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Весь контент deadmen1227
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Тема закрыта нет надобности. Всем спасибо)
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У кого то есть ядро PW it_mantaray c AntiBot буду безгранично благодарен)
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Сообщество игроков, по PWsoft сборке[не реклама]
тема ответил deadmen1227 в теме Общение на любую тему
Как запустить котов на ПВ?? -
Такая вот проблема Изменил всё тоже
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Сборка тык какую java поставить?
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По серийному пробей тута. Или мб. Ставь 8 или 8.1 ноут создавался для этого поколения.
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Хоть кто то скачал с норм папкой гс?
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На машине с сервом винда?
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Давно интересов вопрос лучше GHT или STRESS WEB??????Функционал почти одинаковый.
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Там ест исходник гг скомпиль под свой ип жай мозг не трогай.
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Решил.....Тема закрыта
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оно не стартует вообще*
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Как раз перекачиваю хостинг платный.
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Warning: require_once(/home/wm32689/domains/setry.ru/public_html/forums/admin/sources/base/darkLAE.php) [function.require-once]: failed to open stream: No such file or directory in /home/wm32689/domains/setry.ru/public_html/forums/index.php on line 23 Fatal error: require_once() [function.require]: Failed opening required '/home/wm32689/domains/setry.ru/public_html/forums/admin/sources/base/darkLAE.php' (include_path='.:/usr/local/php53/lib/php:/home/wm32689/domains/setry.ru/public_html/forums/ips_kernel/') in /home/wm32689/domains/setry.ru/public_html/forums/index.php on line 23
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Я вас заверяю фантомы работают там много чего работает.
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2 код (roulette.htm) 3 код резуьтати 1 код скрипт
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package services; import l2ft.commons.util.Rnd; import l2ft.gameserver.Config; import l2ft.gameserver.cache.Msg; import l2ft.gameserver.data.htm.HtmCache; import l2ft.gameserver.model.Player; import l2ft.gameserver.network.l2.components.CustomMessage; import l2ft.gameserver.scripts.Functions; import l2ft.gameserver.utils.GameStats; import l2ft.gameserver.utils.Util; public class Roulette extends Functions { private static final String R = "red"; private static final String B = "black"; private static final String fst = "first"; private static final String snd = "second"; private static final String trd = "third"; private static final String E = "even"; private static final String O = "odd"; private static final String L = "low"; private static final String H = "high"; private static final String Z = "zero"; private static final String[][] Numbers = { // # Color Dozen Column Evenness Highness { "0", Z, Z, Z, Z, Z }, { "1", R, fst, fst, O, L, }, { "2", B, fst, snd, E, L, }, { "3", R, fst, trd, O, L, }, { "4", B, fst, fst, E, L, }, { "5", R, fst, snd, O, L, }, { "6", B, fst, trd, E, L, }, { "7", R, fst, fst, O, L, }, { "8", B, fst, snd, E, L, }, { "9", R, fst, trd, O, L, }, { "10", B, fst, fst, E, L, }, { "11", B, fst, snd, O, L, }, { "12", R, fst, trd, E, L, }, { "13", B, snd, fst, O, L, }, { "14", R, snd, snd, E, L, }, { "15", B, snd, trd, O, L, }, { "16", R, snd, fst, E, L, }, { "17", B, snd, snd, O, L, }, { "18", R, snd, trd, E, L, }, { "19", R, snd, fst, O, H, }, { "20", B, snd, snd, E, H, }, { "21", R, snd, trd, O, H, }, { "22", B, snd, fst, E, H, }, { "23", R, snd, snd, O, H, }, { "24", B, snd, trd, E, H, }, { "25", R, trd, fst, O, H, }, { "26", B, trd, snd, E, H, }, { "27", R, trd, trd, O, H, }, { "28", B, trd, fst, E, H, }, { "29", B, trd, snd, O, H, }, { "30", R, trd, trd, E, H, }, { "31", B, trd, fst, O, H, }, { "32", R, trd, snd, E, H, }, { "33", B, trd, trd, O, H, }, { "34", R, trd, fst, E, H, }, { "35", B, trd, snd, O, H, }, { "36", R, trd, trd, E, H, }, }; /* * type это тип ставки, number это на что именно ставка * type 1: * Ставка на один номер (Straight Up), number соответствует номеру, выплата 35:1 * type 10: * Column Bet, на столбец, number номер столбца, выплата 2:1, zero автоматический проигрыш * type 11: * Dozen Bet, на дюжину, number номер дюжины, выплата 2:1, zero автоматический проигрыш * type 12: * Red or Black, на цвет, number цвет (0=R,1=, выплата 1:1, zero автоматический проигрыш * type 13: * Even or Odd, чет-нечет, number тип (0=even,1=odd), выплата 1:1, zero автоматический проигрыш * type 14: * Low or High, 0=1-18,1=19-36, выплата 1:1, zero автоматический проигрыш */ private static enum GameType { StraightUp, ColumnBet, DozenBet, RedOrBlack, EvenOrOdd, LowOrHigh; } public void dialog() { Player player = getSelf(); show(HtmCache.getInstance().getNotNull("scripts/services/roulette.htm", player).replaceFirst("%min%", Util.formatAdena(Config.SERVICES_ROULETTE_MIN_BET)).replaceFirst("%max%", Util.formatAdena(Config.SERVICES_ROULETTE_MAX_BET)), player); } public void play(String[] param) { Player player = getSelf(); GameType type; long bet = 0; String betID = ""; try { if(param.length != 3) throw new NumberFormatException(); type = GameType.valueOf(param[0]); betID = param[1].trim(); bet = Long.parseLong(param[2]); if(type == GameType.StraightUp && (betID.length() > 2 || Integer.parseInt(betID) < 0 || Integer.parseInt(betID) > 36)) throw new NumberFormatException(); } catch(NumberFormatException e) { show("Invalid value input!<br><a action=\"bypass -h scripts_services.Roulette:dialog\">Back</a>", player); return; } if(bet < Config.SERVICES_ROULETTE_MIN_BET) { show("Too small bet!<br><a action=\"bypass -h scripts_services.Roulette:dialog\">Back</a>", player); return; } if(bet > Config.SERVICES_ROULETTE_MAX_BET) { show("Too large bet!<br><a action=\"bypass -h scripts_services.Roulette:dialog\">Back</a>", player); return; } if(player.getAdena() < bet) { player.sendPacket(Msg.YOU_DO_NOT_HAVE_ENOUGH_ADENA); show("You do not have enough adena!<br><a action=\"bypass -h scripts_services.Roulette:dialog\">Back</a>", player); return; } String[] roll = Numbers[Rnd.get(Numbers.length)]; int result = check(betID, roll, type); String ret = HtmCache.getInstance().getNotNull("scripts/services/rouletteresult.htm", player); if(result == 0) { removeItem(player, 57, bet); GameStats.addRoulette(bet); ret = ret.replace("%result%", "<font color=\"FF0000\">Fail!</font>"); } else { addItem(player, 57, bet * result); GameStats.addRoulette(-1 * bet * result); ret = ret.replace("%result%", "<font color=\"00FF00\">Succes!</font>"); } if(player.isGM()) player.sendMessage("Roulette balance: " + Util.formatAdena(GameStats.getRouletteSum())); ret = ret.replace("%bettype%", new CustomMessage("Roulette." + type.toString(), player).toString()); ret = ret.replace("%betnumber%", type == GameType.StraightUp ? betID : new CustomMessage("Roulette." + betID, player).toString()); ret = ret.replace("%number%", roll[0]); ret = ret.replace("%color%", new CustomMessage("Roulette." + roll[1], player).toString()); ret = ret.replace("%evenness%", new CustomMessage("Roulette." + roll[4], player).toString()); ret = ret.replace("%column%", new CustomMessage("Roulette." + roll[3], player).toString()); ret = ret.replace("%dozen%", new CustomMessage("Roulette." + roll[2], player).toString()); ret = ret.replace("%highness%", new CustomMessage("Roulette." + roll[5], player).toString()); ret = ret.replace("%param%", param[0] + " " + param[1] + " " + param[2]); show(ret, player); } /** * Возвращает множитель ставки или 0 при проигрыше */ private static final int check(String betID, String[] roll, GameType type) { switch(type) { case StraightUp: if(betID.equals(roll[0])) return 35; return 0; case ColumnBet: if(betID.equals(roll[3])) return 2; return 0; case DozenBet: if(betID.equals(roll[2])) return 2; return 0; case RedOrBlack: if(betID.equals(roll[1])) return 1; return 0; case EvenOrOdd: if(betID.equals(roll[4])) return 1; return 0; case LowOrHigh: if(betID.equals(roll[5])) return 1; return 0; default: return 0; // WTF? } } public String DialogAppend_30990(Integer val) { return getHtmlAppends(val); } public String DialogAppend_30991(Integer val) { return getHtmlAppends(val); } public String DialogAppend_30992(Integer val) { return getHtmlAppends(val); } public String DialogAppend_30993(Integer val) { return getHtmlAppends(val); } public String DialogAppend_30994(Integer val) { return getHtmlAppends(val); } public String getHtmlAppends(Integer val) { Player player = getSelf(); if(Config.SERVICES_ALLOW_ROULETTE) return "<br><a action=\"bypass -h scripts_services.Roulette:dialog\">" + new CustomMessage("Roulette.dialog", player).toString() + "</a>"; return ""; } } <html><body> Ставки от %min% до %max% <table> <tr> <td width=140>На число:</td> <td width=60>Число:</td> <td width=60></td> <td width=60></td> </tr> <tr> <td width=140><edit var="bet1" width=100 height=10 /></td> <td width=60><edit var="number1" width=40 height=10 /></td> <td width=60><button width=50 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" action="bypass -h scripts_services.Roulette:play StraightUp $number1 $bet1" value="Ok"></td> <td width=60></td> </tr> <tr> <td width=140>На колонку:</td> <td width=60></td> <td width=60></td> <td width=60></td> </tr> <tr> <td width=140><edit var="bet2" width=100 height=10 /></td> <td width=60><button width=50 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" action="bypass -h scripts_services.Roulette:play ColumnBet first $bet2" value="Первая"></td> <td width=60><button width=50 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" action="bypass -h scripts_services.Roulette:play ColumnBet second $bet2" value="Вторая"></td> <td width=60><button width=50 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" action="bypass -h scripts_services.Roulette:play ColumnBet third $bet2" value="Третья"></td> </tr> <tr> <td width=140>На дюжину:</td> <td width=60></td> <td width=60></td> <td width=60></td> </tr> <tr> <td width=140><edit var="bet3" width=100 height=10 /></td> <td width=60><button width=50 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" action="bypass -h scripts_services.Roulette:play DozenBet first $bet3" value="Первая"></td> <td width=60><button width=50 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" action="bypass -h scripts_services.Roulette:play DozenBet second $bet3" value="Вторая"></td> <td width=60><button width=50 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" action="bypass -h scripts_services.Roulette:play DozenBet third $bet3" value="Третья"></td> </tr> <tr> <td width=140>Красное-черное:</td> <td width=60></td> <td width=60></td> <td width=60></td> </tr> <tr> <td width=140><edit var="bet4" width=100 height=10 /></td> <td width=60><button width=50 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" action="bypass -h scripts_services.Roulette:play RedOrBlack red $bet4" value="Красное"></td> <td width=60><button width=50 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" action="bypass -h scripts_services.Roulette:play RedOrBlack black $bet4" value="Черное"></td> <td width=60></td> </tr> <tr> <td width=140>Четное-нечетное:</td> <td width=60></td> <td width=60></td> <td width=60></td> </tr> <tr> <td width=140><edit var="bet5" width=100 height=10 /></td> <td width=60><button width=50 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" action="bypass -h scripts_services.Roulette:play EvenOrOdd even $bet5" value="Чет"></td> <td width=60><button width=50 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" action="bypass -h scripts_services.Roulette:play EvenOrOdd odd $bet5" value="Нечет"></td> <td width=60></td> </tr> <tr> <td width=140>Высокое-низкое:</td> <td width=60></td> <td width=60></td> <td width=60></td> </tr> <tr> <td width=140><edit var="bet6" width=100 height=10 /></td> <td width=60><button width=50 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" action="bypass -h scripts_services.Roulette:play LowOrHigh low $bet6" value="Низкое"></td> <td width=60><button width=50 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" action="bypass -h scripts_services.Roulette:play LowOrHigh high $bet6" value="Высокое"></td> <td width=60></td> </tr> </table> </body></html> <html><body> %result% <table> <tr><td width=70>Ставка:</td><td width=200>%bettype%, %betnumber%</td></tr> <tr><td>Выпало:</td><td>%number%</td></tr> <tr><td>Цвет:</td><td>%color%</td></tr> <tr><td>Четность:</td><td>%evenness%</td></tr> <tr><td>Колонка:</td><td>%column%</td></tr> <tr><td>Дюжина:</td><td>%dozen%</td></tr> <tr><td>Высота:</td><td>%highness%</td></tr> </table> <br><a action="bypass -h scripts_services.Roulette:play %param%">Играть еще раз!</a> <br><a action="bypass -h scripts_services.Roulette:dialog">Назад</a> </body></html>