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Не Компилиться,ошибка В Коде ,помогите Пожалуйста

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Вот код Charmaganer не хочет компилиться пишет ошибку

 

Buildfile: E:\gm\server\serverfrozeh\Core\Core\build.xml

prepare-local:

prepare-final:

init:

version:

[echo] L2jFrozen Gameserver Revision: exported

compile:

[javac] Compiling 662 source files to E:\gm\server\serverfrozeh\Core\Core\build\classes

[javac] E:\gm\server\serverfrozeh\Core\Core\head-src\com\l2jfrozen\gameserver\model\actor\L2CharManagerInstance.java:1(и так с 1 по 29 строчку): unmappable character for encoding utf-8 : illegal character: \0

[javac] ?? :

 

[javac] 100 errors

 

Кодировку меняю и тоже самое помогите решить ошибку вот собственно код чар менеджера

 

Скрытый текст
package com.l2jfrozen.gameserver.model.actor.instance;

 

import java.util.StringTokenizer;

import java.util.regex.Pattern;

import java.util.regex.PatternSyntaxException;

import java.util.regex.Matcher;

 

import javolution.text.TextBuilder;

 

import com.l2jfrozen.gameserver.network.serverpackets.ActionFailed;

import com.l2jfrozen.gameserver.network.serverpackets.MagicSkillUser;

import com.l2jfrozen.gameserver.network.serverpackets.MyTargetSelected;

import com.l2jfrozen.gameserver.network.serverpackets.NpcHtmlMessage;

import com.l2jfrozen.gameserver.network.serverpackets.UserInfo;

import com.l2jfrozen.gameserver.network.serverpackets.ValidateLocation;

import com.l2jfrozen.gameserver.templates.L2NpcTemplate;

import com.l2jfrozen.gameserver.util.Util;

 

public class L2CharManagerInstance extends L2FolkInstance {

 

/**

* @author SeDneY

*/

 

private final String NPC_MENU = "<html><title>L2j Char Manager</title><body>" +

"<a action=\"bypass -h npc_%objectId%_showwindow 1\">>Change my name</a><br>" +

"<a action=\"bypass -h npc_%objectId%_showwindow 2\">Change my name color</a><br>" +

"<a action=\"bypass -h npc_%objectId%_showwindow 3\">Change my title color</a><br>" +

"<a action=\"bypass -h npc_%objectId%_showwindow 4\">Set me as Noble</a><br>" +

"<a action=\"bypass -h npc_%objectId%_showwindow 5\">Set me as Hero</a><br>" +

"<a action=\"bypass -h npc_%objectId%_showwindow 6\">Change my sex</a><br>" +

"<a action=\"bypass -h npc_%objectId%_showwindow 7\">Put down my PKs</a><br>" +

"</body></html>";

 

private final int NickNameChangeItem = 4037;

private final int NickNameChangeItemCount = 200;

private final String NickNameChangeItemName = "Coin of Luck";

private final String NickNamePattern = ".*"; //

 

private final int ChangeTitleColorItem = 4037; //

private final int ChangeTitleColorItemCount = 20; //

private final String ChangeTitleColorItemName = "Coin of Luck";

 

private final int ChangeNickColorItem = 4037;

private final int ChangeNickColorItemCount = 30;

private final String ChangeNickColorItemName = "Coin of Luck";

 

private final int SetNobleItem = 4037; //

private final int SetNobleItemCount = 100; //

private final String SetNobleItemName = "Coin of Luck";

 

private final int SetHeroItem = 4037; //

private final int SetHeroItemCount = 300; //

private final String SetHeroItemName = "Coin of Luck"; //

 

private final int SetSexItem = 4037; //

private final int SetSexItemCount = 10; //

private final String SetSexItemName = "Coin of Luck"; //

 

private final int ChangePkKillsItem = 57; //

private final int ChangePkKillsItemCount = 1; //

private final String ChangePkKillsItemName = "Coin of Luck"; //

 

 

 

public L2CharManagerInstance(int objectId, L2NpcTemplate template) {

super(objectId, template);

}

 

@Override

public void onBypassFeedback(L2PcInstance player, String command)

{

StringTokenizer st = new StringTokenizer(command, " ");

String curCommand = st.nextToken();

if(curCommand.startsWith("showwindow"))

{

showWindow(player, Integer.parseInt(st.nextToken()));

}

else if(curCommand.startsWith("change_nickname"))

{

String name = st.nextToken();

playerSetNickName(player, name);

}

else if(curCommand.startsWith("change_nickcolor"))

{

playerSetColor(player, st.nextToken(), 1);

}

else if(curCommand.startsWith("change_titlecolor"))

{

playerSetColor(player, st.nextToken(), 2);

}

else if(curCommand.startsWith("change_pkcount"))

{

changePkCount(player, Integer.parseInt(st.nextToken()));

}

else if(curCommand.startsWith("setstatus"))

{

setStatus(player, Integer.parseInt(st.nextToken()));

}

}

 

@Override

public void onAction(L2PcInstance player)

{

player.setLastFolkNPC(this);

if(!canTarget(player))

return;

if(this != player.getTarget())

{

player.setTarget(this);

MyTargetSelected my = new MyTargetSelected(getObjectId(), 0);

player.sendPacket(my);

player.sendPacket(new ValidateLocation(this));

}

else

{

if(!canInteract(player))

{

 

}

else

{

NpcHtmlMessage html = new NpcHtmlMessage(1);

html.setHtml(NPC_MENU);

sendHtmlMessage(player, html);

}

}

player.sendPacket(ActionFailed.STATIC_PACKET);

}

private void sendHtmlMessage(L2PcInstance player, NpcHtmlMessage html)

{

html.replace("%objectId%", String.valueOf(getObjectId()));

html.replace("%npcId%", String.valueOf(getNpcId()));

player.sendPacket(html);

}

private void playerSetColor(L2PcInstance player, String color, int type)

{

int colorh = -1;

if(color.equalsIgnoreCase("Green"))

{

colorh = Integer.decode("0x00FF00");

}

else if(color.equalsIgnoreCase("Yellow"))

{

colorh = Integer.decode("0x00FFFF");

}

else if(color.equalsIgnoreCase("Orange"))

{

colorh = Integer.decode("0x0099FF");

}

else if(color.equalsIgnoreCase("Blue"))

{

colorh = Integer.decode("0xFF0000");

}

else if(color.equalsIgnoreCase("Black"))

{

colorh = Integer.decode("0x000000");

}

else if(color.equalsIgnoreCase("White"))

{

colorh = Integer.decode("0xFFFFFF");

}

if(type == 1)

{

if(player.getInventory().getItemByItemId(ChangeNickColorItem) != null && player.getInventory().getItemByItemId(ChangeNickColorItem).getCount() >= ChangeNickColorItemCount && colorh != -1)

{

player.destroyItemByItemId("Consume", ChangeNickColorItem, ChangeNickColorItemCount, player, false);

player.getAppearance().setNameColor(colorh);

player.broadcastUserInfo();

player.sendMessage(" " + color);

}

else

{

player.sendMessage("");

}

}

else if(type == 2)

{

if(player.getInventory().getItemByItemId(ChangeTitleColorItem) != null && player.getInventory().getItemByItemId(ChangeTitleColorItem).getCount() >= ChangeTitleColorItemCount)

{

player.destroyItemByItemId("Consume", ChangeTitleColorItem, ChangeTitleColorItemCount, player, false);

player.getAppearance().setTitleColor(colorh);

player.broadcastUserInfo();

player.sendMessage(" " + color);

}

else

{

player.sendMessage("");

}

}

}

private void playerSetNickName(L2PcInstance player, String name)

{

if (name.length() < 3 || name.length() > 16 || !Util.isAlphaNumeric(name) || !isValidName(name))

{

player.sendMessage("");

}

else

{

if(player.getInventory().getItemByItemId(NickNameChangeItem) != null && player.getInventory().getItemByItemId(NickNameChangeItem).getCount() >= NickNameChangeItemCount)

{

player.setName(name);

player.destroyItemByItemId("Consume", NickNameChangeItem, NickNameChangeItemCount, player, false);

player.broadcastUserInfo();

player.sendMessage("");

player.store();

}

else

{

player.sendMessage("");

}

}

}

private void setStatus(L2PcInstance player, int type)

{

if(type == 1)

{

if(player.isNoble())

{

player.sendMessage("");

return;

}

else if(player.getInventory().getItemByItemId(SetNobleItem) == null || player.getInventory().getItemByItemId(SetNobleItem).getCount() < SetNobleItemCount)

{

player.sendMessage("");

return;

}

player.destroyItemByItemId("Consume", SetNobleItem, SetNobleItemCount, player, false);

MagicSkillUser MSU = new MagicSkillUser(player, player, 2023, 1, 1, 0);

player.sendPacket(MSU);

player.broadcastPacket(MSU);

player.setNoble(true);

player.sendMessage("");

player.broadcastUserInfo();

player.getInventory().addItem("Noblesse Tiara",7694, 1, player, player.getTarget());

}

else if(type == 2)

{

if(player.isHero())

{

player.sendMessage("");

return;

}

else if(player.getInventory().getItemByItemId(SetHeroItem) == null || player.getInventory().getItemByItemId(SetHeroItem).getCount() < SetHeroItemCount)

{

player.sendMessage("");

return;

}

player.destroyItemByItemId("Consume", SetHeroItem, SetHeroItemCount, player, false);

player.setHero(true);

player.broadcastUserInfo();

}

else if(type == 3)

{

if(player.getInventory().getItemByItemId(SetSexItem) == null || player.getInventory().getItemByItemId(SetSexItem).getCount() < SetSexItemCount)

{

player.sendMessage("Not enough item");

return;

}

player.destroyItemByItemId("Consume", SetSexItem, SetSexItemCount, player, false);

player.getAppearance().setSex(player.getAppearance().getSex() ? false : true);

player.broadcastUserInfo();

player.decayMe();

player.spawnMe(player.getX(), player.getY(), player.getZ());

player.sendMessage("You have successfully changed their sex.");

}

}

private void showWindow(L2PcInstance player, int window)

{

TextBuilder tb;

NpcHtmlMessage html;

if(window == 0)

{

html = new NpcHtmlMessage(1);

html.setHtml(NPC_MENU);

sendHtmlMessage(player, html);

}

else if(window == 1)

{

tb = new TextBuilder();

tb.append("<html><title></title>");

tb.append("<body><center>");

tb.append("<br> <edit var=\"name\" width=120 height=15><br>");

tb.append("<a action=\"bypass -h npc_%objectId%_change_nickname $name\"></a><br>");

tb.append(" " + NickNameChangeItemCount + " <font color=\"LEVEL\">" + NickNameChangeItemName + "</font><br>");

tb.append("<a action=\"bypass -h npc_%objectId%_showwindow 0\"></a><br>");

tb.append("</center></body></html>");

html = new NpcHtmlMessage(1);

html.setHtml(tb.toString());

sendHtmlMessage(player, html);

}

else if(window == 2)

{

tb = new TextBuilder();

tb.append("<html><title></title><body><center>");

tb.append("<br>");

tb.append("<br> <combobox var=\"scolor\" width=\"100\" List=\"White;Green;Yellow;Orange;Blue;Black\"><br>");

tb.append("<a action=\"bypass -h npc_%objectId%_change_nickcolor $scolor\"></a>");

tb.append("" + ChangeNickColorItemCount + " <font color=\"LEVEL\">" + ChangeNickColorItemName + "</font><br>");

tb.append("<a action=\"bypass -h npc_%objectId%_showwindow 0\"></a><br>");

tb.append("</center></body></html>");

html = new NpcHtmlMessage(1);

html.setHtml(tb.toString());

sendHtmlMessage(player, html);

}

else if(window == 3)

{

tb = new TextBuilder();

tb.append("<html><title></title><body><center>");

tb.append("<br>");

tb.append("<br> <combobox var=\"scolor\" width=\"100\" List=\"White;Green;Yellow;Orange;Blue;Black\"><br>");

tb.append("<a action=\"bypass -h npc_%objectId%_change_titlecolor $scolor\"></a><br>");

tb.append(" " + ChangeTitleColorItemCount + " <font color=\"LEVEL\">" + ChangeTitleColorItemName + "</font><br>");

tb.append("<a action=\"bypass -h npc_%objectId%_showwindow 0\"></a><br>");

tb.append("</center></body></html>");

html = new NpcHtmlMessage(1);

html.setHtml(tb.toString());

sendHtmlMessage(player, html);

}

else if(window == 4)

{

tb = new TextBuilder();

tb.append("<html><title></title><body><center>");

tb.append("<br>");

tb.append("<a action=\"bypass -h npc_%objectId%_setstatus 1\"></a>");

tb.append(" " + SetNobleItemCount + " <font color=\"LEVEL\">" + SetNobleItemName + "</font><br>");

tb.append("<a action=\"bypass -h npc_%objectId%_showwindow 0\"></a><br>");

tb.append("</center></body></html>");

html = new NpcHtmlMessage(1);

html.setHtml(tb.toString());

sendHtmlMessage(player, html);

}

else if(window == 5)

{

tb = new TextBuilder();

tb.append("<html><title></title><body><center>");

tb.append("<br>");

tb.append("<a action=\"bypass -h npc_%objectId%_setstatus 2\"></a><br>");

tb.append(" " + SetHeroItemCount + " <font color=\"LEVEL\">" + SetHeroItemName + "</font><br>");

tb.append("<a action=\"bypass -h npc_%objectId%_showwindow 0\"></a><br>");

tb.append("</center></body></html>");

html = new NpcHtmlMessage(1);

html.setHtml(tb.toString());

sendHtmlMessage(player, html);

}

else if(window == 6)

{

tb = new TextBuilder();

tb.append("<html><title>sex change</title><body><center>");

tb.append("Here you can change the gender of your character.<br>");

tb.append("<a action=\"bypass -h npc_%objectId%_setstatus 3\">Back to the floor</a><br>");

tb.append("Price: " + SetSexItemCount + " <font color=\"LEVEL\">" + SetSexItemName + "</font><br>");

tb.append("<a action=\"bypass -h npc_%objectId%_showwindow 0\">back</a><br>");

tb.append("</center></body></html>");

html = new NpcHtmlMessage(1);

html.setHtml(tb.toString());

sendHtmlMessage(player, html);

}

else if(window == 7)

{

tb = new TextBuilder();

tb.append("<html><title>Wash counter pc</title>");

tb.append("<body><center>");

tb.append("<br> Enter a quantitative pc that will be deleted:<br> <edit var=\"pkcount\" width=120 height=15><br>");

tb.append("<a action=\"bypass -h npc_%objectId%_change_pkcount $pkcount\">Change</a><br>");

tb.append("1 PC = " + ChangePkKillsItemCount + " <font color=\"LEVEL\">" + ChangePkKillsItemName + "</font>");

tb.append("<a action=\"bypass -h npc_%objectId%_showwindow 0\">back</a><br>");

tb.append("</center></body></html>");

html = new NpcHtmlMessage(1);

html.setHtml(tb.toString());

sendHtmlMessage(player, html);

}

}

private void changePkCount(L2PcInstance player, int count)

{

if(player.getInventory().getItemByItemId(ChangePkKillsItem) != null && player.getInventory().getItemByItemId(ChangePkKillsItem).getCount() >= ChangePkKillsItemCount * count)

{

int inipkKills = player.getPkKills();

if(inipkKills == 0) {

player.sendMessage("You have 0 PC");

return;

}

else if(inipkKills < count)

{

player.sendMessage("Not the correct number of PCs");

return;

}

player.destroyItemByItemId("Consume", ChangePkKillsItem, count * ChangePkKillsItemCount, player, false);

player.setPkKills(inipkKills - count);

player.sendPacket(new UserInfo(player));

player.sendMessage("You have removed " + count + " PK");

}

else

{

player.sendMessage("Not enough item");

}

}

private boolean isValidName(String text) { Pattern pattern;

boolean result = true;

String test = text;

try

{

pattern = Pattern.compile(Config.NICK_CHANGE_TEMPLATE);

}

catch (PatternSyntaxException e)

{

_log.warning("ERROR : Character name pattern of config is wrong!");

pattern = Pattern.compile(".*");

}

Matcher regexp = pattern.matcher(test);

if (!(regexp.matches()))

{

result = false;

if (Config.SYMBOL_MIX_PROTECTION)

{

try

{

pattern = Pattern.compile("[0-9А-Яа-я]{1,16}");

}

catch (PatternSyntaxException e)

{

_log.warning("ERROR : RU char name pattern is wrong!");

}

regexp = pattern.matcher(test);

if (regexp.matches())

{

result = true;

}

}

}

return result;

}

}

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Помогите очень прошу с меня +

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Открой блокнотом сохрани под утф-8 либо воспользуйся нотепадом и утф-8 без бом :D

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теперь пишет ошибку [javac] Compiling 662 source files to E:\gm\server\serverfrozeh\Core\Core\build\classes

[javac] E:\gm\server\serverfrozeh\Core\Core\head-src\com\l2jfrozen\gameserver\model\actor\L2CharManagerInstance.java:1: illegal character: \65279

[javac] ?package com.l2jfrozen.gameserver.model.actor.instance;

[javac] ^

[javac] 1 error

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Вобще, что вы пытаетесь сделать? и есть ли в файле build.xml типо

nowarn="off"

encoding="utf-8">

как то так)

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<javac destdir="${build.classes}" includeantruntime="false" optimize="on" debug="on" source="1.6" target="1.6" encoding="UTF-8" nowarn="off"> это?

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Да всё есть, тогда я в замешательстве)) не могу помочь ищи тру кодеров))

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Может что-то в коде не так? прописано

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Напиши и скажи что ты хотел там сделать)

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Вот код я хотел встроить этот код,и прописать в донейт нпц байпас на смену пола и очистку пк очков,но не могу скомпилить,выше ошибка

 

 

Скрытый текст
package com.l2jfrozen.gameserver.model.actor.instance;

 

import java.util.StringTokenizer;

import java.util.regex.Pattern;

import java.util.regex.PatternSyntaxException;

import java.util.regex.Matcher;

 

import javolution.text.TextBuilder;

 

import com.l2jfrozen.gameserver.network.serverpackets.ActionFailed;

import com.l2jfrozen.gameserver.network.serverpackets.MagicSkillUser;

import com.l2jfrozen.gameserver.network.serverpackets.MyTargetSelected;

import com.l2jfrozen.gameserver.network.serverpackets.NpcHtmlMessage;

import com.l2jfrozen.gameserver.network.serverpackets.UserInfo;

import com.l2jfrozen.gameserver.network.serverpackets.ValidateLocation;

import com.l2jfrozen.gameserver.templates.L2NpcTemplate;

import com.l2jfrozen.gameserver.util.Util;

 

public class L2CharManagerInstance extends L2FolkInstance {

 

/**

* @author SeDneY

*/

 

private final String NPC_MENU = "<html><title>L2j Char Manager</title><body>" +

"<a action=\"bypass -h npc_%objectId%_showwindow 1\">>Change my name</a><br>" +

"<a action=\"bypass -h npc_%objectId%_showwindow 2\">Change my name color</a><br>" +

"<a action=\"bypass -h npc_%objectId%_showwindow 3\">Change my title color</a><br>" +

"<a action=\"bypass -h npc_%objectId%_showwindow 4\">Set me as Noble</a><br>" +

"<a action=\"bypass -h npc_%objectId%_showwindow 5\">Set me as Hero</a><br>" +

"<a action=\"bypass -h npc_%objectId%_showwindow 6\">Change my sex</a><br>" +

"<a action=\"bypass -h npc_%objectId%_showwindow 7\">Put down my PKs</a><br>" +

"</body></html>";

 

private final int NickNameChangeItem = 4037;

private final int NickNameChangeItemCount = 200;

private final String NickNameChangeItemName = "Coin of Luck";

private final String NickNamePattern = ".*"; //

 

private final int ChangeTitleColorItem = 4037; //

private final int ChangeTitleColorItemCount = 20; //

private final String ChangeTitleColorItemName = "Coin of Luck";

 

private final int ChangeNickColorItem = 4037;

private final int ChangeNickColorItemCount = 30;

private final String ChangeNickColorItemName = "Coin of Luck";

 

private final int SetNobleItem = 4037; //

private final int SetNobleItemCount = 100; //

private final String SetNobleItemName = "Coin of Luck";

 

private final int SetHeroItem = 4037; //

private final int SetHeroItemCount = 300; //

private final String SetHeroItemName = "Coin of Luck"; //

 

private final int SetSexItem = 4037; //

private final int SetSexItemCount = 10; //

private final String SetSexItemName = "Coin of Luck"; //

 

private final int ChangePkKillsItem = 57; //

private final int ChangePkKillsItemCount = 1; //

private final String ChangePkKillsItemName = "Coin of Luck"; //

 

 

 

public L2CharManagerInstance(int objectId, L2NpcTemplate template) {

super(objectId, template);

}

 

@Override

public void onBypassFeedback(L2PcInstance player, String command)

{

StringTokenizer st = new StringTokenizer(command, " ");

String curCommand = st.nextToken();

if(curCommand.startsWith("showwindow"))

{

showWindow(player, Integer.parseInt(st.nextToken()));

}

else if(curCommand.startsWith("change_nickname"))

{

String name = st.nextToken();

playerSetNickName(player, name);

}

else if(curCommand.startsWith("change_nickcolor"))

{

playerSetColor(player, st.nextToken(), 1);

}

else if(curCommand.startsWith("change_titlecolor"))

{

playerSetColor(player, st.nextToken(), 2);

}

else if(curCommand.startsWith("change_pkcount"))

{

changePkCount(player, Integer.parseInt(st.nextToken()));

}

else if(curCommand.startsWith("setstatus"))

{

setStatus(player, Integer.parseInt(st.nextToken()));

}

}

 

@Override

public void onAction(L2PcInstance player)

{

player.setLastFolkNPC(this);

if(!canTarget(player))

return;

if(this != player.getTarget())

{

player.setTarget(this);

MyTargetSelected my = new MyTargetSelected(getObjectId(), 0);

player.sendPacket(my);

player.sendPacket(new ValidateLocation(this));

}

else

{

if(!canInteract(player))

{

 

}

else

{

NpcHtmlMessage html = new NpcHtmlMessage(1);

html.setHtml(NPC_MENU);

sendHtmlMessage(player, html);

}

}

player.sendPacket(ActionFailed.STATIC_PACKET);

}

private void sendHtmlMessage(L2PcInstance player, NpcHtmlMessage html)

{

html.replace("%objectId%", String.valueOf(getObjectId()));

html.replace("%npcId%", String.valueOf(getNpcId()));

player.sendPacket(html);

}

private void playerSetColor(L2PcInstance player, String color, int type)

{

int colorh = -1;

if(color.equalsIgnoreCase("Green"))

{

colorh = Integer.decode("0x00FF00");

}

else if(color.equalsIgnoreCase("Yellow"))

{

colorh = Integer.decode("0x00FFFF");

}

else if(color.equalsIgnoreCase("Orange"))

{

colorh = Integer.decode("0x0099FF");

}

else if(color.equalsIgnoreCase("Blue"))

{

colorh = Integer.decode("0xFF0000");

}

else if(color.equalsIgnoreCase("Black"))

{

colorh = Integer.decode("0x000000");

}

else if(color.equalsIgnoreCase("White"))

{

colorh = Integer.decode("0xFFFFFF");

}

if(type == 1)

{

if(player.getInventory().getItemByItemId(ChangeNickColorItem) != null && player.getInventory().getItemByItemId(ChangeNickColorItem).getCount() >= ChangeNickColorItemCount && colorh != -1)

{

player.destroyItemByItemId("Consume", ChangeNickColorItem, ChangeNickColorItemCount, player, false);

player.getAppearance().setNameColor(colorh);

player.broadcastUserInfo();

player.sendMessage(" " + color);

}

else

{

player.sendMessage("");

}

}

else if(type == 2)

{

if(player.getInventory().getItemByItemId(ChangeTitleColorItem) != null && player.getInventory().getItemByItemId(ChangeTitleColorItem).getCount() >= ChangeTitleColorItemCount)

{

player.destroyItemByItemId("Consume", ChangeTitleColorItem, ChangeTitleColorItemCount, player, false);

player.getAppearance().setTitleColor(colorh);

player.broadcastUserInfo();

player.sendMessage(" " + color);

}

else

{

player.sendMessage("");

}

}

}

private void playerSetNickName(L2PcInstance player, String name)

{

if (name.length() < 3 || name.length() > 16 || !Util.isAlphaNumeric(name) || !isValidName(name))

{

player.sendMessage("");

}

else

{

if(player.getInventory().getItemByItemId(NickNameChangeItem) != null && player.getInventory().getItemByItemId(NickNameChangeItem).getCount() >= NickNameChangeItemCount)

{

player.setName(name);

player.destroyItemByItemId("Consume", NickNameChangeItem, NickNameChangeItemCount, player, false);

player.broadcastUserInfo();

player.sendMessage("");

player.store();

}

else

{

player.sendMessage("");

}

}

}

private void setStatus(L2PcInstance player, int type)

{

if(type == 1)

{

if(player.isNoble())

{

player.sendMessage("");

return;

}

else if(player.getInventory().getItemByItemId(SetNobleItem) == null || player.getInventory().getItemByItemId(SetNobleItem).getCount() < SetNobleItemCount)

{

player.sendMessage("");

return;

}

player.destroyItemByItemId("Consume", SetNobleItem, SetNobleItemCount, player, false);

MagicSkillUser MSU = new MagicSkillUser(player, player, 2023, 1, 1, 0);

player.sendPacket(MSU);

player.broadcastPacket(MSU);

player.setNoble(true);

player.sendMessage("");

player.broadcastUserInfo();

player.getInventory().addItem("Noblesse Tiara",7694, 1, player, player.getTarget());

}

else if(type == 2)

{

if(player.isHero())

{

player.sendMessage("");

return;

}

else if(player.getInventory().getItemByItemId(SetHeroItem) == null || player.getInventory().getItemByItemId(SetHeroItem).getCount() < SetHeroItemCount)

{

player.sendMessage("");

return;

}

player.destroyItemByItemId("Consume", SetHeroItem, SetHeroItemCount, player, false);

player.setHero(true);

player.broadcastUserInfo();

}

else if(type == 3)

{

if(player.getInventory().getItemByItemId(SetSexItem) == null || player.getInventory().getItemByItemId(SetSexItem).getCount() < SetSexItemCount)

{

player.sendMessage("Not enough item");

return;

}

player.destroyItemByItemId("Consume", SetSexItem, SetSexItemCount, player, false);

player.getAppearance().setSex(player.getAppearance().getSex() ? false : true);

player.broadcastUserInfo();

player.decayMe();

player.spawnMe(player.getX(), player.getY(), player.getZ());

player.sendMessage("You have successfully changed their sex.");

}

}

private void showWindow(L2PcInstance player, int window)

{

TextBuilder tb;

NpcHtmlMessage html;

if(window == 0)

{

html = new NpcHtmlMessage(1);

html.setHtml(NPC_MENU);

sendHtmlMessage(player, html);

}

else if(window == 1)

{

tb = new TextBuilder();

tb.append("<html><title></title>");

tb.append("<body><center>");

tb.append("<br> <edit var=\"name\" width=120 height=15><br>");

tb.append("<a action=\"bypass -h npc_%objectId%_change_nickname $name\"></a><br>");

tb.append(" " + NickNameChangeItemCount + " <font color=\"LEVEL\">" + NickNameChangeItemName + "</font><br>");

tb.append("<a action=\"bypass -h npc_%objectId%_showwindow 0\"></a><br>");

tb.append("</center></body></html>");

html = new NpcHtmlMessage(1);

html.setHtml(tb.toString());

sendHtmlMessage(player, html);

}

else if(window == 2)

{

tb = new TextBuilder();

tb.append("<html><title></title><body><center>");

tb.append("<br>");

tb.append("<br> <combobox var=\"scolor\" width=\"100\" List=\"White;Green;Yellow;Orange;Blue;Black\"><br>");

tb.append("<a action=\"bypass -h npc_%objectId%_change_nickcolor $scolor\"></a>");

tb.append("" + ChangeNickColorItemCount + " <font color=\"LEVEL\">" + ChangeNickColorItemName + "</font><br>");

tb.append("<a action=\"bypass -h npc_%objectId%_showwindow 0\"></a><br>");

tb.append("</center></body></html>");

html = new NpcHtmlMessage(1);

html.setHtml(tb.toString());

sendHtmlMessage(player, html);

}

else if(window == 3)

{

tb = new TextBuilder();

tb.append("<html><title></title><body><center>");

tb.append("<br>");

tb.append("<br> <combobox var=\"scolor\" width=\"100\" List=\"White;Green;Yellow;Orange;Blue;Black\"><br>");

tb.append("<a action=\"bypass -h npc_%objectId%_change_titlecolor $scolor\"></a><br>");

tb.append(" " + ChangeTitleColorItemCount + " <font color=\"LEVEL\">" + ChangeTitleColorItemName + "</font><br>");

tb.append("<a action=\"bypass -h npc_%objectId%_showwindow 0\"></a><br>");

tb.append("</center></body></html>");

html = new NpcHtmlMessage(1);

html.setHtml(tb.toString());

sendHtmlMessage(player, html);

}

else if(window == 4)

{

tb = new TextBuilder();

tb.append("<html><title></title><body><center>");

tb.append("<br>");

tb.append("<a action=\"bypass -h npc_%objectId%_setstatus 1\"></a>");

tb.append(" " + SetNobleItemCount + " <font color=\"LEVEL\">" + SetNobleItemName + "</font><br>");

tb.append("<a action=\"bypass -h npc_%objectId%_showwindow 0\"></a><br>");

tb.append("</center></body></html>");

html = new NpcHtmlMessage(1);

html.setHtml(tb.toString());

sendHtmlMessage(player, html);

}

else if(window == 5)

{

tb = new TextBuilder();

tb.append("<html><title></title><body><center>");

tb.append("<br>");

tb.append("<a action=\"bypass -h npc_%objectId%_setstatus 2\"></a><br>");

tb.append(" " + SetHeroItemCount + " <font color=\"LEVEL\">" + SetHeroItemName + "</font><br>");

tb.append("<a action=\"bypass -h npc_%objectId%_showwindow 0\"></a><br>");

tb.append("</center></body></html>");

html = new NpcHtmlMessage(1);

html.setHtml(tb.toString());

sendHtmlMessage(player, html);

}

else if(window == 6)

{

tb = new TextBuilder();

tb.append("<html><title>sex change</title><body><center>");

tb.append("Here you can change the gender of your character.<br>");

tb.append("<a action=\"bypass -h npc_%objectId%_setstatus 3\">Back to the floor</a><br>");

tb.append("Price: " + SetSexItemCount + " <font color=\"LEVEL\">" + SetSexItemName + "</font><br>");

tb.append("<a action=\"bypass -h npc_%objectId%_showwindow 0\">back</a><br>");

tb.append("</center></body></html>");

html = new NpcHtmlMessage(1);

html.setHtml(tb.toString());

sendHtmlMessage(player, html);

}

else if(window == 7)

{

tb = new TextBuilder();

tb.append("<html><title>Wash counter pc</title>");

tb.append("<body><center>");

tb.append("<br> Enter a quantitative pc that will be deleted:<br> <edit var=\"pkcount\" width=120 height=15><br>");

tb.append("<a action=\"bypass -h npc_%objectId%_change_pkcount $pkcount\">Change</a><br>");

tb.append("1 PC = " + ChangePkKillsItemCount + " <font color=\"LEVEL\">" + ChangePkKillsItemName + "</font>");

tb.append("<a action=\"bypass -h npc_%objectId%_showwindow 0\">back</a><br>");

tb.append("</center></body></html>");

html = new NpcHtmlMessage(1);

html.setHtml(tb.toString());

sendHtmlMessage(player, html);

}

}

private void changePkCount(L2PcInstance player, int count)

{

if(player.getInventory().getItemByItemId(ChangePkKillsItem) != null && player.getInventory().getItemByItemId(ChangePkKillsItem).getCount() >= ChangePkKillsItemCount * count)

{

int inipkKills = player.getPkKills();

if(inipkKills == 0) {

player.sendMessage("You have 0 PC");

return;

}

else if(inipkKills < count)

{

player.sendMessage("Not the correct number of PCs");

return;

}

player.destroyItemByItemId("Consume", ChangePkKillsItem, count * ChangePkKillsItemCount, player, false);

player.setPkKills(inipkKills - count);

player.sendPacket(new UserInfo(player));

player.sendMessage("You have removed " + count + " PK");

}

else

{

player.sendMessage("Not enough item");

}

}

private boolean isValidName(String text) { Pattern pattern;

boolean result = true;

String test = text;

try

{

pattern = Pattern.compile(Config.NICK_CHANGE_TEMPLATE);

}

catch (PatternSyntaxException e)

{

_log.warning("ERROR : Character name pattern of config is wrong!");

pattern = Pattern.compile(".*");

}

Matcher regexp = pattern.matcher(test);

if (!(regexp.matches()))

{

result = false;

if (Config.SYMBOL_MIX_PROTECTION)

{

try

{

pattern = Pattern.compile("[0-9А-Яа-я]{1,16}");

}

catch (PatternSyntaxException e)

{

_log.warning("ERROR : RU char name pattern is wrong!");

}

regexp = pattern.matcher(test);

if (regexp.matches())

{

result = true;

}

}

}

return result;

}

}

 

[javac] Compiling 662 source files to E:\gm\server\serverfrozeh\Core\Core\build\classes

[javac] E:\gm\server\serverfrozeh\Core\Core\head-src\com\l2jfrozen\gameserver\model\actor\L2CharManagerInstance.java:1: illegal character: \65279

[javac] ?package com.l2jfrozen.gameserver.model.actor.instance;

[javac] ^

[javac] E:\gm\server\serverfrozeh\Core\Core\head-src\com\l2jfrozen\gameserver\model\actor\instance\L2CharManagerInstance.java:1: illegal character: \65279

[javac] ?package com.l2jfrozen.gameserver.model.actor.instance;

[javac] ^

[javac] 2 errors

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Скажите нормальный текстовый редактор что бы я кодировку поставил,потому что читаю сейчас на американских форумах что Нотепад параша

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Нотепад удобен. Слушай только Русские форумы :D

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НУ ЧЕ ЗА КОДИРОВКА ЕМАЕ illegal character: \65279 АААААА ЧЕ ДЕЛАТЬ Я В ШОКЕ ХДД))

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Пробывал,все равно ошибку ту пишет [javac] Compiling 662 source files to E:\gm\server\serverfrozeh\Core\Core\build\classes

[javac] E:\gm\server\serverfrozeh\Core\Core\head-src\com\l2jfrozen\gameserver\model\actor\L2CharManagerInstance.java:1: illegal character: \65279

[javac] ?package com.l2jfrozen.gameserver.model.actor.instance;

[javac] ^

[javac] 1 error

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Удали файл этот залей снова через свн, пробуй всё снова и снова) и вобще читай Герберд Шилд какая то там книга по яве))

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как через свн? у меня исходы на компе,проект в еклипсе создал,закинул исходы,и компилю

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Попробуйте кто то скомпилировать очень прошу вот закинуть его в model/actor/instance код

Скрытый текст
package com.l2jfrozen.gameserver.model.actor.instance;

 

import java.util.StringTokenizer;

import java.util.regex.Pattern;

import java.util.regex.PatternSyntaxException;

import java.util.regex.Matcher;

 

import javolution.text.TextBuilder;

 

import com.l2jfrozen.gameserver.network.serverpackets.ActionFailed;

import com.l2jfrozen.gameserver.network.serverpackets.MagicSkillUser;

import com.l2jfrozen.gameserver.network.serverpackets.MyTargetSelected;

import com.l2jfrozen.gameserver.network.serverpackets.NpcHtmlMessage;

import com.l2jfrozen.gameserver.network.serverpackets.UserInfo;

import com.l2jfrozen.gameserver.network.serverpackets.ValidateLocation;

import com.l2jfrozen.gameserver.templates.L2NpcTemplate;

import com.l2jfrozen.gameserver.util.Util;

 

public class L2CharManagerInstance extends L2FolkInstance {

 

/**

* @author SeDneY

*/

 

private final String NPC_MENU = "<html><title>L2j Char Manager</title><body>" +

"<a action=\"bypass -h npc_%objectId%_showwindow 1\">>Change my name</a><br>" +

"<a action=\"bypass -h npc_%objectId%_showwindow 2\">Change my name color</a><br>" +

"<a action=\"bypass -h npc_%objectId%_showwindow 3\">Change my title color</a><br>" +

"<a action=\"bypass -h npc_%objectId%_showwindow 4\">Set me as Noble</a><br>" +

"<a action=\"bypass -h npc_%objectId%_showwindow 5\">Set me as Hero</a><br>" +

"<a action=\"bypass -h npc_%objectId%_showwindow 6\">Change my sex</a><br>" +

"<a action=\"bypass -h npc_%objectId%_showwindow 7\">Put down my PKs</a><br>" +

"</body></html>";

 

private final int NickNameChangeItem = 4037;

private final int NickNameChangeItemCount = 200;

private final String NickNameChangeItemName = "Coin of Luck";

private final String NickNamePattern = ".*"; //

 

private final int ChangeTitleColorItem = 4037; //

private final int ChangeTitleColorItemCount = 20; //

private final String ChangeTitleColorItemName = "Coin of Luck";

 

private final int ChangeNickColorItem = 4037;

private final int ChangeNickColorItemCount = 30;

private final String ChangeNickColorItemName = "Coin of Luck";

 

private final int SetNobleItem = 4037; //

private final int SetNobleItemCount = 100; //

private final String SetNobleItemName = "Coin of Luck";

 

private final int SetHeroItem = 4037; //

private final int SetHeroItemCount = 300; //

private final String SetHeroItemName = "Coin of Luck"; //

 

private final int SetSexItem = 4037; //

private final int SetSexItemCount = 10; //

private final String SetSexItemName = "Coin of Luck"; //

 

private final int ChangePkKillsItem = 57; //

private final int ChangePkKillsItemCount = 1; //

private final String ChangePkKillsItemName = "Coin of Luck"; //

 

 

 

public L2CharManagerInstance(int objectId, L2NpcTemplate template) {

super(objectId, template);

}

 

@Override

public void onBypassFeedback(L2PcInstance player, String command)

{

StringTokenizer st = new StringTokenizer(command, " ");

String curCommand = st.nextToken();

if(curCommand.startsWith("showwindow"))

{

showWindow(player, Integer.parseInt(st.nextToken()));

}

else if(curCommand.startsWith("change_nickname"))

{

String name = st.nextToken();

playerSetNickName(player, name);

}

else if(curCommand.startsWith("change_nickcolor"))

{

playerSetColor(player, st.nextToken(), 1);

}

else if(curCommand.startsWith("change_titlecolor"))

{

playerSetColor(player, st.nextToken(), 2);

}

else if(curCommand.startsWith("change_pkcount"))

{

changePkCount(player, Integer.parseInt(st.nextToken()));

}

else if(curCommand.startsWith("setstatus"))

{

setStatus(player, Integer.parseInt(st.nextToken()));

}

}

 

@Override

public void onAction(L2PcInstance player)

{

player.setLastFolkNPC(this);

if(!canTarget(player))

return;

if(this != player.getTarget())

{

player.setTarget(this);

MyTargetSelected my = new MyTargetSelected(getObjectId(), 0);

player.sendPacket(my);

player.sendPacket(new ValidateLocation(this));

}

else

{

if(!canInteract(player))

{

 

}

else

{

NpcHtmlMessage html = new NpcHtmlMessage(1);

html.setHtml(NPC_MENU);

sendHtmlMessage(player, html);

}

}

player.sendPacket(ActionFailed.STATIC_PACKET);

}

private void sendHtmlMessage(L2PcInstance player, NpcHtmlMessage html)

{

html.replace("%objectId%", String.valueOf(getObjectId()));

html.replace("%npcId%", String.valueOf(getNpcId()));

player.sendPacket(html);

}

private void playerSetColor(L2PcInstance player, String color, int type)

{

int colorh = -1;

if(color.equalsIgnoreCase("Green"))

{

colorh = Integer.decode("0x00FF00");

}

else if(color.equalsIgnoreCase("Yellow"))

{

colorh = Integer.decode("0x00FFFF");

}

else if(color.equalsIgnoreCase("Orange"))

{

colorh = Integer.decode("0x0099FF");

}

else if(color.equalsIgnoreCase("Blue"))

{

colorh = Integer.decode("0xFF0000");

}

else if(color.equalsIgnoreCase("Black"))

{

colorh = Integer.decode("0x000000");

}

else if(color.equalsIgnoreCase("White"))

{

colorh = Integer.decode("0xFFFFFF");

}

if(type == 1)

{

if(player.getInventory().getItemByItemId(ChangeNickColorItem) != null && player.getInventory().getItemByItemId(ChangeNickColorItem).getCount() >= ChangeNickColorItemCount && colorh != -1)

{

player.destroyItemByItemId("Consume", ChangeNickColorItem, ChangeNickColorItemCount, player, false);

player.getAppearance().setNameColor(colorh);

player.broadcastUserInfo();

player.sendMessage(" " + color);

}

else

{

player.sendMessage("");

}

}

else if(type == 2)

{

if(player.getInventory().getItemByItemId(ChangeTitleColorItem) != null && player.getInventory().getItemByItemId(ChangeTitleColorItem).getCount() >= ChangeTitleColorItemCount)

{

player.destroyItemByItemId("Consume", ChangeTitleColorItem, ChangeTitleColorItemCount, player, false);

player.getAppearance().setTitleColor(colorh);

player.broadcastUserInfo();

player.sendMessage(" " + color);

}

else

{

player.sendMessage("");

}

}

}

private void playerSetNickName(L2PcInstance player, String name)

{

if (name.length() < 3 || name.length() > 16 || !Util.isAlphaNumeric(name) || !isValidName(name))

{

player.sendMessage("");

}

else

{

if(player.getInventory().getItemByItemId(NickNameChangeItem) != null && player.getInventory().getItemByItemId(NickNameChangeItem).getCount() >= NickNameChangeItemCount)

{

player.setName(name);

player.destroyItemByItemId("Consume", NickNameChangeItem, NickNameChangeItemCount, player, false);

player.broadcastUserInfo();

player.sendMessage("");

player.store();

}

else

{

player.sendMessage("");

}

}

}

private void setStatus(L2PcInstance player, int type)

{

if(type == 1)

{

if(player.isNoble())

{

player.sendMessage("");

return;

}

else if(player.getInventory().getItemByItemId(SetNobleItem) == null || player.getInventory().getItemByItemId(SetNobleItem).getCount() < SetNobleItemCount)

{

player.sendMessage("");

return;

}

player.destroyItemByItemId("Consume", SetNobleItem, SetNobleItemCount, player, false);

MagicSkillUser MSU = new MagicSkillUser(player, player, 2023, 1, 1, 0);

player.sendPacket(MSU);

player.broadcastPacket(MSU);

player.setNoble(true);

player.sendMessage("");

player.broadcastUserInfo();

player.getInventory().addItem("Noblesse Tiara",7694, 1, player, player.getTarget());

}

else if(type == 2)

{

if(player.isHero())

{

player.sendMessage("");

return;

}

else if(player.getInventory().getItemByItemId(SetHeroItem) == null || player.getInventory().getItemByItemId(SetHeroItem).getCount() < SetHeroItemCount)

{

player.sendMessage("");

return;

}

player.destroyItemByItemId("Consume", SetHeroItem, SetHeroItemCount, player, false);

player.setHero(true);

player.broadcastUserInfo();

}

else if(type == 3)

{

if(player.getInventory().getItemByItemId(SetSexItem) == null || player.getInventory().getItemByItemId(SetSexItem).getCount() < SetSexItemCount)

{

player.sendMessage("Not enough item");

return;

}

player.destroyItemByItemId("Consume", SetSexItem, SetSexItemCount, player, false);

player.getAppearance().setSex(player.getAppearance().getSex() ? false : true);

player.broadcastUserInfo();

player.decayMe();

player.spawnMe(player.getX(), player.getY(), player.getZ());

player.sendMessage("You have successfully changed their sex.");

}

}

private void showWindow(L2PcInstance player, int window)

{

TextBuilder tb;

NpcHtmlMessage html;

if(window == 0)

{

html = new NpcHtmlMessage(1);

html.setHtml(NPC_MENU);

sendHtmlMessage(player, html);

}

else if(window == 1)

{

tb = new TextBuilder();

tb.append("<html><title></title>");

tb.append("<body><center>");

tb.append("<br> <edit var=\"name\" width=120 height=15><br>");

tb.append("<a action=\"bypass -h npc_%objectId%_change_nickname $name\"></a><br>");

tb.append(" " + NickNameChangeItemCount + " <font color=\"LEVEL\">" + NickNameChangeItemName + "</font><br>");

tb.append("<a action=\"bypass -h npc_%objectId%_showwindow 0\"></a><br>");

tb.append("</center></body></html>");

html = new NpcHtmlMessage(1);

html.setHtml(tb.toString());

sendHtmlMessage(player, html);

}

else if(window == 2)

{

tb = new TextBuilder();

tb.append("<html><title></title><body><center>");

tb.append("<br>");

tb.append("<br> <combobox var=\"scolor\" width=\"100\" List=\"White;Green;Yellow;Orange;Blue;Black\"><br>");

tb.append("<a action=\"bypass -h npc_%objectId%_change_nickcolor $scolor\"></a>");

tb.append("" + ChangeNickColorItemCount + " <font color=\"LEVEL\">" + ChangeNickColorItemName + "</font><br>");

tb.append("<a action=\"bypass -h npc_%objectId%_showwindow 0\"></a><br>");

tb.append("</center></body></html>");

html = new NpcHtmlMessage(1);

html.setHtml(tb.toString());

sendHtmlMessage(player, html);

}

else if(window == 3)

{

tb = new TextBuilder();

tb.append("<html><title></title><body><center>");

tb.append("<br>");

tb.append("<br> <combobox var=\"scolor\" width=\"100\" List=\"White;Green;Yellow;Orange;Blue;Black\"><br>");

tb.append("<a action=\"bypass -h npc_%objectId%_change_titlecolor $scolor\"></a><br>");

tb.append(" " + ChangeTitleColorItemCount + " <font color=\"LEVEL\">" + ChangeTitleColorItemName + "</font><br>");

tb.append("<a action=\"bypass -h npc_%objectId%_showwindow 0\"></a><br>");

tb.append("</center></body></html>");

html = new NpcHtmlMessage(1);

html.setHtml(tb.toString());

sendHtmlMessage(player, html);

}

else if(window == 4)

{

tb = new TextBuilder();

tb.append("<html><title></title><body><center>");

tb.append("<br>");

tb.append("<a action=\"bypass -h npc_%objectId%_setstatus 1\"></a>");

tb.append(" " + SetNobleItemCount + " <font color=\"LEVEL\">" + SetNobleItemName + "</font><br>");

tb.append("<a action=\"bypass -h npc_%objectId%_showwindow 0\"></a><br>");

tb.append("</center></body></html>");

html = new NpcHtmlMessage(1);

html.setHtml(tb.toString());

sendHtmlMessage(player, html);

}

else if(window == 5)

{

tb = new TextBuilder();

tb.append("<html><title></title><body><center>");

tb.append("<br>");

tb.append("<a action=\"bypass -h npc_%objectId%_setstatus 2\"></a><br>");

tb.append(" " + SetHeroItemCount + " <font color=\"LEVEL\">" + SetHeroItemName + "</font><br>");

tb.append("<a action=\"bypass -h npc_%objectId%_showwindow 0\"></a><br>");

tb.append("</center></body></html>");

html = new NpcHtmlMessage(1);

html.setHtml(tb.toString());

sendHtmlMessage(player, html);

}

else if(window == 6)

{

tb = new TextBuilder();

tb.append("<html><title>sex change</title><body><center>");

tb.append("Here you can change the gender of your character.<br>");

tb.append("<a action=\"bypass -h npc_%objectId%_setstatus 3\">Back to the floor</a><br>");

tb.append("Price: " + SetSexItemCount + " <font color=\"LEVEL\">" + SetSexItemName + "</font><br>");

tb.append("<a action=\"bypass -h npc_%objectId%_showwindow 0\">back</a><br>");

tb.append("</center></body></html>");

html = new NpcHtmlMessage(1);

html.setHtml(tb.toString());

sendHtmlMessage(player, html);

}

else if(window == 7)

{

tb = new TextBuilder();

tb.append("<html><title>Wash counter pc</title>");

tb.append("<body><center>");

tb.append("<br> Enter a quantitative pc that will be deleted:<br> <edit var=\"pkcount\" width=120 height=15><br>");

tb.append("<a action=\"bypass -h npc_%objectId%_change_pkcount $pkcount\">Change</a><br>");

tb.append("1 PC = " + ChangePkKillsItemCount + " <font color=\"LEVEL\">" + ChangePkKillsItemName + "</font>");

tb.append("<a action=\"bypass -h npc_%objectId%_showwindow 0\">back</a><br>");

tb.append("</center></body></html>");

html = new NpcHtmlMessage(1);

html.setHtml(tb.toString());

sendHtmlMessage(player, html);

}

}

private void changePkCount(L2PcInstance player, int count)

{

if(player.getInventory().getItemByItemId(ChangePkKillsItem) != null && player.getInventory().getItemByItemId(ChangePkKillsItem).getCount() >= ChangePkKillsItemCount * count)

{

int inipkKills = player.getPkKills();

if(inipkKills == 0) {

player.sendMessage("You have 0 PC");

return;

}

else if(inipkKills < count)

{

player.sendMessage("Not the correct number of PCs");

return;

}

player.destroyItemByItemId("Consume", ChangePkKillsItem, count * ChangePkKillsItemCount, player, false);

player.setPkKills(inipkKills - count);

player.sendPacket(new UserInfo(player));

player.sendMessage("You have removed " + count + " PK");

}

else

{

player.sendMessage("Not enough item");

}

}

private boolean isValidName(String text) { Pattern pattern;

boolean result = true;

String test = text;

try

{

pattern = Pattern.compile(Config.NICK_CHANGE_TEMPLATE);

}

catch (PatternSyntaxException e)

{

_log.warning("ERROR : Character name pattern of config is wrong!");

pattern = Pattern.compile(".*");

}

Matcher regexp = pattern.matcher(test);

if (!(regexp.matches()))

{

result = false;

if (Config.SYMBOL_MIX_PROTECTION)

{

try

{

pattern = Pattern.compile("[0-9А-Яа-я]{1,16}");

}

catch (PatternSyntaxException e)

{

_log.warning("ERROR : RU char name pattern is wrong!");

}

regexp = pattern.matcher(test);

if (regexp.matches())

{

result = true;

}

}

}

return result;

}

}

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Может в геймсервер надо дабавить)?

типо Название.getInstance();

Изменено пользователем DivFree

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как?у меня файл залит сюда head-src\com\l2jfrozen\gameserver\model\actor\instance

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как добавить? по подробнее можна?

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Как вот называется L2CharManagerInstance. Открываешь gameserver.java вписываешь где пути до файлов свой импорт а ниже где указано допустим

QuestManager.getInstance(); ниже пишешь

L2CharManagerInstance.getInstnce();

 

в общем должно быть две строки это

1) import com.l2jfrozen.gameserver.model.actor.instance.L2CharManagerInstance;

2) L2CharManagerInstance.getInstnce();

 

Не умею обьяснять конечно и очень тупо выглядет))

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