AdminNight 0 Опубликовано 22 июля, 2011 У меня проблема вот в чём .В CommunityBoard(Alt+ есть бафер,там 3 страницы бафа.Когда бафаеся на 1 странице все норм ,начинаешь бафатся на 2 странице (нажимаешь на баф )он кидается и автоматом сбрасует на 1 страницу бафа . Как сделать чтобы он не сбрасывал на 1 страницу? Вот Htm бафф страницы ,чево тут нада дописать? Скрытый текст<html> <body> <table width=600 height=320> <tr><td width=350> <table height=320 width=349> <tr> <td width=110> <button value="Информация" action="bypass -h _bbstop" width=110 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> <button value="Сервисы" action="bypass -h _bbstop;10" width=110 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> <button value="Магазин" action="bypass -h _bbstop;30" width=110 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> <button value="Баффер" action="bypass -h _bbstop;60" width=110 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> <button value="Телепорт" action="bypass -h _bbsteleport;" width=110 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> <button value="Эвенты" action="bypass -h _bbstop;40" width=110 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> <button value="Топ" action="bypass _bbsstat;" width=110 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> </td> <td width=1> <img src="L2UI.SquareWhite" width=1 height=450> </td> <td width=250> <table width=600 bgcolor=CCCCCC> <tr><td width=200> </td><td width=400 align=left> </td></tr> </table> <table width=600> <tr> <td height=300> <center> <br> <img src="L2UI.SquareWhite" width=340 height=1> <table width=350> <tr> <td><center><button value="Предыдущая" action="bypass -h _bbstop;60" width=90 height=18 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center></td> <td><center><font color=F2C202>Page 2</font></center></td> <td><center><button value="Следующая" action="bypass -h _bbstop;603" width=90 height=18 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center></td> </tr> </table> <img src="L2UI.SquareWhite" width=340 height=1> </center> <table width=300> <tr> <td align=center> <img src=icon.skill1461 width=32 height=32><button value="Chant Protect" action="bypass -h _bbs_buff_Chant of Protection_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <img src=icon.skill1363 width=32 height=32><button value="Chant Victory" action="bypass -h _bbs_buff_Chant of Victory_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <img src=icon.skill1413 width=32 height=32><button value="Magnus' Chant" action="bypass -h _bbs_buff_Magnus' Chant_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <img src=icon.skill1284 width=32 height=32><button value="Chant Revenge" action="bypass -h _bbs_buff_Chant of Revenge_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <img src=icon.skill1519 width=32 height=32><button value="Blood Awake" action="bypass -h _bbs_buff_Chant of Blood Awakening_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <img src=icon.skill1032 width=32 height=32><button value="Invigor" action="bypass -h _bbs_buff_Invigor_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> </td> <td align=center> <img src=icon.skill1033 width=32 height=32><button value="Resist Poison" action="bypass -h _bbs_buff_Resist Poison_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <img src=icon.skill1191 width=32 height=32><button value="Resist Fire" action="bypass -h _bbs_buff_Resist Fire_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <img src=icon.skill1182 width=32 height=32><button value="Resist Aqua" action="bypass -h _bbs_buff_Resist Aqua_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <img src=icon.skill1189 width=32 height=32><button value="Resist Wind" action="bypass -h _bbs_buff_Resist Wind_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <img src=icon.skill1392 width=32 height=32><button value="Holy Resist" action="bypass -h _bbs_buff_Holy Resistance_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <img src=icon.skill1393 width=32 height=32><button value="Unholy Resist" action="bypass -h _bbs_buff_Unholy Resistance_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> </td> <td align=center> <img src=icon.skill1352 width=32 height=32><button value="Elemental P." action="bypass -h _bbs_buff_Elemental Protection_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <img src=icon.skill1353 width=32 height=32><button value="Divine P." action="bypass -h _bbs_buff_Divine Protection_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <img src=icon.skill1354 width=32 height=32><button value="Arcane P." action="bypass -h _bbs_buff_Arcane Protection_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <img src=icon.skill1035 width=32 height=32><button value="Mental Shield" action="bypass -h _bbs_buff_Mental Shield_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <img src=icon.skill1259 width=32 height=32><button value="Resist Shock" action="bypass -h _bbs_buff_Resist Shock_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <img src=icon.skill1304 width=32 height=32><button value="Adv. Block" action="bypass -h _bbs_buff_Advanced Block_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> </td> <td align=center> <img src=icon.skill1460 width=32 height=32><button value="Mana Gain" action="bypass -h _bbs_buff_Mana Gain_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <img src=icon.skill1073 width=32 height=32><button value="Kiss of Eva" action="bypass -h _bbs_buff_Kiss of Eva_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <img src=icon.skill1044 width=32 height=32><button value="Regeneration" action="bypass -h _bbs_buff_Regeneration_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <img src=icon.skill1307 width=32 height=32><button value="Prayer" action="bypass -h _bbs_buff_Prayer_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <img src=icon.skill1078 width=32 height=32><button value="Concentration" action="bypass -h _bbs_buff_Concentration_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <img src=icon.skill1243 width=32 height=32><button value="Bless Shield" action="bypass -h _bbs_buff_Bless Shield_ $tvari" width=80 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> </td> </tr> </table> </td> <td height=300> <center> <table width="300"> <tr> <td><center><font color=3293F3>Операции</font></center></td> </tr> </table> </center> <center> <table width="300" align=center> <tr> <td align=center><button value="Набор для война" action="bypass -h _bbs_buff_FIGHERLIST_ $tvari" width=150 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td> <td align=center><button value="Танцы для война" action="bypass -h _bbs_buff_DANCEFIGHTERLIST_ $tvari" width=150 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td> </tr> <tr> <td align=center><button value="Набор для мага" action="bypass -h _bbs_buff_MAGELIST_ $tvari" width=150 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td> <td align=center><button value="Танцы для мага" action="bypass -h _bbs_buff_DANCEMAGELIST_ $tvari" width=150 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td> </tr> <tr> <td align=center> <table> <tr> <td align=center> <button value="Сохранить" action="bypass -h _bbs_buff_SAVE_ $tvari" width=70 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> </td> <td align=center> <button value="Вернуть" action="bypass -h _bbs_buff_BUFF_ $tvari" width=70 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> </td> </tr> <tr> <td align=center> <button value="Сброс" action="bypass -h _bbs_buff_CANCEL_ $tvari" width=70 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> </td> <td align=center> <button value="Мана" action="bypass -h _bbs_buff_REGMP_ $tvari" width=70 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> </td> </tr> </table> </td> <td align=center> <font color=3293F3>Кого бафать:</font> <combobox width=145 var="tvari" list="Player;Pet"> </td> </tr> </table> </center> <br> <center> <table width="300"> <tr> <td> <center><font color=3293F3>Song & Dance</font></center> </td> </tr> </table> <table width="300"> </center> <center> <tr> <td align=center> <button value="Song of Earth" action="bypass -h _bbs_buff_Song of Earth_ $tvari" width=150 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <button value="Song of Life" action="bypass -h _bbs_buff_Song of Life_ $tvari" width=150 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <button value="Song of Warding" action="bypass -h _bbs_buff_Song of Warding_ $tvari" width=150 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <button value="Song of Wind" action="bypass -h _bbs_buff_Song of Wind_ $tvari" width=150 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <button value="Song of Hunter" action="bypass -h _bbs_buff_Song of Hunter_ $tvari" width=150 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <button value="Song of Vitality" action="bypass -h _bbs_buff_Song of Vitality_ $tvari" width=150 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <button value="Song of Renewal" action="bypass -h _bbs_buff_Song of Renewal_ $tvari" width=150 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <button value="Song of Meditation" action="bypass -h _bbs_buff_Song of Meditation_ $tvari" width=150 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> </td> <td align=center> <button value="Song of Champion" action="bypass -h _bbs_buff_Song of Champion_ $tvari" width=150 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <button value="Dance of the Mystic" action="bypass -h _bbs_buff_Dance of the Mystic_ $tvari" width=150 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <button value="Dance of Concentration" action="bypass -h _bbs_buff_Dance of Concentration_ $tvari" width=150 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <button value="Sirens Dance" action="bypass -h _bbs_buff_Siren's Dance_ $tvari" width=150 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <button value="Dance of the Warrior" action="bypass -h _bbs_buff_Dance of the Warrior_ $tvari" width=150 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <button value="Dance of Fire" action="bypass -h _bbs_buff_Dance of Fire_ $tvari" width=150 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <button value="Dance of Fury" action="bypass -h _bbs_buff_Dance of Fury_ $tvari" width=150 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> <button value="Dance of the Vampire" action="bypass -h _bbs_buff_Dance of the Vampire_ $tvari" width=150 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> </td> </tr> </table> </center> </td> </tr> </table> <center> <img src="L2UI.SquareWhite" width=600 height=1> <br><br> </center> </body> 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««†KENVOOD†»» 12 Опубликовано 22 июля, 2011 может в скрипте после выполнения эвента квест запускает сново?) Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Saick 46 Опубликовано 22 июля, 2011 дай код скрипта Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
AdminNight 0 Опубликовано 22 июля, 2011 дай код скрипта фиг ево знает де он ( я не знаю как его найти (тоесть знаю что он в scripts но какой это имено скрипт ) бафер в Communityboard или просто Communityboard ,там не че подобного нет( В комунити htm листах не уазано какой ето скрипт .. Так ладно ето все в топку) Уже узнал писать ток в ядре( Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
AdminNight 0 Опубликовано 22 июля, 2011 Есть у кого комунити под High Five?(бафер тп и т.д.) ?(в ядре чтоб писать) Или можно ли это Community Board для Freya L2J-Universe переделать под High Five L2jS-project? Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
SmokiMo 892 Опубликовано 28 сентября, 2012 Автоматическое сообщение Эта тема была перемещена из "Форум для новичков" в "Архив". Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты