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Alex91

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Весь контент Alex91

  1. Alex91

    Шаблон Для Сайта!

    Домен и хост,заказал! На globatel.ru Щяс мне нужен шаблон под Ucoz!
  2. Alex91

    Шаблон Для Сайта!

    Я извиняюсь!Не туда тему поместил!
  3. Alex91

    Шаблон Для Сайта!

    С целью найти срочно человека!
  4. Alex91

    Шаблон Для Сайта!

    Всем добрый день! Требуется человек который сможет переделать шаблон с SW или HTML под Ucoz конструктор! Не за бесплатно! Всем спасибо за внимание!
  5. Alex91

    Сервер

    Люди подскажите плиз! Ссылку на хост,что бы не дорого можно было там серв свой установить,за ранние благодарен!
  6. Alex91

    Бафер

    Помогите с бафером,такая проблема! Запускаю серв бафер норм работает проходит некоторое время бафер перестоет давать баф! В чем проблема!
  7. Проблему решил,тема закрыта!
  8. Радио Интернет!Точка доступа!
  9. Все привет есть одна проблема помогите решить! Мне когда подключали инет не настроиле порты! Они щяс закрыты! IP постояный! Такой вопрос возможно как то эту проблему решить! Или есть какие то программы для обхода этих портов! No-ip не пашит Hamachi работает!Но не устраивает! Всем за рание благодарен!
  10. Alex91

    Тест Сервера!

    А возможно что может сборка просто для локалки?!Могу дать ссылку на неё!
  11. Alex91

    Тест Сервера!

    поменял воТ! ======================================================================-[ Team ] ## ### ## ###### ###### ##### ## ## ## ##### ###### ## ## # ## ## ## ## ## ## ## ## ## ## ## ## ## # ## ## #### ##### ## ## ## ## ## #### ## ## # ## ## ## ## ## ## ## ## ## ## ## ## ## ### ## ###### ## ## ###### ### ##### ###### ==================================================================-[ Database ] MLog clients using java 1.4+ standard logging. Initializing c3p0-0.9.1.2 [built 21-May-2007 15:04:56; debug? true; trace: 10] Initializing c3p0 pool... com.mchange.v2.c3p0.ComboPooledDataSource [ acquireInc rement -> 5, acquireRetryAttempts -> 0, acquireRetryDelay -> 500, autoCommitOnCl ose -> true, automaticTestTable -> connection_test_table, breakAfterAcquireFailu re -> false, checkoutTimeout -> 0, connectionCustomizerClassName -> null, connec tionTesterClassName -> com.mchange.v2.c3p0.impl.DefaultConnectionTester, dataSou rceName -> 1hge13k8tz9j95mynbrkf|6b4da8f4, debugUnreturnedConnectionStackTraces -> false, description -> null, driverClass -> com.mysql.jdbc.Driver, factoryClas sLocation -> null, forceIgnoreUnresolvedTransactions -> false, identityToken -> 1hge13k8tz9j95mynbrkf|6b4da8f4, idleConnectionTestPeriod -> 3600, initialPoolSiz e -> 10, jdbcUrl -> jdbc:mysql://localhost/server_2013, maxAdministrativeTaskTim e -> 0, maxConnectionAge -> 0, maxIdleTime -> 0, maxIdleTimeExcessConnections -> 0, maxPoolSize -> 50, maxStatements -> 0, maxStatementsPerConnection -> 100, mi nPoolSize -> 10, numHelperThreads -> 3, numThreadsAwaitingCheckoutDefaultUser -> 0, preferredTestQuery -> null, properties -> {user=******, password=******}, pr opertyCycle -> 0, testConnectionOnCheckin -> false, testConnectionOnCheckout -> false, unreturnedConnectionTimeout -> 0, usesTraditionalReflectiveProxies -> fal se ] ===========================================================-[ LoginController ] Cached 10 KeyPairs for RSA communication Stored 20 keys for Blowfish communication Loaded 127 server names Loaded 5 registered Game Servers Cached 10 RSA keys for Game Server communication. Server's Telnet Function Has No Password Defined! A Password Has Been Automaticly Created! Password Has Been Set To: e7319X3de9 Telnet StatusServer started successfully, listening on Port: 12345 FATAL: Failed to start the Game Server Listener. Reason: Cannot assign requested address: JVM_Bind java.net.BindException: Cannot assign requested address: JVM_Bind at java.net.PlainSocketImpl.socketBind(Native Method) at java.net.PlainSocketImpl.bind(Unknown Source) at java.net.ServerSocket.bind(Unknown Source) at java.net.ServerSocket.<init>(Unknown Source) at com.l2jfrozen.loginserver.FloodProtectedListener.<init>(FloodProtecte dListener.java:54) at com.l2jfrozen.loginserver.GameServerListener.<init>(GameServerListene r.java:39) at com.l2jfrozen.loginserver.L2LoginServer.<init>(L2LoginServer.java:220 ) at com.l2jfrozen.loginserver.L2LoginServer.main(L2LoginServer.java:56) LoginServer terminated abnormaly
  12. Alex91

    Тест Сервера!

    ======================================================================-[ Team ] ## ### ## ###### ###### ##### ## ## ## ##### ###### ## ## # ## ## ## ## ## ## ## ## ## ## ## ## ## # ## ## #### ##### ## ## ## ## ## #### ## ## # ## ## ## ## ## ## ## ## ## ## ## ## ## ### ## ###### ## ## ###### ### ##### ###### ==================================================================-[ Database ] MLog clients using java 1.4+ standard logging. Initializing c3p0-0.9.1.2 [built 21-May-2007 15:04:56; debug? true; trace: 10] Initializing c3p0 pool... com.mchange.v2.c3p0.ComboPooledDataSource [ acquireInc rement -> 5, acquireRetryAttempts -> 0, acquireRetryDelay -> 500, autoCommitOnCl ose -> true, automaticTestTable -> connection_test_table, breakAfterAcquireFailu re -> false, checkoutTimeout -> 0, connectionCustomizerClassName -> null, connec tionTesterClassName -> com.mchange.v2.c3p0.impl.DefaultConnectionTester, dataSou rceName -> 1hge13k8tz9c6ph1tbm2vd|19968e23, debugUnreturnedConnectionStackTraces -> false, description -> null, driverClass -> com.mysql.jdbc.Driver, factoryCla ssLocation -> null, forceIgnoreUnresolvedTransactions -> false, identityToken -> 1hge13k8tz9c6ph1tbm2vd|19968e23, idleConnectionTestPeriod -> 3600, initialPoolS ize -> 10, jdbcUrl -> jdbc:mysql://localhost/server_2013, maxAdministrativeTaskT ime -> 0, maxConnectionAge -> 0, maxIdleTime -> 0, maxIdleTimeExcessConnections -> 0, maxPoolSize -> 50, maxStatements -> 0, maxStatementsPerConnection -> 100, minPoolSize -> 10, numHelperThreads -> 3, numThreadsAwaitingCheckoutDefaultUser -> 0, preferredTestQuery -> null, properties -> {user=******, password=******}, propertyCycle -> 0, testConnectionOnCheckin -> false, testConnectionOnCheckout - > false, unreturnedConnectionTimeout -> 0, usesTraditionalReflectiveProxies -> f alse ] ===========================================================-[ LoginController ] Cached 10 KeyPairs for RSA communication Stored 20 keys for Blowfish communication Loaded 127 server names Loaded 5 registered Game Servers Cached 10 RSA keys for Game Server communication. Server's Telnet Function Has No Password Defined! A Password Has Been Automaticly Created! Password Has Been Set To: 7wy28BtnXZ Telnet StatusServer started successfully, listening on Port: 12345 FATAL: Failed to start the Game Server Listener. Reason: Cannot assign requested address: JVM_Bind java.net.BindException: Cannot assign requested address: JVM_Bind at java.net.PlainSocketImpl.socketBind(Native Method) at java.net.PlainSocketImpl.bind(Unknown Source) at java.net.ServerSocket.bind(Unknown Source) at java.net.ServerSocket.<init>(Unknown Source) at com.l2jfrozen.loginserver.FloodProtectedListener.<init>(FloodProtecte dListener.java:54) at com.l2jfrozen.loginserver.GameServerListener.<init>(GameServerListene r.java:39) at com.l2jfrozen.loginserver.L2LoginServer.<init>(L2LoginServer.java:220 ) at com.l2jfrozen.loginserver.L2LoginServer.main(L2LoginServer.java:56) LoginServer terminated abnormaly ======================================================================-[ Team ] ## ### ## ###### ###### ##### ## ## ## ##### ###### ## ## # ## ## ## ## ## ## ## ## ## ## ## ## ## # ## ## #### ##### ## ## ## ## ## #### ## ## # ## ## ## ## ## ## ## ## ## ## ## ## ## ### ## ###### ## ## ###### ### ##### ###### ==================================================================-[ Database ] MLog clients using java 1.4+ standard logging. Initializing c3p0-0.9.1.2 [built 21-May-2007 15:04:56; debug? true; trace: 10] Initializing c3p0 pool... com.mchange.v2.c3p0.ComboPooledDataSource [ acquireInc rement -> 5, acquireRetryAttempts -> 0, acquireRetryDelay -> 500, autoCommitOnCl ose -> true, automaticTestTable -> connection_test_table, breakAfterAcquireFailu re -> false, checkoutTimeout -> 0, connectionCustomizerClassName -> null, connec tionTesterClassName -> com.mchange.v2.c3p0.impl.DefaultConnectionTester, dataSou rceName -> 1hge13k8tz9cc401j3h39k|6b4da8f4, debugUnreturnedConnectionStackTraces -> false, description -> null, driverClass -> com.mysql.jdbc.Driver, factoryCla ssLocation -> null, forceIgnoreUnresolvedTransactions -> false, identityToken -> 1hge13k8tz9cc401j3h39k|6b4da8f4, idleConnectionTestPeriod -> 3600, initialPoolS ize -> 10, jdbcUrl -> jdbc:mysql://localhost/server_2013, maxAdministrativeTaskT ime -> 0, maxConnectionAge -> 0, maxIdleTime -> 0, maxIdleTimeExcessConnections -> 0, maxPoolSize -> 50, maxStatements -> 0, maxStatementsPerConnection -> 100, minPoolSize -> 10, numHelperThreads -> 3, numThreadsAwaitingCheckoutDefaultUser -> 0, preferredTestQuery -> null, properties -> {user=******, password=******}, propertyCycle -> 0, testConnectionOnCheckin -> false, testConnectionOnCheckout - > false, unreturnedConnectionTimeout -> 0, usesTraditionalReflectiveProxies -> f alse ] ===========================================================-[ LoginController ] Cached 10 KeyPairs for RSA communication Stored 20 keys for Blowfish communication Loaded 127 server names Loaded 5 registered Game Servers Cached 10 RSA keys for Game Server communication. Server's Telnet Function Has No Password Defined! A Password Has Been Automaticly Created! Password Has Been Set To: SyE7JK8j1G Telnet StatusServer started successfully, listening on Port: 12345 FATAL: Failed to start the Game Server Listener. Reason: Cannot assign requested address: JVM_Bind java.net.BindException: Cannot assign requested address: JVM_Bind at java.net.PlainSocketImpl.socketBind(Native Method) at java.net.PlainSocketImpl.bind(Unknown Source) at java.net.ServerSocket.bind(Unknown Source) at java.net.ServerSocket.<init>(Unknown Source) at com.l2jfrozen.loginserver.FloodProtectedListener.<init>(FloodProtecte dListener.java:54) at com.l2jfrozen.loginserver.GameServerListener.<init>(GameServerListene r.java:39) at com.l2jfrozen.loginserver.L2LoginServer.<init>(L2LoginServer.java:220 ) at com.l2jfrozen.loginserver.L2LoginServer.main(L2LoginServer.java:56) LoginServer terminated abnormaly ======================================================================-[ Team ] ## ### ## ###### ###### ##### ## ## ## ##### ###### ## ## # ## ## ## ## ## ## ## ## ## ## ## ## ## # ## ## #### ##### ## ## ## ## ## #### ## ## # ## ## ## ## ## ## ## ## ## ## ## ## ## ### ## ###### ## ## ###### ### ##### ###### ==================================================================-[ Database ] MLog clients using java 1.4+ standard logging. Initializing c3p0-0.9.1.2 [built 21-May-2007 15:04:56; debug? true; trace: 10] Initializing c3p0 pool... com.mchange.v2.c3p0.ComboPooledDataSource [ acquireInc rement -> 5, acquireRetryAttempts -> 0, acquireRetryDelay -> 500, autoCommitOnCl ose -> true, automaticTestTable -> connection_test_table, breakAfterAcquireFailu re -> false, checkoutTimeout -> 0, connectionCustomizerClassName -> null, connec tionTesterClassName -> com.mchange.v2.c3p0.impl.DefaultConnectionTester, dataSou rceName -> 1hge13k8tz9ci9516lv1p1|378f6235, debugUnreturnedConnectionStackTraces -> false, description -> null, driverClass -> com.mysql.jdbc.Driver, factoryCla ssLocation -> null, forceIgnoreUnresolvedTransactions -> false, identityToken -> 1hge13k8tz9ci9516lv1p1|378f6235, idleConnectionTestPeriod -> 3600, initialPoolS ize -> 10, jdbcUrl -> jdbc:mysql://localhost/server_2013, maxAdministrativeTaskT ime -> 0, maxConnectionAge -> 0, maxIdleTime -> 0, maxIdleTimeExcessConnections -> 0, maxPoolSize -> 50, maxStatements -> 0, maxStatementsPerConnection -> 100, minPoolSize -> 10, numHelperThreads -> 3, numThreadsAwaitingCheckoutDefaultUser -> 0, preferredTestQuery -> null, properties -> {user=******, password=******}, propertyCycle -> 0, testConnectionOnCheckin -> false, testConnectionOnCheckout - > false, unreturnedConnectionTimeout -> 0, usesTraditionalReflectiveProxies -> f alse ] ===========================================================-[ LoginController ]
  13. Alex91

    Тест Сервера!

    Game! # ===================================# # Game Server Settings # # ===================================# # This is the server configuration file. Here you can set up the connection information for your server. # This was written with the assumption that you are behind a router. # Dumbed Down Definitions... # LAN (LOCAL area network) - typically consists of computers connected to the same router as you. # WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet). # x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers. # ----------------------------------------------------------------------------------------------------------------------------------------------------------------- # Networking # ----------------------------------------------------------------------------------------------------------------------------------------------------------------- # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname # Common settings... # 127.0.0.1 - If you are playing alone on a test server # 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect # x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server. # If this IP is resolvable by the Login Server, just leave *. # ---------------------------------------------------------------------------------------- # Укажите здесь (ip) адрес вашего Игрового Сервера, Или используйте символ * GameserverHostname = 178.219.90.235 GameserverPort = 7777 # Если ваш сервер опубликован с помощью NAT укажите здесь ваш ВНЕШНИЙ IP. ExternalHostname = 178.219.90.235 # Если ваш сервер опубликован с помощью NAT укажите здесь ваш ВНУТРЕННИЙ IP InternalHostname = 192.168.1.16 # Укажите IP и порт вашего логин-сервера LoginPort = 9014 LoginHost = 178.219.90.235 # Database Pool Type # Possible Values: c3p0 or BoneCP # c3p0: more stable # BoneCP: more performance DatabasePoolType=c3p0 # Параметры Базы данных Driver = com.mysql.jdbc.Driver URL=jdbc:mysql://localhost/server_2013?useUnicode=true&characterEncoding=utf-8 # Database name GameserverDB = LoginserverDB = # Login - Mysql's user Login = root # Password - Mysql's Password Password = root # Максимальное количество одновременно играющих игроков MaximumDbConnections = 500 # Default: 0 MaximumDbIdleTime = 0 # The timeout before a new connection to the database (in ms) # 0 - to remove restrictions TimeOutConDb = 0 # The timeout before the single connection must be closed (in ms) # if a connection life is more then this timeout, a Runtime Exception # is rised up. Post the exception on forum (www.l2jfrozen.com) to solve # it. SingleConnectionTimeOutDb=200000 # Sets number of partitions to use.- BoneCP # In order to reduce lock contention and thus improve performance, # each incoming connection request picks off a connection from a pool that has thread-affinity, # i.e. pool[threadId % partition_count]. The higher this number, the better your performance will be for the case # when you have plenty of short-lived threads. Beyond a certain threshold, maintenance of these pools will start # to have a negative effect on performance (and only for the case when connections on a partition start running out). PartitionCount = 3 #------------------------------------------------------------- # Эмуляция Офф Ядра #------------------------------------------------------------- RemoteWhoLog = True RemoteWhoSendTrash = True RemoteWhoMaxOnline = 329 RemoteOnlineIncrement = 50 RemoteWhoForceInc = 50 RemotePrivStoreFactor = 12
  14. Alex91

    Тест Сервера!

    Login! #============================================================# # L2jLink Dev.Team # #============================================================# # This is the server configuration file. Here you can set up the connection for your server. # Usually you have to change the ExternalHostname option to # - 127.0.0.1 (if you want to play alone / testing purpose) # - LAN IP* (if you want to play from another computer in the network) # - WAN IP** (if you want to play with friends over internet) # - Questions? => http://l2jfrozen.com # # * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig" # **= If you want to get you WAN IP, visit http://www.whatismyip.com # =================================================================================================== # ================================================================ # General server setting !!! REQUIRED to configure to everyone !!! # ================================================================ # Если ваш сервер опубликован с помощью NAT укажите здесь ваш ВНЕШНИЙ IP. Или используйте символ * ExternalHostname = 178.219.90.235 # Если ваш сервер опубликован с помощью NAT укажите здесь ваш ВНУТРЕННИЙ IP. Или используйте символ * InternalHostname = 192.168.1.16 # Укажите здесь (ip) адрес вашего Логин-Сервера, Или используйте символ * LoginserverHostname = * LoginserverPort = 2106 # Сколько времени должно пройти после неправильного ввода логина/пароля прежде чем данных IP получит бан LoginTryBeforeBan = 20 # Время, после которого игрок не сможет выполнить вход, после того как получил бан (опция LoginTryBeforeBan). # Назначается в секундах. По умолчанию = 10мин. (600) LoginBlockAfterBan = 600 GMMinLevel = 100 # Адрес, по которому логин-сервер будет искать соединение с Гейм-сервером, или используйте * для привязки всех адресов LoginHostname = * # Укажите порт вашего логин-сервера LoginPort = 9014 # При true любой гейм-сервер может быть зарегистрирован на вашем логин-сервере AcceptNewGameServer = True # Показывать лицензию (после ввода пароля)? # Рекомендуется оставить этот параметр включенным т.к. он повышает безопасность! ShowLicence = True # Database Pool Type # Possible Values: c3p0 or BoneCP # c3p0: more stable # BoneCP: more performance DatabasePoolType=c3p0 # Database info Driver=com.mysql.jdbc.Driver #Driver=org.hsqldb.jdbcDriver #Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver # Параметры Базы данных URL=jdbc:mysql://localhost/server_2013 #URL=jdbc:hsqldb:hsql://localhost/server_2013 #URL=jdbc:sqlserver://localhost/database=server_2013/user=root/password= # Parameters Databases - MYSQL # Login - Mysql's user Login = root # Password - Mysql's Password Password = root # maximum number of simultaneous connecting to the database MaximumDbConnections = 50 # Default: 0 MaximumDbIdleTime = 0 # The timeout before a new connection to the database (in ms) # default 0 disabled TimeOutConDb = 0 # Sets number of partitions to use. - BoneCP # In order to reduce lock contention and thus improve performance, # each incoming connection request picks off a connection from a pool that has thread-affinity, # i.e. pool[threadId % partition_count]. The higher this number, the better your performance will be for the case # when you have plenty of short-lived threads. Beyond a certain threshold, maintenance of these pools will start # to have a negative effect on performance (and only for the case when connections on a partition start running out). PartitionCount = 3 # Limit fast connections (input username / password) FastConnectionLimit = 15 # Time of the normal connection (in ms) NormalConnectionTime = 700 # Time fast connection (in ms) FastConnectionTime = 350 # Maximum connections with the 1st IP MaxConnectionPerIP = 50 # The lifetime of the session with the login server. SessionTTL = 25000 MaxSessions = 100 # Выберите параметр: "true", для создания аккаунта при входе в игру автоматически AutoCreateAccounts = true # Время обновления IP адреса сервера в минутах (для динамического IP) IpUpdateTime = 0 # Конфигурация локальных подсетей. # Пример : 192.168 # Пpимер : 10.1 NetworkList = 192.168.;10.0. # =============================================================== # Test server configuration, not to switch on the game server! = # =============================================================== # Использовать GG авторизацию клиента? # Логин-сервер небудет впускать клиент без GameGuard ForceGGAuth = False # Including protection from flood # IMPORTANT: Put True for server security. EnableFloodProtection = True # Enable mode "debugging" # With debug you will see more log on console and more messages in game. Debug = False # Switched on "development" Developer = False # ============================================================= # Anti Ddos protection. # This system works with iptables # ============================================================= # iptables -A INPUT -p tcp --dport 7777 -j DROP # IMPORTANT: Put True for server security. # IMPORTANT: Active only with LINUX OS. EnableDdosProSystem = False # String deny_comms # IMPORTANT: If you don't know what is it, leave as default Deny_noallow_ip_ddos = /sbin/iptables -I INPUT 13 -p tcp --dport 7777 -s $IP -j ACCEPT # Active full log on Login Server console about Ddos protection Fulllog_mode_print = false #----------------------------------------------------------------- # #- Тестовые настройки сервера, не включать на игровом сервере! - # #----------------------------------------------------------------- # Debug = False Assert = False Developer = False EnableAllExceptionsLog = false DebugPackets = false
  15. Alex91

    Тест Сервера!

    сек щас кину!конфиг!
  16. Alex91

    Тест Сервера!

    Почему меняю Ip и логин не запускаеться!пздц
  17. Alex91

    Тест Сервера!

    Попробуй зайти!
  18. Alex91

    Тест Сервера!

    Щяс перезапущю серв!
  19. Alex91

    Тест Сервера!

    Серв запушен!
  20. Alex91

    Тест Сервера!

    Ув люди прошу Вас зайти на тест серва!За ранние Всем благодарен! Вот ссылка на патч! http://rghost.ru/44603538
  21. Alex91

    Java Server Interlude

    щас протестирую!
  22. Alex91

    Java Server Interlude

    Хм кадров!Ты конечно извини но мне не 10 лет!Что бы я был кадром!Мне в данный момент требуеться сборка из шары по тому что нету финансов на Приватку!
  23. Alex91

    Java Server Interlude

    Добрый день,нужна ваша по мощь люди!Кто может скинуть ссылку на сборку Interlude,Желательно что бы болие стабильный!Что бы можно было поставить на проект!Сервер будет полу класик!Рейти около х300-х3000,Кто может дайте свой совет!За рание благодарен!
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