Demoncool 1110 Опубликовано 28 августа, 2012 XML Статы HP & MP HP & MP Maximum HP - maxHp Maximum CP - maxCp Maximum MP - maxMp HP Regeneration - regHp CP Regeneration - regCp MP Regeneration - regMp Heal Effectivness - gainHp Heal Proficiency - giveHp Heal Bonus - bonusHp Attack & Defence Attack & Defence Power Defence - pDef Magic Defence - mDef Power Attack - pAtk Magic Attack - mAtk (Power) Attack Speed - pAtkSpd (Magic) Attack Speed - mAtkSpd Magic Reuse - mReuse (how fast spells becomes ready to reuse) Shield Defence - sDef Shield Defence Angle - shieldDefAngle Critical Damage - cAtk Critical Damage(add) - cAtkAdd ( in a critical attack give you +patk,,,,, example mods:crit power,crit damage SA ) PvP Bonus PvP Bonus Physical Damage - pvpPhysDmg Magical Damage - pvpMagicalDmg Physical Skill Dmg. - pvpPhysSkillsDmg Atk. & Def. rates Atk. & Def. rates Evasion - rEvas Power Skill Evasion - pSkillEvas Shield Rate - rShld Critical Rate - rCrit Blow Rate - blowRate Lethal Rate - lethalRate Magic Critical Rate - mCritRate (mCrit doesn't work!!) EXP,SP Rate - rExp Cancel attacks - cancel Accuracy and Range Accuracy and Range Accuracy - accCombat Attack Range - pAtkRange (for fighters) Attack Range - mAtkRange (for mages) Attack Angle - pAtkAngle (for fighters) Attack Count Max - atkCountMax (example:if you use pole you can attack more monster than normal) Attack Reuse - atkReuse (make bows hit simple hits way slower and will not affect skills) Speed Speed Run Speed - runSpd Walk Speed - walkSpd PLAYER-ONLY Stats PLAYER-ONLY Stats STR - STR (Physical power,physical skill's crit rate) DEX - DEX (Atk. spd., physical skill spd, accuracy, evasion, critical hit rate, dagger skill'z success (such as deadly dlow), shield block rate and run spd) WIT - WIT (Magic critical rate, casting spd, resistance to hold, curses (such as HP regeneration,decreased HP recovery rate, skill re-use time, and decreased effect of heals). INT - INT (magic dmg) MEN - MEN (magic defense,max Mp, mp recovery speed, poison resistance, poison resist., concentration) Resistances, vulnerability Resistances, vulnerability Aggression - aggressionVuln Bleed - bleedVuln Poison - poisonVuln Stun - stunVuln Paralyze - paralyzeVuln Hold,Root,ETC. - rootVuln Sleep - sleepVuln Confusion -confusionVuln Movement - movementVuln fire - fireVuln wind - windVuln water - waterVuln earth - earthVuln holy - holyVuln dark - darkVuln cancel - cancelVuln (resist. for cancel skills) debuff - debuffVuln Critical - critVuln (resistence to Crit dmg.) Weapon resist Weapon resist noneWpnVuln - Shields swordWpnVuln bluntWpnVuln daggerWpnVuln bowWpnVuln crossbowWpnVuln poleWpnVuln etcWpnVuln fistWpnVuln dualWpnVuln dualFistWpnVuln bigSwordWpnVuln Reflects Reflects Reflect Damage Percent - reflectDam (pay attention! not reflectDmg!! reflectDam) Absorbs Damage Percent - absorbDam Transfer Damage Percent - transDam Reflect Skill Magic - reflectSkillMagic Reflect Skill Physical - reflectSkillPhysic Patk/Pdef against monster types Patk/Pdef against monster types Examples: More patk to giants - pAtk-giants More patk to undead - pAtk-undead More pdef against animals - pDef-animals More pdef against monsters - pDef-monsters ExSkillz ExSkillz Inv. Limit - inventoryLimit WH. Limit - whLimit Freight L. - FreightLimit Private Sell L. - PrivateSellLimit Private Buy L. - PrivateBuyLimit Rec. Dwarf L. - DwarfRecipeLimit Rec. Common L. - CommonRecipeLimit Consume Rates Consume Rates Phys. Mp. Consume Rate - PhysicalMpConsumeRate Magical Mp. Consume Rate - MagicalMpConsumeRate Dance Mp. Consume Rate - DanceMpConsumeRate Hp. Consume Rate - HpConsumeRate Mp. Consume - MpConsume Soulshot count - soulShotCount Skill mastery Skill mastery Skill mastery - skillMastery ORDERS ORDERS 0x08 - to set 0x10 - to add/sub (weapon, armor, jewelery) & (STR, CON, DEX, INT, WIT ,MEN) 0x20 - don't use it (used by hard coded formulas) 0x30 - to mul/div (masteries, buffs, debuffs, SA's, Armors_bonus) 0x40 - to add/sub (masteries, buffs, debuffs, SA's) 0x50,0x60 - not need. Other Other Breath - breath (more time you can swim in water) Skill Multipliers, "addontionals" Can be used with: mul order, mul val ... 2.0 100% 1.90 90% 1.80 80% 1.70 70% ... ... ... ... ... 1.10 10% 1.0 0% 0.90 -10% 0.80 -20% 0.70 -30% ... ... ... ... ... 0.10 -90% 0.0 -100% 3 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
kdp 113 Опубликовано 28 августа, 2012 http://l2maxi.ru/java/faq/1035-faq-po-izmeneniyu-statistika-personazha.html Както полегче, Темка красиво оформлена конечно но новичкам будет не понятно сделай лучше вот так: <mul order="0x30" stat="mAtk" val="1.40"/> <!-- M atk +40% --> И цены тебе не будет =) Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
terr 4 Опубликовано 29 августа, 2012 Множители скилов(навыков), "addontionals" Может быть использовано с: mul order, mul val ... 2.0 100% 1.90 90% 1.80 80% 1.70 70% ... ... ... ... ... 1.10 10% 1.0 0% 0.90 -10% 0.80 -20% 0.70 -30% ... ... ... ... ... 0.10 -90% 0.0 -100% Может быть использовано с: add order, add val ... Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Demoncool 1110 Опубликовано 14 сентября, 2012 (изменено) Пример статов: <mul order="0x30" stat="mAtk" val="1.40"/> <!-- M atk +40% --> <mul order="0x30" stat="pDef" val="1.40"/> <!-- P. Def. +40% --> <mul order="0x30" stat="mDef" val="1.40"/> <!-- M. Def. +40% --> <mul order="0x30" stat="mAtkSpd" val="1.40"/> <!-- Casting Spd. +40% --> <mul order="0x30" stat="mCritRate" val="3.00"/> <!-- Magic Crit. Rate +300% --> <mul order="0x30" stat="gainHp" val="1.20"/> <!-- Heal +20% --> <mul order="0x30" stat="rShld" val="1.60"/> <!-- Shield Defense +60% --> <mul order="0x30" stat="regMp" val="2.00"/> <!-- MP Regeneration +200% --> <mul order="0x30" stat="regHp" val="2.00"/> <!-- HP Regeneration +200% --> <mul order="0x30" stat="regCp" val="2.00"/> <!-- CP Regeneration +200% --> <add order="0x40" stat="runSpd" val="50"/> <!-- Speed +50 --> <add order="0x40" stat="rEvas" val="10"/> <!-- Evasion +10 --> <add order="0x40" stat="accCombat" val="10"/> <!-- Accuracy +10 --> <add order="0x40" stat="reflectDam" val="30"/> <!-- Reflect damage by enemy +30% --> <add order="0x40" stat="maxMp" val="10000"/> <!-- Max MP +10000 --> <add order="0x40" stat="maxHp" val="10000"/> <!-- Max HP +10000 --> <add order="0x40" stat="maxCp" val="10000"/> <!-- Max CP +10000 --> <add order="0x40" stat="WIT" val="7"/> <!-- WIT +7 --> <add order="0x40" stat="CON" val="7"/> <!-- CON +7 --> <add order="0x40" stat="STR" val="7"/> <!-- STR +7 --> <add order="0x40" stat="MEN" val="7"/> <!-- MEN +7 --> <add order="0x40" stat="INT" val="7"/> <!-- INT +7 --> <add order="0x40" stat="DEX" val="7"/> <!-- DEX +7 --> <add order="0x40" stat="rootRes" val="200"/> <!-- Root Resistance +200% --> <add order="0x40" stat="earthRes" val="200"/> <!-- Earth Resistance +200% --> <add order="0x40" stat="derangementRes" val="200"/> <!-- Mental Reistance +200% --> <add order="0x40" stat="fireRes" val="200"/> <!-- Fire Resistance +200% --> <add order="0x40" stat="paralyzeRes" val="200"/> <!-- Paralysis Resistance +200% --> <add order="0x40" stat="sleepRes" val="200"/> <!-- Sleep Resistance +200% --> <add order="0x40" stat="rootRes" val="200"/> <!-- Hold Resistance +200% --> <add order="0x40" stat="poisonRes" val="200"/> <!-- Poision Resistance +200% --> <add order="0x40" stat="stunRes" val="200"/> <!-- Stun Resistance +200% --> <add order="0x40" stat="bleedRes" val="200"/> <!-- Bleed Resistance +200% --> <add order="0x40" stat="maxLoad" val="99999"/> <!-- Point at which a weight penalty is applied +99999 --> <mul order="0x30" stat="mAtk" val="0.90"/> <!-- M atk -10% --> <mul order="0x30" stat="pDef" val="0.60"/> <!-- P. Def. -40% --> <mul order="0x30" stat="mDef" val="0.30"/> <!-- M. Def. -70% --> <mul order="0x30" stat="mAtkSpd" val="0.80"/> <!-- Casting Spd. -20% --> <mul order="0x30" stat="cancelVuln" val="0.7"/> <!-- Cancel resist +30% --> <mul order="0x30" stat="paralyzeVuln" val="0.7"/> <!-- Paralyze resist +30% --> <mul order="0x30" stat="cancelVuln" val="1.7"/> <!-- Cancel resist -70% --> <mul order="0x30" stat="paralyzeVuln" val="4.1"/> <!-- Paralyze resist -310% --> <mul order="0x30" stat="paralyzeVuln" val="3"/> <!-- Paralyze resist -300% --> Изменено 14 сентября, 2012 пользователем Demoncool Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты