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deadmen1227

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Весь контент deadmen1227

  1. Тема закрыта нет надобности. Всем спасибо)
  2. deadmen1227

    Ядро PW

    Тема закрыта)
  3. deadmen1227

    Ядро PW

    У кого то есть ядро PW it_mantaray c AntiBot буду безгранично благодарен)
  4. Такая вот проблема Изменил всё тоже
  5. Сборка тык какую java поставить?
  6. По серийному пробей тута. Или мб. Ставь 8 или 8.1 ноут создавался для этого поколения.
  7. Хоть кто то скачал с норм папкой гс?
  8. На машине с сервом винда?
  9. deadmen1227

    Ghtweb Статистика

    Давно интересов вопрос лучше GHT или STRESS WEB??????Функционал почти одинаковый.
  10. Там ест исходник гг скомпиль под свой ип жай мозг не трогай.
  11. Решил.....Тема закрыта
  12. оно не стартует вообще*
  13. Как раз перекачиваю хостинг платный.
  14. Warning: require_once(/home/wm32689/domains/setry.ru/public_html/forums/admin/sources/base/darkLAE.php) [function.require-once]: failed to open stream: No such file or directory in /home/wm32689/domains/setry.ru/public_html/forums/index.php on line 23 Fatal error: require_once() [function.require]: Failed opening required '/home/wm32689/domains/setry.ru/public_html/forums/admin/sources/base/darkLAE.php' (include_path='.:/usr/local/php53/lib/php:/home/wm32689/domains/setry.ru/public_html/forums/ips_kernel/') in /home/wm32689/domains/setry.ru/public_html/forums/index.php on line 23
  15. Я вас заверяю фантомы работают там много чего работает.
  16. 2 код (roulette.htm) 3 код резуьтати 1 код скрипт
  17. package services; import l2ft.commons.util.Rnd; import l2ft.gameserver.Config; import l2ft.gameserver.cache.Msg; import l2ft.gameserver.data.htm.HtmCache; import l2ft.gameserver.model.Player; import l2ft.gameserver.network.l2.components.CustomMessage; import l2ft.gameserver.scripts.Functions; import l2ft.gameserver.utils.GameStats; import l2ft.gameserver.utils.Util; public class Roulette extends Functions { private static final String R = "red"; private static final String B = "black"; private static final String fst = "first"; private static final String snd = "second"; private static final String trd = "third"; private static final String E = "even"; private static final String O = "odd"; private static final String L = "low"; private static final String H = "high"; private static final String Z = "zero"; private static final String[][] Numbers = { // # Color Dozen Column Evenness Highness { "0", Z, Z, Z, Z, Z }, { "1", R, fst, fst, O, L, }, { "2", B, fst, snd, E, L, }, { "3", R, fst, trd, O, L, }, { "4", B, fst, fst, E, L, }, { "5", R, fst, snd, O, L, }, { "6", B, fst, trd, E, L, }, { "7", R, fst, fst, O, L, }, { "8", B, fst, snd, E, L, }, { "9", R, fst, trd, O, L, }, { "10", B, fst, fst, E, L, }, { "11", B, fst, snd, O, L, }, { "12", R, fst, trd, E, L, }, { "13", B, snd, fst, O, L, }, { "14", R, snd, snd, E, L, }, { "15", B, snd, trd, O, L, }, { "16", R, snd, fst, E, L, }, { "17", B, snd, snd, O, L, }, { "18", R, snd, trd, E, L, }, { "19", R, snd, fst, O, H, }, { "20", B, snd, snd, E, H, }, { "21", R, snd, trd, O, H, }, { "22", B, snd, fst, E, H, }, { "23", R, snd, snd, O, H, }, { "24", B, snd, trd, E, H, }, { "25", R, trd, fst, O, H, }, { "26", B, trd, snd, E, H, }, { "27", R, trd, trd, O, H, }, { "28", B, trd, fst, E, H, }, { "29", B, trd, snd, O, H, }, { "30", R, trd, trd, E, H, }, { "31", B, trd, fst, O, H, }, { "32", R, trd, snd, E, H, }, { "33", B, trd, trd, O, H, }, { "34", R, trd, fst, E, H, }, { "35", B, trd, snd, O, H, }, { "36", R, trd, trd, E, H, }, }; /* * type это тип ставки, number это на что именно ставка * type 1: * Ставка на один номер (Straight Up), number соответствует номеру, выплата 35:1 * type 10: * Column Bet, на столбец, number номер столбца, выплата 2:1, zero автоматический проигрыш * type 11: * Dozen Bet, на дюжину, number номер дюжины, выплата 2:1, zero автоматический проигрыш * type 12: * Red or Black, на цвет, number цвет (0=R,1=, выплата 1:1, zero автоматический проигрыш * type 13: * Even or Odd, чет-нечет, number тип (0=even,1=odd), выплата 1:1, zero автоматический проигрыш * type 14: * Low or High, 0=1-18,1=19-36, выплата 1:1, zero автоматический проигрыш */ private static enum GameType { StraightUp, ColumnBet, DozenBet, RedOrBlack, EvenOrOdd, LowOrHigh; } public void dialog() { Player player = getSelf(); show(HtmCache.getInstance().getNotNull("scripts/services/roulette.htm", player).replaceFirst("%min%", Util.formatAdena(Config.SERVICES_ROULETTE_MIN_BET)).replaceFirst("%max%", Util.formatAdena(Config.SERVICES_ROULETTE_MAX_BET)), player); } public void play(String[] param) { Player player = getSelf(); GameType type; long bet = 0; String betID = ""; try { if(param.length != 3) throw new NumberFormatException(); type = GameType.valueOf(param[0]); betID = param[1].trim(); bet = Long.parseLong(param[2]); if(type == GameType.StraightUp && (betID.length() > 2 || Integer.parseInt(betID) < 0 || Integer.parseInt(betID) > 36)) throw new NumberFormatException(); } catch(NumberFormatException e) { show("Invalid value input!<br><a action=\"bypass -h scripts_services.Roulette:dialog\">Back</a>", player); return; } if(bet < Config.SERVICES_ROULETTE_MIN_BET) { show("Too small bet!<br><a action=\"bypass -h scripts_services.Roulette:dialog\">Back</a>", player); return; } if(bet > Config.SERVICES_ROULETTE_MAX_BET) { show("Too large bet!<br><a action=\"bypass -h scripts_services.Roulette:dialog\">Back</a>", player); return; } if(player.getAdena() < bet) { player.sendPacket(Msg.YOU_DO_NOT_HAVE_ENOUGH_ADENA); show("You do not have enough adena!<br><a action=\"bypass -h scripts_services.Roulette:dialog\">Back</a>", player); return; } String[] roll = Numbers[Rnd.get(Numbers.length)]; int result = check(betID, roll, type); String ret = HtmCache.getInstance().getNotNull("scripts/services/rouletteresult.htm", player); if(result == 0) { removeItem(player, 57, bet); GameStats.addRoulette(bet); ret = ret.replace("%result%", "<font color=\"FF0000\">Fail!</font>"); } else { addItem(player, 57, bet * result); GameStats.addRoulette(-1 * bet * result); ret = ret.replace("%result%", "<font color=\"00FF00\">Succes!</font>"); } if(player.isGM()) player.sendMessage("Roulette balance: " + Util.formatAdena(GameStats.getRouletteSum())); ret = ret.replace("%bettype%", new CustomMessage("Roulette." + type.toString(), player).toString()); ret = ret.replace("%betnumber%", type == GameType.StraightUp ? betID : new CustomMessage("Roulette." + betID, player).toString()); ret = ret.replace("%number%", roll[0]); ret = ret.replace("%color%", new CustomMessage("Roulette." + roll[1], player).toString()); ret = ret.replace("%evenness%", new CustomMessage("Roulette." + roll[4], player).toString()); ret = ret.replace("%column%", new CustomMessage("Roulette." + roll[3], player).toString()); ret = ret.replace("%dozen%", new CustomMessage("Roulette." + roll[2], player).toString()); ret = ret.replace("%highness%", new CustomMessage("Roulette." + roll[5], player).toString()); ret = ret.replace("%param%", param[0] + " " + param[1] + " " + param[2]); show(ret, player); } /** * Возвращает множитель ставки или 0 при проигрыше */ private static final int check(String betID, String[] roll, GameType type) { switch(type) { case StraightUp: if(betID.equals(roll[0])) return 35; return 0; case ColumnBet: if(betID.equals(roll[3])) return 2; return 0; case DozenBet: if(betID.equals(roll[2])) return 2; return 0; case RedOrBlack: if(betID.equals(roll[1])) return 1; return 0; case EvenOrOdd: if(betID.equals(roll[4])) return 1; return 0; case LowOrHigh: if(betID.equals(roll[5])) return 1; return 0; default: return 0; // WTF? } } public String DialogAppend_30990(Integer val) { return getHtmlAppends(val); } public String DialogAppend_30991(Integer val) { return getHtmlAppends(val); } public String DialogAppend_30992(Integer val) { return getHtmlAppends(val); } public String DialogAppend_30993(Integer val) { return getHtmlAppends(val); } public String DialogAppend_30994(Integer val) { return getHtmlAppends(val); } public String getHtmlAppends(Integer val) { Player player = getSelf(); if(Config.SERVICES_ALLOW_ROULETTE) return "<br><a action=\"bypass -h scripts_services.Roulette:dialog\">" + new CustomMessage("Roulette.dialog", player).toString() + "</a>"; return ""; } } <html><body> Ставки от %min% до %max% <table> <tr> <td width=140>На число:</td> <td width=60>Число:</td> <td width=60></td> <td width=60></td> </tr> <tr> <td width=140><edit var="bet1" width=100 height=10 /></td> <td width=60><edit var="number1" width=40 height=10 /></td> <td width=60><button width=50 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" action="bypass -h scripts_services.Roulette:play StraightUp $number1 $bet1" value="Ok"></td> <td width=60></td> </tr> <tr> <td width=140>На колонку:</td> <td width=60></td> <td width=60></td> <td width=60></td> </tr> <tr> <td width=140><edit var="bet2" width=100 height=10 /></td> <td width=60><button width=50 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" action="bypass -h scripts_services.Roulette:play ColumnBet first $bet2" value="Первая"></td> <td width=60><button width=50 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" action="bypass -h scripts_services.Roulette:play ColumnBet second $bet2" value="Вторая"></td> <td width=60><button width=50 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" action="bypass -h scripts_services.Roulette:play ColumnBet third $bet2" value="Третья"></td> </tr> <tr> <td width=140>На дюжину:</td> <td width=60></td> <td width=60></td> <td width=60></td> </tr> <tr> <td width=140><edit var="bet3" width=100 height=10 /></td> <td width=60><button width=50 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" action="bypass -h scripts_services.Roulette:play DozenBet first $bet3" value="Первая"></td> <td width=60><button width=50 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" action="bypass -h scripts_services.Roulette:play DozenBet second $bet3" value="Вторая"></td> <td width=60><button width=50 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" action="bypass -h scripts_services.Roulette:play DozenBet third $bet3" value="Третья"></td> </tr> <tr> <td width=140>Красное-черное:</td> <td width=60></td> <td width=60></td> <td width=60></td> </tr> <tr> <td width=140><edit var="bet4" width=100 height=10 /></td> <td width=60><button width=50 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" action="bypass -h scripts_services.Roulette:play RedOrBlack red $bet4" value="Красное"></td> <td width=60><button width=50 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" action="bypass -h scripts_services.Roulette:play RedOrBlack black $bet4" value="Черное"></td> <td width=60></td> </tr> <tr> <td width=140>Четное-нечетное:</td> <td width=60></td> <td width=60></td> <td width=60></td> </tr> <tr> <td width=140><edit var="bet5" width=100 height=10 /></td> <td width=60><button width=50 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" action="bypass -h scripts_services.Roulette:play EvenOrOdd even $bet5" value="Чет"></td> <td width=60><button width=50 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" action="bypass -h scripts_services.Roulette:play EvenOrOdd odd $bet5" value="Нечет"></td> <td width=60></td> </tr> <tr> <td width=140>Высокое-низкое:</td> <td width=60></td> <td width=60></td> <td width=60></td> </tr> <tr> <td width=140><edit var="bet6" width=100 height=10 /></td> <td width=60><button width=50 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" action="bypass -h scripts_services.Roulette:play LowOrHigh low $bet6" value="Низкое"></td> <td width=60><button width=50 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" action="bypass -h scripts_services.Roulette:play LowOrHigh high $bet6" value="Высокое"></td> <td width=60></td> </tr> </table> </body></html> <html><body> %result% <table> <tr><td width=70>Ставка:</td><td width=200>%bettype%, %betnumber%</td></tr> <tr><td>Выпало:</td><td>%number%</td></tr> <tr><td>Цвет:</td><td>%color%</td></tr> <tr><td>Четность:</td><td>%evenness%</td></tr> <tr><td>Колонка:</td><td>%column%</td></tr> <tr><td>Дюжина:</td><td>%dozen%</td></tr> <tr><td>Высота:</td><td>%highness%</td></tr> </table> <br><a action="bypass -h scripts_services.Roulette:play %param%">Играть еще раз!</a> <br><a action="bypass -h scripts_services.Roulette:dialog">Назад</a> </body></html>
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