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l2jfaction

Looking for OvC Source

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Hello guys i’m looking for OvC Source interlude . I believe the topic  it’s to old and the author of project it’s retired and don’t have any conntact .

That’s why i decide to qsk if any of you have the source code?

I think the forum it’s not actve like 5/6/7 year before but i want to try my luck. ❤️

 

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I still don't get why you're doing this.
It's 2026, for heaven's sake!
Use live projects that are actually supported today instead of trying to dig up old junk from 2016.
Everything in there is so outdated it's impossible to debug or use with modern tools.

Изменено пользователем Saltfire

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Pm me

JDK: Migrated to OpenJDK 25.
Database: Optimized for MySQL 8.0.

#Java 25 Compatibility
- Replaced script engine** — removed legacy `ecj-4.4.jar` + `java-engine-1.8.jar

. Created `JavaExecutionEngine.java` using JDK's built-in `javax.tools.JavaCompiler` API. All  scripts now compile and load at runtime on JDK 25.
- Fixed `SelectorThread.java

#Enabled Disabled Systems
- TvT Event** — added initialization in `GameServer.java`. Config: `config/events/tvt_event.properties`.
- Achievements** — added initialization. Config: `config/mods/achievements.xml` (25 achievements).
- GodSystem** — added `GodSystem.getInstance()` initialization. Weekly "God of the Server" voting system via database.
- All three systems had complete code and configs present 

# Localization System (EN/RU)
The server supports two languages: **Russian** (default) and **English**.  
Each player's language preference is stored in the database and persists across sessions.
1. Faction NPC** — language selection button appears when choosing a faction
2. Voice command** — type `.lang` in chat to toggle, or `.lang en` / `.lang ru` to set explicitly
3. Localization all Configs 

#Fake Player system

The `.fakeplayer` voice command allows a player to leave their character in the game world as a fake online player (bot without a real client).

### How it works

1. Player types `.fakeplayer` in chat
2. Character ID, name and IP are saved to the `fakeplayer` database table
3. Player is disconnected from the server
4. On next server restart, all characters from the `fakeplayer` table are restored and spawned in the world as fake players

Critical Fixes and Important Fixes

1. Security Fixes
- Removed backdoor voice command — any player could execute `**' to drop all database tables and shut down the server. No access check was present. File deleted and unregistered from `VoicedCommandHandler`.
- Fixed server crash in `SelectorThread`** — `System.exit(0)` was called when a network read buffer was full, allowing a potential DoS attack via crafted packets. Replaced with connection close for the offending client.
- Removed suspicious `PingP` class** from `L2PcInstance` — opened a socket to `www.google.com:80` every 4 seconds and broadcast the result to all players. Unnecessary external connection removed.

2.All Warning Fixes
- Code Quality: Resolved all  warnings across the core.
Database Fixes
Driver & Configuration Fixes
- Updated deprecated MySQL JDBC driver from `com.mysql.jdbc.Driver` to `com.mysql.cj.jdbc.Driver` in `L2DatabaseFactory.java`
- Fixed `geoengine.properties` location — moved to `config/` where the code expects it
- Fixed login server classpath in `startLoginServer.bat` — corrected library path to `gameserver/libs`
- Increased max player limit from 6 to 5000


3. CastleWars — addSpawn() returns null
4. Faction Flag — wrong NPC IDs
5.Fix: replace with correct NPC IDs
6. Base Teleport Buff overwritten
7. Rebirth Skills config
8. Faction Outposts — NPE + HTML paths 
9. Donate Instance — null checks
10. PvP Map Change — wrong parameter
11. Faction Guards — NPC ID mismatch
12. Achievements — NPE protection 
13. Blessed Enchant Scroll — off-by-one
14. TvT Event — NPE + TP1 coordinates 
15. Dungeon Zone — static map reset 
16. Faction Points — VIP multiplier 
17. Flagged player attack

Изменено пользователем Warmen

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