Перейти к содержанию
Авторизация  
Demoncool

[ Мануал ] Xml Статы

Рекомендуемые сообщения

XML Статы

 

 

 

HP & MP

 

 

HP & MP

Maximum HP - maxHp

Maximum CP - maxCp

Maximum MP - maxMp

HP Regeneration - regHp

CP Regeneration - regCp

MP Regeneration - regMp

Heal Effectivness - gainHp

Heal Proficiency - giveHp

Heal Bonus - bonusHp

 

 

 

Attack & Defence

 

 

Attack & Defence

Power Defence - pDef

Magic Defence - mDef

Power Attack - pAtk

Magic Attack - mAtk

(Power) Attack Speed - pAtkSpd

(Magic) Attack Speed - mAtkSpd

Magic Reuse - mReuse (how fast spells becomes ready to reuse)

Shield Defence - sDef

Shield Defence Angle - shieldDefAngle

Critical Damage - cAtk

Critical Damage(add) - cAtkAdd ( in a critical attack give you +patk,,,,, example mods:crit power,crit damage SA )

 

 

 

PvP Bonus

 

 

PvP Bonus

Physical Damage - pvpPhysDmg

Magical Damage - pvpMagicalDmg

Physical Skill Dmg. - pvpPhysSkillsDmg

 

 

 

Atk. & Def. rates

 

 

Atk. & Def. rates

Evasion - rEvas

Power Skill Evasion - pSkillEvas

Shield Rate - rShld

Critical Rate - rCrit

Blow Rate - blowRate

Lethal Rate - lethalRate

Magic Critical Rate - mCritRate (mCrit doesn't work!!)

EXP,SP Rate - rExp

Cancel attacks - cancel

 

 

 

Accuracy and Range

 

 

Accuracy and Range

Accuracy - accCombat

Attack Range - pAtkRange (for fighters)

Attack Range - mAtkRange (for mages)

Attack Angle - pAtkAngle (for fighters)

Attack Count Max - atkCountMax (example:if you use pole you can attack more monster than normal)

Attack Reuse - atkReuse (make bows hit simple hits way slower and will not affect skills)

 

 

 

 

Speed

 

 

Speed

Run Speed - runSpd

Walk Speed - walkSpd

 

 

 

 

PLAYER-ONLY Stats

 

 

PLAYER-ONLY Stats

STR - STR (Physical power,physical skill's crit rate)

DEX - DEX (Atk. spd., physical skill spd, accuracy, evasion, critical hit rate, dagger skill'z success (such as deadly dlow), shield block rate and run spd)

WIT - WIT (Magic critical rate, casting spd, resistance to hold, curses (such as HP regeneration,decreased HP recovery rate, skill re-use time, and decreased effect of heals).

INT - INT (magic dmg)

MEN - MEN (magic defense,max Mp, mp recovery speed, poison resistance, poison resist., concentration)

 

 

 

Resistances, vulnerability

 

 

Resistances, vulnerability

Aggression - aggressionVuln

Bleed - bleedVuln

Poison - poisonVuln

Stun - stunVuln

Paralyze - paralyzeVuln

Hold,Root,ETC. - rootVuln

Sleep - sleepVuln

Confusion -confusionVuln

Movement - movementVuln

fire - fireVuln

wind - windVuln

water - waterVuln

earth - earthVuln

holy - holyVuln

dark - darkVuln

cancel - cancelVuln (resist. for cancel skills)

debuff - debuffVuln

Critical - critVuln (resistence to Crit dmg.)

 

 

 

Weapon resist

 

 

Weapon resist

noneWpnVuln - Shields

swordWpnVuln

bluntWpnVuln

daggerWpnVuln

bowWpnVuln

crossbowWpnVuln

poleWpnVuln

etcWpnVuln

fistWpnVuln

dualWpnVuln

dualFistWpnVuln

bigSwordWpnVuln

 

 

 

Reflects

 

 

Reflects

Reflect Damage Percent - reflectDam (pay attention! not reflectDmg!! reflectDam)

Absorbs Damage Percent - absorbDam

Transfer Damage Percent - transDam

Reflect Skill Magic - reflectSkillMagic

Reflect Skill Physical - reflectSkillPhysic

 

 

 

Patk/Pdef against monster types

 

 

Patk/Pdef against monster types

Examples:

More patk to giants - pAtk-giants

More patk to undead - pAtk-undead

More pdef against animals - pDef-animals

More pdef against monsters - pDef-monsters

 

 

 

ExSkillz

 

 

ExSkillz

Inv. Limit - inventoryLimit

WH. Limit - whLimit

Freight L. - FreightLimit

Private Sell L. - PrivateSellLimit

Private Buy L. - PrivateBuyLimit

Rec. Dwarf L. - DwarfRecipeLimit

Rec. Common L. - CommonRecipeLimit

 

 

 

Consume Rates

 

 

Consume Rates

Phys. Mp. Consume Rate - PhysicalMpConsumeRate

Magical Mp. Consume Rate - MagicalMpConsumeRate

Dance Mp. Consume Rate - DanceMpConsumeRate

Hp. Consume Rate - HpConsumeRate

Mp. Consume - MpConsume

Soulshot count - soulShotCount

 

 

 

Skill mastery

 

 

Skill mastery

Skill mastery - skillMastery

 

 

 

ORDERS

 

 

ORDERS

0x08 - to set

0x10 - to add/sub (weapon, armor, jewelery) & (STR, CON, DEX, INT, WIT ,MEN)

0x20 - don't use it (used by hard coded formulas)

0x30 - to mul/div (masteries, buffs, debuffs, SA's, Armors_bonus)

0x40 - to add/sub (masteries, buffs, debuffs, SA's)

0x50,0x60 - not need.

 

 

 

Other

 

 

Other

Breath - breath (more time you can swim in water)

 

 

Skill Multipliers, "addontionals"

Can be used with: mul order, mul val ...

 

2.0 100%

1.90 90%

1.80 80%

1.70 70%

...

...

...

...

...

1.10 10%

1.0 0%

0.90 -10%

0.80 -20%

0.70 -30%

...

...

...

...

...

0.10 -90%

0.0 -100%

 

 

 

  • Upvote 3

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты

http://l2maxi.ru/java/faq/1035-faq-po-izmeneniyu-statistika-personazha.html

Както полегче, Темка красиво оформлена конечно но новичкам будет не понятно сделай лучше вот так:

<mul order="0x30" stat="mAtk" val="1.40"/> <!-- M atk +40% --> И цены тебе не будет =)

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты

Множители скилов(навыков), "addontionals"

Может быть использовано с: mul order, mul val ...

 

2.0 100%

1.90 90%

1.80 80%

1.70 70%

...

...

...

...

...

1.10 10%

1.0 0%

0.90 -10%

0.80 -20%

0.70 -30%

...

...

...

...

...

0.10 -90%

0.0 -100%

Может быть использовано с: add order, add val ...

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты

Пример статов:

 

 

 

<mul order="0x30" stat="mAtk" val="1.40"/> <!-- M atk +40% -->

<mul order="0x30" stat="pDef" val="1.40"/> <!-- P. Def. +40% -->

<mul order="0x30" stat="mDef" val="1.40"/> <!-- M. Def. +40% -->

<mul order="0x30" stat="mAtkSpd" val="1.40"/> <!-- Casting Spd. +40% -->

<mul order="0x30" stat="mCritRate" val="3.00"/> <!-- Magic Crit. Rate +300% -->

<mul order="0x30" stat="gainHp" val="1.20"/> <!-- Heal +20% -->

<mul order="0x30" stat="rShld" val="1.60"/> <!-- Shield Defense +60% -->

<mul order="0x30" stat="regMp" val="2.00"/> <!-- MP Regeneration +200% -->

<mul order="0x30" stat="regHp" val="2.00"/> <!-- HP Regeneration +200% -->

<mul order="0x30" stat="regCp" val="2.00"/> <!-- CP Regeneration +200% -->

 

<add order="0x40" stat="runSpd" val="50"/> <!-- Speed +50 -->

<add order="0x40" stat="rEvas" val="10"/> <!-- Evasion +10 -->

<add order="0x40" stat="accCombat" val="10"/> <!-- Accuracy +10 -->

<add order="0x40" stat="reflectDam" val="30"/> <!-- Reflect damage by enemy +30% -->

<add order="0x40" stat="maxMp" val="10000"/> <!-- Max MP +10000 -->

<add order="0x40" stat="maxHp" val="10000"/> <!-- Max HP +10000 -->

<add order="0x40" stat="maxCp" val="10000"/> <!-- Max CP +10000 -->

<add order="0x40" stat="WIT" val="7"/> <!-- WIT +7 -->

<add order="0x40" stat="CON" val="7"/> <!-- CON +7 -->

<add order="0x40" stat="STR" val="7"/> <!-- STR +7 -->

<add order="0x40" stat="MEN" val="7"/> <!-- MEN +7 -->

<add order="0x40" stat="INT" val="7"/> <!-- INT +7 -->

<add order="0x40" stat="DEX" val="7"/> <!-- DEX +7 -->

<add order="0x40" stat="rootRes" val="200"/> <!-- Root Resistance +200% -->

<add order="0x40" stat="earthRes" val="200"/> <!-- Earth Resistance +200% -->

<add order="0x40" stat="derangementRes" val="200"/> <!-- Mental Reistance +200% -->

<add order="0x40" stat="fireRes" val="200"/> <!-- Fire Resistance +200% -->

<add order="0x40" stat="paralyzeRes" val="200"/> <!-- Paralysis Resistance +200% -->

<add order="0x40" stat="sleepRes" val="200"/> <!-- Sleep Resistance +200% -->

<add order="0x40" stat="rootRes" val="200"/> <!-- Hold Resistance +200% -->

<add order="0x40" stat="poisonRes" val="200"/> <!-- Poision Resistance +200% -->

<add order="0x40" stat="stunRes" val="200"/> <!-- Stun Resistance +200% -->

<add order="0x40" stat="bleedRes" val="200"/> <!-- Bleed Resistance +200% -->

<add order="0x40" stat="maxLoad" val="99999"/> <!-- Point at which a weight penalty is applied +99999 -->

 

 

<mul order="0x30" stat="mAtk" val="0.90"/> <!-- M atk -10% -->

<mul order="0x30" stat="pDef" val="0.60"/> <!-- P. Def. -40% -->

<mul order="0x30" stat="mDef" val="0.30"/> <!-- M. Def. -70% -->

<mul order="0x30" stat="mAtkSpd" val="0.80"/> <!-- Casting Spd. -20% -->

 

 

<mul order="0x30" stat="cancelVuln" val="0.7"/> <!-- Cancel resist +30% -->

<mul order="0x30" stat="paralyzeVuln" val="0.7"/> <!-- Paralyze resist +30% -->

 

<mul order="0x30" stat="cancelVuln" val="1.7"/> <!-- Cancel resist -70% -->

<mul order="0x30" stat="paralyzeVuln" val="4.1"/> <!-- Paralyze resist -310% -->

<mul order="0x30" stat="paralyzeVuln" val="3"/> <!-- Paralyze resist -300% -->

 

 

Изменено пользователем Demoncool

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты

Для публикации сообщений создайте учётную запись или авторизуйтесь

Вы должны быть пользователем, чтобы оставить комментарий

Создать учетную запись

Зарегистрируйте новую учётную запись в нашем сообществе. Это очень просто!

Регистрация нового пользователя

Войти

Уже есть аккаунт? Войти в систему.

Войти
Авторизация  

  • Последние посетители   0 пользователей онлайн

    Ни одного зарегистрированного пользователя не просматривает данную страницу

×
×
  • Создать...