId(), player.getPledgeType(), player.getPowerGrade(), player.getTitle()); clan.setLeader(leader); leader.setPlayerInstance(player); clan.store(); player.setClan(clan); player.setPledgeClass(leader.calculatePledgeClass(player)); player.setClanPrivileges(L2Clan.CP_ALL); _log.finest("New clan created: {} {}"+" "+ clan.getClanId()+" "+ clan.getName()); _clans.put(new Integer(clan.getClanId()), clan); //should be update packet only player.sendPacket(new PledgeShowInfoUpdate(clan)); player.sendPacket(new PledgeShowMemberListAll(clan, player)); player.sendPacket(new UserInfo(player)); player.sendPacket(new PledgeShowMemberListUpdate(player)); player.sendPacket(new SystemMessage(SystemMessageId.CLAN_CREATED)); return clan; } Весь метод импорт добавил а эту строчку хз куда добавлять
  19. baern9528

    Вопрос

    npc.broadcastPacket(new MagicSkillUse(player, player, 5103, 1, 1000, 0)); вставлять в l2clan.java нов какую переменную(метод)
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