masone 298 Опубликовано 26 августа, 2018 10 часов назад, mihas102 сказал: Только вот скомпилить потом не получается Может есть уже готовый файл скомпиленый под int.su? /* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see <http://www.gnu.org/licenses/>. */ package ru.catssoftware.gameserver.network.serverpackets; import ru.catssoftware.Config; import ru.catssoftware.gameserver.model.L2Character; import ru.catssoftware.gameserver.model.L2Summon; import ru.catssoftware.gameserver.model.actor.instance.L2MonsterInstance; import ru.catssoftware.gameserver.model.actor.instance.L2NpcInstance; import ru.catssoftware.gameserver.model.actor.instance.L2PcInstance; import ru.catssoftware.gameserver.model.actor.instance.L2SiegeFlagInstance; import ru.catssoftware.gameserver.network.L2GameClient; /** * This class ... * * @version $Revision: 1.7.2.4.2.9 $ $Date: 2005/04/11 10:05:54 $ */ public class NpcInfo extends L2GameServerPacket { // ddddddddddddddddddffffdddcccccSSddd dddddc // ddddddddddddddddddffffdddcccccSSddd dddddccffd private static final String _S__22_NPCINFO = "[S] 16 NpcInfo"; private L2Character _activeChar; private int _x, _y, _z, _heading; private int _idTemplate; private boolean _isSummoned; private int _mAtkSpd, _pAtkSpd; private int _runSpd, _walkSpd, _swimRunSpd, _swimWalkSpd, _flRunSpd, _flWalkSpd, _flyRunSpd, _flyWalkSpd; @SuppressWarnings("unused") private int _rhand; @SuppressWarnings("unused") private int _lhand; @SuppressWarnings("unused") private int _chest; @SuppressWarnings("unused") private int _team; private int _collisionHeight, _collisionRadius; private String _name = ""; private String _title = ""; @SuppressWarnings("unused") private int _form = 0; public NpcInfo(L2NpcInstance cha) { _activeChar = cha; _idTemplate = cha.getTemplate().getIdTemplate(); _rhand = cha.getRightHandItem(); _lhand = cha.getLeftHandItem(); _isSummoned = cha.isShowSummonAnimation(); _collisionHeight = cha.getCollisionHeight(); _collisionRadius = cha.getCollisionRadius(); if(cha.getTemplate().isServerSideName()) { _name = cha.getTemplate().getName(); } else { _name = cha.getName(); } _team = _activeChar.getTeam(); if (cha.isChampion()) { _title = cha.isChampion2() ? Config.CHAMPION_TITLE2 : Config.CHAMPION_TITLE; _team = cha.isChampion2() ? Config.CHAMPION_AURA2 : Config.CHAMPION_AURA; } else if (cha.getTemplate().isServerSideTitle()) { _title = cha.getTemplate().getTitle(); } else { _title = cha.getTitle(); } if (Config.SHOW_NPC_LVL && _activeChar instanceof L2MonsterInstance) { String t = "Lv " + cha.getLevel() + (cha.getAggroRange() > 0 ? "*" : ""); if (_title != null && !_title.isEmpty()) { t += " " + _title; } _title = t; } if (_activeChar instanceof L2SiegeFlagInstance) { _title = cha.getTitle(); } _x = _activeChar.getX(); _y = _activeChar.getY(); _z = _activeChar.getZ(); _heading = _activeChar.getHeading(); _mAtkSpd = _activeChar.getMAtkSpd(); _pAtkSpd = _activeChar.getPAtkSpd(); _runSpd = _activeChar.getTemplate().getBaseRunSpd(); _walkSpd = _activeChar.getTemplate().getBaseWalkSpd(); _swimRunSpd = _flRunSpd = _flyRunSpd = _runSpd; _swimWalkSpd = _flWalkSpd = _flyWalkSpd = _walkSpd; } public NpcInfo(L2Summon cha, int val) { _activeChar = cha; _idTemplate = cha.getTemplate().getIdTemplate(); _rhand = cha.getWeapon(); _lhand = 0; _chest = cha.getArmor(); int _val = val; _collisionHeight = _activeChar.getTemplate().getCollisionHeight(); _collisionRadius = _activeChar.getTemplate().getCollisionRadius(); if(cha.getTemplate().isServerSideName()) { _name = cha.getTemplate().getName(); } else { _name = cha.getName(); } _title = cha.getOwner() != null ? (cha.getOwner().isOnline() == 0 ? "" : cha.getOwner().getName()) : ""; // when owner online, summon will show in title owner name /* if (cha.isAgathion()) { _name = " "; _title = " "; } */ int npcId = cha.getTemplate().getNpcId(); if (npcId == 16041 || npcId == 16042) { if (cha.getLevel() > 84) { _form = 3; } else if (cha.getLevel() > 79) { _form = 2; } else if (cha.getLevel() > 74) { _form = 1; } } else if (npcId == 16025 || npcId == 16037) { if (cha.getLevel() > 69) { _form = 3; } else if (cha.getLevel() > 64) { _form = 2; } else if (cha.getLevel() > 59) { _form = 1; } } _x = _activeChar.getX(); _y = _activeChar.getY(); _z = _activeChar.getZ(); _heading = _activeChar.getHeading(); _mAtkSpd = _activeChar.getMAtkSpd(); _pAtkSpd = _activeChar.getPAtkSpd(); _runSpd = cha.getPetSpeed(); _walkSpd = cha.isMountable() ? 45 : 30; _swimRunSpd = _flRunSpd = _flyRunSpd = _runSpd; _swimWalkSpd = _flWalkSpd = _flyWalkSpd = _walkSpd; _team = _activeChar.getTeam(); } @Override protected void writeImpl(L2GameClient client, L2PcInstance activeChar) { if (_activeChar instanceof L2Summon) { if (((L2Summon) _activeChar).getOwner() != null && ((L2Summon) _activeChar).getOwner().getAppearance().isInvisible()) { return; } } writeC(0x16); writeD(_activeChar.getObjectId()); writeD(_idTemplate + 1000000); // npctype id writeD(_activeChar.isAutoAttackable(activeChar) ? 1 : 0); writeD(_x); writeD(_y); writeD(_z); writeD(_heading); writeD(0x00); writeD(_mAtkSpd); writeD(_pAtkSpd); writeD(_runSpd); writeD(_walkSpd); writeD(_swimRunSpd/*0x32*/); // swimspeed writeD(_swimWalkSpd/*0x32*/); // swimspeed writeD(_flRunSpd); writeD(_flWalkSpd); writeD(_flyRunSpd); writeD(_flyWalkSpd); writeF(1.1/*_activeChar.getProperMultiplier()*/); //writeF(1/*_activeChar.getAttackSpeedMultiplier()*/); writeF(_pAtkSpd / 277.478340719); writeF(_collisionRadius); writeF(_collisionHeight); writeD(_rhand); // right hand weapon writeD(0); writeD(_lhand); // left hand weapon writeC(1); // name above char 1=true ... ?? writeC(_activeChar.isRunning() ? 1 : 0); writeC(_activeChar.isInCombat() ? 1 : 0); writeC(_activeChar.isAlikeDead() ? 1 : 0); writeC(_isSummoned ? 2 : 0); // invisible ?? 0=false 1=true 2=summoned (only works if model has a summon animation) writeS(_name); writeS(_title); writeD(0); writeD(0); writeD(0000); // hmm karma ?? writeD(_activeChar.getAbnormalEffect()); // C2 writeD(0000); // C2 writeD(0000); // C2 writeD(0000); // C2 writeD(0000); // C2 writeC(0000); // C2 writeC(_team); // C3 team circle 1-blue, 2-red writeF(_collisionRadius); writeF(_collisionHeight); writeD(0x00); // C4 writeD(0x00); // C6 } @Override public boolean canBroadcast(L2PcInstance activeChar) { if (_activeChar instanceof L2Summon && ((L2Summon) _activeChar).getOwner() == activeChar) { return false; } return activeChar != null && activeChar.canSee(_activeChar); } /* (non-Javadoc) * @see ru.catssoftware.gameserver.serverpackets.ServerBasePacket#getType() */ @Override public String getType() { return _S__22_NPCINFO; } } Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
DenArtDesigns 2 Опубликовано 13 ноября, 2018 On 8/26/2018 at 9:24 PM, masone said: this code is broken Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты
terege 110 Опубликовано 20 февраля, 2019 Данная тема не актуальна . Уже помог 1 Поделиться сообщением Ссылка на сообщение Поделиться на другие сайты