Laenok2012 42 Опубликовано 31 марта, 2013 как включить гео вот конфинги #================================================# # Geo Engine # #================================================# # Pack: l2jfrozen Site: www.l2jfrozen.com # #================================================# # -------------------------------- # Geo Configuration - # -------------------------------- # 0 = geodata disabled (default). # 1 = enabled geodata. # If ForceGeodata = true, it requires ~ 3 GB # If ForceGeodata = false, then the required rate of screws 7200 # # 2 = geodata and pathnode (search path) are included. # Pathnode are't active for Players, active AllowPlayersPathnode= True # If ForceGeodata, ForcePathNod = true, it requires about 5 GB # If ForceGeodata, ForcePathNod = false, then the required rate of screws 7200 # # -1 = Pathnode (search path) enabled. # If ForcePathNod = true, it requires about 2 GB # If ForcePathNod = false, then the required rate of screws 7200 # Test function! There may be mistakes! GeoData = 0 # If GeoData=2, with this configuration is possible to enable/disable pathnode for # players, meanwhile, for the other "L2Characters", is always enabled. # You must have a good Pathnode to active this function. AllowPlayersPathnode= False # [True] Download geodata in RAM (using about 2 GB). # [False] Do not download geodata in memory. Read from the hard disk. # INFO: Better [true] ForceGeodata = False # Cell-level pathfinding, produces more accurate routes but is (maybe 10x) heavier to calculate. Recommended for small servers at least. # If False, pathnode files are used. Uses a max number of nodes in calculation which can be adjusted in the algorithm if it needs to be faster. # Default: False CellPathFinding = False # Default: False AcceptGeoeditorConn = False GeoEditorPort = 9011 # ------------------------------------------------------------- # Z-Axis correction for L2Spawns. # Possible values: Town, Monster, None, All # If you have problems with NPCs spawning on town roofs, change to "Monster" or "None" # If you have problems with dungeon mobs spawning on surface, change to "Town" or "None" GeoCorrectZ = All # This is setting of experimental Client <--> Server Player coordinates synchronization, # 0 - no synchronization at all # 1 - synchronization Client --> Server # 2 - synchronization Server --> Client # -1 - Default system: will synchronize Z only CoordSynchronize = -1 # Size of the world on axes X, Y and Z WorldSizeMinX = -131072 WorldSizeMaxX = 228608 WorldSizeMinY = -262144 WorldSizeMaxY = 262144 WorldSizeMinZ = -15000 WorldSizeMaxZ = 15000 # When a character falls, he takes damages. # Default: True FallDamage = True # The zones with water are enabled. # Default: True AllowWater = True Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Laenok2012 42 Опубликовано 31 марта, 2013 в сборку залил geodata и pathnode Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
rooti 764 Опубликовано 31 марта, 2013 # -------------------------------- # Geo Configuration - # -------------------------------- # 0 = geodata disabled (default). # 1 = enabled geodata. # If ForceGeodata = true, it requires ~ 3 GB # If ForceGeodata = false, then the required rate of screws 7200 # # 2 = geodata and pathnode (search path) are included. # Pathnode are't active for Players, active AllowPlayersPathnode= True # If ForceGeodata, ForcePathNod = true, it requires about 5 GB # If ForceGeodata, ForcePathNod = false, then the required rate of screws 7200 # # -1 = Pathnode (search path) enabled. # If ForcePathNod = true, it requires about 2 GB # If ForcePathNod = false, then the required rate of screws 7200 # Test function! There may be mistakes! GeoData = 0 0 на 1- гео, 2 - гео и пачнод Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
SanSey 21 Опубликовано 31 марта, 2013 GeoData = 0 поставь 2 1 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Laenok2012 42 Опубликовано 31 марта, 2013 # -------------------------------- # Geo Configuration - # -------------------------------- # 0 = geodata disabled (default). # 1 = enabled geodata. # If ForceGeodata = true, it requires ~ 3 GB # If ForceGeodata = false, then the required rate of screws 7200 # # 2 = geodata and pathnode (search path) are included. # Pathnode are't active for Players, active AllowPlayersPathnode= True # If ForceGeodata, ForcePathNod = true, it requires about 5 GB # If ForceGeodata, ForcePathNod = false, then the required rate of screws 7200 # # -1 = Pathnode (search path) enabled. # If ForcePathNod = true, it requires about 2 GB # If ForcePathNod = false, then the required rate of screws 7200 # Test function! There may be mistakes! GeoData = 0 0 на 1- гео, 2 - гео и пачнод спс Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты