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Вот BlessedSpiritShot.java
Скрытый текстpackage items;
import l2p.extensions.scripts.ScriptFile;
import l2p.gameserver.cache.Msg;
import l2p.gameserver.handler.IItemHandler;
import l2p.gameserver.handler.ItemHandler;
import l2p.gameserver.model.L2Playable;
import l2p.gameserver.model.L2Player;
import l2p.gameserver.model.items.L2ItemInstance;
import l2p.gameserver.serverpackets.ExAutoSoulShot;
import l2p.gameserver.serverpackets.MagicSkillUse;
import l2p.gameserver.serverpackets.SystemMessage;
import l2p.gameserver.tables.ItemTable;
import l2p.gameserver.templates.L2Item;
import l2p.gameserver.templates.L2Weapon;
public class BlessedSpiritShot implements IItemHandler, ScriptFile
{
// all the items ids that this handler knowns
private static final int[] _itemIds = {3947, 3948, 3949, 3950, 3951, 3952, 22072, 22073, 22074, 22075, 22076};
private static final short[] _skillIds = {2061, 2160, 2161, 2162, 2163, 2164};
public void useItem(L2Playable playable, L2ItemInstance item, Boolean ctrl)
{
if(playable == null || !playable.isPlayer())
{
return;
}
L2Player player = (L2Player) playable;
L2ItemInstance weaponInst = player.getActiveWeaponInstance();
L2Weapon weaponItem = player.getActiveWeaponItem();
int SoulshotId = item.getItemId();
boolean isAutoSoulShot = false;
L2Item itemTemplate = ItemTable.getInstance().getTemplate(item.getItemId());
if(player.getAutoSoulShot().contains(SoulshotId))
{
isAutoSoulShot = true;
}
if(weaponInst == null)
{
if(!isAutoSoulShot)
{
player.sendPacket(Msg.CANNOT_USE_SPIRITSHOTS);
}
return;
}
if(weaponInst.getChargedSpiritshot() == L2ItemInstance.CHARGED_BLESSED_SPIRITSHOT)
// already charged by blessed spirit shot
// btw we cant charge only when bsps is charged
{
return;
}
int spiritshotId = item.getItemId();
int grade = weaponItem.getCrystalType().externalOrdinal;
int blessedsoulSpiritConsumption = weaponItem.getSpiritShotCount();
long count = item.getCount();
if(blessedsoulSpiritConsumption == 0)
{
// Can't use Spiritshots
if(isAutoSoulShot)
{
player.removeAutoSoulShot(SoulshotId);
player.sendPacket(new ExAutoSoulShot(SoulshotId, false), new SystemMessage(SystemMessage.THE_AUTOMATIC_USE_OF_S1_WILL_NOW_BE_CANCELLED).addSt
ring(itemTemplate.getName()));
return;
}
player.sendPacket(Msg.CANNOT_USE_SPIRITSHOTS);
return;
}
if(grade == 0 && spiritshotId != 3947 // NG
|| grade == 1 && spiritshotId != 3948 && spiritshotId != 22072 // D
|| grade == 2 && spiritshotId != 3949 && spiritshotId != 22073 // C
|| grade == 3 && spiritshotId != 3950 && spiritshotId != 22074 // B
|| grade == 4 && spiritshotId != 3951 && spiritshotId != 22075 // A
|| grade == 5 && spiritshotId != 3952 && spiritshotId != 22076 // S
)
{
if(isAutoSoulShot)
{
return;
}
player.sendPacket(Msg.SPIRITSHOT_DOES_NOT_MATCH_WEAPON_GRADE);
return;
}
if(count < blessedsoulSpiritConsumption)
{
if(isAutoSoulShot)
{
player.removeAutoSoulShot(SoulshotId);
player.sendPacket(new ExAutoSoulShot(SoulshotId, false), new SystemMessage(SystemMessage.THE_AUTOMATIC_USE_OF_S1_WILL_NOW_BE_CANCELLED).addSt
ring(itemTemplate.getName()));
return;
}
player.sendPacket(Msg.NOT_ENOUGH_SPIRITSHOTS);
return;
}
weaponInst.setChargedSpiritshot(L2ItemInstance.CHARGED_BLESSED_SPIRITSHOT);
player.getInventory().destroyItem(item, blessedsoulSpiritConsumption, false);
player.sendPacket(Msg.POWER_OF_MANA_ENABLED);
player.broadcastPacket(new MagicSkillUse(player, player, _skillIds[grade], 1, 0, 0));
}
public final int[] getItemIds()
{
return _itemIds;
}
public void onLoad()
{
ItemHandler.getInstance().registerItemHandler(this);
}
public void onReload()
{
}
public void onShutdown()
{
}
}
Вот SoulShots.java
Скрытый текст
package items;
import l2p.extensions.scripts.ScriptFile;
import l2p.gameserver.cache.Msg;
import l2p.gameserver.handler.IItemHandler;
import l2p.gameserver.handler.ItemHandler;
import l2p.gameserver.model.L2Playable;
import l2p.gameserver.model.L2Player;
import l2p.gameserver.model.items.L2ItemInstance;
import l2p.gameserver.serverpackets.ExAutoSoulShot;
import l2p.gameserver.serverpackets.MagicSkillUse;
import l2p.gameserver.serverpackets.SystemMessage;
import l2p.gameserver.skills.Stats;
import l2p.gameserver.tables.ItemTable;
import l2p.gameserver.templates.L2Item;
import l2p.gameserver.templates.L2Weapon;
import l2p.gameserver.templates.L2Weapon.WeaponType;
import l2p.util.Rnd;
public class SoulShots implements IItemHandler, ScriptFile
{
private static final int[] _itemIds = {5789, 1835, 1463, 1464, 1465, 1466, 1467, 13037, 13045, 13055, 22082, 22083,
22084, 22085, 22086};
private static final short[] _skillIds = {2039, 2150, 2151, 2152, 2153, 2154};
public void useItem(L2Playable playable, L2ItemInstance item, Boolean ctrl)
{
if(playable == null || !playable.isPlayer())
{
return;
}
L2Player player = (L2Player) playable;
L2Weapon weaponItem = player.getActiveWeaponItem();
L2ItemInstance weaponInst = player.getActiveWeaponInstance();
int SoulshotId = item.getItemId();
boolean isAutoSoulShot = false;
L2Item itemTemplate = ItemTable.getInstance().getTemplate(item.getItemId());
if(player.getAutoSoulShot().contains(SoulshotId))
{
isAutoSoulShot = true;
}
if(weaponInst == null)
{
if(!isAutoSoulShot)
{
player.sendPacket(Msg.CANNOT_USE_SOULSHOTS);
}
return;
}
// soulshot is already active
if(weaponInst.getChargedSoulshot() != L2ItemInstance.CHARGED_NONE)
{
return;
}
int grade = weaponItem.getCrystalType().externalOrdinal;
int soulShotConsumption = weaponItem.getSoulShotCount();
long count = item.getCount();
if(soulShotConsumption == 0)
{
// Can't use soulshots
if(isAutoSoulShot)
{
player.removeAutoSoulShot(SoulshotId);
player.sendPacket(new ExAutoSoulShot(SoulshotId, false), new SystemMessage(SystemMessage.THE_AUTOMATIC_USE_OF_S1_WILL_NOW_BE_CANCELLED).addSt
ring(itemTemplate.getName()));
return;
}
player.sendPacket(Msg.CANNOT_USE_SOULSHOTS);
return;
}
if(grade == 0 && SoulshotId != 5789 && SoulshotId != 1835 // NG
|| grade == 1 && SoulshotId != 1463 && SoulshotId != 22082 && SoulshotId != 13037 // D
|| grade == 2 && SoulshotId != 1464 && SoulshotId != 22083 && SoulshotId != 13045 // C
|| grade == 3 && SoulshotId != 1465 && SoulshotId != 22084 // B
|| grade == 4 && SoulshotId != 1466 && SoulshotId != 22085 && SoulshotId != 13055 // A
|| grade == 5 && SoulshotId != 1467 && SoulshotId != 22086 // S
)
{
// wrong grade for weapon
if(isAutoSoulShot)
{
return;
}
player.sendPacket(Msg.SOULSHOT_DOES_NOT_MATCH_WEAPON_GRADE);
return;
}
if(weaponItem.getItemType() == WeaponType.BOW || weaponItem.getItemType() == WeaponType.CROSSBOW)
{
int newSS = (int) player.calcStat(Stats.SS_USE_BOW, soulShotConsumption, null, null);
if(newSS < soulShotConsumption && Rnd.chance(player.calcStat(Stats.SS_USE_BOW_CHANCE, soulShotConsumption, null, null)))
{
soulShotConsumption = newSS;
}
}
if(count < soulShotConsumption)
{
player.sendPacket(Msg.NOT_ENOUGH_SOULSHOTS);
return;
}
weaponInst.setChargedSoulshot(L2ItemInstance.CHARGED_SOULSHOT);
player.getInventory().destroyItem(item, soulShotConsumption, false);
player.sendPacket(Msg.POWER_OF_THE_SPIRITS_ENABLED);
player.broadcastPacket(new MagicSkillUse(player, player, _skillIds[grade], 1, 0, 0));
}
public final int[] getItemIds()
{
return _itemIds;
}
public void onLoad()
{
ItemHandler.getInstance().registerItemHandler(this);
}
public void onReload()
{
}
public void onShutdown()
{
}
}
Вот SpiritShot.java
Скрытый текст
package items;
import l2p.extensions.scripts.ScriptFile;
import l2p.gameserver.cache.Msg;
import l2p.gameserver.handler.IItemHandler;
import l2p.gameserver.handler.ItemHandler;
import l2p.gameserver.model.L2Playable;
import l2p.gameserver.model.L2Player;
import l2p.gameserver.model.items.L2ItemInstance;
import l2p.gameserver.serverpackets.ExAutoSoulShot;
import l2p.gameserver.serverpackets.MagicSkillUse;
import l2p.gameserver.serverpackets.SystemMessage;
import l2p.gameserver.tables.ItemTable;
import l2p.gameserver.templates.L2Item;
import l2p.gameserver.templates.L2Weapon;
public class SpiritShot implements IItemHandler, ScriptFile
{
// all the items ids that this handler knowns
private static final int[] _itemIds = {5790, 2509, 2510, 2511, 2512, 2513, 2514, 22077, 22078, 22079, 22080, 22081};
private static final short[] _skillIds = {2061, 2155, 2156, 2157, 2158, 2159};
public void useItem(L2Playable playable, L2ItemInstance item, Boolean ctrl)
{
if(playable == null || !playable.isPlayer())
{
return;
}
L2Player player = (L2Player) playable;
L2ItemInstance weaponInst = player.getActiveWeaponInstance();
L2Weapon weaponItem = player.getActiveWeaponItem();
int SoulshotId = item.getItemId();
boolean isAutoSoulShot = false;
L2Item itemTemplate = ItemTable.getInstance().getTemplate(item.getItemId());
if(player.getAutoSoulShot().contains(SoulshotId))
{
isAutoSoulShot = true;
}
if(weaponInst == null)
{
if(!isAutoSoulShot)
{
player.sendPacket(Msg.CANNOT_USE_SPIRITSHOTS);
}
return;
}
// spiritshot is already active
if(weaponInst.getChargedSpiritshot() != L2ItemInstance.CHARGED_NONE)
{
return;
}
int SpiritshotId = item.getItemId();
int grade = weaponItem.getCrystalType().externalOrdinal;
int soulSpiritConsumption = weaponItem.getSpiritShotCount();
long count = item.getCount();
if(soulSpiritConsumption == 0)
{
// Can't use Spiritshots
if(isAutoSoulShot)
{
player.removeAutoSoulShot(SoulshotId);
player.sendPacket(new ExAutoSoulShot(SoulshotId, false), new SystemMessage(SystemMessage.THE_AUTOMATIC_USE_OF_S1_WILL_NOW_BE_CANCELLED).addSt
ring(itemTemplate.getName()));
return;
}
player.sendPacket(Msg.CANNOT_USE_SPIRITSHOTS);
return;
}
if(grade == 0 && SpiritshotId != 5790 && SpiritshotId != 2509 // NG
|| grade == 1 && SpiritshotId != 2510 && SpiritshotId != 22077 // D
|| grade == 2 && SpiritshotId != 2511 && SpiritshotId != 22078 // C
|| grade == 3 && SpiritshotId != 2512 && SpiritshotId != 22079 // B
|| grade == 4 && SpiritshotId != 2513 && SpiritshotId != 22080 // A
|| grade == 5 && SpiritshotId != 2514 && SpiritshotId != 22081 // S
)
{
// wrong grade for weapon
if(isAutoSoulShot)
{
return;
}
player.sendPacket(Msg.SPIRITSHOT_DOES_NOT_MATCH_WEAPON_GRADE);
return;
}
if(count < soulSpiritConsumption)
{
if(isAutoSoulShot)
{
player.removeAutoSoulShot(SoulshotId);
player.sendPacket(new ExAutoSoulShot(SoulshotId, false), new SystemMessage(SystemMessage.THE_AUTOMATIC_USE_OF_S1_WILL_NOW_BE_CANCELLED).addSt
ring(itemTemplate.getName()));
return;
}
player.sendPacket(Msg.NOT_ENOUGH_SPIRITSHOTS);
return;
}
weaponInst.setChargedSpiritshot(L2ItemInstance.CHARGED_SPIRITSHOT);
player.getInventory().destroyItem(item, soulSpiritConsumption, false);
player.sendPacket(Msg.POWER_OF_MANA_ENABLED);
player.broadcastPacket(new MagicSkillUse(player, player, _skillIds[grade], 1, 0, 0));
}
public final int[] getItemIds()
{
return _itemIds;
}
public void onLoad()
{
ItemHandler.getInstance().registerItemHandler(this);
}
public void onReload()
{
}
public void onShutdown()
{
}
}