Перейти к содержанию
Авторизация  
DestinyKalim

Help!

Рекомендуемые сообщения

Я установил в сборку баффер.

Настроил что надо.

В скрипт файл добавил путь.

Заспаунил и когда хочу бафнуться у меня пишет что не все для квеста выполнено.

Сборка Frozen 936 рева

 

Помогите решить проблему или киньте ссылку на красивый и рабочий баффер, там уже сам разберусь... :unsure: Сборка Frozen 936 рева

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты
вот KFan делал, на сайте же есть http://l2maxi.ru/3803-bafer-s-profilyami-n...on-kfan-v2.html

да, только еще нужно будет самому сделать

написать sql для нпс

сделать 40001.htm с кнопкой для доступа к квесту

ну и он не делает проверку в профилях, если профиль не сохранен а пытаешься использовать профиль, сыпит в ГС ошибку... :unsure:

а так норм бафер вполне ) удачи!

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты

А если этот доработать...

вот ошибка кстати из _init_.ру

 

Скрытый текст
Error on: D:\Shareman\сервер классик\frozen 936\gameserver\data\scripts\custom\912_buffer\__init__.py.error.log

Line: -1 - Column: -1

 

Traceback (innermost last):

File "__init__.py", line 2, in ?

ImportError: no module named net

 

А вот и сам инит

 

Скрытый текст
import sys

from net.sf.l2j.gameserver.model.actor.instance import L2PcInstance

from java.util import Iterator

from net.sf.l2j.gameserver.datatables import SkillTable

from net.sf.l2j import L2DatabaseFactory

from net.sf.l2j.gameserver.model.quest import State

from net.sf.l2j.gameserver.model.quest import QuestState

from net.sf.l2j.gameserver.model.quest.jython import QuestJython as JQuest

 

qn = "912_buffer"

 

#Включение\выключение разделов. Для выключения замените ON на OFF

attack = "ON"

defence = "ON"

resist = "ON"

support = "ON"

warcryer = "ON"

overlord = "ON"

song = "ON"

dance = "ON"

noble = "ON"

summon = "ON"

cubic = "ON"

 

NPC = [40001]

prise_ID = 57

 

 

#Выставление цен на бафы

min_level = 1

max_level = 90

min_prise = 25000

buff_prise = 25000

Chant_prise = 25000

song_prise = 25000

Dance_prise = 25000

Hero_prise = 25000

Noble_prise = 25000

Summon_prise = 25000

Prophecy_prise = 25000

cubic_prise = 50000

Full_buff_f1_prise = 200000

Full_buff_f2_prise = 400000

Full_buff_f3_prise = 600000

Full_buff_m1_prise = 200000

Full_buff_m2_prise = 400000

Full_buff_m3_prise = 600000

all_song_prise = 100000

all_dance_prise = 100000

 

print "importing custom: 912_buffer OK"

 

class Quest (JQuest) :

 

def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)

 

 

def onEvent(self,event,st):

htmltext = event

count=st.getQuestItemsCount(prise_ID)

if count < min_prise :

htmltext = "<html><body>You have not enought adena.</body></html>"

if st.getPlayer().getLevel() < min_level :

htmltext = "<html><body>Your level is too low. Min level is "+str(min_level)+"</body></html>"

if st.getPlayer().getLevel() < max_level :

htmltext = "<html><body>Your level is too hight. Max level is "+str(max_level)+"</body></html>"

else:

st.getPlayer().setTarget(st.getPlayer())

 

#Full buff fighter 3p

if event == "124":

st.takeItems(prise_ID,Full_buff_f3_prise)

SkillTable.getInstance().getInfo(1068,3).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1086,2).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1077,3).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1242,2).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1268,4).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1035,4).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1036,2).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1045,6).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1388,3).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1363,1).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(271,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(275,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(274,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(269,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(304,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(364,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(4699,13).getEffects(st.getPlayer(),st.getPlayer

())

st.getPlayer().setCurrentHpMp(st.getPlayer().getMaxHp(), st.getPlayer().getMaxMp())

return "buff.htm"

st.setState(State.COMPLETED)

 

#Full buff fighter 2p

if event == "125":

st.takeItems(prise_ID,Full_buff_f2_prise)

SkillTable.getInstance().getInfo(1068,3).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1086,2).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1077,3).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1242,2).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1268,4).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1035,4).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1036,2).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(271,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(275,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(274,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(269,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer()

)

st.getPlayer().setCurrentHpMp(st.getPlayer().getMaxHp(), st.getPlayer().getMaxMp())

return "buff.htm"

st.setState(State.COMPLETED)

 

#Full buff fighter 1p

if event == "126":

st.takeItems(prise_ID,Full_buff_f1_prise)

SkillTable.getInstance().getInfo(1068,3).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1086,2).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1077,3).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1242,2).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1268,4).getEffects(st.getPlayer(),st.getPlayer(

))

st.getPlayer().setCurrentHpMp(st.getPlayer().getMaxHp(), st.getPlayer().getMaxMp())

return "buff.htm"

st.setState(State.COMPLETED)

 

#Full buff mage 3p

if event == "120":

st.takeItems(prise_ID,Full_buff_m3_prise)

SkillTable.getInstance().getInfo(1085,3).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1059,3).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1078,6).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1048,6).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1397,3).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1303,2).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1035,4).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1062,2).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(273,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(276,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(4703,13).getEffects(st.getPlayer(),st.getPlayer

())

SkillTable.getInstance().getInfo(349,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(363,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(365,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(1413,1).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1036,2).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1389,3).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(396,1).getEffects(st.getPlayer(),st.getPlayer()

)

st.getPlayer().setCurrentHpMp(st.getPlayer().getMaxHp(), st.getPlayer().getMaxMp())

return "buff.htm"

st.setState(State.COMPLETED)

 

#Full buff mage 2p

if event == "121":

st.takeItems(prise_ID,Full_buff_m2_prise)

SkillTable.getInstance().getInfo(1085,3).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1059,3).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1078,6).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1048,6).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1397,3).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1303,2).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1035,4).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1062,2).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(273,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(276,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(4703,13).getEffects(st.getPlayer(),st.getPlayer

())

SkillTable.getInstance().getInfo(349,1).getEffects(st.getPlayer(),st.getPlayer()

)

st.getPlayer().setCurrentHpMp(st.getPlayer().getMaxHp(), st.getPlayer().getMaxMp())

return "buff.htm"

st.setState(State.COMPLETED)

 

#Full buff mage 1p

if event == "122":

st.takeItems(prise_ID,Full_buff_m1_prise)

SkillTable.getInstance().getInfo(1085,3).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1059,3).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1078,6).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1048,6).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1397,3).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1303,2).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer(

))

st.getPlayer().setCurrentHpMp(st.getPlayer().getMaxHp(), st.getPlayer().getMaxMp())

return "buff.htm"

st.setState(State.COMPLETED)

#All Song

if event == "130":

st.takeItems(prise_ID,all_song_prise)

SkillTable.getInstance().getInfo(267,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(270,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(268,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(269,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(265,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(266,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(306,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(304,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(308,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(305,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(363,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(349,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(364,1).getEffects(st.getPlayer(),st.getPlayer()

)

st.getPlayer().setCurrentHpMp(st.getPlayer().getMaxHp(), st.getPlayer().getMaxMp())

return "all_song.htm"

st.setState(State.COMPLETED)

#All dance

if event == "131":

st.takeItems(prise_ID,all_dance_prise)

SkillTable.getInstance().getInfo(274,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(277,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(272,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(273,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(276,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(271,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(275,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(309,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(311,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(307,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(310,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(365,1).getEffects(st.getPlayer(),st.getPlayer()

)

st.getPlayer().setCurrentHpMp(st.getPlayer().getMaxHp(), st.getPlayer().getMaxMp())

return "all_song.htm"

st.setState(State.COMPLETED)

#Cancel

if event == "666":

st.getPlayer().stopAllEffects()

return "cancel.htm"

st.setState(State.COMPLETED)

 

#Restore

if event == "665":

st.getPlayer().setCurrentHpMp(st.getPlayer().getMaxHp(), st.getPlayer().getMaxMp())

st.getPlayer().setCurrentCp(st.getPlayer().getMaxCp())

return "cancel.htm"

st.setState(State.COMPLETED)

 

if event == "2":

if attack == "ON":

st.takeItems(prise_ID,buff_prise)

SkillTable.getInstance().getInfo(1068,3).getEffects(st.getPlayer(),st.getPlayer(

))

return "buff_attack.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "3":

if defence == "ON":

st.takeItems(prise_ID,buff_prise)

SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer(

))

return "buff_defence.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "4":

if attack == "ON":

st.takeItems(prise_ID,buff_prise)

SkillTable.getInstance().getInfo(1085,3).getEffects(st.getPlayer(),st.getPlayer(

))

return "buff_attack2.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "5":

if defence == "ON":

st.takeItems(prise_ID,buff_prise)

SkillTable.getInstance().getInfo(1078,6).getEffects(st.getPlayer(),st.getPlayer(

))

return "buff_defence.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "6":

if support == "ON":

st.takeItems(prise_ID,buff_prise)

SkillTable.getInstance().getInfo(1073,2).getEffects(st.getPlayer(),st.getPlayer(

))

return "buff_support.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "7":

if support == "ON":

st.takeItems(prise_ID,buff_prise)

SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer(

))

return "buff_support.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "8":

if attack == "ON":

st.takeItems(prise_ID,buff_prise)

SkillTable.getInstance().getInfo(1077,3).getEffects(st.getPlayer(),st.getPlayer(

))

return "buff_attack.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "9":

if attack == "ON":

st.takeItems(prise_ID,buff_prise)

SkillTable.getInstance().getInfo(1043,1).getEffects(st.getPlayer(),st.getPlayer(

))

return "buff_attack2.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "10":

if defence == "ON":

st.takeItems(prise_ID,buff_prise)

SkillTable.getInstance().getInfo(1035,4).getEffects(st.getPlayer(),st.getPlayer(

))

return "buff_defence.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "11":

if resist == "ON":

st.takeItems(prise_ID,buff_prise)

SkillTable.getInstance().getInfo(1191,3).getEffects(st.getPlayer(),st.getPlayer(

))

return "buff_resist2.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "12":

if attack == "ON":

st.takeItems(prise_ID,buff_prise)

SkillTable.getInstance().getInfo(1062,2).getEffects(st.getPlayer(),st.getPlayer(

))

return "buff_attack.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "13":

if support == "ON":

st.takeItems(prise_ID,buff_prise)

SkillTable.getInstance().getInfo(1044,3).getEffects(st.getPlayer(),st.getPlayer(

))

return "buff_support.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "14":

if defence == "ON":

st.takeItems(prise_ID,buff_prise)

SkillTable.getInstance().getInfo(1243,6).getEffects(st.getPlayer(),st.getPlayer(

))

return "buff_defence.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "15":

if attack == "ON":

st.takeItems(prise_ID,buff_prise)

SkillTable.getInstance().getInfo(1242,2).getEffects(st.getPlayer(),st.getPlayer(

))

return "buff_attack.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "16":

if attack == "ON":

st.takeItems(prise_ID,buff_prise)

SkillTable.getInstance().getInfo(1240,3).getEffects(st.getPlayer(),st.getPlayer(

))

return "buff_attack.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "17":

if resist == "ON":

st.takeItems(prise_ID,buff_prise)

SkillTable.getInstance().getInfo(1032,3).getEffects(st.getPlayer(),st.getPlayer(

))

return "buff_resist.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "18":

if support == "ON":

st.takeItems(prise_ID,buff_prise)

SkillTable.getInstance().getInfo(1045,6).getEffects(st.getPlayer(),st.getPlayer(

))

return "buff_support.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "19":

if support == "ON":

st.takeItems(prise_ID,buff_prise)

SkillTable.getInstance().getInfo(1048,6).getEffects(st.getPlayer(),st.getPlayer(

))

return "buff_support.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "20":

if attack == "ON":

st.takeItems(prise_ID,buff_prise)

SkillTable.getInstance().getInfo(1086,2).getEffects(st.getPlayer(),st.getPlayer(

))

return "buff_attack.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "21":

if defence == "ON":

st.takeItems(prise_ID,buff_prise)

SkillTable.getInstance().getInfo(1036,2).getEffects(st.getPlayer(),st.getPlayer(

))

return "buff_defence.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "22":

if attack == "ON":

st.takeItems(prise_ID,buff_prise)

SkillTable.getInstance().getInfo(1388,3).getEffects(st.getPlayer(),st.getPlayer(

))

return "buff_attack.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "23":

if defence == "ON":

st.takeItems(prise_ID,buff_prise)

SkillTable.getInstance().getInfo(1389,3).getEffects(st.getPlayer(),st.getPlayer(

))

return "buff_defence.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "24":

if resist == "ON":

st.takeItems(prise_ID,buff_prise)

SkillTable.getInstance().getInfo(1392,3).getEffects(st.getPlayer(),st.getPlayer(

))

return "buff_resist.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "25":

if resist == "ON":

st.takeItems(prise_ID,buff_prise)

SkillTable.getInstance().getInfo(1182,3).getEffects(st.getPlayer(),st.getPlayer(

))

return "buff_resist2.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "26":

if resist == "ON":

st.takeItems(prise_ID,buff_prise)

SkillTable.getInstance().getInfo(1189,3).getEffects(st.getPlayer(),st.getPlayer(

))

return "buff_resist2.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "27":

if resist == "ON":

st.takeItems(prise_ID,buff_prise)

SkillTable.getInstance().getInfo(1393,3).getEffects(st.getPlayer(),st.getPlayer(

))

return "buff_resist.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "28":

if resist == "ON":

st.takeItems(prise_ID,buff_prise)

SkillTable.getInstance().getInfo(1033,3).getEffects(st.getPlayer(),st.getPlayer(

))

return "buff_resist2.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "29":

if resist == "ON":

st.takeItems(prise_ID,buff_prise)

SkillTable.getInstance().getInfo(1352,1).getEffects(st.getPlayer(),st.getPlayer(

))

return "buff_resist.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "30":

if attack == "ON":

st.takeItems(prise_ID,Prophecy_prise)

SkillTable.getInstance().getInfo(1356,1).getEffects(st.getPlayer(),st.getPlayer(

))

return "buff_attack2.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "31":

if defence == "ON":

st.takeItems(prise_ID,buff_prise)

SkillTable.getInstance().getInfo(1087,3).getEffects(st.getPlayer(),st.getPlayer(

))

return "buff_defence.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "32":

if support == "ON":

st.takeItems(prise_ID,buff_prise)

SkillTable.getInstance().getInfo(1257,3).getEffects(st.getPlayer(),st.getPlayer(

))

return "buff_support.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "33":

if resist == "ON":

st.takeItems(prise_ID,buff_prise)

SkillTable.getInstance().getInfo(1259,4).getEffects(st.getPlayer(),st.getPlayer(

))

return "buff_resist.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "34":

if defence == "ON":

st.takeItems(prise_ID,buff_prise)

SkillTable.getInstance().getInfo(1304,3).getEffects(st.getPlayer(),st.getPlayer(

))

return "buff_defence.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "35":

if support == "ON":

st.takeItems(prise_ID,buff_prise)

SkillTable.getInstance().getInfo(1397,3).getEffects(st.getPlayer(),st.getPlayer(

))

return "buff_support.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "36":

if attack == "ON":

st.takeItems(prise_ID,buff_prise)

SkillTable.getInstance().getInfo(1303,2).getEffects(st.getPlayer(),st.getPlayer(

))

return "buff_attack2.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "37":

if resist == "ON":

st.takeItems(prise_ID,buff_prise)

SkillTable.getInstance().getInfo(1354,1).getEffects(st.getPlayer(),st.getPlayer(

))

return "buff_resist.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "38":

if resist == "ON":

st.takeItems(prise_ID,buff_prise)

SkillTable.getInstance().getInfo(1353,1).getEffects(st.getPlayer(),st.getPlayer(

))

return "buff_resist.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "39":

if attack == "ON":

st.takeItems(prise_ID,Prophecy_prise)

SkillTable.getInstance().getInfo(1355,1).getEffects(st.getPlayer(),st.getPlayer(

))

return "buff_attack2.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "40":

if attack == "ON":

st.takeItems(prise_ID,buff_prise)

SkillTable.getInstance().getInfo(1059,3).getEffects(st.getPlayer(),st.getPlayer(

))

return "buff_attack2.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "41":

if support == "ON":

st.takeItems(prise_ID,buff_prise)

SkillTable.getInstance().getInfo(1268,4).getEffects(st.getPlayer(),st.getPlayer(

))

return "buff_support.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "42":

if attack == "ON":

st.takeItems(prise_ID,Prophecy_prise)

SkillTable.getInstance().getInfo(1357,1).getEffects(st.getPlayer(),st.getPlayer(

))

return "buff_attack2.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

#CHANTS

if event == "43":

if warcryer == "ON":

st.takeItems(prise_ID,Chant_prise)

SkillTable.getInstance().getInfo(1006,3).getEffects(st.getPlayer(),st.getPlayer(

))

return "chant_warcryer.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "44":

if warcryer == "ON":

st.takeItems(prise_ID,Chant_prise)

SkillTable.getInstance().getInfo(1009,3).getEffects(st.getPlayer(),st.getPlayer(

))

return "chant_warcryer.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "45":

if warcryer == "ON":

st.takeItems(prise_ID,Chant_prise)

SkillTable.getInstance().getInfo(1007,3).getEffects(st.getPlayer(),st.getPlayer(

))

return "chant_warcryer.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "47":

if warcryer == "ON":

st.takeItems(prise_ID,Chant_prise)

SkillTable.getInstance().getInfo(1002,3).getEffects(st.getPlayer(),st.getPlayer(

))

return "chant_warcryer.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "60":

if warcryer == "ON":

st.takeItems(prise_ID,Chant_prise)

SkillTable.getInstance().getInfo(1252,3).getEffects(st.getPlayer(),st.getPlayer(

))

return "chant_warcryer.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "61":

if warcryer == "ON":

st.takeItems(prise_ID,Chant_prise)

SkillTable.getInstance().getInfo(1253,3).getEffects(st.getPlayer(),st.getPlayer(

))

return "chant_warcryer.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "62":

if warcryer == "ON":

st.takeItems(prise_ID,Chant_prise)

SkillTable.getInstance().getInfo(1309,3).getEffects(st.getPlayer(),st.getPlayer(

))

return "chant_warcryer.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "63":

if warcryer == "ON":

st.takeItems(prise_ID,Chant_prise)

SkillTable.getInstance().getInfo(1251,2).getEffects(st.getPlayer(),st.getPlayer(

))

return "chant_warcryer2.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "64":

if warcryer == "ON":

st.takeItems(prise_ID,Chant_prise)

SkillTable.getInstance().getInfo(1308,3).getEffects(st.getPlayer(),st.getPlayer(

))

return "chant_warcryer2.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "65":

if warcryer == "ON":

st.takeItems(prise_ID,Chant_prise)

SkillTable.getInstance().getInfo(1391,3).getEffects(st.getPlayer(),st.getPlayer(

))

return "chant_warcryer2.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "66":

if warcryer == "ON":

st.takeItems(prise_ID,Chant_prise)

SkillTable.getInstance().getInfo(1310,4).getEffects(st.getPlayer(),st.getPlayer(

))

return "chant_warcryer2.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "67":

if warcryer == "ON":

st.takeItems(prise_ID,Chant_prise)

SkillTable.getInstance().getInfo(1390,3).getEffects(st.getPlayer(),st.getPlayer(

))

return "chant_warcryer2.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "68":

if warcryer == "ON":

st.takeItems(prise_ID,Chant_prise)

SkillTable.getInstance().getInfo(1284,3).getEffects(st.getPlayer(),st.getPlayer(

))

return "chant_warcryer2.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "69":

if warcryer == "ON":

st.takeItems(prise_ID,Chant_prise)

SkillTable.getInstance().getInfo(1362,1).getEffects(st.getPlayer(),st.getPlayer(

))

return "chant_warcryer2.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "70":

if warcryer == "ON":

st.takeItems(prise_ID,Prophecy_prise)

SkillTable.getInstance().getInfo(1363,1).getEffects(st.getPlayer(),st.getPlayer(

))

return "chant_warcryer3.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "71":

if warcryer == "ON":

st.takeItems(prise_ID,Prophecy_prise)

SkillTable.getInstance().getInfo(1413,1).getEffects(st.getPlayer(),st.getPlayer(

))

return "chant_warcryer3.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

#Overlord

if event == "48":

if overlord == "ON":

st.takeItems(prise_ID,Chant_prise)

SkillTable.getInstance().getInfo(1003,3).getEffects(st.getPlayer(),st.getPlayer(

))

return "chant_overlord.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "49":

if overlord == "ON":

st.takeItems(prise_ID,Chant_prise)

SkillTable.getInstance().getInfo(1005,3).getEffects(st.getPlayer(),st.getPlayer(

))

return "chant_overlord.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "50":

if overlord == "ON":

st.takeItems(prise_ID,Chant_prise)

SkillTable.getInstance().getInfo(1008,3).getEffects(st.getPlayer(),st.getPlayer(

))

return "chant_overlord.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "51":

if overlord == "ON":

st.takeItems(prise_ID,Chant_prise)

SkillTable.getInstance().getInfo(1260,3).getEffects(st.getPlayer(),st.getPlayer(

))

return "chant_overlord.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "52":

if overlord == "ON":

st.takeItems(prise_ID,Chant_prise)

SkillTable.getInstance().getInfo(1004,3).getEffects(st.getPlayer(),st.getPlayer(

))

return "chant_overlord.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "53":

if overlord == "ON":

st.takeItems(prise_ID,Chant_prise)

SkillTable.getInstance().getInfo(1250,3).getEffects(st.getPlayer(),st.getPlayer(

))

return "chant_overlord.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "54":

if overlord == "ON":

st.takeItems(prise_ID,Chant_prise)

SkillTable.getInstance().getInfo(1261,2).getEffects(st.getPlayer(),st.getPlayer(

))

return "chant_overlord.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "55":

if overlord == "ON":

st.takeItems(prise_ID,Chant_prise)

SkillTable.getInstance().getInfo(1249,3).getEffects(st.getPlayer(),st.getPlayer(

))

return "chant_overlord2.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "56":

if overlord == "ON":

st.takeItems(prise_ID,Chant_prise)

SkillTable.getInstance().getInfo(1282,2).getEffects(st.getPlayer(),st.getPlayer(

))

return "chant_overlord2.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "57":

if overlord == "ON":

st.takeItems(prise_ID,Chant_prise)

SkillTable.getInstance().getInfo(1364,1).getEffects(st.getPlayer(),st.getPlayer(

))

return "chant_overlord2.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "58":

if overlord == "ON":

st.takeItems(prise_ID,Chant_prise)

SkillTable.getInstance().getInfo(1365,1).getEffects(st.getPlayer(),st.getPlayer(

))

return "chant_overlord2.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "59":

if overlord == "ON":

st.takeItems(prise_ID,Prophecy_prise)

SkillTable.getInstance().getInfo(1414,1).getEffects(st.getPlayer(),st.getPlayer(

))

return "chant_overlord2.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

#Songs

if event == "72":

if song == "ON":

st.takeItems(prise_ID,song_prise)

SkillTable.getInstance().getInfo(267,1).getEffects(st.getPlayer(),st.getPlayer()

)

return "song_song.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "73":

if song == "ON":

st.takeItems(prise_ID,song_prise)

SkillTable.getInstance().getInfo(270,1).getEffects(st.getPlayer(),st.getPlayer()

)

return "song_song.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "74":

if song == "ON":

st.takeItems(prise_ID,song_prise)

SkillTable.getInstance().getInfo(268,1).getEffects(st.getPlayer(),st.getPlayer()

)

return "song_song.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "75":

if song == "ON":

st.takeItems(prise_ID,song_prise)

SkillTable.getInstance().getInfo(269,1).getEffects(st.getPlayer(),st.getPlayer()

)

return "song_song.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "76":

if song == "ON":

st.takeItems(prise_ID,song_prise)

SkillTable.getInstance().getInfo(265,1).getEffects(st.getPlayer(),st.getPlayer()

)

return "song_song.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "77":

if song == "ON":

st.takeItems(prise_ID,song_prise)

SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer()

)

return "song_song.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "78":

if song == "ON":

st.takeItems(prise_ID,song_prise)

SkillTable.getInstance().getInfo(266,1).getEffects(st.getPlayer(),st.getPlayer()

)

return "song_song.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "79":

if song == "ON":

st.takeItems(prise_ID,song_prise)

SkillTable.getInstance().getInfo(306,1).getEffects(st.getPlayer(),st.getPlayer()

)

return "song_song2.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "80":

if song == "ON":

st.takeItems(prise_ID,song_prise)

SkillTable.getInstance().getInfo(304,1).getEffects(st.getPlayer(),st.getPlayer()

)

return "song_song2.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "81":

if song == "ON":

st.takeItems(prise_ID,song_prise)

SkillTable.getInstance().getInfo(308,1).getEffects(st.getPlayer(),st.getPlayer()

)

return "song_song2.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "82":

if song == "ON":

st.takeItems(prise_ID,song_prise)

SkillTable.getInstance().getInfo(305,1).getEffects(st.getPlayer(),st.getPlayer()

)

return "song_song2.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "83":

if song == "ON":

st.takeItems(prise_ID,song_prise)

SkillTable.getInstance().getInfo(363,1).getEffects(st.getPlayer(),st.getPlayer()

)

return "song_song2.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "84":

if song == "ON":

st.takeItems(prise_ID,song_prise)

SkillTable.getInstance().getInfo(349,1).getEffects(st.getPlayer(),st.getPlayer()

)

return "song_song2.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "85":

if song == "ON":

st.takeItems(prise_ID,song_prise)

SkillTable.getInstance().getInfo(364,1).getEffects(st.getPlayer(),st.getPlayer()

)

return "song_song2.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

#Dance

if event == "86":

if dance == "ON":

st.takeItems(prise_ID,Dance_prise)

SkillTable.getInstance().getInfo(274,1).getEffects(st.getPlayer(),st.getPlayer()

)

return "song_dance.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "87":

if dance == "ON":

st.takeItems(prise_ID,Dance_prise)

SkillTable.getInstance().getInfo(277,1).getEffects(st.getPlayer(),st.getPlayer()

)

return "song_dance.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "88":

if dance == "ON":

st.takeItems(prise_ID,Dance_prise)

SkillTable.getInstance().getInfo(272,1).getEffects(st.getPlayer(),st.getPlayer()

)

return "song_dance.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "89":

if dance == "ON":

st.takeItems(prise_ID,Dance_prise)

SkillTable.getInstance().getInfo(273,1).getEffects(st.getPlayer(),st.getPlayer()

)

return "song_dance.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "90":

if dance == "ON":

st.takeItems(prise_ID,Dance_prise)

SkillTable.getInstance().getInfo(276,1).getEffects(st.getPlayer(),st.getPlayer()

)

return "song_dance.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "91":

if dance == "ON":

st.takeItems(prise_ID,Dance_prise)

SkillTable.getInstance().getInfo(271,1).getEffects(st.getPlayer(),st.getPlayer()

)

return "song_dance.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "92":

if dance == "ON":

st.takeItems(prise_ID,Dance_prise)

SkillTable.getInstance().getInfo(275,1).getEffects(st.getPlayer(),st.getPlayer()

)

return "song_dance.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "93":

if dance == "ON":

st.takeItems(prise_ID,Dance_prise)

SkillTable.getInstance().getInfo(309,1).getEffects(st.getPlayer(),st.getPlayer()

)

return "song_dance2.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "94":

if dance == "ON":

st.takeItems(prise_ID,Dance_prise)

SkillTable.getInstance().getInfo(311,1).getEffects(st.getPlayer(),st.getPlayer()

)

return "song_dance2.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "95":

if dance == "ON":

st.takeItems(prise_ID,Dance_prise)

SkillTable.getInstance().getInfo(307,1).getEffects(st.getPlayer(),st.getPlayer()

)

return "song_dance2.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "96":

if dance == "ON":

st.takeItems(prise_ID,Dance_prise)

SkillTable.getInstance().getInfo(310,1).getEffects(st.getPlayer(),st.getPlayer()

)

return "song_dance2.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "97":

if dance == "ON":

st.takeItems(prise_ID,Dance_prise)

SkillTable.getInstance().getInfo(365,1).getEffects(st.getPlayer(),st.getPlayer()

)

return "song_dance2.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

#Noble

if event == "98":

if noble == "ON":

st.takeItems(prise_ID,Noble_prise)

SkillTable.getInstance().getInfo(396,1).getEffects(st.getPlayer(),st.getPlayer()

)

return "song_noble.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "99":

if noble == "ON":

st.takeItems(prise_ID,Noble_prise)

SkillTable.getInstance().getInfo(395,1).getEffects(st.getPlayer(),st.getPlayer()

)

return "song_noble.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "101":

if noble == "ON":

st.takeItems(prise_ID,Noble_prise)

SkillTable.getInstance().getInfo(1325,1).getEffects(st.getPlayer(),st.getPlayer(

))

return "song_noble.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "102":

if noble == "ON":

st.takeItems(prise_ID,Noble_prise)

SkillTable.getInstance().getInfo(1323,1).getEffects(st.getPlayer(),st.getPlayer(

))

return "song_noble.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "103":

if summon == "ON":

st.takeItems(prise_ID,Summon_prise)

SkillTable.getInstance().getInfo(4702,13).getEffects(st.getPlayer(),st.getPlayer

())

return "song_summon.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "104":

if summon == "ON":

st.takeItems(prise_ID,Summon_prise)

SkillTable.getInstance().getInfo(4703,13).getEffects(st.getPlayer(),st.getPlayer

())

return "song_summon.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "105":

if summon == "ON":

st.takeItems(prise_ID,Summon_prise)

SkillTable.getInstance().getInfo(4699,13).getEffects(st.getPlayer(),st.getPlayer

())

return "song_summon.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "106":

if summon == "ON":

st.takeItems(prise_ID,Summon_prise)

SkillTable.getInstance().getInfo(4700,13).getEffects(st.getPlayer(),st.getPlayer

())

return "song_summon.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

#Cubic

if event == "107":

if cubic == "ON":

st.takeItems(prise_ID,cubic_prise)

st.getPlayer().sendMessage("You used crystals for the call of cubic")

st.getPlayer().doCast(SkillTable.getInstance().getInfo(10,8))

return "cubic.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

if event == "108":

if cubic == "ON":

st.takeItems(prise_ID,cubic_prise)

st.getPlayer().doCast(SkillTable.getInstance().getInfo(22,7))

return "cubic.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

if event == "109":

if cubic == "ON":

st.takeItems(prise_ID,cubic_prise)

st.getPlayer().doCast(SkillTable.getInstance().getInfo(33,8))

return "cubic.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

if event == "110":

if cubic == "ON":

st.takeItems(prise_ID,cubic_prise)

st.getPlayer().doCast(SkillTable.getInstance().getInfo(67,7))

return "cubic.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

if event == "111":

if cubic == "ON":

st.takeItems(prise_ID,cubic_prise)

st.getPlayer().doCast(SkillTable.getInstance().getInfo(278,6))

return "cubic.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

if event == "112":

if cubic == "ON":

st.takeItems(prise_ID,cubic_prise)

st.getPlayer().doCast(SkillTable.getInstance().getInfo(449,4))

return "cubic.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

if event == "113":

if cubic == "ON":

st.takeItems(prise_ID,cubic_prise)

st.getPlayer().doCast(SkillTable.getInstance().getInfo(1279,9))

return "cubic.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

if event == "114":

if cubic == "ON":

st.takeItems(prise_ID,cubic_prise)

st.getPlayer().doCast(SkillTable.getInstance().getInfo(1280,9))

return "cubic2.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

if event == "115":

if cubic == "ON":

st.takeItems(prise_ID,cubic_prise)

st.getPlayer().doCast(SkillTable.getInstance().getInfo(1281,9))

return "cubic2.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if htmltext != event:

st.setState(State.COMPLETED)

st.exitQuest(1)

return htmltext

 

 

def onTalk (self,npc,player):

st = player.getQuestState(qn)

htmltext = "<html><head><body>I have nothing to say to you</body></html>"

st.setState(State.STARTED)

return "buff.htm"

 

QUEST = Quest(912,qn,"Custom")

 

for npcId in NPC:

QUEST.addStartNpc(npcId)

QUEST.addTalkId(npcId)

Изменено пользователем DestinyKalim

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты

P.S.

Есть у кого квесты для фрозен ... например на шмот или чето типо такого???

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты

а поиском на сайте лень пользоваться???

Изменено пользователем Мо3олЬ

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты
а поиском на сайте лень пользоваться???

Где на сайте написано в чем ошибка в init py????

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты

исправь импорты:

import sys
from net.sf.l2j.gameserver.model.actor.instance import L2PcInstance
from java.util import Iterator
from net.sf.l2j.gameserver.datatables import SkillTable
from net.sf.l2j import L2DatabaseFactory
from net.sf.l2j.gameserver.model.quest import State
from net.sf.l2j.gameserver.model.quest import QuestState
from net.sf.l2j.gameserver.model.quest.jython import QuestJython as JQuest

на

import sys
from com.l2jfrozen.gameserver.model.actor.instance import L2PcInstance
from java.util import Iterator
from com.l2jfrozen.gameserver.datatables import SkillTable
from com.l2jfrozen import L2DatabaseFactory
from com.l2jfrozen.gameserver.model.quest import State
from com.l2jfrozen.gameserver.model.quest import QuestState
from com.l2jfrozen.gameserver.model.quest.jython import QuestJython as JQuest

 

p.s. добрый совет... убери пробелы и русские буквы с пути к серверу

чтобы был аля: D:\l2jserver\game\

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты

Вот еще вопрос!

Правдо не в тему ну да ладно!8)

Хочу убрать копирайт frozen

Все нашел ...\gameserver\lib\l2jfrozen-core.jar

Открыл этот файл EnterWorld.class но при сохранении не получается обратно в .class перегнать...(

Использовал DJ Java Decompiler 3.10

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты

нет, надо брать все исходники, и компилить, декомпиль не вариант вообще

стучи в аську, сделаю

Изменено пользователем VREDNbIi

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты
Авторизация  

  • Последние посетители   0 пользователей онлайн

    Ни одного зарегистрированного пользователя не просматривает данную страницу

×
×
  • Создать...