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У меня проблема вот в чём .В CommunityBoard(Alt+:wacko: есть бафер,там 3 страницы бафа.Когда бафаеся на 1 странице все норм ,начинаешь бафатся на 2 странице (нажимаешь на баф )он кидается и автоматом сбрасует на 1 страницу бафа .

Как сделать чтобы он не сбрасывал на 1 страницу?

Вот Htm бафф страницы ,чево тут нада дописать?

 

Скрытый текст
<html>

<body>

 

<table width=600 height=320>

<tr><td width=350>

<table height=320 width=349>

<tr>

<td width=110>

 

<button value="Информация" action="bypass -h _bbstop" width=110 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">

<button value="Сервисы" action="bypass -h _bbstop;10" width=110 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">

<button value="Магазин" action="bypass -h _bbstop;30" width=110 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">

<button value="Баффер" action="bypass -h _bbstop;60" width=110 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">

<button value="Телепорт" action="bypass -h _bbsteleport;" width=110 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">

<button value="Эвенты" action="bypass -h _bbstop;40" width=110 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">

<button value="Топ" action="bypass _bbsstat;" width=110 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">

</td>

<td width=1>

<img src="L2UI.SquareWhite" width=1 height=450>

</td>

<td width=250>

<table width=600 bgcolor=CCCCCC>

<tr><td width=200>

 

</td><td width=400 align=left>

</td></tr>

</table>

<table width=600>

<tr>

<td height=300>

<center>

<br>

<img src="L2UI.SquareWhite" width=340 height=1>

<table width=350>

<tr>

<td><center><button value="Предыдущая" action="bypass -h _bbstop;60" width=90 height=18 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center></td>

<td><center><font color=F2C202>Page 2</font></center></td>

<td><center><button value="Следующая" action="bypass -h _bbstop;603" width=90 height=18 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center></td>

</tr>

</table>

<img src="L2UI.SquareWhite" width=340 height=1>

</center>

<table width=300>

<tr>

<td align=center>

<img src=icon.skill1461 width=32 height=32><button value="Chant Protect" action="bypass -h _bbs_buff_Chant of Protection_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">

<img src=icon.skill1363 width=32 height=32><button value="Chant Victory" action="bypass -h _bbs_buff_Chant of Victory_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">

<img src=icon.skill1413 width=32 height=32><button value="Magnus' Chant" action="bypass -h _bbs_buff_Magnus' Chant_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">

<img src=icon.skill1284 width=32 height=32><button value="Chant Revenge" action="bypass -h _bbs_buff_Chant of Revenge_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">

<img src=icon.skill1519 width=32 height=32><button value="Blood Awake" action="bypass -h _bbs_buff_Chant of Blood Awakening_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">

<img src=icon.skill1032 width=32 height=32><button value="Invigor" action="bypass -h _bbs_buff_Invigor_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">

</td>

<td align=center>

<img src=icon.skill1033 width=32 height=32><button value="Resist Poison" action="bypass -h _bbs_buff_Resist Poison_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">

<img src=icon.skill1191 width=32 height=32><button value="Resist Fire" action="bypass -h _bbs_buff_Resist Fire_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">

<img src=icon.skill1182 width=32 height=32><button value="Resist Aqua" action="bypass -h _bbs_buff_Resist Aqua_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">

<img src=icon.skill1189 width=32 height=32><button value="Resist Wind" action="bypass -h _bbs_buff_Resist Wind_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">

<img src=icon.skill1392 width=32 height=32><button value="Holy Resist" action="bypass -h _bbs_buff_Holy Resistance_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">

<img src=icon.skill1393 width=32 height=32><button value="Unholy Resist" action="bypass -h _bbs_buff_Unholy Resistance_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">

</td>

<td align=center>

<img src=icon.skill1352 width=32 height=32><button value="Elemental P." action="bypass -h _bbs_buff_Elemental Protection_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">

<img src=icon.skill1353 width=32 height=32><button value="Divine P." action="bypass -h _bbs_buff_Divine Protection_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">

<img src=icon.skill1354 width=32 height=32><button value="Arcane P." action="bypass -h _bbs_buff_Arcane Protection_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">

<img src=icon.skill1035 width=32 height=32><button value="Mental Shield" action="bypass -h _bbs_buff_Mental Shield_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">

<img src=icon.skill1259 width=32 height=32><button value="Resist Shock" action="bypass -h _bbs_buff_Resist Shock_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">

<img src=icon.skill1304 width=32 height=32><button value="Adv. Block" action="bypass -h _bbs_buff_Advanced Block_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">

</td>

<td align=center>

<img src=icon.skill1460 width=32 height=32><button value="Mana Gain" action="bypass -h _bbs_buff_Mana Gain_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">

<img src=icon.skill1073 width=32 height=32><button value="Kiss of Eva" action="bypass -h _bbs_buff_Kiss of Eva_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">

<img src=icon.skill1044 width=32 height=32><button value="Regeneration" action="bypass -h _bbs_buff_Regeneration_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">

<img src=icon.skill1307 width=32 height=32><button value="Prayer" action="bypass -h _bbs_buff_Prayer_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">

<img src=icon.skill1078 width=32 height=32><button value="Concentration" action="bypass -h _bbs_buff_Concentration_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">

<img src=icon.skill1243 width=32 height=32><button value="Bless Shield" action="bypass -h _bbs_buff_Bless Shield_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">

</td>

</tr>

</table>

</td>

<td height=300>

<center>

<table width="300">

<tr>

<td><center><font color=3293F3>Операции</font></center></td>

</tr>

</table>

</center>

<center>

<table width="300" align=center>

<tr>

<td align=center><button value="Набор для война" action="bypass -h _bbs_buff_FIGHERLIST_ $tvari" width=150 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>

<td align=center><button value="Танцы для война" action="bypass -h _bbs_buff_DANCEFIGHTERLIST_ $tvari" width=150 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>

</tr>

<tr>

<td align=center><button value="Набор для мага" action="bypass -h _bbs_buff_MAGELIST_ $tvari" width=150 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>

<td align=center><button value="Танцы для мага" action="bypass -h _bbs_buff_DANCEMAGELIST_ $tvari" width=150 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>

</tr>

<tr>

<td align=center>

<table>

<tr>

<td align=center>

<button value="Сохранить" action="bypass -h _bbs_buff_SAVE_ $tvari" width=70 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">

</td>

<td align=center>

<button value="Вернуть" action="bypass -h _bbs_buff_BUFF_ $tvari" width=70 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">

</td>

</tr>

<tr>

<td align=center>

<button value="Сброс" action="bypass -h _bbs_buff_CANCEL_ $tvari" width=70 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">

</td>

<td align=center>

<button value="Мана" action="bypass -h _bbs_buff_REGMP_ $tvari" width=70 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">

</td>

</tr>

</table>

</td>

<td align=center>

<font color=3293F3>Кого бафать:</font>

<combobox width=145 var="tvari" list="Player;Pet">

</td>

</tr>

</table>

</center>

<br>

<center>

<table width="300">

<tr>

<td>

<center><font color=3293F3>Song & Dance</font></center>

</td>

</tr>

</table>

<table width="300">

</center>

<center>

<tr>

<td align=center>

<button value="Song of Earth" action="bypass -h _bbs_buff_Song of Earth_ $tvari" width=150 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">

<button value="Song of Life" action="bypass -h _bbs_buff_Song of Life_ $tvari" width=150 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">

<button value="Song of Warding" action="bypass -h _bbs_buff_Song of Warding_ $tvari" width=150 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">

<button value="Song of Wind" action="bypass -h _bbs_buff_Song of Wind_ $tvari" width=150 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">

<button value="Song of Hunter" action="bypass -h _bbs_buff_Song of Hunter_ $tvari" width=150 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">

<button value="Song of Vitality" action="bypass -h _bbs_buff_Song of Vitality_ $tvari" width=150 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">

<button value="Song of Renewal" action="bypass -h _bbs_buff_Song of Renewal_ $tvari" width=150 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">

<button value="Song of Meditation" action="bypass -h _bbs_buff_Song of Meditation_ $tvari" width=150 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">

</td>

<td align=center>

<button value="Song of Champion" action="bypass -h _bbs_buff_Song of Champion_ $tvari" width=150 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">

<button value="Dance of the Mystic" action="bypass -h _bbs_buff_Dance of the Mystic_ $tvari" width=150 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">

<button value="Dance of Concentration" action="bypass -h _bbs_buff_Dance of Concentration_ $tvari" width=150 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">

<button value="Sirens Dance" action="bypass -h _bbs_buff_Siren's Dance_ $tvari" width=150 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">

<button value="Dance of the Warrior" action="bypass -h _bbs_buff_Dance of the Warrior_ $tvari" width=150 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">

<button value="Dance of Fire" action="bypass -h _bbs_buff_Dance of Fire_ $tvari" width=150 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">

<button value="Dance of Fury" action="bypass -h _bbs_buff_Dance of Fury_ $tvari" width=150 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">

<button value="Dance of the Vampire" action="bypass -h _bbs_buff_Dance of the Vampire_ $tvari" width=150 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">

</td>

</tr>

</table>

 

</center>

</td>

</tr>

</table>

<center>

<img src="L2UI.SquareWhite" width=600 height=1>

<br><br>

 

 

</center>

</body>

</html>

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дай код скрипта

фиг ево знает де он (

я не знаю как его найти (тоесть знаю что он в scripts но какой это имено скрипт )

бафер в Communityboard или просто Communityboard ,там не че подобного нет(

В комунити htm листах не уазано какой ето скрипт ..

Так ладно ето все в топку)

Уже узнал писать ток в ядре(

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Есть у кого комунити под High Five?(бафер тп и т.д.) ?(в ядре чтоб писать)

Или можно ли это Community Board для Freya L2J-Universe переделать под High Five L2jS-project?

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