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Circalover

Ошибка В Gameserver L2Jfrozen

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Altsettings тут ошибка. С класс мастером вроде связана.

#==============================================================#

# AltSettings Properties #

#==============================================================#

# Pack: l2jfrozen Site: www.l2jfrozen.com #

#==============================================================#

 

# ------------------------

# Server Config -

# ------------------------

# AutoLoot enable. True to enable, False to disable

AutoLoot = False

 

# If False herbs will drop on ground even if AutoLoot is enabled

AutoLootHerbs = False

 

# Auto loot from Raid Boss's drop

AutoLootBoss = False

 

# AutoLearnSkills: True to enable, False to disable

AutoLearnSkills = True

 

# AutoLearn DivineInspiration: True to enable, False to disable

AutoLearnDivineInspiration = True

 

# Party range for l2attackable (default 1600)

AltPartyRange = 1600

# Party range for l2party (default 1400)

AltPartyRange2 = 1400

 

# Weight Limit multiplier - default 1

# If >1 - Weight Limit Double

AltWeightLimit = 10

 

# If XP loss (and deleveling) is enabled, default is 'true'

Delevel = True

 

# If disabled, magic dmg has always 100% chance of success, default is 'true'

MagicFailures = True

 

# Alternative cancel of attack (bow, cast, all)

AltGameCancelByHit = cast

 

# Alternative rules for shields - if they block, the damage is powerAtk-shieldDef,

# otherwise it's powerAttack / (shieldDef + powerDef)

AltShieldBlocks = False

 

# Alternative Rate Value for Perfect Shield Block Rate.

AltPerfectShieldBlockRate = 5

 

# Alternative AltGameMobAttackAI, like C1

AltGameMobAttackAI = False

 

# Alternative mob behavior in peace zones

# Default = True; Set to False to prevent mobs from auto-agro against players in peace zones

AltMobAgroInPeaceZone = True

 

# Alternative Freight mode. If true, freights can be withdrawed from any place.

# Also, possibility to change Freight price (in adena) for each item slot in freight.

# NOTE: AltGameFreightPrice WILL NOT change the value shown to the player, but the

# player will actually get charged for the value set in here.

AltGameFreights = True

AltGameFreightPrice = 1000

 

# Alternative Xp/Sp rewards, if not 0, then calculated as 2^((mob.level-player.level) / coef),

# A few examples for "AltGameExponentXp = 5." and "AltGameExponentSp = 3."

# diff = 0 (player and mob has the same level), XP bonus rate = 1, SP bonus rate = 1

# diff = 3 (mob is 3 levels above), XP bonus rate = 1.52, SP bonus rate = 2

# diff = 5 (mob is 5 levels above), XP bonus rate = 2, SP bonus rate = 3.17

# diff = -8 (mob is 8 levels below), XP bonus rate = 0.4, SP bonus rate = 0.16

AltGameExponentXp = 0

AltGameExponentSp = 0

 

# Use tiredness (instead of combat points)

AltGameTiredness = False

 

# Allow free teleportation around the world.

AltFreeTeleporting = False

 

# Set true for disallow recommend character twice or more a day

AltRecommend = False

 

# Alternative Max Recommendation Number

AltMaxRecommendationNumber = 255

 

# -----------------------

# Class Master -

# -----------------------

# Allow Change Class with ClassMaster

AllowClassMasters = False

# Allow Upgrade Strider with ClassMaster

AllowClassMastersStriderUpdate = False

 

# Allow to define which class is allowed to be assigned through class master

AllowClassMastersFirstClass=true

AllowClassMastersSecondClass=true

AllowClassMastersThirdClass=true

 

# Config for special Class Master npc that can change players occupation

# If you need change occupation only use quest then set this to False (Default)

# Syntax: occupation number;[required item id(count)],[],...;[reward item id(count)],[],...;occupation number...

# Examples:

#

# ConfigClassMaster=1;[57(100000)];[];2;[57(1000000)];[];3;[57(10000000)],[5575(1000000)];[6622(1)]

# 1st occupation change for 100.000 Adena (item id 57)

# 2nd occupation change for 1.000.0000 Adena (item id 57)

# 3rd occupation change for 10.000.0000 Adena (item id 57) and 1.000.000 Ancient Adena (item id 5575)

# On 3rd occupation change player will be rewarded with 1 Book of Giants (item id 6622)

#

# ConfigClassMaster=1;[57];[100000];2;[57];[1000000];3;[57];[50000000]

# 1st, 2nd, 3rd occupation change for free, without rewards

ConfigClassMaster = 1;[];[];2;[];[];3;[6622];[1]

 

# Class Manager Handled Remotely at Level 20/40/76

AllowRemoteClassMasters = False

 

# Life crystal needed to learn clan skills

LifeCrystalNeeded = True

 

# Spell Books needed to learn skills

SpBookNeeded = True

# Books needed to enchant skills

EnchantSkillSpBookNeeded = True

# Books needed to Divine Inspiration

DivineInspirationSpBookNeeded = True

 

# Alternative skill learn rules:

# - all classes can learn all skills

# - skills of another class costs x2 SP

# - skills of another race costs x2 SP

# - skills of fighters/mages costs x3 SP

AltGameSkillLearn = False

 

# Allow player sub-class addition without checking for unique quest items.

AltSubClassWithoutQuests = True

 

# Restore Buffs On Subclass Change.

# IMPORTANT: It's better put it False to avoid exploit

AltRestoreEffectOnSub = False

 

# ----------------------

# Buffs Config -

# ----------------------

# Maximum number of buffs (default = 20 + 4 Divine Inspiration in C5)

MaxBuffAmount = 32

# Maximum number of debuffs

MaxDebuffAmount = 6

 

# -----------------------

# Clans Config -

# -----------------------

# Number of days you have to wait before :

# - joining another clan

DaysBeforeJoinAClan = 1

# - creating a new clan

DaysBeforeCreateAClan = 10

# Number of days it takes to dissolve a clan

DaysToPassToDissolveAClan = 7

# Number of days before joining a new alliance when clan voluntarily leave an alliance

DaysBeforeJoinAllyWhenLeaved = 1

# Number of days before joining a new alliance when clan was dismissed from an alliance

DaysBeforeJoinAllyWhenDismissed = 1

# Number of days before accepting a new clan for alliance when clan was dismissed from an alliance

DaysBeforeAcceptNewClanWhenDismissed = 1

# Number of days before creating a new alliance when dissolved an alliance

DaysBeforeCreateNewAllyWhenDissolved = 10

 

# Maximum number of clans in ally

AltMaxNumOfClansInAlly = 3

 

# Number of members needed to request a clan war

AltClanMembersForWar = 15

 

# All new characters of the same account are newbies, not only first one

AltNewCharAlwaysIsNewbie = True

 

# Privilege browse warehouse enables at the same time also withdraw from warehouse!

AltMembersCanWithdrawFromClanWH = False

 

# Remove Castle circlets after a clan lose its castle or a player leaves a clan? - default true

RemoveCastleCirclets = True

 

# Reputation score gained per clan member listed as top raid killers.

1stRaidRankingPoints = 1250

2ndRaidRankingPoints = 900

3rdRaidRankingPoints = 700

4thRaidRankingPoints = 600

5thRaidRankingPoints = 450

6thRaidRankingPoints = 350

7thRaidRankingPoints = 300

8thRaidRankingPoints = 200

9thRaidRankingPoints = 150

10thRaidRankingPoints = 100

UpTo50thRaidRankingPoints = 25

UpTo100thRaidRankingPoints = 12

 

# ------------------------

# Manor Config -

# ------------------------

# Manor Refresh Time in Military hours Default 8pm (20)

AltManorRefreshTime = 20

 

# Manor Refresh Time for Min's, Default 00 so at the start of the hour.

AltManorRefreshMin = 00

 

# Manor Next Period Approve Time in Military hours Default 6am

AltManorApproveTime = 6

 

# Manor Next Period Approve Time for Min's, Default 00 so at the start of the hour.

AltManorApproveMin = 00

 

# Manor Maintenance time, Default 6 minutes.

AltManorMaintenancePeriod = 360000

 

# Manor Save Type. 1-Save data into db after every action;

# Default false

AltManorSaveAllActions = True

 

# Manor Save Period (used only if AltManorSaveAllActions=false) Default very 2 hours

AltManorSavePeriodRate = 2

 

# -------------------------

# Lottery Config -

# -------------------------

# Initial Lottery prize

AltLotteryPrize = 50000

 

# Lottery Ticket Price

AltLotteryTicketPrice = 2000

 

# What part of Jackpot amount should receive characters who pick 5 wining numbers

AltLottery5NumberRate = 0.6

 

# What part of Jackpot amount should receive characters who pick 4 wining numbers

AltLottery4NumberRate = 0.2

 

# What part of Jackpot amount should receive characters who pick 3 wining numbers

AltLottery3NumberRate = 0.2

 

# How much adena receive characters who pick two or less of the winning number

AltLottery2and1NumberPrize = 200

 

# -------------------------------------

# Dimension Rift Config -

# -------------------------------------

# Minimal party size to enter rift. Min = 2, Max = 9.

# If in rift party will become smaller all members will be teleported back

RiftMinPartySize = 5

 

# Number of maximum jumps between rooms allowed, after this time party will be teleported back

MaxRiftJumps = 4

 

# Time in ms the party has to wait until the mobs spawn when entering a room. C4 retail: 10s

RiftSpawnDelay = 10000

 

# Time between automatic jumps in seconds

AutoJumpsDelayMin = 480

AutoJumpsDelayMax = 600

 

# Time Multiplier for stay in the boss room

BossRoomTimeMultiply = 1.5

 

# Cost in dimension fragments to enter the rift, each party member must own this amount

RecruitCost = 18

SoldierCost = 21

OfficerCost = 24

CaptainCost = 27

CommanderCost = 30

HeroCost = 33

 

# On / off infinite nipples (SS/BSS)

DontDestroySS = False

 

# Maximum level players who can not be attacked

MaxLevelNewbie = 20

 

# When char lost newbie status >= value

MaxLevelNewbieStatus = 40

 

# NPC respawn time (default 180 seconds)

StandardRespawnDelay = 180

 

# ExpertisePenality, to disable grade penalty

# False: Players can use equip S grade at level 1.

# True: Players can't use equip S grade at level 1.

ExpertisePenality= True

 

# MasteryPenality, to disable Heavy expertise.

# True: Players like dagger or archer can't use Heavy armor.

MasteryPenality= False

# MasteryPenality starting level.

# Default from 20

LevelToGetPenalty= 20

 

# MasteryWeaponPenality, to disable weapons expertise.

# True: Players that have not weapon mastery cannot use that weapon type.

MasteryWeaponPenality= False

# MasteryWeaponPenality starting level.

# Default from 20

LevelToGetWeaponPenalty= 20

 

#Augmentation Active skills start time: time in seconds that the

#players need to wait until an active augment skill is available

#once the augmented weapon is equipped. After the first time wait,

#the players will be able to use the skill with correct reuse time

#xml defined.

AugmStartReuseTime=0

 

 

# ---------------------------------------------- #

# Npc #

# ---------------------------------------------- #

# Npc Attackable

NpcAttackable=True

 

# Npc List Invul eg. 51,90,...

InvulNpcList=93000

 

# If True ActiveChar will not be able to Attack the Listed Npc Types.

DisableAttackToNpcs = False

 

# List of NPC's that allow casting skills on them

# Any other type will not allow casting

AllowedNPCTypes = L2GrandBoss,L2Chest,L2FestivalMonster,L2Minion,L2Monster,L2Pet,L2RaidBoss,L2SiegeGuard,L2SiegeNpc,L2ControlTower,L2Artefact,L2PenaltyMonster,L2FeedableBeast,L2SiegeFlag,L2RiftInvader,L2Guard,L2GuardNoHTML

 

# Allows Players to Shift-click Mobs and view their Stats and Droplist

AltGameViewNpc = False

 

# Custom Private store SELL/BUY

# For example you can use private store with Event Medal or Gold Bar

# Default: False (Adena)

SellByItem=false

# Custom Item ID

SellItem=6392

 

# Number of allowed Subclasses

AllowedSubclass = 5

 

# Starting level for subclasses.

# Default: 40

BaseSubclassLevel = 40

 

# Maximum level for subclasses.

# Default: 80

MaxSubclassLevel = 81

 

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ConfigClassMaster = 1;[];[];2;[];[];3;[];[6622(1)]

Изменено пользователем Demoncool
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ConfigClassMaster = 1;[];[];2;[];[];3;[];[6622(1)]

 

спасибо огромное)

нада было поставить:

1;[57(100000)];[];2;[57(1000000)];[];3;[57(10000000)],[5575(1000000)];[6622(1)]

 

 

спасиб)

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Для спасибо есть: rep_up.png

дал)

 

В чём может быть проблема большого пинга на сервере 2.9к пинга.

Очень долго тыкал ENTER чтобы войти.Очень большие лаги на сервере.

Первый раз с этим связался, может дело быть в клиенте?Или настройке какой-нибудь в сборке данной.

Изменено пользователем Circalover

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Для спасибо есть: rep_up.png

Вимагать Спасибки не харашо ))

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