RodriqueZ 3 Опубликовано 25 марта, 2013 Помогите, пожалуйста. Добавил файл скилов для сетов шмота в /data/stats/skills, но при загрузке серв выдаёт ошибку: <?xml version='1.0' encoding='utf-8'?> <list> <skill id="29234" levels="1" name="ultimatum Armor Light set"> <set name="power" val="0.0"/> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_PASSIVE"/> <set name="castRange" val="-1"/> <set name="effectRange" val="-1"/> <for> <add val='5' order='0x40' stat='DEX'/> <add val='5759' order='0x40' stat='maxLoad'/> <mul val='1.05' order='0x30' stat='cAtk'/> <mul val='1.06' order='0x30' stat='mAtkSpd'/> <add val='800' order='0x40' stat='maxCp'/> <add val='4' order='0x40' stat='STR'/> <mul val='1.06' order='0x07' stat='physDamage'/> <mul val='1.06' order='0x07' stat='magicDamage'/> <mul val='1.08' order='0x40' stat='runSpd'/> <add order='0x40' stat='rEvas' val='12'/> <mul val='1.50' order='0x30' stat='regCp'/> </for> </skill> <skill id="29235" levels="1" name="ultimatum Armor Robe set"> <set name="power" val="0.0"/> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_PASSIVE"/> <set name="castRange" val="-1"/> <set name="effectRange" val="-1"/> <for> <add val='4' order='0x40' stat='INT'/> <add val='5' order='0x40' stat='WIT'/> <add val='5759' order='0x40' stat='maxLoad'/> <mul val='1.50' order='0x30' stat='regCp'/> <mul order="0x30" stat="mCritRate" val="1.10"/> <mul val='1.15' order='0x30' stat='mAtkSpd'/> <add val='800' order='0x40' stat='maxCp'/> <mul val='1.06' order='0x07' stat='physDamage'/> <mul val='1.06' order='0x07' stat='magicDamage'/> <add val="8" order="0x30" stat="runSpd"/> </for> </skill> <skill id="29236" levels="1" name="ultimatum Armor Heavy set"> <set name="power" val="0.0"/> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_PASSIVE"/> <set name="castRange" val="-1"/> <set name="effectRange" val="-1"/> <for> <add val='3' order='0x40' stat='CON'/> <add val='5759' order='0x40' stat='maxLoad'/> <mul val='2.00' order='0x30' stat='regCp'/> <mul order="0x30" stat="cAtk" val="1.05"/> <mul val='1.05' order='0x30' stat='mAtkSpd'/> <add val='1600' order='0x40' stat='maxCp'/> <add val='4' order='0x40' stat='STR'/> <mul val='1.06' order='0x07' stat='physDamage'/> <mul val='1.06' order='0x07' stat='magicDamage'/> <add val="8" order="0x30" stat="runSpd"/> </for> </skill> <skill id="29237" levels="1" name="patr Armor Light set"> <set name="power" val="0.0"/> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_PASSIVE"/> <set name="castRange" val="-1"/> <set name="effectRange" val="-1"/> <for> <add val='5' order='0x40' stat='DEX'/> <add val='5759' order='0x40' stat='maxLoad'/> <mul val='1.05' order='0x30' stat='cAtk'/> <mul val='1.06' order='0x30' stat='mAtkSpd'/> <add val='800' order='0x40' stat='maxCp'/> <add val='4' order='0x40' stat='STR'/> <mul val='1.06' order='0x07' stat='physDamage'/> <mul val='1.06' order='0x07' stat='magicDamage'/> <mul val='1.08' order='0x40' stat='runSpd'/> <add order='0x40' stat='rEvas' val='12'/> <mul val='1.50' order='0x30' stat='regCp'/> </for> </skill> <skill id="29238" levels="1" name="patr hevy"> <set name="power" val="0.0"/> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_PASSIVE"/> <set name="castRange" val="-1"/> <set name="effectRange" val="-1"/> <for> <add val='3' order='0x40' stat='CON'/> <add val='5759' order='0x40' stat='maxLoad'/> <mul val='2.00' order='0x30' stat='regCp'/> <mul order="0x30" stat="cAtk" val="1.05"/> <mul val='1.05' order='0x30' stat='mAtkSpd'/> <add val='1600' order='0x40' stat='maxCp'/> <add val='4' order='0x40' stat='STR'/> <mul val='1.06' order='0x07' stat='physDamage'/> <mul val='1.06' order='0x07' stat='magicDamage'/> <add val="8" order="0x30" stat="runSpd"/> </for> </skill> <skill id="29239" levels="1" name="patr roba"> <set name="power" val="0.0"/> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_PASSIVE"/> <set name="castRange" val="-1"/> <set name="effectRange" val="-1"/> <for> <add val='4' order='0x40' stat='INT'/> <add val='5' order='0x40' stat='WIT'/> <add val='5759' order='0x40' stat='maxLoad'/> <mul val='1.50' order='0x30' stat='regCp'/> <mul order="0x30" stat="mCritRate" val="1.10"/> <mul val='1.15' order='0x30' stat='mAtkSpd'/> <add val='800' order='0x40' stat='maxCp'/> <mul val='1.06' order='0x07' stat='physDamage'/> <mul val='1.06' order='0x07' stat='magicDamage'/> <add val="8" order="0x30" stat="runSpd"/> </for> </skill> <skill id="29240" levels="1" name="glad"> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_PASSIVE"/> <for> <add val='110' order='0x30' stat='mDef'/> <mul val='1.15' order='0x30' stat='debuffRcpt'/> <mul val='1.13' order='0x30' stat='maxHp'/> <mul val='1.13' order='0x30' stat='maxCp'/> <mul val='1.13' order='0x30' stat='maxMp'/> <mul val='1.13' order='0x30' stat='pAtkSpd'/> <mul val='1.13' order='0x30' stat='mAtkSpd'/> <mul val='1.13' order='0x30' stat='mAtk'/> <mul val='1.13' order='0x30' stat='pAtk'/> <mul order='0x30' stat='mCritRate' val='1.13'/> <mul val='1.13' order='0x30' stat='cAtk'/> <add val='550' order='0x30' stat='maxHp'/> <add val='350' order='0x30' stat='maxCp'/> <add order='0x40' stat='reflectDam' val='13'/> </for> </skill> <skill id="29241" levels="1" name="gladearing"> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_PASSIVE"/> <for> <add val='60' order='0x30' stat='mDef'/> <mul val='1.05' order='0x30' stat='mAtk'/> <mul val='1.05' order='0x30' stat='pAtk'/> <mul val='1.17' order='0x30' stat='cAtk'/> <add order='0x40' stat='accCombat' val='5'/> <mul val='1.08' order='0x07' stat='physDamage'/> <add val='250' order='0x30' stat='maxCp'/> </for> </skill> <skill id="29242" levels="1" name="gladering"> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_PASSIVE"/> <for> <add val='60' order='0x30' stat='mDef'/> <mul val='1.05' order='0x30' stat='mDef'/> <mul val='1.05' order='0x30' stat='pDef'/> <mul val='1.06' order='0x30' stat='pAtkSpd'/> <mul val='1.06' order='0x30' stat='mAtkSpd'/> <mul order='0x30' stat='cancelRcpt' val='10'/> <mul val='1.05' order='0x07' stat='physDamage'/> <add order='0x40' stat='reflectDam' val='2'/> <add val='250' order='0x30' stat='maxCp'/> <mul val='1.17' order='0x30' stat='cAtk'/> <add order='0x40' stat='rEvas' val='5'/> </for> </skill> <skill id="29243" levels="1" name="apella Armor Light set"> <set name="power" val="0.0"/> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_PASSIVE"/> <set name="castRange" val="-1"/> <set name="effectRange" val="-1"/> <for> <add val='5' order='0x40' stat='DEX'/> <add val='5759' order='0x40' stat='maxLoad'/> <mul val='1.05' order='0x30' stat='cAtk'/> <mul val='1.06' order='0x30' stat='mAtkSpd'/> <add val='800' order='0x40' stat='maxCp'/> <add val='4' order='0x40' stat='STR'/> <mul val='1.06' order='0x07' stat='physDamage'/> <mul val='1.06' order='0x07' stat='magicDamage'/> <mul val='1.08' order='0x40' stat='runSpd'/> <add order='0x40' stat='rEvas' val='12'/> <mul val='1.50' order='0x30' stat='regCp'/> </for> </skill> <skill id="29244" levels="1" name="apella Armor Robe set"> <set name="power" val="0.0"/> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_PASSIVE"/> <set name="castRange" val="-1"/> <set name="effectRange" val="-1"/> <for> <add val='4' order='0x40' stat='INT'/> <add val='5' order='0x40' stat='WIT'/> <add val='5759' order='0x40' stat='maxLoad'/> <mul val='1.50' order='0x30' stat='regCp'/> <mul order="0x30" stat="mCritRate" val="1.10"/> <mul val='1.15' order='0x30' stat='mAtkSpd'/> <add val='800' order='0x40' stat='maxCp'/> <mul val='1.06' order='0x07' stat='physDamage'/> <mul val='1.06' order='0x07' stat='magicDamage'/> <add val="8" order="0x30" stat="runSpd"/> </for> </skill> <skill id="29245" levels="1" name="apella Armor Heavy set"> <set name="power" val="0.0"/> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_PASSIVE"/> <set name="castRange" val="-1"/> <set name="effectRange" val="-1"/> <for> <add val='3' order='0x40' stat='CON'/> <add val='5759' order='0x40' stat='maxLoad'/> <mul val='2.00' order='0x30' stat='regCp'/> <mul order="0x30" stat="cAtk" val="1.05"/> <mul val='1.05' order='0x30' stat='mAtkSpd'/> <add val='1600' order='0x40' stat='maxCp'/> <add val='4' order='0x40' stat='STR'/> <mul val='1.06' order='0x07' stat='physDamage'/> <mul val='1.06' order='0x07' stat='magicDamage'/> <add val="8" order="0x30" stat="runSpd"/> </for> </skill> <skill id="29246" levels="1" name="inferno Armor Light set"> <set name="power" val="0.0"/> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_PASSIVE"/> <set name="castRange" val="-1"/> <set name="effectRange" val="-1"/> <for> <add val='5' order='0x40' stat='DEX'/> <add val='5759' order='0x40' stat='maxLoad'/> <mul val='1.05' order='0x30' stat='cAtk'/> <mul val='1.06' order='0x30' stat='mAtkSpd'/> <add val='800' order='0x40' stat='maxCp'/> <add val='4' order='0x40' stat='STR'/> <mul val='1.06' order='0x07' stat='physDamage'/> <mul val='1.06' order='0x07' stat='magicDamage'/> <mul val='1.08' order='0x40' stat='runSpd'/> <add order='0x40' stat='rEvas' val='12'/> <mul val='1.50' order='0x30' stat='regCp'/> </for> </skill> <skill id="29247" levels="1" name="inferno Armor Robe set"> <set name="power" val="0.0"/> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_PASSIVE"/> <set name="castRange" val="-1"/> <set name="effectRange" val="-1"/> <for> <add val='4' order='0x40' stat='INT'/> <add val='5' order='0x40' stat='WIT'/> <add val='5759' order='0x40' stat='maxLoad'/> <mul val='1.50' order='0x30' stat='regCp'/> <mul order="0x30" stat="mCritRate" val="1.10"/> <mul val='1.15' order='0x30' stat='mAtkSpd'/> <add val='800' order='0x40' stat='maxCp'/> <mul val='1.06' order='0x07' stat='physDamage'/> <mul val='1.06' order='0x07' stat='magicDamage'/> <add val="8" order="0x30" stat="runSpd"/> </for> </skill> <skill id="29248" levels="1" name="inferno Armor Heavy set"> <set name="power" val="0.0"/> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_PASSIVE"/> <set name="castRange" val="-1"/> <set name="effectRange" val="-1"/> <for> <add val='3' order='0x40' stat='CON'/> <add val='5759' order='0x40' stat='maxLoad'/> <mul val='2.00' order='0x30' stat='regCp'/> <mul order="0x30" stat="cAtk" val="1.05"/> <mul val='1.05' order='0x30' stat='mAtkSpd'/> <add val='1600' order='0x40' stat='maxCp'/> <add val='4' order='0x40' stat='STR'/> <mul val='1.06' order='0x07' stat='physDamage'/> <mul val='1.06' order='0x07' stat='magicDamage'/> <add val="8" order="0x30" stat="runSpd"/> </for> </skill> </list> Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
HappyDeN 217 Опубликовано 25 марта, 2013 криво добавил,возможно ид дубликат Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
RodriqueZ 3 Опубликовано 25 марта, 2013 криво добавил,возможно ид дубликат дело в том, что скила с таким ид нету Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
BrainEater 217 Опубликовано 25 марта, 2013 Вроде как id слишком высокий либо скил с таким id существует! ошибку переведите банально Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
nn03 41 Опубликовано 25 марта, 2013 ID слишком высокий. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты