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Asame_KekeRo

[help]l2rebirth.java

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незнаю знают ли все что у фрозенов есть кастом нпс...ну вот..там есть менреджер перерождения ...проблема в следуйщем...

при взятии перерождения спадает уровень, а самое главное статы (хп,мп, атака и тд...) и вот немогу найти в файле где же то место с етими найстройками...

 

вот файл...

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/*

* This program is free software: you can redistribute it and/or modify it under

* the terms of the GNU General Public License as published by the Free Software

* Foundation, either version 3 of the License, or (at your option) any later

* version.

*

* This program is distributed in the hope that it will be useful, but WITHOUT

* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS

* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more

* details.

*

* You should have received a copy of the GNU General Public License along with

* this program. If not, see <http://www.gnu.org/licenses/>.

*/

package com.l2jfrozen.gameserver.model.entity;

 

import java.sql.Connection;

import java.sql.PreparedStatement;

import java.sql.ResultSet;

import java.util.HashMap;

 

import com.l2jfrozen.Config;

import com.l2jfrozen.gameserver.datatables.SkillTable;

import com.l2jfrozen.gameserver.datatables.sql.ItemTable;

import com.l2jfrozen.gameserver.model.L2Skill;

import com.l2jfrozen.gameserver.model.actor.instance.L2ItemInstance;

import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;

import com.l2jfrozen.gameserver.model.base.Experience;

import com.l2jfrozen.gameserver.network.serverpackets.CreatureSay;

import com.l2jfrozen.gameserver.network.serverpackets.SocialAction;

import com.l2jfrozen.util.CloseUtil;

import com.l2jfrozen.util.database.L2DatabaseFactory;

 

/**

* <strong>This 'Custom Engine' was developed for L2J Forum Member 'sauron3256' on November 1st, 2008.</strong><br>

* <br>

* <strong>Quick Summary:</strong><br>

* This engine will grant the player special bonus skills at the cost of reseting him to level 1.<br>

* The -USER- can set up to X Rebirths, the skills received and their respective levels, and the item and price of each

* rebirth.<br>

* PLAYER's information is stored in an SQL Db under the table name: REBIRTH_MANAGER.<br>

*

* @author <strong>Beetle and Shyla</strong>

*/

public class L2Rebirth

{

/** The current instance - static repeller */

private static L2Rebirth _instance = null;

 

/** Basically, this will act as a cache so it doesnt have to read DB information on relog. */

private HashMap<Integer, Integer> _playersRebirthInfo = new HashMap<Integer, Integer>();

 

/** Creates a new NON-STATIC instance */

private L2Rebirth()

{

//Do Nothing ^_-

}

 

/** Receives the non-static instance of the RebirthManager. */

public static L2Rebirth getInstance()

{

if(_instance == null)

{

_instance = new L2Rebirth();

}

return _instance;

}

 

/** This is what it called from the Bypass Handler. (I think that's all thats needed here). */

public void handleCommand(L2PcInstance player, String command)

{

if(command.startsWith("custom_rebirth_requestrebirth"))

{

displayRebirthWindow(player);

}

else if(command.startsWith("custom_rebirth_confirmrequest"))

{

requestRebirth(player);

}

}

 

/** Display's an HTML window with the Rebirth Options */

public void displayRebirthWindow(L2PcInstance player)

{

try

{

int currBirth = getRebirthLevel(player); //Returns the player's current birth level

 

//Don't send html if player is already at max rebirth count.

if(currBirth >= Config.REBIRTH_MAX)

{

player.sendMessage("You are currently at your maximum rebirth count!");

return;

}

 

//Returns true if BASE CLASS is a mage.

boolean isMage = player.getBaseTemplate().classId.isMage();

//Returns the skill based on next Birth and if isMage.

L2Skill skill = getRebirthSkill((currBirth + 1), isMage);

 

String icon = "" + skill.getId();//Returns the skill's id.

 

//Incase the skill is only 3 digits.

if(icon.length() < 4)

{

icon = "0" + icon;

}

 

skill = null;

icon = null;

 

}

catch(Exception e)

{

e.printStackTrace();

}

}

 

/** Checks to see if the player is eligible for a Rebirth, if so it grants it and stores information */

public void requestRebirth(L2PcInstance player)

{

//Check the player's level.

if(player.getLevel() < Config.REBIRTH_MIN_LEVEL)

{

player.sendMessage("You do not meet the level requirement for a Rebirth!");

return;

}

 

else if(player.isSubClassActive())

{

player.sendMessage("Please switch to your Main Class before attempting a Rebirth.");

return;

}

 

int currBirth = getRebirthLevel(player);

int itemNeeded = 0;

int itemAmount = 0;

 

if(currBirth >= Config.REBIRTH_MAX)

{

player.sendMessage("You are currently at your maximum rebirth count!");

return;

}

 

//Get the requirements

int loopBirth = 0;

for(String readItems : Config.REBIRTH_ITEM_PRICE) {

String[] currItem = readItems.split(",");

if (loopBirth == currBirth) {

itemNeeded = Integer.parseInt(currItem[0]);

itemAmount = Integer.parseInt(currItem[1]);

break;

}

loopBirth++;

}

 

//Their is an item required

if(itemNeeded != 0)

{

//Checks to see if player has required items, and takes them if so.

if(!playerIsEligible(player, itemNeeded, itemAmount))

return;

}

 

//Check and see if its the player's first Rebirth calling.

boolean firstBirth = currBirth == 0;

//Player meets requirements and starts Rebirth Process.

grantRebirth(player, (currBirth + 1), firstBirth);

}

 

/** Physically rewards player and resets status to nothing. */

public void grantRebirth(L2PcInstance player, int newBirthCount, boolean firstBirth)

{

try

{

double actual_hp = player.getCurrentHp();

double actual_cp = player.getCurrentCp();

 

int max_level = Experience.MAX_LEVEL;

 

if(player instanceof L2PcInstance && ((L2PcInstance) player).isSubClassActive())

{

max_level = Experience.MAX_SUBCLASS_LEVEL;

}

 

//Protections

Integer returnToLevel = Config.REBIRTH_RETURN_TO_LEVEL;

if (returnToLevel < 1)

returnToLevel = 1;

if (returnToLevel > max_level)

returnToLevel = max_level;

 

//Resets character to first class.

player.setClassId(player.getBaseClass());

 

player.broadcastUserInfo();

 

final byte lvl = Byte.parseByte(returnToLevel+"");

 

final long pXp = player.getStat().getExp();

final long tXp = Experience.getExp(lvl);

 

if(pXp > tXp)

{

player.getStat().removeExpAndSp(pXp - tXp, 0);

}

else if(pXp < tXp)

{

player.getStat().addExpAndSp(tXp - pXp, 0);

}

 

//Remove the player's current skills.

for(L2Skill skill : player.getAllSkills())

{

player.removeSkill(skill);

}

//Give players their eligible skills.

player.giveAvailableSkills();

 

//restore Hp-Mp-Cp

player.setCurrentCpDirect(actual_cp);

player.setCurrentMpDirect(player.getMaxMp());

player.setCurrentHpDirect(actual_hp);

player.broadcastStatusUpdate();

 

//Updates the player's information in the Character Database.

player.store();

 

if(firstBirth)

{

storePlayerBirth(player);

}

else

{

updatePlayerBirth(player, newBirthCount);

}

 

//Give the player his new Skills.

grantRebirthSkills(player);

 

 

//Displays a congratulation message to the player.

displayCongrats(player);

returnToLevel = null;

}

catch(Exception e)

{

e.printStackTrace();

}

}

 

/** Special effects when the player levels. */

public void displayCongrats(L2PcInstance player)

{

//Victory Social Action.

player.setTarget(player);

player.broadcastPacket(new SocialAction(player.getObjectId(), 3));

player.sendMessage("Congratulations " + player.getName() + ". You have been REBORN!");

}

 

/** Check and verify the player DOES have the item required for a request. Also, remove the item if he has. */

public boolean playerIsEligible(L2PcInstance player, int itemId, int itemAmount)

{

String itemName = ItemTable.getInstance().getTemplate(itemId).getName();

L2ItemInstance itemNeeded = player.getInventory().getItemByItemId(itemId);

 

if(itemNeeded == null || itemNeeded.getCount() < itemAmount)

{

player.sendMessage("You need atleast " + itemAmount + " [ " + itemName + " ] to request a Rebirth!");

return false;

}

 

//Player has the required items, so we're going to take them!

player.getInventory().destroyItemByItemId("Rebirth Engine", itemId, itemAmount, player, null);

player.sendMessage("Removed " + itemAmount + " " + itemName + " from your inventory!");

 

itemName = null;

itemNeeded = null;

 

return true;

}

 

/** Gives the available Bonus Skills to the player. */

public void grantRebirthSkills(L2PcInstance player)

{

//returns the current Rebirth Level

int rebirthLevel = getRebirthLevel(player);

//Returns true if BASE CLASS is a mage.

boolean isMage = player.getBaseTemplate().classId.isMage();

 

//Simply return since no bonus skills are granted.

if(rebirthLevel == 0)

return;

 

//Load the bonus skills unto the player.

CreatureSay rebirthText = null;

for(int i = 0; i < rebirthLevel; i++)

{

L2Skill bonusSkill = getRebirthSkill((i + 1), isMage);

player.addSkill(bonusSkill, false);

 

//If you'd rather make it simple, simply comment this out and replace with a simple player.sendmessage();

rebirthText = new CreatureSay(0, 18, "Rebirth Manager ", " Granted you [ " + bonusSkill.getName() + " ] level [ " + bonusSkill.getLevel() + " ]!");

player.sendPacket(rebirthText);

}

 

rebirthText = null;

}

 

/** Return the player's current Rebirth Level */

public int getRebirthLevel(L2PcInstance player)

{

int playerId = player.getObjectId();

 

if(_playersRebirthInfo.get(playerId) == null)

{

loadRebirthInfo(player);

}

 

return _playersRebirthInfo.get(playerId);

}

 

/** Return the L2Skill the player is going to be rewarded. */

public L2Skill getRebirthSkill(int rebirthLevel, boolean mage)

{

L2Skill skill = null;

 

//Player is a Mage.

if(mage)

{

int loopBirth = 0;

for(String readSkill : Config.REBIRTH_MAGE_SKILL) {

String[] currSkill = readSkill.split(",");

if (loopBirth == (rebirthLevel-1)) {

skill = SkillTable.getInstance().getInfo(Integer.parseInt(currSkill[0]), Integer.parseInt(currSkill[1]));

break;

}

loopBirth++;

}

}

//Player is a Fighter.

else

{

int loopBirth = 0;

for(String readSkill : Config.REBIRTH_FIGHTER_SKILL) {

String[] currSkill = readSkill.split(",");

if (loopBirth == (rebirthLevel-1)) {

skill = SkillTable.getInstance().getInfo(Integer.parseInt(currSkill[0]), Integer.parseInt(currSkill[1]));

break;

}

loopBirth++;

}

}

return skill;

}

 

/** Database caller to retrieve player's current Rebirth Level */

public void loadRebirthInfo(L2PcInstance player)

{

int playerId = player.getObjectId();

int rebirthCount = 0;

 

Connection con = null;

try

{

ResultSet rset;

con = L2DatabaseFactory.getInstance().getConnection(false);

PreparedStatement statement = con.prepareStatement("SELECT * FROM `rebirth_manager` WHERE playerId = ?");

statement.setInt(1, playerId);

rset = statement.executeQuery();

 

while(rset.next())

{

rebirthCount = rset.getInt("rebirthCount");

}

 

rset.close();

statement.close();

statement = null;

rset = null;

 

}

catch(Exception e)

{

e.printStackTrace();

}

finally

{

CloseUtil.close(con);

con = null;

}

_playersRebirthInfo.put(playerId, rebirthCount);

}

 

/** Stores the player's information in the DB. */

public void storePlayerBirth(L2PcInstance player)

{

Connection con = null;

try

{

con = L2DatabaseFactory.getInstance().getConnection(false);

PreparedStatement statement = con.prepareStatement("INSERT INTO `rebirth_manager` (playerId,rebirthCount) VALUES (?,1)");

statement.setInt(1, player.getObjectId());

statement.execute();

statement = null;

 

_playersRebirthInfo.put(player.getObjectId(), 1);

 

}

catch(Exception e)

{

e.printStackTrace();

}

finally

{

CloseUtil.close(con);

con = null;

}

}

 

/** Updates the player's information in the DB. */

public void updatePlayerBirth(L2PcInstance player, int newRebirthCount)

{

Connection con = null;

try

{

int playerId = player.getObjectId();

 

con = L2DatabaseFactory.getInstance().getConnection(false);

PreparedStatement statement = con.prepareStatement("UPDATE `rebirth_manager` SET rebirthCount = ? WHERE playerId = ?");

statement.setInt(1, newRebirthCount);

statement.setInt(2, playerId);

statement.execute();

statement = null;

 

_playersRebirthInfo.put(playerId, newRebirthCount);

}

catch(Exception e)

{

e.printStackTrace();

}

finally

{

CloseUtil.close(con);

con = null;

}

}

}

или ето не то ?

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public void grantRebirth(L2PcInstance player, int newBirthCount, boolean firstBirth)
{
	try
	{
		//Protections
		Integer returnToLevel = Config.REBIRTH_RETURN_TO_LEVEL;
		if (returnToLevel < 1) returnToLevel = 1; if (returnToLevel > 80) returnToLevel = 80;

		//Set player to level 1.
		player.removeExpAndSp(player.getExp() - Experience.getExp(returnToLevel), 0);
		//Resets character to first class.
		player.setClassId(player.getBaseClass());

		//Remove the player's current skills.
		for(L2Skill skill : player.getAllSkills())
		{
			player.removeSkill(skill);
		}
		//Give players their eligible skills.
		player.giveAvailableSkills();
		//Updates the player's information in the Character Database.
		player.store();

		if(firstBirth)
		{
			storePlayerBirth(player);
		}
		else
		{
			updatePlayerBirth(player, newBirthCount);
		}

		//Give the player his new Skills.
		grantRebirthSkills(player);
		//Displays a congratulation message to the player.
		displayCongrats(player);
		returnToLevel = null;
	}
	catch(Exception e)
	{
		e.printStackTrace();
	}
}

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Ты ничего не замутишь))

Это каждому классу надо писать в ядре значение на которое хп

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вот же

//Protections

Integer returnToLevel = Config.REBIRTH_RETURN_TO_LEVEL;

if (returnToLevel < 1)

returnToLevel = 1;

if (returnToLevel > max_level)

returnToLevel = max_level;

тасте ты в англ не очень))

это на какой уровень будет кидать.

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я не очень потому что приехал после дня пьянки и еще не спал

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скоро у все главная пьянка=)но надо като мне будет попытатсо сделать етот ******* =)

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а можна сделать следуйщий шаг...при перерождении давать скил(настроеный) который нормализует ето все + даст свои статы,?=-)

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какие?=)если мне ни там ни тут неотпписувают..тесли ты говориш что типо много тем делаю..дак вопрос нафига все на купу лепить...может комуто надо будет?

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