driad 42 Опубликовано 15 июля, 2012 Добавил год шмот в сборку l2jserver HIGH FIVE rev 8941 . Были ошибки с skills . Помогли решить Когда решили при запуске об ошибке не пишит а шмоты тоже самое не дают характеристик (пдефа дают) а STR и т.д нет. В чем может быть проблема ? Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
SmokiMo 892 Опубликовано 15 июля, 2012 Добавил год шмот в сборку l2jserver HIGH FIVE rev 8941 . Были ошибки с skills . Помогли решить Когда решили при запуске об ошибке не пишит а шмоты тоже самое не дают характеристик (пдефа дают) а STR и т.д нет. В чем может быть проблема ? ПРоблема может быть в том, что ты скил к армору не прикрепил =) Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
driad 42 Опубликовано 15 июля, 2012 ПРоблема может быть в том, что ты скил к армору не прикрепил =) Скрытый текст<?xml version="1.0" encoding="UTF-8"?><list> <skill id="30400" levels="1" name="Shadow Immortal Armor Set"> <set name="magicLvl" val="85" /> <set name="operateType" val="P" /> <set name="target" val="TARGET_SELF" /> <for> <add order="0x10" stat="STR" val="3" /> <sub order="0x10" stat="CON" val="2" /> <mul order="0x30" stat="pAtk" val="1.0659" /> <!-- P. Atk. +6.59% --> <add order="0x40" stat="rCrit" val="12.74" /> <!-- Critical rate +12.74 --> <sub order="0x40" stat="bleedVuln" val="50" /> <!-- Resistance to bleed attacks +50% --> <sub order="0x40" stat="rootVuln" val="50" /> <!-- Resistance to hold attacks +50% --> <sub order="0x40" stat="sleepVuln" val="50" /> <!-- Resistance to sleep attacks +50% --> <mul order="0x30" stat="magicDamVul" val="0.98" /> <!-- Resistance to damage magic +2% --> <add order="0x40" stat="maxHp" val="550" /> <!-- Max. HP +550 --> <add order="0x40" stat="fireRes" val="5" /> <!-- Resistance to fire attributes +5 --> <add order="0x40" stat="waterRes" val="5" /> <!-- Resistance to water attributes +5 --> <add order="0x40" stat="windRes" val="5" /> <!-- Resistance to wind attributes +5 --> <add order="0x40" stat="earthRes" val="5" /> <!-- Resistance to earth attributes +5 --> <add order="0x40" stat="absorbDam" val="3" /> <!-- Steal opponent's HP on attack --> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> <skill id="30401" levels="1" name="Shadow Immortal Leather Armor Set"> <set name="magicLvl" val="85" /> <set name="operateType" val="P" /> <set name="target" val="TARGET_SELF" /> <for> <add order="0x10" stat="STR" val="1" /> <add order="0x10" stat="DEX" val="2" /> <sub order="0x10" stat="CON" val="2" /> <mul order="0x30" stat="pAtk" val="1.0659" /> <!-- Attack Power +6.59% --> <mul order="0x30" stat="pAtkSpd" val="1.06" /> <!-- Atk. Spd. +6% --> <add order="0x40" stat="rCrit" val="17.05" /> <!-- Crt. Rate +17.05 --> <sub order="0x40" stat="paralyzeVuln" val="50" /> <!-- Resistance to Paralyze Atk. +50% --> <mul order="0x30" stat="runSpd" val="1.03" /> <!-- Moving Spd. +3% --> <add order="0x40" stat="fireRes" val="5" /> <!-- Resistance to fire attributes +5 --> <add order="0x40" stat="waterRes" val="5" /> <!-- Resistance to water attributes +5 --> <add order="0x40" stat="windRes" val="5" /> <!-- Resistance to wind attributes +5 --> <add order="0x40" stat="earthRes" val="5" /> <!-- Resistance to earth attributes +5 --> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> <skill id="30402" levels="1" name="Shadow Immortal Robe Set"> <set name="magicLvl" val="85" /> <set name="operateType" val="P" /> <set name="target" val="TARGET_SELF" /> <for> <add order="0x10" stat="WIT" val="2" /> <sub order="0x10" stat="MEN" val="2" /> <add order="0x10" stat="INT" val="1" /> <mul order="0x30" stat="mAtk" val="1.1" /> <!-- M. Power +10% --> <mul order="0x30" stat="mAtkSpd" val="1.15" /> <!-- M. Spd. +15% --> <mul order="0x30" stat="regMp" val="1.05" /> <!-- MP Recovery Bonus +5% --> <sub order="0x40" stat="stunVuln" val="50" /> <!-- Resistance to Stun Atk. +50% --> <add order="0x40" stat="fireRes" val="5" /> <!-- Resistance to fire attributes +5 --> <add order="0x40" stat="waterRes" val="5" /> <!-- Resistance to water attributes +5 --> <add order="0x40" stat="windRes" val="5" /> <!-- Resistance to wind attributes +5 --> <add order="0x40" stat="earthRes" val="5" /> <!-- Resistance to earth attributes +5 --> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> <skill id="30403" levels="1" name="Shadow Twilight Armor Set"> <set name="magicLvl" val="85" /> <set name="operateType" val="P" /> <set name="target" val="TARGET_SELF" /> <for> <add order="0x10" stat="STR" val="3" /> <sub order="0x10" stat="CON" val="2" /> <mul order="0x30" stat="pAtk" val="1.0659" /> <!-- P. Atk. +6.59% --> <add order="0x40" stat="rCrit" val="12.74" /> <!-- Critical rate +12.74 --> <sub order="0x40" stat="bleedVuln" val="50" /> <!-- Resistance to bleed attacks +50% --> <sub order="0x40" stat="rootVuln" val="50" /> <!-- Resistance to hold attacks +50% --> <sub order="0x40" stat="sleepVuln" val="50" /> <!-- Resistance to sleep attacks +50% --> <mul order="0x30" stat="magicDamVul" val="0.98" /> <!-- Resistance to damage magic +2% --> <add order="0x40" stat="maxHp" val="550" /> <!-- Max. HP +550 --> <add order="0x40" stat="fireRes" val="5" /> <!-- Resistance to fire attributes +5 --> <add order="0x40" stat="waterRes" val="5" /> <!-- Resistance to water attributes +5 --> <add order="0x40" stat="windRes" val="5" /> <!-- Resistance to wind attributes +5 --> <add order="0x40" stat="earthRes" val="5" /> <!-- Resistance to earth attributes +5 --> <add order="0x40" stat="absorbDam" val="3" /> <!-- Steal opponent's HP on attack --> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> <skill id="30404" levels="1" name="Shadow Twilight Leather Armor Set"> <set name="magicLvl" val="85" /> <set name="operateType" val="P" /> <set name="target" val="TARGET_SELF" /> <for> <add order="0x10" stat="STR" val="1" /> <add order="0x10" stat="DEX" val="2" /> <sub order="0x10" stat="CON" val="2" /> <mul order="0x30" stat="pAtk" val="1.0659" /> <!-- Attack Power +6.59% --> <mul order="0x30" stat="pAtkSpd" val="1.06" /> <!-- Atk. Spd. +6% --> <add order="0x40" stat="rCrit" val="17.05" /> <!-- Crt. Rate +17.05 --> <sub order="0x40" stat="paralyzeVuln" val="50" /> <!-- Resistance to Paralyze Atk. +50% --> <mul order="0x30" stat="runSpd" val="1.03" /> <!-- Moving Spd. +3% --> <add order="0x40" stat="fireRes" val="5" /> <!-- Resistance to fire attributes +5 --> <add order="0x40" stat="waterRes" val="5" /> <!-- Resistance to water attributes +5 --> <add order="0x40" stat="windRes" val="5" /> <!-- Resistance to wind attributes +5 --> <add order="0x40" stat="earthRes" val="5" /> <!-- Resistance to earth attributes +5 --> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> <skill id="30405" levels="1" name="Shadow Twilight Robe Set"> <set name="magicLvl" val="85" /> <set name="operateType" val="P" /> <set name="target" val="TARGET_SELF" /> <for> <add order="0x10" stat="WIT" val="2" /> <sub order="0x10" stat="MEN" val="2" /> <add order="0x10" stat="INT" val="1" /> <mul order="0x30" stat="mAtk" val="1.1" /> <!-- M. Power +10% --> <mul order="0x30" stat="mAtkSpd" val="1.15" /> <!-- M. Spd. +15% --> <mul order="0x30" stat="regMp" val="1.05" /> <!-- MP Recovery Bonus +5% --> <sub order="0x40" stat="stunVuln" val="50" /> <!-- Resistance to Stun Atk. +50% --> <add order="0x40" stat="fireRes" val="5" /> <!-- Resistance to fire attributes +5 --> <add order="0x40" stat="waterRes" val="5" /> <!-- Resistance to water attributes +5 --> <add order="0x40" stat="windRes" val="5" /> <!-- Resistance to wind attributes +5 --> <add order="0x40" stat="earthRes" val="5" /> <!-- Resistance to earth attributes +5 --> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> <skill id="30406" levels="1" name="Shadow Seraph Armor Set"> <set name="magicLvl" val="85" /> <set name="operateType" val="P" /> <set name="target" val="TARGET_SELF" /> <for> <add order="0x10" stat="STR" val="3" /> <sub order="0x10" stat="CON" val="2" /> <mul order="0x30" stat="pAtk" val="1.0659" /> <!-- P. Atk. +6.59% --> <add order="0x40" stat="rCrit" val="12.74" /> <!-- Critical rate +12.74 --> <sub order="0x40" stat="bleedVuln" val="50" /> <!-- Resistance to bleed attacks +50% --> <sub order="0x40" stat="rootVuln" val="50" /> <!-- Resistance to hold attacks +50% --> <sub order="0x40" stat="sleepVuln" val="50" /> <!-- Resistance to sleep attacks +50% --> <mul order="0x30" stat="magicDamVul" val="0.98" /> <!-- Resistance to damage magic +2% --> <add order="0x40" stat="maxHp" val="550" /> <!-- Max. HP +550 --> <add order="0x40" stat="fireRes" val="5" /> <!-- Resistance to fire attributes +5 --> <add order="0x40" stat="waterRes" val="5" /> <!-- Resistance to water attributes +5 --> <add order="0x40" stat="windRes" val="5" /> <!-- Resistance to wind attributes +5 --> <add order="0x40" stat="earthRes" val="5" /> <!-- Resistance to earth attributes +5 --> <add order="0x40" stat="absorbDam" val="3" /> <!-- Steal opponent's HP on attack --> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> <skill id="30407" levels="1" name="Shadow Seraph Leather Armor Set"> <set name="magicLvl" val="85" /> <set name="operateType" val="P" /> <set name="target" val="TARGET_SELF" /> <for> <add order="0x10" stat="STR" val="1" /> <add order="0x10" stat="DEX" val="2" /> <sub order="0x10" stat="CON" val="2" /> <mul order="0x30" stat="pAtk" val="1.0659" /> <!-- Attack Power +6.59% --> <mul order="0x30" stat="pAtkSpd" val="1.06" /> <!-- Atk. Spd. +6% --> <add order="0x40" stat="rCrit" val="17.05" /> <!-- Crt. Rate +17.05 --> <sub order="0x40" stat="paralyzeVuln" val="50" /> <!-- Resistance to Paralyze Atk. +50% --> <mul order="0x30" stat="runSpd" val="1.03" /> <!-- Moving Spd. +3% --> <add order="0x40" stat="fireRes" val="5" /> <!-- Resistance to fire attributes +5 --> <add order="0x40" stat="waterRes" val="5" /> <!-- Resistance to water attributes +5 --> <add order="0x40" stat="windRes" val="5" /> <!-- Resistance to wind attributes +5 --> <add order="0x40" stat="earthRes" val="5" /> <!-- Resistance to earth attributes +5 --> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> <skill id="30408" levels="1" name="Shadow Seraph Robe Set"> <set name="magicLvl" val="85" /> <set name="operateType" val="P" /> <set name="target" val="TARGET_SELF" /> <for> <add order="0x10" stat="WIT" val="2" /> <sub order="0x10" stat="MEN" val="2" /> <add order="0x10" stat="INT" val="1" /> <mul order="0x30" stat="mAtk" val="1.1" /> <!-- M. Power +10% --> <mul order="0x30" stat="mAtkSpd" val="1.15" /> <!-- M. Spd. +15% --> <mul order="0x30" stat="regMp" val="1.05" /> <!-- MP Recovery Bonus +5% --> <sub order="0x40" stat="stunVuln" val="50" /> <!-- Resistance to Stun Atk. +50% --> <add order="0x40" stat="fireRes" val="5" /> <!-- Resistance to fire attributes +5 --> <add order="0x40" stat="waterRes" val="5" /> <!-- Resistance to water attributes +5 --> <add order="0x40" stat="windRes" val="5" /> <!-- Resistance to wind attributes +5 --> <add order="0x40" stat="earthRes" val="5" /> <!-- Resistance to earth attributes +5 --> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> <skill id="30409" levels="1" name="Shadow Eternal Armor Set"> <set name="magicLvl" val="85" /> <set name="operateType" val="P" /> <set name="target" val="TARGET_SELF" /> <for> <add order="0x10" stat="STR" val="3" /> <sub order="0x10" stat="CON" val="2" /> <mul order="0x30" stat="pAtk" val="1.0659" /> <!-- P. Atk. +6.59% --> <add order="0x40" stat="rCrit" val="12.74" /> <!-- Critical rate +12.74 --> <sub order="0x40" stat="bleedVuln" val="50" /> <!-- Resistance to bleed attacks +50% --> <sub order="0x40" stat="rootVuln" val="50" /> <!-- Resistance to hold attacks +50% --> <sub order="0x40" stat="sleepVuln" val="50" /> <!-- Resistance to sleep attacks +50% --> <mul order="0x30" stat="magicDamVul" val="0.98" /> <!-- Resistance to damage magic +2% --> <add order="0x40" stat="maxHp" val="550" /> <!-- Max. HP +550 --> <add order="0x40" stat="fireRes" val="5" /> <!-- Resistance to fire attributes +5 --> <add order="0x40" stat="waterRes" val="5" /> <!-- Resistance to water attributes +5 --> <add order="0x40" stat="windRes" val="5" /> <!-- Resistance to wind attributes +5 --> <add order="0x40" stat="earthRes" val="5" /> <!-- Resistance to earth attributes +5 --> <add order="0x40" stat="absorbDam" val="3" /> <!-- Steal opponent's HP on attack --> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> <skill id="30410" levels="1" name="Shadow Eternal Leather Armor Set"> <set name="magicLvl" val="85" /> <set name="operateType" val="P" /> <set name="target" val="TARGET_SELF" /> <for> <add order="0x10" stat="STR" val="1" /> <add order="0x10" stat="DEX" val="2" /> <sub order="0x10" stat="CON" val="2" /> <mul order="0x30" stat="pAtk" val="1.0659" /> <!-- Attack Power +6.59% --> <mul order="0x30" stat="pAtkSpd" val="1.06" /> <!-- Atk. Spd. +6% --> <add order="0x40" stat="rCrit" val="17.05" /> <!-- Crt. Rate +17.05 --> <sub order="0x40" stat="paralyzeVuln" val="50" /> <!-- Resistance to Paralyze Atk. +50% --> <mul order="0x30" stat="runSpd" val="1.03" /> <!-- Moving Spd. +3% --> <add order="0x40" stat="fireRes" val="5" /> <!-- Resistance to fire attributes +5 --> <add order="0x40" stat="waterRes" val="5" /> <!-- Resistance to water attributes +5 --> <add order="0x40" stat="windRes" val="5" /> <!-- Resistance to wind attributes +5 --> <add order="0x40" stat="earthRes" val="5" /> <!-- Resistance to earth attributes +5 --> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> <skill id="30411" levels="1" name="Shadow Eternal Robe Set"> <set name="magicLvl" val="85" /> <set name="operateType" val="P" /> <set name="target" val="TARGET_SELF" /> <for> <add order="0x10" stat="WIT" val="2" /> <sub order="0x10" stat="MEN" val="2" /> <add order="0x10" stat="INT" val="1" /> <mul order="0x30" stat="mAtk" val="1.1" /> <!-- M. Power +10% --> <mul order="0x30" stat="mAtkSpd" val="1.15" /> <!-- M. Spd. +15% --> <mul order="0x30" stat="regMp" val="1.05" /> <!-- MP Recovery Bonus +5% --> <sub order="0x40" stat="stunVuln" val="50" /> <!-- Resistance to Stun Atk. +50% --> <add order="0x40" stat="fireRes" val="5" /> <!-- Resistance to fire attributes +5 --> <add order="0x40" stat="waterRes" val="5" /> <!-- Resistance to water attributes +5 --> <add order="0x40" stat="windRes" val="5" /> <!-- Resistance to wind attributes +5 --> <add order="0x40" stat="earthRes" val="5" /> <!-- Resistance to earth attributes +5 --> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> </list> Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
SmokiMo 892 Опубликовано 15 июля, 2012 Я сказал скил не прилепил к аромору, зачем мне статы скилов? Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты