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Всем привет. Такая проблема, игроки нее могут пользоваться баффером, он им не отвечает, а администратор может. Что сделать чтобы все могли, подскажите плз

 

Cборка La2Base Interlude

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Сборка не вариант. Там куча багов. Бери фрозенов.

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Хорошо, а по теме на счёт баффера?

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Покажи самого баффера ссылку в студиу!

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вот

 

 

import sys

from net.sf.l2j.gameserver.model.actor.instance import L2PcInstance

from java.util import Iterator

from net.sf.l2j.gameserver.datatables import SkillTable

from net.sf.l2j import L2DatabaseFactory

from net.sf.l2j.gameserver.model.quest import State

from net.sf.l2j.gameserver.model.quest import QuestState

from net.sf.l2j.gameserver.model.quest.jython import QuestJython as JQuest

 

qn = "912_buffer"

 

#Включение\выключение разделов. Для выключения замените ON на OFF

attack = "ON"

defence = "ON"

resist = "ON"

support = "ON"

warcryer = "ON"

overlord = "OFF"

song = "ON"

dance = "ON"

noble = "ON"

summon = "OFF"

cubic = "OFF"

 

NPC = [40001]

prise_ID = 57

 

 

#Выставление цен на бафы

min_level = 1

max_level = 80

min_prise = 0

buff_prise = 0

Chant_prise = 0

song_prise = 0

Dance_prise = 0

Hero_prise = 0

Noble_prise = 0

Summon_prise = 0

Prophecy_prise = 0

cubic_prise = 0

Full_buff_f1_prise = 0

Full_buff_f2_prise = 0

Full_buff_f3_prise = 0

Full_buff_m1_prise = 0

Full_buff_m2_prise = 0

Full_buff_m3_prise = 0

all_song_prise = 0

all_dance_prise = 0

 

print "importing custom: 912_buffer OK"

 

class Quest (JQuest) :

 

def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)

 

 

def onEvent(self,event,st):

htmltext = event

count=st.getQuestItemsCount(prise_ID)

if count < min_prise :

htmltext = "<html><body>У вас не хватает денег.</body></html>"

if st.getPlayer().getLevel() < min_level :

htmltext = "<html><body>Ваш уровень слишком велик. Минимальный уровень для бафа "+str(min_level)+"</body></html>"

if st.getPlayer().getLevel() < max_level :

htmltext = "<html><body>Ваш уровень слишком велик. Maксимальный уровень для бафа "+str(max_level)+"</body></html>"

else:

st.getPlayer().setTarget(st.getPlayer())

 

#Full buff fighter 3p

if event == "124":

st.takeItems(prise_ID,Full_buff_f3_prise)

SkillTable.getInstance().getInfo(4359,3).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(4360,3).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(4357,2).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(4358,3).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(4347,6).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(4348,6).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1087,3).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(4355,3).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1257,3).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(4345,3).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(4344,3).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(4346,4).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(4354,4).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(4356,3).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(4342,2).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1062,2).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1389,3).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1303,1).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1047,4).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1352,1).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(4351,6).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(4350,4).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(4353,6).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(4349,2).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1304,3).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1363,1).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1323,1).getEffects(st.getPlayer(),st.getPlayer(

))

st.getPlayer().setCurrentHpMp(st.getPlayer().getMaxHp(), st.getPlayer().getMaxMp())

return "main.htm"

st.setState(State.COMPLETED)

 

#Full buff fighter 2p

if event == "125":

st.takeItems(prise_ID,Full_buff_f2_prise)

SkillTable.getInstance().getInfo(1068,3).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1086,2).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1077,3).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1242,2).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1268,4).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1035,4).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1036,2).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(271,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(275,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(274,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(269,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer()

)

st.getPlayer().setCurrentHpMp(st.getPlayer().getMaxHp(), st.getPlayer().getMaxMp())

return "buff.htm"

st.setState(State.COMPLETED)

 

#Full buff fighter 1p

if event == "126":

st.takeItems(prise_ID,Full_buff_f1_prise)

SkillTable.getInstance().getInfo(1068,3).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1086,2).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1077,3).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1242,2).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1268,4).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1323,1).getEffects(st.getPlayer(),st.getPlayer(

))

st.getPlayer().setCurrentHpMp(st.getPlayer().getMaxHp(), st.getPlayer().getMaxMp())

return "buff.htm"

st.setState(State.COMPLETED)

 

#Full buff mage 3p

if event == "120":

st.takeItems(prise_ID,Full_buff_m3_prise)

SkillTable.getInstance().getInfo(1085,3).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1059,3).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1078,6).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1048,6).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1397,3).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1303,2).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1035,4).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1062,2).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(273,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(276,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(4703,13).getEffects(st.getPlayer(),st.getPlayer

())

SkillTable.getInstance().getInfo(349,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(363,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(365,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(1413,1).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1036,2).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1389,3).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1323,1).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(4554,4).getEffects(st.getPlayer(),st.getPlayer(

))

st.getPlayer().setCurrentHpMp(st.getPlayer().getMaxHp(), st.getPlayer().getMaxMp())

return "buff.htm"

st.setState(State.COMPLETED)

 

#Full buff mage 2p

if event == "121":

st.takeItems(prise_ID,Full_buff_m2_prise)

SkillTable.getInstance().getInfo(1085,3).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1059,3).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1078,6).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1048,6).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1397,3).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1303,2).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1035,4).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1062,2).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(273,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(276,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(4703,13).getEffects(st.getPlayer(),st.getPlayer

())

SkillTable.getInstance().getInfo(349,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(1323,1).getEffects(st.getPlayer(),st.getPlayer(

))

st.getPlayer().setCurrentHpMp(st.getPlayer().getMaxHp(), st.getPlayer().getMaxMp())

return "buff.htm"

st.setState(State.COMPLETED)

 

#Full buff mage 1p

if event == "122":

st.takeItems(prise_ID,Full_buff_m1_prise)

SkillTable.getInstance().getInfo(1085,3).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1059,3).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1078,6).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1048,6).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1397,3).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1303,2).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer(

))

SkillTable.getInstance().getInfo(1323,1).getEffects(st.getPlayer(),st.getPlayer(

))

st.getPlayer().setCurrentHpMp(st.getPlayer().getMaxHp(), st.getPlayer().getMaxMp())

return "buff.htm"

st.setState(State.COMPLETED)

#All Song

if event == "130":

st.takeItems(prise_ID,all_song_prise)

SkillTable.getInstance().getInfo(267,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(270,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(268,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(269,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(265,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(266,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(306,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(304,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(308,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(305,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(363,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(349,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(364,1).getEffects(st.getPlayer(),st.getPlayer()

)

st.getPlayer().setCurrentHpMp(st.getPlayer().getMaxHp(), st.getPlayer().getMaxMp())

return "main.htm"

st.setState(State.COMPLETED)

#All dance

if event == "131":

st.takeItems(prise_ID,all_dance_prise)

SkillTable.getInstance().getInfo(274,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(277,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(272,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(273,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(276,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(271,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(275,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(309,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(311,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(307,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(310,1).getEffects(st.getPlayer(),st.getPlayer()

)

SkillTable.getInstance().getInfo(365,1).getEffects(st.getPlayer(),st.getPlayer()

)

st.getPlayer().setCurrentHpMp(st.getPlayer().getMaxHp(), st.getPlayer().getMaxMp())

return "main.htm"

st.setState(State.COMPLETED)

#Cancel

if event == "666":

st.getPlayer().stopAllEffects()

return "main.htm"

st.setState(State.COMPLETED)

 

#Restore

if event == "665":

st.getPlayer().setCurrentHpMp(st.getPlayer().getMaxHp(), st.getPlayer().getMaxMp())

st.getPlayer().setCurrentCp(st.getPlayer().getMaxCp())

return "main.htm"

st.setState(State.COMPLETED)

 

if event == "2":

if attack == "ON":

st.takeItems(prise_ID,buff_prise)

SkillTable.getInstance().getInfo(1068,3).getEffects(st.getPlayer(),st.getPlayer(

))

return "main-buff.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "3":

if defence == "ON":

st.takeItems(prise_ID,buff_prise)

SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer(

))

return "main-buff.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "4":

if attack == "ON":

st.takeItems(prise_ID,buff_prise)

SkillTable.getInstance().getInfo(1085,3).getEffects(st.getPlayer(),st.getPlayer(

))

return "main-buff.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "5":

if defence == "ON":

st.takeItems(prise_ID,buff_prise)

SkillTable.getInstance().getInfo(1078,6).getEffects(st.getPlayer(),st.getPlayer(

))

return "main-buff.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "6":

if support == "ON":

st.takeItems(prise_ID,buff_prise)

SkillTable.getInstance().getInfo(1073,2).getEffects(st.getPlayer(),st.getPlayer(

))

return "main-buff.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "7":

if support == "ON":

st.takeItems(prise_ID,buff_prise)

SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer(

))

return "main-buff.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "8":

if attack == "ON":

st.takeItems(prise_ID,buff_prise)

SkillTable.getInstance().getInfo(1077,3).getEffects(st.getPlayer(),st.getPlayer(

))

return "main-buff.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "9":

if attack == "ON":

st.takeItems(prise_ID,buff_prise)

SkillTable.getInstance().getInfo(1043,1).getEffects(st.getPlayer(),st.getPlayer(

))

return "main-buff.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "10":

if defence == "ON":

st.takeItems(prise_ID,buff_prise)

SkillTable.getInstance().getInfo(1035,4).getEffects(st.getPlayer(),st.getPlayer(

))

return "main-buff.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "11":

if resist == "ON":

st.takeItems(prise_ID,buff_prise)

SkillTable.getInstance().getInfo(1191,3).getEffects(st.getPlayer(),st.getPlayer(

))

return "main-buff.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "12":

if attack == "ON":

st.takeItems(prise_ID,buff_prise)

SkillTable.getInstance().getInfo(1062,2).getEffects(st.getPlayer(),st.getPlayer(

))

return "main-buff.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "13":

if support == "ON":

st.takeItems(prise_ID,buff_prise)

SkillTable.getInstance().getInfo(1044,3).getEffects(st.getPlayer(),st.getPlayer(

))

return "main-buff.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "14":

if defence == "ON":

st.takeItems(prise_ID,buff_prise)

SkillTable.getInstance().getInfo(1243,6).getEffects(st.getPlayer(),st.getPlayer(

))

return "main-buff.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "15":

if attack == "ON":

st.takeItems(prise_ID,buff_prise)

SkillTable.getInstance().getInfo(1242,2).getEffects(st.getPlayer(),st.getPlayer(

))

return "main-buff.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "16":

if attack == "ON":

st.takeItems(prise_ID,buff_prise)

SkillTable.getInstance().getInfo(1240,3).getEffects(st.getPlayer(),st.getPlayer(

))

return "main-buff.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "17":

if resist == "ON":

st.takeItems(prise_ID,buff_prise)

SkillTable.getInstance().getInfo(1032,3).getEffects(st.getPlayer(),st.getPlayer(

))

return "main-buff.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "18":

if support == "ON":

st.takeItems(prise_ID,buff_prise)

SkillTable.getInstance().getInfo(1045,6).getEffects(st.getPlayer(),st.getPlayer(

))

return "main-buff.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "19":

if support == "ON":

st.takeItems(prise_ID,buff_prise)

SkillTable.getInstance().getInfo(1048,6).getEffects(st.getPlayer(),st.getPlayer(

))

return "main-buff.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "20":

if attack == "ON":

st.takeItems(prise_ID,buff_prise)

SkillTable.getInstance().getInfo(1086,2).getEffects(st.getPlayer(),st.getPlayer(

))

return "main-buff.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "21":

if defence == "ON":

st.takeItems(prise_ID,buff_prise)

SkillTable.getInstance().getInfo(1036,2).getEffects(st.getPlayer(),st.getPlayer(

))

return "main-buff.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "22":

if attack == "ON":

st.takeItems(prise_ID,buff_prise)

SkillTable.getInstance().getInfo(1388,3).getEffects(st.getPlayer(),st.getPlayer(

))

return "main-buff.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "23":

if defence == "ON":

st.takeItems(prise_ID,buff_prise)

SkillTable.getInstance().getInfo(1389,3).getEffects(st.getPlayer(),st.getPlayer(

))

return "main-buff.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "24":

if resist == "ON":

st.takeItems(prise_ID,buff_prise)

SkillTable.getInstance().getInfo(1392,3).getEffects(st.getPlayer(),st.getPlayer(

))

return "main-buff.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "25":

if resist == "ON":

st.takeItems(prise_ID,buff_prise)

SkillTable.getInstance().getInfo(1182,3).getEffects(st.getPlayer(),st.getPlayer(

))

return "main-buff.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "26":

if resist == "ON":

st.takeItems(prise_ID,buff_prise)

SkillTable.getInstance().getInfo(1189,3).getEffects(st.getPlayer(),st.getPlayer(

))

return "main-buff.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "27":

if resist == "ON":

st.takeItems(prise_ID,buff_prise)

SkillTable.getInstance().getInfo(1393,3).getEffects(st.getPlayer(),st.getPlayer(

))

return "main-buff.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "28":

if resist == "ON":

st.takeItems(prise_ID,buff_prise)

SkillTable.getInstance().getInfo(1033,3).getEffects(st.getPlayer(),st.getPlayer(

))

return "main-buff.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "29":

if resist == "ON":

st.takeItems(prise_ID,buff_prise)

SkillTable.getInstance().getInfo(1352,1).getEffects(st.getPlayer(),st.getPlayer(

))

return "main-buff.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "30":

if attack == "ON":

st.takeItems(prise_ID,Prophecy_prise)

SkillTable.getInstance().getInfo(1356,1).getEffects(st.getPlayer(),st.getPlayer(

))

return "main-buff.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "31":

if defence == "ON":

st.takeItems(prise_ID,buff_prise)

SkillTable.getInstance().getInfo(1087,3).getEffects(st.getPlayer(),st.getPlayer(

))

return "main-buff.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "32":

if support == "ON":

st.takeItems(prise_ID,buff_prise)

SkillTable.getInstance().getInfo(1257,3).getEffects(st.getPlayer(),st.getPlayer(

))

return "main-buff.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "33":

if resist == "ON":

st.takeItems(prise_ID,buff_prise)

SkillTable.getInstance().getInfo(1259,4).getEffects(st.getPlayer(),st.getPlayer(

))

return "main-buff.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "34":

if defence == "ON":

st.takeItems(prise_ID,buff_prise)

SkillTable.getInstance().getInfo(1304,3).getEffects(st.getPlayer(),st.getPlayer(

))

return "main-buff.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "35":

if support == "ON":

st.takeItems(prise_ID,buff_prise)

SkillTable.getInstance().getInfo(1397,3).getEffects(st.getPlayer(),st.getPlayer(

))

return "main-buff.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "36":

if attack == "ON":

st.takeItems(prise_ID,buff_prise)

SkillTable.getInstance().getInfo(1303,2).getEffects(st.getPlayer(),st.getPlayer(

))

return "main-buff.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "37":

if resist == "ON":

st.takeItems(prise_ID,buff_prise)

SkillTable.getInstance().getInfo(1354,1).getEffects(st.getPlayer(),st.getPlayer(

))

return "main-buff.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "38":

if resist == "ON":

st.takeItems(prise_ID,buff_prise)

SkillTable.getInstance().getInfo(1353,1).getEffects(st.getPlayer(),st.getPlayer(

))

return "main-buff.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "39":

if attack == "ON":

st.takeItems(prise_ID,Prophecy_prise)

SkillTable.getInstance().getInfo(1355,1).getEffects(st.getPlayer(),st.getPlayer(

))

return "main-buff.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "40":

if attack == "ON":

st.takeItems(prise_ID,buff_prise)

SkillTable.getInstance().getInfo(1059,3).getEffects(st.getPlayer(),st.getPlayer(

))

return "main-buff.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "41":

if support == "ON":

st.takeItems(prise_ID,buff_prise)

SkillTable.getInstance().getInfo(1268,4).getEffects(st.getPlayer(),st.getPlayer(

))

return "main-buff.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "42":

if attack == "ON":

st.takeItems(prise_ID,Prophecy_prise)

SkillTable.getInstance().getInfo(1357,1).getEffects(st.getPlayer(),st.getPlayer(

))

return "main-buff.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

#CHANTS

if event == "43":

if warcryer == "ON":

st.takeItems(prise_ID,Chant_prise)

SkillTable.getInstance().getInfo(1006,3).getEffects(st.getPlayer(),st.getPlayer(

))

return "main-buff.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "44":

if warcryer == "ON":

st.takeItems(prise_ID,Chant_prise)

SkillTable.getInstance().getInfo(1009,3).getEffects(st.getPlayer(),st.getPlayer(

))

return "main-buff.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "45":

if warcryer == "ON":

st.takeItems(prise_ID,Chant_prise)

SkillTable.getInstance().getInfo(1007,3).getEffects(st.getPlayer(),st.getPlayer(

))

return "main-buff.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "47":

if warcryer == "ON":

st.takeItems(prise_ID,Chant_prise)

SkillTable.getInstance().getInfo(1002,3).getEffects(st.getPlayer(),st.getPlayer(

))

return "main-buff.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "60":

if warcryer == "ON":

st.takeItems(prise_ID,Chant_prise)

SkillTable.getInstance().getInfo(1252,3).getEffects(st.getPlayer(),st.getPlayer(

))

return "main-buff.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "61":

if warcryer == "ON":

st.takeItems(prise_ID,Chant_prise)

SkillTable.getInstance().getInfo(1253,3).getEffects(st.getPlayer(),st.getPlayer(

))

return "main-buff.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "62":

if warcryer == "ON":

st.takeItems(prise_ID,Chant_prise)

SkillTable.getInstance().getInfo(1309,3).getEffects(st.getPlayer(),st.getPlayer(

))

return "main-buff.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "63":

if warcryer == "ON":

st.takeItems(prise_ID,Chant_prise)

SkillTable.getInstance().getInfo(1251,2).getEffects(st.getPlayer(),st.getPlayer(

))

return "main-buff.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "64":

if warcryer == "ON":

st.takeItems(prise_ID,Chant_prise)

SkillTable.getInstance().getInfo(1308,3).getEffects(st.getPlayer(),st.getPlayer(

))

return "main-buff.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "65":

if warcryer == "ON":

st.takeItems(prise_ID,Chant_prise)

SkillTable.getInstance().getInfo(1391,3).getEffects(st.getPlayer(),st.getPlayer(

))

return "main-buff.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "66":

if warcryer == "ON":

st.takeItems(prise_ID,Chant_prise)

SkillTable.getInstance().getInfo(1310,4).getEffects(st.getPlayer(),st.getPlayer(

))

return "main-buff.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "67":

if warcryer == "ON":

st.takeItems(prise_ID,Chant_prise)

SkillTable.getInstance().getInfo(1390,3).getEffects(st.getPlayer(),st.getPlayer(

))

return "main-buff.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "68":

if warcryer == "ON":

st.takeItems(prise_ID,Chant_prise)

SkillTable.getInstance().getInfo(1284,3).getEffects(st.getPlayer(),st.getPlayer(

))

return "main-buff.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "69":

if warcryer == "ON":

st.takeItems(prise_ID,Chant_prise)

SkillTable.getInstance().getInfo(1362,1).getEffects(st.getPlayer(),st.getPlayer(

))

return "main-buff.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "70":

if warcryer == "ON":

st.takeItems(prise_ID,Prophecy_prise)

SkillTable.getInstance().getInfo(1363,1).getEffects(st.getPlayer(),st.getPlayer(

))

return "main-buff.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "71":

if warcryer == "ON":

st.takeItems(prise_ID,Prophecy_prise)

SkillTable.getInstance().getInfo(1413,1).getEffects(st.getPlayer(),st.getPlayer(

))

return "main-buff.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

#Overlord

if event == "48":

if overlord == "ON":

st.takeItems(prise_ID,Chant_prise)

SkillTable.getInstance().getInfo(1003,3).getEffects(st.getPlayer(),st.getPlayer(

))

return "main-buff.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "49":

if overlord == "ON":

st.takeItems(prise_ID,Chant_prise)

SkillTable.getInstance().getInfo(1005,3).getEffects(st.getPlayer(),st.getPlayer(

))

return "main-buff.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "50":

if overlord == "ON":

st.takeItems(prise_ID,Chant_prise)

SkillTable.getInstance().getInfo(1008,3).getEffects(st.getPlayer(),st.getPlayer(

))

return "main-buff.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "51":

if overlord == "ON":

st.takeItems(prise_ID,Chant_prise)

SkillTable.getInstance().getInfo(1260,3).getEffects(st.getPlayer(),st.getPlayer(

))

return "main-buff.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "52":

if overlord == "ON":

st.takeItems(prise_ID,Chant_prise)

SkillTable.getInstance().getInfo(1004,3).getEffects(st.getPlayer(),st.getPlayer(

))

return "main-buff.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "53":

if overlord == "ON":

st.takeItems(prise_ID,Chant_prise)

SkillTable.getInstance().getInfo(1250,3).getEffects(st.getPlayer(),st.getPlayer(

))

return "main-buff.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "54":

if overlord == "ON":

st.takeItems(prise_ID,Chant_prise)

SkillTable.getInstance().getInfo(1261,2).getEffects(st.getPlayer(),st.getPlayer(

))

return "chant_overlord.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "55":

if overlord == "ON":

st.takeItems(prise_ID,Chant_prise)

SkillTable.getInstance().getInfo(1249,3).getEffects(st.getPlayer(),st.getPlayer(

))

return "chant_overlord2.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "56":

if overlord == "ON":

st.takeItems(prise_ID,Chant_prise)

SkillTable.getInstance().getInfo(1282,2).getEffects(st.getPlayer(),st.getPlayer(

))

return "chant_overlord2.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "57":

if overlord == "ON":

st.takeItems(prise_ID,Chant_prise)

SkillTable.getInstance().getInfo(1364,1).getEffects(st.getPlayer(),st.getPlayer(

))

return "chant_overlord2.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "58":

if overlord == "ON":

st.takeItems(prise_ID,Chant_prise)

SkillTable.getInstance().getInfo(1365,1).getEffects(st.getPlayer(),st.getPlayer(

))

return "chant_overlord2.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "59":

if overlord == "ON":

st.takeItems(prise_ID,Prophecy_prise)

SkillTable.getInstance().getInfo(1414,1).getEffects(st.getPlayer(),st.getPlayer(

))

return "chant_overlord2.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

#Songs

if event == "72":

if song == "ON":

st.takeItems(prise_ID,song_prise)

SkillTable.getInstance().getInfo(267,1).getEffects(st.getPlayer(),st.getPlayer()

)

return "main-song.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "73":

if song == "ON":

st.takeItems(prise_ID,song_prise)

SkillTable.getInstance().getInfo(270,1).getEffects(st.getPlayer(),st.getPlayer()

)

return "main-song.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "74":

if song == "ON":

st.takeItems(prise_ID,song_prise)

SkillTable.getInstance().getInfo(268,1).getEffects(st.getPlayer(),st.getPlayer()

)

return "main-song.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "75":

if song == "ON":

st.takeItems(prise_ID,song_prise)

SkillTable.getInstance().getInfo(269,1).getEffects(st.getPlayer(),st.getPlayer()

)

return "main-song.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "76":

if song == "ON":

st.takeItems(prise_ID,song_prise)

SkillTable.getInstance().getInfo(265,1).getEffects(st.getPlayer(),st.getPlayer()

)

return "main-song.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "77":

if song == "ON":

st.takeItems(prise_ID,song_prise)

SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer()

)

return "main-song.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "78":

if song == "ON":

st.takeItems(prise_ID,song_prise)

SkillTable.getInstance().getInfo(266,1).getEffects(st.getPlayer(),st.getPlayer()

)

return "main-song.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "79":

if song == "ON":

st.takeItems(prise_ID,song_prise)

SkillTable.getInstance().getInfo(306,1).getEffects(st.getPlayer(),st.getPlayer()

)

return "main-song.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "80":

if song == "ON":

st.takeItems(prise_ID,song_prise)

SkillTable.getInstance().getInfo(304,1).getEffects(st.getPlayer(),st.getPlayer()

)

return "main-song.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "81":

if song == "ON":

st.takeItems(prise_ID,song_prise)

SkillTable.getInstance().getInfo(308,1).getEffects(st.getPlayer(),st.getPlayer()

)

return "main-song.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "82":

if song == "ON":

st.takeItems(prise_ID,song_prise)

SkillTable.getInstance().getInfo(305,1).getEffects(st.getPlayer(),st.getPlayer()

)

return "main-song.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "83":

if song == "ON":

st.takeItems(prise_ID,song_prise)

SkillTable.getInstance().getInfo(363,1).getEffects(st.getPlayer(),st.getPlayer()

)

return "main-song.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "84":

if song == "ON":

st.takeItems(prise_ID,song_prise)

SkillTable.getInstance().getInfo(349,1).getEffects(st.getPlayer(),st.getPlayer()

)

return "main-song.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "85":

if song == "ON":

st.takeItems(prise_ID,song_prise)

SkillTable.getInstance().getInfo(364,1).getEffects(st.getPlayer(),st.getPlayer()

)

return "main-song.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

#Dance

if event == "86":

if dance == "ON":

st.takeItems(prise_ID,Dance_prise)

SkillTable.getInstance().getInfo(274,1).getEffects(st.getPlayer(),st.getPlayer()

)

return "main-dance.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "87":

if dance == "ON":

st.takeItems(prise_ID,Dance_prise)

SkillTable.getInstance().getInfo(277,1).getEffects(st.getPlayer(),st.getPlayer()

)

return "main-dance.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "88":

if dance == "ON":

st.takeItems(prise_ID,Dance_prise)

SkillTable.getInstance().getInfo(272,1).getEffects(st.getPlayer(),st.getPlayer()

)

return "main-dance.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "89":

if dance == "ON":

st.takeItems(prise_ID,Dance_prise)

SkillTable.getInstance().getInfo(273,1).getEffects(st.getPlayer(),st.getPlayer()

)

return "main-dance.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "90":

if dance == "ON":

st.takeItems(prise_ID,Dance_prise)

SkillTable.getInstance().getInfo(276,1).getEffects(st.getPlayer(),st.getPlayer()

)

return "main-dance.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "91":

if dance == "ON":

st.takeItems(prise_ID,Dance_prise)

SkillTable.getInstance().getInfo(271,1).getEffects(st.getPlayer(),st.getPlayer()

)

return "main-dance.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "92":

if dance == "ON":

st.takeItems(prise_ID,Dance_prise)

SkillTable.getInstance().getInfo(275,1).getEffects(st.getPlayer(),st.getPlayer()

)

return "main-dance.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "93":

if dance == "ON":

st.takeItems(prise_ID,Dance_prise)

SkillTable.getInstance().getInfo(309,1).getEffects(st.getPlayer(),st.getPlayer()

)

return "main-dance.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "94":

if dance == "ON":

st.takeItems(prise_ID,Dance_prise)

SkillTable.getInstance().getInfo(311,1).getEffects(st.getPlayer(),st.getPlayer()

)

return "main-dance.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "95":

if dance == "ON":

st.takeItems(prise_ID,Dance_prise)

SkillTable.getInstance().getInfo(307,1).getEffects(st.getPlayer(),st.getPlayer()

)

return "main-dance.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "96":

if dance == "ON":

st.takeItems(prise_ID,Dance_prise)

SkillTable.getInstance().getInfo(310,1).getEffects(st.getPlayer(),st.getPlayer()

)

return "main-dance.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "97":

if dance == "ON":

st.takeItems(prise_ID,Dance_prise)

SkillTable.getInstance().getInfo(365,1).getEffects(st.getPlayer(),st.getPlayer()

)

return "main-dance.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "477":

if dance == "ON":

st.takeItems(prise_ID,Dance_prise)

SkillTable.getInstance().getInfo(366,1).getEffects(st.getPlayer(),st.getPlayer()

)

return "main-dance.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

#Noble

if event == "98":

if noble == "ON":

st.takeItems(prise_ID,Noble_prise)

SkillTable.getInstance().getInfo(396,1).getEffects(st.getPlayer(),st.getPlayer()

)

return "main-dance.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "99":

if noble == "ON":

st.takeItems(prise_ID,Noble_prise)

SkillTable.getInstance().getInfo(395,1).getEffects(st.getPlayer(),st.getPlayer()

)

return "main-dance.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "101":

if noble == "ON":

st.takeItems(prise_ID,Noble_prise)

SkillTable.getInstance().getInfo(1325,1).getEffects(st.getPlayer(),st.getPlayer(

))

return "main-dance.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "102":

if noble == "ON":

st.takeItems(prise_ID,Noble_prise)

SkillTable.getInstance().getInfo(1323,1).getEffects(st.getPlayer(),st.getPlayer(

))

return "main.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "103":

if summon == "ON":

st.takeItems(prise_ID,Summon_prise)

SkillTable.getInstance().getInfo(4702,13).getEffects(st.getPlayer(),st.getPlayer

())

return "song_summon.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "104":

if summon == "ON":

st.takeItems(prise_ID,Summon_prise)

SkillTable.getInstance().getInfo(4703,13).getEffects(st.getPlayer(),st.getPlayer

())

return "song_summon.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "105":

if summon == "ON":

st.takeItems(prise_ID,Summon_prise)

SkillTable.getInstance().getInfo(4699,13).getEffects(st.getPlayer(),st.getPlayer

())

return "song_summon.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if event == "106":

if summon == "ON":

st.takeItems(prise_ID,Summon_prise)

SkillTable.getInstance().getInfo(4700,13).getEffects(st.getPlayer(),st.getPlayer

())

return "song_summon.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

#Cubic

if event == "107":

if cubic == "ON":

st.takeItems(prise_ID,cubic_prise)

st.getPlayer().sendMessage("You used crystals for the call of cubic")

st.getPlayer().doCast(SkillTable.getInstance().getInfo(10,:()

return "cubic.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

if event == "108":

if cubic == "ON":

st.takeItems(prise_ID,cubic_prise)

st.getPlayer().doCast(SkillTable.getInstance().getInfo(22,7))

return "cubic.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

if event == "109":

if cubic == "ON":

st.takeItems(prise_ID,cubic_prise)

st.getPlayer().doCast(SkillTable.getInstance().getInfo(33,8))

return "cubic.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

if event == "110":

if cubic == "ON":

st.takeItems(prise_ID,cubic_prise)

st.getPlayer().doCast(SkillTable.getInstance().getInfo(67,7))

return "cubic.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

if event == "111":

if cubic == "ON":

st.takeItems(prise_ID,cubic_prise)

st.getPlayer().doCast(SkillTable.getInstance().getInfo(278,6))

return "cubic.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

if event == "112":

if cubic == "ON":

st.takeItems(prise_ID,cubic_prise)

st.getPlayer().doCast(SkillTable.getInstance().getInfo(449,4))

return "cubic.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

if event == "113":

if cubic == "ON":

st.takeItems(prise_ID,cubic_prise)

st.getPlayer().doCast(SkillTable.getInstance().getInfo(1279,9))

return "cubic.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

if event == "114":

if cubic == "ON":

st.takeItems(prise_ID,cubic_prise)

st.getPlayer().doCast(SkillTable.getInstance().getInfo(1280,9))

return "cubic2.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

if event == "115":

if cubic == "ON":

st.takeItems(prise_ID,cubic_prise)

st.getPlayer().doCast(SkillTable.getInstance().getInfo(1281,9))

return "cubic2.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

if event == "116":

if defence == "ON":

st.takeItems(prise_ID,buff_prise)

SkillTable.getInstance().getInfo(4554,4).getEffects(st.getPlayer(),st.getPlayer(

))

return "main-buff.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

if event == "117":

if defence == "ON":

st.takeItems(prise_ID,buff_prise)

SkillTable.getInstance().getInfo(4553,4).getEffects(st.getPlayer(),st.getPlayer(

))

return "main-buff.htm"

st.setState(State.COMPLETED)

else:

htmltext = "<html><body>This section is turn-off by admin.</body></html>"

 

if htmltext != event:

st.setState(State.COMPLETED)

st.exitQuest(1)

return htmltext

 

 

def onTalk (self,npc,player):

st = player.getQuestState(qn)

htmltext = "<html><head><body>I have nothing to say to you</body></html>"

st.setState(State.STARTED)

return "main.htm"

 

QUEST = Quest(912,qn,"Custom")

 

for npcId in NPC:

QUEST.addStartNpc(npcId)

QUEST.addTalkId(npcId)

 

 

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Скорее всего импорты не катят.

 

import sys
from net.sf.l2j.gameserver.model.actor.instance import L2PcInstance
from java.util import Iterator
from net.sf.l2j.gameserver.datatables import SkillTable
from net.sf.l2j	 import L2DatabaseFactory
from net.sf.l2j.gameserver.model.quest import State
from net.sf.l2j.gameserver.model.quest import QuestState
from net.sf.l2j.gameserver.model.quest.jython import QuestJython as JQuest

 

Или в script.ini не занёс путь к квесту баффера самая расспространённая проблема с баффером.

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в script.ini не занёс путь - детская ошибка.

по поводу импортов, админ то может получать бафф, а игроки нет

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Правь конфиги на счет баферов, или ищи ошибку в скриптах.

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