MrJaconda 14 Опубликовано 19 мая, 2015 клик. кто-то качал проверял? работает на внешней ип Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
kaganpwnz 82 Опубликовано 19 мая, 2015 Да, работает. 1 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
MrDozoR 73 Опубликовано 23 мая, 2015 у меня почему-то в ГС ругается на нобл квест несколько ошибок ---------- 1. ERROR in \Noble.java (at line 37) int id = Integer.valueOf(event.replace("adena_", "")); ^^^^^^^^^^^^^^^^^^^^^^^^^^^ The type java.lang.CharSequence cannot be resolved. It is indirectly referenced from required .class files ---------- 2. ERROR in \Noble.java (at line 37) int id = Integer.valueOf(event.replace("adena_", "")); ^^^^^^^ The method replace(char, char) in the type String is not applicable for the argu ments (String, String) ---------- 3. ERROR in \Noble.java (at line 48) int id = Integer.valueOf(event.replace("gatepass_", "")); ^^^^^^^ The method replace(char, char) in the type String is not applicable for the argu ments (String, String) ---------- 3 problems (3 errors)The type java.lang.CharSequence cannot be resolved. It is i ndirectly referenced from required .class files The method replace(char, char) in the type java.lang.String is not applicable fo r the arguments (java.lang.String, java.lang.String) The method replace(char, char) in the type java.lang.String is not applicable fo r the arguments (java.lang.String, java.lang.String) Failed executing script: E:\Servak\╨Э╨╛╨▓╨░╤П ╨┐╨░╨┐╨║╨░\gameserver\data\scripts \teleports\noble\Noble.java. See Noble.java.error.log for details. Annotation processing got disabled, since it requires a 1.6 compliant JVM Annotation processing got disabled, since it requires a 1.6 compliant JVM ---------- 1. ERROR in \GM.java (at line 313) build.append("<center><font color=\"LEVEL\">я┐╜я┐╜я┐╜я┐╜я┐╜я┐╜</font></c enter><br><br>"); ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^^ The type java.lang.CharSequence cannot be resolved. It is indirectly referenced from required .class files ---------- 1 problem (1 error)The type java.lang.CharSequence cannot be resolved. It is ind irectly referenced from required .class files Failed executing script: E:\Servak\╨Э╨╛╨▓╨░╤П ╨┐╨░╨┐╨║╨░\gameserver\data\scripts \commands\voice\GM.java. See GM.java.error.log for details. Annotation processing got disabled, since it requires a 1.6 compliant JVM Annotation processing got disabled, since it requires a 1.6 compliant JVM Annotation processing got disabled, since it requires a 1.6 compliant JVM GameServer: Compiled Scripts Cache is disabled. что делать? Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
TOPMMO 28 Опубликовано 23 мая, 2015 Ну наверное у вас русский путь к серверу ? Да и яву 6 просит Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
MrJaconda 14 Опубликовано 23 мая, 2015 (изменено) у меня почему-то в ГС ругается на нобл квест несколько ошибок ---------- 1. ERROR in \Noble.java (at line 37) int id = Integer.valueOf(event.replace("adena_", "")); ^^^^^^^^^^^^^^^^^^^^^^^^^^^ The type java.lang.CharSequence cannot be resolved. It is indirectly referenced from required .class files ---------- 2. ERROR in \Noble.java (at line 37) int id = Integer.valueOf(event.replace("adena_", "")); ^^^^^^^ The method replace(char, char) in the type String is not applicable for the argu ments (String, String) ---------- 3. ERROR in \Noble.java (at line 48) int id = Integer.valueOf(event.replace("gatepass_", "")); ^^^^^^^ The method replace(char, char) in the type String is not applicable for the argu ments (String, String) ---------- 3 problems (3 errors)The type java.lang.CharSequence cannot be resolved. It is i ndirectly referenced from required .class files The method replace(char, char) in the type java.lang.String is not applicable fo r the arguments (java.lang.String, java.lang.String) The method replace(char, char) in the type java.lang.String is not applicable fo r the arguments (java.lang.String, java.lang.String) Failed executing script: E:\Servak\╨Э╨╛╨▓╨░╤П ╨┐╨░╨┐╨║╨░\gameserver\data\scripts \teleports\noble\Noble.java. See Noble.java.error.log for details. Annotation processing got disabled, since it requires a 1.6 compliant JVM Annotation processing got disabled, since it requires a 1.6 compliant JVM ---------- 1. ERROR in \GM.java (at line 313) build.append("<center><font color=\"LEVEL\">я┐╜я┐╜я┐╜я┐╜я┐╜я┐╜</font></c enter><br><br>"); ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^^ The type java.lang.CharSequence cannot be resolved. It is indirectly referenced from required .class files ---------- 1 problem (1 error)The type java.lang.CharSequence cannot be resolved. It is ind irectly referenced from required .class files Failed executing script: E:\Servak\╨Э╨╛╨▓╨░╤П ╨┐╨░╨┐╨║╨░\gameserver\data\scripts \commands\voice\GM.java. See GM.java.error.log for details. Annotation processing got disabled, since it requires a 1.6 compliant JVM Annotation processing got disabled, since it requires a 1.6 compliant JVM Annotation processing got disabled, since it requires a 1.6 compliant JVM GameServer: Compiled Scripts Cache is disabled. что делать? у меня вот такое пишет: 1. ERROR in /Noble.java (at line 37) int id = Integer.valueOf(event.replace("adena_", "")); ^^^^^^^^^^^^^^^^^^^^^^^^^^^ The type java.lang.CharSequence cannot be resolved. It is indirectly referenced from required .class files ---------- 2. ERROR in /Noble.java (at line 37) int id = Integer.valueOf(event.replace("adena_", "")); ^^^^^^^ The method replace(char, char) in the type String is not applicable for the arguments (String, String) ---------- 3. ERROR in /Noble.java (at line 48) int id = Integer.valueOf(event.replace("gatepass_", "")); ^^^^^^^ The method replace(char, char) in the type String is not applicable for the arguments (String, String) ---------- 3 problems (3 errors)The type java.lang.CharSequence cannot be resolved. It is indirectly referenced from required .class files The method replace(char, char) in the type java.lang.String is not applicable for the arguments (java.lang.String, java.lang.String) The method replace(char, char) in the type java.lang.String is not applicable for the arguments (java.lang.String, java.lang.String) Failed executing script: /opt/lineage2/Server/gameserver/data/scripts/teleports/noble/Noble.java. See Noble.java.error.log for details. Annotation processing got disabled, since it requires a 1.6 compliant JVM Annotation processing got disabled, since it requires a 1.6 compliant JVM ---------- 1. ERROR in /GM.java (at line 313) build.append("<center><font color=\"LEVEL\">������</font></center><br><br>"); ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ The type java.lang.CharSequence cannot be resolved. It is indirectly referenced from required .class files ---------- 1 problem (1 error)The type java.lang.CharSequence cannot be resolved. It is indirectly referenced from required .class files Failed executing script: /opt/lineage2/Server/gameserver/data/scripts/commands/voice/GM.java. See GM.java.error.log for details. поесть тоже самое. Изменено 23 мая, 2015 пользователем MrJaconda Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
MrDozoR 73 Опубликовано 23 мая, 2015 только яву поменять? Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
lacosta2 21 Опубликовано 23 мая, 2015 у меня почему-то в ГС ругается на нобл квест несколько ошибок ---------- 1. ERROR in \Noble.java (at line 37) int id = Integer.valueOf(event.replace("adena_", "")); ^^^^^^^^^^^^^^^^^^^^^^^^^^^ The type java.lang.CharSequence cannot be resolved. It is indirectly referenced from required .class files ---------- 2. ERROR in \Noble.java (at line 37) int id = Integer.valueOf(event.replace("adena_", "")); ^^^^^^^ The method replace(char, char) in the type String is not applicable for the argu ments (String, String) ---------- 3. ERROR in \Noble.java (at line 48) int id = Integer.valueOf(event.replace("gatepass_", "")); ^^^^^^^ The method replace(char, char) in the type String is not applicable for the argu ments (String, String) ---------- 3 problems (3 errors)The type java.lang.CharSequence cannot be resolved. It is i ndirectly referenced from required .class files The method replace(char, char) in the type java.lang.String is not applicable fo r the arguments (java.lang.String, java.lang.String) The method replace(char, char) in the type java.lang.String is not applicable fo r the arguments (java.lang.String, java.lang.String) Failed executing script: E:\Servak\╨Э╨╛╨▓╨░╤П ╨┐╨░╨┐╨║╨░\gameserver\data\scripts \teleports\noble\Noble.java. See Noble.java.error.log for details. Annotation processing got disabled, since it requires a 1.6 compliant JVM Annotation processing got disabled, since it requires a 1.6 compliant JVM ---------- 1. ERROR in \GM.java (at line 313) build.append("<center><font color=\"LEVEL\">я┐╜я┐╜я┐╜я┐╜я┐╜я┐╜</font></c enter><br><br>"); ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^^ The type java.lang.CharSequence cannot be resolved. It is indirectly referenced from required .class files ---------- 1 problem (1 error)The type java.lang.CharSequence cannot be resolved. It is ind irectly referenced from required .class files Failed executing script: E:\Servak\╨Э╨╛╨▓╨░╤П ╨┐╨░╨┐╨║╨░\gameserver\data\scripts \commands\voice\GM.java. See GM.java.error.log for details. Annotation processing got disabled, since it requires a 1.6 compliant JVM Annotation processing got disabled, since it requires a 1.6 compliant JVM Annotation processing got disabled, since it requires a 1.6 compliant JVM GameServer: Compiled Scripts Cache is disabled. что делать? Купить ообновы у фокса и все будет работать Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
MrJaconda 14 Опубликовано 23 мая, 2015 только яву поменять? Яву менять не нужно. работать ваше походу не будет. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
TOPMMO 28 Опубликовано 23 мая, 2015 а можно GM.java.error.log ? Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
MrJaconda 14 Опубликовано 23 мая, 2015 есть только java0.log 2015.05.21 21:54:48,140 INFO 1 net.sf.l2j.gameserver.idfactory.IdFactory Updated characters online status. 2015.05.21 21:54:48,232 INFO 1 net.sf.l2j.gameserver.idfactory.IdFactory 2015.05.21 21:54:48,232 INFO 1 net.sf.l2j.gameserver.idfactory.IdFactory Starting cleaning database... 2015.05.21 21:54:48,541 INFO 1 net.sf.l2j.gameserver.idfactory.IdFactory done; time: 428 ms. 2015.05.21 21:54:48,541 INFO 1 net.sf.l2j.gameserver.idfactory.IdFactory 2015.05.21 21:54:48,652 INFO 1 net.sf.l2j.gameserver.idfactory.BitSetIDFactory IDFactory: 102912 id's available. 2015.05.21 21:54:50,554 CONFIG 1 net.sf.l2j.gameserver.datatables.SkillTreeTable Loading SkillTreeTable... total 36323 skills. 2015.05.21 21:54:50,555 CONFIG 1 net.sf.l2j.gameserver.datatables.SkillTreeTable Loading FishingSkillTreeTable... total 109 general skills. 2015.05.21 21:54:50,555 CONFIG 1 net.sf.l2j.gameserver.datatables.SkillTreeTable Loading DwarvenCraftSkillTreeTable... total 8 dwarven skills. 2015.05.21 21:54:50,555 CONFIG 1 net.sf.l2j.gameserver.datatables.SkillTreeTable Loading EnchantSkillTreeTable... total 14400 enchant skills. 2015.05.21 21:54:50,555 CONFIG 1 net.sf.l2j.gameserver.datatables.SkillTreeTable Loading PledgeSkillTreeTable... total 64 pledge skills 2015.05.21 21:54:53,205 CONFIG 1 net.sf.l2j.gameserver.datatables.ItemTable Loading ItemTable... total 1014 Armors. 2015.05.21 21:54:53,205 CONFIG 1 net.sf.l2j.gameserver.datatables.ItemTable Loading ItemTable... total 1313 Weapons. 2015.05.21 21:54:53,205 CONFIG 1 net.sf.l2j.gameserver.datatables.ItemTable Loading ItemTable... total 6344 EtcItems. 2015.05.21 21:54:54,499 CONFIG 1 net.sf.l2j.gameserver.datatables.ClanTable Loading ClanTable... total 0 clans. 2015.05.21 21:54:54,567 INFO 1 net.sf.l2j.gameserver.datatables.ExtractableItemsData Loading Extractable items... total 340 items! 2015.05.21 21:54:54,699 CONFIG 1 net.sf.l2j.gameserver.datatables.CustomServerData CustomServerData: Special Drop, cached 1 event. 2015.05.21 21:54:54,725 INFO 1 net.sf.l2j.gameserver.datatables.SummonItemsData Loading Summon items data... total 13 items. 2015.05.21 21:54:54,745 INFO 1 net.sf.l2j.gameserver.datatables.WorldRegionTable WorldRegionTable: cached 532 regions. 2015.05.21 21:54:54,786 INFO 1 net.sf.l2j.gameserver.instancemanager.GrandBossManager GrandBossManager: loaded 0 Grand Bosses 2015.05.21 21:54:54,808 INFO 1 net.sf.l2j.gameserver.instancemanager.ClanHallManager ClanHallManager: Loaded 0 owned and 44 free clanhalls. 2015.05.21 21:54:54,854 INFO 1 net.sf.l2j.gameserver.instancemanager.ClanHallManager Siege of Gludio: Sat May 23 20:00:00 EEST 2015 2015.05.21 21:54:55,040 CONFIG 1 net.sf.l2j.gameserver.model.L2World L2World: Setting up World Regions 2015.05.21 21:54:55,225 CONFIG 1 net.sf.l2j.gameserver.model.L2World L2World: (128 by 136) World Region Grid set up. 2015.05.21 21:54:55,232 INFO 1 net.sf.l2j.gameserver.instancemanager.ClanHallManager Siege of Dion: Sat May 30 20:00:00 EEST 2015 2015.05.21 21:54:55,240 INFO 1 net.sf.l2j.gameserver.instancemanager.ClanHallManager Siege of Giran: Sun May 31 16:00:00 EEST 2015 2015.05.21 21:54:55,248 INFO 1 net.sf.l2j.gameserver.instancemanager.ClanHallManager Siege of Oren: Sun May 24 16:00:00 EEST 2015 2015.05.21 21:54:55,274 INFO 1 net.sf.l2j.gameserver.instancemanager.ClanHallManager Siege of Aden: Sat May 30 20:00:00 EEST 2015 2015.05.21 21:54:55,286 INFO 1 net.sf.l2j.gameserver.instancemanager.ClanHallManager Siege of Innadril: Sun May 31 16:00:00 EEST 2015 2015.05.21 21:54:55,296 INFO 1 net.sf.l2j.gameserver.instancemanager.ClanHallManager Siege of Goddard: Sun May 31 16:00:00 EEST 2015 2015.05.21 21:54:55,307 INFO 1 net.sf.l2j.gameserver.instancemanager.ClanHallManager Siege of Rune: Sat May 30 20:00:00 EEST 2015 2015.05.21 21:54:55,327 INFO 1 net.sf.l2j.gameserver.instancemanager.ClanHallManager Siege of Schuttgart: Sat May 30 20:00:00 EEST 2015 2015.05.21 21:54:55,334 INFO 1 net.sf.l2j.gameserver.instancemanager.ClanHallManager Siege of Fortress of Resistance: Wed May 27 20:00:00 EEST 2015 2015.05.21 21:54:55,338 INFO 1 net.sf.l2j.gameserver.instancemanager.ClanHallManager Siege of Devastated Castle: Tue May 26 20:00:00 EEST 2015 2015.05.21 21:54:55,343 INFO 1 net.sf.l2j.gameserver.instancemanager.ClanHallManager Siege of Bandit Stronghold: Fri May 22 20:00:00 EEST 2015 2015.05.21 21:54:55,349 INFO 1 net.sf.l2j.gameserver.instancemanager.ClanHallManager Siege of Fortress of the Dead: Thu May 28 20:00:00 EEST 2015 2015.05.21 21:54:55,357 INFO 1 net.sf.l2j.gameserver.instancemanager.CastleManager CastleManager: Loaded 13 castles 2015.05.21 21:54:57,500 INFO 1 net.sf.l2j.gameserver.instancemanager.GrandBossManager GrandBossManager: Loaded 9 Grand Boss Zones 2015.05.21 21:54:57,502 INFO 1 net.sf.l2j.gameserver.instancemanager.ZoneManager ZoneManager: Loaded 532 zones; Time: 2104ms. 2015.05.21 21:54:57,529 CONFIG 1 net.sf.l2j.gameserver.instancemanager.SiegeManager SiegeManager: Loaded. 2015.05.21 21:54:58,832 CONFIG 1 net.sf.l2j.gameserver.TradeController TradeController: Loaded 495 Buylists and 120 Limited Buylists. 2015.05.21 21:54:58,886 INFO 1 net.sf.l2j.gameserver.datatables.SpawnTable Loading WalkerRoutesTable... total 167 Routes. 2015.05.21 21:54:58,889 INFO 1 net.sf.l2j.gameserver.instancemanager.bosses.AntharasManager Antharas: live; farm delay: 5min. 2015.05.21 21:54:58,895 INFO 1 net.sf.l2j.gameserver.instancemanager.bosses.BaiumManager Baium: live; farm delay: 5min. 2015.05.21 21:54:58,924 INFO 1 net.sf.l2j.gameserver.instancemanager.bosses.BaiumManager Frintezza: live; farm delay: 5min. 2015.05.21 21:54:58,927 INFO 1 net.sf.l2j.gameserver.instancemanager.bosses.QueenAntManager QueenAnt: live; farm delay: 5min. 2015.05.21 21:54:58,931 INFO 1 net.sf.l2j.gameserver.instancemanager.bosses.ValakasManager Valakas: live; farm delay: 5min. 2015.05.21 21:54:58,938 INFO 1 net.sf.l2j.gameserver.instancemanager.bosses.ZakenManager Zaken: live; farm delay: 5min. 2015.05.21 21:54:58,984 CONFIG 1 net.sf.l2j.gameserver.RecipeController RecipeController: Loaded 873 Recipes. 2015.05.21 21:54:59,055 CONFIG 1 net.sf.l2j.gameserver.datatables.ArmorSetsTable Loading ArmorSetsTable... total 54 armor sets. 2015.05.21 21:54:59,080 CONFIG 1 net.sf.l2j.gameserver.datatables.SkillTreeTable Loading FishTable... total 270 Fishes. 2015.05.21 21:54:59,101 CONFIG 1 net.sf.l2j.gameserver.datatables.SkillTreeTable Loading SkillSpellbookTable... total 337 Spellbooks. 2015.05.21 21:54:59,154 CONFIG 1 net.sf.l2j.gameserver.datatables.CharTemplateTable CharTemplateTable: Loaded 89 Character Templates. 2015.05.21 21:54:59,156 INFO 1 net.sf.l2j.gameserver.cache.HtmCache HtmCache: Running lazy cache 2015.05.21 21:54:59,754 CONFIG 1 net.sf.l2j.gameserver.datatables.NpcTable Loading NpcTable... total 6546 Npc Templates. 2015.05.21 21:55:00,170 CONFIG 1 net.sf.l2j.gameserver.datatables.NpcTable Loading NpcTable... total 465 Minions. 2015.05.21 21:55:00,203 CONFIG 1 net.sf.l2j.gameserver.datatables.HennaTable Loading HennaTable... total 180 Templates. 2015.05.21 21:55:00,328 CONFIG 1 net.sf.l2j.gameserver.datatables.HennaTreeTable Loading HennaTreeTable... total 7128 Templates. 2015.05.21 21:55:00,361 CONFIG 1 net.sf.l2j.gameserver.datatables.HennaTable Loading Helper Buff Table... total 0 Templates. 2015.05.21 21:55:00,363 INFO 1 net.sf.l2j.gameserver.GeoData Geodata Engine: Disabled. 2015.05.21 21:55:00,472 CONFIG 1 net.sf.l2j.gameserver.datatables.TeleportLocationTable Loading TeleportLocationTable... total 731 Teleports. 2015.05.21 21:55:00,476 CONFIG 1 net.sf.l2j.gameserver.datatables.LevelUpData Loading LevelUpData... total 89 Templates. 2015.05.21 21:55:01,578 CONFIG 1 net.sf.l2j.gameserver.datatables.SpawnTable Loading SpawnTable... total 4 locations. Time: 1s. 2015.05.21 21:55:01,580 CONFIG 1 net.sf.l2j.gameserver.datatables.SpawnTable SpawnTable: loading spawnlist from database... 2015.05.21 21:55:03,381 CONFIG 1 net.sf.l2j.gameserver.datatables.SpawnTable SpawnTable: spawned 5000 npc. 2015.05.21 21:55:03,864 CONFIG 1 net.sf.l2j.gameserver.datatables.SpawnTable SpawnTable: spawned 10000 npc. 2015.05.21 21:55:04,837 CONFIG 1 net.sf.l2j.gameserver.datatables.SpawnTable SpawnTable: spawned 15000 npc. 2015.05.21 21:55:05,319 CONFIG 1 net.sf.l2j.gameserver.datatables.SpawnTable SpawnTable: spawned 20000 npc. 2015.05.21 21:55:06,109 CONFIG 1 net.sf.l2j.gameserver.datatables.SpawnTable SpawnTable: spawned 25000 npc. 2015.05.21 21:55:06,749 CONFIG 1 net.sf.l2j.gameserver.datatables.SpawnTable SpawnTable: spawned 30000 npc. 2015.05.21 21:55:07,097 CONFIG 1 net.sf.l2j.gameserver.datatables.SpawnTable SpawnTable: spawned 35000 npc. 2015.05.21 21:55:07,534 CONFIG 1 net.sf.l2j.gameserver.datatables.SpawnTable SpawnTable: spawned 37165 npc's; done, time 5954 ms. 2015.05.21 21:55:07,674 INFO 1 net.sf.l2j.gameserver.instancemanager.RaidBossSpawnManager RaidBossSpawnManager: Loaded 176 Instances 2015.05.21 21:55:07,674 INFO 1 net.sf.l2j.gameserver.instancemanager.RaidBossSpawnManager RaidBossSpawnManager: Scheduled 0 Instances 2015.05.21 21:55:07,730 INFO 1 net.sf.l2j.gameserver.instancemanager.DimensionalRiftManager DimensionalRiftManager: Loaded 7 room types with 56 rooms. 2015.05.21 21:55:07,767 INFO 1 net.sf.l2j.gameserver.instancemanager.DimensionalRiftManager DimensionalRiftManager: Loaded 462 dimensional rift spawns, 0 errors. 2015.05.21 21:55:07,774 CONFIG 1 net.sf.l2j.gameserver.Announcements Announcements: Loaded 2 Announcements. 2015.05.21 21:55:07,797 INFO 1 net.sf.l2j.gameserver.model.L2Manor ManorManager: Loaded 256 seeds 2015.05.21 21:55:08,501 INFO 1 net.sf.l2j.gameserver.instancemanager.AuctionManager AuctionManager: Loaded 38 auction(s) 2015.05.21 21:55:08,549 INFO 1 net.sf.l2j.gameserver.instancemanager.BoatManager BoatManager: Loaded. 2015.05.21 21:55:08,588 INFO 1 net.sf.l2j.gameserver.instancemanager.CastleManorManager CastleManorManager: Manor refresh updated 2015.05.21 21:55:08,590 INFO 1 net.sf.l2j.gameserver.instancemanager.CastleManorManager CastleManorManager: New Schedule for manor refresh @ Fri May 22 20:00:08 EEST 2015 2015.05.21 21:55:08,593 INFO 1 net.sf.l2j.gameserver.instancemanager.CastleManorManager CastleManorManager: Manor period approve updated 2015.05.21 21:55:08,594 INFO 1 net.sf.l2j.gameserver.instancemanager.CastleManorManager CastleManorManager: New Schedule for period approve @ Fri May 22 06:00:08 EEST 2015 2015.05.21 21:55:08,624 INFO 1 net.sf.l2j.gameserver.instancemanager.CastleManager MercTicketManager: Loaded: 0 Mercenary Tickets 2015.05.21 21:55:08,629 INFO 1 net.sf.l2j.gameserver.instancemanager.PetitionManager PetitionManager: Loaded. 2015.05.21 21:55:08,630 INFO 1 net.sf.l2j.gameserver.instancemanager.QuestManager Initializing QuestManager 2015.05.21 21:55:16,700 INFO 1 net.sf.l2j.gameserver.instancemanager.QuestManager QuestManager: Loaded 391 quests 2015.05.21 21:55:16,701 INFO 1 net.sf.l2j.gameserver.instancemanager.EventManager 2015.05.21 21:55:16,701 INFO 1 net.sf.l2j.gameserver.instancemanager.EventManager EventManager: MassPvp, off. 2015.05.21 21:55:16,702 INFO 1 net.sf.l2j.gameserver.instancemanager.EventManager EventManager: Schuttgart, off. 2015.05.21 21:55:16,702 INFO 1 net.sf.l2j.gameserver.instancemanager.EventManager EventManager: Broken Eggs, off. 2015.05.21 21:55:16,702 INFO 1 net.sf.l2j.gameserver.instancemanager.EventManager EventManager: Last Hero, off. 2015.05.21 21:55:16,702 INFO 1 net.sf.l2j.gameserver.instancemanager.EventManager EventManager: Base Capture, off. 2015.05.21 21:55:16,702 INFO 1 net.sf.l2j.gameserver.instancemanager.EventManager EventManager: Encounter, off. 2015.05.21 21:55:16,702 INFO 1 net.sf.l2j.gameserver.instancemanager.EventManager EventManager: Medals, off. 2015.05.21 21:55:16,702 INFO 1 net.sf.l2j.gameserver.instancemanager.EventManager EventManager: Anarchy, off. 2015.05.21 21:55:16,702 INFO 1 net.sf.l2j.gameserver.instancemanager.EventManager EventManager: Fighting, off. 2015.05.21 21:55:16,702 INFO 1 net.sf.l2j.gameserver.instancemanager.EventManager 2015.05.21 21:55:16,764 INFO 1 net.sf.l2j.gameserver.datatables.AugmentationData Loading AugmentationData... total 52 augmentation stats. 2015.05.21 21:55:16,764 INFO 1 net.sf.l2j.gameserver.datatables.AugmentationData Loading AugmentationData... total 829 active, 210 passive and 739 chance skills. 2015.05.21 21:55:16,766 INFO 1 ItemsAutoDestroy ItemsAutoDestroy: Loaded. 2015.05.21 21:55:16,815 CONFIG 1 scripts.items.ItemHandler ItemHandler: Loaded 2041 handlers. 2015.05.21 21:55:16,844 CONFIG 1 scripts.skills.SkillHandler SkillHandler: Loaded 77 handlers. 2015.05.21 21:55:16,860 CONFIG 1 scripts.commands.VoicedCommandHandler VoicedCommandHandler: Loaded 11 handlers. 2015.05.21 21:55:16,974 CONFIG 1 net.sf.l2j.gameserver.datatables.DoorTable Loading DoorTable... total 548 Doors. 2015.05.21 21:55:16,987 CONFIG 1 net.sf.l2j.gameserver.datatables.StaticObjects Loading StaticObjects... total 29 objects. 2015.05.21 21:55:16,987 INFO 1 net.sf.l2j.gameserver.GameServer GameServer: Loading Server Scripts 2015.05.21 21:55:18,256 WARNING 1 scripts.scripting.L2ScriptEngineManager Failed executing script: /opt/lineage2/Server/gameserver/data/scripts/teleports/noble/Noble.java. See Noble.java.error.log for details. 2015.05.21 21:55:18,501 WARNING 1 scripts.scripting.L2ScriptEngineManager Failed executing script: /opt/lineage2/Server/gameserver/data/scripts/commands/voice/GM.java. See GM.java.error.log for details. 2015.05.21 21:55:18,917 INFO 1 net.sf.l2j.gameserver.GameServer GameServer: Compiled Scripts Cache is disabled. 2015.05.21 21:55:18,995 INFO 1 net.sf.l2j.gameserver.SevenSigns SevenSigns: Currently in the Competition (Quest Event) period! 2015.05.21 21:55:18,996 INFO 1 net.sf.l2j.gameserver.SevenSigns SevenSigns: The Seal of Avarice remains unclaimed. 2015.05.21 21:55:18,996 INFO 1 net.sf.l2j.gameserver.SevenSigns SevenSigns: The Seal of Gnosis remains unclaimed. 2015.05.21 21:55:18,997 INFO 1 net.sf.l2j.gameserver.SevenSigns SevenSigns: The Seal of Strife remains unclaimed. 2015.05.21 21:55:18,997 INFO 1 net.sf.l2j.gameserver.SevenSigns SevenSigns: The competition, if the current trend continues, will end in a tie this week. 2015.05.21 21:55:18,999 INFO 1 net.sf.l2j.gameserver.SevenSigns SevenSigns: Next period begins in 3 days, 20 hours and 4 mins. 2015.05.21 21:55:19,018 INFO 1 net.sf.l2j.gameserver.SevenSignsFestival SevenSignsFestival: The first Festival of Darkness cycle begins in 2 minute(s). 2015.05.21 21:55:19,056 INFO 1 net.sf.l2j.gameserver.instancemanager.FourSepulchersManager FourSepulchersManager: loaded 20 Mysterious-Box spawns. 2015.05.21 21:55:19,101 INFO 1 net.sf.l2j.gameserver.instancemanager.FourSepulchersManager FourSepulchersManager: loaded 716 Physical type monsters spawns. 2015.05.21 21:55:19,167 INFO 1 net.sf.l2j.gameserver.instancemanager.FourSepulchersManager FourSepulchersManager: loaded 716 Magical type monsters spawns. 2015.05.21 21:55:19,175 INFO 1 net.sf.l2j.gameserver.instancemanager.FourSepulchersManager FourSepulchersManager: loaded 92 Church of duke monsters spawns. 2015.05.21 21:55:19,183 INFO 1 net.sf.l2j.gameserver.instancemanager.FourSepulchersManager FourSepulchersManager: loaded 68 Emperor's grave NPC spawns. 2015.05.21 21:55:19,189 INFO 1 net.sf.l2j.gameserver.instancemanager.FourSepulchersManager FourSepulchersManager: spawned Conquerors' Sepulcher Manager 2015.05.21 21:55:19,189 INFO 1 net.sf.l2j.gameserver.instancemanager.FourSepulchersManager FourSepulchersManager: spawned Emperors' Sepulcher Manager 2015.05.21 21:55:19,191 INFO 1 net.sf.l2j.gameserver.instancemanager.FourSepulchersManager FourSepulchersManager: spawned Great Sages' Sepulcher Manager 2015.05.21 21:55:19,193 INFO 1 net.sf.l2j.gameserver.instancemanager.FourSepulchersManager FourSepulchersManager: spawned Judges' Sepulcher Manager 2015.05.21 21:55:19,199 INFO 1 net.sf.l2j.gameserver.instancemanager.FourSepulchersManager FourSepulchersManager: Beginning in Entry time 2015.05.21 21:55:19,546 CONFIG 1 scripts.commands.AdminCommandHandler AdminCommandHandler: Loaded 383 handlers. 2015.05.21 21:55:19,616 INFO 1 net.sf.l2j.gameserver.model.entity.olympiad.Olympiad Olympiad System: Loading Olympiad System.... 2015.05.21 21:55:19,616 INFO 1 net.sf.l2j.gameserver.model.entity.olympiad.Olympiad Olympiad System: Currently in Olympiad Period 2015.05.21 21:55:19,616 INFO 1 net.sf.l2j.gameserver.model.entity.olympiad.Olympiad Olympiad System: Period Ends.... 2015.05.21 21:55:19,616 INFO 1 net.sf.l2j.gameserver.model.entity.olympiad.Olympiad Olympiad System: In 10 days, 2 hours and 4 mins. 2015.05.21 21:55:19,616 INFO 1 net.sf.l2j.gameserver.model.entity.olympiad.Olympiad Olympiad System: Next Weekly Change is in.... 2015.05.21 21:55:19,616 INFO 1 net.sf.l2j.gameserver.model.entity.olympiad.Olympiad Olympiad System: In 5 days, 11 hours and 51 mins. 2015.05.21 21:55:19,616 INFO 1 net.sf.l2j.gameserver.model.entity.olympiad.Olympiad Olympiad System: Loaded 0 Noblesses 2015.05.21 21:55:19,617 INFO 1 net.sf.l2j.gameserver.model.entity.olympiad.Olympiad Olympiad System: Competition Period Starts in 0 days, 0 hours and 0 mins. 2015.05.21 21:55:19,618 INFO 1 net.sf.l2j.gameserver.model.entity.olympiad.Olympiad Olympiad System: Event starts/started: Thu May 21 18:00:19 EEST 2015 2015.05.21 21:55:19,639 INFO 1 net.sf.l2j.gameserver.model.entity.Hero Hero System: Loaded 0 Heroes. 2015.05.21 21:55:19,639 INFO 1 net.sf.l2j.gameserver.model.entity.Hero Hero System: Loaded 0 all time Heroes. 2015.05.21 21:55:19,642 INFO 1 net.sf.l2j.gameserver.model.entity.olympiad.OlympiadDiary Hero System: Loaded 0 Diaries. 2015.05.21 21:55:19,643 INFO 253 net.sf.l2j.gameserver.model.entity.olympiad.Olympiad Olympiad System: Olympiad Game Started 2015.05.21 21:55:19,746 INFO 1 net.sf.l2j.gameserver.instancemanager.CursedWeaponsManager CursedWeaponsManager: Loaded 2 cursed weapon(s). 2015.05.21 21:55:19,747 INFO 1 net.sf.l2j.gameserver.instancemanager.CrownManager CrownManager: Loaded. 2015.05.21 21:55:19,748 INFO 1 net.sf.l2j.gameserver.instancemanager.TownManager TownManager: Loaded. 2015.05.21 21:55:19,748 CONFIG 1 net.sf.l2j.gameserver.GameServer AutoChatHandler: Loaded 32 handlers in total. 2015.05.21 21:55:19,749 CONFIG 1 net.sf.l2j.gameserver.GameServer AutoSpawnHandler: Loaded 130 handlers in total. 2015.05.21 21:55:19,837 CONFIG 1 net.sf.l2j.gameserver.GameServer IdFactory: Free ObjectID's remaining: 1879006781 2015.05.21 21:55:19,838 INFO 1 net.sf.l2j.gameserver.model.entity.TvTManager TvTEventEngine[TvTManager.TvTManager()]: Engine is disabled. 2015.05.21 21:55:19,853 INFO 1 net.sf.l2j.gameserver.model.entity.FightClub Fight Club - loaded 22arenas. 2015.05.21 21:55:19,853 INFO 1 net.sf.l2j.gameserver.GameServer GameServer: Started, free memory 1538 Mb of 2031 Mb 2015.05.21 21:55:19,868 INFO 314 net.sf.l2j.gameserver.LoginServerThread #Connecting to login on 127.0.0.1:9014 2015.05.21 21:55:20,056 CONFIG 1 net.sf.l2j.gameserver.GameServer GameServer: Maximum Numbers of Connected Players: 1000 2015.05.21 21:55:20,114 INFO 1 net.sf.l2j.gameserver.AutoRestart #Auto Restart: scheduled at 5 hour. (424 minutes remaining.) 2015.05.21 21:55:22,050 INFO 314 net.sf.l2j.gameserver.LoginServerThread ##Server test ready on l2gameserver.ddns.net:7777 2015.05.21 21:55:36,586 CONFIG 497 net.sf.l2j.gameserver.datatables.SpawnTable SpawnTable [XML]: spawned 4 territories. 2015.05.21 22:01:23,292 INFO 5260 net.sf.l2j.gameserver.instancemanager.bosses.AntharasManager AntharasManager, Antharas status: 1; ready for farm. 2015.05.21 22:01:23,293 INFO 5248 net.sf.l2j.gameserver.instancemanager.bosses.BaiumManager BaiumManager, Baium status: 1; ready for farm. 2015.05.21 22:01:23,300 INFO 5261 net.sf.l2j.gameserver.instancemanager.bosses.BaiumManager FrintezzaManager, Frintezza status: 1; ready for farm. 2015.05.21 22:01:23,305 INFO 5259 net.sf.l2j.gameserver.instancemanager.bosses.ValakasManager ValakasManager, Valakas status: 1; ready for farm. 2015.05.21 22:01:23,307 INFO 5261 net.sf.l2j.gameserver.instancemanager.FourSepulchersManager Thu May 21 22:01:23 EEST 2015 Atk announce scheduled to 5.0 minute of this hour. 2015.05.21 22:01:23,308 INFO 5260 net.sf.l2j.gameserver.instancemanager.bosses.ZakenManager ZakenManager, Zaken status: 1; spawned. 2015.05.21 22:01:23,320 INFO 5249 net.sf.l2j.gameserver.instancemanager.bosses.QueenAntManager QueenAntManager, QueenAnt status: 1; spawned. 2015.05.21 22:27:00,170 WARNING 35150 net.sf.l2j.gameserver.Shutdown GM: admin[](268477072) issued shutdown command. Профилактическое выключение сервера! in 100 seconds! 2015.05.21 22:28:43,939 WARNING 35785 net.sf.l2j.gameserver.Shutdown GM shutdown countdown is over. Выключение NOW! Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
MrJaconda 14 Опубликовано 23 мая, 2015 а можно GM.java.error.log ? или он в дате логируйет. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
MrJaconda 14 Опубликовано 23 мая, 2015 а можно GM.java.error.log ? а вот: Error on: /opt/lineage2/Server/gameserver/data/scripts/commands/voice/GM.java.error.log Line: -1 - Column: -1 compilation failed Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
MrDozoR 73 Опубликовано 23 мая, 2015 да да ... у меня то же самое Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Oiykin 5 Опубликовано 24 мая, 2015 а вот: Error on: /opt/lineage2/Server/gameserver/data/scripts/commands/voice/GM.java.error.log Line: -1 - Column: -1 compilation failed Возможно кодировка, попробуй пересоздай файл с нуля. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
Enmity 48 Опубликовано 25 мая, 2015 GM.java в студию Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
ncsSpawN 45 Опубликовано 25 мая, 2015 GM.java в студию Не нужно гадать, переписываем сами под 8 яву или ищем мой фикс в шаре, нужно переписать удалив ТекстБилдер. Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
MrJaconda 14 Опубликовано 25 мая, 2015 GM.java в студию package commands.voice; import javolution.text.TextBuilder; import net.sf.l2j.gameserver.Announcements; import net.sf.l2j.gameserver.cache.Static; import net.sf.l2j.gameserver.model.L2Character; import net.sf.l2j.gameserver.model.L2Object; import net.sf.l2j.gameserver.model.L2Summon; import net.sf.l2j.gameserver.model.L2World; import net.sf.l2j.gameserver.model.actor.instance.L2DoorInstance; import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance; import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUser; import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage; import net.sf.l2j.gameserver.taskmanager.DecayTaskManager; //import net.sf.l2j.util.TimeLoggger; //import net.sf.l2j.util.Log; import scripts.commands.IVoicedCommandHandler; import scripts.commands.VoicedCommandHandler; public class GM implements IVoicedCommandHandler { private static final String[] VOICED_COMMANDS = { "gm", "gm_kick", "gm_kill", "gm_res", "gm_cancel", "gm_reload", "gm_get", "gm_getparty", "gm_announce", "gm_countdown", "gm_banchat", "gm_heal", "gm_unbanchat", "gm_jail", "gm_unjail", "gm_teleto", "gm_vis", "gm_invis", "gm_silence", "gm_close", "gm_open", "gm_goto", "gm_inv"}; public GM() { VoicedCommandHandler.getInstance().registerVoicedCommandHandler(this); } public boolean useVoicedCommand(String command, L2PcInstance gm, String target) { if (gm.getAccessLevel() < 25) return false; if(command.equalsIgnoreCase("gm")) { gmWelcome(gm); return true; } else if(command.equalsIgnoreCase("gm_kick")) { doEvent(gm, 1); return true; } else if(command.equalsIgnoreCase("gm_kill")) { doEvent(gm, 2); return true; } else if(command.equalsIgnoreCase("gm_res")) { doEvent(gm, 3); return true; } else if(command.equalsIgnoreCase("gm_cancel")) { doEvent(gm, 4); return true; } else if(command.equalsIgnoreCase("gm_reload")) { doEvent(gm, 5); return true; } else if(command.equalsIgnoreCase("gm_heal")) { doEvent(gm, 6); return true; } else if(command.equalsIgnoreCase("gm_vis")) { selfEvent(gm, 1); return true; } else if(command.equalsIgnoreCase("gm_invis")) { selfEvent(gm, 2); return true; } else if(command.equalsIgnoreCase("gm_silence")) { selfEvent(gm, 3); return true; } else if(command.equalsIgnoreCase("gm_open")) { doorEvent(gm, 1); return true; } else if(command.equalsIgnoreCase("gm_close")) { doorEvent(gm, 2); return true; } else if(command.startsWith("gm_announce")) { cmdEvent(gm, 1, command.substring(12)); return true; } else if(command.startsWith("gm_get")) { cmdEvent(gm, 2, command.substring(7) + " x"); return true; } else if(command.startsWith("gm_getparty")) { cmdEvent(gm, 3, command.substring(12) + " x"); return true; } else if(command.startsWith("gm_banchat")) { cmdEvent(gm, 4, command.substring(11)); return true; } else if(command.startsWith("gm_unbanchat")) { cmdEvent(gm, 5, command.substring(13) + " x"); return true; } else if(command.startsWith("gm_jail")) { cmdEvent(gm, 6, command.substring(); return true; } else if(command.startsWith("gm_unjail")) { cmdEvent(gm, 7, command.substring(9) + " x"); return true; } else if(command.startsWith("gm_goto")) { cmdEvent(gm, 8, command.substring( + " x"); return true; } return false; } private void cmdEvent(L2PcInstance gm, int act, String cmd) { if(cmd.equalsIgnoreCase("")) return; if (act == 1) // aннонс { Announcements.getInstance().announceToAll(cmd); return; } String[] params = cmd.split(" "); L2PcInstance target = L2World.getInstance().getPlayer(params[0]); if (target == null) { gm.sendPacket(Static.TARGET_CANT_FOUND); return; } switch(act) { case 2: // тп игрока к себе target.teleToLocation(gm.getX(), gm.getY(), gm.getZ()); break; case 3: // тп пати к себе if (target.getParty() != null) target.getParty().teleTo(gm.getX(), gm.getY(), gm.getZ()); break; case 4: // дать бч int bc = 120; try { bc = Integer.parseInt(params[1]); } catch (NumberFormatException nfe) {} gm.sendAdmResultMessage("Влепили банчата игроку " + target.getName() + " на " + bc + " секунд."); target.setChatBanned(true, bc, "GM"); break; case 5: // снять бч gm.sendAdmResultMessage("Сняли банчата с игрока " + target.getName()); target.setChatBanned(false, 0, ""); break; case 6: // посадить в тюрьму int jl = 5; try { jl = Integer.parseInt(params[1]); } catch (NumberFormatException nfe) {} gm.sendAdmResultMessage("Посадили в тюрьму игрока " + target.getName() + " на " + jl + " минут."); target.setInJail(true, jl); break; case 7: // освободить из тюрьмы gm.sendAdmResultMessage("Освободили из тюрьмы игрока " + target.getName()); target.setInJail(false, 0); break; case 8: // тп к игроку gm.teleToLocation(target.getX(), target.getY(), target.getZ()); break; } } private void doEvent(L2PcInstance gm, int act) { L2Object trg = gm.getTarget(); if (trg == null) { gm.sendPacket(Static.TARGET_CANT_FOUND); return; } L2Character target = (L2Character)trg; switch(act) { case 1: // кикнуть из игры if (target.isPlayer()) { ((L2PcInstance)target).kick(); gm.sendAdmResultMessage("Вы кикнули " + target.getName()); } //else // gm.sendPacket(Static.INCORRECT_TARGET); break; case 2: // убить if (target.isPlayer() || target instanceof L2Summon) target.reduceCurrentHp(999999, gm); break; case 3: // реснуть if(!target.isDead()) return; if (target.isPlayer()) ((L2PcInstance)target).restoreExp(100.0); else if (target instanceof L2Summon) DecayTaskManager.getInstance().cancelDecayTask(target); else return; target.doRevive(); break; case 4: // снять баффы if (target.isPlayer()) ((L2PcInstance)target).stopAllEffectsB(false); else if (target instanceof L2Summon) target.stopAllEffects(); break; case 5: // откатить скиллы if (target.isPlayer()) ((L2PcInstance)target).reloadSkills(false); target.broadcastPacket(new MagicSkillUser(target,target,1012,1,1,0)); break; case 6: // вылечить target.setCurrentHpMp(target.getMaxHp(), target.getMaxMp()); if (target.isPlayer()) target.setCurrentCp(target.getMaxCp()); target.broadcastPacket(new MagicSkillUser(target,target,2241,1,1,0)); break; } //Log.add(TimeLogger.getTime() + gm.getName() +"# target: " + target.getName() + " // action: " + act, "gm_log"); } private void selfEvent(L2PcInstance gm, int act) { switch(act) { case 1: // выйти из сумрака gm.getAppearance().setVisible(); gm.teleToLocation(gm.getX(), gm.getY(), gm.getZ()); break; case 2: // уйти в сумрак gm.getAppearance().setInvisible(); gm.teleToLocation(gm.getX(), gm.getY(), gm.getZ()); break; case 3: // игнор if (gm.getMessageRefusal()) { gm.setMessageRefusal(false); gm.sendAdmResultMessage("ПМ открыт."); } else { gm.setMessageRefusal(true); gm.sendAdmResultMessage("Игнорим всех."); } break; } } private void doorEvent(L2PcInstance gm, int act) { L2Object trg = gm.getTarget(); if (trg == null || !(trg instanceof L2DoorInstance)) { gm.sendPacket(Static.TARGET_CANT_FOUND); return; } L2DoorInstance door = (L2DoorInstance)trg; switch(act) { case 1: // открыть дверь door.openMe(); break; case 2: // закрыть дверь door.closeMe(); break; } } private void gmWelcome(L2PcInstance gm) { NpcHtmlMessage nhm = new NpcHtmlMessage(5); TextBuilder build = new TextBuilder("<html><body>"); build.append("<center><font color=\"LEVEL\">Помощь</font></center><br><br>"); build.append("ГМ <font color=\"LEVEL\">" + gm.getName() + "</font>; rank 3<br><br>"); build.append("Cписок команд:<br>"); build.append("<font color=66CC00>.синтаксис</font> (параметры); описание<br>"); build.append("<font color=66CC00>.gm_banchat</font> ник_чара 3; Банчата в секундах<br1>"); build.append("<font color=66CC00>.gm_unbanchat</font> ник_чара; Снять банчата<br1>"); build.append("<font color=66CC00>.gm_jail</font> ник_чара 4; В тюрьму в минутах<br1>"); build.append("<font color=66CC00>.gm_unjail</font> ник_чара; Вытащить из тюрьмы<br1>"); build.append("<font color=66CC00>.gm_get</font> ник_чара; ТП игрока<br1>"); build.append("<font color=66CC00>.gm_getparty</font> ник_чара; ТП пати<br1>"); build.append("<font color=66CC00>.gm_goto</font> ник_чара; ТП к игроку<br1>"); build.append("<font color=66CC00>----</font><br>"); build.append("<font color=66CC00>.gm_kick</font> (таргет); Кикнуть<br1>"); build.append("<font color=66CC00>.gm_kill</font> (таргет); Убить<br1>"); build.append("<font color=66CC00>.gm_res</font> (таргет); Реснуть<br1>"); build.append("<font color=66CC00>.gm_heal</font> (таргет); Вылечить<br1>"); build.append("<font color=66CC00>.gm_reload</font> (таргет); Откат скиллов<br1>"); build.append("<font color=66CC00>.gm_cancel</font> (таргет); Снять баффы<br1>"); build.append("<font color=66CC00>.gm_open</font> (таргетДверь); Открыть<br1>"); build.append("<font color=66CC00>.gm_close</font> (таргетДверь); Закрыть<br1>"); build.append("<font color=66CC00>----</font><br>"); build.append("<font color=66CC00>.gm_announce</font> текст; Анонс<br1>"); build.append("<font color=66CC00>.gm_vis</font>; Выйти из сумрака<br1>"); build.append("<font color=66CC00>.gm_invis</font>; Войти в сумрак<br1>"); build.append("<font color=66CC00>.gm_silence</font>; ПМ игнор<br1>"); build.append("<br><br>"); build.append("</body></html>"); nhm.setHtml(build.toString()); gm.sendPacket(nhm); } public String[] getVoicedCommandList() { return VOICED_COMMANDS; } public static void main (String... arguments ) { new GM(); } } Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты