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Ошибка При Создании Персонажа

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Вообшем люди появилась проблема - при создании персонажа ничего не происходит , но чара в базу заносит ( тоесть имя уже используется , если повторно ) . При перезаходе эти же чары есть , но голые в непонятной точке мира и не могут ничего делать . Сборка L2J-Frozen 900 с наработками

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rement -> 5, acquireRetryAttempts -> 0, acquireRetryDelay -> 500, autoCommitOnCl

ose -> true, automaticTestTable -> connection_test_table, breakAfterAcquireFailu

re -> false, checkoutTimeout -> 0, connectionCustomizerClassName -> null, connec

tionTesterClassName -> com.mchange.v2.c3p0.impl.DefaultConnectionTester, dataSou

rceName -> 1hge1378j1t7nose10fhk5f|12b7eea, debugUnreturnedConnectionStackTraces

-> false, description -> null, driverClass -> com.mysql.jdbc.Driver, factoryCla

ssLocation -> null, forceIgnoreUnresolvedTransactions -> false, identityToken ->

1hge1378j1t7nose10fhk5f|12b7eea, idleConnectionTestPeriod -> 3600, initialPoolS

ize -> 10, jdbcUrl -> jdbc:mysql://localhost/frozen, maxAdministrativeTaskTime -

> 0, maxConnectionAge -> 0, maxIdleTime -> 0, maxIdleTimeExcessConnections -> 0,

maxPoolSize -> 1000, maxStatements -> 0, maxStatementsPerConnection -> 100, min

PoolSize -> 10, numHelperThreads -> 3, numThreadsAwaitingCheckoutDefaultUser ->

0, preferredTestQuery -> null, properties -> {user=******, password=******}, pro

pertyCycle -> 0, testConnectionOnCheckin -> false, testConnectionOnCheckout -> f

alse, unreturnedConnectionTimeout -> 0, usesTraditionalReflectiveProxies -> fals

e ]

L2DatabaseFactory: loaded.

===================================================================-[ Threads ]

Cache

: Running lazy cache

Cache[Crest]: 0,000MB on 0 files loaded. (Forget Time: 300s , Capacity: 50)

Initializing Script Engine Manager

Script Engine: Mozilla Rhino 1.6 release 2 - Language: ECMAScript - Language Ver

sion: 1.6

*sys-package-mgr*: processing modified jar, 'C:\Frozen\gameserver\lib\mysql-conn

ector-java-5.1.15-bin.jar'

*sys-package-mgr*: processing modified jar, 'C:\Frozen\gameserver\lib\slf4j-api-

1.6.1.jar'

*sys-package-mgr*: processing modified jar, 'C:\Frozen\gameserver\lib\ws-commons

-util-1.0.2.jar'

*sys-package-mgr*: processing modified jar, 'C:\Frozen\gameserver\lib\xmlrpc-cli

ent-3.1.3.jar'

*sys-package-mgr*: processing modified jar, 'C:\Frozen\gameserver\lib\xmlrpc-com

mon-3.1.3.jar'

*sys-package-mgr*: processing modified jar, 'C:\Frozen\gameserver\lib\xmlrpc-ser

ver-3.1.3.jar'

Script Engine: jython 2.2.1 - Language: python - Language Version: 2.2.1

Script Engine: java 1.6 - Language: java - Language Version: 1.6

Script Engine: BeanShell Engine 1.1 - Language: BeanShell - Language Version: 2.

0b5

=====================================================================-[ World ]

L2World: Setting up World Regions

L2World: (87x128) World Region Grid set up.

Announcements: Loaded 2 Announcements.

GameServer: Loaded 0 Auto Announcements.

Updated characters online status.

Cleaned 0 elements from database.

IDFactory: 102912 id's available.

StaticObject: Loaded 30 StaticObject Templates.

Initializing DuelManager

====================================================================-[ Skills ]

Skills: loaded.

Skills Hero/Noble: loaded.

=====================================================================-[ Items ]

Extractable items data: Loaded 333 extractable items!

Summon items data: Loaded 12 summon items.

FishTable: Loaded 270 Fishes.

=======================================================================-[ Npc ]

Initializing Walkers Routes Table.

WalkerRoutesTable: Loaded 167 Npc Walker Routes.

================================================================-[ Characters ]

CharTemplateTable: Loaded 89 Character Templates.

HennaTable: Loaded 180 Templates.

===================================================================-[ Geodata ]

Geodata Engine: Disabled.

===================================================================-[ Economy ]

TradeController: Loaded 506 Buylists.

TradeController: Loaded 132 Limited Buylists.

TradeController: Loaded 0 Custom Buylists.

Multisell: loaded.

================================================================-[ Clan Halls ]

Initializing ClanHallManager

Loaded: 0 clan halls

Loaded: 44 free clan halls

Fortress of Resistanse: siege will start the 02.12.11 21:00

Devastated Castle: siege will start the 05.12.11 18:00

SiegeManager of Bandits Stronghold

Initializing AuctionManager

Loaded: 38 auction(s)

======================================================================-[ Zone ]

Loading zones...

Initializing ArenaManager

Initializing TownManager

Initializing OlympiadStadiaManager

Initializing CastleManager

Loaded: 9 castles

Initializing GrandBossManager

GrandBossManager: Loaded 15 Instances

Initializing FishingZoneManager

Initializing FortManager

Loaded: 21 fortress

GrandBossManager: Initialized 17 Grand Boss Zones

Done: loaded 565 zones.

=================================================================-[ Spawnlist ]

CustomNpcInstanceManager: loaded 0 NPC to PC polymorphs.

Siege of Dion: Sat Dec 10 20:00:00 EET 2011

Siege of Oren: Sun Dec 11 16:00:00 EET 2011

Siege of Gludio: Sat Dec 10 20:00:00 EET 2011

Siege of Giran: Sun Dec 11 16:00:00 EET 2011

Siege of Innadril: Sun Dec 11 16:00:00 EET 2011

Siege of Aden: Sat Dec 10 20:00:00 EET 2011

Siege of Goddard: Sun Dec 11 16:00:00 EET 2011

DayNightSpawnManager: Day/Night handler initialised

Siege of Rune: Sat Dec 10 20:00:00 EET 2011

Siege of Schuttgart: Sat Dec 10 20:00:00 EET 2011

RaidBossSpawnManager: Loaded 181 Instances

RaidBossSpawnManager: Scheduled 0 Instances

DayNightSpawnManager: Deleted 0 night creatures

DayNightSpawnManager: Spawning 232 day creatures

==========================================================-[ Dimensional Rift ]

DimensionalRiftManager: Loaded 7 room types with 56 rooms.

DimensionalRiftManager: Loaded 462 dimensional rift spawns, 0 errors.

======================================================================-[ Misc ]

RecipeController: Loaded 871 Recipes.

Initializing AugmentationData.

AugmentationData: Loaded: 52 augmentation stats.

Initializing MercTicketManager

Loaded: 0 Mercenary Tickets

Initializing PetitionManager

Initializing CursedWeaponsManager

Loaded : 2 cursed weapon(s).

Initializing ItemsAutoDestroy.

=====================================================================-[ Manor ]

ManorManager: Loaded 256 seeds

Initializing CastleManorManager

===================================================================-[ Castles ]

Initializing SiegeManager

Initializing FortSiegeManager

CrownManager: initialized

======================================================================-[ Boat ]

Initializing BoatManager

=====================================================================-[ Doors ]

Searching clan halls doors:

DoorTable: Loaded 1001 Door Templates.

===========================================================-[ Four Sepulchers ]

GrandBossManager: Loaded 15 Instances

FourSepulchersManager: Beginning in Attack time

===============================================================-[ Seven Signs ]

SevenSigns: Currently in the Competition (Quest Event) period!

SevenSigns: The Seal of Avarice remains unclaimed.

SevenSigns: The Seal of Gnosis remains unclaimed.

SevenSigns: The Seal of Strife remains unclaimed.

SevenSigns: The competition, if the current trend continues, will end in a tie t

his week.

SevenSigns: Next period begins in 6 days, 23 hours and 24 mins.

SevenSignsFestival: The first Festival of Darkness cycle begins in 2 minute(s).

===========================================================-[ Olympiad System ]

Olympiad System: Loading Olympiad System....

Olympiad System: Currently in Olympiad Period

Olympiad System: Period Ends....

Olympiad System: In 28 days, 17 hours and 24 mins.

Olympiad System: Next Weekly Change is in....

Olympiad System: 6 days, 23 hours and 59 mins.

Olympiad System: Loaded 0 Nobles

Olympiad System: Competition Period Starts in 0 days, 0 hours and 0 mins.

Olympiad System: Event starts/started : Mon Nov 28 18:00:55 EET 2011

Hero System: Loaded 0 Heroes.

Hero System: Loaded 0 all time Heroes.

=============================================================-[ Access Levels ]

Olympiad System: Olympiad Game Started

GmListTable: initalized.

==================================================================-[ Handlers ]

ItemHandler: Loaded 2044 handlers.

SkillHandler: Loaded 76 handlers.

AdminCommandHandler: Loaded 487 handlers.

UserCommandHandler: Loaded 14 handlers.

VoicedCommandHandler: Loaded 17 handlers.

AutoChatHandler : Loaded 32 handlers in total.

AutoSpawnHandler : Loaded 129 handlers in total.

====================================================================-[ Quests ]

Initializing QuestManager

========================================================================-[ AI ]

AI load:

- Antharas_l2j

- Baium_l2j

- Core

- Queen Ant

- Van Halter

- Gordon

- Monastery_l2j

- Transform

- Fairy Trees

- Summon Minions

- Zombie Gatekeepers

- Ice Fairy Sirra

- Golkonda

- Hallate

- Kernon

- Varka/Ketra Ally

- Barakiel

- Orfen

- Zaken_l2j

- Frintezza_l2j

- Valakas_l2j

===================================================================-[ Scripts ]

start loading Individual AI

start loading Group template AI

Nobless Trader (66666) Enabled...

Clan Manager (66667) Enabled...

============> Buffer Free: LOADED

Replaced: SagasSuperclass with a new version

Compiled Scripts Cache is disabled.

Loaded: 458 quests

[FeanorScriptEngine] Loading Packages ...

[FeanorScriptEngine] No Packages Loaded ...

===============================================================-[ Game Server ]

IdFactory: Free ObjectID's remaining: 1879005484

===============================================================-[ Custom Mods ]

Initializing CoupleManager

Loaded: 0 couples(s)

PcBang point event started.

==================================================================-[ PowerPak ]

Buffer:

...Loaded 112 buff templates

...Enabled

Raid Info:

...Enabled

Self Char Repair:

...Enabled

==============================================================-[ EventManager ]

======================================================================-[ Info ]

Operating System: Windows 7 6.1 x86

Available CPUs: 2

Maximum Numbers of Connected Players: 1000

GameServer Started, free memory 541 Mb of 998 Mb

Used memory: 457 MB

====================================================================-[ Status ]

Server Loaded in 45 seconds

ServerStatus started!

=====================================================================-[ Login ]

Connecting to login on 127.0.0.1:9014

Registered on login as Server 1 : Extreme

Created new character : Test for account: partyzan1945

--- ATTENTION: Class master template is null, remember to insert npc wit

h id 31228 into database ---

Client: [Account: partyzan1945 - IP: 127.0.0.1] - Failed reading: [C] 0B Charact

erCreate ; null

java.lang.NullPointerException

at com.l2jfrozen.gameserver.model.actor.stat.NpcStat.<init>(NpcStat.java

:38)

at com.l2jfrozen.gameserver.model.actor.instance.L2NpcInstance.getStat(L

2NpcInstance.java:332)

at com.l2jfrozen.gameserver.model.actor.instance.L2NpcInstance.<init>(L2

NpcInstance.java:300)

at com.l2jfrozen.gameserver.model.actor.instance.L2FolkInstance.<init>(L

2FolkInstance.java:43)

at com.l2jfrozen.gameserver.model.actor.instance.L2ClassMasterInstance.<

init>(L2ClassMasterInstance.java:63)

at com.l2jfrozen.gameserver.model.actor.instance.L2ClassMasterInstance.g

etInstance(L2ClassMasterInstance.java:77)

at com.l2jfrozen.gameserver.model.actor.stat.PcStat.addLevel(PcStat.java

:196)

at com.l2jfrozen.gameserver.model.actor.stat.PlayableStat.addExp(Playabl

eStat.java:63)

at com.l2jfrozen.gameserver.model.actor.stat.PcStat.addExp(PcStat.java:6

-_-

at com.l2jfrozen.gameserver.network.clientpackets.CharacterCreate.initNe

wChar(CharacterCreate.java:213)

at com.l2jfrozen.gameserver.network.clientpackets.CharacterCreate.runImp

l(CharacterCreate.java:136)

at com.l2jfrozen.gameserver.network.clientpackets.L2GameClientPacket.run

(L2GameClientPacket.java:75)

at com.l2jfrozen.gameserver.network.L2GameClient.run(L2GameClient.java:1

202)

at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source

)

at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)

at java.lang.Thread.run(Unknown Source)

 

java.lang.NullPointerException

at com.l2jfrozen.gameserver.model.actor.stat.NpcStat.<init>(NpcStat.java

:38)

at com.l2jfrozen.gameserver.model.actor.instance.L2NpcInstance.getStat(L

2NpcInstance.java:332)

at com.l2jfrozen.gameserver.model.actor.instance.L2NpcInstance.<init>(L2

NpcInstance.java:300)

at com.l2jfrozen.gameserver.model.actor.instance.L2FolkInstance.<init>(L

2FolkInstance.java:43)

at com.l2jfrozen.gameserver.model.actor.instance.L2ClassMasterInstance.<

init>(L2ClassMasterInstance.java:63)

at com.l2jfrozen.gameserver.model.actor.instance.L2ClassMasterInstance.g

etInstance(L2ClassMasterInstance.java:77)

at com.l2jfrozen.gameserver.model.actor.stat.PcStat.addLevel(PcStat.java

:196)

at com.l2jfrozen.gameserver.model.actor.stat.PlayableStat.addExp(Playabl

eStat.java:63)

at com.l2jfrozen.gameserver.model.actor.stat.PcStat.addExp(PcStat.java:6

8)

at com.l2jfrozen.gameserver.network.clientpackets.CharacterCreate.initNe

wChar(CharacterCreate.java:213)

at com.l2jfrozen.gameserver.network.clientpackets.CharacterCreate.runImp

l(CharacterCreate.java:136)

at com.l2jfrozen.gameserver.network.clientpackets.L2GameClientPacket.run

(L2GameClientPacket.java:75)

at com.l2jfrozen.gameserver.network.L2GameClient.run(L2GameClient.java:1

202)

at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source

)

at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)

at java.lang.Thread.run(Unknown Source)

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Все , теперь создает , но при появлении в игре сразу пишет "соеденение разорвано" . Сборка чистая , настроены только конфиги лс и гс .

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Попробуй бд перезалить

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папка protected файл other

# Check the characters Nick name on login

# IMPORTANT: Put True for server security.

CheckNameOnEnter = True

поставь false и скажи че будет(:

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