madzal 464 Опубликовано 21 августа, 2012 (изменено) Решил создать тему с просьбой помочь , т.к сами разработчики не знают в чем проблема Сервер выключается сразу же после connecta к Login Server Вот данная ошибка Скрытый текст 06:29:28.007 ================================================= 06:29:28.008 AllowedMemory: ........... 1864192 KB 06:29:28.008 Allocated: .......... 1864192 KB (100.0%) 06:29:28.009 Non-Allocated: ...... 0 KB (0.0%) 06:29:28.009 AllocatedMemory: ......... 1864192 KB 06:29:28.009 Used: ............... 523234 KB (28.0676%) 06:29:28.009 Unused (cached): .... 1340957 KB (71.9324%) 06:29:28.009 UseableMemory: ........... 1340957 KB (71.9324%) 06:29:28.010 ================================================= Shutting down scripts. SIGTERM received. Shutting down NOW! Seven Signs Festival data saved. Seven Signs data saved. Olympiad System: Data saved! CursedWeaponsManager: Data saved! All Data saved. All players disconnected, shutting down. java.util.concurrent.RejectedExecutionException at java.util.concurrent.ThreadPoolExecutor$AbortPolicy.rejectedExecution (Unknown Source) at java.util.concurrent.ThreadPoolExecutor.reject(Unknown Source) at java.util.concurrent.ScheduledThreadPoolExecutor.delayedExecute(Unkno wn Source) at java.util.concurrent.ScheduledThreadPoolExecutor.schedule(Unknown Sou rce) at java.util.concurrent.ScheduledThreadPoolExecutor.execute(Unknown Sour ce) at l2p.common.ThreadPoolManager.executeGeneral(ThreadPoolManager.java:18 7) at l2p.gameserver.model.L2Character.doDie(L2Character.java:1331) at l2p.gameserver.model.instances.L2NpcInstance.doDie(L2NpcInstance.java :339) at l2p.gameserver.model.instances.L2MonsterInstance.doDie(L2MonsterInsta nce.java:1024) at l2p.gameserver.model.instances.L2FeedableBeastInstance.doDie(L2Feedab leBeastInstance.java:322) at l2p.gameserver.model.L2Character.reduceCurrentHp(L2Character.java:289 3) at l2p.gameserver.model.L2Character.onHitTimer(L2Character.java:2560) at l2p.gameserver.model.L2ObjectTasks$HitTask.run(L2ObjectTasks.java:475 ) at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source) at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source) at java.util.concurrent.FutureTask.run(Unknown Source) at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask. access$301(Unknown Source) at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask. run(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source ) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source) java.util.concurrent.RejectedExecutionException at java.util.concurrent.ThreadPoolExecutor$AbortPolicy.rejectedExecution (Unknown Source) at java.util.concurrent.ThreadPoolExecutor.reject(Unknown Source) at java.util.concurrent.ScheduledThreadPoolExecutor.delayedExecute(Unkno wn Source) at java.util.concurrent.ScheduledThreadPoolExecutor.schedule(Unknown Sou rce) at java.util.concurrent.ScheduledThreadPoolExecutor.execute(Unknown Sour ce) at l2p.common.ThreadPoolManager.executeGeneral(ThreadPoolManager.java:18 7) at l2p.gameserver.model.L2Character.doDie(L2Character.java:1331) at l2p.gameserver.model.instances.L2NpcInstance.doDie(L2NpcInstance.java :339) at l2p.gameserver.model.instances.L2MonsterInstance.doDie(L2MonsterInsta nce.java:1024) at l2p.gameserver.model.instances.L2FeedableBeastInstance.doDie(L2Feedab leBeastInstance.java:322) at l2p.gameserver.model.L2Character.reduceCurrentHp(L2Character.java:289 3) at l2p.gameserver.model.L2Character.onHitTimer(L2Character.java:2560) at l2p.gameserver.model.L2ObjectTasks$HitTask.run(L2ObjectTasks.java:475 ) at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source) at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source) at java.util.concurrent.FutureTask.run(Unknown Source) at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask. access$301(Unknown Source) at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask. run(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source ) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source) java.util.concurrent.RejectedExecutionException at java.util.concurrent.ThreadPoolExecutor$AbortPolicy.rejectedExecution (Unknown Source) at java.util.concurrent.ThreadPoolExecutor.reject(Unknown Source) at java.util.concurrent.ScheduledThreadPoolExecutor.delayedExecute(Unkno wn Source) at java.util.concurrent.ScheduledThreadPoolExecutor.schedule(Unknown Sou rce) at java.util.concurrent.ScheduledThreadPoolExecutor.execute(Unknown Sour ce) at l2p.common.ThreadPoolManager.executeGeneral(ThreadPoolManager.java:18 7) at l2p.gameserver.model.L2Character.doDie(L2Character.java:1331) at l2p.gameserver.model.instances.L2NpcInstance.doDie(L2NpcInstance.java :339) at l2p.gameserver.model.instances.L2MonsterInstance.doDie(L2MonsterInsta nce.java:1024) at l2p.gameserver.model.instances.L2FeedableBeastInstance.doDie(L2Feedab leBeastInstance.java:322) at l2p.gameserver.model.L2Character.reduceCurrentHp(L2Character.java:289 3) at l2p.gameserver.model.L2Character.onHitTimer(L2Character.java:2560) at l2p.gameserver.model.L2ObjectTasks$HitTask.run(L2ObjectTasks.java:475 ) at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source) at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source) at java.util.concurrent.FutureTask.run(Unknown Source) at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask. access$301(Unknown Source) at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask. run(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source ) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source) All ThreadPools are now stoped. Shutting down selector. Shutting down database communication. Shutdown finished. Server halting [status=0] / Reason: GS Shutdown server terminated Для продолжения нажмите любую клавишу . . . Изменено 21 августа, 2012 пользователем madzal Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
unikym_32 0 Опубликовано 21 августа, 2012 Решил создать тему с просьбой помочь , т.к сами разработчики не знают в чем проблемаСервер выключается сразу же после connecta к Login Server Вот данная ошибка Скрытый текст 06:29:28.007 ================================================= 06:29:28.008 AllowedMemory: ........... 1864192 KB 06:29:28.008 Allocated: .......... 1864192 KB (100.0%) 06:29:28.009 Non-Allocated: ...... 0 KB (0.0%) 06:29:28.009 AllocatedMemory: ......... 1864192 KB 06:29:28.009 Used: ............... 523234 KB (28.0676%) 06:29:28.009 Unused (cached): .... 1340957 KB (71.9324%) 06:29:28.009 UseableMemory: ........... 1340957 KB (71.9324%) 06:29:28.010 ================================================= Shutting down scripts. SIGTERM received. Shutting down NOW! Seven Signs Festival data saved. Seven Signs data saved. Olympiad System: Data saved! CursedWeaponsManager: Data saved! All Data saved. All players disconnected, shutting down. java.util.concurrent.RejectedExecutionException at java.util.concurrent.ThreadPoolExecutor$AbortPolicy.rejectedExecution (Unknown Source) at java.util.concurrent.ThreadPoolExecutor.reject(Unknown Source) at java.util.concurrent.ScheduledThreadPoolExecutor.delayedExecute(Unkno wn Source) at java.util.concurrent.ScheduledThreadPoolExecutor.schedule(Unknown Sou rce) at java.util.concurrent.ScheduledThreadPoolExecutor.execute(Unknown Sour ce) at l2p.common.ThreadPoolManager.executeGeneral(ThreadPoolManager.java:18 7) at l2p.gameserver.model.L2Character.doDie(L2Character.java:1331) at l2p.gameserver.model.instances.L2NpcInstance.doDie(L2NpcInstance.java :339) at l2p.gameserver.model.instances.L2MonsterInstance.doDie(L2MonsterInsta nce.java:1024) at l2p.gameserver.model.instances.L2FeedableBeastInstance.doDie(L2Feedab leBeastInstance.java:322) at l2p.gameserver.model.L2Character.reduceCurrentHp(L2Character.java:289 3) at l2p.gameserver.model.L2Character.onHitTimer(L2Character.java:2560) at l2p.gameserver.model.L2ObjectTasks$HitTask.run(L2ObjectTasks.java:475 ) at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source) at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source) at java.util.concurrent.FutureTask.run(Unknown Source) at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask. access$301(Unknown Source) at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask. run(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source ) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source) java.util.concurrent.RejectedExecutionException at java.util.concurrent.ThreadPoolExecutor$AbortPolicy.rejectedExecution (Unknown Source) at java.util.concurrent.ThreadPoolExecutor.reject(Unknown Source) at java.util.concurrent.ScheduledThreadPoolExecutor.delayedExecute(Unkno wn Source) at java.util.concurrent.ScheduledThreadPoolExecutor.schedule(Unknown Sou rce) at java.util.concurrent.ScheduledThreadPoolExecutor.execute(Unknown Sour ce) at l2p.common.ThreadPoolManager.executeGeneral(ThreadPoolManager.java:18 7) at l2p.gameserver.model.L2Character.doDie(L2Character.java:1331) at l2p.gameserver.model.instances.L2NpcInstance.doDie(L2NpcInstance.java :339) at l2p.gameserver.model.instances.L2MonsterInstance.doDie(L2MonsterInsta nce.java:1024) at l2p.gameserver.model.instances.L2FeedableBeastInstance.doDie(L2Feedab leBeastInstance.java:322) at l2p.gameserver.model.L2Character.reduceCurrentHp(L2Character.java:289 3) at l2p.gameserver.model.L2Character.onHitTimer(L2Character.java:2560) at l2p.gameserver.model.L2ObjectTasks$HitTask.run(L2ObjectTasks.java:475 ) at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source) at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source) at java.util.concurrent.FutureTask.run(Unknown Source) at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask. access$301(Unknown Source) at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask. run(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source ) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source) java.util.concurrent.RejectedExecutionException at java.util.concurrent.ThreadPoolExecutor$AbortPolicy.rejectedExecution (Unknown Source) at java.util.concurrent.ThreadPoolExecutor.reject(Unknown Source) at java.util.concurrent.ScheduledThreadPoolExecutor.delayedExecute(Unkno wn Source) at java.util.concurrent.ScheduledThreadPoolExecutor.schedule(Unknown Sou rce) at java.util.concurrent.ScheduledThreadPoolExecutor.execute(Unknown Sour ce) at l2p.common.ThreadPoolManager.executeGeneral(ThreadPoolManager.java:18 7) at l2p.gameserver.model.L2Character.doDie(L2Character.java:1331) at l2p.gameserver.model.instances.L2NpcInstance.doDie(L2NpcInstance.java :339) at l2p.gameserver.model.instances.L2MonsterInstance.doDie(L2MonsterInsta nce.java:1024) at l2p.gameserver.model.instances.L2FeedableBeastInstance.doDie(L2Feedab leBeastInstance.java:322) at l2p.gameserver.model.L2Character.reduceCurrentHp(L2Character.java:289 3) at l2p.gameserver.model.L2Character.onHitTimer(L2Character.java:2560) at l2p.gameserver.model.L2ObjectTasks$HitTask.run(L2ObjectTasks.java:475 ) at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source) at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source) at java.util.concurrent.FutureTask.run(Unknown Source) at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask. access$301(Unknown Source) at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask. run(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source ) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source) All ThreadPools are now stoped. Shutting down selector. Shutting down database communication. Shutdown finished. Server halting [status=0] / Reason: GS Shutdown server terminated Для продолжения нажмите любую клавишу . . . Блин ну что-то прям ну очень знакомое... Вроде было такое когда ставил себе серв, но траблу как-то решил, как не помню уже сор... Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
FludGod 91 Опубликовано 21 августа, 2012 Выстави в gameserver.properties MaximumDBConnections = 5 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
genokk22 174 Опубликовано 21 августа, 2012 Скрипт на shutdown включаеся после включения. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
madzal 464 Опубликовано 21 августа, 2012 как исправить проблему? Пробовал не мало способов , но не помогло Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
genokk22 174 Опубликовано 21 августа, 2012 (изменено) как исправить проблему?Пробовал не мало способов , но не помогло Забей запрос SIGTERM,Shutting и ищи в скриптах Изменено 21 августа, 2012 пользователем genokk22 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Astons 45 Опубликовано 21 августа, 2012 как исправить проблему?Пробовал не мало способов , но не помогло Поменяй сборку Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Bayker 169 Опубликовано 26 августа, 2012 решение есть напиши мне в скайп tryukmc я помогу Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты