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Chovder

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Весь контент Chovder

  1. Chovder

    Сборка Likemad

    Хз как у вас у меня 700-800 дает на народе...
  2. Chovder

    Quest Import

    Тоесть если под фрозенов делать надо вместо Rnd ставить random ? А где finally я чето не понял....
  3. Chovder

    Quest Import

    И вот другая ошибка КОД # -*- coding: utf-8 -*- import sys from javolution.text import TextBuilder from com.l2jfrozen import L2DatabaseFactory from com.l2jfrozen.gameserver.datatables import AugmentationData from com.l2jfrozen.gameserver.datatables import ItemTable from com.l2jfrozen.gameserver.datatables import SkillTable from com.l2jfrozen.gameserver.model import L2Augmentation from com.l2jfrozen.gameserver.model import L2ItemInstance from com.l2jfrozen.gameserver.model import L2Skill from com.l2jfrozen.gameserver.model import L2World from com.l2jfrozen.gameserver.model.quest import State from com.l2jfrozen.gameserver.model.quest import QuestState from com.l2jfrozen.gameserver.model.quest.jython import QuestJython as JQuest from com.l2jfrozen.gameserver.network import SystemMessageId from com.l2jfrozen.gameserver.network.serverpackets import ExMailArrived from com.l2jfrozen.gameserver.network.serverpackets import ItemList from com.l2jfrozen.gameserver.network.serverpackets import SystemMessage from com.l2jfrozen.gameserver.templates import L2Item from com.l2jfrozen.util import Rnd from com.l2jfrozen.gameserver.util import Util from time import gmtime, strftime qn = "purchase" MARKET = 80007 PAGE_LIMIT = 10 SORT_LIMIT = 8 MAX_ADENA = 2147000000 FORBIDDEN = [6611,6612,6613,6614,6615,6616,6617,6618,6619,6620,6621] # CENCH = "CCCC33" CPRICE = "669966" CITEM = "993366" CAUG1 = "333366" CAUG2 = "006699" moneys = {4037: "Coin Of Luck", 4355: "Blue Eva", 5962: "Gold Golem"} sorts = {0: "Оружие", 1: "Броня", 2: "Бижутерия"} class Quest (JQuest) : def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr) def init_LoadGlobalData(self) : print "purchase: ok" def closeStat(self,st): if st != None: st.close() return def closeRes(self,rs): if rs != None: rs.close() return def closeCon(self,con): if con != None: con.close() return def getIcon(self,con,iid): icon = "Icon.NOIMAGE" ext = False try: if con == None: ext = True con=L2DatabaseFactory.getInstance().getConnection() st = con.prepareStatement("SELECT itemIcon FROM `z_market_icons` WHERE `itemId`=? LIMIT 1"); st.setInt(1, iid); rs = st.executeQuery(); if rs.next(): icon = rs.getString("itemIcon") except: pass finally: self.closeRes(rs) self.closeStat(st) if ext: self.closeCon(con) return icon def getMoneyCall(self,money): return moneys.get(money, str("Adena")) def getSellerName(self,con,charId): name = "???" try: st = con.prepareStatement("SELECT char_name FROM `characters` WHERE `Obj_Id`=? LIMIT 1"); st.setInt(1, charId); rs = st.executeQuery(); if rs.next(): name = rs.getString("char_name") except: pass finally: self.closeRes(rs) self.closeStat(st) return name def getAugmentSkill(self, aid, lvl): augment = SkillTable.getInstance().getInfo(aid, 1) if augment == None: return "" augName = augment.getName(); stype = "Шанс"; if augment.isActive(): stype = "Актив" elif augment.isPassive(): stype = "Пассив" augName = augName.replace("Item Skill: ", ""); return "<font color="+CAUG1+">Аугмент:</font> <font color="+CAUG2+">" + augName + " (" + stype + ":" + str(lvl) + "lvl)</font>"; def getPageCount(self, con, me, itemId, augment, type2, charId): rowCount = 0 pages = 0 try: con=L2DatabaseFactory.getInstance().getConnection() if type2 >= 0: st=con.prepareStatement("SELECT COUNT(`id`) FROM `z_stock_items` WHERE `type` = ?") st.setInt(1, type2) elif itemId > 0: st=con.prepareStatement("SELECT COUNT(`id`) FROM `z_stock_items` WHERE `itemId` = ?") st.setInt(1, itemId) elif augment > 0: st=con.prepareStatement("SELECT COUNT(`id`) FROM `z_stock_items` WHERE `augment` = ?") st.setInt(1, augment) elif me == 1: st=con.prepareStatement("SELECT COUNT(`id`) FROM `z_stock_items` WHERE `ownerId` = ?") st.setInt(1, charId) else: st=con.prepareStatement("SELECT COUNT(`id`) FROM `z_stock_items` WHERE `id` > 0") rs=st.executeQuery() if (rs.next()): rowCount = rs.getInt(1) except : pass finally: self.closeRes(rs) self.closeStat(st) if rowCount == 0: return "0" pages = (rowCount / PAGE_LIMIT) + 1 return str(pages) def error(self,action, text): return "<html><body> " + action + ": <br> " + text + "</body></html>" def transferPay(self,con,charId,itemId,enchant,augment,auhLevel,price,money): item = ItemTable.getInstance().getTemplate(itemId) if item == None: return False data = str(strftime("%Y-%m-%d", gmtime())) time = str(strftime("%H:%M:%S", gmtime())) text = TextBuilder() text.append("Итем: <font color=FF3399>" + item.getName() + " +" + str(enchant) + " " + self.getAugmentSkill(augment, auhLevel) +"</font><br1> был успешно продан.<br1>") text.append("Благодарим за сотрудничество.") try: sName = self.getSellerName(con,charId) st = con.prepareStatement("INSERT INTO `z_post_pos` (`id`,`tema`,`text`,`from`,`to`,`type`,`date`,`time`,`itemName`,`itemId`,`itemCount`,`itemEnch`,`augData`,`augSkill`,`augLvl`) VALUES (NULL,?,?,?,?,?,?,?,?,?,?,?,?,?,?)") st.setString(1, "Шмотка продана") st.setString(2, text.toString()) st.setString(3, "~zzAuction#.") st.setString(4, sName) st.setInt(5, 0) st.setString(6, data) st.setString(7, time) st.setString(8, item.getName()) st.setInt(9, money) st.setInt(10, price) st.setInt(11, 0) st.setInt(12, 0) st.setInt(13, 0) st.setInt(14, 0) st.execute() alarm = L2World.getInstance().getPlayer(sName) if alarm: alarm.sendMessage("Уведомление с аукциона: проверь почту") alarm.sendPacket(ExMailArrived()) return True except: return False finally: text.clear() self.closeStat(st) return False def showSellItems(self,player, page, me, last, itemId, augment, type2): text = TextBuilder("<br><table width=300><tr><td width=36></td><td width=264>") if last == 1: text.append("Последние " + str(PAGE_LIMIT) + ":</td></tr>") else: text.append("Страница " + str(page) + ":</td></tr>") limit1 = (page-1) * PAGE_LIMIT limit2 = PAGE_LIMIT con = None try: con=L2DatabaseFactory.getInstance().getConnection() if type2 >= 0: st=con.prepareStatement("SELECT id, itemId, enchant, augment, augLvl, price, money, ownerId, shadow FROM `z_stock_items` WHERE `type` = ? ORDER BY `id` DESC LIMIT ?, ?") st.setInt(1, type2) st.setInt(2, limit1) st.setInt(3, limit2) elif itemId > 0: st=con.prepareStatement("SELECT id, itemId, enchant, augment, augLvl, price, money, ownerId, shadow FROM `z_stock_items` WHERE `itemId` = ? ORDER BY `id` DESC LIMIT ?, ?") st.setInt(1, itemId) st.setInt(2, limit1) st.setInt(3, limit2) elif augment > 0: st=con.prepareStatement("SELECT id, itemId, enchant, augment, augLvl, price, money, ownerId, shadow FROM `z_stock_items` WHERE `augment` = ? ORDER BY `id` DESC LIMIT ?, ?") st.setInt(1, augment) st.setInt(2, limit1) st.setInt(3, limit2) elif me == 1: st=con.prepareStatement("SELECT id, itemId, enchant, augment, augLvl, price, money, ownerId, shadow FROM `z_stock_items` WHERE `ownerId` = ? ORDER BY `id` DESC LIMIT ?, ?") st.setInt(1, player.getObjectId()) st.setInt(2, limit1) st.setInt(3, limit2) else: st=con.prepareStatement("SELECT id, itemId, enchant, augment, augLvl, price, money, ownerId, shadow FROM `z_stock_items` ORDER BY `id` DESC LIMIT ?, ?") st.setInt(1, limit1) st.setInt(2, limit2) rs=st.executeQuery() while (rs.next()): sId = rs.getInt("id") itmId = rs.getInt("itemId") ownerId = rs.getInt("ownerId") brokeItem = ItemTable.getInstance().getTemplate(itmId) if brokeItem == None: continue priceB = "<font color="+CPRICE+">" + str(Util.formatAdena(rs.getInt("price"))) + " " + self.getMoneyCall(rs.getInt("money")) + "; \"" + self.getSellerName(con,ownerId) + "</font>" if player.getObjectId() == ownerId: priceB = "<table width=240><tr><td width=160><font color=666699>" + str(Util.formatAdena(rs.getInt("price"))) + " " + self.getMoneyCall(rs.getInt("money")) + ";</font></td><td align=right><button value=\"X\" action=\"bypass -h Quest purchase StockBuyItem_" + str(sId) + "\" width=25 height=15 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td></tr></table><br1>" text.append("<tr><td><img src=\"Icon." + brokeItem.getIcon() + "\" width=32 height=32></td><td><a action=\"bypass -h Quest purchase StockShowItem_" + str(sId) + "\"> <font color="+CITEM+">" + brokeItem.getName() + "</font></a><font color="+CENCH+">+" + str(rs.getInt("enchant")) + "</font> <br1> " +priceB+ " <br1>" + self.getAugmentSkill(rs.getInt("augment"), rs.getInt("augLvl")) + "</td></tr>"); except: pass finally: self.closeRes(rs) self.closeStat(st) text.append("</table><br>"); if last == 1: text.append("<br>"); else: pages = int(self.getPageCount(con, me, itemId, augment, type2,player.getObjectId())) if pages >= 2: text.append(self.sortPages(page,pages,me,itemId,augment,type2)) self.closeCon(con) htmltext = text.toString() text.clear() return htmltext def sortPages(self,page,pages,me,itemId,augment,type2): text = TextBuilder("<br>Страницы:<br1><table width=300><tr>") step = 1 s = page - 3 f = page + 3 if page < SORT_LIMIT and s < SORT_LIMIT: s = 1 if page >= SORT_LIMIT: text.append("<td><a action=\"bypass -h Quest purchase StockShowPage_" + str(s) + "_" + str(me) + "_" + str(itemId) + "_" + str(augment) + "_" + str(type2) + "\"> ... </a></td>") for i in range(s,(pages+1)): al = i + 1 if i == page: text.append("<td>" + str(i) + "</td>") else: if al <= pages: text.append("<td><a action=\"bypass -h Quest purchase StockShowPage_" + str(i) + "_" + str(me) + "_" + str(itemId) + "_" + str(augment) + "_" + str(type2) + "\">" + str(i) + "</a></td>") if step == SORT_LIMIT and f < pages: if al < pages: text.append("<td><a action=\"bypass -h Quest purchase StockShowPage_" + str(al) + "_" + str(me) + "_" + str(itemId) + "_" + str(augment) + "_" + str(type2) + "\"> ... </a></td>") break step+=1 text.append("</tr></table><br>") htmltext = text.toString() text.clear() return htmltext def clearVars(self,player): quest = player.getQuestState(qn) quest.unset("objId") quest.unset("augment") quest.unset("enchant") return def onAdvEvent (self,event,npc,player): quest = player.getQuestState(qn) if event == "list": htmltext = "<html><body><table width=280><tr><td>Аукцион</td><td align=right><button value=\"Офис\" action=\"bypass -h Quest purchase office\" width=70 height=17 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td><td align=right><button value=\"Добавить\" action=\"bypass -h Quest purchase add\" width=70 height=17 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td><td align=right><button value=\"Поиск\" action=\"bypass -h Quest purchase search\" width=40 height=17 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td></tr></table><br>" htmltext += self.showSellItems(player, 1, 0, 0, 0, 0, -1) htmltext += "<br></body></html>" return htmltext elif event.startswith("StockShowPage_"): search = str(event.replace("StockShowPage_", "")) page,me,itemId,augment,type2=search.split("_") if page == "" or me == "" or augment == "" or itemId == "" or type2 == "": return self.error("Листание страниц","Ошибка запроса") page,me,itemId,augment,type2=int(page),int(me),int(itemId),int(augment),int(type2) if me == 1: stype = "Мои шмотки" htmltext = "<html><body><table width=280><tr><td>Аукцион</td><td align=right><button value=\"Офис\" action=\"bypass -h Quest purchase office\" width=70 height=17 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td><td align=right><button value=\"Добавить\" action=\"bypass -h Quest purchase add\" width=70 height=17 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td><td align=right><button value=\"Поиск\" action=\"bypass -h Quest purchase search\" width=40 height=17 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td></tr></table><br><br1>" htmltext += self.showSellItems(player, page, me, 0, itemId, augment, type2) htmltext += "<br></body></html>" return htmltext elif event.startswith("StockShowItem_"): sellId = event.replace("StockShowItem_", "") if sellId == "": return self.error("Просмотр шмотки","Ошибка запроса") sellId=int(sellId) text = TextBuilder("<html><body>") try: con = L2DatabaseFactory.getInstance().getConnection(); st = con.prepareStatement("SELECT itemId, enchant, augment, augLvl, price, money, ownerId, shadow FROM `z_stock_items` WHERE `id`=? LIMIT 1"); st.setInt(1, sellId); rs = st.executeQuery(); if rs.next(): itemId = rs.getInt("itemId"); brokeItem = ItemTable.getInstance().getTemplate(itemId); if brokeItem == None: return self.error("Просмотр шмотки","Ошибка запроса") text.append("<font color=666666>ID шмотки: " + str(itemId) + "</font> <button value=\"Найти еще\" action=\"bypass -h Quest purchase find_ 777 _ " + str(itemId) + " _ Id шмотки\" width=70 height=15 back=\"sek.cbui94\" fore=\"sek.cbui92\">") enchant = rs.getInt("enchant"); augment = rs.getInt("augment"); auhLevel = rs.getInt("augLvl"); price = rs.getInt("price"); money = rs.getInt("money"); charId = rs.getInt("ownerId"); shadow = rs.getInt("shadow"); valute = self.getMoneyCall(money); #< text.append("<table width=300><tr><td><img src=\"" + brokeItem.getIcon() + "\" width=32 height=32></td><td><font color=LEVEL>" + brokeItem.getName() + " +" + str(enchant) + "</font><br></td></tr></table><br><br>") text.append("Продавец: " + self.getSellerName(con,charId) + "<br><br>") text.append(self.getAugmentSkill(augment, auhLevel) + "<br1>") if augment > 0: text.append("<button value=\"Найти еще\" action=\"bypass -h Quest purchase find_ 777 _ " + str(augment) + " _ Id аугмента\" width=70 height=15 back=\"sek.cbui94\" fore=\"sek.cbui92\"><br><br>") if player.getObjectId() == charId: text.append("<button value=\"Забрать\" action=\"bypass -h Quest purchase StockBuyItem_" + str(sellId) + "\" width=60 height=15 back=\"sek.cbui94\" fore=\"sek.cbui92\"><br>") else: payment = player.getInventory().getItemByItemId(money); fprice = str(Util.formatAdena(price)) if payment != None and payment.getCount() >= price: text.append("<font color=33CC00>Стоимость: " + fprice+ " " + str(valute) + "</font><br>"); text.append("<button value=\"Купить\" action=\"bypass -h Quest purchase StockBuyItem_" + str(sellId) + "\" width=60 height=15 back=\"sek.cbui94\" fore=\"sek.cbui92\"><br>") else: text.append("<font color=CC3333>Стоимость: " + fprice + " " + str(valute) + "</font><br>"); text.append("<font color=999999>[Купить]</font>"); else: return self.error("Просмотр шмотки","Ни найдена или уже купили") except: pass finally: self.closeRes(rs) self.closeStat(st) self.closeCon(con) text.append("<br><br><a action=\"bypass -h Quest purchase list\">Вернуться</a><br>"); text.append("</body></html>"); htmltext = text.toString() text.clear() return htmltext elif event.startswith("StockBuyItem_"): sellId = event.replace("StockBuyItem_", "") if sellId == "": return self.error("Покупка шмотки","Ошибка запроса") sellId=int(sellId) try: con = L2DatabaseFactory.getInstance().getConnection(); st = con.prepareStatement("SELECT itemId, itemName, enchant, augment, augAttr, augLvl, price, money, ownerId, shadow FROM `z_stock_items` WHERE `id`=? LIMIT 1"); st.setInt(1, sellId); rs = st.executeQuery(); if rs.next(): itemId = rs.getInt("itemId"); bItem = ItemTable.getInstance().getTemplate(itemId); if bItem == None: return self.error("Покупка шмотки","Ошибка запроса") itemName = rs.getString("itemName"); enchant = rs.getInt("enchant"); augment = rs.getInt("augment"); augAttr = rs.getInt("augAttr"); auhLevel = rs.getInt("augLvl"); price = rs.getInt("price"); money = rs.getInt("money"); charId = rs.getInt("ownerId"); shadow = rs.getInt("shadow"); valute = self.getMoneyCall(money); #< if player.getObjectId() == charId: price = 0 if price > 0: payment = player.getInventory().getItemByItemId(money); if payment != None and payment.getCount() >= price: quest.takeItems(money,price) else: return self.error("Покупка шмотки","Проверьте стоимость") #> try: zabiraem=con.prepareStatement("DELETE FROM `z_stock_items` WHERE `id`=?") zabiraem.setInt(1, sellId) zabiraem.executeUpdate() except: return self.error("Покупка шмотки","Ошибка запроса") finally: self.closeStat(zabiraem) #> if price > 0 and not self.transferPay(con,charId,itemId,enchant,augment,auhLevel,price,money): return self.error("Покупка шмотки","Ошибка запроса") #> item = player.getInventory().addItem("zzAuction", itemId, 1, player, player.getTarget()) if enchant != 0: item.setEnchantLevel(enchant) if augAttr != 0: item.setAugmentation(L2Augmentation(item, augAttr, augment, auhLevel, True)) smsg = SystemMessage(SystemMessageId.EARNED_S2_S1_S) smsg.addItemName(itemId) smsg.addNumber(1) player.sendPacket(smsg) player.sendPacket(ItemList(player, True)) action,payment = "Снято","" if price > 0: action,payment = "Куплено","Стоимость: <font color="+CPRICE+">" + str(Util.formatAdena(price)) + " " + str(valute) + "</font>" alarm = L2World.getInstance().getPlayer(self.getSellerName(con,charId)) if alarm: alarm.sendMessage("Уведомление с аукциона:" + bItem.getName() + " (+" + str(enchant) + ") купили!") htmltext = "<html><body><table><tr><td width=260>Аукцион</td><td align=right width=70><a action=\"bypass -h Quest purchase list\">Назад|<-</a></td></tr></table><br>" htmltext += action + "<br1> <font color="+CITEM+">" + bItem.getName() + "</font><font color="+CENCH+"> +" + str(enchant) + "</font><br> " + self.getAugmentSkill(augment, auhLevel) + " <br> " + payment + "</body></html>" else: return self.error("Покупка шмотки","Ни найдена или уже купили") except: pass finally: self.closeRes(rs) self.closeStat(st) self.closeCon(con) return htmltext elif event == "search": htmltext = "<html><body><table><tr><td width=260>Аукцион</td><td align=right width=70><a action=\"bypass -h Quest purchase list\">Назад|<-</a></td></tr></table><br>" htmltext += "<table width=260><tr>" step = 0 for i in sorts: htmltext += "<td><button value=\"" + sorts[i] + "\" action=\"bypass -h Quest purchase find_ " + str(i) + " _ no _ no\" width=50 height=21 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td>" step+=1 if step == 4: step = 0 htmltext += "</tr><tr>" htmltext += "</tr></table><br><table width=220 border=0><tr><td align=right><edit var=\"value\" width=150 length=\"16\"></td><td align=right><combobox width=71 var=keyword list=\"Id шмотки;Id аугмента\"></td><td><button value=\"Поиск\" action=\"bypass -h Quest purchase find_ 777 _ $value _ $keyword\" width=50 height=21 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td></tr></table>" htmltext += "<br></body></html>" return htmltext elif event.startswith("find_ "): search = str(event.replace("find_ ", "")) type2,value,ptype=search.split("_") type2,value,ptype=str(type2),str(value),str(ptype) value = str(value.replace(" ", "")) type2 = int(type2.replace(" ", "")) if value == "" or ptype == "": htmltext = "<html><body>Задан пустой поисковый запрос<br><br><a action=\"bypass -h Quest purchase list\">Вернуться.</a></body></html>" return htmltext if type2 != 777 and type2 >= 0: ptype = "Тип шмотки" psort = self.showSellItems(player, 1, 0, 0, 0, 0, type2) value = sorts.get(type2, "") if value == "": return self.error("Сортировка","Ошибка запроса") else: if not value.isdigit(): return self.error("Сортировка","Ошибка запроса") if ptype == " Id шмотки": psort = self.showSellItems(player, 1, 0, 0, int(value), 0, -1) else: psort = self.showSellItems(player, 1, 0, 0, 0, int(value), -1) htmltext = "<html><body><table><tr><td width=260>Аукцион</td><td align=right width=70><a action=\"bypass -h Quest purchase search\">Назад|<-</a></td></tr></table><br>" htmltext += "<table><tr><td width=260><font color=336699>Поиск по:</font> <font color=CC66CC>"+ptype+":</font><font color=CC33CC>"+value+"</font></td><td align=right width=70></td></tr></table><br1>" htmltext += psort htmltext += "<br><a action=\"bypass -h Quest purchase list\">Вернуться</a><br></body></html>" return htmltext elif event == "add": htmltext = "<html><body><table><tr><td width=260>Аукцион</td><td align=right width=70><a action=\"bypass -h Quest purchase list\">Назад|<-</a></td></tr></table><br1>" htmltext += "<font color=LEVEL>Что хотите выставить на продажу?</font><br1>" htmltext += "Оружие:<br1>" htmltext += "<table width=240><tr><td><button value=\"Заточенное\" action=\"bypass -h Quest purchase enchanted_0\" width=90 height=15 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td>" htmltext += "<td><button value=\"Аугментированное.\" action=\"bypass -h Quest purchase augment_1\" width=90 height=15 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td>" htmltext += "</tr></table><br>--------<br1>" htmltext += "<button value=\"Броня (+)\" action=\"bypass -h Quest purchase enchanted_1\" width=90 height=15 back=\"sek.cbui94\" fore=\"sek.cbui92\"><br>" htmltext += "<button value=\"Бижутерия (+)\" action=\"bypass -h Quest purchase enchanted_2\" width=90 height=15 back=\"sek.cbui94\" fore=\"sek.cbui92\"><br>" htmltext += "</body></html>" return htmltext elif event.startswith("enchanted_"): chType = int(event.replace("enchanted_", "")) htmltext = "<html><body><table><tr><td width=260>Аукцион</td><td align=right width=70><a action=\"bypass -h Quest purchase add\">Назад|<-</a></td></tr></table><br1>" htmltext += "Шаг 1.<br>Выберите шмотку:<br><br><table width=300>" self.clearVars(player) if chType > 3: # каг? return self.error("Добавление шмоток","Ошибка запроса") for item in player.getInventory().getItems(): itemTemplate = item.getItem() itemId = itemTemplate.getItemId() itemType = itemTemplate.getType2() itemGrade = itemTemplate.getCrystalType() preench = item.getEnchantLevel() if item.canBeEnchanted() and preench > 0 and itemType == chType and itemId not in FORBIDDEN and itemTemplate.getDuration() == -1 and itemGrade > 3 and not item.isEquipped(): augment = "" if chType == 0: augment = "<font color=333366>Нет аугмента</font>" if item.isAugmented() and item.getAugmentation().getAugmentSkill() != None: augment = item.getAugmentation().getAugmentSkill() augment,level = str(augment.getId()),str(augment.getLevel()) augment = self.getAugmentSkill(int(augment), int(level)) htmltext += "<tr><td><img src=\"Icon."+itemTemplate.getIcon()+"\" width=32 height=32><br></td><td><a action=\"bypass -h Quest purchase step2_" + str(item.getObjectId()) +"_1\">" + itemTemplate.getName() + "</a> <font color="+CENCH+">+" + str(preench) + "</font><br1>" + augment + "</td></tr>" htmltext += "</table><br></body></html>" return htmltext elif event.startswith("augment_"): chType = int(event.replace("augment_", "")) htmltext = "<html><body><table><tr><td width=260>Аукцион</td><td align=right width=70><a action=\"bypass -h Quest purchase add\">Назад|<-</a></td></tr></table><br1>" htmltext += "Шаг 1.<br>Выберите шмотку:<br><br><table width=300>" self.clearVars(player) if chType != 1: # каг? return self.error("Добавление шмоток","Ошибка запроса") for item in player.getInventory().getItems(): itemTemplate = item.getItem() itemId = itemTemplate.getItemId() itemType = itemTemplate.getType2() itemGrade = itemTemplate.getCrystalType() preench = item.getEnchantLevel() if item.canBeEnchanted() and item.isAugmented() and item.getAugmentation().getAugmentSkill() != None and itemType == 0 and itemId not in FORBIDDEN and itemTemplate.getDuration() == -1 and itemGrade > 3 and not item.isEquipped(): augment = "" if chType == 0: augment = "<font color=333366>Нет аугмента</font>" if item.isAugmented() and item.getAugmentation().getAugmentSkill() != None: augment = item.getAugmentation().getAugmentSkill() augment,level = str(augment.getId()),str(augment.getLevel()) augment = self.getAugmentSkill(int(augment), int(level)) htmltext += "<tr><td><img src=\""+itemTemplate.getIcon()+"\" width=32 height=32><br></td><td><a action=\"bypass -h Quest purchase step2_" + str(item.getObjectId()) +"_2\">" + itemTemplate.getName() + "</a> <font color="+CENCH+">+" + str(preench) + "</font><br1>" + augment + "</td></tr>" htmltext += "</table><br></body></html>" return htmltext elif event.startswith("step2_"): search = str(event.replace("step2_", "")) itemObjId,chType=search.split("_") itemObjId,chType=int(itemObjId),int(chType) item = player.getInventory().getItemByObjectId(itemObjId) if item.canBeEnchanted() and item and not item.isEquipped(): itemId = item.getItemId() itemTemplate = item.getItem() itemType = itemTemplate.getType2() preench = item.getEnchantLevel() if chType == 1 and preench == 0: return self.error("Подробная инфа о шмотке","Ошибка запроса") augment = "" if chType == 2: augment = "<font color=333366>Нет аугмента</font>" augSkill = 0 if item.isAugmented() and item.getAugmentation().getAugmentSkill() != None: augment = item.getAugmentation().getAugmentSkill() #if chType == 2 and augment == None: #return self.error("Подробная инфа о шмотке","Ошибка запроса") augment,level = str(augment.getId()),str(augment.getLevel()) augSkill = int(augment) augment = self.getAugmentSkill(int(augment), int(level)) quest.set("augment",str(augSkill)) quest.set("objId",str(itemObjId)) quest.set("enchant",str(preench)) htmltext = "<html><body>Шаг 2.<br>Подтверждаете?<br>" htmltext += "<table width=300><tr><td><img src=\""+itemTemplate.getIcon()+"\" width=32 height=32></td><td><font color="+CITEM+">" + itemTemplate.getName() + "</font><font color="+CENCH+">+" + str(preench) + "</font><br>"+ augment + "</td></tr></table><br><br>" htmltext += "Введите желаемую цену и выберите валюту:<br>" mvars = "Adena;" for i in moneys: mvars+=moneys[i]+";" htmltext += "<table width=300><tr><td><edit var=\"price\" width=70 length=\"16\"></td><td><combobox width=100 var=type list=\"" + mvars + "\"></td></tr></table><br>" htmltext += "<button value=\"Продолжить\" action=\"bypass -h Quest purchase step3_ $price _ $type\" width=70 height=15 back=\"sek.cbui94\" fore=\"sek.cbui92\"><br>" htmltext += "<br><a action=\"bypass -h Quest purchase add\">Вернуться.</a></body></html>" else : htmltext = "<html><body>Ошибка!<br><a action=\"bypass -h Quest purchase step1\">Вернуться.</a></body></html>" return htmltext elif event.startswith("step3_ "): search = str(event.replace("step3_ ", "")) price,mvar=search.split("_") price,mvar=str(price),str(mvar) price = str(price.replace(" ", "")) if price == "" or mvar == "": return self.error("Шаг 3","Ошибка запроса") if not price.isdigit(): return self.error("Шаг 3","Ошибка запроса") price = int(price) if price == 0: return self.error("Шаг 3","Ошибка запроса") mvarId = 57 for i in moneys: if " "+moneys[i] == mvar: mvarId = i break if mvarId == 57 and price > MAX_ADENA: self.clearVars(player) return self.error("Шаг 3","Максимальная цена " + str(Util.formatAdena(MAX_ADENA)) + " Adena.") myItem = quest.getInt("objId") item = player.getInventory().getItemByObjectId(myItem) if item: if item.isEquipped(): return self.error("Шаг 3","Ошибка запроса") if not item.canBeEnchanted(): return self.error("Шаг 3","Ошибка запроса") myEnch = quest.getInt("enchant") myAugm = quest.getInt("augment") itemId = item.getItemId() itemTemplate = item.getItem() itemType = itemTemplate.getType2() preench = item.getEnchantLevel() if preench != myEnch: self.clearVars(player) return self.error("Шаг 3","Ошибка запроса") augment = "нет." augEffId = 0 augSkId = 0 augSkLvl = 0 if item.isAugmented() and item.getAugmentation().getAugmentSkill() != None: augment = item.getAugmentation().getAugmentSkill() augEffId = item.getAugmentation().getAugmentationId() augSkId,augSkLvl = str(augment.getId()),str(augment.getLevel()) if myAugm != int(augSkId): self.clearVars(player) return self.error("Шаг 3","Ошибка запроса") #< try: con2=L2DatabaseFactory.getInstance().getConnection() storeitem=con2.prepareStatement("INSERT INTO `z_stock_items` (`id`,`itemId`,`itemName`,`enchant`,`augment`,`augAttr`,`augLvl`,`price`,`money`,`type`,`ownerId`,`shadow`) VALUES (NULL,?,?,?,?,?,?,?,?,?,?,?);") storeitem.setInt(1,itemId) storeitem.setString(2, itemTemplate.getName()) storeitem.setInt(3, preench) storeitem.setInt(4, int(augSkId)) storeitem.setInt(5, int(augEffId)) storeitem.setInt(6, int(augSkLvl)) storeitem.setInt(7, price) storeitem.setInt(8, mvarId) storeitem.setInt(9, itemType) storeitem.setInt(10, player.getObjectId()) storeitem.setInt(11, 0) storeitem.executeUpdate() except: self.clearVars(player) return self.error("Шаг 3","Ошибка базы данных") finally: self.closeStat(storeitem) self.closeCon(con2) player.destroyItem("zzAuction",myItem, 1, player, 1) #< self.clearVars(player) htmltext = "<html><body><table><tr><td width=260>Аукцион</td><td align=right width=70><a action=\"bypass -h Quest purchase add\">Назад|<-</a></td></tr></table><br1>" htmltext += "<font color="+CITEM+">" + itemTemplate.getName() + "</font><font color="+CENCH+">+" + str(preench) + "</font><br1> " + self.getAugmentSkill(int(augSkId), int(augSkLvl)) + " <br1>выставлена на продажу!</body></html>" else: self.clearVars(player) return self.error("Шаг 3","Ошибка запроса") return htmltext elif event == "office": #data = str(strftime("%Y-%m-%d", gmtime())) #time = str(strftime("%H:%M:%S", gmtime())) htmltext = "<html><body><table><tr><td width=260>Аукцион</td><td align=right width=70><a action=\"bypass -h Quest purchase list\">Назад|<-</a></td></tr></table><br1>" htmltext += "Привет, " + player.getName() + ".<br>" #htmltext += "Привет, " + player.getName() + ".<br>Сейчас " + data + " " + time + "<br>" htmltext += "<button value=\"Мои шмотки\" action=\"bypass -h Quest purchase StockShowPage_1_1_0_0_-1\" width=70 height=15 back=\"sek.cbui94\" fore=\"sek.cbui92\"><br>" htmltext += "</body></html>" return htmltext return def onTalk (self,npc,player): st = player.getQuestState(qn) npcId = npc.getNpcId() if npcId == MARKET: return "<html><body>На аукционе вы можете торговать заточенными и аугментированными шмотками.<br><a action=\"bypass -h Quest purchase list\">Просмотр</a><br><br>Если шмотку купили, оплата придет на почту.</body></html>" return QUEST = Quest(-1,qn,"custom") CREATED = State('Start', QUEST) QUEST.setInitialState(CREATED) QUEST.addStartNpc(MARKET) QUEST.addTalkId(MARKET) Ошибка Error on: D:\sasha\L2J Servers\L2jFrozen + CatsGuard\gameserver\data\scripts\custom\purchase\__init__.py.error.log Line: -1 - Column: -1 Traceback (innermost last): (no code object) at line 0 SyntaxError: ('invalid syntax', ('__init__.py', 80, 4, ' finally:'))
  4. Chovder

    Quest Import

    Здарствуйте форумчане Взял я евенты для PW на просторе l2maxi и решил установить их. Иморты сделал все норм , но есть 1 ошибка Сам КОД import sys from java.util import Iterator from com.l2jfrozen.util import Rnd from com.l2jfrozen.gameserver.network.serverpackets import SystemMessage from com.l2jfrozen.gameserver.model.quest import State from com.l2jfrozen.gameserver.model.quest import QuestState from com.l2jfrozen.gameserver.model.quest.jython import QuestJython as JQuest from com.l2jfrozen import L2DatabaseFactory from com.l2jfrozen.gameserver.templates import L2EtcItemType from com.l2jfrozen.gameserver.templates import L2Item from java.lang import System from com.l2jfrozen.gameserver.idfactory import IdFactory from com.l2jfrozen.gameserver.model import L2ItemInstance from com.l2jfrozen.gameserver.datatables import AugmentationData from com.l2jfrozen.gameserver.model import L2Augmentation from com.l2jfrozen.gameserver.network.serverpackets import ItemList from com.l2jfrozen.gameserver.model import L2Skill from com.l2jfrozen.gameserver.datatables import SkillTable qn = "q8014_LifeStone" NPC = 80007 ITEM = 4355 COST = 3 FORBIDDEN = [6611,6612,6613,6614,6615,6616,6617,6618,6619,6620,6621] class Quest (JQuest) : def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr) def onAdvEvent (self,event,npc,player): st = player.getQuestState(qn) if event == "spisok": if st.getQuestItemsCount(ITEM) < COST: htmltext = "<html><body>Перенос Лс стоит <font color=74bff5>"+str(COST)+" Blue Eva</font></body></html>" return htmltext htmltext = "<html><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br><img src=\"L2UI.SquareBlank\" width=260 height=2><br1>" htmltext += "<table width=260><tr><td align=center><font color=LEVEL>Перенос ЛС</font></td></tr></table>" htmltext += "<button value=\"Выбрать пушку\" action=\"bypass -h Quest q8014_LifeStone step1\" width=80 height=15 back=\"sek.cbui94\" fore=\"sek.cbui92\"><br1>" htmltext += "<center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32></center></body></html>" elif event == "step1": htmltext = "<html><body>Перенос ЛС:<br>Откуда переносим?<br><br><table width=300>" SPWEAPONS = ["Sword","Blunt","Dagger","Bow","Etc","Pole","Fist","Dual Sword","Dual Fist","Big Sword","Big Blunt"] for Item in st.getPlayer().getInventory().getItems(): itemTemplate = Item.getItem() idtest = Item.getItemId() itype = str(Item.getItemType()) if idtest not in FORBIDDEN and Item.isAugmented() and not Item.isEquipped() and itype in SPWEAPONS: cnt = Item.getCount() count = str(cnt) grade = itemTemplate.getCrystalType() con=L2DatabaseFactory.getInstance().getConnection() listitems=con.prepareStatement("SELECT itemIcon FROM z_market_icons WHERE itemId=?") listitems.setInt(1, idtest) rs=listitems.executeQuery() while (rs.next()) : icon=rs.getString("itemIcon") try : if grade == 1: pgrade = str("[D]") elif grade == 2: pgrade = str("[C]") elif grade == 3: pgrade = str("[b]") elif grade == 4: pgrade = str("[A]") elif grade == 5: pgrade = str("[s]") else: pgrade = str("") if Item.getEnchantLevel() == 0: enchant = str("") else: enchant = " +"+str(Item.getEnchantLevel())+"" htmltext += "<tr><td><img src=\"Icon."+str(icon)+"\" width=32 height=32></td><td><a action=\"bypass -h Quest q8014_LifeStone step1next_" + str(Item.getObjectId()) +"\">" + itemTemplate.getName() + ""+str(pgrade)+" " + enchant + "</a></td></tr>" except : try : insertion.close() except : pass try : con.close() except : pass htmltext += "</table><br><a action=\"bypass -h Quest q8014_LifeStone spisok\">Вернуться.</a></body></html>" elif event.startswith("step1next_"): itemObjId = int(event.replace("step1next_", "")) obj = str(itemObjId) Item = st.getPlayer().getInventory().getItemByObjectId(itemObjId) itemTemplate = Item.getItem() if Item and not Item.isEquipped(): cnt = Item.getCount() count = str(cnt) grade = itemTemplate.getCrystalType() igrade = str(itemTemplate.getCrystalType()) itype = str(Item.getItemType()) idtest = Item.getItemId() con=L2DatabaseFactory.getInstance().getConnection() listitems=con.prepareStatement("SELECT itemIcon, skill, attributes FROM `z_market_icons` icon, `augmentations` aug WHERE icon.itemId=? AND aug.item_id=?") listitems.setInt(1, idtest) listitems.setInt(2, itemObjId) rs=listitems.executeQuery() while (rs.next()) : icon=rs.getString("itemIcon") skill=rs.getInt("skill") attributes=rs.getInt("attributes") try : st.set("oneitem",obj) st.set("skill",str(skill)) grades = {1: "d", 2: "c", 3: "b", 4: "a", 5: "s"} pgrade = grades.get(grade, str("")) enchant = (Item.getEnchantLevel() > 0 and " +"+str(Item.getEnchantLevel())+"") or str("") htmltext = "<html><body>Перенос ЛС:<br>Из этой пушки переносим?<br>" htmltext += "<table width=300><tr><td><img src=\"Icon."+str(icon)+"\" width=32 height=32></td><td><font color=LEVEL>" + itemTemplate.getName() + " " + enchant + "</font><img src=\"symbol.grade_"+str(pgrade)+"\" width=16 height=16><br></td></tr></table><br><br>" if skill != 0: skill = SkillTable.getInstance().getInfo(skill, 1) name = skill.getName() htmltext += "<br><font color=bef574>["+str(name)+"]</font><br>" htmltext += "<button value=\"Продолжить\" action=\"bypass -h Quest q8014_LifeStone step2\" width=60 height=15 back=\"sek.cbui94\" fore=\"sek.cbui92\"><br>" else: htmltext += "V etoi puwke net skilla" htmltext += "<br><a action=\"bypass -h Quest q8014_LifeStone spisok\">Вернуться.</a></body></html>" except : try : listitems.close() except : pass try : con.close() except : pass else : htmltext = "<html><body>Перенос ЛС:<br>Ошибка!<br><a action=\"bypass -h Quest q8014_LifeStone spisok\">Вернуться.</a></body></html>" elif event == "step2": htmltext = "<html><body>Перенос ЛС:<br>Куда переносим?<br><br><table width=300>" SPWEAPONS = ["Sword","Blunt","Dagger","Bow","Etc","Pole","Fist","Dual Sword","Dual Fist","Big Sword","Big Blunt"] weapon1 = st.getInt("oneitem") for Item in st.getPlayer().getInventory().getItems(): itemTemplate = Item.getItem() idtest = Item.getItemId() itype = str(Item.getItemType()) if idtest not in FORBIDDEN and not Item.isEquipped() and itype in SPWEAPONS and Item.getObjectId() != weapon1 and not Item.isAugmented(): grade = itemTemplate.getCrystalType() con=L2DatabaseFactory.getInstance().getConnection() listitems=con.prepareStatement("SELECT itemIcon FROM z_market_icons WHERE itemId=?") listitems.setInt(1, idtest) rs=listitems.executeQuery() while (rs.next()) : icon=rs.getString("itemIcon") try : if grade == 1: pgrade = str("[D]") elif grade == 2: pgrade = str("[C]") elif grade == 3: pgrade = str("[b]") elif grade == 4: pgrade = str("[A]") elif grade == 5: pgrade = str("[s]") else: pgrade = str("") if Item.getEnchantLevel() == 0: enchant = str("") else: enchant = " +"+str(Item.getEnchantLevel())+"" htmltext += "<tr><td><img src=\"Icon."+str(icon)+"\" width=32 height=32></td><td><a action=\"bypass -h Quest q8014_LifeStone step2next_" + str(Item.getObjectId()) +"\">" + itemTemplate.getName() + ""+str(pgrade)+" " + enchant + "</a></td></tr>" except : try : insertion.close() except : pass try : con.close() except : pass htmltext += "</table><br><a action=\"bypass -h Quest q8014_LifeStone spisok\">Вернуться.</a></body></html>" elif event.startswith("step2next_"): itemObjId = int(event.replace("step2next_", "")) obj = str(itemObjId) Item = st.getPlayer().getInventory().getItemByObjectId(itemObjId) itemTemplate = Item.getItem() if Item and not Item.isAugmented() and not Item.isEquipped(): cnt = Item.getCount() count = str(cnt) grade = itemTemplate.getCrystalType() igrade = str(itemTemplate.getCrystalType()) itype = str(Item.getItemType()) idtest = Item.getItemId() con=L2DatabaseFactory.getInstance().getConnection() listitems=con.prepareStatement("SELECT itemIcon FROM z_market_icons WHERE itemId=?") listitems.setInt(1, idtest) rs=listitems.executeQuery() while (rs.next()) : icon=rs.getString("itemIcon") try : st.set("twoitem",obj) st.set("lcount",count) st.set("grade",igrade) st.set("type",itype) grades = {1: "d", 2: "c", 3: "b", 4: "a", 5: "s"} pgrade = grades.get(grade, str("")) enchant = (Item.getEnchantLevel() > 0 and " +"+str(Item.getEnchantLevel())+"") or str("") htmltext = "<html><body>Перенос ЛС:<br>В эту пушку переносим?<br>" htmltext += "<table width=300><tr><td><img src=\"Icon."+str(icon)+"\" width=32 height=32></td><td><font color=LEVEL>" + itemTemplate.getName() + " " + enchant + "</font><img src=\"symbol.grade_"+str(pgrade)+"\" width=16 height=16><br></td></tr></table><br><br>" htmltext += "<button value=\"Продолжить\" action=\"bypass -h Quest q8014_LifeStone step3\" width=60 height=15 back=\"sek.cbui94\" fore=\"sek.cbui92\"><br>" htmltext += "<br><a action=\"bypass -h Quest q8014_LifeStone spisok\">Вернуться.</a></body></html>" except : try : listitems.close() except : pass try : con.close() except : pass else : htmltext = "<html><body>Перенос Лс:<br>Ошибка!<br><a action=\"bypass -h Quest q8014_LifeStone spisok\">Вернуться.</a></body></html>" elif event.startswith("step3"): weapon1 = st.getInt("oneitem") weapon2 = st.getInt("twoitem") skillp = st.getInt("skill") htmltext = "<html><body>Перенос ЛС:<br>Подтверждаете?<br>" skill = SkillTable.getInstance().getInfo(skillp, 1) name = skill.getName() htmltext += "<font color=bef574>["+str(name)+"]</font><br>" htmltext += "Из:" Item = st.getPlayer().getInventory().getItemByObjectId(weapon1) itemTemplate = Item.getItem() if Item and Item.isAugmented() and not Item.isEquipped(): cnt = Item.getCount() count = str(cnt) grade = itemTemplate.getCrystalType() igrade = str(itemTemplate.getCrystalType()) itype = str(Item.getItemType()) idtest = Item.getItemId() con=L2DatabaseFactory.getInstance().getConnection() listitems=con.prepareStatement("SELECT itemIcon FROM z_market_icons WHERE itemId=?") listitems.setInt(1, idtest) rs=listitems.executeQuery() while (rs.next()) : icon=rs.getString("itemIcon") try : grades = {1: "d", 2: "c", 3: "b", 4: "a", 5: "s"} pgrade = grades.get(grade, str("")) enchant = (Item.getEnchantLevel() > 0 and " +"+str(Item.getEnchantLevel())+"") or str("") htmltext += "<table width=300><tr><td><img src=\"Icon."+str(icon)+"\" width=32 height=32></td><td><font color=LEVEL>" + itemTemplate.getName() + " " + enchant + "</font><img src=\"symbol.grade_"+str(pgrade)+"\" width=16 height=16><br></td></tr></table><br><br>" except : try : listitems.close() except : pass try : con.close() except : pass htmltext += "В:<br>" Item = st.getPlayer().getInventory().getItemByObjectId(weapon2) itemTemplate = Item.getItem() if Item and not Item.isAugmented() and not Item.isEquipped(): cnt = Item.getCount() count = str(cnt) grade = itemTemplate.getCrystalType() igrade = str(itemTemplate.getCrystalType()) itype = str(Item.getItemType()) idtest = Item.getItemId() cons=L2DatabaseFactory.getInstance().getConnection() listitemss=cons.prepareStatement("SELECT itemIcon FROM z_market_icons WHERE itemId=?") listitemss.setInt(1, idtest) rs=listitemss.executeQuery() while (rs.next()) : icon=rs.getString("itemIcon") try : grades = {1: "d", 2: "c", 3: "b", 4: "a", 5: "s"} pgrade = grades.get(grade, str("")) enchant = (Item.getEnchantLevel() > 0 and " +"+str(Item.getEnchantLevel())+"") or str("") htmltext += "<table width=300><tr><td><img src=\"Icon."+str(icon)+"\" width=32 height=32></td><td><font color=LEVEL>" + itemTemplate.getName() + " " + enchant + "</font><img src=\"symbol.grade_"+str(pgrade)+"\" width=16 height=16><br></td></tr></table><br><br>" except : try : listitemss.close() except : pass try : cons.close() except : pass htmltext += "<button value=\"Продолжить\" action=\"bypass -h Quest q8014_LifeStone step4\" width=60 height=15 back=\"sek.cbui94\" fore=\"sek.cbui92\"><br>" else : htmltext = "<html><body>Перенос Лс:<br>Ошибка!<br><a action=\"bypass -h Quest q8014_LifeStone spisok\">Вернуться.</a></body></html>" elif event.startswith("step4"): weapon1 = st.getInt("oneitem") weapon2 = st.getInt("twoitem") htmltext = "<html><body>Перенос Лс:<br>Подождите...<br><br>" if st.getQuestItemsCount(ITEM) < COST: htmltext = "<html><body>Перенос Лс стоит <font color=74bff5>"+str(COST)+" Blue Eva</font></body></html>" return htmltext item2 = st.getPlayer().getInventory().getItemByObjectId(weapon2) item1 = st.getPlayer().getInventory().getItemByObjectId(weapon1) con=L2DatabaseFactory.getInstance().getConnection() listitems=con.prepareStatement("SELECT * FROM `augmentations` WHERE item_id=?") listitems.setInt(1, weapon1) rs=listitems.executeQuery() while (rs.next()) : attributes=rs.getInt("attributes") skill=rs.getInt("skill") try : st.takeItems(ITEM,COST) item2.setAugmentation(L2Augmentation(item2, attributes, skill, 10, True)) player.sendPacket(ItemList(player, False)) item1.removeAugmentation() skilla = SkillTable.getInstance().getInfo(skill, 1) name = skilla.getName() htmltext += "<font color=bef574>["+str(name)+"]</font> переставлен.<br>" except : try : listitems.close() except : pass try : con.close() except : pass else: htmltext = "<html><body>Перенос ЛС:<br>Oops!</body></html>" return htmltext def onTalk (self,npc,player): st = player.getQuestState(qn) npcId = npc.getNpcId() if npcId == NPC: htmltext = "privetstvie.htm" return htmltext QUEST = Quest(8014,qn,"custom") CREATED = State('Start', QUEST) QUEST.setInitialState(CREATED) QUEST.addStartNpc(NPC) QUEST.addTalkId(NPC) Ошибка Error on: G:\L2J Servers\L2jFrozen.CatsGuard\gameserver\data\scripts\custom\q8014_LifeStone\__init__.py.error.log Line: -1 - Column: -1 Traceback (innermost last): File "__init__.py", line 3, in ? ImportError: cannot import name Rnd
  5. Chovder

    Вопрос О Сборке

    Понимаю много раз уже задавали такой вопрос , но на данный момент все же хочется узнать какая лучше всего? Классик: 1. Платная 2. Бесплатная PvP + Доп: 3.Платная 4.Бесплатная
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