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madzal

Ошибка Gameservers

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Решил создать тему с просьбой помочь , т.к сами разработчики не знают в чем проблема

Сервер выключается сразу же после connecta к Login Server

 

Вот данная ошибка

 

Скрытый текст

06:29:28.007 =================================================

06:29:28.008 AllowedMemory: ........... 1864192 KB

06:29:28.008 Allocated: .......... 1864192 KB (100.0%)

06:29:28.009 Non-Allocated: ...... 0 KB (0.0%)

06:29:28.009 AllocatedMemory: ......... 1864192 KB

06:29:28.009 Used: ............... 523234 KB (28.0676%)

06:29:28.009 Unused (cached): .... 1340957 KB (71.9324%)

06:29:28.009 UseableMemory: ........... 1340957 KB (71.9324%)

06:29:28.010 =================================================

Shutting down scripts.

SIGTERM received. Shutting down NOW!

Seven Signs Festival data saved.

Seven Signs data saved.

Olympiad System: Data saved!

CursedWeaponsManager: Data saved!

All Data saved. All players disconnected, shutting down.

java.util.concurrent.RejectedExecutionException

at java.util.concurrent.ThreadPoolExecutor$AbortPolicy.rejectedExecution

(Unknown Source)

at java.util.concurrent.ThreadPoolExecutor.reject(Unknown Source)

at java.util.concurrent.ScheduledThreadPoolExecutor.delayedExecute(Unkno

wn Source)

at java.util.concurrent.ScheduledThreadPoolExecutor.schedule(Unknown Sou

rce)

at java.util.concurrent.ScheduledThreadPoolExecutor.execute(Unknown Sour

ce)

at l2p.common.ThreadPoolManager.executeGeneral(ThreadPoolManager.java:18

7)

at l2p.gameserver.model.L2Character.doDie(L2Character.java:1331)

at l2p.gameserver.model.instances.L2NpcInstance.doDie(L2NpcInstance.java

:339)

at l2p.gameserver.model.instances.L2MonsterInstance.doDie(L2MonsterInsta

nce.java:1024)

at l2p.gameserver.model.instances.L2FeedableBeastInstance.doDie(L2Feedab

leBeastInstance.java:322)

at l2p.gameserver.model.L2Character.reduceCurrentHp(L2Character.java:289

3)

at l2p.gameserver.model.L2Character.onHitTimer(L2Character.java:2560)

at l2p.gameserver.model.L2ObjectTasks$HitTask.run(L2ObjectTasks.java:475

)

at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)

at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)

at java.util.concurrent.FutureTask.run(Unknown Source)

at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.

access$301(Unknown Source)

at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.

run(Unknown Source)

at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source

)

at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)

at java.lang.Thread.run(Unknown Source)

java.util.concurrent.RejectedExecutionException

at java.util.concurrent.ThreadPoolExecutor$AbortPolicy.rejectedExecution

(Unknown Source)

at java.util.concurrent.ThreadPoolExecutor.reject(Unknown Source)

at java.util.concurrent.ScheduledThreadPoolExecutor.delayedExecute(Unkno

wn Source)

at java.util.concurrent.ScheduledThreadPoolExecutor.schedule(Unknown Sou

rce)

at java.util.concurrent.ScheduledThreadPoolExecutor.execute(Unknown Sour

ce)

at l2p.common.ThreadPoolManager.executeGeneral(ThreadPoolManager.java:18

7)

at l2p.gameserver.model.L2Character.doDie(L2Character.java:1331)

at l2p.gameserver.model.instances.L2NpcInstance.doDie(L2NpcInstance.java

:339)

at l2p.gameserver.model.instances.L2MonsterInstance.doDie(L2MonsterInsta

nce.java:1024)

at l2p.gameserver.model.instances.L2FeedableBeastInstance.doDie(L2Feedab

leBeastInstance.java:322)

at l2p.gameserver.model.L2Character.reduceCurrentHp(L2Character.java:289

3)

at l2p.gameserver.model.L2Character.onHitTimer(L2Character.java:2560)

at l2p.gameserver.model.L2ObjectTasks$HitTask.run(L2ObjectTasks.java:475

)

at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)

at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)

at java.util.concurrent.FutureTask.run(Unknown Source)

at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.

access$301(Unknown Source)

at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.

run(Unknown Source)

at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source

)

at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)

at java.lang.Thread.run(Unknown Source)

java.util.concurrent.RejectedExecutionException

at java.util.concurrent.ThreadPoolExecutor$AbortPolicy.rejectedExecution

(Unknown Source)

at java.util.concurrent.ThreadPoolExecutor.reject(Unknown Source)

at java.util.concurrent.ScheduledThreadPoolExecutor.delayedExecute(Unkno

wn Source)

at java.util.concurrent.ScheduledThreadPoolExecutor.schedule(Unknown Sou

rce)

at java.util.concurrent.ScheduledThreadPoolExecutor.execute(Unknown Sour

ce)

at l2p.common.ThreadPoolManager.executeGeneral(ThreadPoolManager.java:18

7)

at l2p.gameserver.model.L2Character.doDie(L2Character.java:1331)

at l2p.gameserver.model.instances.L2NpcInstance.doDie(L2NpcInstance.java

:339)

at l2p.gameserver.model.instances.L2MonsterInstance.doDie(L2MonsterInsta

nce.java:1024)

at l2p.gameserver.model.instances.L2FeedableBeastInstance.doDie(L2Feedab

leBeastInstance.java:322)

at l2p.gameserver.model.L2Character.reduceCurrentHp(L2Character.java:289

3)

at l2p.gameserver.model.L2Character.onHitTimer(L2Character.java:2560)

at l2p.gameserver.model.L2ObjectTasks$HitTask.run(L2ObjectTasks.java:475

)

at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)

at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)

at java.util.concurrent.FutureTask.run(Unknown Source)

at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.

access$301(Unknown Source)

at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.

run(Unknown Source)

at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source

)

at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)

at java.lang.Thread.run(Unknown Source)

All ThreadPools are now stoped.

Shutting down selector.

Shutting down database communication.

Shutdown finished.

Server halting [status=0] / Reason: GS Shutdown

 

server terminated

 

Для продолжения нажмите любую клавишу . . .

Изменено пользователем madzal

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Поделиться на другие сайты
Решил создать тему с просьбой помочь , т.к сами разработчики не знают в чем проблема

Сервер выключается сразу же после connecta к Login Server

 

Вот данная ошибка

 

Скрытый текст

06:29:28.007 =================================================

06:29:28.008 AllowedMemory: ........... 1864192 KB

06:29:28.008 Allocated: .......... 1864192 KB (100.0%)

06:29:28.009 Non-Allocated: ...... 0 KB (0.0%)

06:29:28.009 AllocatedMemory: ......... 1864192 KB

06:29:28.009 Used: ............... 523234 KB (28.0676%)

06:29:28.009 Unused (cached): .... 1340957 KB (71.9324%)

06:29:28.009 UseableMemory: ........... 1340957 KB (71.9324%)

06:29:28.010 =================================================

Shutting down scripts.

SIGTERM received. Shutting down NOW!

Seven Signs Festival data saved.

Seven Signs data saved.

Olympiad System: Data saved!

CursedWeaponsManager: Data saved!

All Data saved. All players disconnected, shutting down.

java.util.concurrent.RejectedExecutionException

at java.util.concurrent.ThreadPoolExecutor$AbortPolicy.rejectedExecution

(Unknown Source)

at java.util.concurrent.ThreadPoolExecutor.reject(Unknown Source)

at java.util.concurrent.ScheduledThreadPoolExecutor.delayedExecute(Unkno

wn Source)

at java.util.concurrent.ScheduledThreadPoolExecutor.schedule(Unknown Sou

rce)

at java.util.concurrent.ScheduledThreadPoolExecutor.execute(Unknown Sour

ce)

at l2p.common.ThreadPoolManager.executeGeneral(ThreadPoolManager.java:18

7)

at l2p.gameserver.model.L2Character.doDie(L2Character.java:1331)

at l2p.gameserver.model.instances.L2NpcInstance.doDie(L2NpcInstance.java

:339)

at l2p.gameserver.model.instances.L2MonsterInstance.doDie(L2MonsterInsta

nce.java:1024)

at l2p.gameserver.model.instances.L2FeedableBeastInstance.doDie(L2Feedab

leBeastInstance.java:322)

at l2p.gameserver.model.L2Character.reduceCurrentHp(L2Character.java:289

3)

at l2p.gameserver.model.L2Character.onHitTimer(L2Character.java:2560)

at l2p.gameserver.model.L2ObjectTasks$HitTask.run(L2ObjectTasks.java:475

)

at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)

at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)

at java.util.concurrent.FutureTask.run(Unknown Source)

at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.

access$301(Unknown Source)

at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.

run(Unknown Source)

at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source

)

at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)

at java.lang.Thread.run(Unknown Source)

java.util.concurrent.RejectedExecutionException

at java.util.concurrent.ThreadPoolExecutor$AbortPolicy.rejectedExecution

(Unknown Source)

at java.util.concurrent.ThreadPoolExecutor.reject(Unknown Source)

at java.util.concurrent.ScheduledThreadPoolExecutor.delayedExecute(Unkno

wn Source)

at java.util.concurrent.ScheduledThreadPoolExecutor.schedule(Unknown Sou

rce)

at java.util.concurrent.ScheduledThreadPoolExecutor.execute(Unknown Sour

ce)

at l2p.common.ThreadPoolManager.executeGeneral(ThreadPoolManager.java:18

7)

at l2p.gameserver.model.L2Character.doDie(L2Character.java:1331)

at l2p.gameserver.model.instances.L2NpcInstance.doDie(L2NpcInstance.java

:339)

at l2p.gameserver.model.instances.L2MonsterInstance.doDie(L2MonsterInsta

nce.java:1024)

at l2p.gameserver.model.instances.L2FeedableBeastInstance.doDie(L2Feedab

leBeastInstance.java:322)

at l2p.gameserver.model.L2Character.reduceCurrentHp(L2Character.java:289

3)

at l2p.gameserver.model.L2Character.onHitTimer(L2Character.java:2560)

at l2p.gameserver.model.L2ObjectTasks$HitTask.run(L2ObjectTasks.java:475

)

at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)

at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)

at java.util.concurrent.FutureTask.run(Unknown Source)

at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.

access$301(Unknown Source)

at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.

run(Unknown Source)

at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source

)

at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)

at java.lang.Thread.run(Unknown Source)

java.util.concurrent.RejectedExecutionException

at java.util.concurrent.ThreadPoolExecutor$AbortPolicy.rejectedExecution

(Unknown Source)

at java.util.concurrent.ThreadPoolExecutor.reject(Unknown Source)

at java.util.concurrent.ScheduledThreadPoolExecutor.delayedExecute(Unkno

wn Source)

at java.util.concurrent.ScheduledThreadPoolExecutor.schedule(Unknown Sou

rce)

at java.util.concurrent.ScheduledThreadPoolExecutor.execute(Unknown Sour

ce)

at l2p.common.ThreadPoolManager.executeGeneral(ThreadPoolManager.java:18

7)

at l2p.gameserver.model.L2Character.doDie(L2Character.java:1331)

at l2p.gameserver.model.instances.L2NpcInstance.doDie(L2NpcInstance.java

:339)

at l2p.gameserver.model.instances.L2MonsterInstance.doDie(L2MonsterInsta

nce.java:1024)

at l2p.gameserver.model.instances.L2FeedableBeastInstance.doDie(L2Feedab

leBeastInstance.java:322)

at l2p.gameserver.model.L2Character.reduceCurrentHp(L2Character.java:289

3)

at l2p.gameserver.model.L2Character.onHitTimer(L2Character.java:2560)

at l2p.gameserver.model.L2ObjectTasks$HitTask.run(L2ObjectTasks.java:475

)

at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)

at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)

at java.util.concurrent.FutureTask.run(Unknown Source)

at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.

access$301(Unknown Source)

at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.

run(Unknown Source)

at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source

)

at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)

at java.lang.Thread.run(Unknown Source)

All ThreadPools are now stoped.

Shutting down selector.

Shutting down database communication.

Shutdown finished.

Server halting [status=0] / Reason: GS Shutdown

 

server terminated

 

Для продолжения нажмите любую клавишу . . .

 

Блин ну что-то прям ну очень знакомое... Вроде было такое когда ставил себе серв, но траблу как-то решил, как не помню уже сор...

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как исправить проблему?

Пробовал не мало способов , но не помогло

Поделиться сообщением


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как исправить проблему?

Пробовал не мало способов , но не помогло

Забей запрос SIGTERM,Shutting и ищи в скриптах

Изменено пользователем genokk22

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как исправить проблему?

Пробовал не мало способов , но не помогло

Поменяй сборку :D

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