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# ===================================#
# Game Server Settings #
# ===================================#
# This is the server configuration file. Here you can set up the connection information for your server.
# This was written with the assumption that you are behind a router.
# Dumbed Down Definitions...
# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.
# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).
# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.
# -----------------------------------------------------------------------------------------------------------------------------------------------------------------
# Networking
# -----------------------------------------------------------------------------------------------------------------------------------------------------------------
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
# Common settings...
# 127.0.0.1 - If you are playing alone on a test server
# 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect
# x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server.
# If this IP is resolvable by the Login Server, just leave *.
# ----------------------------------------------------------------------------------------

# Укажите здесь (ip) адрес вашего Игрового Сервера, Или используйте символ *
GameserverHostname = 127.0.0.1
GameserverPort = 7777

# Если ваш сервер опубликован с помощью NAT укажите здесь ваш ВНЕШНИЙ IP.
ExternalHostname = 95.181.69.33

# Если ваш сервер опубликован с помощью NAT укажите здесь ваш ВНУТРЕННИЙ IP
InternalHostname = 127.0.0.1

# Укажите IP и порт вашего логин-сервера
LoginPort = 9014
LoginHost = 127.0.0.1

# Database Pool Type
# Possible Values: c3p0 or BoneCP
# c3p0: more stable
# BoneCP: more performance
DatabasePoolType=c3p0

# Параметры Базы данных
Driver = com.mysql.jdbc.Driver
URL = jdbc:mysql://localhost/

# Database name
GameserverDB = l2jdb
LoginserverDB = l2jdb

# Login - Mysql's user
Login = root
# Password - Mysql's Password
Password = 13ehotaf
# Максимальное количество одновременно играющих игроков
MaximumDbConnections = 500

# Default: 0
MaximumDbIdleTime = 0

# The timeout before a new connection to the database (in ms)
# 0 - to remove restrictions
TimeOutConDb = 0

# The timeout before the single connection must be closed (in ms)
# if a connection life is more then this timeout, a Runtime Exception
# is rised up. Post the exception on forum (www.l2jfrozen.com) to solve
# it.
SingleConnectionTimeOutDb=200000

# Sets number of partitions to use.- BoneCP
# In order to reduce lock contention and thus improve performance,
# each incoming connection request picks off a connection from a pool that has thread-affinity,
# i.e. pool[threadId % partition_count]. The higher this number, the better your performance will be for the case
# when you have plenty of short-lived threads. Beyond a certain threshold, maintenance of these pools will start
# to have a negative effect on performance (and only for the case when connections on a partition start running out).
PartitionCount = 3

#-------------------------------------------------------------
# Эмуляция Офф Ядра
#-------------------------------------------------------------
RemoteWhoLog = True
RemoteWhoSendTrash = True
RemoteWhoMaxOnline = 329
RemoteOnlineIncrement = 50
RemoteWhoForceInc = 50
RemotePrivStoreFactor = 12


Это мой /configGameServer



Скрытый текст
#============================================================#
# L2jLink Dev.Team #
#============================================================#
# This is the server configuration file. Here you can set up the connection for your server.
# Usually you have to change the ExternalHostname option to
# - 127.0.0.1 (if you want to play alone / testing purpose)
# - LAN IP* (if you want to play from another computer in the network)
# - WAN IP** (if you want to play with friends over internet)
# - Questions? => http://l2jfrozen.com
#
# * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"
# **= If you want to get you WAN IP, visit http://www.whatismyip.com
# ================================================================================
===================

# ================================================================
# General server setting !!! REQUIRED to configure to everyone !!!
# ================================================================

# Если ваш сервер опубликован с помощью NAT укажите здесь ваш ВНЕШНИЙ IP. Или используйте символ *
ExternalHostname = 95.181.69.33

# Если ваш сервер опубликован с помощью NAT укажите здесь ваш ВНУТРЕННИЙ IP. Или используйте символ *
InternalHostname = 127.0.0.1

# Укажите здесь (ip) адрес вашего Логин-Сервера, Или используйте символ *
LoginserverHostname = 127.0.0.1
LoginserverPort = 2106

# Сколько времени должно пройти после неправильного ввода логина/пароля прежде чем данных IP получит бан
LoginTryBeforeBan = 20

# Время, после которого игрок не сможет выполнить вход, после того как получил бан (опция LoginTryBeforeBan).
# Назначается в секундах. По умолчанию = 10мин. (600)
LoginBlockAfterBan = 600
GMMinLevel = 100

# Адрес, по которому логин-сервер будет искать соединение с Гейм-сервером, или используйте * для привязки всех адресов
LoginHostname = 127.0.0.1

# Укажите порт вашего логин-сервера
LoginPort = 9014

# При true любой гейм-сервер может быть зарегистрирован на вашем логин-сервере
AcceptNewGameServer = False

# Показывать лицензию (после ввода пароля)?
# Рекомендуется оставить этот параметр включенным т.к. он повышает безопасность!
ShowLicence = True

# Database Pool Type
# Possible Values: c3p0 or BoneCP
# c3p0: more stable
# BoneCP: more performance
DatabasePoolType=c3p0

# Database info
Driver=com.mysql.jdbc.Driver
#Driver=org.hsqldb.jdbcDriver
#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver

# Параметры Базы данных
URL=jdbc:mysql://localhost/l2jdb
#URL=jdbc:hsqldb:hsql://localhost/l2jdb
#URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=

# Parameters Databases - MYSQL
# Login - Mysql's user
Login = root
# Password - Mysql's Password
Password = 13ehotaf

# maximum number of simultaneous connecting to the database
MaximumDbConnections = 50

# Default: 0
MaximumDbIdleTime = 0

# The timeout before a new connection to the database (in ms)
# default 0 disabled
TimeOutConDb = 0

# Sets number of partitions to use. - BoneCP
# In order to reduce lock contention and thus improve performance,
# each incoming connection request picks off a connection from a pool that has thread-affinity,
# i.e. pool[threadId % partition_count]. The higher this number, the better your performance will be for the case
# when you have plenty of short-lived threads. Beyond a certain threshold, maintenance of these pools will start
# to have a negative effect on performance (and only for the case when connections on a partition start running out).
PartitionCount = 3

# Limit fast connections (input username / password)
FastConnectionLimit = 15
# Time of the normal connection (in ms)
NormalConnectionTime = 700
# Time fast connection (in ms)
FastConnectionTime = 350
# Maximum connections with the 1st IP
MaxConnectionPerIP = 50


# The lifetime of the session with the login server.
SessionTTL = 25000
MaxSessions = 100

# Выберите параметр: "true", для создания аккаунта при входе в игру автоматически
AutoCreateAccounts = True

# Время обновления IP адреса сервера в минутах (для динамического IP)
IpUpdateTime = 0

# Конфигурация локальных подсетей.
# Пример : 192.168
# Пpимер : 10.1
NetworkList = 192.168.;10.0.

# ===============================================================
# Test server configuration, not to switch on the game server! =
# ===============================================================
# Использовать GG авторизацию клиента?
# Логин-сервер небудет впускать клиент без GameGuard
ForceGGAuth = False

# Including protection from flood
# IMPORTANT: Put True for server security.
EnableFloodProtection = True

# Enable mode "debugging"
# With debug you will see more log on console and more messages in game.
Debug = False

# Switched on "development"
Developer = False

# =============================================================
# Anti Ddos protection.
# This system works with iptables
# =============================================================
# iptables -A INPUT -p tcp --dport 7777 -j DROP
# IMPORTANT: Put True for server security.
# IMPORTANT: Active only with LINUX OS.
EnableDdosProSystem = False
# String deny_comms
# IMPORTANT: If you don't know what is it, leave as default
Deny_noallow_ip_ddos = /sbin/iptables -I INPUT 13 -p tcp --dport 7777 -s $IP -j ACCEPT
# Active full log on Login Server console about Ddos protection
Fulllog_mode_print = false

# =============================================================
# Anti Bruteforce protection. (credits RT-Interlude)
# =============================================================
#Count of trying connection to server, after which will be made checking IP addres
#for a possible BrutForce
#Reducing this value will increase the likelihood of false positives
#Increasing this value will reduce the effectiveness of security (more chance find passwords for large accounts)
BrutLogonAttempts = 15

#The average time (in seconds) between attempts to connect to the server
#Reducing this value will increase the likelihood of false positives
#Increasing this value will reduce the effectiveness of security (more chance find passwords for large accounts)
BrutAvgTime = 30

#Number of second, for ban IP addres, who time BrutAvgTime less specified
#900 second = 15 minute
BrutBanIpTime = 900

#----------------------------------------------------------------- #
#- Тестовые настройки сервера, не включать на игровом сервере! - #
#----------------------------------------------------------------- #
Debug = False
Assert = False
Developer = False
EnableAllExceptionsLog = false
DebugPackets = false


Это мой config/LoginServer







Скрытый текст
======================================================================-[ Team ]

## ### ## ###### ###### ##### ## ## ## ##### ######
## ## # ## ## ## ## ## ## ## ## ## ## ##
## ## # ## ## #### ##### ## ## ## ## ## ####
## ## # ## ## ## ## ## ## ## ## ## ## ##
## ## ### ## ###### ## ## ###### ### ##### ######

==================================================================-[ Database ]
MLog clients using java 1.4+ standard logging.
Initializing c3p0-0.9.1.2 [built 21-May-2007 15:04:56; debug? true; trace: 10]
Initializing c3p0 pool... com.mchange.v2.c3p0.ComboPooledDataSource [ acquireInc
rement -> 5, acquireRetryAttempts -> 0, acquireRetryDelay -> 500, autoCommitOnCl
ose -> true, automaticTestTable -> connection_test_table, breakAfterAcquireFailu
re -> false, checkoutTimeout -> 0, connectionCustomizerClassName -> null, connec
tionTesterClassName -> com.mchange.v2.c3p0.impl.DefaultConnectionTester, dataSou
rceName -> 1hge0ys8nzcyfjp1wmcb7s|15601ea, debugUnreturnedConnectionStackTraces
-> false, description -> null, driverClass -> com.mysql.jdbc.Driver, factoryClas
sLocation -> null, forceIgnoreUnresolvedTransactions -> false, identityToken ->
1hge0ys8nzcyfjp1wmcb7s|15601ea, idleConnectionTestPeriod -> 3600, initialPoolSiz
e -> 10, jdbcUrl -> jdbc:mysql://localhost/l2jdb, maxAdministrativeTaskTime -> 0
, maxConnectionAge -> 0, maxIdleTime -> 0, maxIdleTimeExcessConnections -> 0, ma
xPoolSize -> 50, maxStatements -> 0, maxStatementsPerConnection -> 100, minPoolS
ize -> 10, numHelperThreads -> 3, numThreadsAwaitingCheckoutDefaultUser -> 0, pr
eferredTestQuery -> null, properties -> {user=******, password=******}, property
Cycle -> 0, testConnectionOnCheckin -> false, testConnectionOnCheckout -> false,
unreturnedConnectionTimeout -> 0, usesTraditionalReflectiveProxies -> false ]
===========================================================-[ LoginController ]
Cached 10 KeyPairs for RSA communication
Stored 20 keys for Blowfish communication
Loaded 127 server names
Loaded 2 registered Game Servers
Cached 10 RSA keys for Game Server communication.
Listening for GameServers on 127.0.0.1:9014
Login Server ready on 127.0.0.1:2106
Loaded 2 IP Bans.
Updated Gameserver [1] Extreme IP's:
InternalIP: 127.0.0.1
ExternalIP: 95.181.69.33


Это мой запуск LoginServer




Скрытый текст
======================================================================-[ Team ]

## ### ## ###### ###### ##### ## ## ## ##### ######
## ## # ## ## ## ## ## ## ## ## ## ## ##
## ## # ## ## #### ##### ## ## ## ## ## ####
## ## # ## ## ## ## ## ## ## ## ## ## ##
## ## ### ## ###### ## ## ###### ### ##### ######

==================================================================-[ Database ]
MLog clients using java 1.4+ standard logging.
Initializing c3p0-0.9.1.2 [built 21-May-2007 15:04:56; debug? true; trace: 10]
Initializing c3p0 pool... com.mchange.v2.c3p0.ComboPooledDataSource [ acquireInc
rement -> 5, acquireRetryAttempts -> 0, acquireRetryDelay -> 500, autoCommitOnCl
ose -> true, automaticTestTable -> connection_test_table, breakAfterAcquireFailu
re -> false, checkoutTimeout -> 0, connectionCustomizerClassName -> null, connec
tionTesterClassName -> com.mchange.v2.c3p0.impl.DefaultConnectionTester, dataSou
rceName -> 1hge0ys8nzcyfjp1wmcb7s|15601ea, debugUnreturnedConnectionStackTraces
-> false, description -> null, driverClass -> com.mysql.jdbc.Driver, factoryClas
sLocation -> null, forceIgnoreUnresolvedTransactions -> false, identityToken ->
1hge0ys8nzcyfjp1wmcb7s|15601ea, idleConnectionTestPeriod -> 3600, initialPoolSiz
e -> 10, jdbcUrl -> jdbc:mysql://localhost/l2jdb, maxAdministrativeTaskTime -> 0
, maxConnectionAge -> 0, maxIdleTime -> 0, maxIdleTimeExcessConnections -> 0, ma
xPoolSize -> 50, maxStatements -> 0, maxStatementsPerConnection -> 100, minPoolS
ize -> 10, numHelperThreads -> 3, numThreadsAwaitingCheckoutDefaultUser -> 0, pr
eferredTestQuery -> null, properties -> {user=******, password=******}, property
Cycle -> 0, testConnectionOnCheckin -> false, testConnectionOnCheckout -> false,
unreturnedConnectionTimeout -> 0, usesTraditionalReflectiveProxies -> false ]
===========================================================-[ LoginController ]
Cached 10 KeyPairs for RSA communication
Stored 20 keys for Blowfish communication
Loaded 127 server names
Loaded 2 registered Game Servers
Cached 10 RSA keys for Game Server communication.
Listening for GameServers on 127.0.0.1:9014
Login Server ready on 127.0.0.1:2106
Loaded 2 IP Bans.
Updated Gameserver [1] Extreme IP's:
InternalIP: 127.0.0.1
ExternalIP: 95.181.69.33



это мой запуск game server











все что мне нужно проверьти все я норм зделал ?

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а друзья смогут заходить ?

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127.0.0.1 сомневаюсь) поставь внешний)

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мне мустанг сказал так поставить!

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127.0.0.1 сомневаюсь) поставь внешний)

там где 127.0.0.1 ему нужно ставить IP локальный(ибо у него стоит роутер) допустим у меня локальный IP от роутера 192.168.0.100

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мне мустанг сказал так поставить!

Я тебе говорил поставить не 127.0.0.1,а IP который тебе роутер даёт!

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а как узнать какой мне роутер дал?

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сведения о сетевом подключении?

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В сетевых подключениях

 

 

 

 

Шлюз по умалчанию IP 192.168.0.1 ЭТО ОН?

Изменено пользователем KuJIoVeR

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"Проверьти Правлеьно Ли Я Зделал Все Пажалйста, послединй вопрос возможно)"

 

Просто пиздец!

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"Проверьти Правлеьно Ли Я Зделал Все Пажалйста, послединй вопрос возможно)"

 

Просто пиздец!

 

флуд и мат офни пожалуйста

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Скрытый текст
# ===================================#

# Game Server Settings #

# ===================================#

# This is the server configuration file. Here you can set up the connection information for your server.

# This was written with the assumption that you are behind a router.

# Dumbed Down Definitions...

# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.

# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).

# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.

# -----------------------------------------------------------------------------------------------------------------------------------------------------------------

# Networking

# -----------------------------------------------------------------------------------------------------------------------------------------------------------------

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname

# Common settings...

# 127.0.0.1 - If you are playing alone on a test server

# 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect

# x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server.

# If this IP is resolvable by the Login Server, just leave *.

# ----------------------------------------------------------------------------------------

 

# Укажите здесь (ip) адрес вашего Игрового Сервера, Или используйте символ *

GameserverHostname = 127.0.0.1

GameserverPort = 7777

 

# Если ваш сервер опубликован с помощью NAT укажите здесь ваш ВНЕШНИЙ IP.

ExternalHostname = 95.181.69.33

 

# Если ваш сервер опубликован с помощью NAT укажите здесь ваш ВНУТРЕННИЙ IP

InternalHostname = 127.0.0.1

 

# Укажите IP и порт вашего логин-сервера

LoginPort = 9014

LoginHost = 127.0.0.1

 

# Database Pool Type

# Possible Values: c3p0 or BoneCP

# c3p0: more stable

# BoneCP: more performance

DatabasePoolType=c3p0

 

# Параметры Базы данных

Driver = com.mysql.jdbc.Driver

URL = jdbc:mysql://localhost/

 

# Database name

GameserverDB = l2jdb

LoginserverDB = l2jdb

 

# Login - Mysql's user

Login = root

# Password - Mysql's Password

Password = 13ehotaf

# Максимальное количество одновременно играющих игроков

MaximumDbConnections = 500

 

# Default: 0

MaximumDbIdleTime = 0

 

# The timeout before a new connection to the database (in ms)

# 0 - to remove restrictions

TimeOutConDb = 0

 

# The timeout before the single connection must be closed (in ms)

# if a connection life is more then this timeout, a Runtime Exception

# is rised up. Post the exception on forum (www.l2jfrozen.com) to solve

# it.

SingleConnectionTimeOutDb=200000

 

# Sets number of partitions to use.- BoneCP

# In order to reduce lock contention and thus improve performance,

# each incoming connection request picks off a connection from a pool that has thread-affinity,

# i.e. pool[threadId % partition_count]. The higher this number, the better your performance will be for the case

# when you have plenty of short-lived threads. Beyond a certain threshold, maintenance of these pools will start

# to have a negative effect on performance (and only for the case when connections on a partition start running out).

PartitionCount = 3

 

#-------------------------------------------------------------

# Эмуляция Офф Ядра

#-------------------------------------------------------------

RemoteWhoLog = True

RemoteWhoSendTrash = True

RemoteWhoMaxOnline = 329

RemoteOnlineIncrement = 50

RemoteWhoForceInc = 50

RemotePrivStoreFactor = 12

 

Это мой /configGameServer

 

 

 

Скрытый текст
#============================================================#

# L2jLink Dev.Team #

#============================================================#

# This is the server configuration file. Here you can set up the connection for your server.

# Usually you have to change the ExternalHostname option to

# - 127.0.0.1 (if you want to play alone / testing purpose)

# - LAN IP* (if you want to play from another computer in the network)

# - WAN IP** (if you want to play with friends over internet)

# - Questions? => http://l2jfrozen.com

#

# * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"

# **= If you want to get you WAN IP, visit http://www.whatismyip.com

# ================================================================================

===================

 

# ================================================================

# General server setting !!! REQUIRED to configure to everyone !!!

# ================================================================

 

# Если ваш сервер опубликован с помощью NAT укажите здесь ваш ВНЕШНИЙ IP. Или используйте символ *

ExternalHostname = 95.181.69.33

 

# Если ваш сервер опубликован с помощью NAT укажите здесь ваш ВНУТРЕННИЙ IP. Или используйте символ *

InternalHostname = 127.0.0.1

 

# Укажите здесь (ip) адрес вашего Логин-Сервера, Или используйте символ *

LoginserverHostname = 127.0.0.1

LoginserverPort = 2106

 

# Сколько времени должно пройти после неправильного ввода логина/пароля прежде чем данных IP получит бан

LoginTryBeforeBan = 20

 

# Время, после которого игрок не сможет выполнить вход, после того как получил бан (опция LoginTryBeforeBan).

# Назначается в секундах. По умолчанию = 10мин. (600)

LoginBlockAfterBan = 600

GMMinLevel = 100

 

# Адрес, по которому логин-сервер будет искать соединение с Гейм-сервером, или используйте * для привязки всех адресов

LoginHostname = 127.0.0.1

 

# Укажите порт вашего логин-сервера

LoginPort = 9014

 

# При true любой гейм-сервер может быть зарегистрирован на вашем логин-сервере

AcceptNewGameServer = False

 

# Показывать лицензию (после ввода пароля)?

# Рекомендуется оставить этот параметр включенным т.к. он повышает безопасность!

ShowLicence = True

 

# Database Pool Type

# Possible Values: c3p0 or BoneCP

# c3p0: more stable

# BoneCP: more performance

DatabasePoolType=c3p0

 

# Database info

Driver=com.mysql.jdbc.Driver

#Driver=org.hsqldb.jdbcDriver

#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver

 

# Параметры Базы данных

URL=jdbc:mysql://localhost/l2jdb

#URL=jdbc:hsqldb:hsql://localhost/l2jdb

#URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=

 

# Parameters Databases - MYSQL

# Login - Mysql's user

Login = root

# Password - Mysql's Password

Password = 13ehotaf

 

# maximum number of simultaneous connecting to the database

MaximumDbConnections = 50

 

# Default: 0

MaximumDbIdleTime = 0

 

# The timeout before a new connection to the database (in ms)

# default 0 disabled

TimeOutConDb = 0

 

# Sets number of partitions to use. - BoneCP

# In order to reduce lock contention and thus improve performance,

# each incoming connection request picks off a connection from a pool that has thread-affinity,

# i.e. pool[threadId % partition_count]. The higher this number, the better your performance will be for the case

# when you have plenty of short-lived threads. Beyond a certain threshold, maintenance of these pools will start

# to have a negative effect on performance (and only for the case when connections on a partition start running out).

PartitionCount = 3

 

# Limit fast connections (input username / password)

FastConnectionLimit = 15

# Time of the normal connection (in ms)

NormalConnectionTime = 700

# Time fast connection (in ms)

FastConnectionTime = 350

# Maximum connections with the 1st IP

MaxConnectionPerIP = 50

 

 

# The lifetime of the session with the login server.

SessionTTL = 25000

MaxSessions = 100

 

# Выберите параметр: "true", для создания аккаунта при входе в игру автоматически

AutoCreateAccounts = True

 

# Время обновления IP адреса сервера в минутах (для динамического IP)

IpUpdateTime = 0

 

# Конфигурация локальных подсетей.

# Пример : 192.168

# Пpимер : 10.1

NetworkList = 192.168.;10.0.

 

# ===============================================================

# Test server configuration, not to switch on the game server! =

# ===============================================================

# Использовать GG авторизацию клиента?

# Логин-сервер небудет впускать клиент без GameGuard

ForceGGAuth = False

 

# Including protection from flood

# IMPORTANT: Put True for server security.

EnableFloodProtection = True

 

# Enable mode "debugging"

# With debug you will see more log on console and more messages in game.

Debug = False

 

# Switched on "development"

Developer = False

 

# =============================================================

# Anti Ddos protection.

# This system works with iptables

# =============================================================

# iptables -A INPUT -p tcp --dport 7777 -j DROP

# IMPORTANT: Put True for server security.

# IMPORTANT: Active only with LINUX OS.

EnableDdosProSystem = False

# String deny_comms

# IMPORTANT: If you don't know what is it, leave as default

Deny_noallow_ip_ddos = /sbin/iptables -I INPUT 13 -p tcp --dport 7777 -s $IP -j ACCEPT

# Active full log on Login Server console about Ddos protection

Fulllog_mode_print = false

 

# =============================================================

# Anti Bruteforce protection. (credits RT-Interlude)

# =============================================================

#Count of trying connection to server, after which will be made checking IP addres

#for a possible BrutForce

#Reducing this value will increase the likelihood of false positives

#Increasing this value will reduce the effectiveness of security (more chance find passwords for large accounts)

BrutLogonAttempts = 15

 

#The average time (in seconds) between attempts to connect to the server

#Reducing this value will increase the likelihood of false positives

#Increasing this value will reduce the effectiveness of security (more chance find passwords for large accounts)

BrutAvgTime = 30

 

#Number of second, for ban IP addres, who time BrutAvgTime less specified

#900 second = 15 minute

BrutBanIpTime = 900

 

#----------------------------------------------------------------- #

#- Тестовые настройки сервера, не включать на игровом сервере! - #

#----------------------------------------------------------------- #

Debug = False

Assert = False

Developer = False

EnableAllExceptionsLog = false

DebugPackets = false

 

Это мой config/LoginServer

 

 

 

 

 

 

 

Скрытый текст
======================================================================-[ Team ]

 

## ### ## ###### ###### ##### ## ## ## ##### ######

## ## # ## ## ## ## ## ## ## ## ## ## ##

## ## # ## ## #### ##### ## ## ## ## ## ####

## ## # ## ## ## ## ## ## ## ## ## ## ##

## ## ### ## ###### ## ## ###### ### ##### ######

 

==================================================================-[ Database ]

MLog clients using java 1.4+ standard logging.

Initializing c3p0-0.9.1.2 [built 21-May-2007 15:04:56; debug? true; trace: 10]

Initializing c3p0 pool... com.mchange.v2.c3p0.ComboPooledDataSource [ acquireInc

rement -> 5, acquireRetryAttempts -> 0, acquireRetryDelay -> 500, autoCommitOnCl

ose -> true, automaticTestTable -> connection_test_table, breakAfterAcquireFailu

re -> false, checkoutTimeout -> 0, connectionCustomizerClassName -> null, connec

tionTesterClassName -> com.mchange.v2.c3p0.impl.DefaultConnectionTester, dataSou

rceName -> 1hge0ys8nzcyfjp1wmcb7s|15601ea, debugUnreturnedConnectionStackTraces

-> false, description -> null, driverClass -> com.mysql.jdbc.Driver, factoryClas

sLocation -> null, forceIgnoreUnresolvedTransactions -> false, identityToken ->

1hge0ys8nzcyfjp1wmcb7s|15601ea, idleConnectionTestPeriod -> 3600, initialPoolSiz

e -> 10, jdbcUrl -> jdbc:mysql://localhost/l2jdb, maxAdministrativeTaskTime -> 0

, maxConnectionAge -> 0, maxIdleTime -> 0, maxIdleTimeExcessConnections -> 0, ma

xPoolSize -> 50, maxStatements -> 0, maxStatementsPerConnection -> 100, minPoolS

ize -> 10, numHelperThreads -> 3, numThreadsAwaitingCheckoutDefaultUser -> 0, pr

eferredTestQuery -> null, properties -> {user=******, password=******}, property

Cycle -> 0, testConnectionOnCheckin -> false, testConnectionOnCheckout -> false,

unreturnedConnectionTimeout -> 0, usesTraditionalReflectiveProxies -> false ]

===========================================================-[ LoginController ]

Cached 10 KeyPairs for RSA communication

Stored 20 keys for Blowfish communication

Loaded 127 server names

Loaded 2 registered Game Servers

Cached 10 RSA keys for Game Server communication.

Listening for GameServers on 127.0.0.1:9014

Login Server ready on 127.0.0.1:2106

Loaded 2 IP Bans.

Updated Gameserver [1] Extreme IP's:

InternalIP: 127.0.0.1

ExternalIP: 95.181.69.33

 

Это мой запуск LoginServer

 

 

 

 

Скрытый текст
======================================================================-[ Team ]

 

## ### ## ###### ###### ##### ## ## ## ##### ######

## ## # ## ## ## ## ## ## ## ## ## ## ##

## ## # ## ## #### ##### ## ## ## ## ## ####

## ## # ## ## ## ## ## ## ## ## ## ## ##

## ## ### ## ###### ## ## ###### ### ##### ######

 

==================================================================-[ Database ]

MLog clients using java 1.4+ standard logging.

Initializing c3p0-0.9.1.2 [built 21-May-2007 15:04:56; debug? true; trace: 10]

Initializing c3p0 pool... com.mchange.v2.c3p0.ComboPooledDataSource [ acquireInc

rement -> 5, acquireRetryAttempts -> 0, acquireRetryDelay -> 500, autoCommitOnCl

ose -> true, automaticTestTable -> connection_test_table, breakAfterAcquireFailu

re -> false, checkoutTimeout -> 0, connectionCustomizerClassName -> null, connec

tionTesterClassName -> com.mchange.v2.c3p0.impl.DefaultConnectionTester, dataSou

rceName -> 1hge0ys8nzcyfjp1wmcb7s|15601ea, debugUnreturnedConnectionStackTraces

-> false, description -> null, driverClass -> com.mysql.jdbc.Driver, factoryClas

sLocation -> null, forceIgnoreUnresolvedTransactions -> false, identityToken ->

1hge0ys8nzcyfjp1wmcb7s|15601ea, idleConnectionTestPeriod -> 3600, initialPoolSiz

e -> 10, jdbcUrl -> jdbc:mysql://localhost/l2jdb, maxAdministrativeTaskTime -> 0

, maxConnectionAge -> 0, maxIdleTime -> 0, maxIdleTimeExcessConnections -> 0, ma

xPoolSize -> 50, maxStatements -> 0, maxStatementsPerConnection -> 100, minPoolS

ize -> 10, numHelperThreads -> 3, numThreadsAwaitingCheckoutDefaultUser -> 0, pr

eferredTestQuery -> null, properties -> {user=******, password=******}, property

Cycle -> 0, testConnectionOnCheckin -> false, testConnectionOnCheckout -> false,

unreturnedConnectionTimeout -> 0, usesTraditionalReflectiveProxies -> false ]

===========================================================-[ LoginController ]

Cached 10 KeyPairs for RSA communication

Stored 20 keys for Blowfish communication

Loaded 127 server names

Loaded 2 registered Game Servers

Cached 10 RSA keys for Game Server communication.

Listening for GameServers on 127.0.0.1:9014

Login Server ready on 127.0.0.1:2106

Loaded 2 IP Bans.

Updated Gameserver [1] Extreme IP's:

InternalIP: 127.0.0.1

ExternalIP: 95.181.69.33

 

 

это мой запуск game server

 

 

 

 

 

 

 

 

 

 

 

все что мне нужно проверьти все я норм зделал ?

чувак на этом форуме ты мой фаворит!

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чувак на этом форуме ты мой фаворит!

Спасибо :unsure: , ну ты лучше помоги настроить,гейм и лог сервер ,пожалуйста, вот скайп andreikolbin. ;)

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