Перейти к содержанию
Авторизация  
farsh1k

Квест На Баюма

Рекомендуемые сообщения

сделали квест сами! на баюма, подходим к кристалу,получаем:

you are either not carrying out your quest or don't meet the criteria

чё такое как и где исправить?

сборка ит лионна

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты
сделали квест сами! на баюма, подходим к кристалу,получаем:

you are either not carrying out your quest or don't meet the criteria

чё такое как и где исправить?

сборка ит лионна

значит чтото неправильно сделали, ошибок некаких при запуске невыдает с етим квестом?

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты

нет не выдаёт еслиб выдовало я бы её написал!

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты

Выкладывай квест, может кто и поможет.

Ибо тыкать пальцем в небо, авось попадет - бессмысленно.

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты

Вот содержимое файла int.py

 

# Arrogant Search version 0.1 
# by Fulminus
# in this version, the quest only works as total solo (no option to work with friends) and
# only for the purpose of gaining access to Baium's floor (not for making money via rewards).
import sys
from l2jlionna.gameserver.model.quest import State
from l2jlionna.gameserver.model.quest import QuestState
from l2jlionna.gameserver.model.quest.jython import QuestJython as JQuest

#Quest info
qn = "348_ArrogantSearch"

#Messages
default   = "<html><body>I have nothing to say to you.</body></html>"
#MOBS TO KILL
ARK_GUARDIAN_ELBEROTH = 27182
ARK_GUARDIAN_SHADOWFANG = 27183
ANGEL_KILLER = 27184
PLATINUM_TRIBE_SHAMAN = 20828
PLATINUM_TRIBE_OVERLORD = 20829
LESSER_GIANT_MAGE = 20657
LESSER_GIANT_ELDER = 20658
GUARDIAN_ANGEL_1 = 20830
GUARDIAN_ANGEL_2 = 20859
SEAL_ANGEL_1 = 20831
SEAL_ANGEL_2 = 20860

#NPCS TO TALK TO
HANELLIN = 30864
HOLY_ARK_OF_SECRECY_1 = 30977
HOLY_ARK_OF_SECRECY_2 = 30978
HOLY_ARK_OF_SECRECY_3 = 30979
ARK_GUARDIANS_CORPSE = 30980
HARNE = 30144
CLAUDIA_ATHEBALT = 31001
MARTIEN = 30645
GUSTAV_ATHEBALDT = 30760
HARDIN = 30832
HEINE = 30969

#items
TITANS_POWERSTONE = 4287
HANELLINS_FIRST_LETTER = 4288
HANELLINS_SECOND_LETTER = 4289
HANELLINS_THIRD_LETTER = 4290
FIRST_KEY_OF_ARK = 4291
SECOND_KEY_OF_ARK = 4292
THIRD_KEY_OF_ARK = 4293
WHITE_FABRIC_1 = 4294  #to use on Platinum Tribe Shamans/Overlords
BLOODED_FABRIC = 4295
HANELLINS_WHITE_FLOWER = 4394
HANELLINS_RED_FLOWER = 4395
HANELLINS_YELLOW_FLOWER = 4396
BOOK_OF_SAINT = 4397  # Ark2 (after fight with Elberoth)
BLOOD_OF_SAINT = 4398 # Ark1 (after fight with Angel Killer)
BRANCH_OF_SAINT = 4399 # Ark3 (after fight with Shadowfang)
WHITE_FABRIC_0 = 4400  #talk to Hanellin to see what to do (for companions)
WHITE_FABRIC_2 = 5232  #to use on Guardian Angels and Seal Angels

ANTIDOTE = 1831 #potion
HEALING_POTION = 1061 #potion
ANIMAL_BONE = 1872 #reward for bringing the first fabric
SYNTHETIC_COKES = 1888 #reward for bringing the first fabric
ADENA = 57 # cheater reward

#ARK: [key, summon, no-key text, openning-with-key text, already-openned text, content item]
ARKS={
HOLY_ARK_OF_SECRECY_1: [FIRST_KEY_OF_ARK,0,"30977-01.htm","30977-02.htm","30977-03.htm",BLOOD_OF_SAINT],
HOLY_ARK_OF_SECRECY_2: [sECOND_KEY_OF_ARK,ARK_GUARDIAN_ELBEROTH,"That doesn't belong to you.  Don't touch it!","30978-02.htm","30978-03.htm",BOOK_OF_SAINT],
HOLY_ARK_OF_SECRECY_3: [THIRD_KEY_OF_ARK,ARK_GUARDIAN_SHADOWFANG, "Get off my sight, you infidels!","30979-02.htm","30979-03.htm",BRANCH_OF_SAINT],
}

# npc: letter to take, item to check for, 1st time htm, return htm, COMPLETED part htm, [x,y,z of chest]
ARK_OWNERS={
HARNE: [HANELLINS_FIRST_LETTER, BLOOD_OF_SAINT, '30144-01.htm', '30144-02.htm', '30144-03.htm', [-418,44174,-3568]],
CLAUDIA_ATHEBALT: [HANELLINS_SECOND_LETTER, BOOK_OF_SAINT, '31001-01.htm', '31001-02.htm', '31001-03.htm', [181472,7158,-2725]],
MARTIEN: [HANELLINS_THIRD_LETTER, BRANCH_OF_SAINT, '30645-01.htm', '30645-02.htm', '30645-03.htm', [50693,158674,376]]
}

# npc: fabrics to give, variable to set, ok htm, not ok htm, done htm
BLOODY_OWNERS={
GUSTAV_ATHEBALDT: [3, 'athebaldt_delivery', '30760-01.htm', '30760-01a.htm', '30760-01b.htm'],
HARDIN: [1, 'hardin_delivery', '30832-01.htm', '30832-01a.htm', '30832-01b.htm'],
HEINE: [6, 'heine_delivery', '30969-01.htm', '30969-01a.htm', '30969-01b.htm']
}

#mob: cond, giveItem, amount, chance%, takeItem (assumed to take only 1 of it)
DROPS ={
LESSER_GIANT_MAGE: [2,TITANS_POWERSTONE,1,10,0],
LESSER_GIANT_ELDER: [2,TITANS_POWERSTONE,1,10,0],
ANGEL_KILLER: [5, FIRST_KEY_OF_ARK,1,100,0],
ARK_GUARDIAN_ELBEROTH: [5, SECOND_KEY_OF_ARK,1,100,0],
ARK_GUARDIAN_SHADOWFANG: [5, THIRD_KEY_OF_ARK,1,100,0],
PLATINUM_TRIBE_SHAMAN: [25,BLOODED_FABRIC,1,10,WHITE_FABRIC_1],
PLATINUM_TRIBE_OVERLORD: [25,BLOODED_FABRIC,1,10,WHITE_FABRIC_1],
GUARDIAN_ANGEL_1: [26,BLOODED_FABRIC,10,25,WHITE_FABRIC_1],
GUARDIAN_ANGEL_2: [26,BLOODED_FABRIC,10,25,WHITE_FABRIC_1],
SEAL_ANGEL_1: [26,BLOODED_FABRIC,10,25,WHITE_FABRIC_1],
SEAL_ANGEL_2: [26,BLOODED_FABRIC,10,25,WHITE_FABRIC_1],
}

#pathologic situation, mobs in stage 29 drop same items as in stage 26 :/
#mob: cond, giveItem, amount, chance%, takeItem (assumed to take only 1 of it)
DROPS_29 ={
GUARDIAN_ANGEL_1: [29,BLOODED_FABRIC,10,25,WHITE_FABRIC_1],
GUARDIAN_ANGEL_2: [29,BLOODED_FABRIC,10,25,WHITE_FABRIC_1],
SEAL_ANGEL_1: [29,BLOODED_FABRIC,10,25,WHITE_FABRIC_1],
SEAL_ANGEL_2: [29,BLOODED_FABRIC,10,25,WHITE_FABRIC_1],
}

#mob: cond, giveItem, amount, chance%, takeItem (assumed to take only 1 of it)
ATTACK_DROPS_24 = {
PLATINUM_TRIBE_SHAMAN: [24,BLOODED_FABRIC,1,2,WHITE_FABRIC_1],
PLATINUM_TRIBE_OVERLORD: [24,BLOODED_FABRIC,1,2,WHITE_FABRIC_1],
}

ATTACK_DROPS_25 = {
PLATINUM_TRIBE_SHAMAN: [25,BLOODED_FABRIC,1,2,WHITE_FABRIC_1],
PLATINUM_TRIBE_OVERLORD: [25,BLOODED_FABRIC,1,2,WHITE_FABRIC_1],
}

"""
notes:
In order to make it easier to participate in a Baium Raid, the number of Platinum Race monsters that must be
killed to get "Blooded Fabric" in the Arrogant Search quest has been reduced a bit.  However, if a player clicks
"Say that you will come back" to Magister Hanellin while carrying out the quest alone and repeats the quest,
he must hunt the same number of Platinum Race monsters as before.
In the process of delivering the Blooded Fabric to Sir Athebaldt/Iason Heine/Hardin when carrying out the
Arrogant Search quest alone, if it is not the number of "Blooded Fabrics" that the related NPCs want, the
game has been modified to have the player go back to Hanellin. Hanellin gives a reward in proportion to the
number of errands run when the number of "Blooded Fabrics" that have to be delivered is not right and then
the quest is ended.
"""

class Quest (JQuest) :

def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)

def onEvent (self,event,st) :
   htmltext = event
   if event == "30864_02" :
       st.setState(STARTED)
       st.set("cond","2")
       htmltext = "30864-03.htm"
   elif event == "30864_04a" :  #work alone
       st.set("cond","4")
       st.takeItems(TITANS_POWERSTONE,-1)
       htmltext = "30864-04c.htm"
       st.set("companions","0")
   elif event == "30864_04b" :  #work with friends
       st.set("cond","3")
       st.set("companions","1")
       st.takeItems(TITANS_POWERSTONE,-1)
       htmltext = "not yet implemented"
       #todo: give flowers & handle the multiperson quest...
   elif event == "30864_07" : #platinum tribe info
       htmltext = "30864-07b.htm"
   elif event == "30864_07b" : #platinum tribe info 2
       htmltext = "30864-07c.htm"
   elif event == "30864_07c" : #money vs meet emperor
       htmltext = "30864-07d.htm"
   elif event == "30864_07meet" : #meet emperor
       htmltext = "30864-07meet.htm"
       st.set("cond","24")
   elif event == "30864_07money" : #want more fabrics
       htmltext = "30864-07money.htm"
       st.set("cond","25")
   elif event == "30864_08" : # 
       htmltext = "30864-08b.htm"
   elif event == "30864_08b" : # more about angels blood
       htmltext = "30864-08c.htm" # more about angels blood
       st.giveItems(WHITE_FABRIC_1,9)
       st.set("cond", "26")
   elif event == "30864_09" : # Who are those people?
       st.set("cond", "27")
       htmltext = "30864-09c.htm"
   elif event == "30864_10continue" : # next round of fabrics
       htmltext = "30864-08c.htm" # more about angels blood
       st.giveItems(WHITE_FABRIC_1,10) # next 10 fabrics
       for i in BLOODY_OWNERS.keys() : # must delivery again
           st.set(BLOODY_OWNERS[i][1],"0")
       st.set("cond", "29") # start hunting angels again
   elif event == "30864_10quit" : # done with fabrics
       htmltext = "30864-10c.htm" # disappointment
       st.takeItems(WHITE_FABRIC_1,-1) # just to be sure
       st.takeItems(BLOODED_FABRIC,-1) # just to be sure
       st.playSound("ItemSound.quest_finish")
       st.exitQuest(1)
   return htmltext

def onTalk (self,npc,player):
   htmltext = "<html><body>You are either not on a quest that involves this NPC, or you don't meet this NPC's minimum quest requirements.</body></html>"
   st = player.getQuestState(qn)
   if not st : return htmltext

   npcId = npc.getNpcId()
   id = st.getState()
   if npcId != HANELLIN and id != STARTED : return htmltext

   cond = st.getInt("cond")
   reward1 = st.getInt("reward1")
   if npcId == HANELLIN :
       if id == CREATED :
           # if the quest was COMPLETED and the player still has a blooded fabric
           # tell them the "secret" that they can use it in order to visit Baium.
           if st.getQuestItemsCount(BLOODED_FABRIC)==1:
               htmltext = "30864-Baium.htm"
               st.exitQuest(1)
           else : #else, start the quest normally
               st.set("cond","0")
               if player.getLevel() < 60 :
                   st.exitQuest(1)
                   htmltext = "30864-01.htm"     #not qualified
                   st.exitQuest(1)
               elif cond==0 :
                   st.set("cond","1")
                   st.set("reward1","0")    # for first reward in cond == 25
                   for i in BLOODY_OWNERS.keys() : # goods are not delivered
                       st.set(BLOODY_OWNERS[i][1],"0")
                   htmltext = "30864-02.htm"    # Successful start: begin the dialog which will set cond=2
               # Player abandoned in the middle of last dialog...repeat the dialog.
               elif cond==1  :
                   htmltext = "30864-02.htm"    # begin the dialog which will set cond=2
       # Has returned before getting the powerstone
       elif cond==2 :
           if st.getQuestItemsCount(TITANS_POWERSTONE)==0 :
               htmltext = "30864-03a.htm"    # go get the titan's powerstone
           else :
               htmltext = "30864-04.htm"    # Ask "work alone or in group?"...only alone is implemented in v0.1
       elif cond==4 :
           st.set("cond","5")
           st.giveItems(HANELLINS_FIRST_LETTER,1)
           st.giveItems(HANELLINS_SECOND_LETTER,1)
           st.giveItems(HANELLINS_THIRD_LETTER,1)
           htmltext = "30864-05.htm"    # Go get the 3 sacred relics
       elif cond == 5 and st.getQuestItemsCount(BOOK_OF_SAINT)+st.getQuestItemsCount(BLOOD_OF_SAINT)+st.ge
tQuestItemsCount(BRANCH_OF_SAINT)<3 :
           htmltext = "30864-05.htm"    # Repeat: Go get the 3 sacred relics
       elif cond == 5 :
           htmltext = "30864-06.htm"     # All relics collected!...Get me antidotes & healing
           st.takeItems(BOOK_OF_SAINT,-1)
           st.takeItems(BLOOD_OF_SAINT,-1)
           st.takeItems(BRANCH_OF_SAINT,-1)
           st.set("cond","22")
       elif cond == 22 and st.getQuestItemsCount(ANTIDOTE)<5 and st.getQuestItemsCount(HEALING_POTION)<1:
           htmltext = "30864-06a.htm"     # where are my antidotes & greater healing
       elif cond == 22 and st.getQuestItemsCount(WHITE_FABRIC_1)>0 :
           htmltext = "30864-07c.htm"
       elif cond == 22 :
           st.takeItems(ANTIDOTE,5)
           st.takeItems(HEALING_POTION,1)
           if st.getInt("companions") == 0 :
               htmltext = "30864-07.htm"    # go get platinum tribe blood...
               st.giveItems(WHITE_FABRIC_1,1)
           else:
               st.set("cond","23")
               htmltext = "not implemented yet"
               st.giveItems(WHITE_FABRIC_0,3)
       elif cond == 24 and st.getQuestItemsCount(BLOODED_FABRIC)<1 :
           htmltext = "30864-07a.htm"
       elif cond == 25 and st.getQuestItemsCount(BLOODED_FABRIC)<1 :
           htmltext = "30864-07a.htm"
       elif cond == 25 and reward1 > 0:
           htmltext = "30864-08b.htm" # more about angels
       elif cond == 25 :
           htmltext = "30864-08.htm" #you want more of this?
           st.giveItems(ANIMAL_BONE,2)
           st.giveItems(SYNTHETIC_COKES,2)
           lowbgrade = st.getRandom(10)+4103 #Low B grade weapon key materials
           st.giveItems(lowbgrade,1)
           st.set("reward1","1")
       elif cond == 26 and st.getQuestItemsCount(WHITE_FABRIC_1)>0 :
           htmltext = "30864-09a.htm" # 
       elif cond == 26 and st.getQuestItemsCount(BLOODED_FABRIC)<10 :
           htmltext = "30864-09b.htm" # Where are other pieces?
           st.giveItems(ADENA,5000)
           st.takeItems(BLOODED_FABRIC,-1)
           st.playSound("ItemSound.quest_finish")
           st.exitQuest(1)
       elif cond == 26 :
           htmltext = "30864-09.htm" # Ah, 10 fabrics.
       elif cond == 27 and st.getInt(BLOODY_OWNERS[GUSTAV_ATHEBALDT][1]) + st.getInt(BLOODY_OWNERS[HARDIN][1]) + st.getInt(BLOODY_OWNERS[HEINE][1])<3 :
           htmltext = "30864-10a.htm" # still not delivered?
       elif cond == 27 :
           htmltext = "30864-10.htm" # good money
           st.giveItems(ANIMAL_BONE,5)
           highbgrade = st.getRandom(+4113
           st.giveItems(highbgrade,1)
           st.set("cond","28")
       elif cond == 28:
           htmltext = "30864-10b.htm" # still not decided to continue or quit
       elif cond == 29 and st.getQuestItemsCount(WHITE_FABRIC_1)>0 :
           htmltext = "30864-09a.htm" #
       elif cond == 29 and st.getQuestItemsCount(BLOODED_FABRIC)<10 :
           htmltext = "30864-09b.htm" # Where are other pieces?
           st.giveItems(ADENA,5000)
           st.takeItems(BLOODED_FABRIC,-1)
           st.playSound("ItemSound.quest_finish")
           st.exitQuest(1)
       elif cond == 29 :
           htmltext = "30864-09.htm" # Ah, 10 fabrics.
   # Other NPCs follow:
   elif cond == 5:
       if npcId in ARK_OWNERS.keys() :
           # first meeting...have the letter
           if st.getQuestItemsCount(ARK_OWNERS[npcId][0])==1:
               st.takeItems(ARK_OWNERS[npcId][0],1)
               htmltext = ARK_OWNERS[npcId][2]
               st.addRadar(ARK_OWNERS[npcId][5][0],ARK_OWNERS[npcId][5][1],ARK_OWNERS[npcId][5]
[2])
           # do not have letter and do not have the item
           elif st.getQuestItemsCount(ARK_OWNERS[npcId][1]) < 1:
               htmltext = ARK_OWNERS[npcId][3]
               st.addRadar(ARK_OWNERS[npcId][5][0],ARK_OWNERS[npcId][5][1],ARK_OWNERS[npcId][5]
[2])
           else:   #have the item (done)
               htmltext = ARK_OWNERS[npcId][4]
       elif npcId in ARKS.keys():
           # if you do not have the key (first meeting)
           if st.getQuestItemsCount(ARKS[npcId][0])==0:
               if ARKS[npcId][1] != 0 :    # spawn the NPC, if appropriate
                   st.addSpawn(ARKS[npcId][1],120000)
               return ARKS[npcId][2]
           # if the player already has openned the chest and has its content, show "chest empty"
           elif st.getQuestItemsCount(ARKS[npcId][5])==1:  
               htmltext = ARKS[npcId][4]
           else:   # the player has the key and doesn't have the contents, give the contents
               htmltext = ARKS[npcId][3]
               st.takeItems(ARKS[npcId][0],1)
               st.giveItems(ARKS[npcId][5],1)
       elif npcId == ARK_GUARDIANS_CORPSE :
           # if you do not have the key (first meeting)
           if st.getQuestItemsCount(FIRST_KEY_OF_ARK)==0 and st.getInt("angelKillerIsDefeated")==0 :
               st.addSpawn(ANGEL_KILLER,120000)
               htmltext = "30980-01.htm"
           elif st.getQuestItemsCount(FIRST_KEY_OF_ARK)==0 and st.getInt("angelKillerIsDefeated")==1 :
               st.giveItems(FIRST_KEY_OF_ARK,1)
               htmltext = "30980-02.htm"
           else :
               htmltext = "30980-03.htm"
   elif cond == 27 :
       if npcId in BLOODY_OWNERS.keys() : 
           if st.getInt(BLOODY_OWNERS[npcId][1])<1 :
               if st.getQuestItemsCount(BLOODED_FABRIC)>=BLOODY_OWNERS[npcId][0] : # deliver blood
                   st.takeItems(BLOODED_FABRIC,BLOODY_OWNERS[npcId][0])
                   st.set(BLOODY_OWNERS[npcId][1],"1")
                   htmltext = BLOODY_OWNERS[npcId][2]
               else : # not enough blood
                   htmltext = BLOODY_OWNERS[npcId][3] 
           else : # already delivered
               htmltext = BLOODY_OWNERS[npcId][4]
   return htmltext

def onAttack (self, npc, player, damage, isPet):
    st = player.getQuestState(qn)
    if not st : return
    if st.getState() != STARTED : return

    npcId = npc.getNpcId()
    if npcId in ATTACK_DROPS_24.keys() :
        cond = ATTACK_DROPS_24[npcId][0]
        chance =  ATTACK_DROPS_24[npcId][3]
        if st.getInt("cond") == cond and st.getRandom(1000) < ATTACK_DROPS_24[npcId][3] and st.getQuestItemsCount(ATTACK_DROPS_24[npcId][4]) > 0 :  # Attack drops are low chance
            st.giveItems(ATTACK_DROPS_24[npcId][1],ATTACK_DROPS_24[npcId][2])
            st.playSound("ItemSound.quest_itemget")
            st.takeItems(ATTACK_DROPS_24[npcId][4],1)
            if cond == 24:
                st.playSound("ItemSound.quest_finish")
                st.exitQuest(1)
    elif npcId in ATTACK_DROPS_25.keys() :
        cond = ATTACK_DROPS_25[npcId][0]
        chance =  ATTACK_DROPS_25[npcId][3]
        if st.getInt("cond") == cond and st.getRandom(1000) < ATTACK_DROPS_25[npcId][3] and st.getQuestItemsCount(ATTACK_DROPS_25[npcId][4]) > 0 :  # Attack drops are low chance
            st.giveItems(ATTACK_DROPS_25[npcId][1],ATTACK_DROPS_25[npcId][2])
            st.playSound("ItemSound.quest_itemget")
            st.takeItems(ATTACK_DROPS_25[npcId][4],1)
            if cond == 24:
                st.playSound("ItemSound.quest_finish")
                st.exitQuest(1)
    return

def onKill(self,npc,player,isPet):
    st = player.getQuestState(qn)
    if not st : return 
    if st.getState() != STARTED : return 

    npcId = npc.getNpcId()
    if npcId in DROPS.keys() :
        cond = DROPS[npcId][0]
        if st.getInt("cond") == cond and st.getQuestItemsCount(DROPS[npcId][1]) < DROPS[npcId][2] and st.getRandom(100) < DROPS[npcId][3] and (DROPS[npcId][4] == 0 or st.getQuestItemsCount(DROPS[npcId][4])>0) :
            st.giveItems(DROPS[npcId][1],1)
            st.playSound("ItemSound.quest_itemget")
            if DROPS[npcId][4] != 0:
                st.takeItems(DROPS[npcId][4],1)
            # in accordance to [url="http://www.l2jdp.com/forum//viewtopic.php?t=2974"]http://www.l2jdp.com/forum//viewtopic.php?t=2974[/url]
            # quest ends when you get the blooded fabric
            if cond == 24:
                st.playSound("ItemSound.quest_finish")
                st.exitQuest(1)
    if npcId in DROPS_29.keys() :
        cond = DROPS_29[npcId][0]
        if st.getInt("cond") == cond and st.getQuestItemsCount(DROPS_29[npcId][1]) < DROPS[npcId][2] and st.getRandom(100) < DROPS[npcId][3] and (DROPS[npcId][4] == 0 or st.getQuestItemsCount(DROPS[npcId][4])>0) :
            st.giveItems(DROPS_29[npcId][1],1)
            st.playSound("ItemSound.quest_itemget")
            if DROPS_29[npcId][4] != 0:
                st.takeItems(DROPS_29[npcId][4],1)
    if npcId == ANGEL_KILLER :
        return "Ha, that was fun! If you wish to find the key, search the corpse"
    return


# Quest class and state definition
QUEST       = Quest(348,qn,"An Arrogant Search")

CREATED     = State('Start', QUEST)
STARTED     = State('Started', QUEST)
COMPLETED   = State('Completed', QUEST)

QUEST.setInitialState(CREATED)

QUEST.addStartNpc(HANELLIN)
QUEST.addTalkId(HANELLIN)
QUEST.addTalkId(ARK_GUARDIANS_CORPSE)

for i in ARK_OWNERS.keys() + ARKS.keys() + BLOODY_OWNERS.keys() :
   QUEST.addTalkId(i)

for i in DROPS.keys():
 QUEST.addKillId(i)

QUEST.addAttackId(PLATINUM_TRIBE_SHAMAN)
QUEST.addAttackId(PLATINUM_TRIBE_OVERLORD)

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты

Для публикации сообщений создайте учётную запись или авторизуйтесь

Вы должны быть пользователем, чтобы оставить комментарий

Создать учетную запись

Зарегистрируйте новую учётную запись в нашем сообществе. Это очень просто!

Регистрация нового пользователя

Войти

Уже есть аккаунт? Войти в систему.

Войти
Авторизация  

  • Последние посетители   0 пользователей онлайн

    Ни одного зарегистрированного пользователя не просматривает данную страницу

×
×
  • Создать...