tulllka 2 Опубликовано 31 июля, 2012 (изменено) При воде логин и паса акаунт несоздаетса сборка сервера 4 элемента всьо настраел IP прописал 127.0.0.1 в патче тоже прописал что за ?? ада на сервере авто рег включил ) Пмогите )) Логин сервер #============================================================# # Frozen Dev.Team # #============================================================# # This is the server configuration file. Here you can set up the connection for your server. # Usually you have to change the ExternalHostname option to # - 127.0.0.1 (if you want to play alone / testing purpose) # - LAN IP* (if you want to play from another computer in the network) # - WAN IP** (if you want to play with friends over internet) # - Questions? => http://l2jfrozen.com # # * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig" # **= If you want to get you WAN IP, visit http://www.whatismyip.com # ================================================================================ =================== # ================================================================ # General server setting !!! REQUIRED to configure to everyone !!! # ================================================================ # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname ExternalHostname = * # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname InternalHostname = 127.0.0.1 # Bind ip of the loginServer, use * to bind on all available IPs LoginserverHostname = 127.0.0.1 LoginserverPort = 2106 # How many times you can provide an invalid account/pass before the IP gets banned LoginTryBeforeBan = 3 # Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600) LoginBlockAfterBan = 600 GMMinLevel = 100 # The address on which login will listen for GameServers, use * to bind on all available IPs LoginHostname = 127.0.0.1 # The port on which login will listen for GameServers LoginPort = 9014 # If set to True any GameServer can register on your login's free slots AcceptNewGameServer = False # If False, the licence (after the login) will not be shown # It is highly recomended for Account Seciurity to leave this option as defalut (True) ShowLicence = True # Database Pool Type # Possible Values: c3p0 or BoneCP # c3p0: more stable # BoneCP: more performance DatabasePoolType=c3p0 # Database info Driver=com.mysql.jdbc.Driver #Driver=org.hsqldb.jdbcDriver #Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver # Database Settings URL=jdbc:mysql://localhost/l2jdb #URL=jdbc:hsqldb:hsql://localhost/l2jdb #URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password= # Parameters Databases - MYSQL # Login - Mysql's user Login = root # Password - Mysql's Password Password = root # maximum number of simultaneous connecting to the database MaximumDbConnections = 5000 # Default: 0 MaximumDbIdleTime = 0 # The timeout before a new connection to the database (in ms) # default 0 disabled TimeOutConDb = 0 # Sets number of partitions to use. - BoneCP # In order to reduce lock contention and thus improve performance, # each incoming connection request picks off a connection from a pool that has thread-affinity, # i.e. pool[threadId % partition_count]. The higher this number, the better your performance will be for the case # when you have plenty of short-lived threads. Beyond a certain threshold, maintenance of these pools will start # to have a negative effect on performance (and only for the case when connections on a partition start running out). PartitionCount = 3 # Limit fast connections (input username / password) FastConnectionLimit = 15 # Time of the normal connection (in ms) NormalConnectionTime = 700 # Time fast connection (in ms) FastConnectionTime = 350 # Maximum connections with the 1st IP MaxConnectionPerIP = 50 # The lifetime of the session with the login server. SessionTTL = 25000 MaxSessions = 100 # Choose the option: "true", to create an account when logging in automatically AutoCreateAccounts = True # Time to renew the IP address of the server in minutes (for dynamic IP) IpUpdateTime = 0 # The configuration of the local subnet # Example : 192.168 # Ppimer : 10.1 NetworkList = 192.168.;10.0. # =============================================================== # Test server configuration, not to switch on the game server! = # =============================================================== # Use the GG client authentication # Login server access let the client without GameGuard ForceGGAuth = False # Including protection from flood # IMPORTANT: Put True for server security. EnableFloodProtection = True # Enable mode "debugging" # With debug you will see more log on console and more messages in game. Гейм # ===================================# # Game Server Settings # # ===================================# # This is the server configuration file. Here you can set up the connection information for your server. # This was written with the assumption that you are behind a router. # Dumbed Down Definitions... # LAN (LOCAL area network) - typically consists of computers connected to the same router as you. # WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet). # x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers. # ----------------------------------------------------------------------------------------------------------------------------------------------------------------- # Networking # ----------------------------------------------------------------------------------------------------------------------------------------------------------------- # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname # Common settings... # 127.0.0.1 - If you are playing alone on a test server # 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect # x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server. # If this IP is resolvable by the Login Server, just leave *. # ---------------------------------------------------------------------------------------- # Enter here (ip) address of your game server, or use the symbol * GameserverHostname = 127.0.0.1 GameserverPort = 7777 # Configure your external ip ExternalHostname = 127.0.0.1 # Configure your internal ip InternalHostname = 127.0.0.1 # Bunch ID and game server. It is better not to change. LoginPort = 9014 LoginHost = 127.0.0.1 # Database Pool Type # Possible Values: c3p0 or BoneCP # c3p0: more stable # BoneCP: more performance DatabasePoolType=c3p0 # Parameters Databases - MYSQL Driver = com.mysql.jdbc.Driver URL = jdbc:mysql://localhost/l2jdb # Login - Mysql's user Login = root # Password - Mysql's Password Password = root # Attention: lazy init connections disabled! # Please, set only real values for your database # Default: 100 MaximumDbConnections = 5000 # Default: 0 MaximumDbIdleTime = 0 # The timeout before a new connection to the database (in ms) # 0 - to remove restrictions TimeOutConDb = 0 # The timeout before the single connection must be closed (in ms) # if a connection life is more then this timeout, a Runtime Exception # is rised up. Post the exception on forum (www.l2jfrozen.com) to solve # it. SingleConnectionTimeOutDb=200000 # Sets number of partitions to use.- BoneCP # In order to reduce lock contention and thus improve performance, # each incoming connection request picks off a connection from a pool that has thread-affinity, # i.e. pool[threadId % partition_count]. The higher this number, the better your performance will be for the case # when you have plenty of short-lived threads. Beyond a certain threshold, maintenance of these pools will start # to have a negative effect on performance (and only for the case when connections on a partition start running out). PartitionCount = 3 # Setting emulation off the kernel (package SendStatus) RemoteWhoLog = True RemoteWhoSendTrash = True RemoteWhoMaxOnline = 700 RemoteOnlineIncrement = 50 RemoteWhoForceInc = 50 RemotePrivStoreFactor = 12 # Datapack folder # DatapackRoot = C:/Work/tmp/DataPack Debug = False # Switched on "development" Developer = False # ============================================================= # Anti Ddos protection. # This system works with iptables # ============================================================= # iptables -A INPUT -p tcp --dport 7777 -j DROP # IMPORTANT: Put True for server security. # IMPORTANT: Active only with LINUX OS. EnableDdosProSystem = False # String deny_comms # IMPORTANT: If you don't know what is it, leave as default Deny_noallow_ip_ddos = /sbin/iptables -I INPUT 13 -p tcp --dport 7777 -s $IP -j ACCEPT # Active full log on Login Server console about Ddos protection Fulllog_mode_print = false #------------------------------------------- # Additional login server logs settings - #------------------------------------------- Debug = False Assert = False Developer = False EnableAllExceptionsLog = false DebugPackets = false Изменено 31 июля, 2012 пользователем tulllka Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
•°•°•PsycHoO•°•°• 1582 Опубликовано 31 июля, 2012 (изменено) глупо канешн,но мб защиту сборки вырубить? P.S ставьте под спойлер. Изменено 31 июля, 2012 пользователем •°•°•PsycHoO•°•°• Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
tulllka 2 Опубликовано 31 июля, 2012 дак она вроде неврубана Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
tulllka 2 Опубликовано 31 июля, 2012 дак ктота паможет установить? Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты