не нашел, в итоге сделал сам, если каму нужно вот код:
таким цветом будет светиться от 20 до 30
[EnvSetup]
IsClock=true
StartTime=12
TimeRatio=6
SKYBOX=SkybackgroundColor
;HazeRingАЗ °№јцё¦ Б¤ЗТјц АЦАЅ
;NumHazeringColor=°№јц
;Hazering1=ЕШЅєГДАМё§
;->
HAZERING=HazeRing_Final
;CloudАЗ °№јцё¦ Б¤ЗТјц АЦАЅ
;NumCloudColor=°№јц
;Cloud1=ЕШЅєГДАМё§
;Cloud2=ЕШЅєГДАМё§....
;->
NumCloudColor=3
CLOUD1=Cloud_Final
Cloud2=StarField_Final01
Cloud3=StarField_Final02
ShadowTick=0.1
StaticLightingAdjust=4
SlopeSunAngle=30
SubLightNum=0
TimeEnvFileNum=4
TimeEnvFileName0=TimeEnv0.INT
TimeEnvFileName1=TimeEnv1.INT
TimeEnvFileName2=TimeEnv2.INT
TimeEnvFileName3=TimeEnv3.INT
[TerrainShadowMap]
Num=8
AutoTimeGeneration=true
[ActorStaticLight]
Num=8
[bSPSunLight]
Num=8
[WIND]
DefaultWind=true
Area=(X1=0,Y1=0,X2=0,Y2=0)
Direction=(X=0,Y=1)
Speed=48
Accel=4
[FOG]
;1.0=2000unit
StartRange1=1.0
StartRange2=1.5
StartRange3=2.0
StartRange4=2.5
StartRange5=4.0
EndRange1=4.0
EndRange2=5.0
EndRange3=6.0
EndRange4=7.0
EndRange5=10.0
FogSpeed=1
[WaterVolume]
WaterVolumeFogColor=(R=39,G=87,B=126)
WaterVolumeFogStart=200
WaterVolumeFogEnd=3000
WaterVolumeCellophaneColor=(a=128,R=45,G=121,B=117)
;WaterVolumeCellophaneColor=(a=100,R=64,G=136,B=147)
[EnchantEffect]
CubeTexName=LineageEffectsTextures.Etc.Enchant_Aura001_Shader01
HeroWeaponTex=LineageEffectsTextures.Hero.Hero_Aura001_Shader01
HeroAuraTex=LineageEffectsTextures.Hero.Hero_Aura000_Shader00
HeroAuraMesh=LineageWeapons.rangesample
EnchantMeshShow=4
EnchantEffectShow=4
Enchant0=(R1=0,G1=10,B1=20,R2=0,G2=0,B2=30,Opacity=0.1,Num=0.1)
Enchant1=(R1=0,G1=10,B1=20,R2=0,G2=0,B2=30,Opacity=0.1,Num=0.1)
Enchant2=(R1=0,G1=10,B1=20,R2=0,G2=0,B2=30,Opacity=0.1,Num=0.1)
Enchant3=(R1=0,G1=10,B1=20,R2=0,G2=0,B2=30,Opacity=0.1,Num=0.1)
Enchant4=(R1=22,G1=99,B1=170,R2=22,G2=90,B2=170,Opacity=5,Num=5)
Enchant5=(R1=22,G1=99,B1=170,R2=22,G2=90,B2=170,Opacity=5,Num=5)
Enchant6=(R1=22,G1=99,B1=170,R2=22,G2=90,B2=170,Opacity=5,Num=10)
Enchant7=(R1=22,G1=99,B1=170,R2=22,G2=90,B2=170,Opacity=10,Num=10)
Enchant8=(R1=150,G1=0,B1=0,R2=150,G2=0,B2=0,Opacity=5,Num=5)
Enchant9=(R1=150,G1=0,B1=0,R2=150,G2=0,B2=0,Opacity=5,Num=5)
Enchant10=(R1=150,G1=0,B1=0,R2=150,G2=0,B2=0,Opacity=1,Num=10)
Enchant11=(R1=150,G1=0,B1=0,R2=150,G2=0,B2=0,Opacity=10,Num=10)
Enchant12=(R1=200,G1=0,B1=160,R2=125,G2=0,B2=170,Opacity=5,Num=5)
Enchant13=(R1=200,G1=0,B1=160,R2=125,G2=0,B2=170,Opacity=5,Num=5)
Enchant14=(R1=200,G1=0,B1=160,R2=125,G2=0,B2=170,Opacity=1,Num=10)
Enchant15=(R1=200,G1=0,B1=160,R2=125,G2=0,B2=170,Opacity=10,Num=10)
Enchant16=(R1=255,G1=125,B1=0,R2=255,G2=170,B2=0,Opacity=5,Num=10)
Enchant17=(R1=255,G1=125,B1=0,R2=255,G2=170,B2=0,Opacity=5,Num=10)
Enchant18=(R1=255,G1=125,B1=0,R2=255,G2=170,B2=0,Opacity=5,Num=10)
Enchant19=(R1=255,G1=125,B1=0,R2=255,G2=170,B2=0,Opacity=5,Num=10)
Enchant20=(R1=255,G1=125,B1=0,R2=255,G2=170,B2=0,Opacity=5,Num=10)
Enchant21=(R1=195,G1=195,B1=195,R2=195,G2=195,B2=195,Opacity=26,Num=25)
Enchant22=(R1=195,G1=195,B1=195,R2=195,G2=195,B2=195,Opacity=27,Num=26)
Enchant23=(R1=195,G1=195,B1=195,R2=195,G2=195,B2=195,Opacity=28,Num=27)
Enchant24=(R1=195,G1=195,B1=195,R2=195,G2=195,B2=195,Opacity=29,Num=28)
Enchant25=(R1=195,G1=195,B1=195,R2=195,G2=195,B2=195,Opacity=30,Num=29)
Enchant26=(R1=195,G1=195,B1=195,R2=195,G2=195,B2=195,Opacity=31,Num=30)
Enchant27=(R1=195,G1=195,B1=195,R2=195,G2=195,B2=195,Opacity=32,Num=31)
Enchant28=(R1=195,G1=195,B1=195,R2=195,G2=195,B2=195,Opacity=33,Num=32)
Enchant29=(R1=195,G1=195,B1=195,R2=195,G2=195,B2=195,Opacity=34,Num=33)
Enchant30=(R1=195,G1=195,B1=195,R2=195,G2=195,B2=195,Opacity=25,Num=35)
Enchant=(R1=220,G1=0,B1=0,R2=195,G2=0,B2=0,Opacity=1,Num=1)
;[s0] means postprocessing off
; Shader0: glow A
[s1]
; GLOW
Glow=true
Glowtype=2
Luminance=0
MiddleGray=0
WhiteCutoff=0
Threshold=0
RGBCutoff=0.993
BloomScale=4
FinalBlendOpacity=64
FinalBlendBlurType=2
; HDR
Hdr=false
Gray=0.6
FinalCoef=3.5
ExpBase=0.98
ExpCoef=30
ClampMin=0.25
ClampMax=0.75
; Shader1: glow B
[s2]
; GLOW
Glow=true
Glowtype=2
Luminance=0
MiddleGray=0
WhiteCutoff=0
Threshold=0
RGBCutoff=0.993
BloomScale=6
FinalBlendOpacity=96
FinalBlendBlurType=2
; HDR
Hdr=false
Gray=0.68
FinalCoef=3.2
ExpBase=0.96
ExpCoef=30
ClampMin=0.2
ClampMax=0.8
; Shader2: HDR A
[s3]
; GLOW
Glow=true
Glowtype=2
Luminance=0
MiddleGray=0
WhiteCutoff=0
Threshold=0
RGBCutoff=0.995
BloomScale=5
FinalBlendOpacity=32
FinalBlendBlurType=2
; HDR
Hdr=true
Gray=0.68
FinalCoef=3.2
ExpBase=0.96
ExpCoef=30
ClampMin=0.2
ClampMax=0.8
; Shader3: HDR B
[s4]
; GLOW
Glow=true
Glowtype=2
Luminance=0
MiddleGray=0
WhiteCutoff=0
Threshold=0
RGBCutoff=0.994
BloomScale=5
FinalBlendOpacity=48
FinalBlendBlurType=2
; HDR
Hdr=true
Gray=0.65
FinalCoef=3.7
ExpBase=0.96
ExpCoef=30
ClampMin=0.20
ClampMax=0.8
; Shader4: HDR C
[s5]
; GLOW
Glow=true
Glowtype=2
Luminance=0
MiddleGray=0
WhiteCutoff=0
Threshold=0
RGBCutoff=0.993
BloomScale=5
FinalBlendOpacity=64
FinalBlendBlurType=2
; HDR
Hdr=true
Gray=0.65
FinalCoef=4
ExpBase=0.96
ExpCoef=30
ClampMin=0.18
ClampMax=0.8