Laenok2012 42 Опубликовано 5 апреля, 2013 (изменено) ===========================================================-[ LoginController ] Cached 10 KeyPairs for RSA communication Stored 20 keys for Blowfish communication Loaded 127 server names Loaded 2 registered Game Servers Cached 10 RSA keys for Game Server communication. Listening for GameServers on 127.0.0.1:9014 FATAL: Failed to open server socket. Reason: Cannot assign requested address java.net.BindException: Cannot assign requested address at sun.nio.ch.Net.bind(Native Method) at sun.nio.ch.ServerSocketChannelImpl.bind(ServerSocketChannelImpl.java:126) at sun.nio.ch.ServerSocketAdaptor.bind(ServerSocketAdaptor.java:59) at sun.nio.ch.ServerSocketAdaptor.bind(ServerSocketAdaptor.java:52) at com.l2jfrozen.netcore.SelectorThread.openServerSocket(SelectorThread.java:115) at com.l2jfrozen.loginserver.L2LoginServer.<init>(L2LoginServer.java:248) at com.l2jfrozen.loginserver.L2LoginServer.main(L2LoginServer.java:56) конфиги #============================================================# # Frozen Dev.Team # #============================================================# # This is the server configuration file. Here you can set up the connection for your server. # Usually you have to change the ExternalHostname option to # - 127.0.0.1 (if you want to play alone / testing purpose) # - LAN IP* (if you want to play from another computer in the network) # - WAN IP** (if you want to play with friends over internet) # - Questions? => http://l2jfrozen.com # # * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig" # **= If you want to get you WAN IP, visit http://www.whatismyip.com # =================================================================================================== # ================================================================ # General server setting !!! REQUIRED to configure to everyone !!! # ================================================================ # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname ExternalHostname = 91.218.231.19 # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname InternalHostname = 192.168.1.1 # Bind ip of the loginServer, use * to bind on all available IPs LoginserverHostname = 91.168.231.19 LoginserverPort = 2106 # How many times you can provide an invalid account/pass before the IP gets banned LoginTryBeforeBan = 20 # Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600) LoginBlockAfterBan = 600 GMMinLevel = 100 # The address on which login will listen for GameServers, use * to bind on all available IPs LoginHostname = 127.0.0.1 # The port on which login will listen for GameServers LoginPort = 9014 # If set to True any GameServer can register on your login's free slots AcceptNewGameServer = False # If False, the licence (after the login) will not be shown # It is highly recomended for Account Seciurity to leave this option as defalut (True) ShowLicence = True # Database Pool Type # Possible Values: c3p0 or BoneCP # c3p0: more stable # BoneCP: more performance DatabasePoolType = c3p0 # Database info Driver = com.mysql.jdbc.Driver #Driver=org.hsqldb.jdbcDriver #Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver # Database Settings URL = jdbc:mysql://localhost/pw #URL=jdbc:hsqldb:hsql://localhost/pw #URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password= # Parameters Databases - MYSQL # Login - Mysql's user Login = root # Password - Mysql's Password Password = 11111 # maximum number of simultaneous connecting to the database MaximumDbConnections = 50 # Default: 0 MaximumDbIdleTime = 0 # The timeout before a new connection to the database (in ms) # default 0 disabled TimeOutConDb = 0 # Sets number of partitions to use. - BoneCP # In order to reduce lock contention and thus improve performance, # each incoming connection request picks off a connection from a pool that has thread-affinity, # i.e. pool[threadId % partition_count]. The higher this number, the better your performance will be for the case # when you have plenty of short-lived threads. Beyond a certain threshold, maintenance of these pools will start # to have a negative effect on performance (and only for the case when connections on a partition start running out). PartitionCount = 3 # Limit fast connections (input username / password) FastConnectionLimit = 15 # Time of the normal connection (in ms) NormalConnectionTime = 700 # Time fast connection (in ms) FastConnectionTime = 350 # Maximum connections with the 1st IP MaxConnectionPerIP = 50 # The lifetime of the session with the login server. SessionTTL = 25000 MaxSessions = 100 # Choose the option: "true", to create an account when logging in automatically AutoCreateAccounts = False # Time to renew the IP address of the server in minutes (for dynamic IP) IpUpdateTime = 0 # The configuration of the local subnet # Example : 192.168 # Ppimer : 10.1 NetworkList = 192.168.;10.0. # =============================================================== # Test server configuration, not to switch on the game server! = # =============================================================== # Use the GG client authentication # Login server access let the client without GameGuard ForceGGAuth = False # Including protection from flood # IMPORTANT: Put True for server security. EnableFloodProtection = True # Enable mode "debugging" # With debug you will see more log on console and more messages in game. Debug = False # Switched on "development" Developer = False # ============================================================= # Anti Ddos protection. # This system works with iptables # ============================================================= # iptables -A INPUT -p tcp --dport 7777 -j DROP # IMPORTANT: Put True for server security. # IMPORTANT: Active only with LINUX OS. EnableDdosProSystem = False # String deny_comms # IMPORTANT: If you don't know what is it, leave as default Deny_noallow_ip_ddos = /sbin/iptables -I INPUT 13 -p tcp --dport 7777 -s $IP -j ACCEPT # Active full log on Login Server console about Ddos protection Fulllog_mode_print = False # ============================================================= # Anti Bruteforce protection. (credits RT-Interlude) # ============================================================= #Count of trying connection to server, after which will be made checking IP addres #for a possible BrutForce #Reducing this value will increase the likelihood of false positives #Increasing this value will reduce the effectiveness of security (more chance find passwords for large accounts) BrutLogonAttempts = 15 #The average time (in seconds) between attempts to connect to the server #Reducing this value will increase the likelihood of false positives #Increasing this value will reduce the effectiveness of security (more chance find passwords for large accounts) BrutAvgTime = 30 #Number of second, for ban IP address, who time BrutAvgTime less specified #900 second = 15 minute BrutBanIpTime = 900 Assert = False EnableAllExceptionsLog = False DebugPackets = False # ===================================# # Game Server Settings # # ===================================# # This is the server configuration file. Here you can set up the connection information for your server. # This was written with the assumption that you are behind a router. # Dumbed Down Definitions... # LAN (LOCAL area network) - typically consists of computers connected to the same router as you. # WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet). # x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers. # ----------------------------------------------------------------------------------------------------------------------------------------------------------------- # Networking # ----------------------------------------------------------------------------------------------------------------------------------------------------------------- # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname # Common settings... # 127.0.0.1 - If you are playing alone on a test server # 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect # x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server. # If this IP is resolvable by the Login Server, just leave *. # ---------------------------------------------------------------------------------------- # Enter here (ip) address of your game server, or use the symbol * GameserverHostname = 91.218.231.19 GameserverPort = 7777 # Configure your external ip ExternalHostname = 91.218.231.19 # Configure your internal ip InternalHostname = 192.168.1.1 # Bunch ID and game server. It is better not to change. LoginPort = 9014 LoginHost = 127.0.0.1 # Database Pool Type # Possible Values: c3p0 or BoneCP # c3p0: more stable # BoneCP: more performance DatabasePoolType = c3p0 # Parameters Databases - MYSQL Driver = com.mysql.jdbc.Driver URL = jdbc:mysql://localhost/ # Database name GameserverDB = pw LoginserverDB = pw # Login - Mysql's user Login = root # Password - Mysql's Password Password = 11111 # Attention: lazy init connections disabled! # Please, set only real values for your database # Default: 100 MaximumDbConnections = 50 # Default: 0 MaximumDbIdleTime = 0 # The timeout before a new connection to the database (in ms) # 0 - to remove restrictions TimeOutConDb = 0 # The timeout before the single connection must be closed (in ms) # if a connection life is more then this timeout, a Runtime Exception # is rised up. Post the exception on forum (www.l2jfrozen.com) to solve # it. SingleConnectionTimeOutDb = 200000 # Sets number of partitions to use.- BoneCP # In order to reduce lock contention and thus improve performance, # each incoming connection request picks off a connection from a pool that has thread-affinity, # i.e. pool[threadId % partition_count]. The higher this number, the better your performance will be for the case # when you have plenty of short-lived threads. Beyond a certain threshold, maintenance of these pools will start # to have a negative effect on performance (and only for the case when connections on a partition start running out). PartitionCount = 3 # Setting emulation off the kernel (package SendStatus) RemoteWhoLog = True RemoteWhoSendTrash = True RemoteWhoMaxOnline = 329 RemoteOnlineIncrement = 50 RemoteWhoForceInc = 50 RemotePrivStoreFactor = 12 # Datapack folder # To exacute the server under debugger with eclipse use: # DatapackRoot = ../L2jFrozen_DataPack # or point the folder directly to your server. DatapackRoot = . что ет за ошибка Изменено 5 апреля, 2013 пользователем Laenok2012 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
localhost 715 Опубликовано 5 апреля, 2013 у тебя видимо открыто 2 логин сервера, порт не пускает Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Laenok2012 42 Опубликовано 5 апреля, 2013 (изменено) у тебя видимо открыто 2 логин сервера, порт не пускает 1 отрыт За пускаю на linex ОС debian 6 c панелю Изменено 5 апреля, 2013 пользователем Laenok2012 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
localhost 715 Опубликовано 5 апреля, 2013 1 отрыт За пускаю на linex ОС debian 6 c панелю смотри, проблема либо с портами, либо с IP 1 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Laenok2012 42 Опубликовано 5 апреля, 2013 (изменено) смотри, проблема либо с портами, либо с IP я выложил с вой конфинги там айпи ровно поставлены,,, А порт должен быть отрыт потому что с не маю вдс на ihc Изменено 5 апреля, 2013 пользователем Laenok2012 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
localhost 715 Опубликовано 5 апреля, 2013 я выложил с вой конфинги там айпи ровно поставлены,,, А порт должен быть отрыт потому что с не маю вдс на ihc iptables смотри Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Laenok2012 42 Опубликовано 5 апреля, 2013 iptables смотри Iptables не стаит у меня Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
localhost 715 Опубликовано 5 апреля, 2013 Iptables не стаит у меня значит я не прав, посмотри процессы все таки Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Laenok2012 42 Опубликовано 5 апреля, 2013 (изменено) значит я не прав, посмотри процессы все таки смотрел процесызапушен ток 1 мой и все Изменено 5 апреля, 2013 пользователем Laenok2012 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
localhost 715 Опубликовано 5 апреля, 2013 смотрел процесы запушен ток 1 мой и все попробуй перезапустить Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Laenok2012 42 Опубликовано 5 апреля, 2013 попробуй перезапустить пробувал делал ребут и все подобная Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты